Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 19:19:22 Player: Kate+Gabe4evr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1590) 1590 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 5275 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 99/100 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Signal Interpreter > --- WEAPON (2) ------- Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Reinforced Fission Core Aluminum Leg Aluminum Leg Particle Charger Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Signal Interpreter Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Particle Charger Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Beam Rifle Minigun Gauss Rifle Flak Gun Improved Light Cannon Plasma Cutter [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 1 1 . . Utility 4 | . . 2 1 1 . . . Weapon . | . . . . . . . . Parts Attached 69 | 6 2 15 17 10 6 8 5 Power 11 | 1 1 2 2 1 1 2 1 Engine 6 | 1 1 2 1 . 1 . . Core 5 | . . . 1 1 . 2 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 3 7 5 3 1 . Treads . | . . . . . . . . Leg 21 | 2 . 3 7 5 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 5 5 3 2 3 1 Device 5 | . . 2 1 . . 2 . Storage 4 | 1 1 . . 1 1 . . Processor 5 | . . 1 2 . 1 . 1 Hackware 1 | . . . . 1 . . . Protection 6 | . . 2 2 1 . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 . 5 3 1 . 2 3 Energy Gun 4 | 1 . 2 1 . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 7 | 1 . 2 2 1 . . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 22 | . 1 . 3 3 1 6 8 Power 5 | . 1 . . 1 . . 3 Propulsion 8 | . . . . 1 . 5 2 Utility 7 | . . . 2 1 1 1 2 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 3 | . 1 . 2 3 1 3 3 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 86 | . 85 93 97 96 99 62 28 Engine 6 | . 13 11 5 . 5 2 2 Core 2 | . . . 3 7 6 2 . Leg 23 | . 28 22 27 29 33 21 . Device 7 | . . 12 8 7 3 3 . Storage 8 | . 14 11 9 7 6 4 . Processor 10 | . . 4 17 15 15 11 9 Hackware 1 | . . . . 4 6 6 . Protection 6 | . . 10 8 6 6 1 . Energy Gun 5 | . 14 2 8 7 6 . 4 Energy Cannon 2 | . . 8 . . . . . Ballistic Gun 8 | . 14 11 9 7 6 . 1 Peak Build Rating 50 | 6 7 14 30 35 44 50 16 Average Rating 20 | 4 5 11 23 33 41 29 9 On Entrance 18 | . 6 6 14 30 35 42 13 Naked Turns . | . . . . . . . . Heaviest Build 89 | 11 21 30 29 38 67 89 12 Greatest Support 72 | 20 20 20 45 55 72 72 12 Greatest Overweight (x) 3 | 2 1 1 . 1 . 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 20 20 5 Average Capacity 10 | 7 8 10 10 14 16 15 5 Most Carried 16 | 2 4 10 10 15 15 16 5 Average Carried 9 | 1 2 9 9 12 13 12 4 Final Capacity 20 | 8 10 10 10 15 20 5 5 Final Carried 15 | 2 4 10 10 15 15 5 4 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1260 | 165 79 320 296 196 60 . 144 Remotely . | . . . . . . . . Salvage Created 1755 | . 79 567 706 229 64 . 110 Parts 95 | . 10 35 36 7 4 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 1 3 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 4 15 13 6 1 . 3 Guns 31 | . 4 5 13 6 1 . 2 Cannons 10 | . . 10 . . . . . Classes Destroyed 8 | . 2 3 1 1 1 . . Worker 2 | . . 1 . . 1 . . Recycler 3 | . . 1 2 . . . . Swarmer 11 | . 3 6 . . . . 2 Grunt 15 | . 1 5 3 5 . . 1 Duelist 1 | . . . . 1 . . . Sentry 11 | . . 4 7 . . . . Hunter 3 | . . . 3 . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 5 | . 4 4 5 3 2 . 2 Combat Bots Only 4 | . 4 4 3 3 1 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 355 | . 15 74 63 34 35 5 129 Missed 105 | . 1 18 18 11 12 . 45 Damage Taken 3792 | . 133 658 684 463 337 230 1287 Core 1047 | . 19 97 19 61 82 98 671 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 92 75 96 91 . . . Volleys Fired 180 | . 7 46 42 25 3 7 50 Largest 2 | . 2 2 2 2 2 2 2 Hottest 90 | . 60 83 90 84 84 78 83 Shots Fired 333 | . 14 92 77 50 6 14 80 Gun 259 | . 14 49 77 50 6 . 63 Cannon 60 | . . 43 . . . . 17 Launcher 14 | . . . . . . 14 . Special . | . . . . . . . . Kinetic 147 | . 7 46 42 25 3 . 24 Thermal 172 | . 7 46 35 25 3 . 56 Explosive 14 | . . . . . . 14 . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 5 20 21 9 5 3 12 Robot Miss Streak 4 | . 3 2 4 4 2 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 238 | . 8 64 62 46 5 4 49 Core Hits 145 | . 5 21 59 36 7 2 15 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . . 1 1 3 . . 2 Burn 3 | . . . . 3 . . . Destroy 2 | . . 1 1 . . . . Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4810 | . 106 1062 932 845 112 1042 711 Guns 2936 | . 97 488 929 845 112 . 465 Cannons 802 | . . 563 . . . . 239 Explosions 1042 | . . . . . . 1042 . Melee . | . . . . . . . . Ramming 30 | . 9 11 3 . . . 7 Kinetic 1911 | . 64 455 413 538 63 . 378 Thermal 1827 | . 33 596 516 307 49 . 326 Explosive 1042 | . . . . . . 1042 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 1 . . 1 18 18 Average Corruption 8 | . . 1 . . 1 11 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . 1 . . 1 7 14 Message Errors 3 | . . . . . . 1 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . 1 . . 1 . . Parts Rejected 3 | . . . . . . 2 1 Data Loss (major) 2 | . . . . . . 1 1 Misdirections 3 | . . . . . . 1 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . 15 . . . . 2 Projectiles 17 | . . 15 . . . . 2 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 7 | . . . . . . . 7 Targets Rammed 11 | . 1 2 1 . . . 7 Kicked 4 | . 1 2 1 . . . . Crushed . | . . . . . . . . Highest Temperature 431 | . 7 300 45 16 . 431 93 Average Temperature 75 | . 4 84 13 10 . 153 30 Received Heat Transfer 993 | . 24 201 180 180 12 . 396 Effects 4 | . . 1 . . . 3 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . 2 . 1 . . 2 Heat Transferred 4467 | . 75 1259 691 999 111 . 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 365 | . 135 344 365 247 77 60 116 Initial 142 | . . 56 72 142 27 23 . Average 153 | . 73 215 214 157 51 22 64 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 64 | 100 100 42 45 60 100 100 100 Level 1 35 | . . 57 54 39 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 2 1 . 1 . 1 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 6 | . . 3 2 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 10 23 20 6 5 6 12 Peak Tracking Total 5 | . 5 5 5 3 3 5 3 Tactical Retreats 5 | . 1 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 3 | . 1 . . 1 . . 1 Terminals 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 1 . . 5 . . 2 Successful 2 | . . . . 1 . . 1 Failed 6 | . 1 . . 4 . . 1 Catastrophic 3 | . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . 1 . . 5 . . . Terminals 6 | . 1 . . 5 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 1 . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . 26 . Total Damage 340 | . . . . . . 340 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 2832 | 60 233 816 624 495 167 185 252 Spaces Moved 1550 | 46 162 287 362 323 124 126 120 Core 148 | 11 . . . . . 37 100 Treads . | . . . . . . . . Legs 1382 | 35 162 287 362 323 124 89 . Wheels . | . . . . . . . . Hover 20 | . . . . . . . 20 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 127 | 107 120 185 120 120 120 118 65 Slowest Speed 200 | 150 190 190 120 190 122 193 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 33 38 46 11 5 78 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 70 | . . . . . . 64 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 64 | . . . . . . 64 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2066 | 53 185 482 485 377 134 145 205 Wait 207 | . 12 112 47 11 . 4 21 Move 1544 | 45 161 286 361 322 124 125 120 Hop . | . . . . . . . . Pick Up 22 | 2 1 8 5 6 . . . Fast Attach 26 | 6 2 5 2 4 1 2 4 Attach 13 | . . . 4 3 2 3 1 Detach 4 | . 1 . . 1 1 1 . Swap 30 | . . 10 11 3 3 3 . Drop 29 | . . 13 12 2 . . 2 Fire 180 | . 7 46 42 25 3 7 50 Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick 4 | . 1 2 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 819 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Identified exit to Mines 850 | -9/Materials | Build established: Scavenger-Mutant 1078 | -9/Materials | Discovered new exit (range 15) 1108 | -9/Materials | Identified exit to Materials 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -8/Materials | Discovered new exit (range 16) 1733 | -8/Materials | Identified exit to Factory 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -7/Factory | Discovered new exit (range 6) 2163 | -7/Factory | Lost 3 parts (1p1n1u) 2228 | -7/Factory | Identified exit to Factory 2229 | -7/Factory | Entered another Factory area 2229 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2268 | -6/Factory | Spotted B-75 Beast 2396 | -6/Factory | Sucked down chute 2396 | -6/Factory | Entered Waste 2397 | -6/Waste | Met a frightened Derelict 2407 | -6/Waste | Spotted C-40 Crusher 2411 | -6/Waste | EMP discharged 2425 | -6/Waste | Allies destroyed C-40 Crusher 2430 | -6/Waste | Spotted C-40 Crusher 2433 | -6/Waste | Spotted C-40 Crusher 2459 | -6/Waste | Spotted C-40 Crusher 2472 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2473 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2504 | -6/Waste | Lost 3 parts (2n1u) 2506 | -6/Waste | Spotted C-40 Crusher 2511 | -6/Waste | EMP discharged 2511 | -6/Waste | System corruption reached 10% 2531 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2533 | -6/Waste | Spotted C-40 Crusher 2551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2554 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2567 | -6/Waste | Discovered new exit (range 14) 2581 | -6/Waste | Entered Factory 2585 | -6/Factory | Lost 3 parts (3n) 2643 | -6/Factory | Core integrity fell below 50% 2703 | -6/Factory | Build established: Mutant 2776 | -6/Factory | Core integrity fell below 20% 2816 | -6/Factory | Lost 3 parts (1p1n1w) 2833 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02787_ System corrupted: Matter fused (-8). 02787_ Slug penetrates R-10 Processor. 02789_ U-05 Engineer builds a Wall. 02793_ System corrupted: Magnetic Acceleration Cannon jammed. 02793_ Slug penetrates Wall. 02796_ G-50 Soldier knocked back. 02799_ Slammed into G-50 Soldier. 02801_ M-13 Machinist repairs G-50 Soldier. 02801_ Slammed into G-50 Soldier. 02803_ M-13 Machinist repairs Lgt. Angular Momentum Engine. 02804_ Acquired 3 matter. 02804_ Critical hit (Burn: +37). 02805_ Slug penetrates G-50 Soldier. 02810_ Critical hit (Burn: +37). 02810_ M-13 Machinist repairs Hvy. Laser. 02812_ Slammed into G-50 Soldier. 02822_ Acquired 4 matter. 02830_ G-50 Soldier suffers critical hit (Blast). 02830_ Destroyed Carbon-fiber Leg. 02833_ Acquired 2 matter. 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""" """ # #? # | | ?????????????????# """ """ # #?? ? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldTargetRefractor Manual? 0 Play Time 00:24:10 Cumulative 54.8 hours Start 2024.10.28 @ 18:16:56 End 2024.10.28 @ 19:19:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12809a8a-a4a6-472c-9b4b-a613a2338b7e