Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 19:19:22

Player: Kate+Gabe4evr

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1590)     1590
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 5275

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/850
Matter                     4/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (6) ------
    Enhanced Optical Array
             Signal Interpreter
>            --- WEAPON (2) -------
             Gauss Rifle
             Magnetic Acceleration Cannon
>            --- INVENTORY (5) ----
  Reinforced Fission Core
             Aluminum Leg
             Aluminum Leg
             Particle Charger

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Fission Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Signal Interpreter
       Improved Light Armor Plating
                System Shield
>               --- WEAPON -----------
          Heavy Rocket Launcher
          Heavy Rocket Launcher
>               --- INVENTORY --------
                Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
                Particle Charger
                Transmission Jammer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Beam Rifle
                Minigun
                Gauss Rifle
                Flak Gun
       Improved Light Cannon
                Plasma Cutter
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   2   15  17  10  6   8   5   
  Power                    11   | 1   1   2   2   1   1   2   1   
    Engine                 6    | 1   1   2   1   .   1   .   .   
    Core                   5    | .   .   .   1   1   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   3   7   5   3   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   3   7   5   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   1   5   5   3   2   3   1   
    Device                 5    | .   .   2   1   .   .   2   .   
    Storage                4    | 1   1   .   .   1   1   .   .   
    Processor              5    | .   .   1   2   .   1   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             6    | .   .   2   2   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   5   3   1   .   2   3   
    Energy Gun             4    | 1   .   2   1   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   2   2   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 22   | .   1   .   3   3   1   6   8   
  Power                    5    | .   1   .   .   1   .   .   3   
  Propulsion               8    | .   .   .   .   1   .   5   2   
  Utility                  7    | .   .   .   2   1   1   1   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   2   3   1   3   3   
  To Critical Strikes      2    | .   .   .   .   .   .   1   1   
Average Slot Usage (%)     86   | .   85  93  97  96  99  62  28  
  Engine                   6    | .   13  11  5   .   5   2   2   
  Core                     2    | .   .   .   3   7   6   2   .   
  Leg                      23   | .   28  22  27  29  33  21  .   
  Device                   7    | .   .   12  8   7   3   3   .   
  Storage                  8    | .   14  11  9   7   6   4   .   
  Processor                10   | .   .   4   17  15  15  11  9   
  Hackware                 1    | .   .   .   .   4   6   6   .   
  Protection               6    | .   .   10  8   6   6   1   .   
  Energy Gun               5    | .   14  2   8   7   6   .   4   
  Energy Cannon            2    | .   .   8   .   .   .   .   .   
  Ballistic Gun            8    | .   14  11  9   7   6   .   1   
Peak Build Rating          50   | 6   7   14  30  35  44  50  16  
  Average Rating           20   | 4   5   11  23  33  41  29  9   
  On Entrance              18   | .   6   6   14  30  35  42  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             89   | 11  21  30  29  38  67  89  12  
  Greatest Support         72   | 20  20  20  45  55  72  72  12  
  Greatest Overweight (x)  3    | 2   1   1   .   1   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  15  20  20  5   
  Average Capacity         10   | 7   8   10  10  14  16  15  5   
  Most Carried             16   | 2   4   10  10  15  15  16  5   
  Average Carried          9    | 1   2   9   9   12  13  12  4   
  Final Capacity           20   | 8   10  10  10  15  20  5   5   
  Final Carried            15   | 2   4   10  10  15  15  5   4   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Matter Collected           1260 | 165 79  320 296 196 60  .   144 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1755 | .   79  567 706 229 64  .   110 
  Parts                    95   | .   10  35  36  7   4   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   3   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  42   | .   4   15  13  6   1   .   3   
  Guns                     31   | .   4   5   13  6   1   .   2   
  Cannons                  10   | .   .   10  .   .   .   .   .   
Classes Destroyed          8    | .   2   3   1   1   1   .   .   
  Worker                   2    | .   .   1   .   .   1   .   .   
  Recycler                 3    | .   .   1   2   .   .   .   .   
  Swarmer                  11   | .   3   6   .   .   .   .   2   
  Grunt                    15   | .   1   5   3   5   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   4   7   .   .   .   .   
  Hunter                   3    | .   .   .   3   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   4   4   5   3   2   .   2   
  Combat Bots Only         4    | .   4   4   3   3   1   .   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        355  | .    15   74   63   34   35   5    129  
  Missed                   105  | .    1    18   18   11   12   .    45   
Damage Taken               3792 | .    133  658  684  463  337  230  1287 
  Core                     1047 | .    19   97   19   61   82   98   671  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  92   75   96   91   .    .    .    
Volleys Fired              180  | .    7    46   42   25   3    7    50   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  90   | .    60   83   90   84   84   78   83   
Shots Fired                333  | .    14   92   77   50   6    14   80   
  Gun                      259  | .    14   49   77   50   6    .    63   
  Cannon                   60   | .    .    43   .    .    .    .    17   
  Launcher                 14   | .    .    .    .    .    .    14   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  147  | .    7    46   42   25   3    .    24   
  Thermal                  172  | .    7    46   35   25   3    .    56   
  Explosive                14   | .    .    .    .    .    .    14   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    5    20   21   9    5    3    12   
  Robot Miss Streak        4    | .    3    2    4    4    2    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           238  | .    8    64   62   46   5    4    49   
  Core Hits                145  | .    5    21   59   36   7    2    15   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    1    3    .    .    2    
    Burn                   3    | .    .    .    .    3    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4810 | .    106  1062 932  845  112  1042 711  
  Guns                     2936 | .    97   488  929  845  112  .    465  
  Cannons                  802  | .    .    563  .    .    .    .    239  
  Explosions               1042 | .    .    .    .    .    .    1042 .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  30   | .    9    11   3    .    .    .    7    
  Kinetic                  1911 | .    64   455  413  538  63   .    378  
  Thermal                  1827 | .    33   596  516  307  49   .    326  
  Explosive                1042 | .    .    .    .    .    .    1042 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    1    .    .    1    18   18   
  Average Corruption       8    | .    .    1    .    .    1    11   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    1    .    .    1    7    14   
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Matter Fused           4    | .    .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    
    Energy Discharges      2    | .    .    1    .    .    1    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    2    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Misdirections          3    | .    .    .    .    .    .    1    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    15   .    .    .    .    2    
  Projectiles              17   | .    .    15   .    .    .    .    2    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    7    
Targets Rammed             11   | .    1    2    1    .    .    .    7    
  Kicked                   4    | .    1    2    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        431  | .    7    300  45   16   .    431  93   
  Average Temperature      75   | .    4    84   13   10   .    153  30   
  Received Heat Transfer   993  | .    24   201  180  180  12   .    396  
  Effects                  4    | .    .    1    .    .    .    3    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    2    .    1    .    .    2    
  Heat Transferred         4467 | .    75   1259 691  999  111  .    1332 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             365  | .   135 344 365 247 77  60  116 
  Initial                  142  | .   .   56  72  142 27  23  .   
  Average                  153  | .   73  215 214 157 51  22  64  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         64   | 100 100 42  45  60  100 100 100 
  Level 1                  35   | .   .   57  54  39  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   2   1   .   1   .   1   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           6    | .   .   3   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              82   | .   10  23  20  6   5   6   12  
  Peak Tracking Total      5    | .   5   5   5   3   3   5   3   
  Tactical Retreats        5    | .   1   1   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            2    | .   .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          3    | .   1   .   .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                8    | .   1   .   .   5   .   .   2   
  Successful               2    | .   .   .   .   1   .   .   1   
  Failed                   6    | .   1   .   .   4   .   .   1   
    Catastrophic           3    | .   1   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   5   .   .   .   
  Terminals                6    | .   1   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   26  .   
  Total Damage             340  | .   .   .   .   .   .   340 .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Turns Passed               2832 | 60  233 816 624 495 167 185 252 
Spaces Moved               1550 | 46  162 287 362 323 124 126 120 
  Core                     148  | 11  .   .   .   .   .   37  100 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1382 | 35  162 287 362 323 124 89  .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    20   | .   .   .   .   .   .   .   20  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  50  
  Average Speed            127  | 107 120 185 120 120 120 118 65  
  Slowest Speed            200  | 150 190 190 120 190 122 193 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   33  38  46  11  5   78  3   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   .   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          70   | .   .   .   .   .   .   64  6   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   .   .   6   
  AOE                      64   | .   .   .   .   .   .   64  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total                      2066 | 53  185 482 485 377 134 145 205 
  Wait                     207  | .   12  112 47  11  .   4   21  
  Move                     1544 | 45  161 286 361 322 124 125 120 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  22   | 2   1   8   5   6   .   .   .   
  Fast Attach              26   | 6   2   5   2   4   1   2   4   
  Attach                   13   | .   .   .   4   3   2   3   1   
  Detach                   4    | .   1   .   .   1   1   1   .   
  Swap                     30   | .   .   10  11  3   3   3   .   
  Drop                     29   | .   .   13  12  2   .   .   2   
  Fire                     180  | .   7   46  42  25  3   7   50  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   7   
  Kick                     4    | .   1   2   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 15)
  294 | -10/Materials | Entered another Materials area
  294 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Build established: Mutant
  819 | -9/Materials  | Discovered new exit (range 15)
  843 | -9/Materials  | Identified exit to Mines
  850 | -9/Materials  | Build established: Scavenger-Mutant
 1078 | -9/Materials  | Discovered new exit (range 15)
 1108 | -9/Materials  | Identified exit to Materials
 1110 | -9/Materials  | Entered another Materials area
 1110 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1716 | -8/Materials  | Discovered new exit (range 16)
 1733 | -8/Materials  | Identified exit to Factory
 1734 | -8/Materials  | Entered Factory
 1734 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2157 | -7/Factory    | Discovered new exit (range 6)
 2163 | -7/Factory    | Lost 3 parts (1p1n1u)
 2228 | -7/Factory    | Identified exit to Factory
 2229 | -7/Factory    | Entered another Factory area
 2229 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2268 | -6/Factory    | Spotted B-75 Beast
 2396 | -6/Factory    | Sucked down chute
 2396 | -6/Factory    | Entered Waste
 2397 | -6/Waste      | Met a frightened Derelict
 2407 | -6/Waste      | Spotted C-40 Crusher
 2411 | -6/Waste      | EMP discharged
 2425 | -6/Waste      | Allies destroyed C-40 Crusher
 2430 | -6/Waste      | Spotted C-40 Crusher
 2433 | -6/Waste      | Spotted C-40 Crusher
 2459 | -6/Waste      | Spotted C-40 Crusher
 2472 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2473 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2504 | -6/Waste      | Lost 3 parts (2n1u)
 2506 | -6/Waste      | Spotted C-40 Crusher
 2511 | -6/Waste      | EMP discharged
 2511 | -6/Waste      | System corruption reached 10%
 2531 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2533 | -6/Waste      | Spotted C-40 Crusher
 2551 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2554 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2567 | -6/Waste      | Discovered new exit (range 14)
 2581 | -6/Waste      | Entered Factory
 2585 | -6/Factory    | Lost 3 parts (3n)
 2643 | -6/Factory    | Core integrity fell below 50%
 2703 | -6/Factory    | Build established: Mutant
 2776 | -6/Factory    | Core integrity fell below 20%
 2816 | -6/Factory    | Lost 3 parts (1p1n1w)
 2833 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02787_ System corrupted: Matter fused (-8).
02787_ Slug penetrates R-10 Processor.
02789_ U-05 Engineer builds a Wall.
02793_ System corrupted: Magnetic Acceleration Cannon jammed.
02793_ Slug penetrates Wall.
02796_ G-50 Soldier knocked back.
02799_ Slammed into G-50 Soldier.
02801_ M-13 Machinist repairs G-50 Soldier.
02801_ Slammed into G-50 Soldier. <x2>
02803_ M-13 Machinist repairs Lgt. Angular Momentum Engine.
02804_ Acquired 3 matter.
02804_ Critical hit (Burn: +37).
02805_ Slug penetrates G-50 Soldier.
02810_ Critical hit (Burn: +37).
02810_ M-13 Machinist repairs Hvy. Laser.
02812_ Slammed into G-50 Soldier. <x3>
02822_ Acquired 4 matter.
02830_ G-50 Soldier suffers critical hit (Blast).
02830_ Destroyed Carbon-fiber Leg.
02833_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????##########+############+??? |
| ???????????????????????#                        ?? |
| ?????????????????##????#                        ?? |
| ????????????????# #???##                         ? |
| ??????????????#########; @                       ? |
| ??????????????#      g%g %         R   tm        ? |
| ??????????#####+########## ####     ######???????? |
| ??????????#!   % #???????# #??#     #????????????? |
| ??????????#  """ #???????# #??#     #????????????? |
| ??????????#  "R" #??######+#??#     #????????????? |
| ??????????#    " #??       ???#     #????????????? |
| ??????????#      #???      ???#     #????????????? |
| ??????????#      #????      ??#     #????????????? |
| ??????????########????     [??#     #????????????? |
| ?????????????###?????? """   ?#     #????????????? |
| ?????????????????????" """   ?#     #????????????? |
| ?????????????????# """ """    #     #????????????? |
| ??????????????????            #     #????????????? |
| ?????????????????????" """    +     #??????????  ? |
| ?????????????????????" """    #     #????????    ? |
| ?????????????????????? """    #     #??????      # |
| ?????????????????????        ?#     #????        # |
| ?????????????????????##########     #??          # |
| ??????????????????????????    #     #            # |
| ??????????????????????  ?     #     +            # |
| ??????????????????????        #     #            # |
| ??????????????????????        #     #            # |
| ????????????????????? """ """ #     #?           # |
| ?????????????????#    """ """ #     #??   ?      # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          30
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldTargetRefractor
  Manual?         0
Play Time         00:24:10
  Cumulative      54.8 hours
  Start           2024.10.28 @ 18:16:56
  End             2024.10.28 @ 19:19:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12809a8a-a4a6-472c-9b4b-a613a2338b7e