Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 21:47:12

Player: Calazard

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (4)       20
Value Destroyed (82)       82
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2322

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved VTOL Module
>          --- UTILITY (3) ------
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Improved Targeting Computer
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           VTOL Module
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
  Improved Shield Generator
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
>          --- INVENTORY --------
  Improved Targeting Computer
  Improved Shield Generator
  Improved Shield Generator
    Medium Laser
           Autogun
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Shield Generator
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             16   | 1   4   3   .   5   3   
  Power                    2    | .   .   .   .   1   1   
    Engine                 2    | .   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   2   3   .   1   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   2   3   .   .   .   
    Flight                 2    | .   .   .   .   1   1   
  Utility                  3    | .   2   .   .   1   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | 1   .   .   .   2   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   2   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 6    | .   .   .   1   5   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   3   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   1   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     43   | .   42  63  55  48  29  
  Hover                    13   | .   22  30  22  12  .   
  Flight                   4    | .   .   .   .   5   9   
  Processor                16   | .   5   22  22  18  18  
  Energy Cannon            1    | .   .   .   .   5   1   
  Ballistic Gun            6    | .   14  11  11  2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 2   2   2   2   18  14  
  Greatest Support         18   | 3   12  18  18  12  5   
  Greatest Overweight (x)  5    | .   .   .   .   5   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 4   4   5   5   5   4   
  Average Carried          4    | 2   4   4   5   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 4   4   5   5   5   4   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Gar 
Matter Collected           316  | 161 92  63  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            110  | .   92  18  .   .   .   
  Parts                    13   | .   12  1   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  1    | .   1   .   .   .   .   
  Guns                     1    | .   1   .   .   .   .   
Classes Destroyed          3    | .   2   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Grunt                    1    | .   1   .   .   .   .   
Best Kill Streak           2    | .   2   1   .   .   .   
  Combat Bots Only         1    | .   1   .   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Gar 
Damage Taken               1171 | .   159 91  18  475 428 
  Core                     643  | .   74  14  .   175 380 
  Absorbed by Shields      59   | .   .   .   .   4   55  
Core Remaining (%)         88   | 100 70  .   96  .   .   
Volleys Fired              14   | .   11  1   .   2   .   
  Largest                  1    | .   1   1   .   1   .   
  Hottest                  69   | .   20  20  .   69  .   
Shots Fired                14   | .   11  1   .   2   .   
  Gun                      12   | .   11  1   .   .   .   
  Cannon                   2    | .   .   .   .   2   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  12   | .   11  1   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          2    | .   .   .   .   2   .   
  Robot Hit Streak         5    | .   5   2   .   4   .   
  Robot Miss Streak        3    | .   3   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           10   | .   7   1   .   2   .   
  Core Hits                5    | .   4   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           147  | .   85  15  .   47  .   
  Guns                     100  | .   85  15  .   .   .   
  Cannons                  47   | .   .   .   .   47  .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  100  | .   85  15  .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          47   | .   .   .   .   47  .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        16   | .   .   8   .   16  .   
  Average Temperature      10   | .   .   8   .   10  .   
  Received Heat Transfer   312  | .   72  48  9   123 60  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Peak Influence             241  | .   89  134 67  52  241 
  Initial                  52   | .   .   37  52  22  1   
  Average                  57   | .   49  74  57  28  86  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 96  
  Level 1                  1    | .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   13  9   3   5   23  
  Peak Tracking Total      18   | .   10  6   3   5   18  
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Machines Accessed          4    | .   1   2   .   1   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                11   | .   1   9   .   1   .   
  Successful               3    | .   .   2   .   1   .   
  Failed                   8    | .   1   7   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   1   9   .   .   .   
  Terminals                10   | .   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Detonate               1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         4    | .   1   2   .   1   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Gar 
Turns Passed               494  | 36  100 73  28  100 157 
Spaces Moved               719  | 58  129 122 51  110 249 
  Core                     132  | 58  22  .   .   52  .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    303  | .   107 122 51  23  .   
  Flight                   284  | .   .   .   .   35  249 
  Fastest Speed            35   | 50  50  52  52  35  35  
  Average Speed            49   | 50  55  53  55  55  40  
  Slowest Speed            300  | 50  60  56  56  300 175 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            10   | .   .   .   .   .   10  
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   28  27  25  6   57  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Total                      831  | 64  144 130 50  148 295 
  Wait                     25   | 2   1   .   .   17  5   
  Move                     696  | 57  128 121 50  109 231 
  Hop                      8    | .   .   .   .   .   8   
  Pick Up                  12   | 4   .   2   .   6   .   
  Fast Attach              11   | 1   4   1   .   5   .   
  Attach                   3    | .   .   .   .   .   3   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     2    | .   .   2   .   .   .   
  Drop                     12   | .   .   3   .   9   .   
  Fire                     14   | .   11  1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            46   | .   .   .   .   .   46  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 17)
  136 | -10/Materials | Identified exit to Materials
  137 | -10/Materials | Entered another Materials area
  137 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  181 | -9/Materials  | Identified exit to Materials
  202 | -9/Materials  | Discovered new exit (range 12)
  209 | -9/Materials  | Identified exit to Mines
  210 | -9/Materials  | Entered Mines
  236 | -9/Mines      | Discovered exit to Materials (range 3)
  238 | -9/Mines      | Entered Materials
  238 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  337 | -8/Materials  | Identified exit to Garrison
  338 | -8/Materials  | Entered Garrison
  343 | -8/Garrison   | Lost 5 parts (1p3n1u)
  368 | -8/Garrison   | Triggered checkpoint
  385 | -8/Garrison   | Core integrity fell below 50%
  390 | -8/Garrison   | Discovered new exit (range 12)
  402 | -8/Garrison   | Triggered checkpoint
  431 | -8/Garrison   | Discovered new exit (range 8)
  457 | -8/Garrison   | Build established: Mutant
  487 | -8/Garrison   | Core integrity fell below 20%
  492 | -8/Garrison   | Triggered checkpoint
  495 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00468_ Field strength at 90.
00469_ Field strength at 85.
00470_ Field strength at 80.
00471_ Field strength at 75.
00472_ Field strength at 70.
00473_ Field strength at 65.
00474_ Field strength at 60.
00475_ Field strength at 55.
00476_ Field strength at 50.
00477_ Field strength at 45.
00478_ Field strength at 40.
00479_ Field strength at 35.
00480_ Field strength at 30.
00481_ Field strength at 25.
00482_ Field strength at 20.
00483_ Field strength at 15.
00484_ Field strength at 10.
00485_ Field strength at 5.
00486_ Stasis field depleted.
00492_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#Y #?????????????????#  #?? |
| ??????????????????????##  ##""""######??????#  #?? |
| ?????????????#  #######  @s          ########  ### |
| ?????????????#           s                     +   |
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| ????????????????????###ss ##    ##   ###?????????? |
| ??????????????# #####                  #?????????? |
| ??????????????#     +g                 #?????????? |
| ??????????????####### g                #?????????? |
| ????????????????????#                  #?????????? |
| ????????????????????###   ##    ##   ###?????????? |
| ????????????###########ss ##    ##   ###########?? |
| ????????????#          s                       #?? |
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| ??" #???????#             #?????????????????#  #?? |
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| ??# #???????#  #????????????????????#          #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdMolecularSuperbattery
  Manual?         0
Play Time         00:12:14
  Cumulative      42.7 hours
  Start           2023.02.06 @ 21:37:16
  End             2023.02.06 @ 21:47:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ab40870-acea-4173-9108-c9e455d20b94