Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 21:47:12 Player: Calazard Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (82) 82 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2322 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved VTOL Module > --- UTILITY (3) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Targeting Computer Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Hover Unit Hover Unit VTOL Module > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Targeting Computer Improved Shield Generator Improved Shield Generator Medium Laser Autogun [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Shield Generator Processor Signal Interpreter Weapon Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 16 | 1 4 3 . 5 3 Power 2 | . . . . 1 1 Engine 2 | . . . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 2 3 . 1 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 5 | . 2 3 . . . Flight 2 | . . . . 1 1 Utility 3 | . 2 . . 1 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 1 . . . 2 1 Energy Gun . | . . . . . . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 6 | . . . 1 5 . Power 1 | . . . . 1 . Propulsion 4 | . . . 1 3 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 5 | . . . 1 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 43 | . 42 63 55 48 29 Hover 13 | . 22 30 22 12 . Flight 4 | . . . . 5 9 Processor 16 | . 5 22 22 18 18 Energy Cannon 1 | . . . . 5 1 Ballistic Gun 6 | . 14 11 11 2 . Naked Turns . | . . . . . . Heaviest Build 18 | 2 2 2 2 18 14 Greatest Support 18 | 3 12 18 18 12 5 Greatest Overweight (x) 5 | . . . . 5 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 4 Average Carried 4 | 2 4 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 4 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 316 | 161 92 63 . . . Remotely . | . . . . . . Salvage Created 110 | . 92 18 . . . Parts 13 | . 12 1 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 1 | . 1 . . . . Guns 1 | . 1 . . . . Classes Destroyed 3 | . 2 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 2 . . . . Grunt 1 | . 1 . . . . Best Kill Streak 2 | . 2 1 . . . Combat Bots Only 1 | . 1 . . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 1171 | . 159 91 18 475 428 Core 643 | . 74 14 . 175 380 Absorbed by Shields 59 | . . . . 4 55 Core Remaining (%) 88 | 100 70 . 96 . . Volleys Fired 14 | . 11 1 . 2 . Largest 1 | . 1 1 . 1 . Hottest 69 | . 20 20 . 69 . Shots Fired 14 | . 11 1 . 2 . Gun 12 | . 11 1 . . . Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . 11 1 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 2 | . . . . 2 . Robot Hit Streak 5 | . 5 2 . 4 . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 10 | . 7 1 . 2 . Core Hits 5 | . 4 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 147 | . 85 15 . 47 . Guns 100 | . 85 15 . . . Cannons 47 | . . . . 47 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 100 | . 85 15 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 47 | . . . . 47 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 16 | . . 8 . 16 . Average Temperature 10 | . . 8 . 10 . Received Heat Transfer 312 | . 72 48 9 123 60 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 241 | . 89 134 67 52 241 Initial 52 | . . 37 52 22 1 Average 57 | . 49 74 57 28 86 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 13 9 3 5 23 Peak Tracking Total 18 | . 10 6 3 5 18 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 4 | . 1 2 . 1 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 1 9 . 1 . Successful 3 | . . 2 . 1 . Failed 8 | . 1 7 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 10 | . 1 9 . . . Terminals 10 | . 1 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Detonate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 4 | . 1 2 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 494 | 36 100 73 28 100 157 Spaces Moved 719 | 58 129 122 51 110 249 Core 132 | 58 22 . . 52 . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 303 | . 107 122 51 23 . Flight 284 | . . . . 35 249 Fastest Speed 35 | 50 50 52 52 35 35 Average Speed 49 | 50 55 53 55 55 40 Slowest Speed 300 | 50 60 56 56 300 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . . . 10 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 28 27 25 6 57 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 831 | 64 144 130 50 148 295 Wait 25 | 2 1 . . 17 5 Move 696 | 57 128 121 50 109 231 Hop 8 | . . . . . 8 Pick Up 12 | 4 . 2 . 6 . Fast Attach 11 | 1 4 1 . 5 . Attach 3 | . . . . . 3 Detach 2 | . . . . . 2 Swap 2 | . . 2 . . . Drop 12 | . . 3 . 9 . Fire 14 | . 11 1 . 2 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 46 | . . . . . 46 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 17) 136 | -10/Materials | Identified exit to Materials 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 181 | -9/Materials | Identified exit to Materials 202 | -9/Materials | Discovered new exit (range 12) 209 | -9/Materials | Identified exit to Mines 210 | -9/Materials | Entered Mines 236 | -9/Mines | Discovered exit to Materials (range 3) 238 | -9/Mines | Entered Materials 238 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 337 | -8/Materials | Identified exit to Garrison 338 | -8/Materials | Entered Garrison 343 | -8/Garrison | Lost 5 parts (1p3n1u) 368 | -8/Garrison | Triggered checkpoint 385 | -8/Garrison | Core integrity fell below 50% 390 | -8/Garrison | Discovered new exit (range 12) 402 | -8/Garrison | Triggered checkpoint 431 | -8/Garrison | Discovered new exit (range 8) 457 | -8/Garrison | Build established: Mutant 487 | -8/Garrison | Core integrity fell below 20% 492 | -8/Garrison | Triggered checkpoint 495 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00468_ Field strength at 90. 00469_ Field strength at 85. 00470_ Field strength at 80. 00471_ Field strength at 75. 00472_ Field strength at 70. 00473_ Field strength at 65. 00474_ Field strength at 60. 00475_ Field strength at 55. 00476_ Field strength at 50. 00477_ Field strength at 45. 00478_ Field strength at 40. 00479_ Field strength at 35. 00480_ Field strength at 30. 00481_ Field strength at 25. 00482_ Field strength at 20. 00483_ Field strength at 15. 00484_ Field strength at 10. 00485_ Field strength at 5. 00486_ Stasis field depleted. 00492_ Beams of light sweep through the air. An alarm sounds. 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