Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:36:30 Player: Strawberry Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1317) 1317 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3902 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 5/100 System Corruption 25% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (5) ------ Improved Cooling System Advanced ECM Suite Reaction Control System Improved Light Armor Plating Shock Absorption System > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Trap Scanner Transmission Jammer Power Shielding > --- WEAPON ----------- Particle Gun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Cooled Airjet Seismic Detector Seismic Detector Advanced ECM Suite Improved EM Pulse Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 89 | 6 17 9 19 38 Power 10 | 1 2 1 4 2 Engine 9 | 1 2 1 4 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 30 | 2 8 2 7 11 Treads 4 | . 2 . . 2 Leg 4 | 2 . . 2 . Wheel 1 | . . . . 1 Hover 14 | . 4 2 . 8 Flight 7 | . 2 . 5 . Utility 33 | 1 4 5 3 20 Device 23 | . 3 2 1 17 Storage 2 | 1 1 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 16 | 2 3 1 5 5 Energy Gun 6 | . . 1 3 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 3 . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . 2 1 Parts Lost 38 | . 4 . 14 20 Power 5 | . 2 . 1 2 Propulsion 15 | . 1 . 8 6 Utility 9 | . . . 1 8 Weapon 9 | . 1 . 4 4 Highest Loss Streak 13 | . 2 . 13 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 98 93 78 84 Engine 7 | . 13 11 8 1 Core 1 | . . . . 4 Treads 3 | . 10 . . 1 Leg 6 | . 9 . 11 1 Hover 13 | . 4 30 3 22 Flight 1 | . 2 . 2 . Device 13 | . 13 6 9 17 Storage 9 | . 14 11 9 5 Processor 5 | . . 7 10 4 Protection 5 | . . 4 6 8 Energy Gun 3 | . . 5 3 6 Ballistic Gun 12 | . 28 16 8 4 Impact Weapon 1 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 33 | 11 14 15 20 33 Greatest Support 41 | 20 40 18 25 41 Greatest Overweight (x) 10 | . 3 1 5 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 1 7 7 5 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 . Class Distribution -------------------- 89% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1171 | 153 355 116 223 324 Remotely 355 | . 355 . . . Salvage Created 1275 | . 355 116 308 496 Parts 66 | . 17 11 16 22 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 12 3 8 10 Guns 28 | . 12 3 7 6 Cannons 1 | . . . . 1 AOE 3 | . . . . 3 Classes Destroyed 11 | . 2 1 4 4 Worker 1 | . . . 1 . Hauler 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 10 | . 6 . 4 . Grunt 10 | . 6 2 . 2 Brawler 1 | . . . . 1 Sentry 3 | . . 1 1 1 Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 5 | . . . . 5 Best Kill Streak 5 | . 5 2 5 3 Combat Bots Only 5 | . 5 2 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 391 | . 111 12 111 157 Missed 108 | . 29 5 29 45 Damage Taken 4140 | . 760 92 1283 2005 Core 1220 | . 119 34 356 711 Absorbed by Shields . | . . . . . Redirected to Shielding 96 | . . 8 49 39 Core Remaining (%) 69 | 100 52 91 35 . Volleys Fired 131 | . 39 15 33 44 Largest 2 | . 2 2 2 2 Hottest 134 | . 40 76 130 134 Shots Fired 238 | . 77 30 55 76 Gun 229 | . 77 30 55 67 Cannon 2 | . . . . 2 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 150 | . 77 21 27 25 Thermal 79 | . . 9 28 42 Explosive 7 | . . . . 7 Electromagnetic 2 | . . . . 2 Robot Hit Streak 13 | . 4 13 8 8 Robot Miss Streak 4 | . 4 3 3 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 159 | . 39 22 46 52 Core Hits 79 | . 23 7 19 30 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 5 | . 2 . 2 1 Burn 2 | . . . 1 1 Destroy 2 | . 2 . . . Smash 1 | . . . 1 . Melee Attacks 14 | . . . 9 5 Impact 9 | . . . 9 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2923 | . 401 222 817 1483 Guns 2066 | . 401 222 619 824 Cannons 5 | . . . . 5 Explosions 562 | . . . . 562 Melee 198 | . . . 198 . Ramming 92 | . . . . 92 Kinetic 1040 | . 401 120 221 298 Thermal 1273 | . . 102 398 773 Explosive 315 | . . . . 315 Electromagnetic 5 | . . . . 5 Impact 198 | . . . 198 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . . . . 25 Average Corruption 9 | . . . . 9 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 9 | . . . . 9 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 4 | . . . . 4 Misfires 1 | . . . . 1 Misdirections 3 | . . . . 3 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 101 | . . . 63 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee 63 | . . . 63 . Knockbacks 3 | . . . 3 . Impact 3 | . . . 3 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . . . . 236 Shots 5 | . . . . 5 Rammed 26 | . . . . 26 Targets Rammed 26 | . . . . 26 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 617 | . 20 171 379 617 Average Temperature 128 | . 7 78 98 184 Received Heat Transfer 630 | . 189 48 252 141 Effects 10 | . . . . 10 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 4 | . . . 3 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 1 1 4 Heat Transferred 2503 | . . 259 910 1334 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 175 | . 175 160 167 127 Initial 67 | . . 56 67 20 Average 53 | . 49 91 51 51 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 1 6 Investigation 3 | . 1 . . 2 Extermination 3 | . . . . 3 Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 17 4 12 22 Peak Tracking Total 7 | . 7 2 4 4 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 . 2 3 Max in Single Turn 3 | . 1 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 4 4 4 Terminals 12 | . 3 3 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 34 | . 6 9 10 9 Successful 19 | . 3 6 6 4 Failed 15 | . 3 3 4 5 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 12 | . 4 1 6 1 Terminals 23 | . 4 5 8 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 9 | . . 4 2 3 Garrison Access . | . . . . . Terminal Hacks 12 | . 3 2 4 3 Record 2 | . . . . 2 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . 2 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . 4 2 1 Insert Component 4 | . . 2 1 1 Analyze 3 | . . 2 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 13 | . 2 3 4 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 2 1 1 Part Schematics Acquired 3 | . . 2 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4134 | 65 1107 323 1087 1552 Spaces Moved 1944 | 45 379 323 389 808 Core 73 | 2 . . 28 43 Treads 142 | . 44 . . 98 Legs 416 | 43 131 . 239 3 Wheels 75 | . . . . 75 Hover 1159 | . 141 323 106 589 Flight 79 | . 63 . 16 . Fastest Speed 37 | 50 37 52 52 42 Average Speed 103 | 116 123 62 137 93 Slowest Speed 550 | 120 280 116 300 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 44 28 29 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 86 | . . . 1 85 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 85 | . . . . 85 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3817 | 54 949 417 875 1522 Wait 1541 | . 495 64 411 571 Move 1940 | 44 378 322 388 808 Hop . | . . . . . Pick Up 37 | 4 9 2 10 12 Fast Attach 41 | 6 9 2 7 17 Attach 24 | . 2 3 8 11 Detach 4 | . 1 2 . 1 Swap 24 | . 6 4 4 10 Drop 35 | . 10 3 5 17 Fire 131 | . 39 15 33 44 Melee 14 | . . . 9 5 Ram 26 | . . . . 26 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 1159 | -10/Materials | Discovered new exit (range 5) 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1469 | -9/Materials | Discovered new exit (range 13) 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1764 | -8/Materials | Core integrity fell below 50% 1770 | -8/Materials | Lost 13 parts (1p7n1u4w) 2574 | -8/Materials | Discovered new exit (range 8) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3473 | -7/Factory | Lost 3 parts (1n1u1w) 3688 | -7/Factory | System corruption reached 10% 3740 | -7/Factory | Lost 8 parts (1p4n3u) 3941 | -7/Factory | Core integrity fell below 50% 3978 | -7/Factory | Core integrity fell below 20% 4028 | -7/Factory | Lost 8 parts (1p4u3w) 4135 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03996_ System corrupted: Matter fused (-8). 03997_ Triggered Heavy Explosive Trap. 03997_ An explosion rips through the floor. 03997_ Mni. Grenade Launcher destroyed. 04029_ Acquired Com. Wheel. [Achievement: Universal Adapter] 04031_ PZAQ:AEFOTHA93JR16VGQDK=MDGR%C 04048_ System corrupted: Matter fused (-5). 04054_ Acquired Reaction Control System. 04062_ Jacked W-25 Informer... >>parse_system Reading system data... 04064_ KR9BXS YV#X|VHD5USQAVH Map ----- +----------------------------------------------------+ | ?????????????????????# + # | | ?????????????????????# # ###### # | | ?????????????????????# ## ##????# # | | ?????????????????????# ## #?????# # | | ?????????????????????# ## #?????# ##+# | | ?????????????????????#####+########## #?????# | | ?????????????????????????# #????????#+#?????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# #### | | ?????????????????????????# #????????????????# ???? | | ??????????????????########+#####????????????? ???? | | ??????????????????# #????????????? ???? | | ??????????????????# #????????????? ???? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######@######?????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ????????????????? ks%s???????????????? | | ??????????????? s ?????????????? | | ??????????????######### #########????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# k#????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# w #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Use The Force Challenges ------------ None Game ------ Seed MeleeMobileProcessor Manual? 0 Play Time 00:50:59 Cumulative 15.2 hours Start 2024.04.28 @ 17:56:10 End 2024.04.28 @ 21:36:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fac5378-1779-4a16-8569-0fca7fbc7d25