Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.10 @ 18:19:01 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1340) 1340 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 4439 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Cogmind --------- Core Integrity 627/700 Matter 487/500 Energy 280/280 System Corruption 0% Temperature Cool (5) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Enhanced Optical Array Salvage Targeting Computer Improved Targeting Computer Long-range Tractor Beam > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Matter Pod Enhanced Optical Array Salvage Targeting Computer Improved Targeting Computer Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Mini Grenade Launcher > --- INVENTORY -------- Minigun [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Tractor Beam Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 42 | 5 3 24 7 3 . Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 8 . . . Treads . | . . . . . . Leg 10 | 2 . 8 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 7 1 3 . Device 3 | . . 2 1 . . Storage 3 | . 1 2 . . . Processor 4 | . 1 . . 3 . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 14 | 2 . 6 6 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 6 4 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 5 | . . 1 . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 1 . . 3 Average Slot Usage (%) 91 | . 84 95 89 92 80 Engine 10 | . 14 10 9 7 7 Leg 21 | . 28 21 18 15 11 Device 6 | . . 8 9 7 7 Storage 12 | . 5 16 9 7 7 Processor 10 | . 7 11 9 23 23 Protection 4 | . . 4 9 7 . Ballistic Gun 21 | . 28 21 17 15 15 Launcher 2 | . . . 9 7 7 Naked Turns . | . . . . . . Heaviest Build 30 | 7 17 26 30 27 20 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . . 2 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 8 | 4 8 8 4 4 4 Average Capacity 4 | 4 5 5 4 4 4 Most Carried 4 | 4 1 4 4 2 1 Average Carried 1 | . . 1 2 1 . Final Capacity 8 | 4 8 4 4 4 4 Final Carried 3 | . 1 3 3 1 . Class Distribution -------------------- 55% | Mutant 28% | Scavenger-Mutant 11% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1766 | 292 168 845 314 . 147 Remotely 972 | . . 511 314 . 147 Salvage Created 2245 | 81 226 1216 575 . 147 Parts 144 | 2 22 72 39 . 9 Haulers Intercepted 8 | . 1 4 3 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 31 | . 2 18 8 . 3 Guns 26 | . 2 18 5 . 1 AOE 5 | . . . 3 . 2 Classes Destroyed 12 | 1 5 4 . . 2 Worker 5 | . . 3 2 . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 8 | . 1 4 3 . . Recycler 3 | 1 . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 3 | . . 3 . . . Grunt 16 | . 2 10 4 . . Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 9 | . . 4 4 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 3 8 5 . 2 Combat Bots Only 6 | . 2 6 4 . 2 Max Kills in Single Turn 3 | 1 1 2 3 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1305 | . 109 562 208 . 426 Core 231 | . 31 90 37 . 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 87 77 93 . . Volleys Fired 140 | 7 26 72 20 . 15 Largest 3 | 2 2 2 3 . 3 Hottest 80 | 40 40 46 79 . 80 Shots Fired 293 | 14 52 144 47 . 36 Gun 280 | 14 52 144 40 . 30 Cannon . | . . . . . . Launcher 13 | . . . 7 . 6 Special . | . . . . . . Kinetic 280 | 14 52 144 40 . 30 Thermal . | . . . . . . Explosive 13 | . . . 7 . 6 Electromagnetic . | . . . . . . Robot Hit Streak 31 | 9 9 31 18 . 30 Robot Miss Streak 3 | 1 3 1 1 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 240 | 12 36 123 37 . 32 Core Hits 102 | 2 13 47 23 . 17 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3999 | 143 453 1768 737 . 898 Guns 3360 | 143 450 1768 530 . 469 Cannons . | . . . . . . Explosions 636 | . . . 207 . 429 Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 3360 | 143 450 1768 530 . 469 Thermal . | . . . . . . Explosive 636 | . . . 207 . 429 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . . . . . 103 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 65 | . 9 5 30 . 65 Average Temperature 17 | . 3 2 17 . 29 Received Heat Transfer 576 | . 84 324 126 . 42 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 547 | 5 103 468 547 216 197 Average Influence 255 | 3 58 294 397 213 167 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 38 | 100 100 22 9 . 100 Level 1 40 | . . 58 32 100 . Level 2 21 | . . 19 58 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 7 22 8 . 6 Peak Tracking Total 5 | . 3 5 3 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . 1 4 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 7 | . 2 3 1 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 5 5 1 1 . Successful 9 | . 3 4 1 1 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 5 3 1 . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 3 1 . . . Robot Analysis 4 | . 3 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . . 2 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Extract 2 | . . 1 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 4 | . 3 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1463 | 73 233 784 282 39 52 Spaces Moved 677 | 41 121 342 137 23 13 Core 13 | 11 . 2 . . . Treads . | . . . . . . Legs 664 | 30 121 340 137 23 13 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 Average Speed 136 | 101 120 141 150 150 124 Slowest Speed 180 | 120 120 180 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 29 44 18 1 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 132 | . . . 84 . 48 Melee . | . . . . . . Projectile . | . . . . . . AOE 132 | . . . 84 . 48 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 950 | 59 157 502 176 27 29 Wait 27 | . . 26 . 1 . Move 673 | 40 121 341 136 22 13 Hop . | . . . . . . Pick Up 46 | 6 5 27 7 1 . Fast Attach . | . . . . . . Attach 33 | 5 3 18 5 2 . Detach . | . . . . . . Swap 9 | . . 6 2 1 . Drop 22 | 1 2 12 6 . 1 Fire 140 | 7 26 72 20 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 255 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 345 | -9/Materials | Build established: Mutant 415 | -9/Materials | Repaired Aluminum Leg 749 | -9/Materials | Discovered new exit (range 18) 1066 | -9/Materials | Discovered new exit (range 18) 1091 | -9/Materials | Entered another Materials area 1091 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1294 | -8/Materials | Discovered new exit (range 18) 1373 | -8/Materials | Entered Factory 1373 | -7/Factory | Evolved 2 slots: Utility x2 1408 | -7/Factory | Identified exit to Garrison 1412 | -7/Factory | Entered Garrison 1464 | -7/Garrison | Self-destructed Last Messages --------------- 01416_ Med. Armor Plating destroyed. 01424_ The unstable cave ceiling collapses. 01424_ Y-54 Guardian destroyed. 01425_ Acquired 49 matter. 01431_ The unstable cave ceiling collapses. 01440_ Dropped Minigun. 01449_ Critical hit. 01449_ Aluminum Leg destroyed. 01451_ Destroyed Shock Rifle. 01454_ P-60 Hacker destroyed. 01455_ Acquired 50 matter. 01456_ Triggered Alarm Trap. 01456_ An alarm sounds. 01461_ Destroyed Imp. Deuterium Engine. 01461_ L-41 Fighter destroyed. 01461_ Aluminum Leg destroyed. 01461_ Destroyed Aluminum Leg. 01461_ Mni. Grenade Launcher destroyed. 01461_ Destroyed Mni. Grenade Launcher. 01462_ Acquired 48 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####?##?????????????????? | | ????????????????????????## ## ##????????????????? | | ????????????????????????# # ##???????????????? | | ??????????????????????### #???????????????? | | ??????????????????????# # #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????### #????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# # ###????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????##### #????????????????????? | | ????????????????????# [ #????????????????????? | | ??????????????#!!!!### l #????????????????????? | | ??????????????# l@ #????????????????????? | | ???????????# l = #????????????????????? | | ???????????# ##!!!!### #????????????????????? | | ??????????????###???# #????????????????????? | | ????????????????????##### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#|= #????????????????????? | | ????????????????????????# [ #????????????????????? | | ????????????????????????#! #????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Extracted Insulated Plating | -8/Materials | Extracted Missile Launcher | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartGravityPrototype Manual? 0 Play Time 00:09:39 Cumulative 307.5 hours Start 2020.08.10 @ 18:09:57 End 2020.08.10 @ 18:19:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 110 Rogue 1 Adventurer 109 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c5644439-765e-4809-ac67-b52fa31ffeae