Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.10 @ 20:34:57

Player: tcfire

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (131)     655
Value Destroyed (6103)     6103
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (5220)               5220
              TOTAL SCORE: 17278

 Bonus
-------
Follower Combat Kills      60
Entered Garrisons          200
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3460

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Core Analyzer

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
             Neutrino Core
>            --- PROPULSION -------
             Flexi-carbon Leg
     Armored Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Improved Coolant Injector
    Improved Signal Interpreter
             Kinecellerator
    Advanced Shield Generator
   Makeshift System Shield
   Makeshift System Shield
   Makeshift System Shield
>            --- WEAPON -----------
             Vortex Rail
             Vortex Rail
  Long-range Proton Cannon
             RU-N14's Throwing Claymores v3
>            --- INVENTORY --------
    Improved Carbon-fiber Leg
             Vortex Shotgun
             Vortex Shotgun
             RU-N14's Throwing Claymores v3
             RU-N14's Throwing Claymores v3
[Rating: 101]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Coolant Injector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   2   2   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   2   1   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             79   | 6   1   4   13  4   4   .   2   10  5   4   10  16  .   
  Power                    8    | 1   .   1   .   1   .   .   .   2   .   1   1   1   .   
    Engine                 3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   1   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               20   | 2   .   1   3   1   1   .   1   4   1   .   4   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   3   1   1   .   1   4   1   .   4   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   .   .   3   1   1   .   1   2   2   1   1   5   .   
    Device                 10   | .   .   .   .   .   1   .   1   2   2   1   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   
    Protection             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   2   7   1   2   .   .   2   2   2   4   8   .   
    Energy Gun             15   | 1   .   1   5   .   1   .   .   2   .   .   1   4   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   2   1   .   .   
    Launcher               3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  10   | .   .   4   1   .   .   .   .   1   .   .   .   4   .   
Parts Lost                 44   | .   .   1   .   .   5   .   3   1   1   8   11  12  2   
  Power                    6    | .   .   .   .   .   .   .   1   .   .   2   1   2   .   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Utility                  15   | .   .   .   .   .   .   .   1   1   .   2   4   6   1   
  Weapon                   18   | .   .   1   .   .   4   .   1   .   1   2   4   4   1   
  Highest Loss Streak      12   | .   .   1   .   .   3   .   3   1   1   4   6   12  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Backups            5    | 1   1   4   7   6   4   7   7   4   6   6   4   3   2   
  Power                    .    | .   1   1   1   .   .   1   1   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   3   3   2   4   2   2   .   1   
  Weapon                   1    | .   .   2   3   5   2   2   2   1   1   2   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             16   | .   .   1   2   .   1   .   1   .   2   1   .   7   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   1   .   .   .   1   .   .   3   1   
  Weapon                   6    | .   .   1   2   .   .   .   .   .   1   1   .   1   .   
  Tool/Special             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Average Slot Usage (%)     75   | .   85  59  71  98  98  100 83  98  95  86  56  83  10  
  Engine                   3    | .   14  11  9   14  15  15  10  1   .   .   .   2   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   5   2   3   6   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   5   5   .   .   .   
  Leg                      17   | .   28  15  14  23  22  23  19  20  18  16  14  22  4   
  Device                   11   | .   .   .   .   .   1   7   8   15  22  23  10  13  .   
  Storage                  4    | .   14  11  9   7   7   7   7   6   5   5   1   .   .   
  Processor                4    | .   .   .   .   6   7   7   7   6   5   5   5   4   .   
  Hackware                 3    | .   .   .   1   7   7   7   7   6   5   .   .   10  5   
  Protection               2    | .   .   .   10  15  12  7   2   2   .   .   .   .   .   
  Energy Gun               10   | .   4   8   17  17  7   7   7   19  13  11  6   7   .   
  Energy Cannon            3    | .   .   .   5   .   5   7   2   .   2   3   1   4   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   1   7   6   3   .   
  Launcher                 1    | .   9   11  .   5   6   7   7   6   4   .   .   .   .   
Peak Build Rating          101  | 6   6   10  32  38  38  36  36  56  73  78  61  101 21  
  Average Rating           48   | 3   6   8   22  37  34  36  30  48  66  67  46  74  12  
  On Entrance              31   | .   6   6   8   32  37  36  36  32  56  73  61  56  6   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             67   | 11  13  19  40  45  45  36  36  45  54  60  45  67  9   
  Greatest Support         86   | 20  20  20  30  45  45  45  45  56  68  68  69  86  25  
  Greatest Overweight (x)  9    | 3   .   1   7   .   1   .   .   1   .   1   1   9   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 5   3   8   8   7   8   7   8   6   8   8   7   5   3   
  Average Carried          5    | 1   2   4   7   6   4   7   7   4   6   6   4   3   1   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 1   3   5   8   6   7   7   7   6   8   6   4   3   1   

 Class Distribution 
--------------------
 22% | Skirmisher
 14% | Derelict-Tank
 13% | Mutant
 12% | Hacker-Tank
  9% | Gunner
  7% | Hacker-Mutant
  6% | Hacker-Gunner
  4% | Tank
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
              Tank | -8/Materials
       Hacker-Tank | -7/Factory
       Hacker-Tank | -7/Garrison
       Hacker-Tank | -7/Factory
     Hacker-Mutant | -7/DSF
    Scavenger-Tank | -6/Factory
 Hacker-Skirmisher | -5/Factory
        Skirmisher | -5/Upper Caves
     Derelict-Tank | -5/Upper Caves
     Hacker-Gunner | -5/Warlord
     Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Matter Collected           2235 | 116 27  143 273 148 114 .   82  130 142 298 507 255 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4364 | .   246 228 563 243 282 .   252 286 341 777 806 340 .   
  Parts                    163  | .   14  16  20  11  15  .   12  10  12  24  22  7   .   
Haulers Intercepted        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      49   | .   .   .   .   .   .   .   .   .   .   29  20  .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  116  | .   5   6   9   8   7   .   7   3   7   19  17  28  .   
  Guns                     33   | .   2   3   6   1   3   .   .   1   1   8   5   3   .   
  Cannons                  31   | .   .   .   .   .   3   .   .   .   5   11  11  1   .   
  AOE                      46   | .   3   3   1   7   .   .   7   2   .   .   .   23  .   
Classes Destroyed          20   | .   6   2   3   .   .   .   1   1   1   1   1   4   .   
  Worker                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   3   3   .   4   3   .   .   .   1   8   .   4   .   
  Grunt                    51   | .   2   2   6   3   4   .   3   .   .   7   13  11  .   
  Brawler                  6    | .   .   .   1   1   .   .   1   .   .   1   1   1   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   2   2   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   1   1   .   .   .   .   1   .   1   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   1   .   .   .   .   2   2   .   .   4   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           25   | .   6   4   3   8   2   .   5   4   2   6   5   25  .   
  Combat Bots Only         24   | .   3   3   3   8   2   .   5   2   2   6   5   24  .   
Max Kills in Single Turn   9    | .   2   3   1   3   1   .   2   2   2   1   1   9   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   2   3   1   3   .   .   2   1   .   .   .   9   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        686   | .    8    35   39   26   54   .    30   33   27   149  119  142  24   
  Missed                   220   | .    4    13   8    6    4    .    15   14   13   49   38   47   9    
  Hits                     466   | .    4    22   31   20   50   .    15   19   14   100  81   95   15   
    Melee                  7     | .    .    .    1    .    .    .    .    .    .    .    1    5    .    
    Projectile             459   | .    4    22   30   20   50   .    15   19   14   100  80   90   15   
    AOE                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         22    | .    .    1    2    .    3    .    1    1    .    4    2    8    .    
Damage Taken               6720  | .    53   240  404  236  633  .    357  134  247  1368 1219 1634 195  
  Core                     1209  | .    .    85   51   .    24   .    27   20   .    148  163  565  126  
  Absorbed by Shields      201   | .    .    .    .    .    .    .    .    .    .    .    25   176  .    
  Ignored by Resistances   1934  | .    16   70   117  69   183  .    97   43   69   380  337  499  54   
  Regen/Repaired (Parts)   203   | .    .    .    .    .    .    .    .    .    .    .    .    203  .    
Core Remaining (%)         92    | 100  100  78   90   .    .    .    92   97   .    .    .    .    .    
Volleys Fired              242   | .    18   19   22   7    29   .    5    7    12   38   59   24   2    
  Largest                  4     | .    2    2    3    3    2    .    2    4    3    4    4    4    1    
  Hottest                  260   | .    60   86   171  160  121  .    97   223  216  260  220  171  60   
Shots Fired                635   | .    29   20   66   19   50   .    10   26   33   150  184  46   2    
  Gun                      360   | .    22   19   51   14   31   .    5    21   19   75   81   20   2    
  Cannon                   235   | .    .    .    15   .    17   .    .    .    13   75   103  12   .    
  Launcher                 26    | .    7    1    .    5    2    .    5    5    1    .    .    .    .    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Kinetic                  157   | .    18   .    7    .    .    .    .    .    6    45   81   .    .    
  Thermal                  323   | .    4    19   30   .    32   .    5    21   26   105  81   .    .    
  Explosive                40    | .    7    1    .    5    2    .    5    5    1    .    .    14   .    
  Electromagnetic          93    | .    .    .    29   14   16   .    .    .    .    .    22   12   .    
  Entropic                 22    | .    .    .    .    .    .    .    .    .    .    .    .    20   2    
  Robot Hit Streak         27    | .    18   11   21   4    11   .    7    9    9    16   27   8    .    
  Robot Miss Streak        6     | .    1    1    1    2    4    .    1    1    1    3    3    6    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           418   | .    20   19   56   12   28   .    8    19   15   104  109  28   .    
  Core Hits                246   | .    13   9    18   12   12   .    13   14   9    43   47   56   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Critical Strikes         41    | .    .    4    2    .    1    .    .    3    3    6    13   9    .    
    Burn                   19    | .    .    4    1    .    1    .    .    3    2    3    5    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    1    3    8    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Detonate               5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17781 | .    566  414  1095 705  539  .    676  548  450  2504 2812 7472 .    
  Guns                     4914  | .    191  311  803  175  322  .    52   280  125  986  831  838  .    
  Cannons                  4440  | .    .    .    211  .    157  .    .    .    325  1518 1960 269  .    
  Explosions               7848  | .    375  102  52   530  60   .    624  252  .    .    .    5853 .    
  Melee                    21    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Ramming                  46    | .    .    1    29   .    .    .    .    16   .    .    .    .    .    
  Kinetic                  2940  | .    146  .    70   .    .    .    .    .    129  857  1738 .    .    
  Thermal                  5474  | .    92   311  500  356  305  .    52   280  321  1647 831  779  .    
  Explosive                6614  | .    328  102  .    174  60   .    624  252  .    .    .    5074 .    
  Electromagnetic          1336  | .    .    .    496  175  174  .    .    .    .    .    222  269  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 512   | .    .    .    .    .    .    .    .    .    .    .    .    512  .    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Entropic                 838   | .    .    .    .    .    .    .    .    .    .    .    .    838  .    
Highest Corruption         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            313   | .    17   .    .    14   8    .    .    11   1    10   44   208  .    
  Projectiles              119   | .    .    .    .    .    .    .    .    .    1    10   39   69   .    
  Explosions               189   | .    17   .    .    14   8    .    .    11   .    .    .    139  .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Knockbacks                 23    | .    .    1    .    .    .    .    .    1    1    6    14   .    .    
  Impact                   2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    1    6    14   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154   | .    32   .    .    .    32   .    24   .    .    .    .    66   .    
  Shots                    4     | .    1    .    .    .    1    .    1    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    1    1    5    .    .    .    .    1    .    .    .    .    .    
  Kicked                   8     | .    1    1    5    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        528   | .    .    227  528  405  454  .    .    111  .    81   199  272  .    
  Average Temperature      140   | .    .    56   162  234  221  .    .    61   .    24   95   103  .    
  Received Heat Transfer   2153  | .    .    123  207  63   198  .    27   36   12   429  636  413  9    
  Effects                  23    | .    .    .    11   3    9    .    .    .    .    .    .    .    .    
    Shutdowns              7     | .    .    .    1    1    5    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    6    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    .    1    .    .    .    .    .    1    1    .    
  Combat Hostiles          4     | .    .    .    1    .    1    .    .    .    .    .    1    1    .    
  Parts Fried              9     | .    .    .    7    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             15    | .    1    4    1    .    .    .    .    2    4    1    2    .    .    
  Heat Transferred         10892 | .    150  962  1086 400  701  .    111  851  629  3145 2257 600  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Maximum Alert Level        1    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Low Security (%)         89   | 100 100 100 100 77  47  100 88  100 100 .   .   .   .   
  Level 1                  10   | .   .   .   .   22  52  .   11  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             284  | .   184 109 118 220 284 128 248 162 92  .   .   .   .   
  Initial                  128  | .   .   61  28  .   104 128 78  112 42  .   .   .   .   
  Average                  80   | .   85  63  29  138 189 128 117 117 26  .   .   .   .   
Influence Increases        3396 | .   239 168 313 250 230 .   200 120 194 562 525 580 15  
  Destroy 0b10 Robot/C     2360 | .   100 120 180 160 140 .   140 60  140 440 340 540 .   
  Destroy 0b10 Robot/NC    80   | .   30  10  10  .   .   .   .   15  .   .   5   10  .   
  Destroy Leader           270  | .   24  24  42  20  10  .   20  20  40  40  30  .   .   
  Allied During Kill       7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Successful Hack          10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Disable Machine          27   | .   9   .   18  .   .   .   .   .   .   .   .   .   .   
  Anti-Garrison Action     50   | .   .   .   .   .   50  .   .   .   .   .   .   .   .   
  Destroy Structure        202  | .   61  14  3   30  30  .   25  25  14  .   .   .   .   
  Lose Combat Pursuer      390  | .   15  .   60  30  .   .   15  .   .   75  150 30  15  
Influence Decreases        3396 | .   67  261 389 83  116 156 80  266 224 634 525 200 395 
  Entered New Map          1046 | .   .   111 51  3   66  156 50  136 60  33  .   .   380 
  Time Decay               1939 | .   67  140 338 80  .   .   .   120 154 530 415 80  15  
  Lost Part                391  | .   .   10  .   .   50  .   30  10  10  51  110 120 .   
  Lost Ally                20   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   
Squads Dispatched          5    | .   .   .   .   .   .   .   1   1   2   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Distress Signals           4    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   8   9   18  10  10  .   8   3   9   28  26  40  6   
  Peak Tracking Total      17   | .   3   3   5   7   3   .   5   2   2   6   5   17  5   
  Tactical Retreats        16   | .   1   .   3   1   .   .   1   .   .   3   5   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Traps Triggered            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Machines Disabled          5    | .   1   .   2   .   1   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Machines Accessed          11   | .   1   .   1   2   .   1   .   .   1   2   .   3   .   
  Terminals                4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                21   | .   4   .   1   4   .   1   .   .   1   2   .   8   .   
  Successful               16   | .   1   .   1   2   .   1   .   .   1   2   .   8   .   
  Failed                   5    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   1   .   .   .   .   .   .   .   .   3   .   
  Terminals                9    | .   4   .   1   3   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Terminal Hacks             13   | .   1   .   .   1   .   1   .   .   .   2   .   8   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      49   | .   .   .   .   .   .   .   .   .   .   49  .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   49  .   .   .   
Initial Warlord ECA Mod    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Total Damage             217  | .   .   .   .   .   .   .   .   .   .   217 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  
Active Infowar (turns)     2244 | .    .    .    .    .    .    .    .    110  389  1591 154  .    .    
  Sensors                  2119 | .    .    .    .    .    .    .    .    .    374  1591 154  .    .    
  IFF                      777  | .    .    .    .    .    .    .    .    25   389  363  .    .    .    
  Terrain                  85   | .    .    .    .    .    .    .    .    85   .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               7545 | 45   205  291  911  188  453  4    164  255  389  1591 1596 1184 269  
Spaces Moved               4366 | 35   128  149  319  121  199  4    116  161  277  868  1021 730  238  
  Core                     73   | 20   .    .    3    .    .    .    .    .    .    .    .    16   34   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4293 | 15   128  149  316  121  199  4    116  161  277  868  1021 714  204  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  120  120  110  110  112  110  120  50   50   
  Average Speed            138  | 92   120  159  220  120  124  120  118  127  117  166  125  119  110  
  Slowest Speed            500  | 200  120  190  400  120  190  120  120  186  120  190  190  500  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    40   22   36   4    40   .    63   7    11   94   95   80   30   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    .    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Spaces Dug                 25   | .    11   .    .    .    .    .    .    .    1    .    10   .    3    
Terrain Destroyed          368  | .    67   13   3    31   10   .    26   27   7    23   44   114  3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88   | .    .    .    .    .    .    .    .    .    2    23   44   16   3    
  AOE                      280  | .    67   13   3    31   10   .    26   27   5    .    .    98   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  
Total                      5375 | 47   149  182  476  147  354  3    131  191  314  922  1211 1005 243  
  Wait                     519  | .    .    .    82   14   108  .    .    .    5    5    108  197  .    
  Move                     4354 | 34   127  148  318  121  198  3    115  160  276  867  1020 729  238  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 7    2    5    21   1    7    .    3    8    10   4    8    22   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   59   | 6    .    1    8    3    5    .    2    5    3    4    10   10   2    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     33   | .    1    4    8    1    1    .    .    6    3    1    .    8    .    
  Drop                     45   | .    .    4    12   .    1    .    1    4    5    2    1    14   1    
  Fire                     242  | .    18   19   22   7    29   .    5    7    12   38   59   24   2    
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    1    1    5    .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    5    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   46 | -11/Scrapyard      | Entered Materials
  177 | -10/Materials      | Discovered new exit (range 11)
  237 | -10/Materials      | Discovered new exit (range 10)
  251 | -10/Materials      | Entered another Materials area
  251 | -9/Materials       | Evolved 2 slots: Utility x2
  329 | -9/Materials       | Build established: Mutant
  525 | -9/Materials       | Discovered new exit (range 10)
  542 | -9/Materials       | Entered another Materials area
  542 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  854 | -8/Materials       | Build established: Gunner
 1279 | -8/Materials       | Build established: Tank
 1423 | -8/Materials       | Discovered new exit (range 16)
 1453 | -8/Materials       | Entered Factory
 1453 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1552 | -7/Factory         | Destroyed 8 combat bots
 1591 | -7/Factory         | Build established: Hacker-Tank
 1641 | -7/Factory         | Identified exit to Garrison
 1641 | -7/Factory         | Entered Garrison
 1740 | -7/Garrison        | Lost 3 parts (3w)
 1825 | -7/Garrison        | Triggered checkpoint
 1947 | -7/Garrison        | Triggered checkpoint
 2007 | -7/Garrison        | Garrison Relay disabled
 2081 | -7/Garrison        | Discovered new exit (range 12)
 2093 | -7/Garrison        | Identified exit to Factory
 2094 | -7/Garrison        | Entered Factory
 2097 | -7/Factory         | Identified exit to DSF
 2098 | -7/Factory         | Entered DSF
 2144 | -7/DSF             | Discovered new exit (range 13)
 2153 | -7/DSF             | Additional patrols routed to DSF
 2195 | -7/DSF             | Lost 3 parts (1p1u1w)
 2258 | -7/DSF             | Identified exit to Factory
 2262 | -7/DSF             | Entered Factory
 2262 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2499 | -6/Factory         | Discovered new exit (range 15)
 2516 | -6/Factory         | Identified exit to Factory
 2517 | -6/Factory         | Entered another Factory area
 2517 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2638 | -5/Factory         | Garrison activated, responded to threat
 2897 | -5/Factory         | Discovered new exit (range 8)
 2905 | -5/Factory         | Identified exit to Upper Caves
 2906 | -5/Factory         | Entered Upper Caves
 2910 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 2911 | -5/Upper Caves     | Build established: Hacker-Skirmisher
 3223 | -5/Upper Caves     | Build established: Skirmisher
 3642 | -5/Upper Caves     | Spotted B-75 Beast
 3790 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4003 | -5/Upper Caves     | Lost 4 parts (1p1n2w)
 4480 | -5/Upper Caves     | Discovered new exit (range 8)
 4493 | -5/Upper Caves     | Identified exit to Upper Caves
 4497 | -5/Upper Caves     | Entered another Upper Caves area
 4576 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4706 | -5/Upper Caves     | Lost 5 parts (1p1n2u1w)
 4712 | -5/Upper Caves     | Learned Factory terminal intel
 4735 | -5/Upper Caves     | Discovered new exit (range 9)
 4951 | -5/Upper Caves     | Build established: Gunner
 5075 | -5/Upper Caves     | Lost 6 parts (1n2u3w)
 5092 | -5/Upper Caves     | Discovered new exit (range 16)
 5309 | -5/Upper Caves     | Build established: Mutant
 5790 | -5/Upper Caves     | Build established: Derelict-Tank
 6072 | -5/Upper Caves     | Identified exit to Warlord
 6093 | -5/Upper Caves     | Entered Warlord
 6616 | -5/Warlord         | Visited the Vortex Lab
 6622 | -5/Warlord         | Found Prototype Energy Gun
 6623 | -5/Warlord         | Identified Vortex Rail
 6626 | -5/Warlord         | Found Vortex Rail
 6631 | -5/Warlord         | Found Prototype Energy Gun
 6632 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6632 | -5/Warlord         | Identified Vortex Shotgun
 6634 | -5/Warlord         | Found Vortex Shotgun
 6764 | -5/Warlord         | Met Warlord
 6869 | -5/Warlord         | Warlord forces counterattacked
 7010 | -5/Warlord         | Found Prototype Special Weapon
 7011 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 7015 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 7017 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 7028 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 7049 | -5/Warlord         | Build established: Hacker-Gunner
 7163 | -5/Warlord         | Spotted B-75 Beast
 7170 | -5/Warlord         | Spotted Executioner
 7170 | -5/Warlord         | Spotted B-86 Titan
 7171 | -5/Warlord         | Destroyed B-75 Beast
 7171 | -5/Warlord         | Destroyed Executioner
 7187 | -5/Warlord         | Destroyed B-86 Titan
 7188 | -5/Warlord         | Spotted Striker
 7201 | -5/Warlord         | Destroyed Striker
 7204 | -5/Warlord         | Spotted Executioner
 7208 | -5/Warlord         | Destroyed Executioner
 7225 | -5/Warlord         | Found Prototype Processor
 7236 | -5/Warlord         | Destroyed 24 combat bots
 7248 | -5/Warlord         | Spotted Striker
 7255 | -5/Warlord         | Spotted Executioner
 7263 | -5/Warlord         | Core integrity fell below 50%
 7271 | -5/Warlord         | Core integrity fell below 20%
 7272 | -5/Warlord         | Discovered new exit (range 12)
 7277 | -5/Warlord         | Entered Proximity Caves
 7299 | -4/Proximity Caves | Lost 12 parts (2p6u4w)
 7341 | -4/Proximity Caves | Spotted B-86 Titan
 7505 | -4/Proximity Caves | Build established: Hacker-Mutant
 7546 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07265_ Neutrino Core destroyed.
07266_ Mak. System Shield destroyed.
07266_ Slug penetrates Earth.
07266_ Penetrated by Slug.
07267_ Critical hit (Burn: +37).
07267_ Penetrated by Slug.
07268_ Exp. Heat Sink destroyed.
07269_ Critical hit (Burn: +37).
07269_ Penetrated by Slug.
07269_ Slug penetrates G-50 Soldier.
07270_ The unstable cave ceiling collapses.
07272_ EXIT=FOUND
[Achievement: Charge!!!]
LOCATION=UNKNOWN
GOAL=ESCAPE
07534_ Vortex Shotgun destroyed.
07537_ Penetrated by Slug.
07537_ Slug penetrates Wall.
07543_ Mak. System Shield destroyed.
07544_ Dropped Myomer Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|    #???????????#            ?????????????????????? |
|    #???????????#           ??????????????????????? |
|   #????????????#         #???????????????????????? |
|  ##????????????#         ########????????????????? |
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|  ###  ##??#   ##   %#????#   #???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          80
Energy Generation          31
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              StormRingChronowheel
  Manual?         0
Play Time         01:00:55
  Cumulative      35.7 hours
  Start           2025.06.10 @ 19:29:59
  End             2025.06.10 @ 20:34:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          46
  Rogue           0
  Adventurer      12
  Explorer        34
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          41
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              42/SmallcapsGlow
Map View          52x41
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7f0ad47-44e3-441c-930e-2dfb95a3d039