Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.25 @ 01:52:51 // AFD2020/Player2 Player: MycroftCanadanNS Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (79) 79 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 515 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/250 Matter 288/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Targeting Computer Power Shielding Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Light Ion Engine Small Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Power Shielding Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Parts Attached 8 | 7 1 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device . | . . . Storage . | . . . Processor 1 | 1 . . Hackware . | . . . Protection 2 | 1 1 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 100 | . 100 100 Engine 12 | . 12 12 Leg 25 | . 25 25 Processor 12 | . 12 12 Protection 25 | . 25 25 Ballistic Gun 25 | . 25 25 Naked Turns . | . . . Heaviest Build 12 | 11 12 12 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 3 | 3 2 2 Average Carried . | . . 2 Final Capacity 4 | 4 4 4 Final Carried 2 | 1 2 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 336 | 209 101 26 Remotely . | . . . Salvage Created 29 | . 29 . Parts 5 | . 5 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 2 | . 1 1 Guns 2 | . 1 1 Classes Destroyed 3 | . 2 1 Watcher 1 | . 1 . Swarmer 1 | . 1 . Demolisher 1 | . . 1 Best Kill Streak 2 | . 2 1 Combat Bots Only 1 | . 1 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 58 | . 51 7 Core 6 | . 6 . Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 17 | . 13 4 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 34 | . 26 8 Gun 34 | . 26 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 34 | . 26 8 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | . 5 7 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 20 | . 14 6 Core Hits 8 | . 6 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 181 | . 130 51 Guns 181 | . 130 51 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 181 | . 130 51 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 6 Average Temperature 4 | . 4 4 Received Heat Transfer 6 | . . 6 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 143 | . 143 39 Initial 39 | . . 39 Average 52 | . 77 31 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 8 2 Peak Tracking Total 4 | . 4 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 1 3 Successful 4 | . 1 3 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Record 2 | . . 2 Locate Traps 1 | . 1 . Investigation Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 54 | . 54 54 Highest-Rated Ally 54 | . 54 54 Total Orders . | . . . Ally Attacks 17 | . 11 6 Total Damage 104 | . 51 53 Kills 3 | . 3 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 362 | 72 215 75 Spaces Moved 252 | 52 147 53 Core 6 | 6 . . Treads . | . . . Legs 246 | 46 147 53 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 111 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 3 31 15 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 285 | 66 162 57 Wait . | . . . Move 250 | 51 146 53 Hop . | . . . Pick Up 10 | 8 2 . Fast Attach . | . . . Attach 8 | 7 1 . Detach . | . . . Swap . | . . . Drop . | . . . Fire 17 | . 13 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 270 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered exit to Mines (range 11) 288 | -10/Materials | Entered Mines 288 | -10/Mines | Accompanied by 1 ally 303 | -10/Mines | Build established: Hacker-Mutant 328 | -10/Mines | Assembled infested the area 333 | -10/Mines | Assisted by a Guerilla fighting off Assembled 352 | -10/Mines | Core integrity fell below 50% 356 | -10/Mines | Core integrity fell below 20% 363 | -10/Mines | Core destroyed Last Messages --------------- K-01 Serf cleans the Laser Drill. K-01 Serf collects debris. ALERT: Infestation in the mines, dispatching Demolisher response squad. K-01 Serf collects debris. A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. D-53 Grenadier unfolds itself. K-01 Serf collects debris. Player 2: "I think we could both benefit from you not getting in front of me." Acquired 26 matter. D-53 Grenadier destroyed. Switching to secondary target: D-53 Grenadier. The unstable cave ceiling collapses. D-53 Grenadier destroyed. Player 2 attaches Sml. Laser. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?############???????????????????????????? | | ?# #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# #???????????????????????????? | | ?# """ """ #???????????????????????????? | | ?# """ """ #???????????????????????????? | | ?# """ """ ##??????????????????????????? | | ?# T#??????????????????????????? | | ?######## ####??????????????????????????? | | ????????# #?????????????????????????????? | | ????????# #?#####???????????#???????????? | | ????????# ### ##??####? t???????????? | | ???????## ### ## #???????????? | | ??????## # # #????????????? | | ?????## # #????????????? | | ?????# # #????????????? | | ?????# #????????????? | | ?????## #?????????????? | | ??????## @ a#?????????????? | | ???????##### @ # #??????????????? | | ???????????# # #??????????????? | | ???????????# "## ##??????????????? | | ???????????#"%" ##???????????????? | | ???????????# ### t## #????????????? | | ???????????# #?## #????????????? | | ???????????# #??### # ###????????????? | | ??????????? #????## ##?#??????????????? | | ???????????###?????####?????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 9 | . 5 4 Parts Lost 7 | . . 7 Damage Taken 597 | . 21 576 Core 245 | . . 245 Player 2/Cogmind (%) 97 | . . 100 Absorbed by Shields . | . . . Damage Inflicted 104 | . 51 53 Player 2/Cogmind (%) 36 | . 28 50 Combat Hostiles Destroyed 3 | . 3 . Player 2/Cogmind (%) 60 | . 75 . Game ------ Seed NuclearMissileKit Manual? 0 Play Time 00:13:20 Cumulative 4.7 hours Start 2021.09.25 @ 01:39:25 End 2021.09.25 @ 01:52:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 20 Rogue 9 Adventurer 2 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 93dd1470-5b52-4f99-a16f-aaa093360cb1