Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.08 @ 12:46:20 Player: GARGE Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2085) 2085 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 5103 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Medium Laser Assault Rifle Rocket Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hacking Suite Device Improved Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 27 | 6 3 1 9 4 4 Power 5 | 2 . . 2 . 1 Engine 5 | 2 . . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads . | . . . . . . Leg 2 | . . . . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 1 3 1 . Device 2 | . 1 1 . . . Storage . | . . . . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . 1 . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 11 | 2 1 . 4 1 3 Energy Gun 3 | . 1 . . 1 1 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . . . . 1 13 Power 2 | . . . . 1 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . . . 1 7 To Critical Strikes 1 | . . . . . 1 Average Backups 2 | . 1 3 3 3 2 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . 1 1 . . Weapon 2 | . 1 1 2 3 2 Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 86 100 99 98 64 Engine 13 | . 14 14 22 16 4 Leg 6 | . . . . 12 9 Wheel 12 | . 28 28 22 5 . Device 6 | . 7 14 1 9 4 Processor 8 | . 7 14 11 9 6 Hackware 6 | . . . 9 9 6 Protection 5 | . . . 10 9 4 Energy Gun 5 | . 5 14 . 7 6 Energy Cannon 10 | . . . 8 17 13 Ballistic Gun 6 | . 22 14 3 . 2 Launcher 2 | . . . 9 1 . Peak Build Rating 31 | 5 8 10 17 29 31 Average Rating 18 | 3 6 8 14 26 23 On Entrance 11 | . 5 8 10 16 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 4 | . . . . . 4 Heaviest Build 35 | 9 10 9 29 34 35 Greatest Support 30 | 26 26 26 26 30 30 Greatest Overweight (x) 6 | . . . 1 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 3 4 5 5 4 Average Carried 2 | . 1 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 3 . Class Distribution -------------------- 31% | Mutant 28% | Hacker-Gunner 19% | Hacker-Mutant 16% | Hacker-Tank 4% | Scientist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 803 | 235 130 52 281 65 40 Remotely . | . . . . . . Salvage Created 2570 | . 378 152 609 734 697 Parts 178 | . 23 10 55 54 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 5 5 25 14 10 Melee 3 | . . . . . 3 Guns 19 | . 5 5 3 4 2 Cannons 17 | . . . 6 8 3 AOE 19 | . . . 16 2 1 Classes Destroyed 11 | . 3 2 2 2 2 Worker 2 | . . 1 1 . . Builder 5 | . . . . 3 2 Recycler 5 | . 1 . . 1 3 Operator 2 | . . . 1 1 . Watcher 7 | . 3 . 1 2 1 Swarmer 24 | . . 3 11 7 3 Grunt 22 | . 5 2 10 2 3 Duelist 1 | . . . . . 1 Sentry 9 | . . . 4 4 1 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 3 3 9 8 4 Combat Bots Only 8 | . 2 3 8 5 4 Max Kills in Single Turn 4 | . 1 2 4 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 304 | . 19 19 47 44 175 Missed 99 | . 7 9 16 13 54 Hits 205 | . 12 10 31 31 121 Melee 11 | . . . . . 11 Projectile 194 | . 12 10 31 31 110 Critical Strikes 6 | . . . . . 6 Damage Taken 2359 | . 128 71 270 261 1629 Core 820 | . 63 8 29 12 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . . 13 . . Ignored by Resistances 692 | . 38 25 87 78 464 Core Remaining (%) 90 | 100 . 71 92 97 . Volleys Fired 117 | . 17 11 31 44 14 Largest 4 | . 2 2 2 3 4 Hottest 235 | . 60 60 120 175 235 Shots Fired 228 | . 34 22 48 82 42 Gun 110 | . 34 22 10 29 15 Cannon 102 | . . . 25 53 24 Launcher 16 | . . . 13 . 3 Special . | . . . . . . Kinetic 53 | . 29 11 10 . 3 Thermal 121 | . 5 11 25 53 27 Explosive 16 | . . . 13 . 3 Electromagnetic 38 | . . . . 29 9 Robot Hit Streak 18 | . 18 12 8 9 5 Robot Miss Streak 3 | . 1 2 3 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 167 | . 29 17 33 54 34 Core Hits 114 | . 16 9 34 23 32 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 3 | . . 1 . 1 1 Destroy 1 | . . 1 . . . Corrupt 1 | . . . . 1 . Smash 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4606 | . 347 203 1353 1262 1441 Guns 1230 | . 347 203 103 461 116 Cannons 1552 | . . . 386 739 427 Explosions 1389 | . . . 864 62 463 Melee 422 | . . . . . 422 Ramming 13 | . . . . . 13 Kinetic 540 | . 305 113 103 . 19 Thermal 1775 | . 42 90 386 801 456 Explosive 1087 | . . . 864 . 223 Electromagnetic 769 | . . . . 461 308 Impact 422 | . . . . . 422 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 165 | . . . 43 26 96 Projectiles 42 | . . . . 26 16 Explosions 51 | . . . 43 . 8 Melee 72 | . . . . . 72 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . 31 . 44 Shots 3 | . . . 1 . 2 Rammed 4 | . 1 . . . 3 Targets Rammed 4 | . 1 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 416 | . 2 . 330 133 416 Average Temperature 85 | . 2 . 128 37 114 Received Heat Transfer 726 | . 84 27 93 45 477 Effects 3 | . . . 1 . 2 Shutdowns 1 | . . . 1 . . Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 2829 | . 100 200 629 1184 716 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 58 | 100 100 100 24 9 95 Level 1 29 | . . . 21 85 4 Level 2 11 | . . . 53 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 610 | . 50 106 610 413 224 Initial 216 | . . 11 28 216 156 Average 176 | . 15 76 345 256 127 Influence Increases 1909 | . 157 125 732 467 428 Destroy 0b10 Robot/C 1180 | . 100 100 500 280 200 Destroy 0b10 Robot/NC 105 | . 20 5 15 35 30 Destroy Leader 294 | . 26 20 122 74 52 Successful Hack 19 | . 10 . 5 4 . Disable Machine 72 | . . . 9 . 63 Destroy Structure 104 | . 1 . 81 14 8 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 105 | . . . . 30 75 Influence Decreases 1695 | . 121 75 218 664 617 Entered New Map 714 | . . 25 58 384 247 Time Decay 841 | . 121 50 160 270 240 Lost Part 140 | . . . . 10 130 Squads Dispatched 7 | . . . 5 1 1 Investigation 5 | . . . 5 . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 8 5 25 21 23 Peak Tracking Total 8 | . 2 2 5 5 8 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . . . 1 . 7 Max in Single Turn 4 | . . . 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 2 . 6 1 . Terminals 8 | . 2 . 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 38 | . 9 . 26 3 . Successful 29 | . 8 . 19 2 . Failed 9 | . 1 . 7 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals 30 | . 9 . 18 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 8 . 11 2 . Record 8 | . 4 . 2 2 . Alert Level 2 | . . . 2 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 2 | . 1 . 1 . . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 8 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 6 | . . . 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 2 . 6 1 . Full Trace Events 8 | . 2 . 5 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . 5 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1008 | . 177 102 333 396 . Optics 1008 | . 177 102 333 396 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1864 | 61 339 102 333 541 488 Spaces Moved 1239 | 56 310 71 248 282 272 Core 117 | 5 . . . . 112 Treads . | . . . . . . Legs 321 | . . . . 161 160 Wheels 801 | 51 310 71 248 121 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 95 50 Average Speed 115 | 86 90 90 93 141 148 Slowest Speed 350 | 90 90 90 105 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 44 15 33 25 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . . 90 12 7 Melee . | . . . . . . Projectile 6 | . . . 2 4 . AOE 103 | . . . 88 8 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1439 | 68 335 86 297 342 311 Wait 2 | . . . . . 2 Move 1234 | 55 309 70 247 281 272 Hop . | . . . . . . Pick Up 27 | 6 5 2 6 5 3 Fast Attach . | . . . . . . Attach 18 | 5 2 . 2 3 6 Detach . | . . . . . . Swap 19 | 1 1 2 8 4 3 Drop 10 | 1 . 1 3 5 . Fire 117 | . 17 11 31 44 14 Melee 8 | . . . . . 8 Ram 4 | . 1 . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 498 | -10/Mines | Discovered new exit (range 6) 503 | -10/Mines | Entered Materials 503 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 536 | -9/Materials | Discovered new exit (range 13) 591 | -9/Materials | Discovered new exit (range 11) 636 | -9/Materials | Destroyed 8 combat bots 807 | -9/Materials | Discovered new exit (range 16) 833 | -9/Materials | Destroyed 7 combat bots 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1220 | -8/Materials | Discovered new exit (range 17) 1222 | -8/Materials | Build established: Hacker-Tank 1377 | -8/Materials | Entered Factory 1377 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1525 | -7/Factory | Build established: Hacker-Gunner 1737 | -7/Factory | Lost 7 parts (2n2u3w) 1844 | -7/Factory | Core integrity fell below 50% 1857 | -7/Factory | Core integrity fell below 20% 1865 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 01838_ L-41 Fighter destroyed. 01844_ G-50 Soldier suffers critical hit (Smash). 01844_ Destroyed Lgt. Angular Momentum Engine. 01844_ G-50 Soldier system corrupted by crushing effect. 01844_ G-50 Soldier knocked back. 01844_ Hacking Suite destroyed. 01846_ Imp. Medium Laser destroyed. 01848_ G-47 Trooper destroyed. 01851_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 01851_ G-47 Trooper knocked back. 01854_ Adv. Targeting Computer destroyed. 01855_ G-47 Trooper destroyed. 01857_ Destroyed Imp. Heat Sink. 01857_ G-47 Trooper system corrupted by crushing effect. 01857_ G-47 Trooper knocked back. 01858_ G-47 Trooper system terminally corrupted. 01861_ Powered Hammer destroyed. 01863_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????/ ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ? ??????????????????????? | | ????????????????# ? ??????????????????????? | | ????????????????# ? ??????????????????????? | | ????????????????# ? ??????????????????????? | | ????????????????# ?? ??????????????????????? | | ????????????????# ?? ??????????????????????? | | ????????????????# ?? ??????????????????????? | | ????????????????# ####+#########?????????????? | | ????????????????# # #?????????????? | | ???????????????# # #?????????????? | | #??????????????# # #?????????????? | | #????!! # # [ m #?????????????? | | #????!! + ; """ / #?????????????? | | #????! # # """ #?????????????? | | #??????????????# #g%""m #?????????????? | | ####?########### #%=""* #?????????????? | | % #** " ! #?????????????? | | * #% @p=% #?????????????? | | """ """ " %!""" # gg #?????????????? | | """ """ == Y" # #?????????????? | | """ """ *%! " ##############?????????????? | | [ #??????????????????????????? | | """ """ #??????????????????????????? | | """ """ #??????????????????????????? | | """ """ " #??????????????????????????? | | | % #??????????????????????????? | | #??????????????????????????? | | =%| #??????????????????????????? | | ### ###/#### # ###??????????????????????????? | | ??# # ?? ?????????????????????????????? | | ??# # ?? ?????????????????????????????? | | ??# #??! ?????????????????????????????? | | ??# # ?????????????????????????????? | | ??# #? """ ?????????????????????????????? | | ??# #? ?"""? ??????????????????????????????? | | ??# #?????? ??????????????????????????????? | | ??# #?????? ???????????????????????????????? | | ?? #???????? ???????????????????????????????? | | ?? #????????????????????????????????????????? | | ?? #????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance For Emergencies Only Hydra Power Corrupts Resistances Are Futile Risk Taker Spot Them First Challenges ------------ None Game ------ Seed BackdoorRiotWyrmplate Manual? 0 Play Time 00:38:02 Cumulative 3.4 hours Start 2026.09.08 @ 12:04:24 End 2026.09.08 @ 12:46:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee02e53a-e25b-40b8-bb6b-ce794ffad2ea