Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 10:56:56 Player: Kyzrati Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (206) 1030 Value Destroyed (8102) 8102 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (1636) 1636 TOTAL SCORE: 18208 Bonus ------- High Alert Combat Kills 1676 Met Zhirov 300 Friendly Fire -340 Cogmind --------- Core Integrity 0/1300 Matter 147/300 Energy 98/100 System Corruption 44% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Machine Analyzer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Molecular Scythe Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Weapon Cycler Advanced Hacking Suite > --- WEAPON ----------- Cooled Proton Cannon Cooled Proton Cannon Cooled Proton Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Improved Transmission Jammer Improved Heavy Armor Plating Transdimensional Reconstructor Cooled Proton Cannon Cooled Proton Cannon Heavy Mass Driver Micro-nuke Launcher Molecular Scythe [Rating: 156] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Heavy Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Molecular Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 . . . . 1 . Utility 9 | . . . 2 1 . . 2 2 1 . . . . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 322 | 6 5 14 4 18 5 40 17 16 40 6 5 8 3 108 27 Power 22 | 1 1 2 . . . 3 1 . 3 . . 1 . 6 4 Engine 11 | 1 1 2 . . . 2 1 . 2 . . . . . 2 Core 2 | . . . . . . 1 . . . . . . . 1 . Reactor 9 | . . . . . . . . . 1 . . 1 . 5 2 Propulsion 63 | 2 1 5 . 3 1 9 . 1 4 4 1 3 . 28 1 Treads 28 | 2 1 5 . 3 1 . . 1 2 1 . . . 12 . Leg 4 | . . . . . . 1 . . . 3 . . . . . Wheel 10 | . . . . . . 8 . . 2 . . . . . . Hover 18 | . . . . . . . . . . . 1 . . 16 1 Flight 3 | . . . . . . . . . . . . 3 . . . Utility 111 | 1 2 . 3 3 . 9 7 11 14 1 3 3 3 40 11 Device 46 | . . . . . . 3 5 5 6 1 2 . 2 17 5 Storage 10 | 1 1 . . . . 2 . . . . . 2 . 4 . Processor 23 | . . . 1 2 . . . 2 1 . 1 1 . 15 . Hackware 5 | . . . 1 . . . 1 . 1 . . . . 2 . Protection 27 | . 1 . 1 1 . 4 1 4 6 . . . 1 2 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 126 | 2 1 7 1 12 4 19 9 4 19 1 1 1 . 34 11 Energy Gun 13 | . 1 3 1 . . 4 . . . . . . . 4 . Energy Cannon 19 | . . . . . . 3 1 . 2 . . . . 12 1 Ballistic Gun 24 | 2 . 2 . 6 . 3 . 2 4 . . . . 5 . Ballistic Cannon 15 | . . 1 . 2 . 2 3 . 6 . . . . 1 . Launcher 30 | . . 1 . 4 4 5 3 1 5 . . . . 3 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . 2 2 1 2 1 1 1 . 7 1 Piercing Weapon 7 | . . . . . . . . . . . . . . 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 3 . 1 . 1 . . 4 . . 4 . 7 2 Corrupted Parts 4 | . . . . . . . . . . . . . . 4 . System Corruption 21 | . . . . . . . . . . . . . . 21 . Parts Lost 73 | . 1 . . . 3 1 . . 8 12 . . . 31 17 Power 5 | . . . . . . . . . 2 . . . . 1 2 Propulsion 22 | . . . . . 1 . . . 2 5 . . . 9 5 Utility 28 | . . . . . 2 1 . . 2 5 . . . 10 8 Weapon 18 | . 1 . . . . . . . 2 2 . . . 11 2 Highest Loss Streak 11 | . 1 . . . 3 1 . . 3 11 . . . 10 8 Average Slot Usage (%) 76 | . 94 100 96 100 19 83 80 76 74 64 10 31 51 79 72 Engine 3 | . 14 11 9 7 . 3 3 5 3 . . . . . . Treads 10 | . 28 33 27 30 5 . . 2 5 9 5 5 . 9 . Leg 1 | . . . . . . 3 . . . 4 . . . . . Wheel 5 | . . . . . . 17 13 7 9 4 . . . . . Hover 2 | . . . . . . . . . . . 1 5 5 6 19 Device 8 | . . . . . . 8 20 18 17 9 3 . 6 8 6 Storage 6 | . 14 11 9 7 1 6 6 5 5 4 . 5 10 9 7 Processor 7 | . . . 6 14 3 . . 3 5 4 . 5 10 19 22 Hackware 1 | . . . 7 . . . 5 . . . . . . 5 . Protection 8 | . 8 11 9 15 1 18 6 11 8 9 . . . . 3 Energy Gun 2 | . . 21 18 3 . 4 . . . . . . . . . Energy Cannon 2 | . . . . . . 1 6 5 4 4 . . . 5 . Ballistic Gun 7 | . 27 10 . 12 2 11 6 7 6 9 . . . 2 . Ballistic Cannon 1 | . . . 9 5 . . 3 . 2 . . . . . . Naked Turns 115 | . . . . . 70 16 . . . 29 . . . . . Heaviest Build 125 | 11 31 41 46 56 54 78 91 120 125 95 3 17 22 86 58 Greatest Support 225 | 40 40 60 60 80 80 56 56 56 75 105 3 18 27 225 86 Greatest Overweight (x) 8 | . . . . . . 2 1 3 8 7 . . . 1 1 Average Overweight (x) . | . . . . . . 1 1 2 1 4 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 10 10 15 15 Average Capacity 15 | 7 9 15 15 15 6 18 20 20 20 19 5 7 10 13 12 Most Carried 20 | 6 12 15 15 15 15 20 20 20 20 19 5 7 10 15 15 Average Carried 13 | 4 8 12 14 14 6 14 19 19 18 15 4 5 8 11 11 Final Capacity 20 | 8 15 15 15 15 5 20 20 20 20 5 5 10 10 15 5 Final Carried 20 | 6 11 15 15 15 5 20 20 20 15 5 5 7 10 12 4 Class Distribution -------------------- 31% | Scavenger-Mutant 28% | Mutant 14% | Scavenger-Tank 9% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 6235 | 268 268 250 31 705 112 805 476 285 833 219 152 90 30 1505 206 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8959 | 88 314 360 31 1053 . 846 555 333 1215 . 75 344 . 3435 310 Parts 405 | 2 13 22 5 55 . 57 25 11 71 . . 2 . 127 15 Haulers Intercepted 9 | . 1 2 . 1 . . . . 3 . . . . 2 . Recyclers Shooed 7 | . 1 . . 1 . 2 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 4 3 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 137 | . 5 6 2 17 . 14 9 7 28 . . . . 42 7 Melee 8 | . . . . . . . . . . . . . . 5 3 Guns 50 | . 5 3 2 11 . 8 . 3 10 . . . . 8 . Cannons 34 | . . . . 6 . 1 4 1 6 . . . . 15 1 AOE 37 | . . 3 . . . 5 4 3 10 . . . . 9 3 Classes Destroyed 19 | 1 2 2 . 4 . 3 . 1 1 . 1 . . 2 2 Worker 25 | . . . . 4 . 9 2 . 3 . . . . 7 . Builder 12 | . . . . 4 . 2 . . 5 . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 9 | . 1 2 . 1 . . . . 3 . . . . 2 . Recycler 13 | 1 1 1 . 2 . 2 1 . . . . . . 5 . Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 6 | . . . . 1 . 1 1 1 . . . . . 1 1 Swarmer 34 | . . 3 2 4 . 4 4 . 11 . . . . 6 . Saboteur 3 | . . . . . . . . . 1 . . . . 1 1 Grunt 51 | . 5 . . 9 . 4 3 5 8 . . . . 14 3 Brawler 3 | . . . . . . 1 . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 14 | . . 3 . 3 . 2 1 1 1 . . . . 1 2 Hunter 6 | . . . . . . 1 . . 2 . . . . 3 . Programmer 21 | . . . . 1 . 2 1 . 4 . . . . 13 . Heavy 3 | . . . . . . . . 1 1 . . . . 1 . Striker 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 3 2 6 . 6 5 6 10 . . . . 9 5 Combat Bots Only 7 | . 3 3 2 5 . 3 4 6 7 . . . . 7 4 Max Kills in Single Turn 5 | 1 1 3 1 2 . 5 4 2 3 . 1 . . 4 3 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . Exploded 4 | . . 3 . . . 3 4 2 3 . . . . 4 3 Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Damage Taken 20396 | . 351 398 40 526 81 529 403 1106 3435 1928 186 . 22 8160 3231 Core 2374 | . 40 47 . 36 . 39 6 96 153 502 145 . 22 582 706 Absorbed by Shields 127 | . . . . . . . . . . . . . . 127 . Reduced by Siege Mode 613 | . . . . . . . . . 57 . . . . 556 . Core Remaining (%) 84 | 100 84 88 100 . . 89 99 90 . . . . 28 . . Volleys Fired 517 | 2 24 20 4 56 13 80 47 17 74 61 . . . 106 13 Largest 3 | 2 2 3 3 3 1 3 3 3 3 1 . . . 3 1 Hottest 253 | 40 40 124 147 147 30 208 163 145 253 98 . . . 165 120 Shots Fired 936 | 4 48 58 9 148 13 131 69 41 146 60 . . . 197 12 Gun 476 | 4 48 57 8 101 . 97 11 26 69 . . . . 55 . Cannon 393 | . . . 1 38 . 26 52 11 64 60 . . . 137 4 Launcher 67 | . . 1 . 9 13 8 6 4 13 . . . . 5 8 Special . | . . . . . . . . . . . . . . . . Kinetic 485 | 4 48 19 1 125 . 70 27 26 100 . . . . 65 . Thermal 260 | . . 36 4 9 . 53 36 11 33 60 . . . 14 4 Explosive 67 | . . 1 . 9 13 8 6 4 13 . . . . 5 8 Electromagnetic 124 | . . 2 4 5 . . . . . . . . . 113 . Robot Hit Streak 32 | 4 12 13 2 14 . 9 9 6 32 . . . . 28 7 Robot Miss Streak 9 | . 2 2 2 2 . 9 7 2 5 . . . . 2 1 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . Secondary Targets 7 | . . . . 2 . . . . 4 . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . 1 . Shots Hit Robots 635 | 4 33 37 5 94 . 82 32 28 96 5 2 5 . 189 23 Core Hits 401 | 2 15 15 2 51 . 50 19 23 75 1 1 2 . 124 21 Critical Kills 5 | . . . . . . . . . 2 . . . . 3 . Critical Parts Destroyed 3 | . . . . 1 . 1 . . . . . . . 1 . Critical Strikes 35 | . . . . 2 . 1 1 1 4 2 . . . 24 . Burn 1 | . . . . 1 . . . . . . . . . . . Meltdown 3 | . . . . . . . . . 2 . . . . 1 . Destroy 6 | . . . . 1 . 1 . 1 . . . . . 3 . Blast 6 | . . . . . . . 1 . 2 . . . . 3 . Corrupt 15 | . . . . . . . . . . . . . . 15 . Sever 4 | . . . . . . . . . . 2 . . . 2 . Melee Attacks 123 | . . . . . . 10 1 2 1 9 2 5 . 69 24 Impact . | . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . 10 1 2 1 9 2 5 . 54 3 Piercing 36 | . . . . . . . . . . . . . . 15 21 Sneak Attacks 14 | . . . . . . 3 . . . . 2 . . 8 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 3 3 Damage Inflicted 27473 | 47 353 541 61 1787 . 2272 1121 1372 5121 257 240 795 . 10916 2590 Guns 6181 | 47 353 431 61 1171 . 1145 71 394 1282 . . . . 1226 . Cannons 7458 | . . . . 592 . 134 848 223 1390 . . . . 4104 167 Explosions 8595 | . . 110 . 22 . 579 202 728 2449 . . . . 2758 1747 Melee 5220 | . . . . . . 414 . 27 . 257 240 795 . 2823 664 Ramming 19 | . . . . 2 . . . . . . . . . 5 12 Kinetic 7465 | 47 353 121 . 1539 . 636 268 394 1937 . . . . 2170 . Thermal 4127 | . . 287 34 120 . 643 651 223 1062 . . . . 940 167 Explosive 7661 | . . 110 . 22 . 579 202 728 2122 . . . . 2151 1747 Electromagnetic 2981 | . . 23 27 104 . . . . . . . . . 2827 . Impact . | . . . . . . . . . . . . . . . . Slashing 4343 | . . . . . . 414 . 27 . 257 240 795 . 2487 123 Piercing 877 | . . . . . . . . . . . . . . 336 541 Highest Corruption 44 | . . . . 1 1 1 . . 6 6 6 . . 39 44 Average Corruption 8 | . . . . 1 1 1 . . 2 6 3 . . 15 38 Corruption Purged 34 | . . . . . . 1 . . . . 9 . . 20 4 Effects 155 | . . . . 8 2 3 . . 3 44 7 . . 60 28 Message Errors 37 | . . . . 5 1 2 . . 2 8 2 . . 13 4 Matter Fused 34 | . . . . . . . . . . 14 2 . . 13 5 Heat Flow Errors 11 | . . . . . . . . . . 2 1 . . 8 . Energy Discharges 18 | . . . . 2 . . . . . 8 1 . . 6 1 Parts Rejected 5 | . . . . . . . . . . . 1 . . 3 1 Data Loss (minor) 19 | . . . . 1 1 1 . . . 7 . . . 7 2 Data Loss (major) 9 | . . . . . . . . . 1 2 . . . 4 2 Misfires 1 | . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 13 | . . . . . . . . . . . . . . 1 12 Weapon Failures 7 | . . . . . . . . . . 2 . . . 4 1 Overload Shots 1 | . . . . . . . . . . . . . . 1 . Overflow Damage 1798 | . . . . . . 264 11 11 144 . 61 481 . 743 83 Projectiles 256 | . . . . . . . 9 . 23 . . . . 224 . Explosions 268 | . . . . . . . 2 11 121 . . . . 53 81 Melee 1274 | . . . . . . 264 . . . . 61 481 . 466 2 Knockbacks 24 | . . . . 2 . . 2 . 6 . . . . 13 1 Impact 2 | . . . . . . . . . . . . . . 1 1 Kinetic 18 | . . . . 2 . . 1 . 6 . . . . 9 . Secondary 4 | . . . . . . . 1 . . . . . . 3 . Self-Inflicted Damage 625 | . . . . . . . 19 62 266 . . . . 272 6 Shots 15 | . . . . . . . 1 1 8 . . . . 5 . Rammed 2 | . . . . . . . . . . . . . . 1 1 Targets Rammed 3 | . . . . 1 . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 391 | . 25 265 231 367 . 391 312 233 332 218 83 . 32 249 49 Average Temperature 71 | . 8 98 126 81 . 81 74 88 80 55 61 . 21 56 12 Received Heat Transfer 2111 | . 198 150 . 204 . 183 127 220 357 . . . 12 375 285 Effects 2 | . . . . . . 1 1 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Siege Activations 17 | . . . . . . . . . 4 . . . . 13 . Total Turns 336 | . . . . . . . . . 69 . . . . 267 . Longest Duration 85 | . . . . . . . . . 27 . . . . 85 . Robots Corrupted 4 | . . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . 4 . Parts Fried 34 | . . . . . . . . . . . . . . 34 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . Robots Melted 4 | . . . . . . . 1 . 2 . . . . 1 . Combat Hostiles 4 | . . . . . . . 1 . 2 . . . . 1 . Parts Melted 9 | . . . . . . . 4 . 4 . . . . 1 . Heat Transferred 6095 | . . 661 74 333 . 1400 1150 350 1172 . . . . 807 148 Parts Sabotaged 7 | . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Peak Influence 1494 | 5 190 321 299 532 209 664 495 518 1127 . . . . 1494 1177 Initial 791 | . 3 76 135 135 166 146 324 242 253 . . . . . 791 Average 351 | 1 95 187 190 283 181 188 384 365 621 . . . . 380 1029 Maximum Alert Level 4 | . . 1 1 2 1 2 2 2 4 . . . . 4 4 Low Security (%) 44 | 100 100 45 50 28 71 78 . . . . . . . 65 . Level 1 28 | . . 54 49 55 28 13 62 52 33 . . . . 8 . Level 2 12 | . . . . 15 . 8 37 47 28 . . . . 1 . Level 3 5 | . . . . . . . . . 29 . . . . . 51 Level 4 8 | . . . . . . . . . 7 . . . . 22 48 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 1 . 4 . 9 2 . 8 . 1 . . 14 4 Investigation 8 | . 1 . . 1 . 3 . . . . . . . 1 2 Extermination 11 | . . . . 1 . 2 1 . 2 . . . . 4 1 Reinforcement 19 | . 2 1 . 2 . 4 1 . 4 . . . . 4 1 Assault 7 | . . . . . . . . . 2 . 1 . . 4 . Garrison 1 | . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . 1 . 1 . . . . . . . 1 . Active Scanning Responses 1 | . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 9 | . 3 . . 2 . 2 . . . . . . . 1 1 Communications Jammed 28 | . . . . . . . 2 4 7 . . . . 15 . Distress Signals 23 | . . . . . . . 2 . 6 . . . . 15 . Times Spotted 297 | . 14 11 5 28 7 18 11 8 43 5 10 . 3 95 39 Peak Tracking Total 20 | . 5 8 5 5 6 4 4 6 7 5 8 . 3 14 20 Tactical Retreats 25 | . 1 . 1 2 1 . 1 . 3 1 3 . . 10 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 11 | . 1 . . 2 . 4 . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 22 | . . . . 3 . 1 3 . 9 . . . . 3 3 Max in Single Turn 6 | . . . . 2 . 1 1 . 6 . . . . 1 1 Garrison Access 4 | . . . 1 . . 1 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 24 | . 1 3 5 1 . 5 . . 1 . . 4 . 3 1 Terminals 15 | . 1 3 4 1 . 3 . . 1 . . . . 2 . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . 1 . Total Hacks 58 | . 1 6 13 1 . 13 . . 3 . . 14 . 5 2 Successful 26 | . . 1 6 . . 3 . . 1 . . 14 . 1 . Failed 32 | . 1 5 7 1 . 10 . . 2 . . . . 4 2 Catastrophic 6 | . . . 1 1 . 2 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . 1 4 5 . . 6 . . 3 . . . . 4 2 Terminals 34 | . 1 6 11 1 . 8 . . 3 . . . . 4 . Fabricators 6 | . . . . . . 4 . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . 1 . . . . . . . 1 . Terminal Hacks 19 | . . 1 3 . . 1 . . . . . 14 . . . Record 6 | . . . . . . . . . . . . 6 . . . Part Schematic 5 | . . . 1 . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . . . . 1 . Seal Access 3 | . . . 1 . . 1 . . . . . . . 1 . Unauthorized Hacks 3 | . . . 1 . . 1 . . 1 . . . . . . Terminals 3 | . . . 1 . . 1 . . 1 . . . . . . Botnet 3 | . . . 1 . . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 3 4 1 . 4 . . 1 . . . . 2 1 Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 3 | . . . . . . 3 . . . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . . Total Orders 12 | . . . . . . . 6 3 3 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . EXPLORE 6 | . . . . . . . 2 2 2 . . . . . . RETURN 4 | . . . . . . . 2 1 1 . . . . . . Ally Attacks 7 | . . . . . . 7 . . . . . . . . . Total Damage 123 | . . . . . . 123 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . Drone Launches 5 | . . . . . . . 2 2 1 . . . . . . Drone Recoveries 3 | . . . . . . . 2 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 9939 | 105 330 394 221 1069 205 1387 659 317 989 1542 320 120 164 1811 306 Spaces Moved 6472 | 53 146 179 127 518 289 997 452 180 446 626 340 184 509 1130 296 Core 1014 | 3 . . . . 265 150 . . . 164 340 89 . . 3 Treads 1573 | 50 146 179 127 518 24 . . . 101 56 . . . 372 . Legs . | . . . . . . . . . . . . . . . . Wheels 2230 | . . . . . . 847 452 180 345 406 . . . . . Hover 865 | . . . . . . . . . . . . . . 572 293 Flight 790 | . . . . . . . . . . . . 95 509 186 . Fastest Speed 20 | 50 160 160 160 160 50 50 115 115 125 50 50 49 20 27 27 Average Speed 103 | 153 160 160 160 160 59 105 115 133 156 152 50 49 28 78 56 Slowest Speed 260 | 160 160 160 160 160 160 130 115 145 260 195 50 55 29 160 106 Overloaded Moves 202 | . . . . . . . . . . . . . 34 160 8 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 5 33 25 20 17 100 26 19 5 16 61 56 60 65 30 26 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . . . 1 3 . . . Known Exits Taken 5 | . . . 1 . . . . 1 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 1 . . 1 1 1 . . . Scrap Searched 9 | . . . . . . . . . . 2 4 . 3 . . Spaces Dug 101 | . . . . . . 11 3 1 5 60 . . . 18 3 Terrain Destroyed 756 | . . 9 . 44 100 68 64 64 168 60 . . . 108 71 Melee 26 | . . . . . . 3 1 1 1 . . . . 17 3 Projectile 113 | . . . . . . 12 10 8 22 60 . . . 1 . AOE 617 | . . 9 . 44 100 53 53 55 145 . . . . 90 68 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Total 8777 | 71 200 246 137 643 311 1202 548 233 649 1135 486 201 528 1804 383 Wait 1007 | 4 15 10 . 34 . 10 11 4 57 425 132 . 11 294 . Move 6457 | 52 145 178 126 518 288 996 451 179 445 624 339 183 508 1129 296 Hop . | . . . . . . . . . . . . . . . . Pick Up 143 | 7 7 9 1 7 . 30 6 4 9 7 4 3 2 37 10 Fast Attach 130 | 5 1 3 1 2 1 16 4 5 8 3 3 7 2 53 16 Attach 89 | 1 1 2 1 2 4 7 1 4 14 2 2 2 1 37 8 Detach 75 | . . 2 . 1 4 7 2 6 11 . 1 1 3 31 6 Swap 107 | . 3 9 2 14 . 17 12 7 19 1 . . . 20 3 Drop 130 | . 4 13 2 8 1 21 13 5 11 2 3 . 1 35 11 Fire 517 | 2 24 20 4 56 13 80 47 17 74 61 . . . 106 13 Melee 110 | . . . . . . 10 1 2 1 9 2 5 . 61 19 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . . 1 . Escape Stasis 9 | . . . . . . 8 . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 15) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 738 | -9/Materials | Build established: Scavenger-Tank 788 | -9/Materials | Discovered new exit (range 16) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x2 938 | -8/Materials | Identified exit to Factory 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -7/Factory | Discovered new exit (range 12) 2120 | -7/Factory | Sucked down chute 2120 | -7/Factory | Entered Waste 2135 | -7/Waste | Spotted C-40 Crusher 2147 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2152 | -7/Waste | Spotted C-40 Crusher 2153 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2160 | -7/Waste | Released all parts (7) 2165 | -7/Waste | Spotted C-40 Crusher 2178 | -7/Waste | Spotted C-40 Crusher 2179 | -7/Waste | Spotted C-40 Crusher 2181 | -7/Waste | Spotted C-40 Crusher 2184 | -7/Waste | Lost 3 parts (1n2u) 2198 | -7/Waste | Discovered new exit (range 15) 2325 | -7/Waste | Entered Factory 2476 | -7/Factory | Build established: Mutant 2569 | -7/Factory | Discovered new exit (range 15) 3601 | -7/Factory | Cargo convoy interrupted 3712 | -7/Factory | Entered another Factory area 3712 | -6/Factory | Evolved 2 slots: Utility x2 4230 | -6/Factory | Discovered new exit (range 20) 4371 | -6/Factory | Entered another Factory area 4371 | -5/Factory | Evolved 2 slots: Utility x2 4382 | -5/Factory | Discovered new exit (range 33) 4684 | -5/Factory | Identified exit to Factory 4688 | -5/Factory | Entered another Factory area 4688 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4737 | -4/Factory | Discovered new exit (range 16) 4758 | -4/Factory | Identified exit to Upper Caves 5106 | -4/Factory | Found Prototype Slashing Weapon 5106 | -4/Factory | Identified Molecular Scythe 5189 | -4/Factory | Found Prototype Device 5189 | -4/Factory | Identified Active Sensor Suite 5478 | -4/Factory | First assault squad dispatched 5613 | -4/Factory | Lost 3 parts (2u1w) 5620 | -4/Factory | Destroyed 7 combat bots 5677 | -4/Factory | Entered Upper Caves 5945 | -4/Upper Caves | Build established: Scavenger-Mutant 6143 | -4/Upper Caves | Crushed by falling debris 6340 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7132 | -4/Upper Caves | Released all parts (4) 7140 | -4/Upper Caves | Core integrity fell below 50% 7168 | -4/Upper Caves | Lost 11 parts (5n4u2w) 7184 | -4/Upper Caves | Discovered new exit (range 8) 7219 | -4/Upper Caves | Entered another Upper Caves area 7241 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7254 | -4/Upper Caves | Learned location of 1 exit from Research 7396 | -4/Upper Caves | Encountered a Warlord checkpoint 7399 | -4/Upper Caves | Discovered new exit (range 7) 7405 | -4/Upper Caves | Learned location of Testing (-2) 7435 | -4/Upper Caves | Build established: Mutant 7539 | -4/Upper Caves | Entered Zhirov 7539 | -4/Zhirov | Discovered new exit (range 3) 7549 | -4/Zhirov | Met Zhirov 7558 | -4/Zhirov | Learned location of Quarantine (-3) 7558 | -4/Zhirov | Learned location of Command (-1) 7563 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7572 | -4/Zhirov | Found Alien Artifact 7572 | -4/Zhirov | Identified Integrated Reactor 7572 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7607 | -4/Zhirov | Found Alien Artifact 7659 | -4/Zhirov | Entered Proximity Caves 7660 | -3/Proximity Caves | Identified exit to Research 7696 | -3/Proximity Caves | Spotted B-86 Titan 7823 | -3/Proximity Caves | Entered Research 7823 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7824 | -3/Research | Identified exit to Armory 7872 | -3/Research | Spotted B-86 Titan 8209 | -3/Research | System corruption reached 10% 8609 | -3/Research | Build established: Hacker-Mutant 9079 | -3/Research | Found Corrupted Active Sensor Suite 9103 | -3/Research | Garrison activated, responded to threat 9206 | -3/Research | Cargo convoy interrupted 9206 | -3/Research | Spotted Striker 9208 | -3/Research | Spotted Striker 9208 | -3/Research | Spotted Striker 9245 | -3/Research | Destroyed 7 combat bots 9246 | -3/Research | Identified Transdimensional Reconstructor 9246 | -3/Research | Warped through subspace 9277 | -3/Research | Lost 10 parts (3n1u6w) 9292 | -3/Research | Destroyed Striker 9301 | -3/Research | System corruption reached 30% 9323 | -3/Research | First assault squad dispatched 9594 | -3/Research | Found Enh. Force Lance 9596 | -3/Research | Found Prototype Launcher 9616 | -3/Research | Core integrity fell below 50% 9622 | -3/Research | Lost 6 parts (1p3n2u) 9634 | -3/Research | Entered Armory 9634 | -3/Armory | Identified Adv. Micro-nuke Launcher 9807 | -3/Armory | Found Prototype Slashing Weapon 9807 | -3/Armory | Identified Centrium Greatsword 9874 | -3/Armory | Found Enh. Force Lance 9885 | -3/Armory | Found Enh. Force Lance 9887 | -3/Armory | Lost 7 parts (1p2n2u2w) 9937 | -3/Armory | Core integrity fell below 20% 9939 | -3/Armory | Discovered new exit (range 4) 9940 | -3/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09921_ >> Machine Analyzer network decryption results: 09921_ Recycling Unit x1 09921_ >> Machine Analyzer network decryption results: 09921_ Fabricator x1 09926_ Adv. Targeting Computer destroyed. 09929_ Slug penetrates Wall. 09930_ S-43 Plague destroyed. 09931_ System corrupted: Matter fused (-5). 09931_ Lyr. Medium Armor Plating destroyed. 09932_ Gyrokinetic Inverter destroyed. 09934_ Slammed into G-67 Veteran. 09934_ G-67 Veteran knocked back. 09935_ Critical hit (Burn: +37). 09936_ Penetrated by Slug. 09936_ P-80 Master resets S-43 Plague, system corruption cleaned. 09936_ Lyr. Medium Armor Plating destroyed. 09936_ Penetrated by Slug. 09936_ Slug penetrates Wall. 09939_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # ### | | ???????????????????????????????????# # [ """ | | ???????????????????????????????"""?# # """ | | ???????????????????????????????"""?# # """ "F" | | ????????????????????????????????""?# # """ " | | ???????????????????????????????F""?# # """ "" | | ???????????????????????????????"""?# " """ "" | | ???????????????????????????????????# # """ ### | | ???????????????????????????????????# # #?? | | ????????"""?"""???????#####+######## ##########?? | | ????????"""?"""???" #??????????? | | ????????"""?"""???"T Y ! #??????????? | | ???????????????????????### ###/####"#######?????? | | ?????????????????????????? # #?????? | | ?????????????????????????# # """"" #?????? | | ?????????????????"""?????# # "???? #?????? | | ?????????????????"R"?????# # "???? #?????? | | ?????????????????"?"?????# # """"" #?????? | | ?????????????????????????# # #?????? | | ?????????????"""????????## #####"/#####+###?????? | | ?????????????"""?????????! ! #??# ## ######??? | | ?????????????"""????????? ???# + #??? | | ??????????????????????####//##### "" # #??? | | ??????????????????????# % Y ## """ ## #??? | | ??????????????????????#=< ! ## "F ## #??? | | ??????????????????????# @ ## """ #" ##/# | | ??????????????????????####H/##### "" [" | | ????????????????????????# #??# """*"= | | ????????????????????????# !s!#??# %%= "####### | | ????????????????????????## s##??#####""= " | | ?????????????????????????# %#########""% " | | ?????????????????????????# [ #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# """ +??????? | | ?????????????????????????###### "Y" #??????? | | ??????????????????????????????# " " #??????? | | ??????????????????????????????# #??????? | | ????????????????????????????? #??????? | | ???????????????????????????? """"""" #??????? | | ???????????????????????????### """"""" """????? | | ?????????????????????????????# """"""" """"???? | | ?????????????????????????????# ?? "F""???? | | ?????????????????????????????# ?????? ?""???? | | ?????????????????????????????# ????? """???? | | ?????????????????????????????# ?????? ""????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""??"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 35 Energy Capacity 840 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 810 Jamming Range 12 Cloak Strength 3 Armor Coverage 2850 Resistance: KI 30 Propulsion Shielding 33 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 40 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed HardcellIntegratedRipper Manual? 0 Play Time 05:26:37 Cumulative 357.4 hours Start 2021.07.23 @ 08:14:48 End 2021.07.30 @ 10:56:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 26 Types 21/0/1/2/0/1/0/1/0 Lore% 40 Gallery% 81 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c07edade-6b39-4b18-8035-36eb2008e71c