Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 14:03:56 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4461) 4461 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 9326 Bonus ------- High Alert Combat Kills 394 Follower Combat Kills 35 Friendly Fire -294 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 33/100 System Corruption 27% Temperature Cool (9) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Improved Arc Projector Plasma Rifle > --- INVENTORY -------- Compact Ion Cannon Gauss Rifle Gauss Rifle Improved Remote Datajack [Rating: 79] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . 1 1 . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . . 1 2 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 141 | 6 8 33 . 26 10 15 43 Power 22 | 1 1 3 . 4 3 3 7 Engine 11 | 1 1 3 . 1 3 1 1 Core 11 | . . . . 3 . 2 6 Reactor . | . . . . . . . . Propulsion 44 | 2 2 14 . 12 1 3 10 Treads 14 | . . . . 8 1 2 3 Leg 9 | 2 . . . 4 . . 3 Wheel 4 | . . 2 . . . . 2 Hover 12 | . 2 8 . . . . 2 Flight 5 | . . 4 . . . 1 . Utility 23 | 1 2 4 . 2 2 6 6 Device 10 | . 1 1 . 1 2 2 3 Storage 2 | 1 . 1 . . . . . Processor 6 | . 1 1 . 1 . 2 1 Hackware . | . . . . . . . . Protection 5 | . . 1 . . . 2 2 Artifact . | . . . . . . . . Weapon 52 | 2 3 12 . 8 4 3 20 Energy Gun 20 | 2 1 2 . 5 2 . 8 Energy Cannon 10 | . . 2 . . 1 3 4 Ballistic Gun 14 | . . 6 . 1 . . 7 Ballistic Cannon 4 | . 2 2 . . . . . Launcher 3 | . . . . 2 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . 3 . 1 . Parts Lost 64 | . . 11 1 13 4 . 35 Power 13 | . . 1 1 4 1 . 6 Propulsion 18 | . . 6 . 2 . . 10 Utility 9 | . . 2 . . 1 . 6 Weapon 24 | . . 2 . 7 2 . 13 Highest Loss Streak 21 | . . 5 1 7 4 . 21 Average Slot Usage (%) 84 | . 94 79 73 71 83 93 88 Engine 7 | . 14 10 7 . 10 12 2 Core 5 | . . . . 4 . 6 11 Treads 13 | . . . . 23 23 19 12 Leg 1 | . 15 . . 1 . . 2 Hover 2 | . 12 12 . . . . . Flight 1 | . . 5 . . . . . Device 9 | . 8 4 . 3 16 13 12 Storage 2 | . 5 . 11 9 3 . . Processor 12 | . 8 18 11 7 7 14 12 Protection 4 | . . 3 . . . 6 8 Energy Gun 3 | . 12 3 . 8 2 . 2 Energy Cannon 6 | . . 4 . . 1 12 10 Ballistic Gun 4 | . . 10 22 7 . . 4 Ballistic Cannon 1 | . 15 2 . . . . . Launcher 4 | . . . . 4 17 6 2 Naked Turns . | . . . . . . . . Heaviest Build 90 | 11 14 17 13 25 37 59 90 Greatest Support 73 | 20 20 32 32 60 62 62 73 Greatest Overweight (x) 5 | . . 5 . . . 2 3 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 4 | 5 4 4 6 6 5 4 4 Most Carried 6 | 4 6 4 5 6 5 4 4 Average Carried 3 | . 2 2 3 3 3 3 2 Final Capacity 6 | 6 4 6 6 6 4 4 4 Final Carried 5 | . 4 3 5 4 4 4 . Class Distribution -------------------- 24% | Generator-Bomber 23% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Gunner 11% | Bomber 7% | Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Generator-Bomber | -6/Factory Generator-Bomber | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2594 | 231 156 730 75 355 115 202 730 Remotely . | . . . . . . . . Salvage Created 5857 | . 127 1303 47 1057 350 748 2225 Parts 310 | . 16 91 2 36 21 52 92 Haulers Intercepted 8 | . . 3 . 2 1 1 1 Recyclers Shooed 5 | . . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 6 27 1 14 5 10 25 Melee 3 | . . . . 2 1 . . Guns 30 | . 3 15 1 6 . . 5 Cannons 33 | . 3 9 . . . 7 14 AOE 18 | . . 3 . 5 3 3 4 Classes Destroyed 15 | . 3 7 . . 2 2 1 Worker 11 | . 1 3 . 2 1 3 1 Builder 13 | . . 2 . 1 . 2 8 Tunneler 1 | . . . . . . 1 . Hauler 8 | . . 3 . 2 1 1 1 Recycler 6 | . . 3 . 2 . . 1 Operator 3 | . . 1 . 1 . 1 . Drone 2 | . . . . . . . 2 Watcher 6 | . 1 2 . . . 2 1 Swarmer 26 | . 6 16 . . . 4 . Grunt 25 | . . 3 1 13 2 . 6 Brawler 3 | . . . . . 1 . 2 Duelist 1 | . . 1 . . . . . Sentry 13 | . . 7 . 1 1 . 4 Hunter 8 | . . . . . . 3 5 Programmer 12 | . . . . . 1 3 8 Best Kill Streak 8 | . 4 8 1 5 3 8 7 Combat Bots Only 6 | . 3 5 1 3 2 6 5 Max Kills in Single Turn 6 | . 2 2 1 3 3 6 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 1 2 3 1 Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8791 | . 232 1286 23 1902 264 335 4749 Core 1873 | . 75 342 11 325 50 55 1015 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 70 . 11 40 92 93 . Volleys Fired 307 | . 17 106 2 60 6 20 96 Largest 4 | . 2 2 2 3 3 3 4 Hottest 303 | . 90 113 46 178 108 216 303 Shots Fired 718 | . 34 198 4 109 13 49 311 Gun 376 | . 11 143 4 93 2 . 123 Cannon 287 | . 23 55 . . . 40 169 Launcher 55 | . . . . 16 11 9 19 Special . | . . . . . . . . Kinetic 275 | . 23 135 4 31 . . 82 Thermal 316 | . 2 36 . 62 . 40 176 Explosive . | . . . . . . . . Electromagnetic 127 | . 9 27 . 16 13 9 53 Robot Hit Streak 37 | . 4 22 2 11 14 11 37 Robot Miss Streak 5 | . 4 5 2 3 1 2 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets 5 | . . 3 . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 475 | . 12 132 2 74 9 32 214 Core Hits 205 | . 8 51 1 36 7 24 78 Critical Hits 11 | . 1 2 . . . 1 7 Critical Kills 4 | . . 2 . . . . 2 Critical Parts Destroyed 6 | . 1 . . . . 1 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12653 | . 158 2230 46 1681 601 1728 6209 Guns 3928 | . 45 1386 46 845 32 . 1574 Cannons 5404 | . 113 649 . . . 773 3869 Explosions 3203 | . . 195 . 821 553 915 719 Melee . | . . . . . . . . Ramming 118 | . . . . 15 16 40 47 Kinetic 2925 | . 113 1306 46 252 . . 1208 Thermal 6632 | . . 648 . 593 142 1313 3936 Explosive 86 | . . . . . . . 86 Electromagnetic 2892 | . 45 276 . 821 443 375 932 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . 2 . . . . . 27 Average Corruption 8 | . 2 . . . . . 9 Corruption Purged . | . . . . . . . . Effects 62 | . 1 . . . . . 61 Message Errors 7 | . 1 . . . . . 6 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 26 | . . . . . . . 26 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 406 | . . 20 . 8 2 205 171 Projectiles 213 | . . 1 . . . 63 149 Explosions 193 | . . 19 . 8 2 142 22 Melee . | . . . . . . . . Knockbacks 5 | . 1 2 . . . 1 1 Impact 2 | . . . . . . 1 1 Kinetic 3 | . 1 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . . 6 . 14 . . 40 Shots 3 | . . 1 . 1 . . 1 Rammed 23 | . . . . 9 4 1 9 Targets Rammed 28 | . . . . 12 5 2 9 Kicked . | . . . . . . . . Crushed 5 | . . . . 3 1 1 . Highest Temperature 770 | . 133 444 6 738 . 231 770 Average Temperature 173 | . 42 89 3 263 . 87 242 Received Heat Transfer 1509 | . . 186 12 972 36 . 303 Effects 90 | . . 4 . 22 . . 64 Shutdowns 33 | . . . . 2 . . 31 Energy Bleed 7 | . . 1 . 2 . . 4 Interference 18 | . . 3 . 4 . . 11 Matter Decay 3 | . . . . 1 . . 2 Short Circuit 6 | . . . . 4 . . 2 Damage (minor) 8 | . . . . 2 . . 6 Damage (major) 14 | . . . . 6 . . 8 Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Fried 14 | . . . . 6 2 2 4 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 28 | . . 3 . 5 . 5 15 Heat Transferred 8987 | . . 1214 . 1295 150 1516 4812 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . . 3 . 2 3 1 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 650 | . 199 567 268 295 435 480 650 Average Influence 295 | . 91 355 232 101 312 248 419 Maximum Alert Level 2 | . . 2 1 1 2 2 2 Low Security (%) 35 | 100 100 9 . 93 28 50 5 Level 1 30 | . . 49 100 6 44 12 40 Level 2 34 | . . 41 . . 26 36 54 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 2 . 6 1 3 8 Investigation 1 | . . . . . . . 1 Extermination 6 | . . . . . 1 2 3 Reinforcement 8 | . . 2 . 1 . 1 4 Assault 1 | . . . . 1 . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . 1 4 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 10 44 2 21 5 14 40 Peak Tracking Total 8 | . 5 6 2 4 3 5 8 Tactical Retreats 9 | . . 1 . 2 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 1 1 . . . . 5 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 35 | . . 4 . 3 9 15 4 Max in Single Turn 10 | . . 1 . 2 9 10 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 11 | . 1 1 . 1 1 4 3 Terminals 10 | . 1 1 . 1 1 3 3 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 1 2 . 1 1 9 3 Successful 9 | . 1 1 . 1 . 5 1 Failed 8 | . . 1 . . 1 4 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 1 2 . 1 1 6 3 Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 1 . 1 . 3 1 Record 5 | . 1 . . . . 3 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . . 4 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 234 | . . . . . . 234 . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 2 . . . Highest-Rated Group 40 | . . . 40 32 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders 3 | . . . 3 . . . . GUARD 3 | . . . 3 . . . . Ally Attacks 13 | . . . 4 9 . . . Total Damage 176 | . . . 71 105 . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4719 | 55 192 858 72 715 426 933 1468 Spaces Moved 2429 | 40 130 407 63 309 240 523 717 Core 101 | 12 . 73 . . . . 16 Treads 1543 | . . . . 288 240 522 493 Legs 212 | 28 50 . . 20 . . 114 Wheels 95 | . . 27 63 1 . . 4 Hover 437 | . 80 267 . . . . 90 Flight 41 | . . 40 . . . 1 . Fastest Speed 34 | 50 56 34 100 100 155 155 50 Average Speed 139 | 99 80 110 100 157 157 155 147 Slowest Speed 300 | 120 120 300 100 160 160 220 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 27 51 20 20 8 17 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 208 | . . 6 . . 52 88 62 Melee . | . . . . . . . . Projectile 24 | . . . . . . . 24 AOE 184 | . . 6 . . 52 88 38 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3169 | 55 182 624 68 444 274 605 917 Wait 93 | 4 11 38 2 4 . 20 14 Move 2422 | 39 129 406 62 308 239 522 717 Hop . | . . . . . . . . Pick Up 114 | 6 11 25 2 23 11 10 26 Fast Attach 11 | . . 3 . . . 7 1 Attach 91 | 6 1 19 . 26 8 3 28 Detach 6 | . . 2 . 2 . . 2 Swap 39 | . 7 11 . . 2 5 14 Drop 57 | . 6 14 . 9 3 15 10 Fire 307 | . 17 106 2 60 6 20 96 Melee . | . . . . . . . . Ram 8 | . . . . . . . 8 Kick . | . . . . . . . . Crush 20 | . . . . 12 5 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Core integrity fell below 50% 678 | -9/Materials | Lost 5 parts (1p2n1u1w) 998 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Discovered new exit (range 7) 1094 | -9/Materials | Core integrity fell below 20% 1105 | -9/Materials | Identified exit to Mines 1106 | -9/Materials | Entered Mines 1118 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1143 | -9/Mines | Discovered new exit (range 13) 1176 | -9/Mines | Identified exit to Materials 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Accompanied by 2 allies 1178 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1448 | -8/Materials | Lost 7 parts (1p2n4w) 1492 | -8/Materials | Garrison activated, responded to threat 1589 | -8/Materials | Core integrity fell below 50% 1822 | -8/Materials | Garrison activated, responded to threat 1866 | -8/Materials | Discovered new exit (range 16) 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1956 | -7/Factory | Discovered new exit (range 14) 2162 | -7/Factory | Discovered new exit (range 16) 2225 | -7/Factory | Lost 4 parts (1p1u2w) 2319 | -7/Factory | Entered another Factory area 2319 | -6/Factory | Evolved 2 slots: Utility x2 2520 | -6/Factory | Build established: Bomber 2821 | -6/Factory | Fabricated Field Propulsion Array (x2) 3209 | -6/Factory | Build established: Generator-Bomber 3227 | -6/Factory | Discovered new exit (range 9) 3252 | -6/Factory | Entered another Factory area 3252 | -5/Factory | Accompanied by 2 allies 3252 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4289 | -5/Factory | System corruption reached 10% 4311 | -5/Factory | Lost 3 parts (1n2u) 4377 | -5/Factory | Lost 6 parts (1p3n2w) 4628 | -5/Factory | Core integrity fell below 50% 4669 | -5/Factory | Lost 21 parts (4p6n2u9w) 4682 | -5/Factory | Core integrity fell below 20% 4720 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- F018. 04670_ Connecting with Terminal... 04681_ Broken Imp. Target Analyzer destroyed. 04686_ Acquired Disruptor Cannon. 04689_ C-30 ARC bursts open, deploying its payload. 04689_ G-67 Veteran unfolds itself. 04689_ G-50 Soldier unfolds itself. 04695_ Slammed into K-01 Serf. 04696_ Slammed into U-05 Engineer. 04696_ U-05 Engineer destroyed. 04697_ Acquired 20 matter. 04706_ UP4 NIBM6I0CH /M2GUANVI 04710_ Assembly Bed disabled. 04713_ Slammed into P-70 Sage. 04714_ P-70 Sage knocked back. 04716_ Disruptor Cannon destroyed. 04717_ Slammed into G-67 Veteran. 04718_ Slammed into G-50 Soldier. 04718_ Destabilizing: System corrupted (+1). 04719_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????+ #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????###################?# #???????? | | ???????????????????# ## #?# +???????? | | ???????????????????# ## """ #?# #???????? | | ???????????????????# p ## """ ### ###?????? | | ???????????????????# "" ## "S # ####### | | ???????????????????#g"""" ## """ # | | ???????????????????# """" g## "" / | | ???????????????????# """"@%## # | | ???????????????????# """"gg## # ###+### | | ???????????????????# """" ## ####### | | ???????????????????# g ####/##/###?????# | | ???????????????????# #??# ##%#???????# """ " | | ???????????????????####+####??# ##"#???????# """ " | | ??????????? ##### #???# ## #???????# """ " | | ?????????? ##### ## #???????# | | ????????? !!= |! ## #???????# " | | ?????????? ######## #???????# " | | ?????????? ##### #?????? ???????#" " | | ??????????? ?????### ###?????? ???????#" | | ??????????##+?????????# #???????? ???????#" " | | ??????????????????????# #???????? ???????#T " | | ??????????????????????# ????????? ???????#" " | | ??????????????????????# ????????? ???????#" | | ??????????????????????# ????????? ???????#" | | ??????????????????????+ ????????? ???????# | | ??????????????????????# ???????????????????####+## | | ??????????????????????? ??????????????????????# #? | | ??????????????????????? ???????" ########### ## | | ??????????????????????????????? | | ????????????????????????????????"" | | ????????????????????????????????"" | | ????????????????????????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 47 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Evasion (%) 54 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just What I Needed Challenges ------------ None Game ------ Seed LaserTerrainArray Manual? 0 Play Time 01:41:55 Cumulative 11.2 hours Start 2020.04.06 @ 10:52:56 End 2020.04.06 @ 14:03:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 31a2a8f1-9747-461d-9435-394bd43dfbe2