Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 01:37:32 Player: LVNA Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (3065) 3065 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 8598 Bonus ------- High Alert Combat Kills 88 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Targeting Computer Force Field Improved Arc Projector Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Disruptor Cannon Heavy Proton Cannon Cooled Particle Cannon Advanced Plasma Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced Sensor Array Advanced Targeting Computer Improved Weapon Cycler Force Field Improved Arc Projector [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Field Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 4 | . . . 1 . 1 . . . . 2 Weapon 3 | . . 1 . 1 1 . . . . . Parts Attached 88 | 6 4 9 12 5 16 3 3 . 6 24 Power 7 | 1 1 . 2 . . . 1 . . 2 Engine 5 | 1 1 . 2 . . . 1 . . . Core 2 | . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 1 3 1 5 . . . 4 5 Treads 7 | . . . . 1 4 . . . 1 1 Leg 14 | 2 . 1 3 . 1 . . . 3 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 2 2 3 1 5 1 2 . . 9 Device 11 | . 1 1 1 . 3 . . . . 5 Storage 4 | 1 1 . . . . . 2 . . . Processor 5 | . . . 2 . 2 . . . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . 1 . 1 . . . 3 Artifact . | . . . . . . . . . . . Weapon 34 | 2 1 6 4 3 6 2 . . 2 8 Energy Gun 10 | . 1 2 3 . 2 1 . . . 1 Energy Cannon 6 | . . . . . . . . . 1 5 Ballistic Gun 10 | 2 . 3 . 2 2 . . . . 1 Ballistic Cannon 3 | . . . . . . 1 . . 1 1 Launcher 5 | . . 1 1 1 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 36 | . . . 4 . 1 3 . . 1 27 Power 4 | . . . 1 . . . . . . 3 Propulsion 11 | . . . 1 . 1 . . . 1 8 Utility 12 | . . . 2 . . 1 . . . 9 Weapon 9 | . . . . . . 2 . . . 7 Highest Loss Streak 13 | . . . 3 . 1 3 . . 1 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 96 93 96 99 100 100 100 93 Engine 6 | . 14 11 9 7 6 6 6 6 6 1 Treads 9 | . . . . 1 6 26 26 26 25 4 Leg 20 | . 28 33 33 30 22 6 6 6 7 21 Device 6 | . 11 6 7 6 . 6 6 6 6 11 Storage 7 | . 14 11 9 7 6 6 6 6 6 4 Processor 6 | . . . 9 7 12 6 6 6 6 5 Protection 5 | . . 4 1 . 6 6 6 6 6 8 Energy Gun 13 | . 13 15 10 15 14 20 20 20 14 5 Energy Cannon 1 | . . . . . . . . . . 6 Ballistic Gun 8 | . 14 17 12 7 11 6 6 6 5 1 Ballistic Cannon 4 | . . . . . . 4 6 6 11 11 Launcher 1 | . . . 3 6 5 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 11 20 27 30 41 48 52 52 52 60 70 Greatest Support 132 | 20 20 30 50 50 112 112 112 112 132 95 Greatest Overweight (x) 4 | . . . . . 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 6 9 9 9 9 8 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 35% | Tank 25% | Gunner 13% | Scavenger-Gunner 11% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2803 | 209 260 129 132 29 292 335 170 . 261 986 Remotely . | . . . . . . . . . . . Salvage Created 2961 | . 318 227 219 70 195 296 72 . 254 1310 Parts 150 | . 22 27 12 9 8 3 8 . 10 51 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 3 8 . 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 63 | . 5 7 4 2 8 4 3 . 5 25 Guns 41 | . 5 7 4 2 7 3 3 . 3 7 Cannons 19 | . . . . . . . . . 2 17 AOE 2 | . . . . . 1 . . . . 1 Classes Destroyed 12 | . 5 2 . . 2 . . . . 3 Worker 1 | . . . . . . . . . . 1 Builder 6 | . 1 1 1 1 1 . . . . 1 Hauler 2 | . 1 . 1 . . . . . . . Recycler 3 | . 2 . . . . . . . . 1 Watcher 2 | . . 1 1 . . . . . . . Swarmer 17 | . 2 5 . . 3 . 3 . . 4 Grunt 27 | . 3 1 4 . 2 4 . . 4 9 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . 1 . 2 1 . . . 1 5 Hunter 2 | . . . . . . . . . . 2 Programmer 5 | . . . . . 1 . . . . 4 Best Kill Streak 6 | . 5 5 4 2 3 4 3 . 2 6 Combat Bots Only 6 | . 2 5 2 1 3 4 3 . 2 6 Max Kills in Single Turn 2 | . 2 2 2 2 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 651 | . 30 13 16 54 72 42 16 . 35 373 Missed 225 | . 7 2 5 25 22 10 3 . 9 142 Damage Taken 7305 | . 273 106 319 209 680 614 197 . 496 4411 Core 1246 | . 59 31 33 16 42 20 18 . 19 1008 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 115 | . . . 77 . 38 . . . . . Core Remaining (%) 91 | 100 76 92 94 97 . . . . 88 . Volleys Fired 167 | . 23 11 16 6 25 16 4 . 13 53 Largest 5 | . 2 3 3 4 5 5 5 . 5 5 Hottest 352 | . 70 110 111 192 239 306 306 . 284 352 Shots Fired 570 | . 46 32 48 24 76 53 20 . 51 220 Gun 376 | . 46 32 48 18 69 51 16 . 30 66 Cannon 181 | . . . . . . 2 4 . 21 154 Launcher 13 | . . . . 6 7 . . . . . Special . | . . . . . . . . . . . Kinetic 283 | . 23 20 32 6 24 4 8 . 34 132 Thermal 255 | . 23 1 16 12 45 49 12 . 17 80 Explosive 13 | . . . . 6 7 . . . . . Electromagnetic 19 | . . 11 . . . . . . . 8 Robot Hit Streak 11 | . 6 7 11 7 8 4 1 . 8 11 Robot Miss Streak 12 | . 2 4 6 4 4 5 12 . 4 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 338 | . 32 17 40 19 47 27 3 . 32 121 Core Hits 211 | . 16 11 30 17 40 13 3 . 16 65 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 21 | . 1 . 2 . 1 5 1 . 4 7 Burn 13 | . 1 . . . 1 5 1 . 3 2 Destroy 3 | . . . 2 . . . . . . 1 Blast 5 | . . . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7642 | . 417 255 704 317 1085 466 60 . 721 3617 Guns 4107 | . 417 255 563 236 800 450 60 . 429 897 Cannons 2887 | . . . . . . 16 . . 292 2579 Explosions 627 | . . . 141 81 285 . . . . 120 Melee . | . . . . . . . . . . . Ramming 21 | . . . . . . . . . . 21 Kinetic 3720 | . 229 183 361 97 285 36 20 . 527 1982 Thermal 3286 | . 188 12 343 139 515 430 40 . 194 1425 Explosive 486 | . . . . 81 285 . . . . 120 Electromagnetic 129 | . . 60 . . . . . . . 69 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 1 1 1 15 Average Corruption 1 | . . . . . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . 1 4 4 . 3 13 Message Errors 8 | . . . . . . 3 2 . . 3 Matter Fused 7 | . . . . . . 1 1 . 2 3 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 3 | . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 68 | . . . 52 . 7 . . . . 9 Projectiles 9 | . . . . . . . . . . 9 Explosions 59 | . . . 52 . 7 . . . . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . . . 1 . . 4 19 Impact 1 | . . . . . . . . . . 1 Kinetic 22 | . . . . . . 1 . . 4 17 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 126 | . . . 120 . . . . . . 6 Shots 2 | . . . 2 . . . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . . . 5 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 512 | . 177 85 335 234 512 351 351 . 323 422 Average Temperature 135 | . 67 32 96 109 211 162 170 . 144 133 Received Heat Transfer 1333 | . 108 9 117 54 117 225 . . 199 504 Effects 9 | . . . 1 . 7 . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . Interference 5 | . . . . . 5 . . . . . Matter Decay 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 10 | . . . . . 1 8 . . . 1 Heat Transferred 6869 | . 629 37 355 228 895 1468 200 . 798 2259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 518 | . 140 136 275 154 277 . . . . 518 Initial 74 | . . 29 46 40 74 . . . . 25 Average 150 | . 38 61 187 103 122 . . . . 276 Maximum Alert Level 2 | . . . 1 . 1 . . . . 2 Low Security (%) 73 | 100 100 100 32 100 90 . . . . 38 Level 1 19 | . . . 67 . 9 . . . . 34 Level 2 7 | . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 2 . . . . 10 Investigation 1 | . 1 . . . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 3 | . . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 13 8 8 2 10 4 3 . 6 55 Peak Tracking Total 22 | . 4 5 3 1 3 4 3 . 4 22 Tactical Retreats 7 | . 2 1 . . . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . 5 . 3 . . . . 5 Max in Single Turn 5 | . . . 5 . 3 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 21 | . 2 2 3 1 8 . . 4 . 1 Terminals 13 | . 2 2 2 1 6 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 3 2 6 2 11 . . 30 . 1 Successful 44 | . 1 2 4 . 7 . . 30 . . Failed 11 | . 2 . 2 2 4 . . . . 1 Catastrophic 5 | . 1 . 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . Terminals 15 | . 3 2 2 2 6 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 6 | . . . 4 . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . 1 2 . . 3 . . 30 . . Record 11 | . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . . Scan Component 3 | . . . 2 . 1 . . . . . Repair 3 | . . . 2 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 1 2 1 7 . . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . Time 108 | . . . 70 . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 5903 | 67 496 596 477 275 1204 546 369 127 563 1183 Spaces Moved 3475 | 48 302 419 251 204 681 308 218 82 298 664 Core 111 | 5 . . . . . . . . . 106 Treads 842 | . . . . . 23 308 218 82 211 . Legs 2522 | 43 302 419 251 204 658 . . . 87 558 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 156 156 156 156 50 Average Speed 137 | 112 120 120 120 120 149 156 156 156 166 128 Slowest Speed 250 | 120 120 120 120 120 240 156 156 156 190 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 49 36 26 4 20 54 32 75 53 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 2 3 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 222 | . . . 40 19 94 . . . 6 63 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . . . . . 6 28 AOE 188 | . . . 40 19 94 . . . . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 4233 | 61 389 490 396 219 817 337 237 81 334 872 Wait 340 | . 53 22 92 . 62 8 3 . 9 91 Move 3465 | 47 301 418 250 203 680 307 217 81 297 664 Hop . | . . . . . . . . . . . Pick Up 96 | 8 7 17 16 3 12 3 5 . 5 20 Fast Attach 14 | . . . 2 1 10 . . . . 1 Attach 42 | 6 1 2 6 2 2 3 . . 2 18 Detach 1 | . . . . . . . . . . 1 Swap 32 | . 3 7 4 2 4 . 3 . 4 5 Drop 66 | . 1 13 10 2 17 . 5 . 4 14 Fire 167 | . 23 11 16 6 25 16 4 . 13 53 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 852 | -9/Materials | Build established: Gunner 1142 | -9/Materials | Discovered new exit (range 10) 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -8/Materials | Lost 3 parts (1n2u) 1575 | -8/Materials | Repaired Hvy. Laser 1602 | -8/Materials | Repaired Aluminum Leg 1631 | -8/Materials | Discovered new exit (range 6) 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1860 | -7/Factory | Discovered new exit (range 15) 1912 | -7/Factory | Entered another Factory area 1912 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2003 | -6/Factory | Build established: Scavenger-Gunner 2055 | -6/Factory | Repaired Carbon-fiber Leg 2723 | -6/Factory | Discovered new exit (range 14) 2729 | -6/Factory | Build established: Gunner 2829 | -6/Factory | Discovered new exit (range 22) 3116 | -6/Factory | Entered Lower Caves 3262 | -6/Lower Caves | Lost 3 parts (1u2w) 3269 | -6/Lower Caves | Build established: Tank 3406 | -6/Lower Caves | Learned 12 Factory zone layouts 3615 | -6/Lower Caves | Discovered new exit (range 14) 3616 | -6/Lower Caves | Encountered a Warlord checkpoint 3662 | -6/Lower Caves | Entered another Lower Caves area 3972 | -6/Lower Caves | Discovered new exit (range 6) 4031 | -6/Lower Caves | Entered Data Miner 4031 | -6/Data Miner | Discovered new exit (range 6) 4052 | -6/Data Miner | Met Data Miner 4095 | -6/Data Miner | Learned location of Section 7 (-2) 4095 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4124 | -6/Data Miner | Received God Mode back door access code from Data Miner 4158 | -6/Data Miner | Entered Proximity Caves 4238 | -5/Proximity Caves | Learned location of Warlord (-5) 4585 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4696 | -5/Proximity Caves | Discovered new exit (range 10) 4721 | -5/Proximity Caves | Entered Factory 4721 | -5/Factory | Evolved 2 slots: Utility x2 4722 | -5/Factory | Identified exit to Upper Caves 4972 | -5/Factory | Garrison activated, responded to threat 5051 | -5/Factory | Lost 3 parts (1p1n1u) 5294 | -5/Factory | Lost 4 parts (1n2u1w) 5534 | -5/Factory | Build established: Scavenger-Tank 5797 | -5/Factory | Cargo convoy interrupted 5832 | -5/Factory | Lost 5 parts (1n2u2w) 5836 | -5/Factory | System corruption reached 10% 5851 | -5/Factory | Core integrity fell below 50% 5866 | -5/Factory | Core integrity fell below 20% 5879 | -5/Factory | Lost 13 parts (1p5n4u3w) 5904 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05850_ Fusion Modulator explodes. 05850_ K-01 Serf destroyed. 05850_ Neutrino Reactor explodes. 05851_ K-01 Serf collects debris. 05853_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05864_ XZS5MJ73Y|O&C:UGMOBCMESO3/=BVD 05870_ Recycling Unit disabled. 05871_ Med. Matter Pod tumbles out of recycling unit. 05871_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05873_ Slammed into U-05 Engineer. 05873_ U-05 Engineer knocked back. 05873_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05882_ E>ZOJR48B4RL#>EIFXSBW :JQZLNRAEPW%IZ# 05891_ K-01 Serf cleans the Assembly Bed. 05893_ Slammed into U-05 Engineer. 05904_ M-28 Smith repairs S-27 Virus. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? """ #? | | ???????????????????????????????????????? #? | | ???????????????????????????????????????? """ ## | | ???????????????????????????????????????? """ | | ???????????????????????????????????????? """ | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ###+#+#?????????????????????????????????######## | | # #????????????????????????????????????????## | | # #?????????????????????????????????????????# | | # #?????????????????????????????????????????# | | # ##############????????????????????????????# | | # # #????????????????##?????????## | | # # """""" #?????????????? ########????? | | # # """""" ############# ???? | | # # """""" %/ %p p #??????? | | # # """""" ######sm ### #??????? | | # # #????# p #???????????????????? | | / / """""" #????# #???????????????????? | | # # """""" #????# #???????????????????? | | # # """""" #????# #####???????????????? | | # # """""" #????# +???????????????? | | # # #????# ########???????????????? | | # # #????# #??????????????????????? | | + ##############????# #??????????????????????? | | # # ?????????#@#??????????????????????? | | # # ?????????# #??????????????????????? | | # # """" ""?????????#k#??????????????????????? | | # # """" ""?????????# #??????????????????????? | | # # """" ""?????????# #??????????????????????? | | # # """" ""?????????# #??????????????????????? | | # + ?????????# #??????????????????????? | | + # """" ""?????????# #??????????????????????? | | # # """" ""????????? #??????????????????????? | | # # """" ""?????????# #??????????????????????? | | # # """" ""?????????# #??????????????????????? | | # # ?????????# #??????????????????????? | | # #########?????????? ???????????????????????? | | # ?????????? ???????????????????????? | | # + ?????????? ???????????????????????? | | # # ?????????? ???????????????????????? | | # # ?????????? ???????????????????????? | | # # ?????????? ???????????????????????? | | # ?????????? ???????????????????????? | | # ?????????? ???????????????????????? | | # ?????????? ???????????????????????? | | # ?????????? ???????????????????????? | | #########??????????????????????????????????? | | ##+##########????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I'm Back, Baby! Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed IntegratedMetafieldUnit Manual? 0 Play Time 01:30:55 Cumulative 7.0 hours Start 2024.06.10 @ 00:01:55 End 2024.06.10 @ 01:37:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bece81f2-fa74-4761-9f3e-e1bd8dc0b91f