Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 23:18:22 Player: Prince Malik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (804) 804 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 4819 Bonus ------- Follower Combat Kills 337 Met Imprinter 300 Was Imprinted 300 Friendly Fire -227 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 5/100 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Particle Charger > --- WEAPON ----------- Light EM Pulse Cannon Gauss Rifle Mini Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Wheel [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . 1 . . . 2 Parts Attached 48 | 7 15 5 . 2 7 12 Power 13 | 1 3 3 . . 2 4 Engine 13 | 1 3 3 . . 2 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 3 4 . . . 3 2 Treads 6 | 1 2 . . . 3 . Leg 5 | 2 2 . . . . 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . . . . 4 Device 6 | . 2 . . . . 4 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 5 2 . 2 2 2 Energy Gun 5 | 2 3 . . . . . Energy Cannon 3 | . 2 . . . 1 . Ballistic Gun 3 | . . . . 1 1 1 Ballistic Cannon 2 | . . 1 . 1 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . 6 . . . 3 17 Power 6 | . 1 . . . . 5 Propulsion 7 | . 2 . . . 1 4 Utility 6 | . 2 . . . 1 3 Weapon 7 | . 1 . . . 1 5 Highest Loss Streak 15 | . 6 . . . 3 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 87 98 100 99 88 64 Engine 20 | . 9 22 22 22 21 17 Treads 5 | . 6 . . . 12 8 Leg 15 | . 19 22 22 22 9 . Device 8 | . 11 11 11 11 4 9 Storage 10 | . 11 11 11 11 11 6 Energy Gun 2 | . 23 1 . . . . Energy Cannon 3 | . 4 11 11 1 1 3 Ballistic Gun 6 | . . . . 9 6 4 Ballistic Cannon 8 | . . 9 11 11 9 . Launcher 9 | . . 9 11 11 11 4 Peak Build Rating 36 | 6 9 17 17 24 24 36 Average Rating 19 | 4 7 14 17 22 21 26 On Entrance 13 | . 6 9 17 17 24 21 Naked Turns . | . . . . . . . Heaviest Build 62 | 11 20 36 36 40 40 62 Greatest Support 48 | 20 40 20 20 20 48 48 Greatest Overweight (x) 10 | 1 1 1 1 1 1 10 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 7 Average Carried 8 | 4 5 7 10 9 9 3 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 6 10 10 10 8 2 Class Distribution -------------------- 47% | Bomber 26% | Mutant 14% | Gunner 4% | Generator-Bomber 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Bomber | -7/Zion Bomber | -6/Proximity Caves Generator-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 814 | 161 219 49 . 111 208 66 Remotely 133 | . 133 . . . . . Salvage Created 718 | . 281 117 . . 129 191 Parts 36 | . 10 8 . . 6 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 19 | . 6 3 . . 2 8 Melee 2 | . . . . . . 2 Guns 4 | . 3 . . . . 1 Cannons 7 | . 2 3 . . 1 1 AOE 5 | . . . . . 1 4 Classes Destroyed 6 | . 1 2 . . 3 . Builder 1 | . . 1 . . . . Swarmer 4 | . . . . . 1 3 Grunt 11 | . 6 1 . . . 4 Sentry 3 | . . 2 . . . 1 Hunter 1 | . . . . . 1 . Mutant 1 | . . . . . 1 . Best Kill Streak 3 | . 3 3 . . 1 3 Combat Bots Only 3 | . 3 2 . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 325 | . 65 34 . . 46 180 Missed 88 | . 16 11 . . 15 46 Damage Taken 3622 | . 682 263 . . 574 2103 Core 1158 | . 180 50 . . 76 852 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 31 | . . . . . . 31 Core Remaining (%) 65 | 100 28 . . . 68 . Volleys Fired 65 | . 30 8 . . 6 21 Largest 3 | . 2 3 . . 3 3 Hottest 125 | . 110 125 . . 111 114 Shots Fired 124 | . 46 24 . . 14 40 Gun 57 | . 37 . . . 3 17 Cannon 38 | . 9 16 . . 6 7 Launcher 29 | . . 8 . . 5 16 Special . | . . . . . . . Kinetic 33 | . . 8 . . 8 17 Thermal 54 | . 46 8 . . . . Explosive 29 | . . 8 . . 5 16 Electromagnetic 8 | . . . . . 1 7 Robot Hit Streak 6 | . 6 . . . 6 6 Robot Miss Streak 3 | . 3 . . . 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 66 | . 30 . . . 7 29 Core Hits 50 | . 15 7 . . 9 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 3 . . . 1 2 Burn 3 | . 3 . . . . . Destroy 1 | . . . . . . 1 Corrupt 2 | . . . . . 1 1 Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 8 | . . . . . . 8 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2480 | . 432 265 . . 485 1298 Guns 534 | . 295 . . . 15 224 Cannons 457 | . 121 138 . . 53 145 Explosions 1359 | . . 127 . . 417 815 Melee 110 | . . . . . . 110 Ramming 20 | . 16 . . . . 4 Kinetic 341 | . . 67 . . 50 224 Thermal 623 | . 416 71 . . . 136 Explosive 1223 | . . 127 . . 417 679 Electromagnetic 163 | . . . . . 18 145 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 110 | . . . . . . 110 Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . . . 24 Projectiles . | . . . . . . . Explosions 24 | . . . . . . 24 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 299 | . 6 26 . . 118 149 Shots 13 | . . 2 . . 5 6 Rammed 14 | . 10 . . . . 4 Targets Rammed 14 | . 10 . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 586 | . 586 117 . . 98 400 Average Temperature 238 | . 364 51 . . 38 270 Received Heat Transfer 810 | . 330 69 . . 21 390 Effects 31 | . 26 . . . . 5 Shutdowns 7 | . 5 . . . . 2 Energy Bleed 3 | . 3 . . . . . Interference 5 | . 5 . . . . . Matter Decay 2 | . 2 . . . . . Short Circuit 4 | . 3 . . . . 1 Damage (minor) 4 | . 2 . . . . 2 Damage (major) 4 | . 4 . . . . . Damage (core) 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | . 5 . . . . . Heat Transferred 1486 | . 1238 148 . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 269 | . 96 196 76 . . 269 Initial 181 | . . 46 76 . . 181 Average 120 | . 40 130 76 . . 202 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 86 | 100 100 100 100 . . 58 Level 1 13 | . . . . . . 41 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . . 2 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 11 11 . . 12 12 Peak Tracking Total 5 | . 4 5 . . 4 5 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . 1 . . . 1 Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . 1 . . . 4 Successful 3 | . . . . . . 3 Failed 2 | . . 1 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 155 | . . . . 155 155 . Highest-Rated Ally 41 | . . . . 41 41 . Total Orders . | . . . . . . . Ally Attacks 60 | . . . . . 60 . Total Damage 1115 | . . . . . 1115 . Kills 12 | . . . . . 12 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3543 | 72 310 356 6 1244 1194 361 Spaces Moved 1764 | 50 149 165 4 644 657 95 Core 35 | 13 6 . . . . 16 Treads 517 | . 32 . . . 415 70 Legs 1204 | 37 111 165 4 644 242 1 Wheels 8 | . . . . . . 8 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 190 190 190 160 100 Average Speed 177 | 106 126 190 190 190 171 239 Slowest Speed 550 | 120 160 190 190 190 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 31 18 3 73 75 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 148 | . . 62 . . 32 54 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 146 | . . 62 . . 31 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2037 | 69 221 189 3 666 714 175 Wait 92 | . 6 2 . 15 40 29 Move 1758 | 49 148 164 3 643 656 95 Hop . | . . . . . . . Pick Up 41 | 12 11 8 . 2 2 6 Fast Attach 3 | . . . . 2 1 . Attach 30 | 7 7 2 . . 3 11 Detach 1 | 1 . . . . . . Swap 15 | . 8 3 . . 3 1 Drop 10 | . 1 2 . 4 3 . Fire 65 | . 30 8 . . 6 21 Melee 8 | . . . . . . 8 Ram 14 | . 10 . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Core integrity fell below 50% 257 | -10/Materials | Lost 6 parts (1p2n2u1w) 288 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 667 | -9/Materials | Discovered new exit (range 7) 739 | -9/Materials | Entered Mines 740 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 745 | -9/Mines | Entered Zion 801 | -7/Zion | Given A8's code to call for help 854 | -7/Zion | Build established: Gunner 1139 | -7/Zion | Learned 4 Factory zone layouts 1353 | -7/Zion | Build established: Bomber 1362 | -7/Zion | Met Imprinter 1400 | -7/Zion | Imprinted 1402 | -7/Zion | Declared Zion's savior 1572 | -7/Zion | Found CR-A16's Pointy Stick 1765 | -7/Zion | Learned location of Armory (-3) 1963 | -7/Zion | Discovered new exit (range 10) 1989 | -7/Zion | Entered Proximity Caves 1989 | -6/Proximity Caves | Accompanied by 4 allies 2116 | -6/Proximity Caves | Identified exit to Factory 2370 | -6/Proximity Caves | Spotter reported a threat 2534 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 2800 | -6/Proximity Caves | Build established: Mutant 3177 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3183 | -6/Proximity Caves | Entered Factory 3183 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 3184 | -6/Factory | Identified exit to Factory 3350 | -6/Factory | Repaired Ion Engine 3502 | -6/Factory | Lost 15 parts (5p4n3u3w) 3516 | -6/Factory | Core integrity fell below 50% 3536 | -6/Factory | Core integrity fell below 20% 3544 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink destroyed. The unstable cave ceiling collapses. S-27 Virus destroyed. Acquired Autogun. ALERT: Security rotation in progress. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired 9 matter. Acquired Lgt. Nuclear Core. S-27 Virus destroyed. The unstable cave ceiling collapses. Autogun destroyed. The unstable cave ceiling collapses. CR-A16's Pointy Stick destroyed. Slammed into G-50 Soldier. G-50 Soldier misfires. Slammed into G-50 Soldier. 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""" # #??????????????? | | ???????######## ### ###????????????? | | ???????# [ = #??????????????? | | ???????# **= #*%# ##################??? | | ???????# * [## [g@ # #?#?# #??? | | ???????# "" "" * ### gp ###?#?# #??? | | ?????????""S"" #??#?## #?#? | | ???????????"" g ##???## #??? | | ????????? ## #????# """ """ #??? | | ?????????#+############ ###???# """ """ #??? | | ??????????? #?????# """ """ #??? | | ??????????? ####### #??? | | ??????????? + """ """ #??? | | ??????????? ####### """ """ #?#? | | ??????????? #???#?# """ """ #??? | | ???????????? #?#???# #??? | | ???????????? #???#########+######### | | ????????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? | | ???????????????###########+############+########## | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"????????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 45 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! It's Just You Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ImprinterPotentialCannon Manual? 0 Play Time 00:40:53 Cumulative 2.5 hours Start 2025.01.03 @ 22:34:09 End 2025.01.03 @ 23:18:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 25ad9ccd-015d-432e-b958-e973c3ca54e7