Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.05 @ 23:51:31 // AFD2019/Pay2Buy Player: Scraplet Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3253) 3253 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1303) 1303 TOTAL SCORE: 8656 Bonus ------- High Alert Combat Kills 264 Follower Combat Kills 181 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -42 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Heavy Deuterium Engine Improved Treads Improved Treads Armored Treads Cooling System Medium Armor Plating Relay Coupler [Brawler] Relay Coupler [Demolisher] Advanced Beam Cannon Remote Datajack [Rating: 64] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Utility Advanced Targeting Computer Device Improved Cooling System Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Slots Evolved 7 | . 1 2 2 . . . 2 . . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . 1 1 . . . . 1 . . . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 28 | . . 4 6 9 . . 3 1 . 5 Power 4 | . . 1 . 1 . . . . . 2 Engine 2 | . . 1 . . . . . . . 1 Core 1 | . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 9 | . . . 3 1 . . 3 1 . 1 Treads 5 | . . . . . . . 3 1 . 1 Leg 4 | . . . 3 1 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 7 | . . 2 1 2 . . . . . 2 Device 3 | . . 2 . . . . . . . 1 Storage . | . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . Hackware 1 | . . . . 1 . . . . . . Protection 2 | . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 8 | . . 1 2 5 . . . . . . Energy Gun 5 | . . 1 . 4 . . . . . . Energy Cannon 3 | . . . 2 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 14 | . . . . 2 . 2 . . . 10 Power 4 | . . . . 1 . 1 . . . 2 Propulsion 2 | . . . . . . . . . . 2 Utility 5 | . . . . 1 . . . . . 4 Weapon 3 | . . . . . . 1 . . . 2 Highest Loss Streak 3 | . . . . 1 . 1 . . . 3 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 100 98 100 95 99 92 92 75 Engine 7 | . 12 10 8 7 8 8 7 7 7 6 Core 1 | . . . 8 8 8 3 . . . . Reactor 3 | . . . . . . . 7 7 7 5 Treads 14 | . 25 20 . . . . 20 21 21 14 Leg 6 | . . . 24 24 25 25 . . . . Device 9 | . . 19 8 8 8 8 7 7 7 5 Processor 13 | . 12 10 16 16 16 16 20 14 14 12 Protection 7 | . 23 10 8 8 8 8 7 7 7 3 Energy Gun 14 | . 25 30 8 13 25 25 7 7 7 6 Energy Cannon 12 | . . . 15 10 . . 20 21 21 19 Naked Turns 83 | . . . . . . . . . . 83 Heaviest Build 66 | . 27 24 33 38 37 37 66 66 66 66 Greatest Support 73 | 3 46 46 60 60 60 60 66 73 73 73 Greatest Overweight (x) 2 | . . . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . . 5 10 10 10 10 10 10 7 7 Average Carried 7 | . . 3 9 9 10 10 10 9 7 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . . 4 10 10 10 10 10 7 7 4 Class Distribution -------------------- 92% | Hacker-Gunner 7% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Matter Collected 451 | . 11 229 60 90 . . 30 10 . 21 Remotely . | . . . . . . . . . . . Salvage Created 3687 | . 11 732 999 580 116 495 272 57 . 425 Parts . | . . . . . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 69 | . . 16 14 15 2 13 5 1 . 3 Guns 42 | . . 15 2 10 2 13 . . . . Cannons 19 | . . . 12 4 . . 2 1 . . AOE 3 | . . . . . . . 3 . . . Classes Destroyed 15 | . 1 5 2 3 . 1 . . . 3 Worker 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . 1 1 . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 9 | . 1 2 5 . . . 1 . . . Swarmer 14 | . . 5 2 3 . 4 . . . . Cutter 2 | . . . . 2 . . . . . . Grunt 29 | . . 6 7 4 . 7 5 . . . Duelist 2 | . . . . . . 2 . . . . Sentry 14 | . . 5 5 2 2 . . . . . Specialist 1 | . . . . 1 . . . . . . Hunter 4 | . . . . 3 . . . 1 . . Zionite 8 | . . . . . . . . . . 8 Tinkerer 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . 1 Marauder 2 | . . . . . . . . . . 2 Best Kill Streak 9 | . 1 6 8 6 1 9 6 1 . 4 Combat Bots Only 9 | . . 4 5 6 1 9 3 1 . 2 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 3 1 . 1 Gunslinging 1 | . . 1 . 1 . 1 . . . . Exploded 3 | . . . . . . . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Hostile Shots Fired 546 | . . 70 50 67 6 122 7 2 . 222 Missed 173 | . . 23 22 12 1 32 . . . 83 Damage Taken 3979 | . . 332 252 537 45 624 131 . . 2058 Core 914 | . . 40 29 65 . 55 . . . 725 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2197 | . . 222 155 328 28 413 77 . . 974 Core Remaining (%) 90 | 100 100 90 . . . 72 . . . . Volleys Fired 141 | . 2 27 29 27 5 24 5 1 1 20 Largest 4 | . 2 3 3 3 3 3 4 3 4 4 Hottest 290 | . 112 166 191 191 165 165 290 270 290 290 Shots Fired 421 | . 4 80 87 75 15 71 20 3 4 62 Gun 263 | . 4 80 29 48 15 71 5 . 1 10 Cannon 157 | . . . 58 26 . . 15 3 3 52 Launcher . | . . . . . . . . . . . Special 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Thermal 420 | . 4 80 87 74 15 71 20 3 4 62 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 31 | . 2 30 29 31 6 29 28 7 . 28 Robot Miss Streak 2 | . 1 1 1 1 1 2 1 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 16 | . . 6 . 4 . 6 . . . . Max Gunslinging Chain 2 | . . 2 . 1 . 2 . . . . Shots Hit Robots 328 | . 3 61 69 63 10 63 12 1 . 46 Core Hits 136 | . 1 22 36 24 4 23 10 1 . 15 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . 5 1 4 1 3 . . . . Burn 13 | . . 5 1 3 1 3 . . . . Meltdown 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7233 | . 51 1150 1435 1231 194 1236 568 32 . 1336 Guns 4284 | . 51 1150 518 863 194 1236 91 . . 181 Cannons 2599 | . . . 917 368 . . 226 32 . 1056 Explosions 251 | . . . . . . . 251 . . . Melee . | . . . . . . . . . . . Ramming 99 | . . . . . . . . . . 99 Kinetic . | . . . . . . . . . . . Thermal 6883 | . 51 1150 1435 1231 194 1236 317 32 . 1237 Explosive 251 | . . . . . . . 251 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 9 Average Corruption 6 | . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . . . 6 . . . . . . 11 Projectiles 17 | . . . 6 . . . . . . 11 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . 64 . . 96 Shots 1 | . . . . . . . 1 . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 809 | . 72 124 350 282 93 113 291 114 132 809 Average Temperature 148 | . 36 54 117 90 43 52 110 60 75 348 Received Heat Transfer 1237 | . . 189 225 180 27 387 63 . . 166 Effects 23 | . . . 2 . . . . . . 21 Shutdowns 5 | . . . . . . . . . . 5 Interference 4 | . . . 2 . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 6 | . . . . . . . . . . 6 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . 1 . 1 . . . . . 3 Combat Hostiles 5 | . . 1 . 1 . . . . . 3 Parts Melted 4 | . . 2 . 2 . . . . . . Heat Transferred 13897 | . 111 2738 2738 2534 444 2627 535 50 . 2120 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Peak Influence 796 | . 28 232 616 796 385 471 359 . . . Initial 304 | . . 8 36 304 284 189 183 . . . Average 255 | . 10 82 300 547 359 331 236 . . . Maximum Alert Level 3 | . . 1 2 3 1 2 1 . . . Low Security (%) 50 | 100 100 95 36 . . 10 65 . . . Level 1 24 | . . 4 23 25 100 45 34 . . . Level 2 21 | . . . 39 54 . 44 . . . . Level 3 3 | . . . . 19 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 3 . . . 1 . . . Investigation 4 | . . 1 2 . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Distress Signals 7 | . . 2 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 2 20 21 21 3 17 6 1 . 47 Peak Tracking Total 25 | . 1 6 4 5 1 8 3 1 . 25 Tactical Retreats 10 | . . . 1 . . . . . . 9 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Traps Triggered 3 | . . . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Machines Disabled 6 | . . . 1 1 . . 2 . . 2 Max in Single Turn 2 | . . . 1 1 . . 1 . . 2 Garrison Relay 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Machines Accessed 13 | . 1 2 5 . 2 1 . 2 . . Terminals 9 | . 1 2 4 . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 38 | . 4 7 14 . 6 3 . 4 . . Successful 18 | . 3 2 3 . 5 1 . 4 . . Failed 20 | . 1 5 11 . 1 2 . . . . Catastrophic 3 | . . 1 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 4 7 9 . 3 2 . 1 . . Terminals 32 | . 4 7 13 . 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Terminal Hacks 16 | . 3 2 2 . 4 1 . 4 . . Record 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 4 | . 1 1 1 . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 4 | . 1 1 1 . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Security Stations 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 2 4 . 2 1 . . . . Full Trace Events 5 | . . 2 3 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 95 | . . . . 95 . . . . . . Highest-Rated Ally 39 | . . . . 39 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . . Total Damage 358 | . . . . 358 . . . . . . Kills 5 | . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Turns Passed 5203 | 12 174 939 393 506 171 383 249 577 881 918 Spaces Moved 3066 | 25 106 515 219 296 119 235 139 347 539 526 Core 157 | 25 . . . . . . . . . 132 Treads 2039 | . 106 515 . . . . 138 347 539 394 Legs 870 | . . . 219 296 119 235 1 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 130 163 163 163 50 Average Speed 150 | 50 160 160 130 130 130 130 163 163 163 152 Slowest Speed 320 | 50 160 160 130 130 130 130 200 163 163 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 16 28 25 32 14 32 4 38 67 49 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 35 | . . . . 2 . . 28 1 1 3 Melee . | . . . . . . . . . . . Projectile 9 | . . . . 2 . . 2 1 1 3 AOE 26 | . . . . . . . 26 . . . Terrain Rammed 14 | . . . . . . . . . . 14 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Total 3340 | 24 107 569 261 360 124 259 148 359 539 590 Wait 51 | . . 22 3 1 . . . 6 . 19 Move 3054 | 24 105 514 218 294 118 233 138 346 538 526 Hop . | . . . . . . . . . . . Pick Up 2 | . . . . 2 . . . . . . Fast Attach 9 | . . 1 2 4 . . . . . 2 Attach 5 | . . . . 2 . . . . . 3 Detach 7 | . . 1 3 2 . . . 1 . . Swap 14 | . . 3 4 3 . . 3 1 . . Drop 16 | . . 1 2 6 1 . 2 4 . . Fire 141 | . 2 27 29 27 5 24 5 1 1 20 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . . . 13 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 Escape Stasis 2 | . . . . . . 2 . . . . Rewire 22 | . . . . 19 . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 13 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Evolved 1 slot: Utility x1 79 | -10/Materials | Identified exit to Mines 79 | -10/Materials | Identified exit to Materials 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 477 | -9/Materials | Build established: Hacker-Gunner 819 | -9/Materials | Identified exit to Materials 958 | -9/Materials | Identified exit to Mines 958 | -9/Materials | Discovered exit to Mines (range 12) 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1294 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Garrison activated, responded to threat 1517 | -8/Materials | Identified exit to Garrison 1519 | -8/Materials | Entered Garrison 1631 | -8/Garrison | Installed Relay Interface Framework 1647 | -8/Garrison | Garrison Relay disabled 1716 | -8/Garrison | Triggered checkpoint 1722 | -8/Garrison | Triggered checkpoint 1748 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Triggered checkpoint 1834 | -8/Garrison | Lost 3 allies 1897 | -8/Garrison | Identified exit to Materials 1897 | -8/Garrison | Discovered exit to Materials (range 9) 1916 | -8/Garrison | Triggered checkpoint 1954 | -8/Garrison | Triggered checkpoint 2025 | -8/Garrison | Entered Materials 2192 | -8/Materials | Identified exit to Garrison 2196 | -8/Materials | Entered Garrison 2237 | -8/Garrison | Learned Factory security intel 2246 | -8/Garrison | Triggered checkpoint 2356 | -8/Garrison | Triggered checkpoint 2414 | -8/Garrison | Triggered checkpoint 2435 | -8/Garrison | Destroyed 9 combat bots 2472 | -8/Garrison | Triggered checkpoint 2553 | -8/Garrison | Discovered exit to Factory (range 15) 2579 | -8/Garrison | Entered Factory 2579 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2820 | -7/Factory | Identified exit to Lower Caves 2820 | -7/Factory | Discovered exit to Lower Caves (range 3) 2828 | -7/Factory | Entered Lower Caves 3006 | -7/Lower Caves | Learned Factory emergency access door positions 3006 | -7/Lower Caves | Learned Research emergency access door positions 3355 | -7/Lower Caves | Identified exit to Lower Caves 3355 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 3405 | -7/Lower Caves | Entered another Lower Caves area 3423 | -7/Lower Caves | Identified exit to Factory 3423 | -7/Lower Caves | Discovered exit to Factory (range 7) 4268 | -7/Lower Caves | Identified exit to Zion 4268 | -7/Lower Caves | Discovered exit to Zion (range 9) 4286 | -7/Lower Caves | Entered Zion 4538 | -7/Zion | Identified exit to Proximity Caves 4538 | -7/Zion | Discovered exit to Proximity Caves (range 13) 4705 | -7/Zion | RIF detected upon attempting to enter Zion 4705 | -7/Zion | Attacked by Zionites 4705 | -7/Zion | Spotted 9P-6R0(B) 4705 | -7/Zion | Spotted 8V-H0U(B) 4832 | -7/Zion | Destroyed 8V-H0U(B) 4851 | -7/Zion | Destroyed 9P-6R0(B) 5121 | -7/Zion | Released all parts (4) 5145 | -7/Zion | Core integrity fell below 50% 5150 | -7/Zion | Lost 3 parts (1p2w) 5198 | -7/Zion | Core integrity fell below 20% 5204 | -7/Zion | Core destroyed Last Messages --------------- 05192_ Destabilizing: System corrupted (+1). 05193_ Slammed into Conduit Teleporter. 05193_ Destabilizing: System corrupted (+1). 05194_ Slammed into Conduit Teleporter. 05194_ Destabilizing: Core damaged (-35). 05195_ Slammed into Conduit Teleporter. 05196_ Destabilizing: System corrupted (+2). 05196_ Destabilizing: System corrupted (+1). 05197_ Slammed into Conduit Teleporter. 05197_ Destabilizing: Core damaged (-28). 05197_ Destabilizing: Core damaged (-7). 05198_ Slammed into Conduit Teleporter. 05198_ Destabilizing: Core damaged (-35). 05199_ Slammed into Conduit Teleporter. 05200_ Destabilizing: Core damaged (-14). 05201_ Slammed into Conduit Teleporter. 05202_ Destabilizing: System corrupted (+2). 05203_ Slammed into Conduit Teleporter. 05204_ Destabilizing: System corrupted (+2). 05204_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????" | | ??????????????????????????????? | | ?????????????????????????????## | | ?????????????????????????????#" | | ?????????????????????????????#" | | ????????????????????###??????#" | | ??????????????#???###"###??#### | | ??????????????""###"""""####"#" | | ?????###########"""""""""""""#" | | ?????""""""""" #""" """"" | | ????"""""""""" #""" | | ?????" #""" | | ???#"""""" ##"" """""" | | ???#""""""" """""""" | | ???#""""""" """""" " | | ???#""""""" z """"" | | ???#"""""" Mz ###" "##"" " | | ???#""@ zz #""" "#?"" " | | ???#"""""""""" #"#" "#??" | | ???#"""""""""" #""" ""#?"" | | ???#############?"" ""#??"" | | ?????????????????"# ""#???? | | ??????????????????# #"#????? | | ?????????????????? ###????? | | ?????????????????? #??????? | | ??????????????????? #??????? | | ??????????????????? #??????? | | ???????????????????#####??????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Infiltrator Challenges ------------ None Cogshop Purchases (39) ------------------------ Imp. Treads (874) Imp. Treads (874) Imp. Ion Engine (699) Imp. Medium Laser (699) Imp. Medium Laser (699) Imp. Targeting Computer (699) Med. Armor Plating (699) Med. Armor Plating (699) Lgt. Deuterium Engine (767) Cooling System (643) Cryofiber Web (735) Hacking Suite (1108) Hvy. Particle Gun (979) Hvy. Particle Gun (979) Arm. Treads (1114) Enh. Nuclear Core (844) Coolant Injector (1038) Adv. Targeting Computer (619) Adv. Targeting Computer (619) Adv. Beam Cannon (706) Adv. Beam Cannon (706) Imp. Titanium Leg (670) Imp. Titanium Leg (670) Imp. Titanium Leg (670) Imp. Medium Armor Plating (916) Imp. Arc Projector (Loot Box) Remote Datajack (663) Hvy. Deuterium Engine (606) Imp. Cooling System (773) Hvy. Particle Gun (1014) Hvy. Particle Gun (1014) Hvy. Deuterium Engine (725) Cld. Pulse Rifle (1371) Cold Fusion Reactor (928) Hvy. Plasma Cannon (1153) Hvy. Plasma Cannon (1153) Hvy. Plasma Cannon (1153) Core Analyzer (786) Imp. Medium Treads (1266) Game ------ Seed DataTacticalNullifier Manual? 0 Play Time 00:51:46 Cumulative 9.9 hours Start 2024.04.05 @ 22:56:47 End 2024.04.05 @ 23:51:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2019/Pay2Buy Game No. 10 Rogue 0 Adventurer 2 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 48f74bd0-43b5-40d2-89b7-8077ae689f0f