Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 20:48:40 Player: ash Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1453) 1453 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5583 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 772/1000 Matter 225/300 Energy 142/360 System Corruption 2% Temperature Cool (0) Movement Walking (400) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Scrap Suit Large Storage Unit Experimental Signal Interpreter Improved Target Analyzer Improved Dynamic Insulation System > --- WEAPON (4) ------- Long-range Proton Cannon Junk Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Improved Thermal Generator Energy Well (350) Advanced Terrain Scanner Improved Target Analyzer Microactuators Improved Arc Projector Disruptor Cannon Grenade Launcher Shock Maul Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Experimental Signal Interpreter Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Neutron Cannon KE Penetrator Junk Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Aluminum Leg Advanced Heat Sink Advanced Terrain Scanner Improved Target Analyzer Microactuators Improved Dynamic Insulation System Long-range Proton Cannon Disruptor Cannon Grenade Launcher Heavy Hammer [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Shock Maul Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Parts Attached 38 | . 8 1 7 22 Power 6 | . 1 . 1 4 Engine 3 | . 1 . 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 10 | . 2 . 2 6 Treads . | . . . . . Leg 10 | . 2 . 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 2 . 3 7 Device 7 | . 1 . 1 5 Storage 1 | . . . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 10 | . 3 1 1 5 Energy Gun 2 | . 2 . . . Energy Cannon 3 | . . . . 3 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . 1 . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 1 4 Parts Lost 16 | . 2 . . 14 Power 2 | . 1 . . 1 Propulsion 7 | . . . . 7 Utility 4 | . . . . 4 Weapon 3 | . 1 . . 2 Highest Loss Streak 5 | . 1 . . 5 To Critical Strikes . | . . . . . Average Backups 9 | . 7 8 9 11 Power 1 | . . . 1 2 Propulsion 2 | . 4 4 2 . Utility 3 | . . 2 3 4 Weapon 2 | . 1 2 1 3 Tool/Special . | . . . . . Unused Backups 12 | . 2 . 4 6 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 7 | . . . 3 4 Weapon 3 | . 2 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 94 100 95 79 Engine 10 | . 14 14 14 1 Core 2 | . . . . 9 Leg 25 | . 28 28 28 19 Device 3 | . 6 . . 9 Storage 11 | . 14 14 14 5 Processor 3 | . . . . 10 Protection 8 | . 2 14 12 4 Energy Gun 7 | . 6 12 11 . Energy Cannon 1 | . . . . 3 Ballistic Gun 10 | . 21 14 11 1 Special Weapon 2 | . . . 2 5 Peak Build Rating 83 | . 9 7 33 83 Average Rating 34 | . 7 7 20 72 On Entrance 11 | 6 6 7 7 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 76 | 12 15 15 46 76 Greatest Support 60 | 20 20 20 40 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 Average Capacity 13 | . 8 8 14 15 Most Carried 15 | . 8 8 15 14 Average Carried 9 | . 7 8 9 11 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 6 8 8 12 13 Scrap Suit Usage (%) 23 | . . . . 80 Parts Cannibalized 5 | . . . . 5 Class Distribution -------------------- 76% | Mutant 15% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 931 | 200 208 12 48 463 Remotely . | . . . . . Salvage Created 1530 | . 326 10 . 1194 Parts 58 | . 15 2 . 41 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . 1 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 32 | . 8 3 . 21 Guns 11 | . 8 . . 3 Cannons 7 | . . . . 7 AOE 8 | . . 3 . 5 Classes Destroyed 7 | . 3 . . 4 Worker 3 | . . . . 3 Hauler 3 | . 1 . . 2 Swarmer 10 | . 3 3 . 4 Grunt 13 | . 5 . . 8 Sentry 3 | . . . . 3 Programmer 5 | . . . . 5 Behemoth 1 | . . . . 1 Best Kill Streak 6 | . 3 3 . 6 Combat Bots Only 5 | . 3 3 . 5 Max Kills in Single Turn 3 | . 1 2 . 3 Gunslinging . | . . . . . Exploded 2 | . . 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 220 | . 43 2 . 175 Missed 38 | . 6 1 . 31 Hits 182 | . 37 1 . 144 Projectile 182 | . 37 1 . 144 AOE 1 | . . . . 1 Critical Strikes 5 | . 1 . . 4 Damage Taken 3177 | . 426 30 . 2721 Core 276 | . 48 . . 228 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 195 | . . . . 195 Core Remaining (%) 90 | 100 . . 80 . Volleys Fired 97 | . 43 2 . 52 Largest 3 | . 2 1 . 3 Hottest 171 | . 60 30 . 171 Shots Fired 201 | . 86 2 . 113 Gun 112 | . 86 . . 26 Cannon 41 | . . . . 41 Launcher 9 | . . 2 . 7 Special 39 | . . . . 39 Kinetic 114 | . 76 . . 38 Thermal 29 | . 5 . . 24 Explosive 9 | . . 2 . 7 Electromagnetic 10 | . 5 . . 5 Impact 39 | . . . . 39 Robot Hit Streak 13 | . 13 2 . 13 Robot Miss Streak 3 | . 3 . . 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 142 | . 58 2 . 82 Core Hits 50 | . 20 1 . 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 10 | . 1 . . 9 Critical Strikes 12 | . 1 . . 11 Destroy 1 | . 1 . . . Corrupt 1 | . . . . 1 Smash 10 | . . . . 10 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4941 | . 614 140 . 4187 Guns 1187 | . 597 . . 590 Cannons 875 | . . . . 875 Explosions 702 | . . 140 . 562 Melee . | . . . . . Ramming 17 | . 17 . . . Kinetic 1292 | . 516 . . 776 Thermal 947 | . 32 . . 915 Explosive 456 | . . 140 . 316 Electromagnetic 69 | . 49 . . 20 Impact 2160 | . . . . 2160 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1011 | . . 34 . 977 Projectiles 876 | . . . . 876 Explosions 135 | . . 34 . 101 Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact 8 | . . . . 8 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 114 | . . 24 . 90 Shots 5 | . . 1 . 4 Rammed . | . . . . . Targets Rammed 5 | . 5 . . . Kicked 5 | . 5 . . . Crushed . | . . . . . Highest Temperature 409 | . 79 . . 409 Average Temperature 124 | . 34 . . 140 Received Heat Transfer 1082 | . 237 . . 845 Effects 6 | . . . . 6 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . . . 7 Combat Hostiles 6 | . . . . 6 Parts Fried 10 | . . . . 10 Impact Corruptions 23 | . . . . 23 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 225 | . 75 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 78 | . 100 . . 68 Level 1 21 | . . . . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | . 103 . . 311 Initial . | . . . . . Average 111 | . 57 . . 134 Influence Increases 1154 | . 280 70 . 804 Destroy 0b10 Robot/C 640 | . 160 60 . 420 Destroy 0b10 Robot/NC 30 | . 5 . . 25 Destroy Leader 156 | . 42 10 . 104 Successful Hack 34 | . 13 . . 21 Select Force Hacks 30 | . . . . 30 Disable Machine 30 | . . . . 30 Destroy Structure 114 | . . . . 114 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 105 | . 60 . . 45 Influence Decreases 874 | . 236 54 60 524 Entered New Map 82 | . . 22 60 . Time Decay 632 | . 216 32 . 384 Lost Part 160 | . 20 . . 140 Squads Dispatched 9 | . 1 . . 8 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 20 3 . 30 Peak Tracking Total 5 | . 4 3 . 5 Tactical Retreats 5 | . 2 . . 3 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 10 | . 1 . 3 6 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 27 | . 3 . 7 17 Successful 20 | . 2 . 7 11 Failed 7 | . 1 . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . 3 . . 4 Terminals 10 | . 3 . . 7 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 12 | . 1 . 7 4 Record 6 | . . . 6 . Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . . . . 1 Repair Station Index 1 | . . . . 1 Zone Layout 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Retrieve Study 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . . 3 Parts Repaired 1 | . . . . 1 Time 89 | . . . . 89 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 38 | . . . . 38 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 363 | . . . . 363 Sensors 313 | . . . . 313 Terrain 50 | . . . . 50 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 4292 | . 528 112 2387 1265 Spaces Moved 2467 | 1 276 88 1510 592 Core . | . . . . . Treads . | . . . . . Legs 2467 | 1 276 88 1510 592 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 113 | 120 120 120 120 113 Average Speed 153 | 120 120 120 156 166 Slowest Speed 260 | 120 120 120 200 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 37 9 90 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 72 | . . 9 . 63 Melee . | . . . . . Projectile 19 | . . . . 19 AOE 53 | . . 9 . 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2787 | . 395 91 1538 763 Wait 115 | . 49 . . 66 Move 2463 | . 275 87 1509 592 Hop . | . . . . . Pick Up 22 | . 6 . 7 9 Fast Attach 14 | . 2 . 1 11 Attach 16 | . 3 . 1 12 Detach 12 | . 1 . 4 7 Swap 17 | . 3 2 5 7 Drop 18 | . 5 . 11 2 Fire 97 | . 43 2 . 52 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 5 . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire 3 | . 3 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 9) 529 | -10/Materials | Entered Subcaves 530 | -10/Subcaves | Approached by a straggling Scientist 636 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 641 | -10/Subcaves | Entered Scraptown 919 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 921 | -7/Scraptown | Visited UFD Registry 921 | -7/Scraptown | Registered with UFD as "Thermostep" 969 | -7/Scraptown | Visited Scrapoid Pod Storage 1013 | -7/Scraptown | Visited Curators Association 1049 | -7/Scraptown | Visited Science Guys 1375 | -7/Scraptown | Visited Junk Cannon Lab 1439 | -7/Scraptown | Visited Scrap Suit Storage 1499 | -7/Scraptown | Visited Junk Repository 1571 | -7/Scraptown | Visited Research Penetration Think Tank 1601 | -7/Scraptown | Visited Infowarlord's Domain 1613 | -7/Scraptown | Found Exp. Signal Interpreter 1664 | -7/Scraptown | Discovered new exit (range 3) 1784 | -7/Scraptown | Visited Science Testing Area 1807 | -7/Scraptown | Visited Abandonware Association 1823 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 1823 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 1898 | -7/Scraptown | Visited SPCMW 1941 | -7/Scraptown | Visited Symbiants 2001 | -7/Scraptown | Discovered new exit (range 11) 2344 | -7/Scraptown | Visited The Evicted 2374 | -7/Scraptown | Visited CPS Storage 2388 | -7/Scraptown | Visited Assassins FH 2426 | -7/Scraptown | Visited Cyclists 2435 | -7/Scraptown | Entered Cyclist Reading Room 2475 | -7/Scraptown | Visited Junk Repository 2614 | -7/Scraptown | Found Prototype Special Weapon 2623 | -7/Scraptown | Identified Junk Cannon 2665 | -7/Scraptown | Found Scrap Suit 3028 | -7/Scraptown | Entered Factory 3028 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3077 | -5/Factory | Identified exit to Upper Caves 3163 | -5/Factory | Spotted B-75 Beast 3302 | -5/Factory | Garrison activated, responded to threat 3385 | -5/Factory | Lost 5 parts (3n2u) 3713 | -5/Factory | Destroyed B-75 Beast 3948 | -5/Factory | Build established: Scavenger-Gunner 4175 | -5/Factory | Repaired Neutron Cannon 4293 | -5/Factory | Self-destructed Last Messages --------------- 04284_ P-70 Sage knocked back. 04285_ Slug penetrates Wall. 04287_ Carbon-fiber Leg destroyed. 04287_ Slug penetrates Wall. 04287_ Imp. Target Analyzer melted. 04287_ P-70 Sage destroyed. 04288_ Slug penetrates Wall. 04288_ Carbon-fiber Leg destroyed. 04288_ Slug penetrates Wall. 04290_ P-70 Sage suffers critical hit (Smash). 04290_ Destroyed Tesla Rifle. 04290_ Destroyed Imp. Heat Sink. 04290_ P-70 Sage system corrupted by crushing effect. 04290_ P-70 Sage knocked back. 04290_ Slug penetrates Wall. 04291_ Wall collapses. 04291_ U-05 Engineer builds a Wall. 04291_ Penetrated by Slug. 04292_ K-01 Serf collects debris. 04293_ Adv. Assault Cannon destroyed. 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