Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 14:34:03 Player: Sionnis Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (260) 1300 Value Destroyed (8394) 8394 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2809) 2809 TOTAL SCORE: 16723 Bonus ------- High Alert Combat Kills 2109 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 85/100 System Corruption 2% Temperature Cool (6) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Visual Processing Unit Transport Network Coupler > --- WEAPON (5) ------- Axe Ionic Axe > --- INVENTORY (5) ---- Light Angular Momentum Engine Force Field Faulty Ionic Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Remote Shield > --- WEAPON ----------- Great Maul Power Maul Power Maul Axe Axe > --- INVENTORY -------- Improved Hover Unit Gravmag System Power Amplifier Remote Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Actuator Array Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flail Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 1 1 2 Weapon 3 | . . . 2 . . . 1 . Parts Attached 201 | 1 4 29 39 13 2 70 28 15 Power 29 | 1 . 5 7 1 1 8 5 1 Engine 15 | 1 . 4 3 . 1 3 3 . Core 14 | . . 1 4 1 . 5 2 1 Reactor . | . . . . . . . . . Propulsion 61 | . 2 11 12 6 1 22 4 3 Treads 5 | . . . . . . 5 . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . 1 . . Hover 41 | . . 3 9 6 1 16 4 2 Flight 14 | . 2 8 3 . . . . 1 Utility 57 | . 1 6 8 6 . 20 14 2 Device 15 | . . 1 2 1 . 5 5 1 Storage . | . . . . . . . . . Processor 15 | . 1 2 3 . . 2 6 1 Hackware . | . . . . . . . . . Protection 27 | . . 3 3 5 . 13 3 . Artifact . | . . . . . . . . . Weapon 54 | . 1 7 12 . . 20 5 9 Energy Gun 6 | . . . . . . 5 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 1 . . . . 1 . 1 Ballistic Cannon 3 | . . . . . . 3 . . Launcher 2 | . . . . . . 2 . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 21 | . . 7 6 . . 3 2 3 Slashing Weapon 18 | . . . 6 . . 6 2 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 1 1 2 Corrupted Parts 2 | . . 2 . . . . . . System Corruption 14 | . . 14 . . . . . . Parts Lost 89 | . . 8 12 7 2 27 24 9 Power 12 | . . 3 2 1 . 3 2 1 Propulsion 26 | . . 2 4 3 1 9 5 2 Utility 30 | . . 3 3 2 . 11 9 2 Weapon 21 | . . . 3 1 1 4 8 4 Highest Loss Streak 12 | . . 2 3 4 2 9 12 5 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 81 | . 46 90 91 86 76 81 80 35 Engine 2 | . 14 5 4 . 4 2 2 . Core 3 | . . 3 3 8 4 3 2 1 Treads 3 | . . . . . . 8 . . Hover 14 | . . 1 23 19 19 10 18 1 Flight 3 | . 21 31 1 . . . . . Device 6 | . . 8 4 4 9 10 4 . Processor 8 | . 3 12 12 10 9 3 10 13 Protection 9 | . . 6 7 11 9 11 9 . Energy Gun 2 | . . . . . . 5 . . Ballistic Gun 1 | . 7 . . . . 4 . . Ballistic Cannon 2 | . . . . . . 7 . . Impact Weapon 12 | . . 21 16 24 12 1 18 8 Slashing Weapon 8 | . . . 16 9 9 6 12 5 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 3 6 16 25 29 26 39 39 21 Greatest Support 76 | 3 8 24 24 26 23 76 39 22 Greatest Overweight (x) 9 | . . . 4 6 1 9 4 3 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 5 5 3 Average Carried 4 | . 1 4 4 4 4 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 4 5 4 . 3 Class Distribution -------------------- 39% | Gladiator 15% | Mutant 11% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Sprinter 6% | Scavenger-Gunner 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Gladiator | -8/Materials Gladiator | -8/Garrison Gladiator | -8/Materials Scavenger-Tank | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Matter Collected 2878 | 134 28 377 396 156 58 1323 249 157 Remotely . | . . . . . . . . . Salvage Created 10091 | . 28 1651 2601 1002 98 1712 1759 1240 Parts 414 | . 2 59 149 35 1 76 56 36 Haulers Intercepted 11 | . . 2 6 . . . 1 2 Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 187 | . . 38 47 23 1 39 29 10 Melee 117 | . . 16 44 18 1 16 18 4 Guns 11 | . . . . . . 10 . 1 Cannons 6 | . . . . . . 6 . . AOE 4 | . . . . . . 3 1 . Classes Destroyed 17 | . 1 8 3 2 . 2 . 1 Worker 15 | . . 1 6 . . 3 3 2 Builder 6 | . . . 3 . . 1 2 . Tunneler 1 | . . . 1 . . . . . Hauler 11 | . . 2 6 . . . 1 2 Recycler 11 | . . 3 4 . . 1 . 3 Operator 8 | . . 3 3 . . . 2 . Watcher 21 | . 1 5 5 . 2 4 1 3 Swarmer 41 | . . 9 18 3 . 6 3 2 Cutter 2 | . . . 2 . . . . . Grunt 86 | . . 20 18 8 . 16 20 4 Brawler 3 | . . . . . . 2 1 . Duelist 2 | . . 1 . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 35 | . . 8 9 7 1 4 4 2 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . 1 . 2 1 . Programmer 12 | . . . . 4 . 7 . 1 Best Kill Streak 11 | . 1 11 7 4 2 6 6 8 Combat Bots Only 7 | . . 7 6 4 1 6 6 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee 1 | . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Hostile Shots Fired 1232 | . 2 175 196 140 8 337 221 153 Missed 363 | . 1 65 69 32 1 89 64 42 Damage Taken 12612 | . 11 1313 1558 1283 102 3639 2834 1872 Core 3240 | . . 386 238 271 28 670 642 1005 Absorbed by Shields 319 | . . . . 109 . . 210 . Regen/Repaired (Parts) 554 | . . . 87 . 33 434 . . Core Remaining (%) 38 | 100 100 3 . . 2 4 24 . Volleys Fired 69 | . 2 . . . . 63 1 3 Largest 4 | . 1 . . . . 4 1 2 Hottest 217 | . 23 . . . . 217 5 95 Shots Fired 169 | . 2 . . . . 160 1 6 Gun 115 | . 2 . . . . 107 . 6 Cannon 47 | . . . . . . 47 . . Launcher 6 | . . . . . . 6 . . Special 1 | . . . . . . . 1 . Kinetic 91 | . 2 . . . . 86 . 3 Thermal 65 | . . . . . . 65 . . Explosive 6 | . . . . . . 6 . . Electromagnetic 6 | . . . . . . 3 . 3 Robot Hit Streak 15 | . 1 . . . . 15 3 9 Robot Miss Streak 15 | . 1 . . . . 15 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 690 | . 2 115 151 66 9 193 100 54 Core Hits 250 | . 2 18 54 16 1 116 27 16 Critical Kills 15 | . . 1 1 2 1 2 7 1 Critical Parts Destroyed 65 | . . 23 4 12 2 3 17 4 Critical Strikes 111 | . . 25 17 19 4 13 26 7 Burn 1 | . . . . . . 1 . . Smash 81 | . . 25 5 14 3 5 24 5 Sever 29 | . . . 12 5 1 7 2 2 Melee Attacks 856 | . . 175 241 127 11 102 128 72 Thermal 3 | . . . . . . . 3 . Impact 486 | . . 175 62 83 7 21 85 53 Slashing 367 | . . . 179 44 4 81 40 19 Piercing . | . . . . . . . . . Sneak Attacks 64 | . . 11 31 2 . 3 9 8 Combat Hostiles 9 | . . 2 . 2 . 1 3 1 Follow-up Attacks 174 | . . 22 56 30 3 19 35 9 Damage Inflicted 26500 | . 21 4548 6357 2650 348 5468 4666 2442 Guns 1624 | . 21 . . . . 1469 . 134 Cannons 612 | . . . . . . 612 . . Explosions 564 | . . . . . . 338 . 226 Melee 23699 | . . 4548 6357 2650 348 3048 4666 2082 Ramming 1 | . . . . . . 1 . . Kinetic 1187 | . 21 . . . . 1081 . 85 Thermal 1226 | . . . . . . 1000 . 226 Explosive 338 | . . . . . . 338 . . Electromagnetic 49 | . . . . . . . . 49 Impact 13421 | . . 4548 1062 1635 264 859 3540 1513 Slashing 10278 | . . . 5295 1015 84 2189 1126 569 Piercing . | . . . . . . . . . Highest Corruption 21 | . . 14 . 8 8 15 21 2 Average Corruption 8 | . . 12 . 7 8 6 18 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 132 | . . 8 . 13 7 89 14 1 Message Errors 34 | . . 1 . 3 . 27 3 . Matter Fused 35 | . . 1 . 4 5 20 4 1 Heat Flow Errors 21 | . . 2 . 2 . 14 3 . Energy Discharges 15 | . . 2 . 1 1 10 1 . Parts Rejected 4 | . . . . 1 . 2 1 . Data Loss (minor) 12 | . . 1 . 2 1 8 . . Data Loss (major) 4 | . . . . . . 3 1 . Misfires 1 | . . . . . . 1 . . Alerts 2 | . . 1 . . . 1 . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 5050 | . . 1419 1089 629 120 227 1252 314 Projectiles 1 | . . . . . . 1 . . Explosions . | . . . . . . . . . Melee 5049 | . . 1419 1089 629 120 226 1252 314 Knockbacks 51 | . . 16 . 3 1 14 12 5 Impact 39 | . . 16 . 3 1 2 12 5 Kinetic 11 | . . . . . . 11 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 120 | . . . . . . 36 . 84 Shots 4 | . . . . . . 3 . 1 Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 377 | . . 237 27 174 7 377 260 33 Average Temperature 103 | . . 94 8 64 7 110 100 15 Received Heat Transfer 3693 | . 6 474 549 279 54 1284 636 411 Effects 2 | . . 1 . . . 1 . . Energy Bleed 2 | . . 1 . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 93 | . . 38 10 9 1 6 20 9 Impact Corruptions 157 | . . 61 15 18 5 8 33 17 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 2444 | . . . . . . 2244 . 200 Parts Sabotaged 1 | . . . . . . . 1 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Peak Influence 1222 | . 58 805 920 1222 714 689 813 820 Initial 595 | . . 24 339 534 595 324 328 364 Average 599 | . 20 500 714 980 649 403 652 621 Maximum Alert Level 4 | . . 3 3 4 3 2 3 3 Low Security (%) 2 | 100 100 13 . . . . . . Level 1 26 | . . 23 8 . . 60 6 11 Level 2 35 | . . 31 25 13 99 39 41 61 Level 3 30 | . . 31 65 41 . . 51 26 Level 4 5 | . . . . 44 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . 1 8 8 . . 15 7 3 Investigation 14 | . 1 3 5 . . 3 2 . Extermination 9 | . . . . . . 7 1 1 Reinforcement 11 | . . 4 3 . . . 2 2 Assault 4 | . . 1 . . . 1 2 . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Distress Signals 10 | . . 5 2 . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 286 | . 5 58 63 25 4 62 42 27 Peak Tracking Total 9 | . 4 5 6 4 2 7 9 4 Tactical Retreats 27 | . . 8 3 3 . 4 4 5 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Traps Triggered 13 | . . 2 . 7 . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Machines Disabled 3 | . . . . 1 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Machines Accessed 42 | . 2 4 14 3 1 11 5 2 Terminals 27 | . 2 3 10 3 . 5 3 1 Fabricators 2 | . . . . . . 1 1 . Repair Stations 6 | . . . 2 . 1 3 . . Recycling Units 3 | . . 1 1 . . . 1 . Scanalyzers 3 | . . . . . . 2 . 1 Garrison Access 1 | . . . 1 . . . . . Total Hacks 111 | . 6 13 38 8 3 28 11 4 Successful 40 | . 2 4 13 2 2 13 4 . Failed 70 | . 4 8 25 6 1 15 7 4 Catastrophic 18 | . . 2 6 2 . 6 1 1 Database Lockouts 1 | . . 1 . . . . . . Manual 39 | . 6 13 16 1 . 3 . . Terminals 74 | . 6 12 31 8 . 10 5 2 Fabricators 8 | . . . . . . 4 4 . Repair Stations 18 | . . . 5 . 3 10 . . Recycling Units 4 | . . 1 1 . . . 2 . Scanalyzers 6 | . . . . . . 4 . 2 Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 16 | . 2 3 7 2 . 1 1 . Robot Analysis 4 | . 2 1 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 5 | . . 2 3 . . . . . Locate Traps 2 | . . . 1 . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 2 2 . Load Schematic 2 | . . . . . . 1 1 . Build 2 | . . . . . . 1 1 . Repair Station Hacks 14 | . . . 4 . 2 8 . . Scan Component 7 | . . . 2 . 1 4 . . Repair 7 | . . . 2 . 1 4 . . Recycling Unit Hacks 3 | . . 1 1 . . . 1 . Report Inventory 3 | . . 1 1 . . . 1 . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 2 3 11 3 1 11 5 2 Full Trace Events 13 | . 1 1 5 1 . 3 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 2 | . . . . . . 1 1 . Authchips . | . . . . . . . . . Time 168 | . . . . . . 84 84 . Total Part Build Rating 8 | . . . . . . 4 4 . Parts Repaired 7 | . . . 2 . 1 4 . . Time 276 | . . . 92 . 32 152 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released 5 | . . . . 3 . . 2 . Machine Destruction 2 | . . . . . . . 2 . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Turns Passed 9564 | 11 41 1039 2037 1168 291 3229 1133 615 Spaces Moved 8769 | 19 74 1557 2575 803 190 1870 1271 410 Core 392 | 19 30 . 2 4 . 43 82 212 Treads 816 | . . . . . . 816 . . Legs . | . . . . . . . . . Wheels 51 | . . . . . . 51 . . Hover 5853 | . . 100 2470 799 190 960 1189 145 Flight 1657 | . 44 1457 103 . . . . 53 Fastest Speed 29 | 50 32 29 42 48 112 48 48 45 Average Speed 72 | 50 39 30 55 98 115 125 54 93 Slowest Speed 500 | 50 50 50 250 350 116 500 300 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . 2 8 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 20 90 94 70 17 33 33 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . 6 1 . . 11 . 2 Terrain Destroyed 65 | . . 6 1 . . 46 . 12 Melee 10 | . . 6 1 . . 1 . 2 Projectile 1 | . . . . . . 1 . . AOE 54 | . . . . . . 44 . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Total 10685 | 19 79 1874 2925 1022 246 2455 1527 538 Wait 873 | . . 122 125 76 46 330 132 42 Move 8741 | 18 69 1541 2574 801 189 1869 1270 410 Hop 9 | . 2 7 . . . . . . Pick Up 54 | . 2 13 14 2 1 13 6 3 Fast Attach 136 | 1 4 16 26 8 2 51 13 15 Attach 34 | . . 7 6 1 . 9 11 . Detach 7 | . . . . . . 4 2 1 Swap 31 | . . 6 7 4 . 10 4 . Drop 90 | . . 15 24 5 1 31 10 4 Fire 69 | . 2 . . . . 63 1 3 Melee 591 | . . 147 149 76 7 74 78 60 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 49 | . . . . 49 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 12) 53 | -10/Materials | Identified exit to Materials 53 | -10/Materials | Entered another Materials area 53 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 55 | -9/Materials | Central database locked down 266 | -9/Materials | Discovered new exit (range 7) 269 | -9/Materials | Identified exit to Mines 293 | -9/Materials | Core integrity fell below 50% 332 | -9/Materials | Build established: Sprinter 588 | -9/Materials | Destroyed 7 combat bots 644 | -9/Materials | Discovered new exit (range 15) 810 | -9/Materials | Core integrity fell below 20% 821 | -9/Materials | Discovered exit to Mines (range 9) 853 | -9/Materials | First assault squad dispatched 914 | -9/Materials | System corruption reached 10% 930 | -9/Materials | Discovered new exit (range 3) 931 | -9/Materials | Identified exit to Storage 1086 | -9/Materials | Discovered new exit (range 15) 1091 | -9/Materials | Identified exit to Materials 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Weapon x2 1346 | -8/Materials | Build established: Gladiator 1435 | -8/Materials | Discovered new exit (range 3) 1844 | -8/Materials | Lost 3 parts (1p2n) 2134 | -8/Materials | Repaired Aerolev Unit 2308 | -8/Materials | Lost 3 parts (2n1u) 2384 | -8/Materials | Discovered new exit (range 5) 2568 | -8/Materials | Lost 3 parts (1u2w) 2669 | -8/Materials | Repaired Imp. Hover Unit 2830 | -8/Materials | Build established: Mutant 2954 | -8/Materials | Identified exit to Factory 3110 | -8/Materials | Identified exit to Garrison 3129 | -8/Materials | Entered Garrison 3161 | -8/Garrison | Triggered checkpoint 3182 | -8/Garrison | Build established: Gladiator 3240 | -8/Garrison | Triggered checkpoint 3369 | -8/Garrison | Discovered new exit (range 10) 3444 | -8/Garrison | Core integrity fell below 50% 3482 | -8/Garrison | Identified exit to Materials 3494 | -8/Garrison | Installed Relay Interface Framework 3559 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Build established: Mutant 3789 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Core integrity fell below 20% 3940 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4197 | -8/Garrison | Build established: Gladiator 4297 | -8/Garrison | Entered Materials 4353 | -8/Materials | Repaired Imp. Hover Unit 4565 | -8/Materials | Discovered exit to Factory (range 4) 4588 | -8/Materials | Entered Factory 4588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4741 | -7/Factory | Discovered new exit (range 15) 4757 | -7/Factory | Identified exit to Lower Caves 5041 | -7/Factory | Lost 9 parts (1p4n2u2w) 5444 | -7/Factory | Build established: Scavenger-Gunner 5793 | -7/Factory | Lost 5 parts (2n3u) 5863 | -7/Factory | Discovered new exit (range 8) 5872 | -7/Factory | Repaired Imp. Medium Armor Plating 6052 | -7/Factory | Garrison activated, responded to threat 6207 | -7/Factory | Build established: Scavenger-Tank 6397 | -7/Factory | Repaired Lgt. Treads 6436 | -7/Factory | Repaired Lgt. Nuclear Core 6754 | -7/Factory | Garrison activated, responded to threat 7028 | -7/Factory | Core integrity fell below 50% 7332 | -7/Factory | Build established: Scavenger-Mutant 7388 | -7/Factory | First assault squad dispatched 7407 | -7/Factory | Fabricated Imp. Medium Armor Plating? 7493 | -7/Factory | System corruption reached 10% 7496 | -7/Factory | Repaired Gravmag System 7519 | -7/Factory | Core integrity fell below 20% 7571 | -7/Factory | Lost 9 parts (1p3n4u1w) 7817 | -7/Factory | Entered another Factory area 7817 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8034 | -6/Factory | Discovered new exit (range 11) 8210 | -6/Factory | Spotted B-75 Beast 8464 | -6/Factory | Build established: Gladiator 8517 | -6/Factory | First assault squad dispatched 8547 | -6/Factory | Discovered new exit (range 15) 8556 | -6/Factory | Identified exit to Lower Caves 8604 | -6/Factory | Fabricated Imp. Medium Armor Plating? 8651 | -6/Factory | System corruption reached 10% 8687 | -6/Factory | Lost 7 parts (1p2n3u1w) 8886 | -6/Factory | Core integrity fell below 50% 8949 | -6/Factory | Identified exit to Factory 8950 | -6/Factory | Entered another Factory area 8950 | -5/Factory | Evolved 2 slots: Utility x2 8969 | -5/Factory | Lost 12 parts (1p3n2u6w) 9311 | -5/Factory | Core integrity fell below 50% 9361 | -5/Factory | Lost 3 parts (2u1w) 9550 | -5/Factory | Core integrity fell below 20% 9565 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 09530_ P-70 Sage destroyed. 09533_ G-50 Soldier Hvy. Laser severed. 09540_ R-10 Processor collects Med. Treads. 09543_ R-10 Processor collects Lrg. Storage Unit. 09546_ Acquired Antigrav System. 09547_ ALERT: Cargo convoy en route, clear transfer corridor. 09548_ Acquired 10 matter. 09554_ Ionic Axe follow-up attack on X-77 Beamer. 09554_ Flail follow-up attack on X-77 Beamer. 09555_ System corrupted: Matter fused (-10). 09556_ Lgt. Nuclear Core destroyed. 09557_ Antigrav System destroyed. 09558_ Flail follow-up attack on X-77 Beamer. 09561_ Axe destroyed. 09561_ X-77 Beamer destroyed. 09562_ Flail destroyed. 09562_ Ionic Axe destroyed. Map ----- +----------------------------------------------------+ | """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | """" +????????????##?????????????????????????? | | #????????????#"#######??????????????????? | | """ #?????????????# #??????????????????? | | """" #?????????????# """" #??????????????????? | | """" #?????????????# """" #??????????????????? | | %! #?????????????# """" #??????????????????? | | #?????????????# """" #??????????????????? | | #?????????????# #??????????????????? | | = #???????##########+###??????????????????? | | ##############?# ^ #????????????????????? | | # #?# #????????????????????? | | # """" """" #?# |![ #????????????????????? | | # """" """" !#?# [% #????????????????????? | | # """" """" #?# [####+#####????????????????? | | /%"""" """" ### # ]] #????????????????? | | # """" """" #"" # ]] #????????????????? | | #%"""" """" #T # [ #????????????????? | | #% %= A ### # @% "" #####????????????? | | # %! ! / xp ! """ + #????????????? | | #== ### # / S" ### #????????????? | | # #?# # """ #?# #????????????? | | # % #?# + """ #?# #????????????? | | ##############?# # % #?# #????????????? | | #??????????????# ############+#####????????? | | ################ ######## #????????? | | # #????????? | | # #????????? | | % # #????????? | | A + #????????? | | # #????????? | | ####################### # #????????? | | ??????????????????????# # #????????? | | ??????????????????????### #####+#####????????? | | ??????????????????????#"" #???# #????????????? | | ??????????????????????#"T #???# #????????????? | | ??????????????????????### #####+####?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # !#?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 675 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x1 | -7/Factory Imp. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Melee Specialist Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 02:13:26 Cumulative 149.0 hours Start 2024.06.01 @ 11:21:50 End 2024.06.01 @ 14:34:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921ea267-9d35-4bdb-ba62-cdc7359af577