Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 22:51:11

Player: Tereza

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (116)     580
Value Destroyed (5173)     5173
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1298)               1298
              TOTAL SCORE: 12651

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      674
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             0/1000
Matter                     189/300
Energy                     100/100
System Corruption          20%
Temperature                Hot (240)
Movement                   Core (50)
Location                   -5/Hub_04(d)

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Target Analyzer
           Graphene Brace
           Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
           Carbon-fiber Leg
           System Shield
           Power Sword

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Target Analyzer
                Core Analyzer
       Improved Weapon Cycler
                Centrium Medium Armor Plating
                Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
                Wave Gun
                KE Penetrator
       Enhanced Gauss Cannon
                Phasing Sabre
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
        Armored Medium Treads
        Armored Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Heat Sink
  High-capacity Matter Pod
                Graphene Brace
                System Shield
                Beamcaster
                Quantum Rifle
     Long-range Proton Cannon
       Enhanced Gauss Cannon
                Power Sword
[Rating: 91]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             130  | 5   7   2   .   1   14  5   .   1   6   27  17  16  6   5   18  
  Power                    13   | 1   1   1   .   .   1   1   .   .   2   1   .   3   1   .   1   
    Engine                 4    | 1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Core                   7    | .   .   1   .   .   1   1   .   .   2   .   .   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               29   | 2   2   .   .   .   3   1   .   .   1   7   4   2   1   3   3   
    Treads                 11   | 2   2   .   .   .   .   .   .   .   .   .   .   1   .   3   3   
    Leg                    14   | .   .   .   .   .   2   .   .   .   .   6   4   1   1   .   .   
    Wheel                  4    | .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   1   .   .   .   5   3   .   .   1   10  5   5   2   1   6   
    Device                 22   | .   1   .   .   .   4   3   .   .   .   3   4   4   .   1   2   
    Storage                4    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   
    Protection             4    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 1   3   1   .   1   5   .   .   1   2   9   8   6   2   1   8   
    Energy Gun             18   | .   2   1   .   .   3   .   .   .   .   2   3   1   .   1   5   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
    Ballistic Gun          8    | 1   1   .   .   .   1   .   .   .   .   2   1   1   .   .   1   
    Ballistic Cannon       11   | .   .   .   .   .   1   .   .   1   .   4   .   3   1   .   1   
    Launcher               5    | .   .   .   .   .   .   .   .   .   2   1   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   2   
Parts Lost                 65   | .   2   1   .   .   5   .   .   .   7   5   9   8   5   1   22  
  Power                    6    | .   1   1   .   .   1   .   .   .   2   .   .   .   .   .   1   
  Propulsion               13   | .   1   .   .   .   3   .   .   .   2   .   1   1   1   .   4   
  Utility                  20   | .   .   .   .   .   1   .   .   .   2   1   3   4   2   1   6   
  Weapon                   26   | .   .   .   .   .   .   .   .   .   1   4   5   3   2   .   11  
  Highest Loss Streak      20   | .   1   1   .   .   4   .   .   .   4   2   6   6   4   1   20  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Average Slot Usage (%)     95   | .   91  96  100 100 82  96  100 99  91  97  97  99  97  97  94  
  Engine                   2    | .   12  7   .   .   .   .   .   .   .   2   5   .   .   .   .   
  Core                     4    | .   .   3   14  14  8   7   7   7   6   3   .   4   4   .   .   
  Treads                   6    | .   26  28  28  28  7   .   .   .   .   .   .   2   .   6   15  
  Leg                      10   | .   .   .   .   .   6   7   7   7   7   19  16  13  16  9   .   
  Wheel                    1    | .   .   .   .   .   .   14  15  15  8   .   .   .   .   .   .   
  Device                   15   | .   9   14  14  14  21  27  30  30  24  13  13  13  11  11  5   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   6   5   5   5   5   4   
  Processor                10   | .   .   .   .   .   .   .   .   .   .   16  17  17  22  23  22  
  Hackware                 6    | .   .   .   .   .   .   7   7   7   7   7   11  11  5   5   10  
  Protection               1    | .   .   .   .   .   .   .   .   .   5   .   .   2   4   5   4   
  Energy Gun               7    | .   2   6   14  1   11  15  15  15  8   8   7   7   .   4   4   
  Ballistic Gun            6    | .   25  21  14  14  12  .   .   .   .   .   3   2   5   5   4   
  Ballistic Cannon         5    | .   .   .   .   .   .   7   7   6   7   12  1   3   8   5   4   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 11  13  15  15  15  24  27  27  31  33  57  65  68  72  64  63  
  Greatest Support         84   | 40  40  40  40  40  40  20  20  20  20  60  60  57  54  84  84  
  Greatest Overweight (x)  5    | 3   .   .   .   .   5   2   1   1   3   2   1   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   8   15  15  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   8   8   8   8   8   11  15  15  15  15  14  
  Most Carried             15   | 7   8   8   8   8   8   8   8   8   8   15  15  15  15  15  15  
  Average Carried          11   | 4   7   7   7   7   7   7   8   8   7   11  14  14  14  14  13  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   8   15  15  15  15  15  5   
  Final Carried            15   | 7   7   8   8   8   8   8   8   8   7   15  15  15  15  15  4   

 Class Distribution 
--------------------
 30% | Hacker-Gunner
 30% | Gunner
 24% | Mutant
  7% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
               Gunner | -6/Factory
        Hacker-Gunner | -5/Factory
        Hacker-Gunner | -5/Extension
     Scavenger-Gunner | -5/Cetus
     Scavenger-Gunner | -5/Archives
        Hacker-Gunner | -5/Hub_04(d)

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Matter Collected           3506 | 229  270  90   .    10   116  63   .    50   277  544  505  651  325  191  185  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4612 | .    409  300  .    .    447  .    .    .    408  579  433  1306 120  280  330  
  Parts                    235  | .    23   20   .    .    21   .    .    .    15   45   23   54   5    13   16   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  100  | .   9   9   .   .   7   .   .   .   13  23  5   20  4   4   6   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Guns                     55   | .   8   9   .   .   5   .   .   .   5   9   3   8   3   3   2   
  Cannons                  30   | .   .   .   .   .   .   .   .   .   3   14  1   7   1   1   3   
  AOE                      9    | .   1   .   .   .   2   .   .   .   5   .   .   1   .   .   .   
Classes Destroyed          16   | .   4   .   .   .   4   .   .   .   2   4   1   1   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Swarmer                  24   | .   3   4   .   .   .   .   .   .   .   15  .   2   .   .   .   
  Grunt                    44   | .   6   5   .   .   6   .   .   .   10  .   2   12  1   .   2   
  Sentry                   11   | .   .   .   .   .   1   .   .   .   .   .   1   4   .   4   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   3   4   .   .   5   .   .   .   4   4   2   4   4   4   3   
  Combat Bots Only         4    | .   3   4   .   .   3   .   .   .   4   4   2   3   3   4   3   
Max Kills in Single Turn   3    | .   1   1   .   .   3   .   .   .   2   2   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   .   .   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Hostile Shots Fired        742   | .    57   50   .    .    31   .    .    .    58   121  39   71   47   19   249  
  Missed                   170   | .    8    21   .    .    9    .    .    .    6    31   10   17   17   5    46   
Damage Taken               11543 | .    629  357  .    .    437  .    .    .    945  1418 1422 1148 721  368  4098 
  Core                     1512  | .    112  85   .    .    110  .    .    .    54   150  76   208  19   28   670  
  Absorbed by Shields      46    | .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    
Core Remaining (%)         75    | 100  .    .    .    21   80   .    .    .    92   82   .    .    .    .    .    
Volleys Fired              331   | .    56   28   .    1    30   .    .    .    28   60   13   48   18   16   33   
  Largest                  4     | .    2    2    .    1    3    .    .    .    3    4    4    3    3    3    4    
  Hottest                  323   | .    70   85   .    20   165  .    .    .    191  248  323  216  144  162  232  
Shots Fired                815   | .    112  56   .    2    86   .    .    .    72   128  46   141  50   42   80   
  Gun                      559   | .    112  56   .    2    86   .    .    .    38   44   29   95   18   25   54   
  Cannon                   244   | .    .    .    .    .    .    .    .    .    28   84   17   42   30   17   26   
  Launcher                 12    | .    .    .    .    .    .    .    .    .    6    .    .    4    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  538   | .    98   45   .    2    55   .    .    .    28   96   25   60   48   33   48   
  Thermal                  218   | .    6    11   .    .    31   .    .    .    38   32   13   48   .    9    30   
  Explosive                12    | .    .    .    .    .    .    .    .    .    6    .    .    4    2    .    .    
  Electromagnetic          47    | .    8    .    .    .    .    .    .    .    .    .    8    29   .    .    2    
  Robot Hit Streak         13    | .    9    10   .    .    13   .    .    .    6    10   7    10   10   10   7    
  Robot Miss Streak        9     | .    3    6    .    .    3    .    .    .    5    5    9    3    4    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           493   | .    71   31   .    .    59   .    .    .    46   63   34   86   27   27   49   
  Core Hits                270   | .    32   21   .    .    28   .    .    .    34   41   14   42   23   14   21   
  Critical Kills           8     | .    .    .    .    .    1    .    .    .    1    .    .    6    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    1    .    .    .    1    .    .    5    .    .    .    
  Critical Strikes         40    | .    .    .    .    .    5    .    .    .    2    .    .    18   8    3    4    
    Burn                   8     | .    .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    
    Destroy                15    | .    .    .    .    .    2    .    .    .    2    .    .    11   .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    4    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              49    | .    .    .    .    2    .    .    .    .    .    .    8    9    28   1    1    
  Impact                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    .    .    .    .    .    .    .    .    8    9    28   1    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12062 | .    679  295  .    .    1053 .    .    .    1570 1602 1071 2565 1087 702  1438 
  Guns                     6077  | .    644  295  .    .    646  .    .    .    579  684  446  1330 266  383  804  
  Cannons                  3493  | .    .    .    .    .    .    .    .    .    311  841  249  655  513  319  605  
  Explosions               1811  | .    35   .    .    .    407  .    .    .    680  74   .    307  308  .    .    
  Melee                    674   | .    .    .    .    .    .    .    .    .    .    .    376  273  .    .    25   
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    
  Kinetic                  5766  | .    485  219  .    .    322  .    .    .    311  960  314  864  779  567  945  
  Thermal                  3202  | .    111  76   .    .    324  .    .    .    579  639  212  700  .    135  426  
  Explosive                1637  | .    .    .    .    .    407  .    .    .    680  .    .    242  308  .    .    
  Electromagnetic          776   | .    83   .    .    .    .    .    .    .    .    .    169  486  .    .    38   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 674   | .    .    .    .    .    .    .    .    .    .    .    376  273  .    .    25   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    1    1    1    1    .    .    .    .    .    .    1    9    9    9    20   
  Average Corruption       5     | .    1    1    1    1    .    .    .    .    .    .    1    8    9    9    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  123   | .    2    3    4    4    .    .    .    .    .    .    1    59   20   8    22   
    Message Errors         29    | .    2    .    .    1    .    .    .    .    .    .    1    9    5    3    8    
    Matter Fused           21    | .    .    .    .    1    .    .    .    .    .    .    .    16   2    .    2    
    Heat Flow Errors       18    | .    .    1    .    .    .    .    .    .    .    .    .    12   3    1    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      13    | .    .    1    2    .    .    .    .    .    .    .    .    5    2    1    2    
    Data Loss (major)      5     | .    .    .    1    .    .    .    .    .    .    .    .    2    2    .    .    
    Misfires               6     | .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    1    
    Alerts                 7     | .    .    1    1    1    .    .    .    .    .    .    .    2    .    .    2    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            286   | .    1    .    .    .    103  .    .    .    6    23   109  44   .    .    .    
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Explosions               140   | .    1    .    .    .    103  .    .    .    6    .    .    30   .    .    .    
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    109  14   .    .    .    
Knockbacks                 33    | .    .    .    .    .    .    .    .    .    2    11   1    3    6    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    .    .    .    .    2    11   1    3    6    .    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      125   | .    37   .    .    .    86   .    .    .    .    .    .    .    .    .    2    
  Shots                    2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521   | .    102  195  .    4    356  .    .    .    393  452  306  521  303  240  364  
  Average Temperature      136   | .    26   67   .    3    91   .    .    .    170  157  133  155  149  59   161  
  Received Heat Transfer   2016  | .    294  150  .    .    198  .    .    .    301  99   105  362  198  36   273  
  Effects                  23    | .    .    .    .    .    2    .    .    .    1    12   .    7    1    .    .    
    Shutdowns              4     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    1    .    .    .    .    2    .    .    1    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    8    .    1    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             10    | .    1    .    .    .    .    .    .    .    1    3    .    5    .    .    .    
  Heat Transferred         7384  | .    222  185  .    .    1000 .    .    .    1234 1275 450  2000 .    300  718  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Peak Influence             503  | .   135 371 .   2   195 39  .   .   .   503 199 297 188 159 439 
  Initial                  350  | .   .   1   .   .   .   39  .   .   .   350 102 19  3   .   55  
  Average                  123  | .   70  151 .   1   59  39  .   .   .   195 67  136 108 104 259 
Maximum Alert Level        2    | .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   2   
  Low Security (%)         79   | 100 100 73  .   100 100 100 .   .   .   63  100 66  100 100 20  
  Level 1                  18   | .   .   26  .   .   .   .   .   .   .   29  .   33  .   .   75  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   .   .   1   .   .   .   .   8   6   2   1   .   6   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   1   
  Reinforcement            12   | .   1   .   .   .   .   .   .   .   .   1   4   2   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Distress Signals           7    | .   2   .   .   .   .   .   .   .   .   1   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   23  17  .   .   13  .   .   .   13  29  19  43  8   4   21  
  Peak Tracking Total      7    | .   4   5   .   .   4   .   .   .   4   5   6   6   5   1   7   
  Tactical Retreats        31   | .   .   5   .   .   3   .   .   .   .   2   15  2   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Traps Triggered            4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Machines Disabled          22   | .   .   .   .   .   1   .   .   .   .   9   .   .   3   2   7   
  Max in Single Turn       7    | .   .   .   .   .   1   .   .   .   .   7   .   .   2   1   1   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Machines Accessed          48   | .   2   1   4   .   4   3   .   .   .   10  6   10  3   1   4   
  Terminals                38   | .   2   1   .   .   3   2   .   .   .   8   6   10  3   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   1   
Total Hacks                149  | .   3   4   30  .   7   4   .   .   .   25  14  21  7   25  9   
  Successful               94   | .   .   .   30  .   6   1   .   .   .   9   6   11  3   25  3   
  Failed                   55   | .   3   4   .   .   1   3   .   .   .   16  8   10  4   .   6   
    Catastrophic           11   | .   1   1   .   .   .   .   .   .   .   4   2   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   1   4   1   .   .   .   .   .   .   15  7   3   .   .   1   
  Terminals                86   | .   3   4   .   .   6   2   .   .   .   22  14  21  7   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   3   .   .   .   .   2   
Terminal Hacks             91   | .   .   .   30  .   5   .   .   .   .   9   6   11  3   25  2   
  Record                   63   | .   .   .   30  .   .   .   .   .   .   3   1   1   3   25  .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              7    | .   .   .   .   .   1   .   .   .   .   2   2   1   .   .   1   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         33   | .   2   1   .   .   2   3   .   .   .   9   5   4   3   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    3    17   .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    .    .    3    6    5    1    .    
  Highest-Rated Group      230  | .    .    .    .    .    .    .    .    .    .    .    93   230  125  28   .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    31   159  31   28   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               148  | .    .    .    .    .    .    .    .    .    .    .    13   103  31   1    .    
  Total Damage             3001 | .    .    .    .    .    .    .    .    .    .    .    249  2151 580  21   .    
  Kills                    18   | .    .    .    .    .    .    .    .    .    .    .    .    14   4    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Ext Cet Arc Hub 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   1   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Turns Passed               11877 | 92   885  571  399  416  706  317  11   529  1149 2563 1580 1549 447  219  444  
Spaces Moved               6861  | 51   436  286  249  219  321  318  12   551  855  1714 749  655  164  89   192  
  Core                     18    | 5    .    .    .    .    11   .    .    .    .    .    .    .    .    .    2    
  Treads                   1610  | 46   436  286  249  219  134  .    .    .    .    .    .    .    .    50   190  
  Legs                     3429  | .    .    .    .    .    117  .    .    .    66   1639 749  655  164  39   .    
  Wheels                   1804  | .    .    .    .    .    59   318  12   551  789  75   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  110  95   95   95   95   115  120  123  196  160  50   
  Average Speed            145   | 154  160  160  160  160  169  96   95   95   124  125  178  189  196  187  166  
  Slowest Speed            320   | 200  160  160  160  160  300  110  95   95   200  270  193  200  200  320  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    53   54   60   64   27   10   3    76   91   44   18   73   61   77   25   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    2    2    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    2    4    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    2    .    .    .    .    .    8    .    .    .    1    .    
Terrain Destroyed          262   | .    4    .    .    2    21   .    .    .    69   58   6    36   47   7    12   
  Melee                    3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               87    | .    .    .    .    .    .    .    .    .    14   27   6    17   5    6    12   
  AOE                      172   | .    4    .    .    .    21   .    .    .    55   31   .    19   42   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Total                      8203 | 62   542  354  250  282  428  328  11   556  903  2045 952  885  219  120  266  
  Wait                     578  | .    19   30   .    56   49   .    .    1    10   201  149  51   .    .    12   
  Move                     6844 | 50   435  285  248  218  320  317  11   550  854  1713 748  654  161  88   192  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  99   | 7    14   5    1    2    7    2    .    1    4    21   9    15   4    4    3    
  Fast Attach              61   | 5    1    1    .    .    8    4    .    1    .    14   10   6    1    4    6    
  Attach                   31   | .    3    .    .    .    4    .    .    .    4    2    3    4    3    1    7    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     38   | .    3    1    .    1    2    1    .    .    2    11   4    6    2    .    5    
  Drop                     90   | .    11   4    1    2    8    4    .    2    1    22   8    15   1    6    5    
  Fire                     331  | .    56   28   .    1    30   .    .    .    28   60   13   48   18   16   33   
  Melee                    49   | .    .    .    .    2    .    .    .    .    .    .    8    9    28   1    1    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   78   | .    .    .    .    .    .    .    .    1    .    .    .    77   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    93 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 10)
   608 | -10/Materials      | Discovered new exit (range 9)
   978 | -10/Materials      | Entered Mines
  1210 | -10/Mines          | Core integrity fell below 50%
  1362 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1543 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1543 | -10/Mines          | Discovered new exit (range 5)
  1549 | -10/Mines          | Entered Exiles
  1588 | -10/Exiles         | Met 8R-AWN
  1617 | -10/Exiles         | Met EX-HEX
  1665 | -10/Exiles         | Met EX-BIN
  1687 | -10/Exiles         | Aligned with FarCom system
  1689 | -10/Exiles         | Given EX-Vault access code
  1769 | -10/Exiles         | Opened EX-Vault
  1793 | -10/Exiles         | Found Prototype Device
  1825 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1874 | -10/Exiles         | Met EX-DEC
  1881 | -10/Exiles         | Learned location of Zion (-7)
  1927 | -10/Exiles         | Discovered new exit (range 15)
  1948 | -10/Exiles         | Left Exiles lab with Skeleton Box
  1948 | -10/Exiles         | Entered Mines
  1956 | -9/Mines           | Learned Materials terminal intel
  1972 | -9/Mines           | Assembled infested the area
  1977 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2348 | -9/Mines           | Discovered new exit (range 11)
  2364 | -9/Mines           | Entered Materials
  2364 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2364 | -8/Materials       | Identified Skeleton Box
  2365 | -8/Materials       | Loaded intel: 12 terminal locations
  2656 | -8/Materials       | Garrison activated, responded to threat
  2721 | -8/Materials       | Lost 4 parts (1p3n)
  2796 | -8/Materials       | Build established: Scavenger-Skirmisher
  3054 | -8/Materials       | Discovered new exit (range 15)
  3070 | -8/Materials       | Entered Factory
  3070 | -7/Factory         | Evolved 2 slots: Utility x2
  3367 | -7/Factory         | Discovered new exit (range 9)
  3387 | -7/Factory         | Entered Lower Caves
  3391 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3394 | -7/Lower Caves     | Learned Factory interactive machine intel
  3398 | -7/Lower Caves     | Entered Zion
  3414 | -7/Zion            | Build established: Gunner
  3610 | -7/Zion            | Rebuked by Imprinter
  3819 | -7/Zion            | Learned Factory emergency access door positions
  3914 | -7/Zion            | Discovered new exit (range 14)
  3927 | -7/Zion            | Entered Proximity Caves
  3929 | -6/Proximity Caves | Spotter reported a threat
  3930 | -6/Proximity Caves | Spotter reported a threat
  4051 | -6/Proximity Caves | Learned Factory trap positions
  4092 | -6/Proximity Caves | Learned location of Extension (-5)
  4271 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
  5016 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
  5062 | -6/Proximity Caves | Discovered new exit (range 11)
  5076 | -6/Proximity Caves | Entered Factory
  5076 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5077 | -6/Factory         | Loaded intel: 79 trap records
  5079 | -6/Factory         | Loaded intel: 52 interactive machine locations
  5426 | -6/Factory         | Search patrols dispatched
  6789 | -6/Factory         | Discovered new exit (range 4)
  6793 | -6/Factory         | Identified exit to Lower Caves
  7321 | -6/Factory         | Identified exit to Factory
  7392 | -6/Factory         | Build established: Hacker-Gunner
  7639 | -6/Factory         | Entered another Factory area
  7639 | -5/Factory         | Evolved 2 slots: Utility x2
  7648 | -5/Factory         | Discovered new exit (range 13)
  7662 | -5/Factory         | Identified exit to Factory
  8204 | -5/Factory         | Lost 6 parts (2u4w)
  8825 | -5/Factory         | Cargo convoy interrupted
  9211 | -5/Factory         | Discovered new exit (range 6)
  9217 | -5/Factory         | Identified exit to Extension
  9219 | -5/Factory         | Entered Extension
  9540 | -5/Extension       | Rescued a captive Derelict
  9541 | -5/Extension       | Rescued a captive Derelict
  9700 | -5/Extension       | Rescued A7
  9826 | -5/Extension       | Rescued a captive Derelict
  9827 | -5/Extension       | Rescued a captive Derelict
  9925 | -5/Extension       | Spotted B-75 Beast
  9934 | -5/Extension       | Spotted B-75 Beast
  9952 | -5/Extension       | Allies destroyed B-75 Beast
  9979 | -5/Extension       | Destroyed B-75 Beast
  9986 | -5/Extension       | Lost 4 allies
 10007 | -5/Extension       | Lost 6 parts (1n3u2w)
 10074 | -5/Extension       | Discovered exit to Factory (range 3)
 10371 | -5/Extension       | Lost 3 allies
 10424 | -5/Extension       | Rescued a captive Derelict
 10500 | -5/Extension       | Lost 3 allies
 10633 | -5/Extension       | Rescued a captive Derelict
 10635 | -5/Extension       | Rescued a captive Derelict
 10742 | -5/Extension       | Discovered exit to Factory (range 10)
 10744 | -5/Extension       | Discovered new exit (range 6)
 10766 | -5/Extension       | Identified exit to Cetus
 10768 | -5/Extension       | Entered Cetus
 10768 | -5/Cetus           | Accompanied by 5 allies
 10787 | -5/Cetus           | Build established: Scavenger-Gunner
 10794 | -5/Cetus           | Spotted Cetus Guard
 10794 | -5/Cetus           | Spotted Cetus Guard
 10799 | -5/Cetus           | Spotted Cetus Guard
 10804 | -5/Cetus           | Destroyed Cetus Guard
 10805 | -5/Cetus           | Spotted Cetus Guard
 10813 | -5/Cetus           | Destroyed Cetus Guard
 10816 | -5/Cetus           | Destroyed Cetus Guard
 10825 | -5/Cetus           | Allies destroyed Cetus Guard
 10855 | -5/Cetus           | Lost 4 parts (1n2u1w)
 11182 | -5/Cetus           | Discovered new exit (range 16)
 11209 | -5/Cetus           | Identified exit to Archives
 11215 | -5/Cetus           | Entered Archives
 11215 | -5/Archives        | Accompanied by 1 ally
 11327 | -5/Archives        | Unable to access archive contents
 11349 | -5/Archives        | Discovered new exit (range 16)
 11379 | -5/Archives        | Unable to access archive contents
 11385 | -5/Archives        | Discovered new exit (range 16)
 11395 | -5/Archives        | Unable to access archive contents
 11426 | -5/Archives        | Identified exit to Hub_04(d)
 11434 | -5/Archives        | Entered Hub_04(d)
 11434 | -5/Hub_04(d)       | Garrison activated, responded to threat
 11592 | -5/Hub_04(d)       | Discovered exit to Factory (range 9)
 11792 | -5/Hub_04(d)       | System corruption reached 10%
 11799 | -5/Hub_04(d)       | Core integrity fell below 50%
 11843 | -5/Hub_04(d)       | Core integrity fell below 20%
 11878 | -5/Hub_04(d)       | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
Beamcaster destroyed.
Imp. Medium Armor Plating destroyed.
Slug penetrates Wall.
K-01 Serf collects debris.
Wave Gun destroyed.
Arm. Medium Treads destroyed.
Dropped Particle Reactor.
K-01 Serf collects debris.
Acquired 75 matter.
Slammed into X-67 Chaingunner.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
X-67 Chaingunner heat short circuits Hvy.
  Machine Gun.

 Map 
-----
+----------------------------------------------------+
| ????# #????????????????????  ?????????             |
| ????# #??????######???????? ??????????             |
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|       #??????#  " ##????#++#??????????             |
| " " " #??????+  " "#??###  #??????????             |
| " " " #??????#    #???#""  #??????????             |
| " "   ####+###    #????"T  #??????????             |
|       #    %*#  " #?????#  #??????????             |
|       #  " " #*%" #????##  ##?????????             |
|   "T" #  " " +!   ######    #?????????             |
|   """ #  "%"!#*=" +         #?????????             |
| #/#####   %% #  " #   x     #?????????             |
|       #  "   #  " #  ###    #?????????             |
|       +    " #    # Y####+###?????????             |
|       #  " "[#/####  #      ]?????????             |
|       #     %+       #"      ??##?????             |
| """"  "  " " #       #"" H      #?????             |
| """"  #  " " ##      #"  """"  #??????             |
| """"  #  " " ##      #""p""""  #??????             |
| """   #      #"      #   """"  #??????             |
|       ########"     h#    """ !#??????             |
|       #???????#      # % *k    #??????             |
|       #########      ###;;######??????             |
|   !                  ###x=#???????????             |
|                g  %  T"##@#???????????             |
|                      ""## #???????????             |
|                      ###!%##??????????             |
|                       [*![%#??????????             |
|                       =R*%=#??????????             |
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| #?????##+#####       % %= %##    ###??             |
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| ????????????????????????    #?????????             |
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| ?????????????????????????####?????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             30
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         6
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Particle Charging          15
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer

 Challenges 
------------
None

 Game 
------
Seed              DeepTacticalMeganuke
  Manual?         0
Play Time         02:00:25
  Cumulative      38.4 hours
  Start           2024.07.20 @ 20:29:20
  End             2024.07.20 @ 22:51:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfac0be9-956c-4a58-bd7c-5234a9b14b35