Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 19:23:25

Player: Waste

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (334)     1670
Value Destroyed (16723)    16723
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (10474)              10474
              TOTAL SCORE: 39627

 Bonus
-------
High Alert Combat Kills    1992
Follower Combat Kills      1147
Entered Garrisons          1400
Used RIF Installer         3000
Aligned with FarCom        300
Win                        3000
Friendly Fire              -365

 Cogmind 
---------
Core Integrity             1401/1600
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (18) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Tri-rail Accelerator
    Tri-rail Accelerator

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
             Quantum Reactor
>            --- PROPULSION -------
             Wheel
             Wheel
             Centrium Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Cooling System
             Huge Storage Unit
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
    Advanced Target Analyzer
    Advanced Target Analyzer
    Advanced Phase Shifter
             EM Disruption Field
    Improved Remote Shield
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Hunter]
    Advanced Drone Bay
>            --- WEAPON -----------
             Tri-rail Accelerator
>            --- INVENTORY --------
       Light Quantum Reactor
      Medium Treads
      Medium Treads
             Centrium Leg
             Wheel
    Advanced Heat Sink
             Matter Compressor
             Structural Scanner
       Heavy Armor Plating
             Antimissile System
             Relay Coupler [Brawler]
  Long-range Tractor Beam
             HERF Cannon
     Compact HERF Cannon
     Compact HERF Cannon
             Tri-rail Accelerator
             Tri-rail Accelerator
             Tri-rail Accelerator
             Micro-nuke Launcher
    Advanced Remote Datajack
             Power Maul
[Rating: 142]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  16   | .   .   .   2   .   .   .   2   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   1   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             394  | 6   1   3   12  2   1   .   28  29  9   3   24  20  3   3   4   18  10  13  8   29  42  12  26  20  12  3   53  
  Power                    26   | 1   .   .   1   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   3   .   5   1   3   5   .   .   2   
    Engine                 13   | 1   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   1   .   2   1   2   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   3   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   
  Propulsion               73   | 2   .   1   4   .   .   .   5   2   4   .   2   2   .   .   .   2   2   2   2   9   10  2   12  .   2   .   8   
    Treads                 32   | 2   .   .   2   .   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   6   4   2   5   .   2   .   1   
    Leg                    9    | .   .   .   2   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  32   | .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   2   3   6   .   7   .   .   .   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  150  | 1   1   1   4   2   1   .   13  7   1   2   8   8   3   .   1   7   1   6   2   11  16  5   9   9   6   3   22  
    Device                 78   | .   .   .   1   1   .   .   4   5   1   2   5   4   .   .   .   3   .   5   2   8   9   2   4   2   5   3   12  
    Storage                5    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   1   .   1   .   3   
    Hackware               16   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   3   1   1   .   5   .   .   2   
    Protection             39   | .   1   1   2   1   .   .   6   2   .   .   3   2   1   .   1   2   .   1   .   .   4   1   4   2   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   145  | 2   .   1   3   .   .   .   9   19  4   1   13  9   .   3   3   9   6   5   1   9   11  4   2   6   4   .   21  
    Energy Gun             13   | .   .   1   1   .   .   .   .   2   .   .   2   1   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          33   | .   .   .   2   .   .   .   3   .   .   .   1   4   .   1   2   .   .   .   .   3   6   2   1   .   2   .   6   
    Ballistic Gun          34   | 2   .   .   .   .   .   .   3   8   4   1   7   1   .   .   .   1   4   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   1   1   .   .   5   
    Launcher               12   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   2   .   1   .   1   .   .   .   .   3   
    Special Weapon         23   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   2   .   .   1   2   4   .   .   3   1   .   6   
    Impact Weapon          18   | .   .   .   .   .   .   .   2   6   .   .   2   1   .   .   .   1   1   .   .   .   .   1   .   2   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 105  | .   .   1   .   1   .   .   3   7   2   .   7   6   .   .   .   5   1   1   .   6   8   7   9   .   1   2   38  
  Power                    11   | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   2   1   1   .   .   1   2   
  Propulsion               26   | .   .   1   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   1   .   3   2   1   3   .   1   .   9   
  Utility                  51   | .   .   .   .   1   .   .   3   2   1   .   4   4   .   .   .   3   .   .   .   1   3   4   4   .   .   1   20  
  Weapon                   17   | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   2   1   1   1   .   .   .   7   
  Highest Loss Streak      18   | .   .   1   .   1   .   .   1   6   1   .   4   3   .   .   .   3   1   1   .   2   4   6   6   .   1   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   89  96  96  99  100 100 94  98  89  76  93  95  100 100 100 98  100 99  98  99  98  96  95  97  96  92  91  
  Engine                   5    | .   14  14  11  11  11  11  9   8   9   7   5   2   6   6   6   6   6   6   6   .   .   2   8   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   3   11  9   8   1   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   9   6   7   
  Treads                   4    | .   28  17  7   .   .   .   .   .   3   15  15  2   .   .   .   8   5   10  .   4   3   4   3   10  8   8   1   
  Leg                      6    | .   .   .   13  22  22  22  18  17  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   7   1   .   .   .   .   .   12  .   .   12  13  13  13  3   7   2   10  5   7   6   9   5   4   4   9   
  Device                   18   | .   .   .   7   18  22  22  12  17  15  15  26  19  13  13  13  12  13  13  15  28  33  29  27  13  15  16  22  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   7   7   7   6   6   6   6   6   6   5   5   5   5   5   5   4   4   3   
  Processor                13   | .   .   .   .   .   .   .   10  18  10  7   7   9   20  20  20  20  20  20  17  17  13  12  17  21  19  21  23  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   .   .   5   13  13  13  17  20  14  11  7   5   5   5   10  14  13  13  
  Protection               10   | .   4   14  21  14  11  11  16  8   9   7   12  16  13  13  13  8   6   11  10  3   3   4   5   11  9   8   4   
  Energy Gun               1    | .   .   12  6   .   .   .   .   2   .   .   1   .   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   10  22  22  22  4   .   .   .   .   5   13  6   10  2   .   .   .   4   8   7   8   .   4   8   3   
  Ballistic Gun            5    | .   28  15  5   .   .   .   13  13  18  15  9   7   .   .   .   .   7   12  5   1   .   .   .   .   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             185  | 13  16  18  63  63  61  61  69  76  78  85  96  92  76  76  80  80  111 120 128 139 143 130 142 173 167 167 185 
  Greatest Support         56   | 40  40  40  40  30  30  30  32  32  56  56  56  56  24  24  24  40  40  40  20  48  48  50  50  16  56  16  48  
  Greatest Overweight (x)  14   | .   .   1   3   2   2   2   2   3   6   1   1   3   3   3   3   5   7   11  11  13  13  4   8   10  10  10  14  
  Average Overweight (x)   3    | .   .   .   1   2   2   2   1   1   2   1   1   2   3   2   2   2   2   3   6   8   5   3   4   8   9   9   4   
Largest Inventory Capacity 25   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   8   17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  
  Average Carried          20   | 3   7   7   15  19  20  20  19  19  19  19  19  19  19  20  20  19  20  24  24  24  24  23  23  24  24  24  23  
  Final Capacity           25   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   8   8   20  20  20  20  20  20  20  18  20  20  20  20  20  20  23  25  25  24  25  20  21  25  25  24  4   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Bothacker-Mutant
 11% | Scavenger-Mutant
  6% | Botlord-Mutant
  5% | Botlord-Skirmisher
  4% | Scavenger-Skirmisher
  3% | Bothacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Garrison
     Bothacker-Mutant | -7/Factory
     Bothacker-Mutant | -6/Factory
     Bothacker-Mutant | -6/Waste
     Bothacker-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
     Bothacker-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
     Bothacker-Mutant | -5/Factory
     Bothacker-Mutant | -5/Garrison
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Garrison
     Scavenger-Mutant | -4/Factory
       Botlord-Mutant | -4/Garrison
   Botlord-Skirmisher | -3/Research
   Botlord-Skirmisher | -2/Research
 Bothacker-Skirmisher | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Matter Collected           9634  | 196  53   205  313  20   .    .    761  1007 236  57   982  372  .    .    72   643  22   484  14   686  442  168  680  493  126  30   1572 
  Remotely                 1358  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    240  .    56   .    .    112  .    .    .    853  
Salvage Created            13010 | .    53   184  554  259  .    .    1391 966  240  .    1041 243  .    .    72   736  16   708  11   495  1642 201  621  184  523  184  2686 
  Parts                    659   | .    8    3    37   16   .    .    88   59   19   .    49   10   .    .    .    35   4    27   2    16   58   11   32   4    18   12   151  
Haulers Intercepted        8     | .    .    .    3    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           12    | .    1    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Combat Hostiles Destroyed  261  | .   3   4   9   7   .   .   25  40  7   .   30  3   .   .   1   15  .   26  .   10  17  8   13  5   3   3   32  
  Guns                     111  | .   3   4   5   .   .   .   21  26  7   .   26  1   .   .   .   11  .   5   .   2   .   .   .   .   .   .   .   
  Cannons                  91   | .   .   .   4   6   .   .   2   .   .   .   3   2   .   .   1   2   .   .   .   5   16  2   12  5   3   3   25  
  AOE                      45   | .   .   .   .   .   .   .   1   13  .   .   .   .   .   .   .   .   .   21  .   1   .   4   1   .   .   .   4   
Classes Destroyed          17   | .   1   1   2   1   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   1   
  Worker                   24   | .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   .   1   .   1   .   1   .   1   .   .   .   14  
  Builder                  14   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   2   .   .   .   8   
  Hauler                   8    | .   .   .   3   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 19   | .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   2   .   5   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  64   | .   3   .   .   3   .   .   10  14  3   .   10  .   .   .   .   6   .   11  .   .   .   .   .   .   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    82   | .   .   4   5   1   .   .   6   12  2   .   10  .   .   .   .   7   .   14  .   6   5   .   7   1   .   .   2   
  Brawler                  7    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  6    | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   39   | .   .   .   4   2   .   .   7   4   1   .   7   1   .   .   1   1   .   .   .   2   5   .   1   1   1   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   2   4   2   2   .   .   8   
  Programmer               32   | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   5   .   3   .   2   3   14  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   2   3   3   .   .   6   12  5   .   6   2   .   .   1   4   1   17  1   3   5   5   5   2   3   3   17  
  Combat Bots Only         17   | .   3   2   2   3   .   .   5   12  4   .   6   1   .   .   1   4   .   17  .   3   4   5   5   2   2   3   6   
Max Kills in Single Turn   4    | .   1   1   1   1   .   .   2   3   1   .   1   1   .   .   1   2   1   4   1   1   1   2   2   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   4   .   1   .   2   1   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Damage Taken               18259 | .    80   424  306  293  .    .    948  1687 174  .    2264 841  .    .    144  1038 63   795  .    1265 1358 642  1539 658  204  609  2927 
  Core                     1973  | .    27   16   18   57   .    .    151  282  12   .    262  212  .    .    12   57   .    33   .    102  171  73   192  75   .    22   199  
  Absorbed by Shields      1570  | .    .    .    .    .    .    .    .    .    .    .    414  .    .    .    .    .    .    .    .    358  336  27   5    .    .    .    430  
  Redirected to Shielding  178   | .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    
  Regen/Repaired (Parts)   283   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    283  .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    82   .    .    .    81   .    .    19   .    .    32   .    .    .    .    .    88   .    .    .    65   .    76   100  98   87   
Volleys Fired              869   | .    7    23   31   13   .    .    71   70   12   .    86   17   2    6    11   52   1    34   4    51   75   18   61   38   15   9    162  
  Largest                  2     | .    2    2    2    2    .    .    2    2    2    .    2    2    2    1    2    2    2    2    1    2    2    2    2    1    2    2    2    
  Hottest                  240   | .    40   85   136  136  .    .    136  103  56   .    145  130  130  5    130  168  60   45   15   226  226  213  213  60   240  240  240  
Shots Fired                1421  | .    14   46   62   26   .    .    141  125  24   .    163  30   4    6    17   93   2    54   4    85   132  23   83   38   27   18   204  
  Gun                      614   | .    14   46   48   .    .    .    102  110  24   .    135  12   .    .    .    72   2    39   1    9    .    .    .    .    .    .    .    
  Cannon                   683   | .    .    .    14   26   .    .    38   .    .    .    28   14   4    .    12   14   .    .    .    61   126  14   83   27   24   18   180  
  Launcher                 59    | .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    .    15   .    1    .    9    .    .    .    .    18   
  Special                  65    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    6    5    7    .    .    3    14   6    .    .    11   3    .    6    
  Kinetic                  652   | .    14   39   23   .    .    .    102  99   24   .    131  12   .    .    .    5    2    39   1    26   4    .    19   27   .    .    85   
  Thermal                  588   | .    .    7    39   26   .    .    38   11   .    .    32   14   4    .    12   34   .    .    .    44   122  14   64   .    24   18   85   
  Explosive                59    | .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    .    15   .    1    .    9    .    .    .    .    18   
  Electromagnetic          57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         32    | .    7    9    17   10   .    .    30   20   13   .    18   7    6    12   9    11   4    16   1    29   32   21   23   15   15   4    28   
  Robot Miss Streak        11    | .    2    4    2    1    .    .    11   4    4    .    7    5    .    .    2    9    .    1    1    3    5    2    5    3    1    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    1    .    .    .    .    1    2    .    .    4    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1032  | .    9    28   42   19   .    .    113  100  21   .    130  32   2    6    11   60   1    35   2    66   89   13   48   32   21   11   141  
  Core Hits                878   | .    3    9    16   9    .    .    122  153  32   .    141  20   .    .    2    36   1    56   1    33   42   18   40   20   8    3    113  
  Critical Kills           9     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    2    1    1    .    .    .    .    2    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         52    | .    .    1    1    .    .    .    1    3    .    .    2    1    .    .    .    1    .    .    .    4    1    1    5    4    .    .    27   
    Burn                   3     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    2    
    Destroy                3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    4    .    .    21   
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
    Smash                  3     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              52    | .    .    .    .    .    .    .    7    10   .    .    7    5    .    .    .    8    1    .    .    .    .    7    .    5    1    .    1    
  Impact                   52    | .    .    .    .    .    .    .    7    10   .    .    7    5    .    .    .    8    1    .    .    .    .    7    .    5    1    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39929 | 4    97   344  639  450  .    .    2503 4293 509  .    2938 1103 54   .    238  1268 25   2744 24   2047 3634 1391 3053 1208 882  569  9912 
  Guns                     9131  | .    94   328  452  .    .    .    1515 1900 390  .    2339 284  .    .    .    1053 25   578  24   149  .    .    .    .    .    .    .    
  Cannons                  21427 | .    .    .    187  415  .    .    505  .    .    .    599  355  54   .    217  215  .    .    .    1743 3627 438  2609 1208 882  569  7804 
  Explosions               8382  | .    .    .    .    .    .    .    88   2354 119  .    .    .    .    .    .    .    .    2166 .    155  .    953  444  .    .    .    2103 
  Melee                    863   | .    .    .    .    .    .    .    360  39   .    .    .    464  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  126   | 4    3    16   .    35   .    .    35   .    .    .    .    .    .    .    21   .    .    .    .    .    7    .    .    .    .    .    5    
  Kinetic                  15772 | .    94   245  202  .    .    .    1515 1770 390  .    2231 284  .    .    .    68   25   578  24   659  136  .    1155 1208 .    .    5188 
  Thermal                  14272 | .    .    83   437  415  .    .    505  130  .    .    707  355  54   .    217  594  .    .    .    1233 3491 438  1898 .    882  569  2264 
  Explosive                7908  | .    .    .    .    .    .    .    88   2354 119  .    .    .    .    .    .    .    .    2166 .    155  .    953  .    .    .    .    2073 
  Electromagnetic          988   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    606  .    .    .    .    .    .    .    .    .    .    382  
  Impact                   863   | .    .    .    .    .    .    .    360  39   .    .    .    464  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    2    5    5    .    8    13   .    .    2    2    2    2    .    .    1    1    .    .    1    5    4    
  Average Corruption       3     | .    .    .    .    .    .    .    1    4    5    .    7    10   .    .    2    2    2    2    .    .    1    1    .    .    1    4    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  228   | .    .    .    .    .    .    .    3    65   15   .    17   32   .    .    .    20   8    7    .    .    11   4    .    .    2    9    35   
    Message Errors         64    | .    .    .    .    .    .    .    .    14   1    .    3    12   .    .    .    9    4    2    .    .    2    2    .    .    1    5    9    
    Matter Fused           56    | .    .    .    .    .    .    .    1    17   6    .    5    8    .    .    .    7    1    .    .    .    1    2    .    .    .    2    6    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    2    9    3    .    .    2    .    .    .    1    .    1    .    .    1    .    .    .    .    1    6    
    Energy Discharges      23    | .    .    .    .    .    .    .    .    5    .    .    1    4    .    .    .    .    .    2    .    .    3    .    .    .    .    1    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      33    | .    .    .    .    .    .    .    .    8    5    .    4    4    .    .    .    .    1    1    .    .    3    .    .    .    1    .    6    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
    Misfires               4     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1337  | .    .    .    .    .    .    .    182  135  3    .    9    199  .    .    6    .    .    32   .    46   108  58   67   4    29   31   428  
  Projectiles              721   | .    .    .    .    .    .    .    .    .    .    .    9    41   .    .    6    .    .    .    .    46   108  24   46   4    29   31   377  
  Explosions               237   | .    .    .    .    .    .    .    .    96   3    .    .    .    .    .    .    .    .    32   .    .    .    34   21   .    .    .    51   
  Melee                    379   | .    .    .    .    .    .    .    182  39   .    .    .    158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 40    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    4    1    .    9    3    .    .    19   
  Impact                   5     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    8    3    .    .    19   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      763   | .    .    .    .    .    .    .    29   289  36   .    .    .    .    .    10   .    .    19   .    43   3    171  66   .    .    .    97   
  Shots                    19    | .    .    .    .    .    .    .    1    7    1    .    .    .    .    .    .    .    .    1    .    1    .    5    1    .    .    .    2    
  Rammed                   10    | 1    2    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             21    | 1    2    4    .    6    .    .    5    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    
  Kicked                   11    | .    .    .    .    6    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    .    192  300  194  .    .    439  192  255  .    .    135  .    .    .    216  .    223  .    84   198  80   139  15   36   366  193  
  Average Temperature      80    | .    .    64   86   109  .    .    134  85   130  .    .    41   .    .    .    60   .    148  .    39   56   38   36   6    17   230  61   
  Received Heat Transfer   3609  | .    .    240  129  84   .    .    432  279  45   .    599  24   .    .    30   264  .    234  .    392  258  .    369  150  18   .    62   
  Effects                  4     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              9     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       12    | .    .    .    .    .    .    .    5    1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    2    .    .    .    .    2    
  Combat Hostiles          8     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    2    
  Parts Melted             47    | .    .    1    .    3    .    .    1    2    .    .    5    2    .    .    .    4    .    .    .    .    10   3    4    .    3    3    6    
  Heat Transferred         15982 | .    .    259  925  703  .    .    888  370  .    .    1370 407  74   .    296  1021 .    .    .    1221 3355 460  1956 .    703  407  1567 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Peak Influence             2026 | .    93   141  140  69   .    .    346  2026 1074 263  1423 775  202  85   76   683  363  787  438  386  268  418  617  732  425  177  778  
  Initial                  987  | .    .    36   .    19   .    .    .    183  987  263  44   746  173  70   .    53   358  107  413  166  202  58   219  431  411  94   .    
  Average                  359  | .    33   102  69   30   .    .    133  1008 830  214  690  608  197  77   34   416  333  396  431  269  122  269  357  593  286  62   304  
Maximum Alert Level        5    | .    .    .    .    .    .    .    1    5    3    1    4    3    1    .    .    2    1    3    2    1    1    2    2    3    2    .    3    
  Low Security (%)         41   | 100  100  100  100  100  .    100  69   3    .    23   24   .    17   100  100  15   11   32   .    26   65   46   .    .    28   100  31   
  Level 1                  24   | .    .    .    .    .    .    .    30   13   .    76   14   2    82   .    .    27   88   32   2    73   34   13   66   .    34   .    35   
  Level 2                  20   | .    .    .    .    .    .    .    .    17   28   .    15   50   .    .    .    57   .    3    97   .    .    40   33   90   36   .    27   
  Level 3                  7    | .    .    .    .    .    .    .    .    24   71   .    13   47   .    .    .    .    .    31   .    .    .    .    .    9    .    .    4    
  Level 4                  4    | .    .    .    .    .    .    .    .    21   .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    .    .    .    .    3    .    1    .    .    3    .    .    1    .    .    .    1    .    3    .    6    .    1    2    14   
  Investigation            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    2    .    1    2    5    
  Reinforcement            12   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    6    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    6    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Distress Signals           11   | .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Communications Jammed      157  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   29  7   14  .   93  
  Distress Signals         157  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   29  7   14  .   93  
Times Spotted              395  | .   5   4   11  7   .   .   41  38  8   .   49  4   1   6   5   18  .   19  1   21  24  7   27  22  8   3   66  
  Peak Tracking Total      11   | .   3   2   3   3   .   .   5   6   3   .   10  2   1   4   3   4   .   11  1   5   5   4   7   4   2   3   6   
  Tactical Retreats        23   | .   .   .   .   .   .   .   3   1   .   .   10  .   .   .   .   2   .   .   .   .   1   .   2   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Traps Triggered            54   | .   .   .   .   .   .   .   3   11  .   .   7   4   1   .   .   11  1   3   .   4   2   .   4   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Machines Disabled          40   | .   .   1   1   .   .   .   .   4   2   .   5   .   1   .   1   4   .   1   .   1   2   4   5   3   .   1   4   
  Max in Single Turn       2    | .   .   1   1   .   .   .   .   1   1   .   1   .   1   .   1   1   .   1   .   1   1   1   2   1   .   1   2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   1   
  Garrison Relay           17   | .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   3   .   1   .   1   .   2   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Machines Accessed          63   | .   1   .   4   .   1   .   10  5   3   1   .   3   2   .   2   1   3   2   4   .   8   2   4   2   1   1   3   
  Terminals                44   | .   1   .   4   .   .   .   9   5   3   .   .   2   2   .   1   1   1   2   1   .   3   2   2   2   1   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   1   .   2   .   2   .   .   1   1   
Total Hacks                141  | .   9   .   13  .   1   .   22  13  9   2   .   9   3   .   3   4   4   3   7   .   19  3   6   2   2   2   5   
  Successful               65   | .   5   .   5   .   1   .   9   3   3   2   .   3   1   .   1   .   2   1   4   .   14  2   2   2   1   2   2   
  Failed                   75   | .   3   .   8   .   .   .   13  10  6   .   .   6   2   .   2   4   2   2   3   .   5   1   4   .   1   .   3   
    Catastrophic           18   | .   .   .   1   .   .   .   2   4   3   .   .   2   1   .   1   2   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   7   .   11  .   1   .   17  1   9   .   .   9   2   .   2   .   .   .   .   .   12  .   2   .   2   .   1   
  Terminals                112  | .   9   .   13  .   .   .   21  13  9   .   .   8   3   .   2   4   1   3   2   .   9   3   4   2   2   .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   2   .   3   .   2   .   .   2   1   
Terminal Hacks             31   | .   5   .   4   .   1   .   4   3   3   .   .   1   .   .   .   .   .   1   1   .   3   2   .   2   .   .   1   
  Robot Analysis           4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   2   .   3   .   2   .   .   2   1   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   .   .   1   .   .   .   4   .   .   .   .   2   1   .   .   .   .   .   .   .   3   .   .   .   1   .   .   
  Terminals                11   | .   .   .   1   .   .   .   4   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Botnet                 11   | .   .   .   1   .   .   .   4   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   1   .   4   .   .   .   9   5   3   1   .   3   2   .   2   1   2   2   3   .   7   1   2   1   1   1   2   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              42   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   1   3   .   .   1   6   4   .   2   10  1   .   6   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   3   .   .   .   1   .   3   
  Combat                   31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   6   1   .   2   10  .   .   3   
Robot Hacks Applied        42   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   1   4   .   .   1   7   4   .   .   10  1   .   6   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overwrite_iff            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   5   .   .   1   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   
  formatsys_high           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   4   1   .   2   
Relay Couplers Released    76   | .   .   .   .   .   .   .   .   13  .   .   22  .   .   .   .   11  .   3   .   4   .   10  2   8   .   .   3   
  Machine Destruction      73   | .   .   .   .   .   .   .   .   13  .   .   22  .   .   .   .   11  .   3   .   4   .   10  2   8   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Attached                 16   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   3   1   1   .   5   .   .   2   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Total Allies               33   | .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    2    .    .    .    5    1    3    2    11   1    .    3    
  Largest Group            4    | .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    1    .    .    .    3    1    3    4    4    3    .    1    
  Highest-Rated Group      209  | .    .    .    .    .    .    .    .    82   .    .    160  .    .    .    .    29   .    .    .    122  41   129  183  209  141  .    69   
  Highest-Rated Ally       116  | .    .    .    .    .    .    .    .    31   .    .    80   .    .    .    .    29   .    .    .    85   41   43   58   116  68   .    69   
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               182  | .    .    .    .    .    .    .    .    12   .    .    28   .    .    .    .    10   .    .    .    26   1    .    36   37   .    .    32   
  Total Damage             5466 | .    .    .    .    .    .    .    .    146  .    .    878  .    .    .    .    96   .    .    .    842  66   .    800  1352 .    .    1286 
  Kills                    34   | .    .    .    .    .    .    .    .    2    .    .    10   .    .    .    .    .    .    .    .    2    .    .    7    7    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc 
Robot Analysis Total       4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Turns Passed               28060 | 110  256  469  992  1849 604  146  2850 2612 641  526  1756 820  273  435  316  1387 451  623  409  906  2104 445  1396 1324 1092 675  2593 
Spaces Moved               10856 | 66   141  284  341  679  232  57   962  915  268  115  564  488  161  338  205  472  250  189  193  272  831  182  581  433  357  231  1049 
  Core                     16    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   2053  | 56   141  141  131  .    .    .    .    .    48   115  564  59   .    .    .    299  77   125  .    46   156  45   47   .    3    .    .    
  Legs                     3082  | .    .    .    210  679  232  57   962  915  27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5705  | .    .    143  .    .    .    .    .    .    193  .    .    429  161  338  205  173  173  64   193  226  675  137  534  433  354  231  1043 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  115  160  260  260  260  190  190  135  240  240  120  135  120  120  135  125  155  155  170  150  150  122  250  270  270  50   
  Average Speed            212   | 143  160  137  238  260  260  260  255  246  166  240  240  139  135  120  128  211  168  272  173  241  207  193  183  269  281  279  171  
  Slowest Speed            560   | 160  160  160  330  260  260  260  265  330  320  240  240  240  135  135  135  250  250  330  245  410  325  325  325  290  560  290  310  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    30   58   32   86   62   30   79   88   24   4    58   17   4    87   6    46   8    35   4    30   23   22   21   45   15   5    25   
  Regions Visited          27
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 120   | .    .    .    .    .    .    .    14   2    .    .    .    .    .    .    .    6    1    .    .    11   16   39   15   .    1    .    15   
Terrain Destroyed          466   | .    .    .    .    .    .    .    14   35   46   .    .    .    .    .    1    6    1    39   .    14   28   59   74   1    4    5    139  
  Melee                    14    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    6    1    .    .    .    .    1    .    .    1    .    1    
  Projectile               119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    3    28   5    31   1    3    5    41   
  AOE                      333   | .    .    .    .    .    .    .    11   34   46   .    .    .    .    .    .    .    .    38   .    11   .    53   43   .    .    .    97   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  Acc  
Total                      14470 | 78   160  317  463  728  235  56   1196 1133 445  366  786  584  214  363  242  754  276  245  267  460  1122 244  853  577  418  243  1645 
  Wait                     1706  | .    2    1    42   27   .    .    84   25   127  248  81   43   45   13   21   142  .    1    54   62   136  2    154  38   26   .    332  
  Move                     10831 | 66   140  283  340  678  231  56   962  914  267  114  563  487  161  337  204  471  249  188  192  271  830  181  580  432  356  230  1048 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  194   | 6    5    1    21   1    1    .    15   12   13   .    10   5    3    1    .    12   7    3    3    7    16   1    11   21   3    1    15   
  Fast Attach              109   | 6    1    1    8    .    .    .    11   5    6    .    7    6    .    2    .    .    4    .    3    4    16   2    9    2    4    1    11   
  Attach                   114   | .    .    1    1    1    .    .    6    11   2    2    7    2    3    .    .    6    1    3    1    7    9    5    8    5    1    2    30   
  Detach                   16    | .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    .    .    10   
  Swap                     171   | .    .    1    3    1    1    .    11   13   1    1    10   12   .    1    4    12   5    10   4    18   17   5    9    13   7    .    12   
  Drop                     194   | .    3    2    16   1    2    .    24   12   17   1    7    6    .    3    1    9    8    1    6    6    20   1    5    23   5    .    15   
  Fire                     869   | .    7    23   31   13   .    .    71   70   12   .    86   17   2    6    11   52   1    34   4    51   75   18   61   38   15   9    162  
  Melee                    52    | .    .    .    .    .    .    .    7    10   .    .    7    5    .    .    .    8    1    .    .    .    .    7    .    5    1    .    1    
  Ram                      4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     11    | .    .    .    .    6    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            145   | .    .    .    .    .    .    .    .    35   .    .    8    .    .    .    .    42   .    4    .    32   .    .    16   .    .    .    8    
  Rewire                   49    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    2    .    22   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-5/Factory (discovered 2 exits: Gar / DSF)
-5/Garrison
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     9 | -11/Junkyard  | Discovered new exit (range 16)
   111 | -11/Junkyard  | Entered Materials
   319 | -10/Materials | Discovered new exit (range 16)
   322 | -10/Materials | Build established: Mutant
   340 | -10/Materials | Central database locked down
   367 | -10/Materials | Entered Mines
   545 | -10/Mines     | Learned location of Mines (-9)
   577 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   583 | -10/Mines     | Found Prototype Device
   630 | -10/Mines     | Learned 2 Materials zone layouts
   823 | -10/Mines     | Discovered new exit (range 8)
   836 | -10/Mines     | Entered Materials
   836 | -9/Materials  | Evolved 2 slots: Utility x2
  1727 | -9/Materials  | Discovered new exit (range 15)
  1828 | -9/Materials  | Entered Mines
  1985 | -9/Mines      | Learned location of Storage (-8)
  2309 | -9/Mines      | Learned Materials emergency access door positions
  3557 | -9/Mines      | Discovered new exit (range 11)
  3664 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3666 | -9/Mines      | Discovered new exit (range 5)
  3677 | -9/Mines      | Entered Exiles
  3748 | -9/Exiles     | Met 8R-AWN
  3784 | -9/Exiles     | Met EX-HEX
  3857 | -9/Exiles     | Met EX-BIN
  3888 | -9/Exiles     | Aligned with FarCom system
  3891 | -9/Exiles     | Given EX-Vault access code
  3950 | -9/Exiles     | Opened EX-Vault
  3969 | -9/Exiles     | Found Modified TNC
  4022 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4105 | -9/Exiles     | Met EX-DEC
  4260 | -9/Exiles     | Discovered new exit (range 10)
  4281 | -9/Exiles     | Left Exiles lab with Modified TNC
  4281 | -9/Exiles     | Entered Mines
  4388 | -8/Mines      | Discovered new exit (range 15)
  4427 | -8/Mines      | Entered Materials
  4427 | -8/Materials  | Evolved 2 slots: Utility x2
  4428 | -8/Materials  | Identified exit to Storage
  4707 | -8/Materials  | Discovered exit to Storage (range 14)
  5807 | -8/Materials  | Discovered new exit (range 15)
  6469 | -8/Materials  | Garrison activated, responded to threat
  6798 | -8/Materials  | Discovered new exit (range 16)
  7277 | -8/Materials  | Identified exit to Garrison
  7277 | -8/Materials  | Entered Garrison
  7356 | -8/Garrison   | Triggered checkpoint
  7419 | -8/Garrison   | Garrison Relay disabled
  7519 | -8/Garrison   | Learned Materials security intel
  7551 | -8/Garrison   | Triggered checkpoint
  7667 | -8/Garrison   | Discovered new exit (range 11)
  7748 | -8/Garrison   | Triggered checkpoint
  7850 | -8/Garrison   | Garrison Relay disabled
  8412 | -8/Garrison   | Triggered checkpoint
  8507 | -8/Garrison   | Discovered new exit (range 12)
  8564 | -8/Garrison   | Triggered checkpoint
  8633 | -8/Garrison   | Garrison Relay disabled
  8834 | -8/Garrison   | Triggered checkpoint
  8868 | -8/Garrison   | Destroyed 12 combat bots
  8990 | -8/Garrison   | Triggered checkpoint
  9130 | -8/Garrison   | Discovered new exit (range 13)
  9535 | -8/Garrison   | Installed Relay Interface Framework
  9701 | -8/Garrison   | Core integrity fell below 50%
  9744 | -8/Garrison   | Lost 6 parts (2n2u2w)
  9889 | -8/Garrison   | Entered Materials
 10272 | -8/Materials  | Core integrity fell below 20%
 10387 | -8/Materials  | Discovered new exit (range 8)
 10530 | -8/Materials  | Entered Factory
 10530 | -7/Factory    | Evolved 2 slots: Utility x2
 11053 | -7/Factory    | Identified exit to Garrison
 11056 | -7/Factory    | Entered Garrison
 11218 | -7/Garrison   | Triggered checkpoint
 11250 | -7/Garrison   | Garrison Relay disabled
 11486 | -7/Garrison   | Triggered checkpoint
 11632 | -7/Garrison   | Triggered checkpoint
 11742 | -7/Garrison   | Garrison Relay disabled
 11837 | -7/Garrison   | Garrison Relay disabled
 11862 | -7/Garrison   | Triggered checkpoint
 11901 | -7/Garrison   | Discovered new exit (range 10)
 12085 | -7/Garrison   | Found embedded Infiltrators
 12132 | -7/Garrison   | Triggered checkpoint
 12404 | -7/Garrison   | Lost 4 parts (1p1n2u)
 12405 | -7/Garrison   | Triggered checkpoint
 12443 | -7/Garrison   | Garrison Relay disabled
 12496 | -7/Garrison   | Garrison Relay disabled
 12563 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 12706 | -7/Garrison   | Triggered checkpoint
 12780 | -7/Garrison   | Discovered new exit (range 14)
 12803 | -7/Garrison   | Build established: Bothacker-Mutant
 12812 | -7/Garrison   | Entered Factory
 13026 | -7/Factory    | System corruption reached 10%
 13161 | -7/Factory    | Lost 3 parts (3u)
 13234 | -7/Factory    | Discovered new exit (range 15)
 13612 | -7/Factory    | Core integrity fell below 50%
 13632 | -7/Factory    | Entered another Factory area
 13632 | -6/Factory    | Evolved 2 slots: Utility x2
 13905 | -6/Factory    | Sucked down chute
 13905 | -6/Factory    | Entered Waste
 13914 | -6/Waste      | Spotted C-40 Crusher
 13918 | -6/Waste      | Spotted C-40 Crusher
 13920 | -6/Waste      | Spotted C-40 Crusher
 13920 | -6/Waste      | Spotted C-40 Crusher
 13927 | -6/Waste      | Spotted C-40 Crusher
 13956 | -6/Waste      | Spotted C-40 Crusher
 14040 | -6/Waste      | Discovered new exit (range 11)
 14340 | -6/Waste      | Entered Factory
 14651 | -6/Factory    | Identified exit to Garrison
 14656 | -6/Factory    | Entered Garrison
 14704 | -6/Garrison   | Triggered checkpoint
 14763 | -6/Garrison   | Garrison Relay disabled
 14866 | -6/Garrison   | Triggered checkpoint
 15116 | -6/Garrison   | Triggered checkpoint
 15124 | -6/Garrison   | Lost 3 parts (3u)
 15177 | -6/Garrison   | Discovered new exit (range 12)
 15207 | -6/Garrison   | Triggered checkpoint
 15310 | -6/Garrison   | Garrison Relay disabled
 15503 | -6/Garrison   | Triggered checkpoint
 15682 | -6/Garrison   | Discovered new exit (range 9)
 15740 | -6/Garrison   | Triggered checkpoint
 15763 | -6/Garrison   | Garrison Relay disabled
 15963 | -6/Garrison   | Expanded RIF knowledge: Command Fork
 16043 | -6/Garrison   | Entered Factory
 16173 | -6/Factory    | Discovered new exit (range 16)
 16399 | -6/Factory    | Identified exit to Garrison
 16494 | -6/Factory    | Entered Garrison
 16533 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 16591 | -6/Garrison   | Triggered checkpoint
 16694 | -6/Garrison   | Garrison Relay disabled
 16827 | -6/Garrison   | Triggered checkpoint
 16899 | -6/Garrison   | Triggered checkpoint
 16957 | -6/Garrison   | Destroyed 17 combat bots
 17077 | -6/Garrison   | Discovered new exit (range 12)
 17117 | -6/Garrison   | Entered Factory
 17117 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 17216 | -5/Factory    | Identified exit to DSF
 17525 | -5/Factory    | Identified exit to Garrison
 17526 | -5/Factory    | Entered Garrison
 17641 | -5/Garrison   | Triggered checkpoint
 17762 | -5/Garrison   | Garrison Relay disabled
 17830 | -5/Garrison   | Spotted B-75 Beast
 17852 | -5/Garrison   | Hijacked Beast 6a control node with streamctrl_high
 17856 | -5/Garrison   | Spotted B-75 Beast
 17885 | -5/Garrison   | Destroyed B-75 Beast
 18062 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 18114 | -5/Garrison   | Triggered checkpoint
 18225 | -5/Garrison   | Discovered new exit (range 15)
 18252 | -5/Garrison   | Triggered checkpoint
 18328 | -5/Garrison   | Build established: Mutant
 18432 | -5/Garrison   | Entered Factory
 18939 | -5/Factory    | Repaired Arm. Treads
 19054 | -5/Factory    | Build established: Scavenger-Skirmisher
 19291 | -5/Factory    | Garrison activated, responded to threat
 19479 | -5/Factory    | Build established: Scavenger-Mutant
 19584 | -5/Factory    | Lost 4 parts (2p1n1u)
 19789 | -5/Factory    | Build established: Mutant
 20236 | -5/Factory    | Build established: Scavenger-Mutant
 20535 | -5/Factory    | Identified exit to Garrison
 20536 | -5/Factory    | Entered Garrison
 20581 | -5/Garrison   | Discovered new exit (range 41)
 20581 | -5/Garrison   | Discovered new exit (range 68)
 20581 | -5/Garrison   | Discovered new exit (range 56)
 20598 | -5/Garrison   | Triggered checkpoint
 20613 | -5/Garrison   | Garrison Relay disabled
 20694 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
 20741 | -5/Garrison   | Triggered checkpoint
 20784 | -5/Garrison   | Triggered checkpoint
 20785 | -5/Garrison   | Garrison Relay disabled
 20836 | -5/Garrison   | Lost 6 parts (1p1n3u1w)
 20981 | -5/Garrison   | Entered Factory
 20981 | -4/Factory    | Accompanied by 3 allies
 20981 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 21782 | -4/Factory    | Spotted B-86 Titan
 22185 | -4/Factory    | Garrison activated, responded to threat
 22271 | -4/Factory    | Lost 6 parts (1p2n2u1w)
 22330 | -4/Factory    | Identified exit to Garrison
 22377 | -4/Factory    | Entered Garrison
 22478 | -4/Garrison   | Triggered checkpoint
 22509 | -4/Garrison   | Garrison Relay disabled
 22623 | -4/Garrison   | Spotted B-86 Titan
 22635 | -4/Garrison   | Destroyed B-86 Titan
 22808 | -4/Garrison   | Build established: Botlord-Mutant
 22847 | -4/Garrison   | Triggered checkpoint
 22886 | -4/Garrison   | Spotted B-86 Titan
 22890 | -4/Garrison   | Triggered checkpoint
 22890 | -4/Garrison   | Triggered checkpoint
 23254 | -4/Garrison   | Triggered checkpoint
 23329 | -4/Garrison   | Garrison Relay disabled
 23403 | -4/Garrison   | Discovered new exit (range 10)
 23480 | -4/Garrison   | Triggered checkpoint
 23701 | -4/Garrison   | Entered Research
 23701 | -3/Research   | Accompanied by 2 allies
 23701 | -3/Research   | Evolved 2 slots: Utility x2
 24413 | -3/Research   | Discovered new exit (range 11)
 24512 | -3/Research   | Build established: Botlord-Skirmisher
 24790 | -3/Research   | Identified exit to Research
 24793 | -3/Research   | Entered another Research area
 24793 | -2/Research   | Evolved 2 slots: Utility x2
 25049 | -2/Research   | Discovered new exit (range 8)
 25069 | -2/Research   | Identified exit to Access
 25468 | -2/Research   | Entered Access
 25468 | -1/Access     | Evolved 2 slots: Utility x2
 25929 | -1/Access     | Found Antimissile System
 25971 | -1/Access     | Build established: Botlord-Mutant
 26176 | -1/Access     | Lost 4 parts (4u)
 26438 | -1/Access     | Build established: Bothacker-Skirmisher
 26538 | -1/Access     | Discovered new exit (range 6)
 27140 | -1/Access     | Lost 3 parts (3u)
 27173 | -1/Access     | Identified exit to Surface
 27718 | -1/Access     | First assault squad dispatched
 27995 | -1/Access     | Destroyed B-99 Colossus
 28041 | -1/Access     | Spotted B-99 Colossus
 28058 | -1/Access     | Released all parts (17)
 28061 | ***           | Escaped!

 Last Messages 
---------------
28058_ Com. HERF Cannon crushed and broken.
28058_ Lgt. Quantum Reactor crushed and broken.
28058_ Micro-nuke Launcher crushed and broken.
28058_ Med. Treads crushed and broken.
28058_ HERF Cannon crushed and broken.
28058_ Structural Scanner crushed and broken.
28058_ Centrium Leg crushed and broken.
28058_ Wheel crushed and broken.
28058_ Tri-rail Accelerator crushed and broken.
28058_ Released Relay Coupler [NC].
28058_ Released Targeting Computer.
28058_ Released Relay Coupler [Grunt].
28058_ Released Adv. Targeting Computer.
28058_ Released Quantum Reactor.
28058_ Quantum Reactor crushed and broken.
28058_ Released Wheel.
28058_ Wheel crushed and broken.
28058_ Released Adv. Heat Sink.
28058_ Adv. Heat Sink crushed and broken.
28060_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                  #     #           |
|                                  #     +           |
|                                  +     #### #####  |
|                                  #     #?#"+##"##+ |
|                                  #     ### "       |
| ######+####  ############+########     # #%%       |
|          ##  #######?##      ##??# *   # # %       |
|          #    #########      ##?##     ###         |
|   """""  #    ##??##??#      ##??#     # +         |
|  """"""""#    ####?##?#      #  ?#     ###         |
|  ??????"?#    #?###?###    ! #####     # #         |
| ??????" ?##  ##?#?#?# #      #??######## "         |
| ?   ???  ##  ##########"##########?#?#?###         |
| ? ??     ##  #??#####  ####?#######?#### #         |
| ??? ?    ?#  ##?#?## ###?#??#########?####         |
| ?? ? ?   ?#  ###### ##??##?######?##??#?#          |
|    ?? ????#  #  ## ##?#######??##?#####?##         |
| ? ? ???  ?#  #     #####??#####?########?#         |
| ???##?#??##C[      ###??##?######?##?#??##         |
| ??##?##  ##  ####### #####################         |
| ?##?##?####! ! * !="    =%==%%%%!%%!     #         |
| #?#??#? #?==A   !! "    [===*!%%%%%]*    #         |
| ###?### ###  [= *=[! *   [%%%*""""%%     ######### |
| #????##?  #* =!   * = =  [[!!!"?""      pp         |
| ??#??## ? # ! = !=*  ! *%*" =!"""" BB     p        |
| ???#####? #     = k=! =%/@"   ""?" BB              |
| ???##??#? #     = = =  ==     """??                |
| ??#?##? ? #    ! !k=  !%      ""?"       ####+#### |
| ?####?##?##     * !           """?   %   #???????? |
| ?#?##??####                   """"?%     # ?  ?  ? |
| ########??#  ####### ##########??##?######  ?? ??# |
| ???##?###?#  #?##? ######??##########?####   ?  ?# |
| ?##########  ####?##??#??###??####?##?####?? ????# |
| #??##?##??#  ####?#?#?##?###??#?####?#??#?   ????? |
| ###??##?#?#  #??##########???###?#??##???#?    ??? |
| ###?#?#####  ####?####?##?###?#??##?##??#?  ?  ??? |
| ###########  ###?#??#####?###?###?#?#?#??# ?? ???? |
|           #  #?#??#############?#?##???#?#? ? ? ?? |
|           #  ###?###???######????#?????##?      ?? |
|   """"""  #  ####?####?####?#????##?#????#   ?? ?? |
|   """"""  #  ###??##?#####???######?#?##?# ??????? |
|   """"""  #  #?####?######?#?#???###???#???? ?? ?? |
|   """"""  +  ##########?###?####?###?????????????? |
|   """"""  #  #################?#####?????#?????  ? |
|           #                #######?#?????????????? |
|           #                ####################??# |
|           ###############  #  """""""""""     #??? |
|           ##??####?######  #   """"T""""      #??? |
|           ##?####???#####  #                  #??? |
| #########"#########??####  +                  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Coolant Potential          50
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Resistance: TH             25
Resistance: EM             25
Weapon Shielding           66
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         21
Target Analysis            12
Recoil Reduction           2
Particle Charging          25
Salvage Targeting          2
Relay Coupler Types        4
Relay Coupler Value        93

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronGravityStabilizer
  Manual?         0
Play Time         02:51:01
  Cumulative      224.5 hours
  Start           2023.09.04 @ 14:46:05
  End             2023.09.04 @ 19:23:25
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          260
  Rogue           260
  Adventurer      0
  Explorer        0
Win Type          0
  Total           8
  Types           4/1/0/1/0/0/1/1/0
Lore%             72
Gallery%          79
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2ec7ef6-e27e-4bd5-9503-2b865472c0dd