Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.24 @ 16:45:35

Player: Jezoensis

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (240)     1200
Value Destroyed (10522)    10522
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (11417)              11417
              TOTAL SCORE: 30479

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3412
Follower Combat Kills      2492
Entered Garrisons          1200
Used RIF Installer         4000
Aligned with FarCom        300
Friendly Fire              -487

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          52%
Temperature                Cool (62)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (8) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Terrain Scanner
    Improved Transmission Jammer
    Advanced Transmission Jammer
             Relay Coupler [NC] (33)
  Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Optical Array
       Advanced Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
   Experimental Core Analyzer
       Improved Transmission Jammer
                Relay Coupler [NC]
>               --- WEAPON -----------
       Enhanced Nova Cannon
                KE Penetrator
                Railgun
                Railgun
>               --- INVENTORY --------
                Quantum Reactor
                Quantum Reactor
       Advanced Heavy Siege Treads
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Terrain Scanner
                Seismic Detector
       Advanced Salvage Targeting Computer
       Improved Weapon Cycler
       Advanced Transmission Jammer
       Improved Focal Shield
       Advanced Shield Generator
                Relay Coupler [NC]
     Long-range Tractor Beam
                Coil Gun
                Coil Gun
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Helical Railgun
                Micro-nuke Launcher
       Improved Remote Datajack
[Rating: 126]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
  Protection               Layered Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Railgun
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             417  | 9   1   8   33  6   3   5   3   56  12  40  15  14  1   44  4   51  3   4   14  35  56  
  Power                    21   | 1   .   1   2   .   .   .   .   4   .   1   1   .   .   4   .   3   .   .   .   1   3   
    Engine                 11   | 1   .   1   1   .   .   .   .   3   .   .   1   .   .   3   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   3   
  Propulsion               59   | 3   .   2   12  1   .   1   .   11  .   7   2   1   .   5   .   7   .   3   .   3   1   
    Treads                 45   | .   .   1   6   .   .   .   .   10  .   7   1   1   .   5   .   7   .   3   .   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 3   .   1   6   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  153  | 3   .   3   10  3   1   1   1   10  9   7   4   5   1   16  1   25  2   .   5   19  27  
    Device                 118  | 2   .   2   7   3   .   1   .   7   4   6   3   5   1   14  .   18  2   .   3   18  22  
    Storage                7    | 1   .   1   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   .   2   .   .   .   1   1   3   .   1   .   .   .   1   .   .   .   1   .   4   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   1   1   .   
    Protection             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   184  | 2   1   2   9   2   2   3   2   31  3   25  8   8   .   19  3   16  1   1   9   12  25  
    Energy Gun             26   | 2   .   2   2   1   1   1   .   10  1   5   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   3   3   
    Ballistic Gun          76   | .   1   .   4   .   1   1   1   8   1   10  5   3   .   7   1   8   .   1   3   5   16  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   .   .   1   1   .   1   .   7   .   6   .   3   .   6   .   5   .   .   1   3   1   
    Special Weapon         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   4   1   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   2   .   .   .   1   6   1   4   2   2   .   5   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   4   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   4   
    System Corruption      56   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   26  .   .   .   .   .   .   29  
Parts Lost                 60   | .   .   .   .   1   .   .   .   18  .   12  .   1   .   6   .   3   .   .   .   .   19  
  Power                    7    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   1   .   .   .   .   2   
  Propulsion               28   | .   .   .   .   1   .   .   .   10  .   7   .   1   .   4   .   2   .   .   .   .   3   
  Utility                  7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   18   | .   .   .   .   .   .   .   .   5   .   3   .   .   .   1   .   .   .   .   .   .   9   
  Highest Loss Streak      16   | .   .   .   .   1   .   .   .   4   .   8   .   1   .   4   .   1   .   .   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 100 84  100 100 98  98  98  99  94  92  93  100 99  100 94  94  91  85  
  Engine                   3    | .   14  14  2   .   .   .   .   7   9   .   6   7   7   6   6   1   .   .   .   .   .   
  Core                     2    | .   .   .   8   11  11  11  9   1   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   
  Treads                   20   | .   .   1   11  11  11  11  9   24  27  26  24  29  30  29  26  25  23  17  17  14  10  
  Wheel                    4    | .   28  26  21  22  22  22  18  1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Device                   7    | .   14  14  11  11  11  11  9   8   10  7   7   7   7   6   6   4   11  11  10  9   5   
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   6   6   5   5   5   5   4   
  Processor                19   | .   .   .   11  11  11  11  18  18  13  18  23  23  23  23  26  26  23  23  23  23  23  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   5   5   5   6   9   
  Energy Gun               3    | .   18  14  11  11  3   10  9   6   18  4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            16   | .   9   14  10  11  3   11  9   14  5   16  20  11  7   12  21  24  20  23  18  20  19  
  Slashing Weapon          2    | .   .   .   .   .   .   .   8   4   3   4   2   4   7   3   .   .   .   .   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             132  | 12  12  33  34  34  54  54  57  58  59  67  64  69  64  74  77  92  82  82  88  97  132 
  Greatest Support         155  | 26  20  20  36  32  32  32  26  60  60  70  90  90  80  100 100 115 115 135 135 155 155 
  Greatest Overweight (x)  6    | 1   .   1   3   1   1   2   2   2   .   1   6   1   .   1   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  
  Average Capacity         19   | 7   8   11  15  15  18  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  22  
  Most Carried             25   | 7   8   15  15  15  20  20  19  20  20  20  20  20  20  20  20  20  19  20  20  20  25  
  Average Carried          18   | 4   7   10  14  14  17  19  18  17  19  19  19  19  20  19  19  19  18  19  19  19  21  
  Final Capacity           20   | 8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   8   15  15  15  18  20  19  19  20  19  20  20  20  20  20  20  18  20  20  19  5   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 34% | Scavenger-Skirmisher
 10% | Mutant
  9% | Scavenger-Assassin
  3% | Commander-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
   Scavenger-Assassin | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
   Scavenger-Assassin | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
     Scavenger-Mutant | -5/Factory
           Skirmisher | -5/Garrison
 Commander-Skirmisher | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           8495  | 262  .    145  463  16   .    100  .    942  201  817  240  219  22   684  108  1359 .    413  225  971  1308 
  Remotely                 2501  | .    .    .    44   .    .    .    .    361  .    300  .    .    .    .    .    599  .    .    106  404  687  
Salvage Created            10567 | 80   .    121  528  12   .    107  11   1357 229  1424 323  630  22   1304 108  1143 .    583  104  617  1864 
  Parts                    565   | 7    .    14   34   3    .    14   1    66   12   56   23   43   3    65   3    71   .    14   7    41   88   
Haulers Intercepted        4     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  215  | .   .   4   15  3   .   3   .   35  4   26  1   15  .   28  .   31  .   2   2   15  31  
  Guns                     139  | .   .   4   12  .   .   .   .   21  4   14  1   12  .   14  .   18  .   2   .   11  26  
  AOE                      74   | .   .   .   3   3   .   3   .   14  .   11  .   3   .   14  .   13  .   .   1   4   5   
Classes Destroyed          18   | 2   .   3   3   .   .   .   1   3   .   2   1   .   .   .   .   2   .   1   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Tunneler                 6    | 1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  61   | .   .   3   6   3   .   3   .   3   3   4   .   7   .   12  .   7   .   .   .   10  .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Grunt                    75   | .   .   .   5   .   .   .   .   20  .   14  1   6   .   8   .   10  .   .   .   1   10  
  Brawler                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   .   .   2   
  Sentry                   33   | .   .   1   4   .   .   .   .   8   1   4   .   2   .   3   .   2   .   .   1   1   6   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   3   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   4   .   .   1   .   6   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           12   | 2   .   3   4   3   .   3   1   7   3   6   4   12  1   8   1   8   .   1   1   8   12  
  Combat Bots Only         12   | .   .   3   4   3   .   3   .   7   3   5   1   12  .   8   .   8   .   1   1   8   12  
Max Kills in Single Turn   3    | 1   .   1   2   2   .   2   1   3   2   2   2   2   1   3   1   3   .   1   1   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 3    | .   .   .   2   2   .   2   .   3   .   2   .   1   .   3   .   2   .   .   1   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               13694 | .    .    120  454  29   .    .    72   2100 154  1698 17   332  .    1122 .    1306 .    .    66   849  5375 
  Core                     1950  | .    .    43   79   .    .    .    .    253  12   193  .    70   .    155  .    143  .    .    .    48   954  
  Absorbed by Shields      636   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  523  
  Reduced by Siege Mode    673   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   656  
  Regen/Repaired (Parts)   353   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   186  140  
Core Remaining (%)         71    | 100  .    82   .    .    .    80   .    .    .    16   .    .    .    67   .    83   .    .    .    .    .    
Volleys Fired              454   | 2    .    9    42   2    .    7    1    58   6    68   10   12   .    48   6    61   1    9    10   44   58   
  Largest                  4     | 2    .    2    2    1    .    2    1    3    3    3    3    1    .    1    4    4    1    4    3    4    4    
  Hottest                  224   | 80   .    60   79   30   .    81   25   162  137  137  84   39   .    39   123  183  5    130  178  154  224  
Shots Fired                1162  | 3    .    18   81   2    .    12   1    140  18   163  28   42   .    116  12   166  1    36   20   124  179  
  Gun                      1023  | 3    .    18   79   .    .    10   1    123  18   137  28   37   .    92   8    142  .    36   14   114  163  
  Cannon                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    13   .    .    2    5    8    
  Launcher                 93    | .    .    .    2    2    .    2    .    17   .    26   .    5    .    24   .    9    .    .    1    3    2    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    2    6    
  Kinetic                  848   | .    .    9    39   .    .    5    1    63   6    91   28   37   .    92   8    142  .    36   14   114  163  
  Thermal                  199   | 2    .    9    40   .    .    5    .    53   12   46   .    .    .    .    4    13   .    .    2    5    8    
  Explosive                41    | .    .    .    2    2    .    2    .    17   .    3    .    .    .    .    .    9    .    .    1    3    2    
  Electromagnetic          60    | 1    .    .    .    .    .    .    .    7    .    23   .    5    .    24   .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 2    .    6    9    .    .    3    .    16   6    37   6    16   .    23   20   21   .    13   8    14   17   
  Robot Miss Streak        7     | .    .    2    3    .    .    1    .    2    2    3    2    1    .    4    .    4    1    1    3    7    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    2    
  Secondary Targets        27    | .    .    .    2    .    .    .    .    4    1    1    .    .    .    .    .    4    .    .    .    4    11   
    Max Gunslinging Chain  2     | .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    2    2    
  Autonomous               98    | .    .    .    .    .    .    .    .    .    .    .    .    30   .    68   .    .    .    .    .    .    .    
Shots Hit Robots           776   | 2    .    12   59   .    .    7    1    98   14   122  15   33   1    80   5    84   .    29   11   72   131  
  Core Hits                441   | 2    .    6    26   3    .    7    .    70   7    54   10   19   .    51   2    58   .    3    7    28   88   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    .    .    1    1    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    
  Critical Strikes         31    | .    .    .    7    .    .    .    .    3    1    7    .    2    .    1    1    2    .    .    1    3    3    
    Burn                   17    | .    .    .    7    .    .    .    .    3    1    6    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                13    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    2    .    .    .    3    3    
Melee Attacks              82    | .    .    .    4    .    .    .    10   18   4    13   8    10   2    13   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 82    | .    .    .    4    .    .    .    10   18   4    13   8    10   2    13   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    1    .    2    .    1    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26691 | 27   .    139  1011 155  .    201  91   3059 341  3499 462  1152 59   2954 108  3975 .    660  373  2583 5842 
  Guns                     16831 | 27   .    139  836  .    .    112  .    1422 212  1957 347  909  .    2024 108  2182 .    660  200  1876 3820 
  Cannons                  128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    89   
  Explosions               9001  | .    .    .    175  155  .    89   .    1637 .    1207 .    243  .    930  .    1793 .    .    134  707  1931 
  Melee                    729   | .    .    .    .    .    .    .    91   .    129  335  115  .    59   .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  14743 | .    .    60   394  .    .    51   .    685  75   1352 347  909  .    2024 108  2182 .    660  200  1876 3820 
  Thermal                  2204  | 12   .    79   442  .    .    61   .    640  137  605  .    .    .    100  .    .    .    .    39   .    89   
  Explosive                6860  | .    .    .    175  155  .    89   .    1637 .    239  .    .    .    .    .    1793 .    .    134  707  1931 
  Electromagnetic          2153  | 15   .    .    .    .    .    .    .    97   .    968  .    243  .    830  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 729   | .    .    .    .    .    .    .    91   .    129  335  115  .    59   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         52    | .    .    .    1    1    1    1    .    1    1    2    .    .    .    26   .    3    .    .    .    .    52   
  Average Corruption       2     | .    .    .    1    1    1    1    .    1    1    1    .    .    .    10   .    2    .    .    .    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    6    2    .    2    .    .    2    10   .    .    .    1    .    16   .    .    .    .    21   
    Message Errors         15    | .    .    .    1    .    .    .    .    .    1    2    .    .    .    1    .    5    .    .    .    .    5    
    Matter Fused           15    | .    .    .    2    1    .    1    .    .    .    4    .    .    .    .    .    5    .    .    .    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    
    Energy Discharges      5     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (major)      5     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            612   | .    .    .    12   .    .    .    61   104  36   80   .    .    39   13   .    94   .    .    .    102  71   
  Projectiles              10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Explosions               418   | .    .    .    12   .    .    .    .    104  .    32   .    .    .    13   .    94   .    .    .    102  61   
  Melee                    184   | .    .    .    .    .    .    .    61   .    36   48   .    .    39   .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      435   | .    .    .    .    .    .    .    .    149  .    38   .    12   .    78   .    25   .    .    .    .    133  
  Shots                    16    | .    .    .    .    .    .    .    .    6    .    2    .    1    .    4    .    1    .    .    .    .    2    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | 18   .    .    60   .    .    55   1    210  318  294  44   .    .    8    44   257  .    72   84   163  396  
  Average Temperature      77    | 12   .    .    17   .    .    25   1    63   122  94   17   .    .    4    21   73   .    25   20   49   123  
  Received Heat Transfer   2837  | .    .    .    162  .    .    .    27   783  18   471  9    57   .    150  .    204  .    .    18   132  806  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    
  Total Turns              137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   94   
  Longest Duration         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   44   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    .    3    .    .    1    .    3    1    2    .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         6344  | 25   .    175  1628 .    .    148  .    1813 407  1887 .    .    .    150  .    .    .    .    37   .    74   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Peak Influence             2259 | 10   96   177  466  298  .    107  104  1020 564  517  333  493  275  920  493  1167 648  280  1067 2010 2259 
  Initial                  1054 | .    6    37   68   181  .    .    41   67   494  17   270  126  258  192  483  345  612  226  196  746  1054 
  Average                  635  | 4    44   113  255  262  .    70   73   613  197  289  234  309  264  709  489  844  628  271  697  1511 1510 
Maximum Alert Level        5    | .    .    .    2    1    .    .    .    3    2    2    1    2    1    3    2    4    2    1    3    5    5    
  Low Security (%)         21   | 100  100  100  36   30   .    100  100  10   72   37   42   29   .    .    .    .    .    .    .    .    .    
  Level 1                  16   | .    .    .    49   69   .    .    .    16   4    15   57   26   100  6    .    2    .    100  10   .    .    
  Level 2                  21   | .    .    .    14   .    .    .    .    29   22   47   .    43   .    27   100  27   100  .    29   .    .    
  Level 3                  23   | .    .    .    .    .    .    .    .    42   .    .    .    .    .    65   .    49   .    .    59   7    12   
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    52   57   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   4    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    6    .    4    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    5    .    15   
  Investigation            6    | .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    12   
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Distress Signals           9    | .   1   .   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   12  
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   12  
Times Spotted              344  | .   4   6   21  3   .   .   2   35  6   30  7   15  1   31  .   38  2   4   14  41  84  
  Peak Tracking Total      23   | .   5   3   4   3   .   .   3   7   3   7   3   6   1   6   1   5   2   1   4   8   23  
  Tactical Retreats        9    | .   .   1   2   .   .   .   1   .   .   1   .   1   .   2   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Traps Triggered            27   | .   3   .   1   .   .   .   .   9   .   2   .   1   .   7   .   1   1   .   .   2   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   3   3   2   2   2   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Disabled          39   | .   .   .   .   1   .   .   .   .   .   2   .   1   .   6   .   6   .   .   2   4   17  
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   .   2   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Accessed          39   | .   2   .   6   .   1   .   1   3   7   2   1   1   2   2   1   1   .   .   4   1   4   
  Terminals                28   | .   .   .   6   .   .   .   .   3   6   2   .   1   1   2   .   1   .   .   3   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   
Total Hacks                82   | .   2   .   21  .   1   .   1   7   21  2   1   1   3   3   1   2   .   .   8   1   7   
  Successful               46   | .   2   .   12  .   1   .   1   2   12  2   1   1   1   1   1   1   .   .   4   1   3   
  Failed                   36   | .   .   .   9   .   .   .   .   5   9   .   .   .   2   2   .   1   .   .   4   .   4   
    Catastrophic           8    | .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   2   .   20  .   1   .   .   .   16  .   .   .   2   .   .   .   .   .   6   .   5   
  Terminals                69   | .   .   .   21  .   .   .   .   7   20  2   .   1   2   3   .   2   .   .   7   1   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   
Terminal Hacks             27   | .   .   .   9   .   1   .   .   2   7   2   .   1   .   1   .   1   .   .   1   1   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   
  Unlock Access            6    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   2   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   1   
  Terminals                9    | .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Operators              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   .   .   6   .   .   .   .   3   7   1   1   1   2   2   .   1   .   .   4   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Used RIF Installer         8    | .   .   .   .   .   .   .   .   2   .   2   .   1   .   1   .   1   .   .   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   4   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   2   4   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  tweak_propulsion         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   9   2   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   9   2   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Merged Code Value        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   11  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    19   .    4    .    
  Largest Group            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    21   21   11   7    
  Highest-Rated Group      922   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    238  238  922  922  576  382  
  Highest-Rated Ally       119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  119  119  119  119  119  
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               299   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    22   136  83   51   
  Total Damage             11254 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  68   1258 3937 3218 2467 
  Kills                    94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    4    38   28   20   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Robot Analysis Total       9    | .   .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               13220 | 58   112  329  680  145  284  324  215  1628 544  1155 699  420  161  1560 264  1529 44   397  677  1034 961  
Spaces Moved               7411  | 46   136  317  471  119  242  231  151  838  303  511  367  218  97   821  149  767  26   223  400  513  465  
  Core                     32    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   5340  | .    .    .    .    .    .    .    .    743  303  511  119  218  97   821  149  767  26   223  400  513  450  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2039  | 29   136  317  471  119  242  231  151  95   .    .    248  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   86   105  115  115  120  120  160  160  155  160  160  160  162  156  156  155  155  152  50   
  Average Speed            145   | 71   80   87   100  111  115  119  120  156  160  164  166  160  160  161  162  160  156  155  155  153  148  
  Slowest Speed            245   | 95   80   95   130  115  115  120  120  240  160  240  170  240  160  245  162  243  156  156  155  155  152  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    35   66   54   20   66   45   16   84   24   69   17   49   5    90   8    89   3    84   23   74   31   
  Regions Visited          21
    Branch Regions         4
  Pre-discovered Areas     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 28    | .    .    .    4    .    .    .    9    1    2    .    5    .    1    .    3    .    .    .    1    .    2    
Terrain Destroyed          552   | .    .    .    19   27   .    26   10   64   2    24   7    8    1    68   4    156  .    4    24   64   44   
  Melee                    22    | .    .    .    4    .    .    .    9    1    2    .    5    .    1    .    .    .    .    .    .    .    .    
  Projectile               85    | .    .    .    .    .    .    .    1    .    .    1    2    8    .    5    4    18   .    4    5    12   25   
  AOE                      444   | .    .    .    15   27   .    26   .    63   .    23   .    .    .    63   .    137  .    .    19   52   19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total                      8840 | 64   139  352  590  127  249  265  169  1008 345  665  424  257  99   973  162  937  30   254  443  678  610  
  Wait                     144  | .    .    2    1    .    .    21   .    3    2    9    2    .    .    16   .    16   .    6    8    52   6    
  Move                     7385 | 45   135  316  470  118  241  230  150  836  302  509  366  216  96   819  148  765  26   222  399  511  465  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148  | 7    1    9    18   .    2    1    3    21   8    14   10   2    .    15   3    10   .    5    3    6    10   
  Fast Attach              64   | 6    1    3    1    1    .    .    .    6    4    9    4    1    .    3    .    11   .    2    3    4    5    
  Attach                   75   | 2    .    .    5    1    2    .    2    17   3    10   1    1    .    6    2    2    2    1    .    .    18   
  Detach                   28   | 1    1    1    1    1    2    .    .    3    4    2    .    .    .    .    .    4    .    .    1    1    6    
  Swap                     278  | 1    .    5    27   4    1    5    1    33   5    21   10   12   1    35   2    38   1    1    11   31   33   
  Drop                     135  | .    1    7    21   .    1    1    2    9    7    10   13   3    .    11   1    16   .    8    7    12   5    
  Fire                     454  | 2    .    9    42   2    .    7    1    58   6    68   10   12   .    48   6    61   1    9    10   44   58   
  Melee                    82   | .    .    .    4    .    .    .    10   18   4    13   8    10   2    13   .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    1    .    .    
  Rewire                   30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    17   .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: [*Fac x3])
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: [*Fac] / [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    59 | -11/Scrapyard | Entered Materials
   109 | -10/Materials | Discovered new exit (range 6)
   171 | -10/Materials | Entered Mines
   220 | -10/Mines     | Met a Derelict bent on vengeance
   303 | -10/Mines     | Build established: Mutant
   424 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
   490 | -10/Mines     | Discovered new exit (range 12)
   500 | -10/Mines     | Entered Materials
   500 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   537 | -9/Materials  | Discovered new exit (range 6)
   628 | -9/Materials  | Identified exit to Mines
   744 | -9/Materials  | Discovered new exit (range 15)
   745 | -9/Materials  | Build established: Scavenger-Mutant
   952 | -9/Materials  | Discovered new exit (range 16)
  1166 | -9/Materials  | Discovered exit to Mines (range 15)
  1180 | -9/Materials  | Entered Mines
  1273 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1276 | -9/Mines      | Found Prototype Device
  1276 | -9/Mines      | Identified Exp. Sensor Array
  1321 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1321 | -9/Mines      | Discovered new exit (range 5)
  1325 | -9/Mines      | Entered Exiles
  1354 | -9/Exiles     | Met 8R-AWN
  1374 | -9/Exiles     | Met EX-HEX
  1453 | -9/Exiles     | Met EX-BIN
  1466 | -9/Exiles     | Aligned with FarCom system
  1467 | -9/Exiles     | Given EX-Vault access code
  1493 | -9/Exiles     | Opened EX-Vault
  1499 | -9/Exiles     | Found AWS/Gauss
  1523 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  1555 | -9/Exiles     | Met EX-DEC
  1598 | -9/Exiles     | Discovered new exit (range 10)
  1609 | -9/Exiles     | Left Exiles lab with AWS/Gauss
  1609 | -9/Exiles     | Entered Mines
  1911 | -8/Mines      | Build established: Scavenger-Skirmisher
  1926 | -8/Mines      | Discovered new exit (range 7)
  1933 | -8/Mines      | Entered Materials
  1933 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1934 | -8/Materials  | Discovered new exit (range 8)
  2147 | -8/Materials  | Identified exit to Garrison
  2148 | -8/Materials  | Entered Garrison
  2218 | -8/Garrison   | Triggered checkpoint
  2291 | -8/Garrison   | Triggered checkpoint
  2294 | -8/Garrison   | Triggered checkpoint
  2347 | -8/Garrison   | Lost 4 parts (1p3n)
  2377 | -8/Garrison   | Destroyed 7 combat bots
  2385 | -8/Garrison   | Lost 3 parts (1n1u1w)
  2425 | -8/Garrison   | Triggered checkpoint
  2530 | -8/Garrison   | Installed Relay Interface Framework
  2614 | -8/Garrison   | Triggered checkpoint
  2678 | -8/Garrison   | Triggered checkpoint
  2708 | -8/Garrison   | Discovered new exit (range 5)
  2820 | -8/Garrison   | Discovered new exit (range 11)
  3008 | -8/Garrison   | Discovered new exit (range 11)
  3064 | -8/Garrison   | Build established: Scavenger-Mutant
  3076 | -8/Garrison   | Learned Materials security intel
  3354 | -8/Garrison   | Triggered checkpoint
  3394 | -8/Garrison   | Lost 3 parts (2n1w)
  3598 | -8/Garrison   | Build established: Scavenger-Skirmisher
  3712 | -8/Garrison   | Discovered new exit (range 11)
  3751 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
  3776 | -8/Garrison   | Entered Materials
  4318 | -8/Materials  | Identified exit to Garrison
  4320 | -8/Materials  | Entered Garrison
  4363 | -8/Garrison   | Spotted B-75 Beast
  4366 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  4388 | -8/Garrison   | Core integrity fell below 50%
  4455 | -8/Garrison   | Destroyed B-75 Beast
  4473 | -8/Garrison   | Lost 8 parts (1p3n1u3w)
  4682 | -8/Garrison   | Triggered checkpoint
  4755 | -8/Garrison   | Triggered checkpoint
  4800 | -8/Garrison   | Triggered checkpoint
  5002 | -8/Garrison   | Discovered new exit (range 12)
  5126 | -8/Garrison   | Triggered checkpoint
  5135 | -8/Garrison   | Discovered new exit (range 15)
  5381 | -8/Garrison   | Core integrity fell below 20%
  5434 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  5475 | -8/Garrison   | Entered Factory
  5475 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5610 | -7/Factory    | Garrison activated, responded to threat
  6172 | -7/Factory    | Identified exit to Garrison
  6174 | -7/Factory    | Entered Garrison
  6363 | -7/Garrison   | Triggered checkpoint
  6378 | -7/Garrison   | Triggered checkpoint
  6410 | -7/Garrison   | Triggered checkpoint
  6439 | -7/Garrison   | Destroyed 12 combat bots
  6466 | -7/Garrison   | Build established: Scavenger-Mutant
  6500 | -7/Garrison   | Triggered checkpoint
  6523 | -7/Garrison   | Expanded RIF knowledge: Hotswap
  6545 | -7/Garrison   | Discovered new exit (range 3)
  6572 | -7/Garrison   | Discovered new exit (range 13)
  6572 | -7/Garrison   | Discovered new exit (range 62)
  6572 | -7/Garrison   | Discovered new exit (range 90)
  6594 | -7/Garrison   | Entered Factory
  6753 | -7/Factory    | Identified exit to Garrison
  6755 | -7/Factory    | Entered Garrison
  6760 | -7/Garrison   | Triggered checkpoint
  6848 | -7/Garrison   | Triggered checkpoint
  6881 | -7/Garrison   | Destroyed 8 combat bots
  6908 | -7/Garrison   | Triggered checkpoint
  7032 | -7/Garrison   | Triggered checkpoint
  7055 | -7/Garrison   | Heavy support dispatched to Factory
  7106 | -7/Garrison   | Spotted B-75 Beast
  7249 | -7/Garrison   | Discovered new exit (range 5)
  7293 | -7/Garrison   | Phase Generator disabled
  7414 | -7/Garrison   | Triggered checkpoint
  7581 | -7/Garrison   | Discovered new exit (range 12)
  7604 | -7/Garrison   | Build established: Scavenger-Assassin
  7765 | -7/Garrison   | Triggered checkpoint
  7775 | -7/Garrison   | Expanded RIF knowledge: Code Merge
  7832 | -7/Garrison   | Spotted B-75 Beast
  7852 | -7/Garrison   | Heavy support dispatched to Factory
  7858 | -7/Garrison   | Destroyed B-75 Beast
  7884 | -7/Garrison   | Lost 4 parts (4n)
  8029 | -7/Garrison   | Discovered new exit (range 16)
  8141 | -7/Garrison   | Build established: Scavenger-Skirmisher
  8312 | -7/Garrison   | System corruption reached 10%
  8315 | -7/Garrison   | Entered Factory
  8315 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8577 | -6/Factory    | Identified exit to Garrison
  8579 | -6/Factory    | Entered Garrison
  8615 | -6/Garrison   | Phase Generator disabled
  8799 | -6/Garrison   | Spotted B-75 Beast
  8816 | -6/Garrison   | Triggered checkpoint
  8827 | -6/Garrison   | Triggered checkpoint
  8919 | -6/Garrison   | Destroyed B-75 Beast
  9088 | -6/Garrison   | Destroyed 8 combat bots
  9094 | -6/Garrison   | Triggered checkpoint
  9102 | -6/Garrison   | Spotted B-75 Beast
  9114 | -6/Garrison   | Discovered new exit (range 14)
  9250 | -6/Garrison   | Triggered checkpoint
  9269 | -6/Garrison   | Triggered checkpoint
  9446 | -6/Garrison   | Discovered new exit (range 13)
  9457 | -6/Garrison   | Spotted B-75 Beast
  9459 | -6/Garrison   | Spotted B-86 Titan
  9672 | -6/Garrison   | Discovered new exit (range 12)
  9736 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
  9777 | -6/Garrison   | Triggered checkpoint
  9830 | -6/Garrison   | Rewired Executioner
  9836 | -6/Garrison   | Rewired Executioner
  9861 | -6/Garrison   | Garrison Relay disabled
  9999 | -6/Garrison   | Allies destroyed B-75 Beast
 10108 | -6/Garrison   | Entered Factory
 10108 | -5/Factory    | Accompanied by 2 allies
 10108 | -5/Factory    | Evolved 2 slots: Utility x2
 10152 | -5/Factory    | Sucked down chute
 10152 | -5/Factory    | Entered Waste
 10160 | -5/Waste      | Destroyed C-40 Crusher
 10170 | -5/Waste      | 2 allies followed down the chute
 10182 | -5/Waste      | Spotted C-40 Crusher
 10191 | -5/Waste      | Allies destroyed C-40 Crusher
 10217 | -5/Waste      | Spotted C-40 Crusher
 10224 | -5/Waste      | Allies destroyed C-40 Crusher
 10229 | -5/Waste      | Spotted C-40 Crusher
 10234 | -5/Waste      | Destroyed C-40 Crusher
 10251 | -5/Waste      | Spotted C-40 Crusher
 10256 | -5/Waste      | Allies destroyed C-40 Crusher
 10258 | -5/Waste      | Spotted C-40 Crusher
 10266 | -5/Waste      | Allies destroyed C-40 Crusher
 10416 | -5/Waste      | Warlord forces began an assault
 10516 | -5/Waste      | Discovered new exit (range 18)
 10549 | -5/Waste      | Entered Factory
 10549 | -5/Factory    | Accompanied by 21 allies
 10777 | -5/Factory    | Discovered new exit (range 61)
 10849 | -5/Factory    | First assault squad dispatched
 11190 | -5/Factory    | Discovered new exit (range 17)
 11224 | -5/Factory    | Identified exit to Garrison
 11226 | -5/Factory    | Entered Garrison
 11226 | -5/Garrison   | Accompanied by 11 allies
 11258 | -5/Garrison   | Build established: Scavenger-Mutant
 11271 | -5/Garrison   | Triggered checkpoint
 11273 | -5/Garrison   | Triggered checkpoint
 11279 | -5/Garrison   | Spotted B-75 Beast
 11296 | -5/Garrison   | Destroyed B-75 Beast
 11296 | -5/Garrison   | Triggered checkpoint
 11327 | -5/Garrison   | Triggered checkpoint
 11348 | -5/Garrison   | Destroyed 8 combat bots
 11396 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 11427 | -5/Garrison   | Discovered new exit (range 12)
 11614 | -5/Garrison   | Discovered new exit (range 11)
 11623 | -5/Garrison   | Triggered checkpoint
 11659 | -5/Garrison   | Garrison Relay disabled
 12011 | -5/Garrison   | Discovered new exit (range 11)
 12069 | -5/Garrison   | Build established: Skirmisher
 12106 | -5/Garrison   | Triggered checkpoint
 12201 | -5/Garrison   | Garrison Relay disabled
 12260 | -5/Garrison   | Entered Factory
 12260 | -5/Factory    | Accompanied by 7 allies
 12453 | -5/Factory    | Garrison activated, responded to threat
 12560 | -5/Factory    | First assault squad dispatched
 12751 | -5/Factory    | Build established: Commander-Skirmisher
 12959 | -5/Factory    | P-70 Sage assimilated allied EO-JZ6(m)
 12979 | -5/Factory    | High security lockdown imminent
 13003 | -5/Factory    | Destroyed 7 combat bots
 13003 | -5/Factory    | System corruption reached 10%
 13005 | -5/Factory    | Lost 3 parts (3u)
 13015 | -5/Factory    | Found Corrupted Prototype Processor
 13015 | -5/Factory    | Identified Exp. Core Analyzer
 13059 | -5/Factory    | High security lockdown engaged
 13101 | -5/Factory    | Spotted B-75 Beast
 13161 | -5/Factory    | System corruption reached 30%
 13189 | -5/Factory    | Core integrity fell below 50%
 13213 | -5/Factory    | Released all parts (10)
 13218 | -5/Factory    | Core integrity fell below 20%
 13221 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
13213_ Released Adv. Salvage Targeting Computer.
13213_ Released Relay Coupler [NC].
13213_ Released Huge Storage Unit.
13213_ Released Adv. Terrain Scan Processor.
13213_ Released Exp. Optical Array.
13213_ Released Exp. Core Analyzer.
13213_ Released Quantum Reactor.
13213_ Released Imp. Weapon Cycler.
13213_ Released Coil Gun.
13213_ Released Imp. Heat Sink.
13218_ P-70 Sage heat short circuits Mic. Fission Core.
13218_ Penetrated by Slug. <x2>
13220_ P-70 Sage resets H-66 Slayer, system corruption cleaned.
13220_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
13221_ System corrupted: Substantial component data lost.
13221_ C-30 ARC bursts open, deploying its payload.
13221_ G-67 Veteran unfolds itself.
13221_ G-50 Soldier unfolds itself. <x3>
13221_ I-47 Archangel unfolds itself.
13221_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????#??# #   =    "########?#????#???????????? |
| ???????????#    [% %        ###??#?#???##????????? |
| ???????????#     % !=       ##????#?#????????????? |
| ???????????#   =*%!%*      *##?##??##?##?????????? |
| ??????????##   =p%!%!!  !   #????????#??###?#????? |
| ??????????# " !!p!"" =*=!   ##?#?#??##??#????????? |
| ??????????##"  |g!""[% !!   ##????#?##??????##???? |
| ???????????#   h!gg !  =#####################????? |
| ????##########   [;[*==%      "%"%%         #????? |
| ????#]          ! ;%[=[*##+##### "          #??#?? |
| ????#             # =/  #   ! ##          / ##???? |
| ????#    !!       +  i  #     ##            #? ??? |
| ????#    !!    !  #ph   #[ |  "#            ##???? |
| ????# [  !!       # p   #     #"            ##???? |
| ????#       !     # ^   ########            #????? |
| ????###############^           #            #????? |
| ?????????    g   =       @ l   #            #????? |
| ?????????   gig      %         #            ##???? |
| ?????????? " g!            !!  +   !        + ???? |
| ??????????          ^      !!  #            #????? |
| ????????#? "   """""           ##############????? |
| ????????#      """"""  ^       ################??? |
| ????????#      """"""                        #???? |
| ????????#      """"""                        #???  |
| ????????#                                    #???  |
| ????????#                                    #??   |
| ??????                                       ###   |
| ?????????#BB###                         /          |
| ??????????BB??#                                    |
| ??????????????#                               !    |
| ??????????????#                         [ """      |
| ??????????????#       ##################%="""   |  |
| ????????????          ????????? ???????#= =F"      |
| ??????????            ? ???"?? ???????## [%""      |
| ?????????             ?????"???????????#  !        |
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| ?????????             ???????????????????# #??#  [ |
| ?????????    ########???????????????######/####  [ |
| ??????????   ???????????????????????#   !     #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Armor Coverage             225
Resistance: KI             25
Resistance: TH             25
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           4
Salvage Targeting          3
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        57

 Item Schematics 
-----------------
 Lrn. Tractor Beam | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireModifiedGravjet
  Manual?         0
Play Time         02:33:44
  Cumulative      838.2 hours
  Start           2022.12.24 @ 13:30:00
  End             2022.12.24 @ 16:45:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          437
  Rogue           310
  Adventurer      125
  Explorer        2
Win Type          -
  Total           98
  Types           80/7/6/1/1/0/0/2/1
Lore%             83
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95c02c9c-aa39-464f-af47-503fb35759d6