Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 03:51:44 Player: naththebg Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (80) 400 Value Destroyed (2280) 2280 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (1642) 1642 TOTAL SCORE: 12202 Bonus ------- High Alert Combat Kills 142 Entered DSFs 1000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Advanced Force Booster Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Electron Diverter Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Advanced Melee Analysis Suite Advanced Force Booster Advanced Transmission Jammer ECM Suite Improved Reaction Control System Improved System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Impulse Thruster Impulse Thruster [Rating: 177] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved VTOL Module Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Improved System Shield Device Advanced Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Heavy Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 . 2 Power 3 | . . . 1 . . . 1 . . . 1 . . Propulsion 8 | . . 2 . 1 . 1 . . 1 1 . . 2 Utility 7 | . . . 1 1 . 1 1 . 1 1 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 180 | 6 5 16 5 6 1 20 2 12 23 4 43 6 31 Power 20 | 1 1 1 1 . . 2 1 1 3 . 2 3 4 Engine 3 | 1 . . . . . . 1 . 1 . . . . Core 9 | . 1 1 1 . . 2 . 1 2 . . 1 . Reactor 8 | . . . . . . . . . . . 2 2 4 Propulsion 58 | 2 1 10 . 2 . 6 . 4 8 1 16 1 7 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . Hover 7 | . . . . . . 1 . . . . 6 . . Flight 48 | . . 10 . 2 . 5 . 4 8 1 10 1 7 Utility 77 | 1 2 1 3 3 1 10 1 5 11 2 17 . 20 Device 49 | . 2 1 1 3 1 7 . 3 8 2 12 . 9 Storage 4 | 1 . . 1 . . . . . 1 . 1 . . Processor 17 | . . . 1 . . 2 . 2 2 . 3 . 7 Hackware 3 | . . . . . . 1 1 . . . 1 . . Protection 4 | . . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 1 4 1 1 . 2 . 2 1 1 8 2 . Energy Gun 3 | 2 . . . . . . . . . . 1 . . Energy Cannon 2 | . . 1 . . . . . . . . 1 . . Ballistic Gun 4 | . 1 1 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . 2 . . . 1 . 1 1 . 1 1 . Special Weapon 2 | . . . . . . . . . . 1 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . 1 . 1 . . 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . . . . . . . 3 4 3 Parts Lost 72 | . 4 1 . . 1 2 . 7 3 . 30 . 24 Power 11 | . . . . . 1 . . 2 1 . 5 . 2 Propulsion 29 | . 2 . . . . 1 . 1 2 . 13 . 10 Utility 25 | . . . . . . 1 . 3 . . 10 . 11 Weapon 7 | . 2 1 . . . . . 1 . . 2 . 1 Highest Loss Streak 25 | . 3 1 . . 1 1 . 4 2 . 25 . 24 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 85 97 92 100 93 99 94 52 79 82 54 70 67 Engine 1 | . 10 . . . . . . . 5 4 . . . Core 5 | . 3 9 11 15 8 12 11 7 7 9 2 . . Reactor 2 | . . . . . . . . . . . 2 4 7 Wheel 1 | . 23 . . . . . . . . . . . . Flight 26 | . . 43 36 38 38 39 35 13 24 22 16 22 26 Device 14 | . 10 11 12 15 15 19 11 6 24 27 14 21 12 Storage 4 | . 14 11 9 7 7 6 5 5 5 4 2 . . Processor 5 | . . . 5 7 7 6 5 2 5 4 5 8 9 Hackware 1 | . . . . . . . 11 6 1 . 1 4 3 Protection 1 | . . . . . . . . . . . . . 3 Energy Gun 1 | . 17 . . . . . . . . . . . . Ballistic Gun 2 | . 5 6 9 9 15 4 . . . . . . . Launcher 2 | . . 10 9 4 . 5 5 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 3 Piercing Weapon 1 | . . . . . . 2 5 5 5 4 3 3 . Naked Turns 3 | . . . . . . . . . . . . . 3 Heaviest Build 69 | 13 14 17 24 28 28 39 32 32 53 58 65 41 69 Greatest Support 76 | 26 26 20 26 31 31 40 40 48 55 59 62 49 76 Greatest Overweight (x) 7 | . 1 . . . . 1 . 2 . . 7 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 15 15 15 5 5 Average Capacity 8 | 7 8 8 9 10 10 10 10 10 12 15 9 5 5 Most Carried 15 | 6 8 8 10 10 10 10 10 10 15 14 14 5 5 Average Carried 7 | 3 7 7 9 9 9 9 9 9 10 10 7 4 4 Final Capacity 15 | 8 8 8 10 10 10 10 10 10 15 15 5 5 5 Final Carried 13 | 6 8 8 10 10 10 10 9 8 13 11 5 5 2 Class Distribution -------------------- 42% | Sprinter 24% | Generator-Sprinter 18% | Mutant 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/DSF Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Sprinter | -2/Quarantine Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Matter Collected 2333 | 217 149 267 . 104 8 509 . 65 241 63 353 77 280 Remotely . | . . . . . . . . . . . . . . Salvage Created 3455 | . 396 574 77 51 . 615 . 65 280 263 649 77 408 Parts 184 | . 26 23 8 2 . 46 . 7 20 3 35 3 11 Haulers Intercepted 9 | . . 3 . 1 . 2 . . 1 . 1 . 1 Recyclers Shooed 4 | . 1 . . . . 1 . . . 1 1 . . Parts Field Recycled 12 | . . . . . . 12 . . . . . . . Retrieved Matter 143 | . . . . . . 143 . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Combat Hostiles Destroyed 43 | . 6 8 4 . . 6 . 2 3 . 11 . 3 Melee 17 | . . . . . . 2 . 2 3 . 9 . 1 Guns 7 | . 6 . 1 . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . AOE 16 | . . 7 3 . . 4 . . . . 2 . . Classes Destroyed 15 | . 4 3 1 . . 3 . . . . 1 1 2 Worker 5 | . . 1 . . . 3 . . 1 . . . . Builder 2 | . 1 . . . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 9 | . . 3 . 1 . 2 . . 1 . 1 . 1 Recycler 7 | . 1 3 . . . 1 . . . 2 . . . Operator 2 | . . . . . . 1 . . . . 1 . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 11 | . 1 1 1 . . 3 . . 2 . . . 3 Swarmer 18 | . . 3 3 . . 4 . . . . 8 . . Cutter 6 | . . . . . . 1 . 2 3 . . . . Grunt 12 | . 6 5 . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . 1 . Sentry 3 | . . . 1 . . 1 . . . . 1 . . Programmer 2 | . . . . . . . . . . . 2 . . Best Kill Streak 12 | . 7 12 4 1 . 10 . 2 3 2 6 1 2 Combat Bots Only 6 | . 3 3 3 . . 4 . 2 3 . 6 . 2 Max Kills in Single Turn 3 | . 2 3 3 1 . 3 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . 2 . . . . 1 . . Melee 1 | . . . . . . 1 . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Hostile Shots Fired 675 | . 50 40 4 . 6 27 . 37 34 1 166 11 299 Missed 283 | . 16 24 . . 3 18 . 14 16 1 60 4 127 Damage Taken 8817 | . 421 207 54 . 157 146 . 660 318 . 2879 34 3941 Core 3250 | . 106 71 . . 59 12 . 247 95 . 1029 . 1631 Absorbed by Shields 172 | . . . . . . . . . . . 94 13 65 Ignored by Resistances 227 | . . . . . . . . . . . 227 . . Regen/Repaired (Parts) 26 | . . 26 . . . . . . . . . . . Core Remaining (%) 82 | 100 57 82 100 . 91 98 . 75 91 100 . 29 . Volleys Fired 75 | . 36 20 6 1 1 6 . . . . 5 . . Largest 2 | . 2 2 2 2 2 2 . . . . 1 . . Hottest 86 | . 80 86 53 46 46 53 . . . . 43 . . Shots Fired 125 | . 58 35 12 2 2 11 . . . . 5 . . Gun 77 | . 58 4 6 2 2 5 . . . . . . . Cannon 18 | . . 18 . . . . . . . . . . . Launcher 30 | . . 13 6 . . 6 . . . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic 31 | . 12 4 6 2 2 5 . . . . . . . Thermal 24 | . 24 . . . . . . . . . . . . Explosive 25 | . . 13 6 . . 6 . . . . . . . Electromagnetic 45 | . 22 18 . . . . . . . . 5 . . Robot Hit Streak 16 | . 16 8 7 1 . 6 . . . . 1 . . Robot Miss Streak 4 | . 2 4 3 . . 1 . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 168 | . 43 17 3 1 . 31 . 7 15 6 31 4 10 Core Hits 109 | . 19 19 9 1 . 22 . 4 9 2 19 2 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . 3 . 1 3 1 3 . . Impale 11 | . . . . . . 3 . 1 3 1 3 . . Melee Attacks 141 | . . . . . . 32 . 13 17 6 41 11 21 Kinetic 22 | . . . . . . . . . . . . 1 21 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 119 | . . . . . . 32 . 13 17 6 41 10 . Sneak Attacks 14 | . . . . . . 5 . . 2 2 3 . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7520 | . 510 1137 257 17 . 1870 . 188 652 332 1651 193 713 Guns 641 | . 510 24 43 17 . 47 . . . . . . . Cannons 267 | . . 267 . . . . . . . . . . . Explosions 1831 | . . 846 214 . . 501 . . . . 270 . . Melee 4735 | . . . . . . 1322 . 188 652 332 1370 193 678 Ramming 46 | . . . . . . . . . . . 11 . 35 Kinetic 914 | . 65 24 43 17 . 47 . . . . . 40 678 Thermal 284 | . 200 . . . . . . . . . 84 . . Explosive 1561 | . . 846 214 . . 501 . . . . . . . Electromagnetic 698 | . 245 267 . . . . . . . . 186 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 4017 | . . . . . . 1322 . 188 652 332 1370 153 . Highest Corruption 8 | . . . . . . . . 5 1 . 8 8 . Average Corruption 5 | . . . . . . . . 5 1 . 5 8 . Corruption Purged 2 | . . . . . . . . . 1 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 3 . . 9 7 . Message Errors 2 | . . . . . . . . 1 . . . 1 . Matter Fused 7 | . . . . . . . . 1 . . 4 2 . Heat Flow Errors 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . Data Loss (major) 5 | . . . . . . . . 1 . . 2 2 . Alerts 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 924 | . . 24 . . . 249 . . 224 98 98 7 224 Projectiles 3 | . . 3 . . . . . . . . . . . Explosions 47 | . . 21 . . . 26 . . . . . . . Melee 874 | . . . . . . 223 . . 224 98 98 7 224 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . 10 . . . 26 . . . . 44 . 17 Shots 7 | . . 1 . . . 2 . . . . 4 . . Rammed 9 | . . . . . . . . . . . 1 . 8 Targets Rammed 9 | . . . . . . . . . . . 1 . 8 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 369 | . 237 8 80 1 . 3 . . 111 . 369 . 350 Average Temperature 107 | . 123 3 53 1 . 2 . . 32 . 160 . 112 Received Heat Transfer 943 | . 252 90 9 . . 12 . . . . 505 . 75 Effects 7 | . . . . . . . . . . . 1 . 6 Energy Bleed 3 | . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . 3 . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . Heat Transferred 500 | . 450 . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped 20 | . . . . . . . . . . . . . 20 Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Peak Influence 586 | . 187 586 426 205 148 349 144 120 277 154 570 472 492 Initial 302 | . . 78 196 193 143 77 144 100 49 144 86 302 283 Average 264 | . 118 299 291 198 143 175 144 97 178 146 375 375 340 Maximum Alert Level 2 | . . 2 2 1 . 1 . . 1 . 2 2 2 Low Security (%) 39 | 100 100 42 25 72 100 59 100 100 58 100 8 . 10 Level 1 38 | . . 14 57 27 . 40 . . 41 . 39 76 63 Level 2 21 | . . 42 17 . . . . . . . 52 23 26 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 2 . . . 2 . 2 5 . 3 1 8 Investigation 6 | . . 2 . . . 1 . . 1 . . . 2 Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 16 | . 1 . . . . 1 . 2 4 . 2 1 5 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Distress Signals 8 | . 1 . 1 . . 1 . . . . 2 1 2 Communications Jammed 39 | . . . . . . . . . . . 15 11 13 Distress Signals 25 | . . . . . . . . . . . 2 10 13 Times Spotted 265 | . 12 23 7 . 2 15 . 11 13 . 49 7 126 Peak Tracking Total 23 | . 6 6 4 . 1 4 . 8 6 1 16 8 23 Tactical Retreats 39 | . . 5 . . 1 1 . 1 2 . 9 1 19 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Traps Triggered 12 | . . 1 . . 2 2 . 3 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Machines Disabled 8 | . . 4 2 . . . . . . . . 2 . Max in Single Turn 2 | . . 2 2 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Machines Accessed 30 | . 1 9 2 1 . 6 1 . 2 . 2 2 4 Terminals 22 | . . 6 1 1 . 6 1 . . . 1 2 4 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . 1 1 . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 68 | . 1 26 5 1 . 8 3 . 5 . 4 5 10 Successful 26 | . 1 12 2 1 . 4 1 . 1 . 2 1 1 Failed 42 | . . 14 3 . . 4 2 . 4 . 2 4 9 Catastrophic 13 | . . 3 2 . . 2 . . 1 . . 2 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . 5 2 . . 1 . . . . 2 . . Terminals 53 | . . 19 4 1 . 8 3 . . . 3 5 10 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 3 | . . 2 1 . . . . . . . . . . Recycling Units 7 | . 1 3 . . . . . . 3 . . . . Scanalyzers 4 | . . 2 . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . . 8 2 1 . 4 1 . . . 2 1 1 Prototype ID Bank 3 | . . 1 . . . 1 . . . . 1 . . Open DSF 3 | . . . . 1 . 1 1 . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . 1 . Branch Access Points 3 | . . 1 . . . 1 . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 5 | . . 3 1 . . . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . 1 . . . . Insert Component 2 | . . 1 . . . . . . 1 . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . . 7 2 . . 5 1 . 2 . . 2 4 Full Trace Events 3 | . . 1 . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Turns Passed 3329 | 70 284 335 82 33 66 490 15 105 208 49 522 144 926 Spaces Moved 6642 | 64 185 725 198 76 143 1037 56 131 484 116 927 362 2138 Core 39 | 9 . . . . . . . 1 . . 26 . 3 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 240 | 55 185 . . . . . . . . . . . . Hover 56 | . . . . . . . . . . . 56 . . Flight 6307 | . . 725 198 76 143 1037 56 130 484 116 845 362 2135 Fastest Speed 8 | 50 90 26 26 24 24 21 21 21 11 26 12 14 8 Average Speed 26 | 82 92 27 26 24 24 25 21 33 23 26 31 23 17 Slowest Speed 400 | 90 100 32 26 24 24 97 21 150 29 26 400 27 93 Overloaded Moves 615 | . . . . . . . . . 220 . 109 67 219 Propulsion Burnouts 2 | . . . . . . . . . 1 . 1 . . Robots Hopped 58 | . . 8 . . . 1 . 1 1 . 8 1 38 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 47 50 24 3 90 27 2 92 20 3 29 29 62 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 39 | . . 22 . . . 8 . . . . . . 9 Terrain Destroyed 205 | . . 97 51 . . 39 . . . . 9 . 9 Melee 9 | . . . . . . . . . . . . . 9 Projectile . | . . . . . . . . . . . . . . AOE 196 | . . 97 51 . . 39 . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Qua Acc Total 7829 | 81 244 822 215 86 172 1199 58 170 557 127 1077 400 2621 Wait 564 | . 7 42 . . 4 67 . . 1 . 33 3 407 Move 6522 | 63 184 708 197 75 142 1034 55 128 481 115 913 359 2068 Hop 48 | . . 8 . . . 1 . 1 1 . 5 1 31 Pick Up 124 | 12 7 15 5 3 1 18 . 4 22 1 21 . 15 Fast Attach 52 | . 1 2 1 . . 5 . 8 2 . 12 6 15 Attach 79 | 6 2 6 1 2 . 5 2 4 11 3 27 . 10 Detach 26 | . . . . . . 1 1 1 2 1 9 4 7 Swap 50 | . 2 8 3 4 1 10 . . 10 1 5 . 6 Drop 90 | . 5 13 2 1 1 20 . 7 10 . 5 5 21 Fire 75 | . 36 20 6 1 1 6 . . . . 5 . . Melee 141 | . . . . . . 32 . 13 17 6 41 11 21 Ram 8 | . . . . . . . . . . . 1 . 7 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 22 . . 4 . . . 11 13 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/DSF -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Lost 3 parts (1n2w) 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x2 374 | -9/Materials | Identified exit to Mines 374 | -9/Materials | Identified exit to Storage 672 | -9/Materials | Build established: Sprinter 675 | -9/Materials | Repaired Lgt. Nuclear Core 687 | -9/Materials | Discovered new exit (range 9) 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 767 | -8/Materials | Discovered new exit (range 16) 772 | -8/Materials | Entered Factory 772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 781 | -7/Factory | Identified exit to DSF 805 | -7/Factory | Entered DSF 823 | -7/DSF | Additional patrols routed to DSF 829 | -7/DSF | Discovered new exit (range 15) 871 | -7/DSF | Entered Factory 871 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -6/Factory | Identified exit to Factory 1325 | -6/Factory | Identified exit to Lower Caves 1361 | -6/Factory | Entered another Factory area 1361 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1375 | -5/Factory | Identified exit to DSF 1376 | -5/Factory | Entered DSF 1394 | -5/DSF | Additional patrols routed to DSF 1445 | -5/DSF | Lost 3 parts (1p2u) 1457 | -5/DSF | Discovered new exit (range 14) 1478 | -5/DSF | Lost 4 parts (1p1n1u1w) 1481 | -5/DSF | Entered Factory 1481 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -4/Factory | Spotted B-86 Titan 1687 | -4/Factory | Discovered new exit (range 5) 1689 | -4/Factory | Entered Research 1689 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -3/Research | Discovered new exit (range 7) 1738 | -3/Research | Entered another Research area 1738 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1844 | -2/Research | Build established: Scavenger-Sprinter 1957 | -2/Research | Spotted B-90 Cyclops 1962 | -2/Research | Found Enh. Force Lance 1968 | -2/Research | Core integrity fell below 50% 2000 | -2/Research | Lost 25 parts (4p12n9u) 2116 | -2/Research | Lost 3 parts (1n2w) 2222 | -2/Research | Identified exit to Quarantine 2226 | -2/Research | Found Adv. Force Booster 2260 | -2/Research | Entered Quarantine 2293 | -2/Quarantine | Scanned by Researcher 2303 | -2/Quarantine | Found Fusion Bomb Launcher 2305 | -2/Quarantine | Identified exit to Access 2332 | -2/Quarantine | Found Alien Reactor 2332 | -2/Quarantine | Identified Matter Drive 2392 | -2/Quarantine | Found Alien Impact Weapon 2392 | -2/Quarantine | Identified Core Stripper 2404 | -2/Quarantine | Entered Access 2404 | -1/Access | Evolved 2 slots: Propulsion x2 2565 | -1/Access | Spotted B-99 Colossus 2654 | -1/Access | Search patrols dispatched 2711 | -1/Access | Found Prototype Processor 2712 | -1/Access | Identified Spectral Analyzer 2729 | -1/Access | Found Spectral Analyzer 2748 | -1/Access | Build established: Generator-Sprinter 3018 | -1/Access | Spotted B-99 Colossus 3044 | -1/Access | Spotted B-99 Colossus 3061 | -1/Access | Found Prototype Processor 3061 | -1/Access | Identified Exp. Targeting Computer 3154 | -1/Access | Search patrols dispatched 3326 | -1/Access | Core integrity fell below 50% 3330 | -1/Access | Core integrity fell below 20% 3330 | -1/Access | Core destroyed Last Messages --------------- Acquired Imp. Melee Analysis Suite. C-30 ARC bursts open, deploying its payload. S-43 Plague unfolds itself. Exp. Q-thruster destroyed. Imp. System Shield destroyed. Acquired Imp. Reaction Control System. Imp. Reaction Control System destroyed. Impulse Thruster Array destroyed. Electron Diverter destroyed. Slammed into S-43 Plague. Destabilizing: System interference. Core Analyzer temporarily disabled. Slammed into S-43 Plague. ECM Suite destroyed. Slammed into S-43 Plague. Adv. Melee Analysis Suite destroyed. Core Analyzer destroyed. Slammed into S-43 Plague. Destabilizing: Core damaged (-48). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????# #???????????# | | ???????????????????????# #???????????# | | ########???????????????# ? #???????????# | | ]#???????????????# "" #???????????### | | #???????????????+" "" #?????????????? | | " #???????????????#%" """" #???#+#???????? | | """ #???????????????#" """" #???# #???????? | | """ ?????????????????# """" #???# #???????? | | " ????????????????# """" #???# #???????? | | ! ????????????????# """" ##### ######### | | #???????????????# "" | | ########???????????????# = # | | ???????????????????????# # | | ?????????????########### g # | | ?????????????# # g##################+### | | ?????????????# # #??????????????? ? | | ?????????????# " # #????????????? | | ?????????????# """ + #????????????# | | ?????????????# """ # #????????????# | | ?????????????# " # ############## | | ?????????????# # s # """T""" # | | ?????????????# #ss # """ """ # | | ?????????????###########s s# # ]] | | ???????????????????????#s%ss# # ]] | | ###????????????????????#ssss# # ]] | | #????????????????????# @s # # | | #????????????????????#sss + " # | | #????????????????????# # """ ####+#### | | #????????????????????###### """ #???????? | | #?????????????????????????# " #???????? | | #?????????????????????????# #???????? | | #?????????????????????????# #???????? | | #?????????????????????????##############???????? | | #???#######????????????????????????????????????? | | ##### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ??????## ##????????????????????????????????????? | | ???????# #???????????????????????????????#?????? | | ######?# #???????????????????????????????# ????? | | ! #?# #????????????# """ #????????????+ ???? | | ### %###??????????#""T""#????????????# ??? | | # ###+########"" ""############## ### | | # """"" | | # """F"" | | + ! """ "" | | ! # " | | # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 81 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 90 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Resistance: TH 15 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Kinecelleration 40 Force Boost 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Adv. Gravity Neutralizer | -2/Quarantine | Archive Robot Schematics ------------------ W-44 Eye | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Core Stripper Achievements -------------- Achiever Alien Tech Can't Catch Me Cya! Deadly Force Denied? Dodgeball, But With Guns Hunted More Power To You Speed Demon Sunderer Total Silence Challenges ------------ None Game ------ Seed SmallCoilDiverter Manual? 0 Play Time 02:16:41 Cumulative 35.2 hours Start 2024.05.09 @ 01:35:00 End 2024.05.09 @ 03:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68e10e4f-362a-43a5-b7f8-e708b0522e22