Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:48:02

Player: Ulinator001

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (1141)     1141
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3616

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     143/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Small Storage Unit
           Utility Shielding
  Improved Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
  Makeshift Power Source
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
            Heat Sink
            Heat Sink
      Small Storage Unit
   Hardened Light Armor Plating
            System Shield
>           --- WEAPON -----------
            Assault Cannon
            Slug Cannon
>           --- INVENTORY --------
            Ion Engine
      Light Ion Engine
   Improved Aluminum Leg
  Makeshift Leg
  Makeshift Leg
            Utility Shielding
      Light Cannon
            Missile Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Slug Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 5   3   5   3   2   23  
  Power                    12   | 1   1   1   .   2   7   
    Engine                 11   | 1   1   1   .   2   6   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   3   2   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   .   3   2   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   1   .   1   .   7   
    Device                 3    | .   .   .   .   .   3   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | .   1   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 1   1   1   .   .   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       6    | .   1   1   .   .   4   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 20   | .   .   1   .   .   19  
  Power                    6    | .   .   .   .   .   6   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  6    | .   .   1   .   .   5   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   82  79  73  85  79  
  Engine                   14   | .   14  14  14  14  15  
  Leg                      23   | .   28  28  27  28  16  
  Device                   4    | .   .   .   .   .   13  
  Storage                  12   | .   14  14  14  14  9   
  Protection               8    | .   10  8   3   14  8   
  Ballistic Gun            2    | .   12  .   .   .   1   
  Ballistic Cannon         11   | .   1   14  14  14  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 11  18  22  22  22  35  
  Greatest Support         60   | 20  20  20  60  60  60  
  Greatest Overweight (x)  5    | 3   .   1   5   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   8   
  Average Carried          6    | 1   4   8   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   7   7   .   

 Class Distribution 
--------------------
 75% | Mutant
 15% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1145 | 218 84  155 .   192 496 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            955  | .   176 94  .   122 563 
  Parts                    57   | .   9   9   .   5   34  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  28   | .   4   5   .   3   16  
  Guns                     4    | .   4   .   .   .   .   
  Cannons                  21   | .   .   5   .   3   13  
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | .   1   .   .   .   7   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    17   | .   4   5   .   3   5   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   
Best Kill Streak           6    | .   2   2   .   3   6   
  Combat Bots Only         5    | .   2   2   .   3   5   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        312  | .    29   56   .    8    219  
  Missed                   76   | .    4    20   .    2    50   
Damage Taken               3503 | .    310  418  .    88   2687 
  Core                     695  | .    55   87   .    .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  24   | .    .    .    .    .    24   
Core Remaining (%)         71   | 100  .    .    .    43   .    
Volleys Fired              161  | .    34   42   .    6    79   
  Largest                  2    | .    1    1    .    1    2    
  Hottest                  80   | .    20   48   .    48   80   
Shots Fired                161  | .    34   42   .    6    79   
  Gun                      34   | .    34   .    .    .    .    
  Cannon                   122  | .    .    42   .    6    74   
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  156  | .    34   42   .    6    74   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    11   6    .    1    16   
  Robot Miss Streak        6    | .    2    6    .    5    5    
  Penetration Max          1    | .    .    1    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           92   | .    26   17   .    1    48   
  Core Hits                49   | .    11   5    .    3    30   
  Critical Kills           4    | .    .    .    .    2    2    
  Critical Parts Destroyed 5    | .    .    3    .    .    2    
  Critical Strikes         12   | .    .    3    .    2    7    
    Destroy                10   | .    .    3    .    2    5    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2588 | .    221  505  .    92   1770 
  Guns                     218  | .    218  .    .    .    .    
  Cannons                  1819 | .    .    505  .    92   1222 
  Explosions               548  | .    .    .    .    .    548  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  2037 | .    218  505  .    92   1222 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                548  | .    .    .    .    .    548  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    1    1    1    1    10   
  Average Corruption       2    | .    1    1    1    1    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  28   | .    1    8    3    2    14   
    Message Errors         7    | .    .    4    1    .    2    
    Matter Fused           8    | .    .    2    1    1    4    
    Energy Discharges      6    | .    1    .    .    1    4    
    Data Loss (minor)      3    | .    .    1    1    .    1    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    18   .    .    12   
  Projectiles              30   | .    .    18   .    .    12   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    .    5    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    .    5    .    .    13   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      31   | .    .    .    .    .    31   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        316  | .    19   297  .    143  316  
  Average Temperature      110  | .    9    121  .    75   139  
  Received Heat Transfer   1470 | .    174  249  .    48   999  
  Effects                  1    | .    .    1    .    .    .    
    Interference           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             325  | .   119 107 .   72  325 
  Initial                  46   | .   .   46  .   .   27  
  Average                  114  | .   66  64  .   69  201 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         79   | 100 100 100 .   100 46  
  Level 1                  20   | .   .   .   .   .   53  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   10  
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   5   5   .   2   29  
  Peak Tracking Total      7    | .   2   2   .   2   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   1   .   .   1   3   
  Terminals                4    | .   1   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                12   | .   2   .   .   1   9   
  Successful               5    | .   2   .   .   1   2   
  Failed                   7    | .   .   .   .   .   7   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                10   | .   2   .   .   1   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             5    | .   2   .   .   1   2   
  Robot Analysis           1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      39   | .   .   39  39  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2431 | 66  362 691 300 206 806 
Spaces Moved               1584 | 45  217 344 269 206 503 
  Core                     19   | 13  .   .   1   .   5   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1565 | 32  217 344 268 206 498 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  90  90  
  Average Speed            109  | 125 120 126 108 90  101 
  Slowest Speed            300  | 200 120 190 300 90  300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   27  67  61  42  38  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          50   | .   .   10  .   2   38  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               23   | .   .   10  .   2   11  
  AOE                      27   | .   .   .   .   .   27  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2112 | 52  291 560 276 221 712 
  Wait                     294  | .   28  162 3   .   101 
  Move                     1579 | 44  216 343 268 205 503 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | 3   5   2   .   3   3   
  Fast Attach              25   | 5   3   3   2   .   12  
  Attach                   10   | .   .   .   1   .   9   
  Detach                   2    | .   2   .   .   .   .   
  Swap                     6    | .   .   2   .   2   2   
  Drop                     18   | .   2   6   2   5   3   
  Fire                     161  | .   34  42  .   6   79  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 15)
  429 | -10/Materials | Entered Mines
  445 | -10/Mines     | Discovered new exit (range 8)
  456 | -10/Mines     | Excavation squad dispatched
  456 | -10/Mines     | A large section of the Mines collapsed
  720 | -10/Mines     | Learned Materials interactive machine intel
  753 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  845 | -10/Mines     | Core integrity fell below 50%
  927 | -10/Mines     | Discovered new exit (range 7)
 1099 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1101 | -10/Mines     | Discovered new exit (range 5)
 1120 | -10/Mines     | Entered Exiles
 1120 | -10/Exiles    | Accompanied by 2 allies
 1149 | -10/Exiles    | Discovered new exit (range 15)
 1150 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1170 | -10/Exiles    | Met 8R-AWN
 1195 | -10/Exiles    | Met EX-HEX
 1249 | -10/Exiles    | Met EX-BIN
 1272 | -10/Exiles    | Aligned with FarCom system
 1273 | -10/Exiles    | Given EX-Vault access code
 1309 | -10/Exiles    | Opened EX-Vault
 1322 | -10/Exiles    | Found Prototype Leg
 1322 | -10/Exiles    | Identified Potential Leg
 1324 | -10/Exiles    | Found Potential Leg
 1348 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1356 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1411 | -10/Exiles    | Discovered new exit (range 12)
 1420 | -10/Exiles    | Left Exiles lab with Potential Leg
 1420 | -10/Exiles    | Entered Mines
 1608 | -9/Mines      | Discovered new exit (range 15)
 1620 | -9/Mines      | Discovered new exit (range 15)
 1626 | -9/Mines      | Entered Materials
 1626 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 1627 | -8/Materials  | Loaded intel: 18 interactive machine locations
 2057 | -8/Materials  | Build established: Scavenger-Mutant
 2071 | -8/Materials  | Garrison activated, responded to threat
 2084 | -8/Materials  | System corruption reached 10%
 2133 | -8/Materials  | Lost 8 parts (3p3u2w)
 2228 | -8/Materials  | Core integrity fell below 50%
 2307 | -8/Materials  | Discovered new exit (range 7)
 2398 | -8/Materials  | Core integrity fell below 20%
 2432 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
Potential Leg destroyed.
Imp. Sensor Array destroyed.
Slug penetrates Atomic Centrifuge.
Penetrated by Slug.
X-62 Marksman heat damages Armor Integrity
  Analyzer, Gauss Rifle, Imp. Carbon-fiber Leg,
  Imp. Deuterium Engine.
X-62 Marksman heat spikes uncontrollably.
Slug penetrates Atomic Centrifuge.
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37).
X-62 Marksman overheating. <x2>
Penetrated by Slug.
Lgt. Cannon destroyed.
Heat Sink destroyed.
X-62 Marksman heat damages Armor Integrity
  Analyzer, Pulse Rifle, Core Analyzer.
X-62 Marksman overheating.
The unstable cave ceiling collapses.
X-62 Marksman overheating. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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| ???????#      *%       [ x    "" #???????????????? |
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| ??######  #?#      ## % x@       #???????????????? |
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| ? """  #  #????    ##  ##      " #???????????????? |
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|   """  /                ?????????????????????????? |
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| ##+###### #### ### ####        #   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                57
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RestorationHypercooledLaser
  Manual?         0
Play Time         00:41:42
  Cumulative      5.3 hours
  Start           2024.04.01 @ 23:10:10
  End             2024.04.02 @ 15:48:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96167dca-7bc6-4493-b8a4-77edddc12765