Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 20:31:41 Player: whisper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2291) 2291 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 8327 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 525 Met Imprinter 300 Was Imprinted 300 Friendly Fire -153 Cogmind --------- Core Integrity 316/1000 Matter 165/300 Energy 71/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell (1000) Advanced Reclamation Unit Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Treads Zionite Composite Leg I > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Visual Processing Unit Advanced Signal Interpreter Targeting Computer Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Long-range Proton Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Zionite Biocell Advanced Reclamation Unit Improved Arc Projector Improved Remote Datajack [Rating: 73] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Makeshift Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 5 | . . 1 . . . 3 1 . . . Weapon 2 | . . . . . . 1 1 . . . Parts Attached 135 | 6 6 41 3 8 18 16 10 . 25 2 Power 17 | 1 1 4 . . 3 2 2 . 4 . Engine 11 | 1 1 4 . . 1 2 . . 2 . Core 5 | . . . . . 2 . 2 . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 30 | 2 . 16 . . 4 2 2 . 4 . Treads 5 | . . 2 . . . . 2 . 1 . Leg 21 | 2 . 11 . . 4 2 . . 2 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 3 | . . 3 . . . . . . . . Utility 36 | 1 3 10 1 1 1 4 3 . 11 1 Device 20 | . . 7 1 . . 4 2 . 5 1 Storage 4 | 1 1 1 . . . . . . 1 . Processor 4 | . . . . . 1 . . . 3 . Hackware . | . . . . . . . . . . . Protection 8 | . 2 2 . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 52 | 2 2 11 2 7 10 8 3 . 6 1 Energy Gun 11 | 2 . . . 1 1 2 2 . 2 1 Energy Cannon 10 | . . 2 1 . . 3 1 . 3 . Ballistic Gun 17 | . 2 6 . 2 3 3 . . 1 . Ballistic Cannon 3 | . . . . 1 2 . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 3 | . . 2 1 . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon 3 | . . . . . 3 . . . . . Unidentified Prototypes 9 | . . 3 . . . 1 1 . 4 . Parts Lost 40 | . 3 8 . . 6 10 8 . 2 3 Power 5 | . 1 . . . 2 1 1 . . . Propulsion 12 | . . 4 . . 2 3 3 . . . Utility 11 | . . 2 . . . 3 2 . 2 2 Weapon 12 | . 2 2 . . 2 3 2 . . 1 Highest Loss Streak 7 | . 2 3 . . 3 7 7 . 1 3 Average Slot Usage (%) 84 | . 92 90 92 100 98 72 48 . 45 16 Engine 9 | . 8 10 11 11 8 11 4 . 2 . Treads 1 | . . 4 . . . . 6 . 3 . Leg 23 | . 28 21 33 33 33 15 5 . 2 5 Device 9 | . . 14 15 11 6 8 7 . 8 10 Storage 8 | . 13 11 11 11 11 5 . . . . Processor 1 | . . . . . 4 5 . . 9 . Protection 7 | . 12 4 . 10 11 5 2 . 2 . Energy Gun 1 | . 6 . . . . 5 5 . 2 . Energy Cannon 5 | . . 7 6 10 . 3 . . 7 . Ballistic Gun 7 | . 21 11 8 . 10 4 9 . 1 . Ballistic Cannon 1 | . . . . . 6 . . . . . Slashing Weapon 2 | . . . . 9 . . . . . . Naked Turns 106 | . . . . . . 18 34 39 15 . Heaviest Build 64 | 10 25 36 30 37 47 64 45 . 56 2 Greatest Support 57 | 20 20 57 51 51 52 52 46 3 24 3 Greatest Overweight (x) 10 | 1 1 10 . . . 3 2 . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 4 4 Average Capacity 8 | 5 7 9 10 10 10 9 4 4 4 4 Most Carried 10 | 2 7 10 10 10 10 10 4 4 4 4 Average Carried 7 | 1 3 8 10 9 9 8 3 4 2 3 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 4 4 Final Carried 10 | 2 7 10 10 10 9 4 4 4 4 3 Class Distribution -------------------- 70% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Tank 4% | Derelict-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Matter Collected 2216 | 174 286 570 30 80 426 157 235 . 237 21 Remotely . | . . . . . . . . . . . Salvage Created 2645 | . 474 730 124 . 545 342 256 . 174 . Parts 159 | . 35 39 1 . 33 17 20 . 14 . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 5 | . 2 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 48 | . . . . 2 44 . . . . 2 Prevented 4 | . . . . . 4 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 58 | . 15 12 3 . 14 6 4 . 4 . Melee 1 | . . . 1 . . . . . . . Guns 36 | . 15 5 . . 7 4 4 . 1 . Cannons 17 | . . 5 . . 7 2 . . 3 . AOE 1 | . . 1 . . . . . . . . Classes Destroyed 12 | . 4 4 . . 3 1 . . . . Worker 3 | . . 2 . . . . 1 . . . Builder 2 | . 1 . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . . . Recycler 3 | . . 3 . . . . . . . . Watcher 4 | . 1 2 . . . . . . 1 . Swarmer 20 | . 8 3 . . 6 . . . 3 . Grunt 25 | . 7 6 3 . 6 3 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 5 | . . 3 . . . 1 1 . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 5 | . . . . . . 1 3 . 1 . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 6 | . 4 4 3 . 6 2 2 . 5 . Combat Bots Only 6 | . 4 3 3 . 6 2 2 . 3 . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Damage Taken 7140 | . 635 882 217 . 1310 1501 1325 . 1059 211 Core 1754 | . 125 144 49 . 203 549 259 . 326 99 Absorbed by Shields 223 | . . . . . . . 223 . . . Core Remaining (%) 46 | 100 50 . . . 1 35 . . . . Volleys Fired 225 | . 64 61 . . 35 23 31 . 11 . Largest 4 | . 2 2 . . 2 3 4 . 2 . Hottest 229 | . 80 136 . . 113 229 183 . 131 . Shots Fired 435 | . 128 100 . . 65 63 59 . 20 . Gun 334 | . 128 60 . . 36 43 57 . 10 . Cannon 90 | . . 34 . . 24 20 2 . 10 . Launcher 6 | . . 6 . . . . . . . . Special 5 | . . . . . 5 . . . . . Kinetic 279 | . 82 60 . . 58 19 51 . 9 . Thermal 117 | . 23 34 . . 5 44 2 . 9 . Explosive 6 | . . 6 . . . . . . . . Electromagnetic 33 | . 23 . . . 2 . 6 . 2 . Robot Hit Streak 25 | . 8 25 . . 8 6 9 . 6 . Robot Miss Streak 5 | . 5 3 . . 5 3 4 . 2 . Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 295 | . 73 73 11 . 49 40 36 . 13 . Core Hits 128 | . 26 31 2 . 35 14 12 . 8 . Critical Hits 9 | . 1 3 . . 3 . 1 . 1 . Critical Kills 4 | . . 1 . . 2 . . . 1 . Critical Parts Destroyed 5 | . 1 2 . . 1 . 1 . . . Melee Attacks 34 | . . 14 14 . 6 . . . . . Impact 28 | . . 14 14 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6083 | . 945 1392 322 . 1071 749 1041 . 563 . Guns 3836 | . 945 552 . . 538 541 1010 . 250 . Cannons 1389 | . . 327 . . 510 208 31 . 313 . Explosions 238 | . . 238 . . . . . . . . Melee 597 | . . 275 322 . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3613 | . 581 552 . . 1037 264 957 . 222 . Thermal 1253 | . 110 327 . . 23 485 31 . 277 . Explosive 238 | . . 238 . . . . . . . . Electromagnetic 382 | . 254 . . . 11 . 53 . 64 . Impact 597 | . . 275 322 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 3 . . . . 1 7 14 15 15 Average Corruption 6 | . 2 . . . . 1 4 11 14 15 Corruption Purged . | . . . . . . . . . . . Effects 42 | . 4 . . . . 5 9 2 18 4 Message Errors 7 | . 1 . . . . 1 1 . 2 2 Matter Fused 10 | . 1 . . . . . 2 . 7 . Heat Flow Errors 3 | . . . . . . . 1 . 2 . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 5 | . 1 . . . . 1 . 1 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . 2 . Misdirections 4 | . . . . . . . . 1 2 1 Targeting Errors 8 | . 1 . . . . 3 3 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 69 | . . 15 38 . 5 . . . 11 . Projectiles 17 | . . 1 . . 5 . . . 11 . Explosions . | . . . . . . . . . . . Melee 52 | . . 14 38 . . . . . . . Knockbacks 3 | . . 1 . . 2 . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . 21 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 621 | . 393 492 . . 219 621 404 . 324 . Average Temperature 124 | . 108 140 . . 76 166 139 . 104 . Received Heat Transfer 1179 | . 198 276 126 . 246 207 18 . 108 . Effects 22 | . 5 2 . . . 14 1 . . . Shutdowns 6 | . 1 1 . . . 4 . . . . Interference 5 | . 2 . . . . 3 . . . . Matter Decay 2 | . 1 . . . . . 1 . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 2 | . 1 . . . . 1 . . . . Damage (major) 4 | . . . . . . 4 . . . . Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 3 . 3 . . . . . . . Impact Corruptions 4 | . . 1 3 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . . Heat Transferred 2256 | . 250 592 . . 160 945 50 . 259 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Peak Influence 301 | . 260 204 126 . . 301 140 16 229 . Initial 205 | . . 105 56 . . 205 46 16 11 . Average 127 | . 168 96 88 . . 242 101 16 120 . Maximum Alert Level 1 | . 1 1 . . . 1 . . 1 . Low Security (%) 79 | 100 62 97 100 . . 4 100 100 85 . Level 1 20 | . 37 2 . . . 95 . . 14 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 6 1 . . 1 1 . . 4 . Investigation 3 | . 2 . . . . . . . 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . 4 1 . . . 1 . . 1 . Assault 1 | . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Distress Signals 7 | . 2 1 . . . 1 1 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 33 20 3 . 30 9 14 2 15 5 Peak Tracking Total 9 | . 4 4 3 . 7 3 9 2 8 5 Tactical Retreats 14 | . 3 5 . . 2 . 1 . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Traps Triggered 4 | . 3 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Machines Disabled 3 | . . 1 . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Machines Accessed 9 | . 1 4 . 1 . 1 . . 2 . Terminals 3 | . . 3 . . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 3 13 . 4 . 1 . . 3 . Successful 18 | . 3 9 . 4 . . . . 2 . Failed 6 | . . 4 . . . 1 . . 1 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . 1 . . . 2 . . 3 . Terminals 5 | . . 5 . . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 3 | . 3 . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 8 | . . 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 3 . 4 . . . . . . Part Schematic 4 | . . . . 4 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 4 . . . 1 . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 . 4 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Total Allies 9 | . . . . 4 2 . . 1 2 . Largest Group 5 | . . . . 4 5 . . 1 2 . Highest-Rated Group 181 | . . . . 149 181 . . 31 170 . Highest-Rated Ally 85 | . . . . 41 41 . . 31 85 . Zionite Dispatches 2 | . . . . . . 1 . . 1 . Heavy 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . 1 . . . . Total Orders 3 | . . . . . . 3 . . . . EXPLORE 1 | . . . . . . 1 . . . . RETURN 2 | . . . . . . 2 . . . . Ally Attacks 79 | . . . . . 66 . . 5 8 . Total Damage 2333 | . . . . . 1636 . . 84 613 . Kills 14 | . . . . . 12 . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . . . Drone Launches 3 | . . . . . . 3 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Decoded 0b10 Intel 4 | . . . . . . 4 . . . . Traps 2 | . . . . . . 2 . . . . Emergency Access 2 | . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Turns Passed 5508 | 57 542 1138 243 1370 786 419 461 39 363 90 Spaces Moved 3424 | 41 241 543 145 1015 477 199 265 78 258 162 Core 475 | 8 . 2 . . . 33 73 78 119 162 Treads 335 | . . 141 . . . . 140 . 54 . Legs 2550 | 33 241 392 145 1015 477 166 52 . 29 . Wheels . | . . . . . . . . . . . Hover 56 | . . . . . . . . . 56 . Flight 8 | . . 8 . . . . . . . . Fastest Speed 50 | 50 120 99 130 130 126 50 50 50 50 50 Average Speed 124 | 113 129 147 130 130 129 141 126 50 98 50 Slowest Speed 550 | 120 150 550 130 130 130 220 180 50 230 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 42 40 90 71 6 11 79 6 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . Known Exits Taken 2 | . . 1 . . . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 5 | . . . . 3 1 . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 32 | . . 21 . . 6 . 2 . 3 . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 6 . 2 . 3 . AOE 21 | . . 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Total 4172 | 48 350 767 170 1068 569 282 331 77 340 170 Wait 236 | . 31 49 9 25 21 36 23 . 36 6 Move 3415 | 40 240 542 144 1014 476 198 265 77 257 162 Hop . | . . . . . . . . . . . Pick Up 58 | 2 8 22 . 8 8 5 2 . 3 . Fast Attach 69 | 6 3 18 1 5 2 7 8 . 18 1 Attach 40 | . 3 14 . . 6 7 2 . 7 1 Detach 19 | . . 11 . . . 3 . . 5 . Swap 26 | . . 9 2 3 10 2 . . . . Drop 50 | . 1 27 . 13 5 1 . . 3 . Fire 225 | . 64 61 . . 35 23 31 . 11 . Melee 34 | . . 14 14 . 6 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Repaired Lgt. Armor Plating 319 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 3) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Identified exit to Mines 1031 | -9/Materials | Lost 3 parts (1n2u) 1233 | -9/Materials | Lost 3 parts (2n1w) 1402 | -9/Materials | Discovered new exit (range 16) 1738 | -9/Materials | Entered Mines 1793 | -9/Mines | Learned Materials interactive machine intel 1831 | -9/Mines | Discovered new exit (range 6) 1914 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1915 | -9/Mines | Discovered new exit (range 5) 1959 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1981 | -9/Mines | Entered Zion 2153 | -7/Zion | Discovered new exit (range 12) 2257 | -7/Zion | Learned location of Quarantine (-3) 2308 | -7/Zion | Given A8's code to call for help 2721 | -7/Zion | Learned location of Data Miner (-6) 2778 | -7/Zion | Given the Hacking Drone Bay 2778 | -7/Zion | Found Prototype Device 2920 | -7/Zion | Imprinted 2922 | -7/Zion | Declared Zion's savior 3204 | -7/Zion | Found CR-A16's Pointy Stick 3351 | -7/Zion | Entered Proximity Caves 3351 | -6/Proximity Caves | Accompanied by 4 allies 3608 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3610 | -6/Proximity Caves | Core integrity fell below 50% 3725 | -6/Proximity Caves | Core integrity fell below 20% 3758 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4119 | -6/Proximity Caves | Discovered new exit (range 15) 4126 | -6/Proximity Caves | Learned location of 1 exit from Factory 4137 | -6/Proximity Caves | Entered Factory 4137 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4138 | -6/Factory | Identified exit to Lower Caves 4218 | -6/Factory | Identified Hacking Drone Bay 4235 | -6/Factory | Zion Recon squad teleported in 4391 | -6/Factory | Lost 3 parts (1n1u1w) 4481 | -6/Factory | Discovered new exit (range 11) 4515 | -6/Factory | Released all parts (5) 4524 | -6/Factory | Core integrity fell below 50% 4543 | -6/Factory | Lost 7 parts (1p2n2u2w) 4556 | -6/Factory | Entered another Factory area 4556 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4557 | -5/Factory | Identified exit to Upper Caves 4756 | -5/Factory | Spotted B-75 Beast 4959 | -5/Factory | Released all parts (5) 4989 | -5/Factory | Lost 7 parts (1p2n2u2w) 4998 | -5/Factory | Released all parts (2) 5017 | -5/Factory | Manually triggered Chute Trap 5017 | -5/Factory | Sucked down chute 5017 | -5/Factory | Entered Waste 5018 | -5/Waste | Met a frightened Derelict 5027 | -5/Waste | Spotted C-40 Crusher 5030 | -5/Waste | Spotted C-40 Crusher 5032 | -5/Waste | EMP discharged 5032 | -5/Waste | System corruption reached 10% 5041 | -5/Waste | Spotted C-40 Crusher 5047 | -5/Waste | Discovered new exit (range 15) 5047 | -5/Waste | Spotted C-40 Crusher 5056 | -5/Waste | Entered Factory 5094 | -5/Factory | Zion Heavy squad teleported in 5260 | -5/Factory | Found Prototype Protection 5260 | -5/Factory | Identified Zio. Weapon Casing 5356 | -5/Factory | Garrison activated, responded to threat 5368 | -5/Factory | Released all parts (14) 5379 | -5/Factory | Discovered exit to Upper Caves (range 16) 5393 | -5/Factory | Core integrity fell below 50% 5419 | -5/Factory | Entered Upper Caves 5498 | -5/Upper Caves | Spotted B-75 Beast 5509 | -5/Upper Caves | Self-destructed Last Messages --------------- 05406_ Neutrino Reactor explodes. 05406_ Overload Regulator destroyed. 05408_ Slug penetrates Neutrino Reactor. 05411_ Penetrated by Slug. 05413_ System corrupted: Matter fused (-6). 05415_ Penetrated by Slug. [Achievement: Streaker] LOCATION=UPPER CAVES GOAL=ESCAPE 05423_ Searching scrap... 05423_ Found Mak. Cloaking Device. 05423_ Found 21 Matter. 05424_ Acquired Mak. Cloaking Device. 05432_ |H USQYBKED#EHN6R2G5PEF9CZSHTAZ7NLW=F 7A 05438_ Acquired 21 matter. 05455_ %AZQU4|RQ%EHLS6PFWQU=8OBEKGM5F=J3I&BMZE 05473_ System corrupted: Component data lost. 05503_ Mak. Cloaking Device destroyed. 05504_ Imp. Arc Projector destroyed. 05508_ Adv. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ##### ##????# #?????#???????????????? | | ## #????# #?????????????????????? | | ##??## #??#??????????#???????? | | #### ##?????????????????????? | | ## ####??????????????????????? | | ##??#??????????????????????? | | ##??#????????????#??????????? | | ##??##? ###?????????????????? | | ## #?? #????#?????????????? | | #### ### ## #??????????????????? | | #??## ## #???????????????? | | ##?#?## ## ### #?????#?????????? | | #?????# ### #???? #???????????????? | | ??????#### ##?# ###????? #???????????????? | | ????#????### ##### ##???????#???????????????? | | ??#?????#??# ##??????????????????????? | | #?????????## # ## #???????????????????? | | ?????#???# ### # #???????????????????? | | ##??????## ### #####???????????????????? | | ######## #?### ##???????#??????????????? | | #??## ##????? #??????????????? | | ## #### ##??? #??????????????? | | ### s### #??????????????? | | # ######?# s #???????????????? | | # ##?????###### #???????????????? | | #?????????# @ #???????????????? | | ##???????# s #???????????????? | | ## #???????#### s #???????????????? | | #### #??????????##### ##???????????????? | | ##??### #??????????????## ##????????????????? | | ??????####????????????????# ##?????????????????? | | ???????????????????????????##??????????????????? | | ???????????????????????????????????????????????? | | ???#???????????????????????????????????????????? | | ??????????????????##?#????????#????????????????? | | ???????????????????????????????????????????????? | | ?????????????#?????????????????????????????????? | | ????#??????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????#????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????#?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 56 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Armor Coverage 300 Weapon Shielding 100 Reclamation Efficiency 20 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Overload Regulation 40 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Tactical Coordination Suite | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Please Form A Line Streaker Troublemaker Wheee! Challenges ------------ None Game ------ Seed DisruptionMachineMapper Manual? 0 Play Time 02:45:59 Cumulative 13.5 hours Start 2020.10.16 @ 19:19:12 End 2020.10.20 @ 20:31:41 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a4da3f9-97ff-48f6-87d8-db2e7f773551