Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.13 @ 15:56:52 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (30) 150 Value Destroyed (543) 543 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (44477) 44477 TOTAL SCORE: 53430 Bonus ------- Inhibited Evolution 18000 Pure Core 4063 Scavenger 8000 Sticky Parts 4000 Follower Combat Kills 114 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 263/1600 Matter 291/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- (None) [Rating: 69] Favorites ----------- Power None Propulsion VTOL Module Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility System Shield Device Skeleton Box Processor Advanced Visual Processing Unit Hackware System Shield Weapon Hammer Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Slots Evolved 9 | . . . 1 . . . 1 . . 2 1 1 1 1 1 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 8 | . . . 1 . . . 1 . . 1 1 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 21 | . 4 . . . 1 . 1 . 3 2 1 1 3 3 2 Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 6 | . 2 . . . . . . . . 1 . . 1 1 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 5 | . 2 . . . . . . . . 1 . . 1 1 . Utility 11 | . . . . . 1 . 1 . 2 1 1 1 1 2 1 Device 1 | . . . . . 1 . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . . 1 1 . . Hackware 7 | . . . . . . . 1 . 1 1 1 . . 2 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 4 | . 2 . . . . . . . 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 14 | . . . . . . . 1 . . . . 4 2 . 7 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . . 2 1 . 3 Utility 4 | . . . . . . . . . . . . 1 . . 3 Weapon 4 | . . . . . . . 1 . . . . 1 1 . 1 Highest Loss Streak 7 | . . . . . . . 1 . . . . 3 1 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 30 57 50 50 56 62 61 55 78 78 88 80 64 75 69 Flight 19 | . 24 28 25 25 25 25 22 22 22 20 25 15 9 11 8 Device 6 | . . . . . 6 12 11 11 11 9 8 7 . . . Processor 7 | . . . . . . . . . 8 9 8 13 14 20 16 Hackware 20 | . . . . . . . 8 11 22 21 30 30 28 36 37 Launcher 3 | . 2 14 12 12 12 12 9 . . . . . . . . Impact Weapon 7 | . 4 14 12 12 12 12 11 11 11 9 8 3 . . . Slashing Weapon 3 | . . . . . . . . . 4 9 8 7 5 . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 6 4 Naked Turns 10 | . 10 . . . . . . . . . . . . . . Heaviest Build 10 | . 5 5 5 5 7 7 7 4 6 6 6 6 10 8 8 Greatest Support 23 | 3 8 8 8 8 8 8 8 8 8 10 10 14 20 23 23 Greatest Overweight (x) 2 | . . . 1 . . . . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . Class Distribution -------------------- 39% | Sprinter 36% | Hacker-Mutant 12% | Wizard-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Matter Collected 415 | 187 53 . . . . 33 12 . 20 30 . 20 . 40 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1128 | . 58 . . . . 8 316 . . 226 81 116 . 106 217 Parts 40 | . 1 . . . . 5 4 . . 7 3 6 . 3 11 Haulers Intercepted 5 | . 1 . . . . . 1 . . 1 . . . 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 8 | . . . . . . 4 2 . . 1 . . . . 1 Melee 4 | . . . . . . . 2 . . 1 . . . . 1 AOE 4 | . . . . . . 4 . . . . . . . . . Classes Destroyed 10 | . 1 . . . . 1 4 . . 2 1 1 . . . Worker 2 | . . . . . . . . . . . 1 1 . . . Builder 3 | . . . . . . . 2 . . . 1 . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 5 | . 1 . . . . . 1 . . 1 . . . 1 1 Recycler 2 | . . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . 1 . . 1 . . . . 1 Watcher 5 | . . . . . . . 1 . . 1 1 2 . . . Swarmer 6 | . . . . . . 4 2 . . . . . . . . Programmer 2 | . . . . . . . . . . 1 . . . . 1 Best Kill Streak 4 | . 1 . . . . 4 4 . . 1 2 1 . 1 1 Combat Bots Only 4 | . . . . . . 4 2 . . 1 . . . . 1 Max Kills in Single Turn 2 | . 1 . . . . 2 1 . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Damage Taken 2422 | . . 36 31 . . 29 85 . . 72 40 224 289 . 1616 Core 1796 | . . . 14 . . 6 59 . . 43 19 107 211 . 1337 Absorbed by Shields 81 | . . . . . . . . . . . . . 28 . 53 Core Remaining (%) 86 | 100 . 100 . . . 95 . . 89 94 98 90 83 100 16 Volleys Fired 3 | . . . . . . 3 . . . . . . . . . Largest 1 | . . . . . . 1 . . . . . . . . . Hottest 30 | . . . . . . 30 . . . . . . . . . Shots Fired 3 | . . . . . . 3 . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . 3 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 52 | . 1 . . . . . 13 . . 11 5 8 . 9 5 Core Hits 17 | . 1 . . . . 4 . . . 4 . 3 . 1 4 Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . . . . . . . 3 . . . 2 1 . . . Critical Strikes 10 | . . . . . . . 3 . . 1 2 2 . 1 1 Smash 7 | . . . . . . . 3 . . . 2 2 . . . Sever 1 | . . . . . . . . . . 1 . . . . . Impale 2 | . . . . . . . . . . . . . . 1 1 Melee Attacks 220 | . 1 . 1 . . . 60 1 . 46 34 34 8 18 17 Impact 119 | . 1 . 1 . . . 60 1 . 18 18 20 . . . Slashing 64 | . . . . . . . . . . 28 16 14 6 . . Piercing 37 | . . . . . . . . . . . . . 2 18 17 Sneak Attacks 19 | . 1 . . . . . 7 . . 2 2 3 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . Damage Inflicted 2986 | . 44 . . . . 221 541 . . 429 228 398 . 625 500 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 221 | . . . . . . 221 . . . . . . . . . Melee 2757 | . 44 . . . . . 541 . . 429 228 398 . 625 492 Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 221 | . . . . . . 221 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 930 | . 44 . . . . . 541 . . 123 104 118 . . . Slashing 710 | . . . . . . . . . . 306 124 280 . . . Piercing 1117 | . . . . . . . . . . . . . . 625 492 Highest Corruption 8 | . . . . . . . . . . 2 . . . . 8 Average Corruption 3 | . . . . . . . . . . 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 . . . . 2 Message Errors 1 | . . . . . . . . . . 1 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 719 | . . . . . . 27 274 . . 65 136 104 . 103 10 Projectiles . | . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . 27 . . . . . . . . . Melee 692 | . . . . . . . 274 . . 65 136 104 . 103 10 Knockbacks 4 | . . . . . . . 2 . . 1 . 1 . . . Impact 4 | . . . . . . . 2 . . 1 . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . Received Heat Transfer 107 | . . 6 9 . . . . . . . . . 47 . 45 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . 11 . . 2 3 1 . . . Impact Corruptions 19 | . . . . . . . 13 . . 2 2 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Peak Influence 262 | . 89 82 199 64 . 167 176 112 58 174 140 211 112 141 262 Initial 73 | . . 34 31 64 . . 65 44 49 73 24 40 50 57 17 Average 75 | . 47 60 107 64 . 109 48 61 52 102 72 90 72 81 123 Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . 1 Low Security (%) 98 | 100 100 100 100 100 . 100 100 100 100 100 100 99 100 100 79 Level 1 1 | . . . . . . . . . . . . . . . 20 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 2 . . . 1 1 . 3 2 6 2 2 4 Investigation 12 | . 1 . 2 . . . . 1 . 1 2 1 2 1 1 Extermination 5 | . . . . . . . . . . 1 . 2 . 1 1 Reinforcement 9 | . 2 . . . . . 1 . . 1 . 3 . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Distress Signals 8 | . . 1 1 . . . 1 . . . . 3 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 121 | . 5 4 8 . . 5 11 4 . 4 9 29 10 8 24 Peak Tracking Total 9 | . 5 2 6 . . 4 3 4 . 1 3 9 6 7 8 Tactical Retreats 17 | . 1 . 1 . . 1 . 1 . . 3 5 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . 1 . . . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Accessed 64 | . 4 . 3 . 1 . 4 2 10 10 7 6 5 8 4 Terminals 45 | . 4 . 3 . . . 4 2 4 8 5 5 1 5 4 Fabricators 4 | . . . . . . . . . . . 1 1 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . . . 6 . 1 . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . 1 1 . Total Hacks 215 | . 11 . 8 . 1 . 10 9 27 37 32 28 12 24 16 Successful 103 | . 5 . 2 . 1 . 6 5 15 14 12 16 4 13 10 Failed 111 | . 6 . 6 . . . 4 4 11 23 20 12 8 11 6 Catastrophic 18 | . . . 1 . . . . . . 7 5 . 1 3 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . Manual 145 | . 8 . 6 . 1 . 8 9 9 26 24 25 2 13 14 Terminals 170 | . 11 . 8 . . . 10 9 17 33 25 23 2 16 16 Fabricators 15 | . . . . . . . . . . . 3 5 4 3 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 20 | . . . . . . . . . 10 . 4 . 5 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . 4 . . 1 4 . Terminal Hacks 53 | . 3 . 1 . 1 . 2 2 8 11 4 9 . 5 7 Part Schematic 2 | . . . . . . . . . 1 . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . 4 3 . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . 1 . 1 . 1 . 1 1 Terminal Index 4 | . . . . . . . . . . 1 1 1 . 1 . Fabricator Index 4 | . . . . . . . . . . 1 2 1 . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 1 1 Locate Traps 2 | . . . . . . . 1 . . 1 . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . . Recall Investigation 2 | . . . . . . . . . . . . 1 . 1 . Recall Extermination 3 | . . . . . . . . . . . . 1 . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 Zone Layout 15 | . 2 . 1 . . . 1 1 2 3 . 3 . . 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 2 2 1 2 . Load Schematic 4 | . . . . . . . . . . . 1 1 1 1 . Build 3 | . . . . . . . . . . . 1 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . . . . 6 . 1 . 2 . . Retrieve Components 9 | . . . . . . . . . 6 . 1 . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 1 1 . Seal Access 3 | . . . . . . . . . . 1 . . 1 1 . Unauthorized Hacks 31 | . 2 . 1 . . . 4 3 1 2 5 5 . 5 3 Terminals 28 | . 2 . 1 . . . 4 3 1 2 4 4 . 4 3 Assimilate 7 | . 1 . . . . . 1 1 . . 2 . . . 2 Botnet 19 | . 1 . 1 . . . 2 1 1 2 2 4 . 4 1 Operators 2 | . . . . . . . 1 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 1 . 1 . Prioritize 3 | . . . . . . . . . . . 1 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 3 . . . 3 1 5 7 7 4 2 8 3 Full Trace Events 11 | . . . 1 . . . . 1 1 1 2 1 2 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . 1 . . . Parts Built 3 | . . . . . . . . . . . 1 1 . 1 . Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 36 47 . 23 . Total Part Build Rating 13 | . . . . . . . . . . . 3 5 . 5 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . . . . 11 . . . 5 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total Allies 9 | . 1 3 . . . . 1 1 . . 2 . . . 1 Largest Group 3 | . 1 3 3 . . . 1 1 1 1 1 1 . . 1 Highest-Rated Group 45 | . 10 40 40 . . . 10 10 10 10 26 26 . . 45 Highest-Rated Ally 45 | . 10 16 16 . . . 10 10 10 10 26 26 . . 45 Total Orders 7 | . . . . . . . 3 . . . . 2 . . 2 STAY 4 | . . . . . . . 2 . . . . 1 . . 1 FOLLOW 3 | . . . . . . . 1 . . . . 1 . . 1 Ally Attacks 22 | . . 5 17 . . . . . . . . . . . . Total Damage 192 | . . 74 118 . . . . . . . . . . . . Kills 6 | . . 2 4 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Turns Passed 5769 | 10 72 222 82 68 77 82 1635 35 109 534 715 832 286 534 476 Spaces Moved 7538 | 20 172 445 181 196 225 231 866 85 262 917 946 1251 338 712 691 Core 189 | 20 19 . 1 . . . . . . . . . . . 149 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 60 | . . . . . . . . . . . . . . . 60 Flight 7289 | . 153 445 180 196 225 231 866 85 262 917 946 1251 338 712 482 Fastest Speed 30 | 50 32 32 32 32 32 32 32 32 32 32 34 30 35 39 39 Average Speed 34 | 50 34 32 32 32 32 32 32 32 32 32 34 33 40 40 43 Slowest Speed 150 | 50 50 32 100 32 32 32 32 32 32 34 34 115 45 45 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 27 | . 1 . 3 2 . 1 10 1 2 . . 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 39 72 15 62 60 33 42 18 61 27 22 27 11 20 24 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . Spaces Dug 98 | . . . . . . . 28 1 . 16 17 14 6 7 9 Terrain Destroyed 122 | . . . . . . 24 28 1 . 16 17 14 6 7 9 Melee 98 | . . . . . . . 28 1 . 16 17 14 6 7 9 Projectile . | . . . . . . . . . . . . . . . . AOE 24 | . . . . . . 24 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total 10253 | 19 180 523 198 198 228 234 2107 89 282 1087 1290 1595 473 919 831 Wait 2477 | . 5 79 20 5 3 2 1191 5 20 130 280 318 119 187 113 Move 7471 | 19 169 444 174 191 224 228 847 82 257 916 945 1237 337 711 690 Hop 24 | . 1 . 3 2 . 1 8 1 2 . . 6 . . . Pick Up . | . . . . . . . . . . . . . . . . Fast Attach 21 | . 4 . . . 1 . 1 . 3 2 1 1 3 3 2 Attach . | . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . Fire 3 | . . . . . . 3 . . . . . . . . . Melee 204 | . 1 . 1 . . . 60 1 . 39 28 33 6 18 17 Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . . . 36 . 8 . 7 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 11 | -11/Junkyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 17) 67 | -10/Materials | Discovered new exit (range 7) 83 | -10/Materials | Entered Mines 83 | -10/Mines | Accompanied by 1 ally 92 | -10/Mines | Assembled infested the area 93 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 118 | -10/Mines | Learned Materials machine intel 140 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 142 | -10/Mines | Learned location of Zion (-6) 247 | -10/Mines | Discovered new exit (range 8) 305 | -10/Mines | Entered Materials 305 | -9/Materials | Accompanied by 3 allies 305 | -9/Materials | Evolved 1 slot: Utility x1 306 | -9/Materials | Loaded intel: 75 machine locations 325 | -9/Materials | Build established: Sprinter 382 | -9/Materials | Discovered new exit (range 16) 387 | -9/Materials | Entered Mines 425 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 432 | -9/Mines | Learned location of Storage (-8) 450 | -9/Mines | Discovered new exit (range 6) 453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 454 | -9/Mines | Discovered new exit (range 5) 455 | -9/Mines | Entered Exiles 463 | -9/Exiles | Met 8R-AWN 469 | -9/Exiles | Met EX-HEX 477 | -9/Exiles | Met EX-BIN 482 | -9/Exiles | Aligned with FarCom system 482 | -9/Exiles | Given EX-Vault access code 490 | -9/Exiles | Opened EX-Vault 493 | -9/Exiles | Found Skeleton Box 501 | -9/Exiles | Warned to stay clear of 0b10 Research branches 518 | -9/Exiles | Met EX-DEC 528 | -9/Exiles | Discovered new exit (range 14) 532 | -9/Exiles | Left Exiles lab with Skeleton Box 532 | -9/Exiles | Entered Mines 612 | -8/Mines | Discovered new exit (range 8) 614 | -8/Mines | Entered Materials 614 | -8/Materials | Evolved 1 slot: Utility x1 1101 | -8/Materials | Discovered new exit (range 13) 2249 | -8/Materials | Entered Storage 2273 | -8/Storage | Identified exit to Factory 2280 | -8/Storage | Used back door to open Recycling access 2280 | -8/Storage | Discovered new exit (range 3) 2284 | -8/Storage | Entered Recycling 2284 | -8/Recycling | Accompanied by 1 ally 2378 | -8/Recycling | Discovered new exit (range 20) 2393 | -8/Recycling | Entered Factory 2393 | -6/Factory | Accompanied by 1 ally 2393 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -6/Factory | Spotted B-75 Beast 2493 | -6/Factory | Identified exit to Factory 2581 | -6/Factory | Build established: Hacker-Sprinter 2814 | -6/Factory | Discovered new exit (range 20) 2927 | -6/Factory | Entered another Factory area 2927 | -5/Factory | Evolved 1 slot: Utility x1 3084 | -5/Factory | Build established: Hacker-Mutant 3088 | -5/Factory | Fabricated Hacking Suite? 3135 | -5/Factory | Spotted B-75 Beast 3629 | -5/Factory | Discovered new exit (range 19) 3642 | -5/Factory | Entered another Factory area 3642 | -4/Factory | Accompanied by 1 ally 3642 | -4/Factory | Evolved 1 slot: Utility x1 3667 | -4/Factory | Identified exit to Research 3720 | -4/Factory | Fabricated Imp. Hacking Suite? 4143 | -4/Factory | Lost 3 parts (2n1w) 4474 | -4/Factory | Entered Research 4474 | -3/Research | Evolved 1 slot: Utility x1 4528 | -3/Research | Found Enh. Force Lance 4751 | -3/Research | Discovered new exit (range 18) 4760 | -3/Research | Entered another Research area 4760 | -2/Research | Evolved 1 slot: Utility x1 4824 | -2/Research | Fabricated Imp. Hacking Suite? 5129 | -2/Research | Identified exit to Access 5277 | -2/Research | Build established: Wizard-Mutant 5294 | -2/Research | Entered Access 5294 | -1/Access | Evolved 1 slot: Utility x1 5321 | -1/Access | Identified exit to Surface 5622 | -1/Access | Spotted B-99 Colossus 5658 | -1/Access | Spotted B-99 Colossus 5724 | -1/Access | Core integrity fell below 50% 5744 | -1/Access | Lost 7 parts (3n3u1w) 5758 | -1/Access | Core integrity fell below 20% 5770 | *** | Escaped! Last Messages --------------- 05721_ U-05 Engineer builds a Wall. 05721_ Field strength at 46. 05722_ System corrupted: Matter fused (-9). 05722_ Field strength at 40. 05723_ Field strength at 22. 05723_ Stasis field depleted. 05723_ Knocked back. 05728_ P-80 Master resets M-36 Artificer, system corruption cleaned. 05731_ U-05 Engineer lays Concrete. 05733_ M-36 Artificer repairs Adv. Heat Sink. 05747_ Knocked back. 05766_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05767_ Terminal disabled. 05768_ The Access Shell folds into the floor. [Achievement: Stunt Win] [Achievement: Light Traveler] [Achievement: This Only Looks Like Junk] [Achievement: Attach With Care] Map ----- +----------------------------------------------------+ | ?????????# ######################## #????????? | | ?????????# #??????????????????????# #????????? | | ########## #??????????????????????# #????????? | | #??????????????????????# #????????? | | #??????????????????????+ #????????? | | +??????????????????????# #????????? | | #??????????????????????# #????????? | | ### #?????????????????????## ##???????? | | ??# #####+################# #???????? | | ??# % #???????? | | ??# % % +???????? | | ??# ##########################"### #???????? | | ??# ???????????????# ## ##???????? | | ??# ????????????????# ## #????????? | | ??# ????????????????# ! ## #????????? | | ??# ?????????????????# ## #????????? | | ??# ?????????????????# ##H #????????? | | ??# ??????????????????# ##p #????????? | | ??????????????????????################p #????????? | | ?????????????????????????????###?????#p #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" p #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 64 Melee Accuracy 6 Offensive Hacking 58 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Imp. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Attach With Care Light Traveler Stunt Win This Only Looks Like Junk Challenges ------------ Inhibited Evolution Pure Core Scavenger Sticky Parts Game ------ Seed DispersionRefineryMegatreads Manual? 0 Play Time 00:55:26 Cumulative 1299.1 hours Start 2023.12.13 @ 15:05:56 End 2023.12.13 @ 15:56:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 943 Rogue 903 Adventurer 40 Explorer 0 Win Type 0 Total 155 Types 75/7/48/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b60a880f-0a9b-4d73-ac41-72d4f9b47d0a