Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 13:21:49 Player: youngster Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (4069) 4069 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1684) 1684 TOTAL SCORE: 8768 Bonus ------- High Alert Combat Kills 975 Follower Combat Kills 509 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 280/280 System Corruption 3% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Power Shielding > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Heavy Ion Engine Compact Wheel Advanced Heat Sink High-capacity Matter Pod (200) Sensor Drone Bay (20/20) Precision Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Reflective Plating > --- WEAPON ----------- Light EM Pulse Cannon Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel Improved Heat Sink High-capacity Matter Pod Sensor Drone Bay Enhanced Autogun Advanced EMP Blaster Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 101 | 6 7 8 15 32 30 3 Power 10 | 1 . 2 2 3 2 . Engine 6 | 1 . 1 1 1 2 . Core 4 | . . 1 1 2 . . Reactor . | . . . . . . . Propulsion 21 | 2 1 2 3 5 8 . Treads 18 | . 1 2 3 5 7 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 22 | 1 3 1 4 5 8 . Device 8 | . 1 1 1 2 3 . Storage 3 | 1 2 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 10 | . . . 2 3 5 . Artifact . | . . . . . . . Weapon 48 | 2 3 3 6 19 12 3 Energy Gun 15 | 2 2 . 2 6 3 . Energy Cannon 6 | . . 1 1 . 4 . Ballistic Gun 12 | . 1 2 2 5 1 1 Ballistic Cannon 5 | . . . 1 3 1 . Launcher 9 | . . . . 5 2 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . 1 1 6 4 . Parts Lost 22 | . 1 1 1 3 7 9 Power 2 | . . . . 1 1 . Propulsion 7 | . . . . 1 3 3 Utility 2 | . . . . . . 2 Weapon 11 | . 1 1 1 1 3 4 Highest Loss Streak 6 | . 1 1 1 2 5 6 Average Slot Usage (%) 96 | . 96 100 99 98 91 87 Engine 5 | . 14 2 . 4 8 9 Core 5 | . . 11 10 4 . . Treads 21 | . 11 24 22 26 19 20 Leg 2 | . 16 3 . . . . Device 7 | . 1 14 3 8 9 9 Storage 12 | . 23 14 11 9 9 9 Processor 5 | . . . 7 9 9 7 Protection 6 | . . . 10 9 8 9 Energy Gun 7 | . 24 6 3 5 6 . Energy Cannon 4 | . . . 10 4 4 6 Ballistic Gun 11 | . 2 21 8 12 9 7 Ballistic Cannon 3 | . . . 9 3 3 . Naked Turns . | . . . . . . . Heaviest Build 51 | 13 30 40 51 42 47 40 Greatest Support 66 | 20 20 40 40 66 66 62 Greatest Overweight (x) 10 | 2 1 1 1 . 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 9 Average Carried 9 | 2 7 9 9 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 9 7 Class Distribution -------------------- 33% | Mutant 25% | Tank 18% | Scavenger-Mutant 17% | Scavenger-Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 2731 | 216 145 315 292 1021 635 107 Remotely . | . . . . . . . Salvage Created 4587 | . 174 253 773 2175 617 595 Parts 241 | . 17 12 41 117 29 25 Haulers Intercepted 10 | . 1 . 2 4 3 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled 5 | . . . . . 5 . Retrieved Matter 33 | . . . . . 33 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 90 | . 6 6 13 42 11 12 Guns 40 | . 3 6 5 21 4 1 Cannons 26 | . . . 8 11 3 4 AOE 19 | . 2 . . 10 3 4 Classes Destroyed 11 | . 4 . 1 6 . . Worker 4 | . . . . 4 . . Builder 8 | . . . . 5 3 . Hauler 10 | . 1 . 2 4 3 . Operator 1 | . . . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 8 | . 5 . . 3 . . Grunt 57 | . 1 6 7 28 7 8 Brawler 4 | . . . . 2 1 1 Duelist 2 | . . . . 2 . . Sentry 16 | . . . 6 6 2 2 Hunter 3 | . . . . 1 1 1 Best Kill Streak 12 | . 3 2 2 6 12 5 Combat Bots Only 8 | . 2 2 2 5 8 5 Max Kills in Single Turn 4 | . 2 1 1 4 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 3 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 5052 | . 234 267 396 1624 1098 1433 Core 635 | . 20 43 15 105 53 399 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 74 96 . . . Volleys Fired 233 | . 22 21 26 99 36 29 Largest 3 | . 2 2 3 3 3 2 Hottest 158 | . 96 63 158 158 130 104 Shots Fired 553 | . 44 42 78 255 84 50 Gun 372 | . 44 42 35 180 49 22 Cannon 153 | . . . 43 63 27 20 Launcher 28 | . . . . 12 8 8 Special . | . . . . . . . Kinetic 311 | . 1 35 44 155 54 22 Thermal 115 | . 20 . 8 55 12 20 Explosive 11 | . . . . 4 4 3 Electromagnetic 116 | . 23 7 26 41 14 5 Robot Hit Streak 18 | . 10 9 16 18 13 12 Robot Miss Streak 7 | . 4 2 2 6 7 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 377 | . 26 31 50 170 58 42 Core Hits 218 | . 9 15 25 107 43 19 Critical Hits 3 | . . . . 1 . 2 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 8 | . . . . . 1 7 Impact 8 | . . . . . 1 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9025 | . 621 367 972 4132 1810 1123 Guns 3794 | . 361 367 224 1956 615 271 Cannons 2354 | . . . 658 916 389 391 Explosions 2723 | . 260 . 90 1260 806 307 Melee 154 | . . . . . . 154 Ramming . | . . . . . . . Kinetic 2997 | . 10 302 273 1463 678 271 Thermal 2208 | . 301 . 178 1099 239 391 Explosive 1222 | . 147 . . 574 366 135 Electromagnetic 2444 | . 163 65 521 996 527 172 Impact 154 | . . . . . . 154 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 2 3 3 Average Corruption 2 | . . . . 1 2 3 Corruption Purged . | . . . . . . . Effects 42 | . . . . 15 18 9 Message Errors 12 | . . . . 5 5 2 Matter Fused 9 | . . . . . 6 3 Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 7 | . . . . 3 2 2 Data Loss (minor) 2 | . . . . 1 1 . Targeting Errors 8 | . . . . 5 1 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 150 | . 16 . 51 36 14 33 Projectiles . | . . . . . . . Explosions 139 | . 16 . 51 36 14 22 Melee 11 | . . . . . . 11 Knockbacks 6 | . . . 2 . 3 1 Impact 1 | . . . . . . 1 Kinetic 5 | . . . 2 . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 568 | . 94 . 158 105 114 97 Shots 18 | . 2 . 3 5 5 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 326 | . 306 95 326 314 197 24 Average Temperature 67 | . 95 29 91 50 39 10 Received Heat Transfer 1962 | . 42 153 102 702 333 630 Effects 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . 1 . . . 1 2 Combat Hostiles 4 | . 1 . . . 1 2 Parts Fried 15 | . . . . 5 8 2 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 2 3 Heat Transferred 4234 | . 681 . 435 2052 383 683 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 2 . 2 4 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 1148 | . 226 70 268 1148 1021 936 Initial 663 | . . . 19 78 377 663 Average 335 | . 76 15 111 631 635 756 Maximum Alert Level 4 | . 1 . 1 4 3 3 Low Security (%) 54 | 100 99 100 93 8 . . Level 1 4 | . . . 6 8 8 . Level 2 21 | . . . . 33 74 8 Level 3 18 | . . . . 47 17 91 Level 4 . | . . . . 1 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 4 . 4 9 6 . Investigation 13 | . 3 . 2 5 3 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 2 1 2 . Assault 2 | . . . . 2 . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 10 | . 3 . 4 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | . 17 8 28 66 34 18 Peak Tracking Total 8 | . 5 2 4 6 5 8 Tactical Retreats 24 | . 4 1 3 9 6 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 5 | . 1 . 1 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 11 | . 3 2 1 1 4 . Max in Single Turn 2 | . 2 . 1 1 1 . Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 30 | . 7 1 5 10 7 . Terminals 16 | . 4 . 3 6 3 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 1 1 . Recycling Units 5 | . 2 . . 1 2 . Scanalyzers 3 | . . . 1 2 . . Garrison Access 1 | . . . . . 1 . Total Hacks 78 | . 16 1 27 22 12 . Successful 64 | . 12 1 25 17 9 . Failed 14 | . 4 . 2 5 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . . 2 2 . Terminals 36 | . 12 . 6 13 5 . Fabricators . | . . . . . . . Repair Stations 15 | . 2 . 7 2 4 . Recycling Units 6 | . 2 . . 2 2 . Scanalyzers 19 | . . . 14 5 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 27 | . 8 1 6 10 2 . Record 4 | . 1 . . 2 1 . Robot Analysis 2 | . 1 . . 1 . . Open Door 2 | . . 1 . . 1 . Alert Level 3 | . 1 . . 2 . . Unreport Threat 3 | . 1 . . 2 . . Locate Traps 5 | . 2 . 2 1 . . Dispatch Records 3 | . 1 . 1 1 . . Transport Status 1 | . . . 1 . . . Investigation Status 2 | . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 2 . 5 1 4 . Scan Component 7 | . 1 . 3 1 2 . Repair 5 | . 1 . 2 . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 19 | . . . 14 5 . . Insert Component 10 | . . . 7 3 . . Analyze 9 | . . . 7 2 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 2 . . 1 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 1 2 . Tunnel 5 | . 2 . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 12 | . 3 . 3 5 1 . Full Trace Events 6 | . . . 1 4 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 7 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . 2 . 2 . Time 160 | . 26 . 70 . 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 9 | . . . 7 2 . . Part Schematics Acquired 8 | . . . 7 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 4 . 3 Machine Destruction 7 | . . . . 4 . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies 13 | . . 3 . . 10 . Largest Group 10 | . . 3 . . 10 1 Highest-Rated Group 173 | . . 40 . . 173 11 Highest-Rated Ally 29 | . . 16 . . 29 11 Total Orders 5 | . . 1 2 . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . EXPLORE 1 | . . . 1 . . . RETURN 2 | . . 1 1 . . . Ally Attacks 78 | . . 13 . . 65 . Total Damage 1678 | . . 155 . . 1523 . Kills 18 | . . 2 . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 23 | . . 20 3 . . . Drone Recoveries 23 | . . 20 3 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 6543 | 64 846 1265 1327 1597 1142 302 Spaces Moved 3060 | 44 385 603 607 747 557 117 Core 15 | 9 . . . . . 6 Treads 2901 | . 276 603 607 747 557 111 Legs 144 | 35 109 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 145 145 152 Average Speed 157 | 120 163 164 165 146 152 175 Slowest Speed 550 | 150 180 180 180 160 180 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 69 99 48 55 69 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 2 . . 1 2 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 166 | . 23 . 47 49 38 9 Melee 1 | . . . . . 1 . Projectile 3 | . . . 1 1 1 . AOE 162 | . 23 . 46 48 36 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 4329 | 52 558 837 871 1068 784 159 Wait 835 | . 134 194 209 161 134 3 Move 3054 | 43 384 602 606 746 556 117 Hop . | . . . . . . . Pick Up 31 | 3 6 5 5 7 5 . Fast Attach 59 | 6 6 3 6 14 24 . Attach 10 | . . 1 2 3 2 2 Detach 6 | . 3 . . 1 2 . Swap 32 | . 1 4 7 15 4 1 Drop 61 | . 2 7 10 22 20 . Fire 233 | . 22 21 26 99 36 29 Melee 8 | . . . . . 1 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Repaired EM Pulse Gun 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 747 | -10/Materials | Discovered new exit (range 13) 879 | -10/Materials | Discovered new exit (range 6) 911 | -10/Materials | Entered Mines 944 | -10/Mines | Learned Materials emergency access door positions 960 | -10/Mines | Discovered new exit (range 8) 987 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1095 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1480 | -10/Mines | Build established: Scavenger-Mutant 1593 | -10/Mines | Learned Materials terminal intel 1733 | -10/Mines | Found the Drone Emporium 1749 | -10/Mines | Found Prototype Device 1771 | -10/Mines | Identified Sensor Drone Bay 2141 | -10/Mines | Discovered new exit (range 5) 2176 | -10/Mines | Entered Materials 2176 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2178 | -9/Materials | Loaded intel: 10 terminal locations 2584 | -9/Materials | Repaired Lgt. Nuclear Core 2604 | -9/Materials | Discovered new exit (range 5) 2612 | -9/Materials | Identified exit to Materials 2857 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3423 | -9/Materials | Build established: Scavenger-Tank 3495 | -9/Materials | Discovered exit to Materials (range 6) 3503 | -9/Materials | Entered another Materials area 3503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -8/Materials | Garrison activated, responded to threat 4079 | -8/Materials | Discovered new exit (range 15) 4098 | -8/Materials | Identified exit to Factory 4630 | -8/Materials | Build established: Tank 4703 | -8/Materials | First assault squad dispatched 5082 | -8/Materials | Discovered new exit (range 4) 5096 | -8/Materials | Identified exit to Storage 5100 | -8/Materials | Entered Storage 5308 | -8/Storage | Destroyed 8 combat bots 5332 | -8/Storage | Lost 5 parts (1p2n2w) 5861 | -8/Storage | Repaired Lgt. Treads 5904 | -8/Storage | Repaired Adv. Treads 5922 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6205 | -8/Storage | Garrison activated, responded to threat 6205 | -8/Storage | Identified exit to Garrison 6211 | -8/Storage | Build established: Commander-Mutant 6242 | -8/Storage | Entered Garrison 6242 | -8/Garrison | Accompanied by 1 ally 6254 | -8/Garrison | Triggered checkpoint 6342 | -8/Garrison | Triggered checkpoint 6342 | -8/Garrison | Garrison Relay disabled 6430 | -8/Garrison | Triggered checkpoint 6483 | -8/Garrison | Core integrity fell below 50% 6515 | -8/Garrison | Build established: Mutant 6531 | -8/Garrison | Lost 6 parts (2n1u3w) 6532 | -8/Garrison | Triggered checkpoint 6537 | -8/Garrison | Core integrity fell below 20% 6544 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06493_ Adv. EMP Blaster destroyed. 06496_ Signal Interpreter destroyed. 06498_ Enh. Autogun destroyed. 06499_ Destroyed Lgt. Nuclear Core. 06499_ G-47 Trooper system corrupted by crushing effect. 06500_ G-47 Trooper system terminally corrupted. 06500_ Particle Gun fried. 06500_ Aluminum Leg fried. 06500_ ALERT: Garrison interior compromised. 06500_ Adv. Treads destroyed. 06507_ System corrupted: Great Maul targeting data glitched. 06514_ System corrupted: Energy discharge (-67). 06517_ Acquired 20 matter. 06532_ Beams of light sweep through the air. An alarm sounds. 06537_ Great Maul destroyed. 06540_ G-47 Trooper destroyed. 06540_ Cooling System destroyed. 06540_ Destroyed Cooling System. [Achievement: Let's See Who's Tougher] 06544_ B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????## !!*# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????### ## #??????????????? | | ????????????????????????#"" "# #??????????????? | | ????????????????????????######## #??????????????? | | ?????????????????????? ????????# #??????????????? | | ?????????????????????? ????????# #??????????????? | | ?????????????????????? ????????# #??????????????? | | ?????????????????????? ????????# #??????????????? | | ??????????????????????[????????# #??????????????? | | ?????????????????????#%######### ################ | | ?????????????????????# ^ % | | ?????????????????????# ^ [ = | | ?????????????????????# % %[ | | ?????????????????????# ################# ##### | | ?????????????????????# #???????????????# #???? | | ?????????????????????# #???????????????#####???? | | ?????????????????????# ###?????????????????????? | | ?????????????????????# " ??????????????????????? | | ???????????????#####?# #???????????????????????? | | ???????????????# * ?# #???????????????????????? | | ??????????#### #=%! ## ####????????????????????? | | ????????### ! ! #### #??????????????? | | ????? % [ = / = #??????????????? | | ????? = * =%@%! #??????????????? | | ????????### # =* #########??????????????? | | ??????????#????# # ##??????????????????????? | | ????????????? ???????????????????????? | | ??????????? =%= ???????????????????????? | | ??????????" !^s ???????????????????????? | | ??????????" ^s ! ???????????????????????? | | ??????????# ## g ##s[%##??????????????????????? | | ??????????# ?# ?# #???????????????????????? | | ??????????# ? ?? ???????????????????????? | | ??????????# ?? ?? ???????????????????????? | | ??????????#?? ?? ##??????????????????????? | | ??????????????##""??## ##???????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 345 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Release The Drones! Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed DeliverySignalRouter Manual? 0 Play Time 01:38:39 Cumulative 10.1 hours Start 2021.06.18 @ 11:37:48 End 2021.06.18 @ 13:21:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d681c14-1034-4813-9abf-e40cf4dbe30a