Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 21:53:39 Player: animal_waves Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2376) 2376 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 7768 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 538 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Medium Storage Unit Improved Launcher Guidance Computer Target Analyzer Makeshift System Shield Bomb Factory No. 2 Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Shock Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Target Analyzer Target Analyzer Shock Rifle Improved Datajack Flail [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Slots Evolved 6 | . . 2 . . . 4 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . 2 . . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 74 | 7 17 9 10 2 2 22 1 . 4 Power 8 | 2 1 1 1 1 . 1 . . 1 Engine 7 | 2 1 1 1 . . 1 . . 1 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 6 1 4 . . 8 . . 2 Treads 1 | . . . . . . . . . 1 Leg 22 | 2 6 1 4 . . 8 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 3 3 . . 1 4 . . . Device 5 | 1 1 1 . . . 2 . . . Storage 3 | . 2 . . . . 1 . . . Processor 3 | . . 1 . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 7 4 5 1 1 9 1 . 1 Energy Gun 16 | 1 5 1 3 . . 4 1 . 1 Energy Cannon 6 | . 1 3 2 . . . . . . Ballistic Gun 4 | 1 . . . 1 1 1 . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . 2 1 . . 2 . . . Parts Lost 31 | . 6 1 1 1 . 11 . . 11 Power 4 | . 1 . . . . 1 . . 2 Propulsion 9 | . 1 . . . . 4 . . 4 Utility 3 | . . . . 1 . 1 . . 1 Weapon 15 | . 4 1 1 . . 5 . . 4 Highest Loss Streak 5 | . 4 1 1 1 . 3 . . 5 Average Slot Usage (%) 88 | . 97 100 96 91 96 86 84 84 73 Engine 6 | . 12 11 11 3 . 4 7 7 6 Core 2 | . . . . 7 11 1 . . . Leg 19 | . 27 22 22 22 22 20 15 15 10 Device 7 | . 14 11 11 4 . 7 7 7 6 Storage 9 | . 13 11 11 11 11 8 7 7 7 Processor 16 | . . 11 11 11 18 18 23 23 23 Protection 3 | . . 11 11 11 11 1 . . . Energy Gun 5 | . 12 . 8 . . 5 7 7 5 Energy Cannon 4 | . 5 11 8 15 11 1 . . . Ballistic Gun 5 | . 2 . . 5 10 6 7 7 3 Ballistic Cannon 4 | . 6 11 1 . . 2 7 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 8 28 34 34 34 31 44 40 40 40 Greatest Support 46 | 20 20 20 26 26 26 46 35 35 35 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . 1 1 . Largest Inventory Capacity 14 | 4 10 10 10 10 10 14 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 9 10 10 Average Carried 8 | . 7 6 8 9 8 7 8 9 9 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 9 10 10 9 9 10 9 Class Distribution -------------------- 40% | Scavenger-Skirmisher 37% | Mutant 11% | Scavenger-Mutant 5% | Commander-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Matter Collected 1503 | 263 276 133 120 72 76 389 33 23 118 Remotely . | . . . . . . . . . . Salvage Created 2774 | 41 892 325 441 306 37 564 . . 168 Parts 141 | 2 41 15 32 17 6 24 . . 4 Haulers Intercepted 6 | . 2 2 1 . . 1 . . . Recyclers Shooed 3 | . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 25 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Combat Hostiles Destroyed 49 | 1 12 4 7 9 3 10 . . 3 Melee 1 | . . . . . . . . . 1 Guns 24 | 1 9 . 4 1 2 6 . . 1 Cannons 22 | . 3 4 3 8 1 2 . . 1 Classes Destroyed 14 | 1 7 2 . . 1 3 . . . Worker 1 | . 1 . . . . . . . . Builder 2 | . 2 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 6 | . 2 2 1 . . 1 . . . Recycler 3 | . 2 1 . . . . . . . Operator 5 | . 3 . 1 . . 1 . . . Drone 3 | . . . . . 3 . . . . Watcher 4 | . 3 . 1 . . . . . . Swarmer 4 | . . 1 . 2 . . . . 1 Grunt 31 | 1 12 2 4 6 . 5 . . 1 Brawler 1 | . . . . . . 1 . . . Sentry 7 | . . 1 3 1 . 1 . . 1 Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 6 | 1 5 4 6 4 1 2 . . 1 Combat Bots Only 5 | 1 3 2 5 4 1 2 . . 1 Max Kills in Single Turn 3 | 1 3 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Damage Taken 4156 | 34 690 264 381 187 . 1020 . . 1580 Core 929 | . 137 . 42 34 . 144 . . 572 Absorbed by Shields 11 | . . . . 11 . . . . . Core Remaining (%) 75 | 100 45 . . . 81 . . . . Volleys Fired 204 | 3 80 12 27 21 14 34 . . 13 Largest 3 | 2 2 2 2 2 2 3 . . 3 Hottest 147 | 60 95 95 124 124 91 147 . . 122 Shots Fired 403 | 6 155 24 42 35 30 84 . . 27 Gun 243 | 6 111 . 26 9 13 64 . . 14 Cannon 160 | . 44 24 16 26 17 20 . . 13 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 148 | 3 46 12 3 9 13 44 . . 18 Thermal 192 | 3 90 . 24 21 17 32 . . 5 Explosive . | . . . . . . . . . . Electromagnetic 63 | . 19 12 15 5 . 8 . . 4 Robot Hit Streak 16 | 2 9 8 14 6 5 16 . . 8 Robot Miss Streak 5 | 1 4 1 5 2 4 5 . . 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 275 | 4 101 16 32 22 12 72 . . 16 Core Hits 137 | 2 42 7 16 12 4 35 . . 19 Critical Hits 7 | . . . . 2 2 3 . . . Critical Kills 3 | . . . . 2 . 1 . . . Critical Parts Destroyed 4 | . . . . . 2 2 . . . Melee Attacks 16 | . . . . . . 16 . . . Impact 13 | . . . . . . 13 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4844 | 36 1565 341 581 409 180 1401 . . 331 Guns 2197 | 36 801 . 345 76 78 762 . . 99 Cannons 2052 | . 569 341 184 333 102 299 . . 224 Explosions 247 | . 195 . 52 . . . . . . Melee 340 | . . . . . . 340 . . . Ramming 8 | . . . . . . . . . 8 Kinetic 1357 | 14 314 81 42 76 78 506 . . 246 Thermal 1988 | 22 759 . 299 270 102 496 . . 40 Explosive 118 | . 118 . . . . . . . . Electromagnetic 1033 | . 374 260 240 63 . 59 . . 37 Impact 340 | . . . . . . 340 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 5 5 5 5 3 3 3 1 Average Corruption 4 | . . 5 5 5 5 2 3 3 1 Corruption Purged . | . . . . . . . . . . Effects 64 | . . 2 10 15 27 4 2 4 . Message Errors 9 | . . . 2 1 5 . . 1 . Matter Fused 13 | . . . 2 1 6 1 1 2 . Heat Flow Errors 7 | . . 1 . 4 . . 1 1 . Energy Discharges 8 | . . . 2 . 5 1 . . . Parts Rejected 2 | . . . . 1 1 . . . . Data Loss (minor) 7 | . . . 1 2 3 1 . . . Data Loss (major) 4 | . . . . 2 2 . . . . Misfires 5 | . . . 2 . 3 . . . . Targeting Errors 8 | . . 1 1 3 2 1 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 155 | . 59 12 . . . 84 . . . Projectiles 62 | . 50 12 . . . . . . . Explosions 9 | . 9 . . . . . . . . Melee 84 | . . . . . . 84 . . . Knockbacks 19 | . 6 1 . . . 9 . . 3 Impact 2 | . . . . . . 2 . . . Kinetic 14 | . 4 1 . . . 6 . . 3 Secondary 3 | . 2 . . . . 1 . . . Self-Inflicted Damage 94 | . 57 . 36 . . . . . 1 Shots 3 | . 2 . 1 . . . . . . Rammed 11 | . . . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . 12 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 564 | 38 18 123 368 268 74 564 187 172 87 Average Temperature 84 | 24 6 81 98 103 26 140 96 94 35 Received Heat Transfer 1312 | 18 360 51 114 58 . 315 . . 396 Effects 8 | . . . . . . 8 . . . Shutdowns 1 | . . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 3 . 1 . . 3 . . . Impact Corruptions 4 | . . . . . . 4 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 5 . 1 . . 3 . . . Heat Transferred 4009 | 50 1898 . 618 422 185 762 . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Peak Influence 1153 | 20 252 203 456 708 454 1153 . . . Initial 1005 | . 13 89 85 169 318 1005 . . . Average 404 | 4 96 112 286 524 303 1041 . . . Maximum Alert Level 4 | . 1 1 2 3 2 4 . . . Low Security (%) 36 | 100 86 99 21 15 . . . . . Level 1 30 | . 13 . 48 5 94 . . . . Level 2 10 | . . . 29 62 5 . . . . Level 3 17 | . . . . 17 . 72 . . . Level 4 5 | . . . . . . 27 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 4 . 4 . . 8 . . . Investigation 3 | . 1 . . . . 2 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 5 | . 3 . 1 . . 1 . . . Assault 2 | . . . . . . 2 . . . Garrison 4 | . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Distress Signals 3 | . . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | 1 27 12 18 19 33 24 . . 14 Peak Tracking Total 7 | 1 3 7 5 4 4 7 . . 6 Tactical Retreats 10 | . 1 3 . 1 . 4 . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Traps Triggered 8 | . 1 . 1 6 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Machines Disabled 17 | . 4 . 2 1 1 9 . . . Max in Single Turn 3 | . 2 . 1 1 1 3 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Machines Accessed 24 | . 5 1 3 . 12 3 . . . Terminals 13 | . 5 . 1 . 6 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 7 | . . . 1 . 6 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 56 | . 11 3 4 . 30 8 . . . Successful 26 | . 1 2 3 . 17 3 . . . Failed 30 | . 10 1 1 . 13 5 . . . Catastrophic 8 | . 5 . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 9 . . . 2 . . . . Terminals 28 | . 11 . 2 . 13 2 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 18 | . . . 1 . 17 . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 8 | . 1 . 1 . 4 2 . . . Record 1 | . . . . . . 1 . . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 14 | . . . 1 . 13 . . . . Recycle Component 2 | . . . . . 2 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 7 | . . . 1 . 6 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 3 | . . . . . 3 . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 1 1 . 9 3 . . . Full Trace Events 10 | . 4 . . . 4 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . Recycled Matter 50 | . . . . . 50 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Total Allies 14 | . . . 10 . . . . 4 . Largest Group 10 | . . . 10 5 . . . 4 4 Highest-Rated Group 152 | . . . 88 48 . . . 152 152 Highest-Rated Ally 39 | . . . 16 16 . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 143 | . . . 39 78 . . . . 26 Total Damage 1551 | . . . 399 730 . . . . 422 Kills 22 | . . . 6 10 . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Turns Passed 7085 | 82 1109 335 411 399 989 904 193 1783 880 Spaces Moved 4026 | 61 578 174 203 193 610 441 124 1133 509 Core 14 | 14 . . . . . . . . . Treads 44 | . . . . . . . . . 44 Legs 3968 | 47 578 174 203 193 610 441 124 1133 465 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 155 155 130 Average Speed 148 | 103 141 150 150 150 150 134 155 155 157 Slowest Speed 190 | 120 150 150 150 150 150 180 155 155 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 6 70 14 31 47 96 12 22 90 43 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched 6 | . . . . . . . 1 2 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . 17 1 6 . . 22 . . 1 Melee . | . . . . . . . . . . Projectile 5 | . 2 1 . . . 1 . . 1 AOE 42 | . 15 . 6 . . 21 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Zio Pro Total 4699 | 70 713 224 270 266 656 662 125 1161 552 Wait 258 | . 29 21 18 11 22 122 . 25 10 Move 4017 | 60 577 173 202 192 609 440 123 1132 509 Hop . | . . . . . . . . . . Pick Up 37 | . 7 4 4 2 2 13 1 2 2 Fast Attach 24 | 6 3 . . 4 2 6 . . 3 Attach 24 | . 4 4 2 . . 12 1 . 1 Detach 6 | . . 1 . 1 . 4 . . . Swap 30 | 1 10 5 8 . . 6 . . . Drop 30 | . 3 4 8 2 . 9 . 2 2 Fire 204 | 3 80 12 27 21 14 34 . . 13 Melee 16 | . . . . . . 16 . . . Ram 3 | . . . . . . . . . 3 Kick 4 | . . . . . . . . . 4 Crush 5 | . . . . . . . . . 5 Escape Stasis 30 | . . . . 30 . . . . . Rewire 11 | . . . 1 3 7 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 379 | -10/Materials | Lost 4 parts (1n3w) 444 | -10/Materials | Discovered new exit (range 15) 961 | -10/Materials | Build established: Mutant 1038 | -10/Materials | Discovered new exit (range 16) 1052 | -10/Materials | Core integrity fell below 50% 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Utility x2 1386 | -9/Materials | Discovered new exit (range 16) 1527 | -9/Materials | Entered Storage 1602 | -9/Storage | Garrison activated, responded to threat 1703 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1936 | -9/Storage | Identified exit to Garrison 1938 | -9/Storage | Entered Garrison 1938 | -9/Garrison | Accompanied by 5 allies 1992 | -9/Garrison | Triggered checkpoint 2009 | -9/Garrison | Build established: Commander-Mutant 2016 | -9/Garrison | Triggered checkpoint 2038 | -9/Garrison | Triggered checkpoint 2092 | -9/Garrison | Triggered checkpoint 2220 | -9/Garrison | Triggered checkpoint 2269 | -9/Garrison | Garrison Relay disabled 2322 | -9/Garrison | Discovered new exit (range 10) 2337 | -9/Garrison | Entered Recycling 2403 | -9/Recycling | Build established: Mutant 2470 | -9/Recycling | Spotter reported a threat 2569 | -9/Recycling | Spotter reported a threat 2571 | -9/Recycling | Spotter reported a threat 2573 | -9/Recycling | Spotter reported a threat 2616 | -9/Recycling | Spotter reported a threat 2623 | -9/Recycling | Spotter reported a threat 2625 | -9/Recycling | Spotter reported a threat 2626 | -9/Recycling | Spotter reported a threat 2672 | -9/Recycling | Spotter reported a threat 2678 | -9/Recycling | Spotter reported a threat 2679 | -9/Recycling | Spotter reported a threat 2685 | -9/Recycling | Spotter reported a threat 2693 | -9/Recycling | Spotter reported a threat 2703 | -9/Recycling | Spotter reported a threat 2725 | -9/Recycling | Spotter reported a threat 2732 | -9/Recycling | Spotter reported a threat 2756 | -9/Recycling | Spotter reported a threat 2778 | -9/Recycling | Spotter reported a threat 2863 | -9/Recycling | Spotter reported a threat 2879 | -9/Recycling | Spotter reported a threat 2887 | -9/Recycling | Spotter reported a threat 2932 | -9/Recycling | Spotter reported a threat 2964 | -9/Recycling | Spotter reported a threat 2976 | -9/Recycling | Spotter reported a threat 2980 | -9/Recycling | Spotter reported a threat 3017 | -9/Recycling | Spotter reported a threat 3038 | -9/Recycling | Spotter reported a threat 3070 | -9/Recycling | Spotter reported a threat 3091 | -9/Recycling | Spotter reported a threat 3096 | -9/Recycling | Spotter reported a threat 3130 | -9/Recycling | Spotter reported a threat 3157 | -9/Recycling | Spotter reported a threat 3175 | -9/Recycling | Spotter reported a threat 3176 | -9/Recycling | Spotter reported a threat 3210 | -9/Recycling | Spotter reported a threat 3263 | -9/Recycling | Discovered new exit (range 17) 3313 | -9/Recycling | Spotter reported a threat 3318 | -9/Recycling | Spotter reported a threat 3326 | -9/Recycling | Entered Factory 3326 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3535 | -7/Factory | Lost 3 parts (1u2w) 3578 | -7/Factory | Lost 3 parts (1p2n) 3754 | -7/Factory | Build established: Scavenger-Mutant 4126 | -7/Factory | First assault squad dispatched 4178 | -7/Factory | Build established: Scavenger-Skirmisher 4211 | -7/Factory | Discovered new exit (range 3) 4213 | -7/Factory | Garrison activated, responded to threat 4224 | -7/Factory | Identified exit to Lower Caves 4230 | -7/Factory | Entered Lower Caves 4284 | -7/Lower Caves | Identified exit to Lower Caves 4399 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4412 | -7/Lower Caves | Identified exit to Zion 4423 | -7/Lower Caves | Entered Zion 4439 | -6/Zion | Learned Factory terminal intel 4498 | -6/Zion | Discovered new exit (range 12) 4515 | -6/Zion | Identified exit to Proximity Caves 4559 | -6/Zion | Found Prototype Device 4699 | -6/Zion | System corruption cleaned by Quarantine Array 4760 | -6/Zion | Learned Factory fabricator intel 4916 | -6/Zion | Learned Factory interactive machine intel 5322 | -6/Zion | Learned location of Warlord (-5) 5857 | -6/Zion | Imprinted 5859 | -6/Zion | Declared Zion's savior 6206 | -6/Zion | Entered Proximity Caves 6206 | -5/Proximity Caves | Accompanied by 4 allies 6693 | -5/Proximity Caves | Lost 3 parts (1n2w) 6902 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6949 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 7020 | -5/Proximity Caves | Lost 5 parts (2p1n2w) 7060 | -5/Proximity Caves | Core integrity fell below 50% 7081 | -5/Proximity Caves | Core integrity fell below 20% 7086 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Acquired Carbon-fiber Leg. Penetrated by Slug. Acquired 10 matter. Penetrated by Slug. Arm. Treads destroyed. Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Slug penetrates Y-64 Sentinel. Slammed into Y-64 Sentinel. Carbon-fiber Leg destroyed. Slug penetrates Y-64 Sentinel. Slammed into Y-64 Sentinel. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Slammed into Y-64 Sentinel. Destabilizing: System corrupted (+1). Penetrated by Slug. Slammed into Y-64 Sentinel. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????#%!#??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ?????????????????????????????????????### ###????? | | ?????????????????????????????????????#% %#????? | | ?????????????????????????????????????### ###????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????#% #??????? | | ???????????????????????????????????????#%%#??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????#//#??????? | | ???????????????????????????????????????# %#??????? | | ??????????????????##???????????????????# #??????? | | ??????????????#### ##???####?????#####?# #??????? | | ??????????????# #??## #?????# ## #??????? | | ?????########### # ##??# ##?????# # #??????? | | #???## # ##??## #??????# #####??? | | ##?## # # ##?###% #??????## #??? | | ### # #### ##?## %% ##??####?# ##??? | | ##?## #?## %% ###### ### ##??? | | % ##?# ### %%### ### #??? | | #### ### ## Y%### #?## #??? | | ?## ## %% #??## ##??? | | ?# ### ### @Y #???## ##???? | | ?# ##?# #?### ###### #???## #????? | | ?## ## #### ##### #### ##??## #????? | | #### #### ## ##?## ##????? | | # ###??# ## ### ##?????? | | ###### ############### ##??????? | | ## #???????# "##?# ## ##???????? | | # #???????#"" ### ######## #????????? | | ## # #???????##" "# ######### #????????? | | ## # ##??????##" #????????? | | ## #???????# #????????? | | ## #???????# ###########????????? | | ?## ##???????# #??????????????????? | | ??## ###???????# ## ##??????????????????? | | ???#####?????????#############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Airjet | -9/Recycling | Hacked Rocket Launcher | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed ImprinterHellfireAccelerator Manual? 0 Play Time 00:55:56 Cumulative 14.2 hours Start 2020.09.19 @ 09:09:47 End 2020.09.19 @ 21:53:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d62d557-76e7-4925-8131-965dc2c54aba