Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 18:23:40 Player: Rudrot Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2859) 2859 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6739 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Improved Particle Charger > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Proton Cannon Hypervelocity Gauss Rifle [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Armored Exoskeleton Treads Medium Treads Leg Light Armored Exoskeleton Hover Unit Improved Airjet Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . . 3 1 . . 1 Weapon . | . . . . . . . . Parts Attached 65 | 6 3 4 10 21 3 . 18 Power 12 | 1 . 1 3 3 . . 4 Engine 10 | 1 . 1 3 3 . . 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 4 7 . . 2 Treads 4 | . . 1 2 1 . . . Leg 10 | 2 . . 2 4 . . 2 Wheel . | . . . . . . . . Hover 2 | . . . . 2 . . . Flight . | . . . . . . . . Utility 21 | 1 1 . 1 9 1 . 8 Device 11 | . 1 . 1 6 . . 3 Storage 2 | 1 . . . 1 . . . Processor 4 | . . . . . . . 4 Hackware 1 | . . . . 1 . . . Protection 3 | . . . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 16 | 2 2 2 2 2 2 . 4 Energy Gun 1 | . . . 1 . . . . Energy Cannon 4 | . . . . 1 2 . 1 Ballistic Gun 9 | 2 2 1 . 1 . . 3 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 43 | . . 6 9 5 2 . 21 Power 10 | . . 1 2 1 . . 6 Propulsion 9 | . . 2 2 2 . . 3 Utility 10 | . . . 1 2 . . 7 Weapon 14 | . . 3 4 . 2 . 5 Highest Loss Streak 16 | . . 4 5 2 2 . 16 To Critical Strikes . | . . . . . . . . Average Backups 2 | . 1 1 1 4 1 1 3 Power . | . . . . 1 . . . Propulsion . | . . . . . 1 1 1 Utility . | . . . . . . . . Weapon . | . 1 . . 1 . . 1 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . . 3 1 . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . 3 1 . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 94 96 45 55 73 76 65 Engine 11 | . 14 14 1 10 15 15 6 Treads 1 | . . 2 3 4 . . . Leg 15 | . 28 22 5 7 15 15 12 Device 13 | . 9 14 12 15 15 15 11 Storage 5 | . 14 14 7 1 . . . Processor 2 | . . . . . . . 13 Protection 4 | . . . . . 12 15 4 Energy Cannon 7 | . . . . 5 14 15 12 Ballistic Gun 8 | . 27 25 1 5 . . . Peak Build Rating 63 | 6 7 8 18 43 42 42 63 Average Rating 27 | 4 6 7 8 26 40 42 48 On Entrance 19 | . 6 7 8 10 39 42 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 15 21 22 48 48 48 48 Greatest Support 60 | 20 20 20 56 48 45 45 60 Greatest Overweight (x) 14 | . . 4 5 14 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 5 Average Capacity 6 | 5 8 8 7 6 5 5 5 Most Carried 9 | . 4 3 4 9 4 3 5 Average Carried 2 | . 1 1 1 4 2 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 4 | . 3 1 4 4 3 3 . Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 1617 | 242 128 223 337 415 112 42 118 Remotely . | . . . . . . . . Salvage Created 2966 | . 153 302 472 486 166 130 1257 Parts 159 | . 20 21 20 20 10 5 63 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . 4 . . 10 5 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 68 | . 7 9 10 9 5 5 23 Guns 28 | . 7 9 4 3 . . 5 Cannons 32 | . . . 2 5 5 3 17 AOE 5 | . . . 4 . . . 1 Classes Destroyed 15 | . 4 1 4 3 1 . 2 Worker 1 | . . . 1 . . . . Builder 7 | . 1 . 6 . . . . Hauler 2 | . . . . 1 . . 1 Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 3 | . 1 . . . . . 2 Swarmer 27 | . 6 4 . . 4 5 8 Grunt 22 | . 1 . 6 7 . . 8 Brawler 1 | . . . 1 . . . . Sentry 3 | . . . 3 . . . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . 1 . 2 Programmer 6 | . . . . 2 . . 4 Subdweller 5 | . . 5 . . . . . Best Kill Streak 10 | . 3 4 6 4 4 3 10 Combat Bots Only 8 | . 3 4 4 4 4 3 8 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 795 | . 42 78 113 60 33 30 439 Missed 256 | . 12 27 45 15 5 5 147 Hits 539 | . 30 51 68 45 28 25 292 Projectile 539 | . 30 51 68 45 28 25 292 Critical Strikes 8 | . . . 2 1 1 . 4 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7620 | . 239 849 1252 736 399 372 3773 Core 1579 | . 56 147 336 99 57 27 857 Absorbed by Shields 107 | . . . . 107 . . . Core Remaining (%) 57 | 100 . 18 38 . . 73 . Volleys Fired 219 | . 24 30 37 41 12 9 66 Largest 2 | . 2 2 2 2 2 2 2 Hottest 98 | . 40 40 98 90 60 60 63 Shots Fired 385 | . 48 57 57 71 22 19 111 Gun 189 | . 48 57 24 37 2 . 21 Cannon 181 | . . . 18 34 20 19 90 Launcher 15 | . . . 15 . . . . Special . | . . . . . . . . Kinetic 201 | . 48 57 36 37 2 . 21 Thermal 184 | . . . 21 34 20 19 90 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 6 13 13 14 5 5 16 Robot Miss Streak 5 | . 4 2 5 2 4 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 235 | . 21 37 37 43 11 9 77 Core Hits 125 | . 12 15 32 18 7 3 38 Critical Kills 12 | . 2 1 . 1 . 2 6 Critical Parts Destroyed 5 | . . . . 1 . . 4 Critical Strikes 18 | . 2 1 1 2 . 2 10 Burn 1 | . . . 1 . . . . Meltdown 3 | . . . . 1 . 2 . Destroy 14 | . 2 1 . 1 . . 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6361 | . 271 466 1641 1136 334 265 2248 Guns 1765 | . 271 466 310 416 39 . 263 Cannons 3215 | . . . 253 720 295 265 1682 Explosions 1374 | . . . 1078 . . . 296 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 2727 | . 271 466 1272 416 39 . 263 Thermal 3331 | . . . 369 720 295 265 1682 Explosive 296 | . . . . . . . 296 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 11 Average Corruption 1 | . . . . 1 1 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . 4 15 6 6 Message Errors 8 | . . . . . 5 3 . Matter Fused 8 | . . . . 1 4 2 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . 2 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . 1 3 . 1 Misfires 4 | . . . . . 1 1 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots 2 | . . . . 2 . . . Effects 1 | . . . . 1 . . . Heat Surge 1 | . . . . 1 . . . Overflow Damage 126 | . . . 77 8 4 . 37 Projectiles 43 | . . . . 8 4 . 31 Explosions 83 | . . . 77 . . . 6 Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 293 | . . . 177 . . . 116 Shots 5 | . . . 4 . . . 1 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 469 | . 12 . 155 469 . . 185 Average Temperature 69 | . 8 . 61 114 . . 26 Received Heat Transfer 1314 | . 24 72 495 198 . . 525 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 . 2 . Combat Hostiles 3 | . . . . 1 . 2 . Parts Melted 16 | . . 1 1 6 1 3 4 Heat Transferred 4499 | . . . 790 877 407 370 2055 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 93 | 100 100 . 57 100 . . 97 Level 1 6 | . . . 42 . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 312 | . 85 . 312 122 . . 241 Initial 122 | . . . . 122 . . 28 Average 55 | . 34 . 169 31 . . 47 Influence Increases 2114 | . 218 125 552 239 120 135 725 Destroy 0b10 Robot/C 1260 | . 140 80 200 180 100 100 460 Destroy 0b10 Robot/NC 80 | . 10 . 40 10 . . 20 Destroy Leader 250 | . 22 . 50 42 20 20 96 Disable Machine 150 | . . . 60 . . . 90 Destroy Structure 209 | . 1 . 172 7 . . 29 Lose Combat Pursuer 165 | . 45 45 30 . . 15 30 Influence Decreases 1921 | . 210 133 282 509 120 90 577 Entered New Map 169 | . . 4 . 148 . . 17 Time Decay 1401 | . 210 109 202 330 100 90 360 Lost Part 351 | . . 20 80 31 20 . 200 Squads Dispatched 13 | . 1 . 1 5 . . 6 Investigation 1 | . . . . . . . 1 Extermination 5 | . . . . 3 . . 2 Reinforcement 6 | . 1 . 1 2 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 3 | . 2 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 13 12 18 10 5 5 40 Peak Tracking Total 13 | . 5 5 5 4 4 3 13 Tactical Retreats 8 | . 3 1 1 . . 1 2 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 10 | . . . 4 . . . 6 Max in Single Turn 2 | . . . 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 1 | . . . . . . . 1 Successful . | . . . . . . . . Failed 1 | . . . . . . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Active Infowar (turns) 5935 | . 425 1397 468 671 1412 398 1164 Optics 549 | . . . . . . . 549 Sensors 3124 | . . . . 271 1412 398 1043 Structural 2690 | . 425 1397 468 400 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 6703 | 64 614 1397 468 1083 1412 398 1267 Spaces Moved 3514 | 48 303 674 212 670 745 169 693 Core 44 | 2 . 2 33 1 . . 6 Treads 384 | . . 96 66 222 . . . Legs 3059 | 46 303 576 113 420 745 169 687 Wheels . | . . . . . . . . Hover 27 | . . . . 27 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 50 106 130 220 50 Average Speed 151 | 117 120 139 160 139 181 220 141 Slowest Speed 750 | 120 120 260 300 750 220 220 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 46 38 26 13 90 24 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 307 | . . . 266 7 3 1 30 Melee . | . . . . . . . . Projectile 20 | . . . 4 7 3 1 5 AOE 286 | . . . 262 . . . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 4511 | 53 507 1076 281 762 787 178 867 Wait 653 | . 174 366 14 . 25 1 73 Move 3507 | 47 302 673 211 669 744 168 693 Hop . | . . . . . . . . Pick Up 24 | . 2 2 5 6 2 . 7 Fast Attach 48 | 6 2 1 8 18 1 . 12 Attach 19 | . . 4 2 5 2 . 6 Detach 12 | . 1 . 2 7 . . 2 Swap 3 | . 1 . . 1 . . 1 Drop 24 | . 1 . 2 15 1 . 5 Fire 219 | . 24 30 37 41 12 9 66 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 422 | -10/Materials | Discovered new exit (range 4) 667 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Entered Subcaves 902 | -10/Subcaves | Learned location of Zion (-6) 902 | -10/Subcaves | Met a Zionite searching for "candidates" 916 | -10/Subcaves | Discovered new exit (range 5) 999 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1802 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1808 | -10/Subcaves | Core integrity fell below 50% 1857 | -10/Subcaves | Lost 4 parts (1p2n1w) 1999 | -10/Subcaves | Discovered new exit (range 8) 2068 | -10/Subcaves | Core integrity fell below 20% 2076 | -10/Subcaves | Entered Materials 2076 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2503 | -8/Materials | Discovered new exit (range 15) 2521 | -8/Materials | Lost 5 parts (1p1n1u2w) 2533 | -8/Materials | Core integrity fell below 50% 2544 | -8/Materials | Entered Factory 2544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3538 | -7/Factory | Discovered new exit (range 15) 3627 | -7/Factory | Entered Lower Caves 4882 | -7/Lower Caves | Discovered new exit (range 13) 4924 | -7/Lower Caves | Learned Factory non-interactive machine intel 5005 | -7/Lower Caves | Found DRS Beacon 5039 | -7/Lower Caves | Entered another Lower Caves area 5308 | -7/Lower Caves | Discovered new exit (range 12) 5437 | -7/Lower Caves | Entered Factory 5437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5438 | -6/Factory | Loaded intel: 302 non-interactive machine locations 5950 | -6/Factory | Garrison activated, responded to threat 6345 | -6/Factory | Build established: Skirmisher 6567 | -6/Factory | Cargo convoy interrupted 6678 | -6/Factory | Core integrity fell below 50% 6687 | -6/Factory | Destroyed 8 combat bots 6693 | -6/Factory | System corruption reached 10% 6694 | -6/Factory | Core integrity fell below 20% 6704 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06684_ Acquired Gauss Rifle. 06685_ Slug penetrates H-66 Slayer. 06686_ R-10 Processor collects Imp. Deuterium Engine. 06686_ U-05 Engineer builds a Wall. 06687_ Penetrated by Slug. 06687_ Slug penetrates H-66 Slayer. 06687_ H-66 Slayer destroyed. 06689_ Lgt. Nuclear Core destroyed. 06689_ Slug penetrates Y-54 Guardian. 06693_ Slug penetrates Wall. 06695_ Slug penetrates Y-54 Guardian. 06696_ System corrupted: FCS attempts to trigger Gauss Rifle. 06696_ System corrupted: Gauss Rifle misfires. 06696_ Slug penetrates P-60 Hacker. 06696_ Slug penetrates Wall. 06698_ Gauss Rifle destroyed. 06699_ Acquired Hvy. Assault Rifle. 06703_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #### # | | ????????????? ? ????????????# #??# # | | ????????? ?? ############# #??# # | | ??????? #??# # | | ??????? #??# # | | ???????? #### | | ????????? ## # | | ??????????# "" ## | | ??????????# """%""" """ """ """ """ ## ###/### | | ??????????# "T%*""" """ """ """ """ ## # | | ???????#### " "%""" """ """ """ """ # % # | | ??????? 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T ???"""???????????????? | | ?????????????????????????"" ???"""???????????????? | | ????????????????????????? ???"""???????????????? | | ????????????????????????? ????????????????????? | | ????"?"?"?"?"???????????? #????????????????????? | | ????"?"?"?"?"???????????? #????????????????????? | | ????"?"?"?"?"???????????? #????????????????????? | | ????"?"?"?"?"???????????# #????????????????????? | | ????"?"?"?"?"???????????# #????????????????????? | | ????"?"?"?"?"???????????# #????????????????????? | | ????"?"?"?"?"????????????????????????????????????? | | ????"?"?"?"?"????????????????????????????????????? | | ????"?"?"?"?"??????????????????????????????"?????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Target Analysis 9 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed AssaultSuperquantumCape Manual? 0 Play Time 00:47:03 Cumulative 51.5 hours Start 2026.11.07 @ 17:25:18 End 2026.11.07 @ 18:23:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b644ab5-778a-4f34-90ea-00e8a21cde93