Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 05:15:42

Player: laeb2

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (2308)     2308
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-137)               -137
              TOTAL SCORE: 5146

 Bonus
-------
Friendly Fire              -137

 Cogmind 
---------
Core Integrity             0/700
Matter                     282/300
Energy                     94/150
System Corruption          12%
Temperature                Cool (26)
Movement                   Walking (330) Ox3
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (2) -------
   High-powered Field Laser
       Improved Heavy Laser
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                VTOL Module
       Improved Heat Sink
         Medium Storage Unit
                Launcher Guidance Computer
      Precision Shock Rifle
       Improved Medium Laser
   High-powered Field Laser
                Autogun
                Gauss Rifle
                Flak Gun
                Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Target Analyzer
                Kinecellerator
                Kinecellerator
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Launcher Guidance Computer
                Weapon Cycler
                Weapon Cycler
                Spread Laser
       Improved EM Pulse Cannon
                Gauss Rifle
                Gauss Rifle
                Flak Gun
                Grenade Launcher
                Hammer
                Shrapnel Trap
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Improved Medium Armor Plating
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Sto 
Slots Evolved              6    | .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             106  | .   13  2   21  48  22  
  Power                    9    | .   1   .   2   5   1   
    Engine                 6    | .   1   .   1   4   .   
    Core                   3    | .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | .   3   .   8   12  7   
    Treads                 7    | .   3   .   4   .   .   
    Leg                    23   | .   .   .   4   12  7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  32   | .   3   .   6   16  7   
    Device                 15   | .   2   .   2   6   5   
    Storage                2    | .   .   .   .   2   .   
    Processor              6    | .   1   .   1   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   3   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | .   6   2   5   15  7   
    Energy Gun             11   | .   1   .   4   .   6   
    Energy Cannon          7    | .   3   1   .   3   .   
    Ballistic Gun          13   | .   1   .   1   10  1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   1   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   4   
Parts Lost                 42   | .   3   .   3   23  13  
  Power                    4    | .   .   .   1   3   .   
  Propulsion               16   | .   .   .   1   6   9   
  Utility                  11   | .   1   .   1   7   2   
  Weapon                   11   | .   2   .   .   7   2   
  Highest Loss Streak      8    | .   2   .   2   8   3   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     80   | .   46  40  76  89  88  
  Engine                   1    | .   4   .   .   1   .   
  Core                     4    | .   .   .   6   3   6   
  Treads                   2    | .   12  .   10  .   .   
  Leg                      21   | .   .   .   16  28  22  
  Device                   12   | .   1   14  8   9   21  
  Storage                  5    | .   .   .   .   6   7   
  Processor                10   | .   8   14  8   10  12  
  Protection               6    | .   .   .   9   10  .   
  Energy Gun               5    | .   3   .   7   2   12  
  Energy Cannon            1    | .   12  .   .   .   .   
  Ballistic Gun            6    | .   2   .   7   9   2   
  Impact Weapon            1    | .   1   12  1   .   .   
Peak Build Rating          55   | .   10  9   40  55  46  
  Average Rating           34   | .   3   6   24  43  40  
  On Entrance              15   | .   .   10  6   38  36  
Naked Turns                41   | .   41  .   .   .   .   
Heaviest Build             73   | .   12  3   27  73  63  
  Greatest Support         80   | 3   40  3   72  80  55  
  Greatest Overweight (x)  3    | .   .   .   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 20   | 5   5   5   5   20  20  
  Average Capacity         15   | 5   5   5   5   19  20  
  Most Carried             20   | 2   5   5   5   20  20  
  Average Carried          12   | 1   2   4   4   14  18  
  Final Capacity           20   | 5   5   5   5   20  20  
  Final Carried            19   | 2   2   5   4   15  19  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -8   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Sto  
Matter Collected           2069 | 200  142  20   95   1203 409  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3166 | .    449  .    162  1438 1117 
  Parts                    174  | .    31   .    7    77   59   
Haulers Intercepted        6    | .    1    .    1    1    3    
Recyclers Shooed           3    | .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Sto 
Combat Hostiles Destroyed  43   | .   5   .   2   21  15  
  Melee                    1    | .   .   .   1   .   .   
  Guns                     35   | .   2   .   1   18  14  
  Cannons                  6    | .   3   .   .   3   .   
Classes Destroyed          14   | .   6   .   1   4   3   
  Worker                   3    | .   .   .   .   2   1   
  Builder                  9    | .   3   .   3   2   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   6    | .   1   .   1   1   3   
  Recycler                 9    | .   1   .   .   5   3   
  Operator                 1    | .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   1   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    25   | .   5   .   1   13  6   
  Sentry                   5    | .   .   .   1   1   3   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               6    | .   .   .   .   5   1   
Best Kill Streak           5    | .   5   .   4   4   5   
  Combat Bots Only         4    | .   2   .   1   4   4   
Max Kills in Single Turn   2    | .   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Sto  
Hostile Shots Fired        548  | .    49   .    23   278  198  
  Missed                   161  | .    7    .    5    94   55   
Damage Taken               6145 | .    634  39   266  3696 1510 
  Core                     966  | .    167  39   59   461  240  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    17   89   .    .    
Volleys Fired              217  | .    38   .    9    101  69   
  Largest                  2    | .    2    .    2    2    2    
  Hottest                  140  | .    120  .    93   113  140  
Shots Fired                396  | .    57   .    18   193  128  
  Gun                      339  | .    29   .    18   164  128  
  Cannon                   57   | .    28   .    .    29   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  221  | .    12   .    9    171  29   
  Thermal                  128  | .    28   .    9    15   76   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          47   | .    17   .    .    7    23   
  Robot Hit Streak         23   | .    20   .    5    8    23   
  Robot Miss Streak        8    | .    3    .    4    8    8    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        8    | .    2    .    .    4    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           308  | .    44   .    20   137  107  
  Core Hits                182  | .    16   .    9    85   72   
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 7    | .    .    .    2    5    .    
  Critical Strikes         19   | .    .    .    4    7    8    
    Burn                   7    | .    .    .    1    .    6    
    Destroy                6    | .    .    .    .    6    .    
    Blast                  1    | .    .    .    .    1    .    
    Corrupt                2    | .    .    .    .    .    2    
    Smash                  3    | .    .    .    3    .    .    
Melee Attacks              22   | .    8    3    6    5    .    
  Impact                   22   | .    8    3    6    5    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6422 | .    741  .    406  3099 2176 
  Guns                     5137 | .    252  .    228  2488 2169 
  Cannons                  792  | .    367  .    .    425  .    
  Explosions               226  | .    122  .    .    104  .    
  Melee                    178  | .    .    .    178  .    .    
  Ramming                  89   | .    .    .    .    82   7    
  Kinetic                  3308 | .    82   .    124  2586 516  
  Thermal                  2182 | .    489  .    104  309  1280 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          665  | .    170  .    .    122  373  
  Impact                   178  | .    .    .    178  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    7    7    12   
  Average Corruption       6    | .    .    .    3    3    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  71   | .    .    .    1    27   43   
    Message Errors         16   | .    .    .    .    9    7    
    Matter Fused           14   | .    .    .    .    4    10   
    Heat Flow Errors       7    | .    .    .    .    1    6    
    Energy Discharges      10   | .    .    .    1    4    5    
    Parts Rejected         2    | .    .    .    .    1    1    
    Data Loss (minor)      8    | .    .    .    .    3    5    
    Data Loss (major)      2    | .    .    .    .    1    1    
    Misfires               3    | .    .    .    .    2    1    
    Weapon Failures        9    | .    .    .    .    2    7    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            148  | .    27   .    82   39   .    
  Projectiles              18   | .    .    .    .    18   .    
  Explosions               48   | .    27   .    .    21   .    
  Melee                    82   | .    .    .    82   .    .    
Knockbacks                 7    | .    .    .    1    6    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  6    | .    .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    71   .    .    56   .    
  Shots                    3    | .    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    .    7    1    
  Kicked                   8    | .    .    .    .    7    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        325  | .    325  .    116  96   286  
  Average Temperature      76   | .    124  .    54   29   87   
  Received Heat Transfer   1836 | .    336  .    171  771  558  
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    
  Impact Corruptions       3    | .    .    .    3    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    2    .    1    .    1    
  Heat Transferred         3888 | .    877  .    287  335  2389 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    1    .    

 Alert                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Sto 
Peak Influence             403  | .   211 .   159 279 403 
  Initial                  126  | .   .   .   56  72  126 
  Average                  134  | .   103 .   116 85  255 
Maximum Alert Level        2    | .   1   .   .   1   2   
  Low Security (%)         73   | 100 79  .   100 96  16  
  Level 1                  25   | .   20  .   .   3   82  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   8   4   
  Investigation            4    | .   1   .   .   1   2   
  Extermination            5    | .   .   .   .   4   1   
  Reinforcement            5    | .   1   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Sto 
Distress Signals           4    | .   .   .   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   10  .   5   32  24  
  Peak Tracking Total      4    | .   4   .   2   4   4   
  Tactical Retreats        7    | .   2   .   .   3   2   

 Traps                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Sto 
Traps Triggered            12   | .   1   1   2   5   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                2    | .   .   .   .   2   .   
Most Traps Carried         1    | .   .   1   1   1   1   

 Machines                       | -11 -10 -10 -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Sto 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Sto 
Machines Accessed          9    | .   .   .   1   3   5   
  Terminals                6    | .   .   .   1   1   4   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   .   .   1   7   8   
  Successful               9    | .   .   .   1   3   5   
  Failed                   7    | .   .   .   .   4   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   3   3   
  Terminals                11   | .   .   .   1   3   7   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   2   
  Open Door                2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   1   
  Report Inventory         2    | .   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   1   2   
  Terminals                4    | .   .   .   1   1   2   
    Botnet                 4    | .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   3   3   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   4   
  EXPLORE                  2    | .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             4    | .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -8   -7   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Sto  
Turns Passed               3841 | 19   364  253  359  1902 944  
Spaces Moved               1705 | 34   213  180  186  850  242  
  Core                     441  | 34   192  180  35   .    .    
  Treads                   88   | .    21   .    67   .    .    
  Legs                     1176 | .    .    .    84   850  242  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   120  190  
  Average Speed            123  | 50   60   50   120  131  217  
  Slowest Speed            340  | 50   160  50   190  340  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    54   13   21   16   47   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             7    | .    .    7    .    .    .    
Spaces Dug                 10   | .    3    1    1    5    .    
Terrain Destroyed          25   | .    8    1    1    9    6    
  Melee                    10   | .    3    1    1    5    .    
  Projectile               8    | .    .    .    .    2    6    
  AOE                      7    | .    5    .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Sto  
Total                      3060 | 35   380  339  293  1444 569  
  Wait                     880  | .    92   141  53   384  210  
  Move                     1701 | 33   212  179  185  850  242  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | 2    12   4    11   45   16   
  Fast Attach              22   | .    1    1    7    7    6    
  Attach                   66   | .    11   1    12   33   9    
  Detach                   7    | .    2    4    .    1    .    
  Swap                     18   | .    1    .    2    8    7    
  Drop                     28   | .    3    6    8    4    7    
  Fire                     217  | .    38   .    9    101  69   
  Melee                    22   | .    8    3    6    5    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    6    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            1    | .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   20 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 2)
  254 | -10/Materials | Core integrity fell below 50%
  310 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Entered Subcaves
  430 | -10/Subcaves  | Learned 2 Materials zone layouts
  433 | -10/Subcaves  | Core integrity fell below 20%
  562 | -10/Subcaves  | Discovered new exit (range 10)
  568 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  568 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  637 | -10/Subcaves  | Entered Materials
  637 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  969 | -8/Materials  | Discovered new exit (range 14)
  983 | -8/Materials  | Identified exit to Factory
  996 | -8/Materials  | Entered Factory
  996 | -7/Factory    | Evolved 2 slots: Utility x2
 1770 | -7/Factory    | Cargo convoy interrupted
 2286 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 2353 | -7/Factory    | Lost 5 parts (2n2u1w)
 2744 | -7/Factory    | Core integrity fell below 50%
 2795 | -7/Factory    | Build established: Scavenger-Mutant
 2800 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 2853 | -7/Factory    | Discovered new exit (range 13)
 2893 | -7/Factory    | Identified exit to Storage
 2898 | -7/Factory    | Entered Storage
 2903 | -7/Storage    | System corruption reached 10%
 3016 | -7/Storage    | Lost 3 parts (2n1w)
 3450 | -7/Storage    | Core integrity fell below 20%
 3842 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper heat damages Lgt. Nuclear Core,
  Aluminum Leg, Particle Gun, Imp. Heat Sink.
G-47 Trooper overheating.
Critical hit (Burn: +37).
Destroyed Particle Gun.
Destroyed Aluminum Leg.
System corrupted: Matter fused (-8).
G-47 Trooper overheating. <x2>
Aluminum Leg destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper destroyed.
System corrupted: Energy discharge (-34).
K-01 Serf collects debris.
K-01 Serf cleans the Terminal.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
Imp. Heat Sink destroyed.
System corrupted: Energy discharge (-31).
K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#  #???######!^#????#   #       |
| ???????????????????#  #???#!!!!#*!#????# % #   """ |
| ??????????????????## =#???#    %% #????#   #  ""?? |
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| ??????????????????##!%#???########?????#   + "???" |
| ??????????????????##!*#????????????????#   # "??"" |
| ???????????######### !##???????????????#   + """"  |
| ??????????? ########  ##???????????????#   #       |
| ??????????? #  ^%     ##???????????????#^^ ####+## |
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| ????????????#         ##?????????????#        # #? |
| ??????????? #         ################  !!    # #? |
| ??????????? #    " "  ################  !!    # #? |
| ??????????? #    "Y" [###            +  !!    # #? |
| ???????????##    """[%###  *         #        # #? |
| ???????????##        =###  %         #    " " # #? |
| ???????????##       [%%   !=!        +    "T" + #? |
| ???????????############          #####    """ # #? |
| ???????????############     """  #####        # #? |
| ?????????????????????##     """  ##??# ######## #? |
| ???????????? ##########     """  ##??##???????# #? |
| ???????????? ##########   !      ##???????????# #? |
| ???????      +  !!!%%!                 ???????  #? |
| ???????????? ##########+#####+##+######???????#+?? |
| ???????????? ######kg=u g   #         #??????????? |
| ??????????   +    +*""T""@  # ???????????????????? |
| ???????????  ###### """""   # ???????????????????? |
| ???????????? ######         # ???????????????????? |
| ?????????????????#############???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             675
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              999
  Manual?         1
Play Time         00:37:06
  Cumulative      40.6 hours
  Start           2024.10.10 @ 04:39:01
  End             2024.10.10 @ 05:15:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          38
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d20d1278-6a5c-47a5-8196-53b4229b84c5