Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 05:15:42 Player: laeb2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2308) 2308 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-137) -137 TOTAL SCORE: 5146 Bonus ------- Friendly Fire -137 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 94/150 System Corruption 12% Temperature Cool (26) Movement Walking (330) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- High-powered Field Laser Improved Heavy Laser > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VTOL Module Improved Heat Sink Medium Storage Unit Launcher Guidance Computer Precision Shock Rifle Improved Medium Laser High-powered Field Laser Autogun Gauss Rifle Flak Gun Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Target Analyzer Kinecellerator Kinecellerator > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Storage Unit Launcher Guidance Computer Weapon Cycler Weapon Cycler Spread Laser Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Flak Gun Grenade Launcher Hammer Shrapnel Trap [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Medium Armor Plating Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 106 | . 13 2 21 48 22 Power 9 | . 1 . 2 5 1 Engine 6 | . 1 . 1 4 . Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 30 | . 3 . 8 12 7 Treads 7 | . 3 . 4 . . Leg 23 | . . . 4 12 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | . 3 . 6 16 7 Device 15 | . 2 . 2 6 5 Storage 2 | . . . . 2 . Processor 6 | . 1 . 1 2 2 Hackware . | . . . . . . Protection 9 | . . . 3 6 . Artifact . | . . . . . . Weapon 35 | . 6 2 5 15 7 Energy Gun 11 | . 1 . 4 . 6 Energy Cannon 7 | . 3 1 . 3 . Ballistic Gun 13 | . 1 . 1 10 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . 1 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 Parts Lost 42 | . 3 . 3 23 13 Power 4 | . . . 1 3 . Propulsion 16 | . . . 1 6 9 Utility 11 | . 1 . 1 7 2 Weapon 11 | . 2 . . 7 2 Highest Loss Streak 8 | . 2 . 2 8 3 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 80 | . 46 40 76 89 88 Engine 1 | . 4 . . 1 . Core 4 | . . . 6 3 6 Treads 2 | . 12 . 10 . . Leg 21 | . . . 16 28 22 Device 12 | . 1 14 8 9 21 Storage 5 | . . . . 6 7 Processor 10 | . 8 14 8 10 12 Protection 6 | . . . 9 10 . Energy Gun 5 | . 3 . 7 2 12 Energy Cannon 1 | . 12 . . . . Ballistic Gun 6 | . 2 . 7 9 2 Impact Weapon 1 | . 1 12 1 . . Peak Build Rating 55 | . 10 9 40 55 46 Average Rating 34 | . 3 6 24 43 40 On Entrance 15 | . . 10 6 38 36 Naked Turns 41 | . 41 . . . . Heaviest Build 73 | . 12 3 27 73 63 Greatest Support 80 | 3 40 3 72 80 55 Greatest Overweight (x) 3 | . . . 1 3 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 5 20 20 Average Capacity 15 | 5 5 5 5 19 20 Most Carried 20 | 2 5 5 5 20 20 Average Carried 12 | 1 2 4 4 14 18 Final Capacity 20 | 5 5 5 5 20 20 Final Carried 19 | 2 2 5 4 15 19 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Matter Collected 2069 | 200 142 20 95 1203 409 Remotely . | . . . . . . Salvage Created 3166 | . 449 . 162 1438 1117 Parts 174 | . 31 . 7 77 59 Haulers Intercepted 6 | . 1 . 1 1 3 Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Combat Hostiles Destroyed 43 | . 5 . 2 21 15 Melee 1 | . . . 1 . . Guns 35 | . 2 . 1 18 14 Cannons 6 | . 3 . . 3 . Classes Destroyed 14 | . 6 . 1 4 3 Worker 3 | . . . . 2 1 Builder 9 | . 3 . 3 2 1 Tunneler 1 | . 1 . . . . Hauler 6 | . 1 . 1 1 3 Recycler 9 | . 1 . . 5 3 Operator 1 | . . . . 1 . Drone 1 | . . . . . 1 Watcher 3 | . 1 . . 1 1 Swarmer 3 | . . . . . 3 Grunt 25 | . 5 . 1 13 6 Sentry 5 | . . . 1 1 3 Specialist 2 | . . . . 2 . Hunter 2 | . . . . . 2 Programmer 6 | . . . . 5 1 Best Kill Streak 5 | . 5 . 4 4 5 Combat Bots Only 4 | . 2 . 1 4 4 Max Kills in Single Turn 2 | . 2 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Hostile Shots Fired 548 | . 49 . 23 278 198 Missed 161 | . 7 . 5 94 55 Damage Taken 6145 | . 634 39 266 3696 1510 Core 966 | . 167 39 59 461 240 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . 17 89 . . Volleys Fired 217 | . 38 . 9 101 69 Largest 2 | . 2 . 2 2 2 Hottest 140 | . 120 . 93 113 140 Shots Fired 396 | . 57 . 18 193 128 Gun 339 | . 29 . 18 164 128 Cannon 57 | . 28 . . 29 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 221 | . 12 . 9 171 29 Thermal 128 | . 28 . 9 15 76 Explosive . | . . . . . . Electromagnetic 47 | . 17 . . 7 23 Robot Hit Streak 23 | . 20 . 5 8 23 Robot Miss Streak 8 | . 3 . 4 8 8 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . 2 . . 4 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 308 | . 44 . 20 137 107 Core Hits 182 | . 16 . 9 85 72 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 7 | . . . 2 5 . Critical Strikes 19 | . . . 4 7 8 Burn 7 | . . . 1 . 6 Destroy 6 | . . . . 6 . Blast 1 | . . . . 1 . Corrupt 2 | . . . . . 2 Smash 3 | . . . 3 . . Melee Attacks 22 | . 8 3 6 5 . Impact 22 | . 8 3 6 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6422 | . 741 . 406 3099 2176 Guns 5137 | . 252 . 228 2488 2169 Cannons 792 | . 367 . . 425 . Explosions 226 | . 122 . . 104 . Melee 178 | . . . 178 . . Ramming 89 | . . . . 82 7 Kinetic 3308 | . 82 . 124 2586 516 Thermal 2182 | . 489 . 104 309 1280 Explosive . | . . . . . . Electromagnetic 665 | . 170 . . 122 373 Impact 178 | . . . 178 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 7 7 12 Average Corruption 6 | . . . 3 3 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 71 | . . . 1 27 43 Message Errors 16 | . . . . 9 7 Matter Fused 14 | . . . . 4 10 Heat Flow Errors 7 | . . . . 1 6 Energy Discharges 10 | . . . 1 4 5 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 8 | . . . . 3 5 Data Loss (major) 2 | . . . . 1 1 Misfires 3 | . . . . 2 1 Weapon Failures 9 | . . . . 2 7 Overload Shots . | . . . . . . Overflow Damage 148 | . 27 . 82 39 . Projectiles 18 | . . . . 18 . Explosions 48 | . 27 . . 21 . Melee 82 | . . . 82 . . Knockbacks 7 | . . . 1 6 . Impact 1 | . . . 1 . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 127 | . 71 . . 56 . Shots 3 | . 2 . . 1 . Rammed . | . . . . . . Targets Rammed 8 | . . . . 7 1 Kicked 8 | . . . . 7 1 Crushed . | . . . . . . Highest Temperature 325 | . 325 . 116 96 286 Average Temperature 76 | . 124 . 54 29 87 Received Heat Transfer 1836 | . 336 . 171 771 558 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 3 | . . . 3 . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . 2 . 1 . 1 Heat Transferred 3888 | . 877 . 287 335 2389 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Peak Influence 403 | . 211 . 159 279 403 Initial 126 | . . . 56 72 126 Average 134 | . 103 . 116 85 255 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 73 | 100 79 . 100 96 16 Level 1 25 | . 20 . . 3 82 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . . 8 4 Investigation 4 | . 1 . . 1 2 Extermination 5 | . . . . 4 1 Reinforcement 5 | . 1 . . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Distress Signals 4 | . . . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 10 . 5 32 24 Peak Tracking Total 4 | . 4 . 2 4 4 Tactical Retreats 7 | . 2 . . 3 2 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Traps Triggered 12 | . 1 1 2 5 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 2 | . . . . 2 . Most Traps Carried 1 | . . 1 1 1 1 Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Machines Accessed 9 | . . . 1 3 5 Terminals 6 | . . . 1 1 4 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . . . 1 7 8 Successful 9 | . . . 1 3 5 Failed 7 | . . . . 4 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 7 | . . . 1 3 3 Terminals 11 | . . . 1 3 7 Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Open Door 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 Report Inventory 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . 1 1 2 Terminals 4 | . . . 1 1 2 Botnet 4 | . . . 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 1 3 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . . . . 4 EXPLORE 2 | . . . . . 2 RETURN 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 4 | . . . . . 4 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Turns Passed 3841 | 19 364 253 359 1902 944 Spaces Moved 1705 | 34 213 180 186 850 242 Core 441 | 34 192 180 35 . . Treads 88 | . 21 . 67 . . Legs 1176 | . . . 84 850 242 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 120 190 Average Speed 123 | 50 60 50 120 131 217 Slowest Speed 340 | 50 160 50 190 340 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 54 13 21 16 47 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 7 | . . 7 . . . Spaces Dug 10 | . 3 1 1 5 . Terrain Destroyed 25 | . 8 1 1 9 6 Melee 10 | . 3 1 1 5 . Projectile 8 | . . . . 2 6 AOE 7 | . 5 . . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Total 3060 | 35 380 339 293 1444 569 Wait 880 | . 92 141 53 384 210 Move 1701 | 33 212 179 185 850 242 Hop . | . . . . . . Pick Up 90 | 2 12 4 11 45 16 Fast Attach 22 | . 1 1 7 7 6 Attach 66 | . 11 1 12 33 9 Detach 7 | . 2 4 . 1 . Swap 18 | . 1 . 2 8 7 Drop 28 | . 3 6 8 4 7 Fire 217 | . 38 . 9 101 69 Melee 22 | . 8 3 6 5 . Ram . | . . . . . . Kick 7 | . . . . 6 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 2) 254 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Subcaves 430 | -10/Subcaves | Learned 2 Materials zone layouts 433 | -10/Subcaves | Core integrity fell below 20% 562 | -10/Subcaves | Discovered new exit (range 10) 568 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 568 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 637 | -10/Subcaves | Entered Materials 637 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 969 | -8/Materials | Discovered new exit (range 14) 983 | -8/Materials | Identified exit to Factory 996 | -8/Materials | Entered Factory 996 | -7/Factory | Evolved 2 slots: Utility x2 1770 | -7/Factory | Cargo convoy interrupted 2286 | -7/Factory | Lost 6 parts (1p1n2u2w) 2353 | -7/Factory | Lost 5 parts (2n2u1w) 2744 | -7/Factory | Core integrity fell below 50% 2795 | -7/Factory | Build established: Scavenger-Mutant 2800 | -7/Factory | Lost 8 parts (1p2n2u3w) 2853 | -7/Factory | Discovered new exit (range 13) 2893 | -7/Factory | Identified exit to Storage 2898 | -7/Factory | Entered Storage 2903 | -7/Storage | System corruption reached 10% 3016 | -7/Storage | Lost 3 parts (2n1w) 3450 | -7/Storage | Core integrity fell below 20% 3842 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg, Particle Gun, Imp. Heat Sink. G-47 Trooper overheating. Critical hit (Burn: +37). Destroyed Particle Gun. Destroyed Aluminum Leg. System corrupted: Matter fused (-8). G-47 Trooper overheating. Aluminum Leg destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. System corrupted: Energy discharge (-34). K-01 Serf collects debris. K-01 Serf cleans the Terminal. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Heat Sink destroyed. System corrupted: Energy discharge (-31). K-01 Serf cleans the Terminal. 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