Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.18 @ 13:45:15 Player: oshi0ne1 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (2162) 2162 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 5117 Bonus ------- Entered Garrisons 200 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 73/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Armor Integrity Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cargo Storage Unit Visual Processing Unit Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Field Laser Ion Cannon Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Cargo Storage Unit Visual Processing Unit Signal Interpreter Remote Datajack Great Maul Scrap Shield Fragment [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility System Shield Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon 1 | . . . 1 . . Parts Attached 61 | 6 5 5 33 2 10 Power 16 | 1 2 1 10 . 2 Engine 5 | 1 2 . 2 . . Core 11 | . . 1 8 . 2 Reactor . | . . . . . . Propulsion 18 | 2 . 2 9 . 5 Treads 2 | 2 . . . . . Leg 10 | . . . 5 . 5 Wheel 6 | . . 2 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 . 6 2 . Device 2 | . 1 . 1 . . Storage 3 | 1 . . 2 . . Processor 2 | . . . 1 1 . Hackware 2 | . . . 2 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 2 2 8 . 3 Energy Gun 6 | 2 1 1 1 . 1 Energy Cannon 2 | . . . 2 . . Ballistic Gun 7 | . . 1 4 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 39 | . 3 5 11 . 20 Power 13 | . 1 1 5 . 6 Propulsion 9 | . . 2 2 . 5 Utility 4 | . . . 2 . 2 Weapon 13 | . 2 2 2 . 7 Highest Loss Streak 9 | . 3 3 3 . 9 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 6 8 7 5 Power . | . . . . 2 . Propulsion 1 | . 2 3 2 . . Utility 2 | . 1 2 3 3 3 Weapon . | . . . . 1 . Tool/Special . | . . . . . . Unused Backups 7 | . . 1 2 . 4 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 85 | . 85 89 91 96 72 Engine 4 | . 10 . 5 7 1 Core 6 | . . 10 8 7 5 Treads 4 | . 28 8 . . . Leg 9 | . . . 13 15 11 Wheel 3 | . . 16 4 . . Device 4 | . 6 14 4 . . Storage 9 | . 14 14 9 7 6 Processor 6 | . . . 8 15 9 Hackware 10 | . . . 11 15 15 Energy Gun 7 | . 24 15 3 7 6 Energy Cannon 3 | . . . 6 7 1 Ballistic Gun 7 | . . 5 10 7 7 Impact Weapon 3 | . . . 5 . 2 Peak Build Rating 41 | 6 9 16 34 41 41 Average Rating 24 | 4 6 12 29 39 28 On Entrance 15 | . 6 7 6 33 41 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 110 | 14 14 16 106 110 110 Greatest Support 40 | 40 40 40 32 30 30 Greatest Overweight (x) 33 | . . . 7 3 33 Average Overweight (x) 1 | . . . . 3 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 15 | 6 8 8 13 25 24 Most Carried 10 | 3 7 8 10 9 9 Average Carried 7 | 1 4 6 9 9 7 Final Capacity 25 | 8 8 8 25 25 5 Final Carried 10 | 3 6 8 10 9 5 Class Distribution -------------------- 28% | Mutant 26% | Hacker-Gunner 22% | Hacker-Mutant 8% | Assassin 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 1605 | 230 95 137 921 . 222 Remotely . | . . . . . . Salvage Created 2426 | . 283 144 1598 . 401 Parts 103 | . 15 11 64 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . 10 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 45 | . 7 5 25 . 8 Melee 1 | . . . . . 1 Guns 34 | . 4 3 20 . 7 Cannons 4 | . . . 4 . . AOE 4 | . 2 2 . . . Classes Destroyed 11 | . 4 3 4 . . Worker 2 | . 1 . 1 . . Tunneler 1 | . 1 . . . . Recycler 2 | . . . 2 . . Operator 2 | . . . 2 . . Watcher 4 | . 1 . 3 . . Swarmer 2 | . . 2 . . . Grunt 33 | . 7 . 21 . 5 Sentry 3 | . . . 3 . . Hunter 4 | . . . 1 . 3 Subdweller 3 | . . 3 . . . Scientist 1 | . . 1 . . . Best Kill Streak 5 | . 3 2 5 . 3 Combat Bots Only 4 | . 3 2 4 . 3 Max Kills in Single Turn 3 | . 3 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 424 | . 56 43 139 . 186 Missed 84 | . 7 16 28 . 33 Hits 340 | . 49 27 111 . 153 Melee 12 | . . . . . 12 Projectile 328 | . 49 27 111 . 141 Critical Strikes 14 | . 1 . 5 . 8 Damage Taken 4546 | . 463 489 1393 . 2201 Core 1080 | . 84 99 191 . 706 Absorbed by Shields . | . . . . . . Ignored by Resistances 1243 | . 140 124 394 . 585 Core Remaining (%) 63 | 100 . 26 65 . . Volleys Fired 188 | . 24 30 107 1 26 Largest 3 | . 2 2 3 3 3 Hottest 148 | . 100 100 148 148 148 Shots Fired 335 | . 41 42 204 3 45 Gun 268 | . 39 39 147 2 41 Cannon 62 | . . . 57 1 4 Launcher 5 | . 2 3 . . . Special . | . . . . . . Kinetic 175 | . . 24 133 1 17 Thermal 146 | . 39 6 71 2 28 Explosive 5 | . 2 3 . . . Electromagnetic 9 | . . 9 . . . Robot Hit Streak 41 | . 22 24 41 4 12 Robot Miss Streak 4 | . 1 2 4 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 267 | . 35 31 152 3 46 Core Hits 115 | . 16 13 68 1 17 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 9 | . 6 . 3 . . Burn 6 | . 6 . . . . Meltdown 1 | . . . 1 . . Destroy 2 | . . . 2 . . Melee Attacks 8 | . . . 1 . 7 Impact 8 | . . . 1 . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4726 | . 535 412 2756 56 967 Guns 3050 | . 378 207 1812 32 621 Cannons 1036 | . . . 944 24 68 Explosions 362 | . 157 205 . . . Melee 278 | . . . . . 278 Ramming . | . . . . . . Kinetic 2044 | . . 84 1677 15 268 Thermal 1931 | . 378 12 1079 41 421 Explosive 362 | . 157 205 . . . Electromagnetic 111 | . . 111 . . . Impact 278 | . . . . . 278 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . . Average Corruption 1 | . 1 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 2 1 1 . . Message Errors 3 | . 1 1 1 . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 2 . 1 Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . 13 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 752 | . 566 4 752 99 674 Average Temperature 161 | . 220 2 134 52 219 Received Heat Transfer 2271 | . 330 96 972 . 873 Effects 47 | . 12 . 21 . 14 Shutdowns 12 | . 2 . 6 . 4 Energy Bleed 5 | . . . 3 . 2 Interference 9 | . 3 . 5 . 1 Matter Decay 5 | . 1 . 2 . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 8 | . 2 . 3 . 3 Damage (major) 5 | . 3 . 2 . . Damage (core) 2 | . 1 . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 2 | . 1 . 1 . . Combat Hostiles 2 | . 1 . 1 . . Parts Melted 10 | . 6 . 3 . 1 Heat Transferred 4280 | . 1554 25 1813 74 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 . 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 208 | . 118 . 208 . 90 Initial . | . . . . . . Average 37 | . 50 . 44 . 31 Influence Increases 1268 | . 240 40 808 . 180 Destroy 0b10 Robot/C 840 | . 140 40 500 . 160 Destroy 0b10 Robot/NC 55 | . 15 . 40 . . Destroy Leader 148 | . 22 . 106 . 20 Successful Hack 45 | . 13 . 32 . . Disable Machine 27 | . 9 . 18 . . Destroy Structure 18 | . 11 . 7 . . Lose Combat Pursuer 135 | . 30 . 105 . . Influence Decreases 1258 | . 152 128 808 . 170 Entered New Map 49 | . . 49 . . . Time Decay 739 | . 122 69 548 . . Lost Part 320 | . 30 10 110 . 170 Purge Threat 150 | . . . 150 . . Squads Dispatched 6 | . 1 . 5 . . Investigation 4 | . 1 . 3 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 9 7 45 1 11 Peak Tracking Total 5 | . 4 2 5 1 4 Tactical Retreats 6 | . 1 1 4 . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 5 | . 1 1 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 3 | . 1 . 2 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 8 | . 2 . 5 1 . Terminals 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 7 . 24 2 . Successful 19 | . 4 . 14 1 . Failed 14 | . 3 . 10 1 . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 7 . 23 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 17 | . 4 . 13 . . Record 7 | . 2 . 5 . . Robot Analysis 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 5 . . Full Trace Events 5 | . 2 . 3 . . Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 556 | . 89 . 467 . . Sensors 413 | . . . 413 . . Terrain 391 | . 89 . 302 . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 3240 | 184 341 310 1546 105 754 Spaces Moved 1281 | 111 155 179 658 30 148 Core 13 | 4 . . . . 9 Treads 313 | 107 155 51 . . . Legs 599 | . . . 430 30 139 Wheels 356 | . . 128 228 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 90 330 120 Average Speed 191 | 156 160 120 166 330 423 Slowest Speed 1700 | 160 160 160 610 330 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 5 22 11 43 2 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . 12 18 5 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE 30 | . 12 18 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 1752 | 119 207 232 941 33 220 Wait 145 | . 17 10 107 . 11 Move 1277 | 110 154 178 657 30 148 Hop . | . . . . . . Pick Up 25 | 3 5 6 10 . 1 Fast Attach 40 | 6 2 . 20 1 11 Attach 18 | . 2 3 8 1 4 Detach 2 | . 1 . . . 1 Swap 18 | . 1 4 13 . . Drop 21 | . 1 1 18 . 1 Fire 188 | . 24 30 107 1 26 Melee 8 | . . . 1 . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 488 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Lost 3 parts (1p2w) 526 | -10/Materials | Entered Subcaves 527 | -10/Subcaves | Approached by a straggling Scientist 761 | -10/Subcaves | Discovered new exit (range 12) 791 | -10/Subcaves | Core integrity fell below 50% 827 | -10/Subcaves | Lost 3 parts (1p1n1w) 836 | -10/Subcaves | Entered Materials 836 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1255 | -8/Materials | Lost 3 parts (1p1n1u) 1690 | -8/Materials | Build established: Hacker-Mutant 2123 | -8/Materials | Build established: Hacker-Gunner 2359 | -8/Materials | Discovered new exit (range 4) 2375 | -8/Materials | Identified exit to Factory 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x2 2487 | -7/Factory | Identified exit to Garrison 2487 | -7/Factory | Entered Garrison 2738 | -7/Garrison | Lost 9 parts (3p2n1u3w) 2789 | -7/Garrison | Triggered checkpoint 2821 | -7/Garrison | Core integrity fell below 50% 2866 | -7/Garrison | Lost 3 parts (1p2n) 3211 | -7/Garrison | Triggered checkpoint 3230 | -7/Garrison | Core integrity fell below 20% 3241 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. Critical hit (Burn: +37). G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Assault Rifle destroyed. Acquired Lgt. Nuclear Core. Gauss Rifle destroyed. Lgt. Nuclear Core destroyed. Huge Storage Unit destroyed. Carbon-fiber Leg severed. Hvy. Laser destroyed. Lgt. Nuclear Core destroyed. Destroyed Microactuators. L-41 Fighter system corrupted by crushing effect. L-41 Fighter knocked back. Great Maul destroyed. Carbon-fiber Leg destroyed. Acquired Carbon-fiber Leg. 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