Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.18 @ 22:12:56

Player: AhngusBeaf

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (186)     930
Value Destroyed (7429)     7429
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (4792)               4792
              TOTAL SCORE: 16171

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2644
Follower Combat Kills      474
Entered Garrisons          200
Used RIF Installer         1000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     198/290
System Corruption          7%
Temperature                Critical (596)
Movement                   Core (1400) Ox27
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON (4) -------
         Cooled Pulse Rifle
                Beamcaster
                Flak Gun
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
       Enhanced Nuclear Core
          Light Treads
        Armored Treads
       Improved Medium Treads
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
       Improved Light Armor Plating
                System Shield
                System Shield
                Tesla Rifle
          Heavy Laser
         Cooled Pulse Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Tesla Rifle
         Cooled Pulse Rifle
         Cooled Pulse Rifle
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
       Enhanced Nuclear Core
       Improved Treads
        Armored Treads
       Improved Medium Treads
                Cryofiber Web
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
       Improved Medium Armor Plating
                System Shield
                System Shield
         Cooled Pulse Rifle
                Beamcaster
       Enhanced Autogun
                Magnetic Acceleration Cannon
          Heavy Rocket Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Missile Launcher
  Special Weapon           Multitool
  Slashing Weapon          Katana
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Fac 
Slots Evolved              6    | .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             186  | 7   13  4   29  59  25  49  
  Power                    14   | 1   1   .   4   6   .   2   
    Engine                 12   | 1   1   .   4   4   .   2   
    Core                   2    | .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               48   | 2   2   1   12  15  5   11  
    Treads                 29   | .   .   .   3   10  5   11  
    Leg                    2    | .   .   .   .   2   .   .   
    Wheel                  16   | 2   2   1   9   2   .   .   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  57   | 2   9   1   3   16  10  16  
    Device                 35   | 1   7   1   1   10  8   7   
    Storage                7    | 1   1   .   .   3   1   1   
    Processor              4    | .   1   .   1   1   .   1   
    Hackware               3    | .   .   .   .   .   .   3   
    Protection             8    | .   .   .   1   2   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   67   | 2   1   2   10  22  10  20  
    Energy Gun             27   | 1   .   1   5   8   2   10  
    Energy Cannon          5    | .   .   .   .   4   .   1   
    Ballistic Gun          19   | 1   1   1   3   7   4   2   
    Ballistic Cannon       5    | .   .   .   1   .   1   3   
    Launcher               6    | .   .   .   1   1   2   2   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  7    | .   .   .   .   5   .   2   
Parts Lost                 26   | .   .   1   7   6   .   12  
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               10   | .   .   .   3   2   .   5   
  Utility                  4    | .   .   .   1   .   .   3   
  Weapon                   11   | .   .   1   3   3   .   4   
  Highest Loss Streak      6    | .   .   1   4   2   .   6   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     99   | .   99  100 98  97  100 99  
  Engine                   10   | .   14  14  14  7   9   7   
  Treads                   19   | .   .   .   9   23  27  29  
  Wheel                    7    | .   28  28  17  1   .   .   
  Device                   7    | .   13  14  5   7   9   6   
  Storage                  10   | .   14  14  14  9   9   7   
  Processor                4    | .   .   .   8   9   .   2   
  Hackware                 1    | .   .   .   .   .   .   7   
  Protection               3    | .   .   .   .   1   8   4   
  Energy Gun               11   | .   14  4   10  7   12  16  
  Energy Cannon            1    | .   .   .   .   5   .   .   
  Ballistic Gun            16   | .   14  23  11  18  21  10  
  Ballistic Cannon         2    | .   .   .   6   .   1   1   
Peak Build Rating          59   | 7   9   10  15  39  48  59  
  Average Rating           30   | 5   8   9   12  32  40  52  
  On Entrance              17   | .   7   9   10  10  38  47  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 15  21  22  26  68  78  87  
  Greatest Support         101  | 26  26  32  40  69  77  101 
  Greatest Overweight (x)  3    | .   .   .   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  
  Average Capacity         14   | 7   9   10  10  12  20  20  
  Most Carried             20   | 4   10  10  10  20  20  20  
  Average Carried          14   | 2   8   9   9   12  19  19  
  Final Capacity           20   | 8   10  10  10  20  20  20  
  Final Carried            20   | 4   10  10  10  19  20  17  

 Class Distribution 
--------------------
 33% | Mutant
 19% | Scavenger-Tank
 16% | Tank
 16% | Skirmisher
  5% | Hacker-Gunner
  3% | Hacker-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Subcaves
     Skirmisher | -8/Materials
           Tank | -8/Garrison
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Fac  
Matter Collected           5472 | 122  373  131  649  1362 1278 1557 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            9409 | 115  464  86   751  2296 1863 3834 
  Parts                    477  | 8    39   6    55   112  76   181  
Haulers Intercepted        10   | .    1    .    .    6    .    3    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    19   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Fac 
Combat Hostiles Destroyed  155  | .   5   1   21  35  30  63  
  Guns                     118  | .   5   1   18  21  25  48  
  Cannons                  25   | .   .   .   3   11  1   10  
  AOE                      12   | .   .   .   .   3   4   5   
Classes Destroyed          17   | 2   4   .   4   4   1   2   
  Worker                   7    | .   1   1   .   .   .   5   
  Builder                  4    | .   .   .   .   3   .   1   
  Tunneler                 3    | 1   1   1   .   .   .   .   
  Hauler                   10   | .   1   .   .   6   .   3   
  Recycler                 7    | 1   1   .   .   2   .   3   
  Mechanic                 2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  8    | .   2   .   .   5   .   1   
  Swarmer                  22   | .   .   .   8   6   4   4   
  Grunt                    76   | .   5   1   .   17  15  38  
  Brawler                  5    | .   .   .   .   .   .   5   
  Duelist                  2    | .   .   .   .   1   .   1   
  Sentry                   24   | .   .   .   1   10  5   8   
  Hunter                   4    | .   .   .   .   1   3   .   
  Programmer               10   | .   .   .   .   .   3   7   
  Artisan                  1    | .   .   .   1   .   .   .   
  Subdweller               12   | .   .   .   12  .   .   .   
Best Kill Streak           9    | 2   2   1   5   4   6   9   
  Combat Bots Only         7    | .   2   1   5   4   6   7   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   3   
  Gunslinging              1    | .   .   .   .   1   1   1   
  Exploded                 3    | .   .   .   .   1   3   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Fac  
Hostile Shots Fired        941   | .    33   10   116  178  68   536  
  Missed                   271   | .    10   2    34   38   19   168  
Damage Taken               7343  | .    217  89   1128 1571 616  3722 
  Core                     1323  | .    67   .    182  259  61   754  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   2048  | .    68   26   284  458  180  1032 
  Regen/Repaired (Parts)   97    | .    .    .    .    97   .    .    
Core Remaining (%)         47    | 100  .    .    .    .    41   .    
Volleys Fired              488   | 5    29   10   89   104  104  147  
  Largest                  4     | 2    2    2    2    4    4    4    
  Hottest                  218   | 60   63   63   120  173  218  209  
Shots Fired                1415  | 10   58   20   155  348  343  481  
  Gun                      1235  | 10   58   20   128  275  324  420  
  Cannon                   168   | .    .    .    26   68   15   59   
  Launcher                 10    | .    .    .    1    3    4    2    
  Special                  2     | .    .    .    .    2    .    .    
  Kinetic                  788   | 5    29   18   90   209  229  208  
  Thermal                  382   | .    .    .    45   86   91   160  
  Explosive                10    | .    .    .    1    3    4    2    
  Electromagnetic          235   | 5    29   2    19   50   19   111  
  Robot Hit Streak         53    | 5    32   12   23   33   53   45   
  Robot Miss Streak        4     | 1    2    2    3    4    3    3    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        14    | .    1    .    2    1    4    6    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    
Shots Hit Robots           996   | 7    48   16   93   263  226  343  
  Core Hits                429   | 2    16   5    41   90   88   187  
  Critical Kills           5     | .    1    .    .    .    1    3    
  Critical Parts Destroyed 8     | .    .    .    .    .    1    7    
  Critical Strikes         36    | .    1    .    3    5    9    18   
    Burn                   9     | .    .    .    .    5    .    4    
    Destroy                17    | .    1    .    2    .    2    12   
    Blast                  1     | .    .    .    1    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    2    
    Sever                  7     | .    .    .    .    .    7    .    
Melee Attacks              31    | .    .    .    .    10   20   1    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    20   1    
  Piercing                 10    | .    .    .    .    10   .    .    
  Sneak Attacks            4     | .    .    .    .    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           20506 | 86   660  231  1738 5213 4697 7881 
  Guns                     14875 | 86   660  231  1612 3083 3097 6106 
  Cannons                  2519  | .    .    .    126  1547 119  727  
  Explosions               2044  | .    .    .    .    509  541  994  
  Melee                    967   | .    .    .    .    27   940  .    
  Ramming                  91    | .    .    .    .    37   .    54   
  Kinetic                  7867  | 34   289  219  821  2013 1910 2581 
  Thermal                  6265  | .    .    .    582  1594 1273 2816 
  Explosive                1740  | .    .    .    .    332  541  867  
  Electromagnetic          3576  | 52   371  12   335  1210 33   1563 
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 940   | .    .    .    .    .    940  .    
  Piercing                 27    | .    .    .    .    27   .    .    
Highest Corruption         7     | .    .    .    .    .    1    7    
  Average Corruption       3     | .    .    .    .    .    1    4    
  Corruption Purged        1     | .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    .    .    6    43   
    Message Errors         8     | .    .    .    .    .    1    7    
    Matter Fused           12    | .    .    .    .    .    2    10   
    Heat Flow Errors       8     | .    .    .    .    .    1    7    
    Energy Discharges      4     | .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    1    7    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    1    3    
Overload Shots             9     | .    .    .    .    .    .    9    
Overflow Damage            147   | .    .    .    .    48   .    99   
  Projectiles              47    | .    .    .    .    47   .    .    
  Explosions               100   | .    .    .    .    1    .    99   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    2    1    2    4    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    2    1    2    4    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      211   | .    .    .    .    34   44   133  
  Shots                    6     | .    .    .    .    1    1    4    
  Rammed                   9     | .    .    .    .    4    .    5    
Targets Rammed             10    | .    .    .    .    4    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    
Highest Temperature        698   | 20   132  43   14   451  407  698  
  Average Temperature      142   | 20   41   21   4    136  132  181  
  Received Heat Transfer   2844  | .    159  69   177  828  192  1419 
  Effects                  78    | .    .    .    .    8    8    62   
    Shutdowns              12    | .    .    .    .    .    1    11   
    Energy Bleed           17    | .    .    .    .    3    3    11   
    Interference           15    | .    .    .    .    5    1    9    
    Matter Decay           6     | .    .    .    .    .    1    5    
    Short Circuit          5     | .    .    .    .    .    1    4    
    Damage (minor)         2     | .    .    .    .    .    1    1    
    Damage (major)         18    | .    .    .    .    .    .    18   
    Damage (core)          3     | .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    9    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    3    5    2    8    
  Heat Transferred         11235 | .    .    .    700  3185 2181 5169 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    4    .    2    

 Alert                          | -11  -10  -10  -10  -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Fac  
Peak Influence             2182 | 10   149  76   .    511  2182 1891 
  Initial                  992  | .    5    36   .    .    30   992  
  Average                  602  | 2    47   38   .    156  984  1073 
Maximum Alert Level        5    | .    .    .    .    2    5    5    
  Low Security (%)         36   | 100  100  100  .    57   9    .    
  Level 1                  13   | .    .    .    .    39   4    .    
  Level 2                  8    | .    .    .    .    2    24   3    
  Level 3                  22   | .    .    .    .    .    26   59   
  Level 4                  11   | .    .    .    .    .    13   31   
  Level 5                  6    | .    .    .    .    .    21   1    
  High Security            1    | .    .    .    .    .    .    4    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          30   | .    .    .    .    7    .    23   
  Investigation            4    | .    .    .    .    1    .    3    
  Extermination            4    | .    .    .    .    .    .    4    
  Reinforcement            6    | .    .    .    .    3    .    3    
  Assault                  10   | .    .    .    .    .    .    10   
  Garrison                 6    | .    .    .    .    3    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Fac 
Distress Signals           5    | .   2   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              214  | .   11  2   29  49  34  89  
  Peak Tracking Total      6    | .   4   1   6   6   4   6   
  Tactical Retreats        9    | .   1   .   2   2   1   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Fac 
Traps Triggered            15   | .   .   .   2   1   7   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Gar Fac 
Machines Disabled          14   | .   .   .   1   3   6   4   
  Max in Single Turn       2    | .   .   .   1   1   2   2   
  Garrison Access          1    | .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   3   .   
  Phase Generator          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Fac 
Machines Accessed          30   | .   4   1   3   11  3   8   
  Terminals                19   | .   3   1   .   7   3   5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          3    | .   1   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                106  | .   16  4   6   44  8   28  
  Successful               70   | .   11  .   6   34  2   17  
  Failed                   36   | .   5   4   .   10  6   11  
    Catastrophic           3    | .   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   7   .   .   18  .   13  
  Terminals                76   | .   14  4   .   32  8   18  
  Fabricators              8    | .   .   .   .   .   .   8   
  Repair Stations          7    | .   .   .   .   7   .   .   
  Recycling Units          7    | .   2   .   .   3   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             37   | .   6   .   6   18  2   5   
  Record                   7    | .   .   .   5   2   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Prototype ID Bank        5    | .   2   .   .   2   .   1   
  Open Door                2    | .   .   .   1   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Branch Access Points     2    | .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   .   1   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   
  Security Status          2    | .   .   .   .   2   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   
  Network Status           2    | .   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   3   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   5   .   .   7   .   7   
  Terminals                10   | .   3   .   .   5   .   2   
    Assimilate             1    | .   .   .   .   1   .   .   
    Botnet                 9    | .   3   .   .   4   .   2   
  Fabricators              3    | .   .   .   .   .   .   3   
    Prioritize             2    | .   .   .   .   .   .   2   
    Download               1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   2   .   2   
    Monitor                2    | .   .   .   .   1   .   1   
    Reject                 3    | .   1   .   .   1   .   1   
    Recyclers              1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   1   .   8   3   6   
  Full Trace Events        3    | .   .   1   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  
  Total Part Build Rating  6    | .   .   .   .   .   .   6   
Parts Repaired             3    | .   .   .   .   3   .   .   
  Time                     106  | .   .   .   .   106 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   2   .   
  Robot Detection          1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   9   6   
  Machine Destruction      11   | .   .   .   .   .   9   2   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   1   .   3   .   
Allies Hacked              2    | .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Gar Fac 
Total Allies               11   | .   .   2   1   2   3   3   
  Largest Group            3    | .   .   2   2   1   3   3   
  Highest-Rated Group      101  | .   .   46  46  26  101 93  
  Highest-Rated Ally       39   | .   .   31  31  26  39  31  
Total Orders               2    | .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   
Ally Attacks               89   | .   .   .   9   .   47  33  
  Total Damage             1418 | .   .   .   150 .   654 614 
  Kills                    17   | .   .   .   2   .   8   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Fac  
Turns Passed               13912 | 96   688  794  3180 3430 3090 2634 
Spaces Moved               7901  | 75   581  734  2403 1724 1205 1179 
  Core                     3     | 3    .    .    .    .    .    .    
  Treads                   4364  | .    .    .    518  1462 1205 1179 
  Legs                     29    | .    .    .    .    29   .    .    
  Wheels                   3505  | 72   581  734  1885 233  .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   95   110  158  151  
  Average Speed            143   | 88   90   99   114  164  213  158  
  Slowest Speed            260   | 100  90   100  240  260  243  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    70   99   92   85   95   31   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    
Scrap Searched             14    | .    .    2    12   .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    2    
Terrain Destroyed          182   | .    .    .    9    31   92   50   
  Melee                    1     | .    .    .    .    .    .    1    
  Projectile               4     | .    .    .    .    1    .    3    
  AOE                      177   | .    .    .    9    30   92   46   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Fac  
Total                      9619 | 90   694  781  2680 2155 1551 1668 
  Wait                     738  | .    55   29   109  163  150  232  
  Move                     7893 | 74   580  733  2402 1723 1202 1179 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  112  | 4    7    2    22   43   11   23   
  Fast Attach              32   | 7    1    .    5    13   2    4    
  Attach                   40   | .    1    1    8    9    2    19   
  Detach                   13   | .    2    .    2    1    1    7    
  Swap                     114  | .    11   3    16   37   21   26   
  Drop                     120  | .    8    3    24   47   15   23   
  Fire                     488  | 5    29   10   89   104  104  147  
  Melee                    31   | .    .    .    .    10   20   1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    4    .    6    
  Escape Stasis            8    | .    .    .    .    .    8    .    
  Rewire                   19   | .    .    .    3    .    15   1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 15)
    97 | -11/Scrapyard | Entered Materials
   212 | -10/Materials | Discovered new exit (range 13)
   299 | -10/Materials | Discovered new exit (range 6)
   304 | -10/Materials | Build established: Mutant
   493 | -10/Materials | Discovered new exit (range 8)
   564 | -10/Materials | Identified exit to Materials
   785 | -10/Materials | Entered Mines
   917 | -10/Mines     | Learned Materials non-interactive machine intel
  1024 | -10/Mines     | Learned Materials emergency access door positions
  1208 | -10/Mines     | Discovered exit to Materials (range 14)
  1218 | -10/Mines     | Learned location of Storage (-9)
  1311 | -10/Mines     | Discovered exit to Materials (range 5)
  1558 | -10/Mines     | Discovered new exit (range 10)
  1579 | -10/Mines     | Entered Subcaves
  1579 | -10/Subcaves  | Accompanied by 2 allies
  1584 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
  1584 | -10/Subcaves  | Learned Materials garrison access intel
  1711 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  2065 | -10/Subcaves  | Core integrity fell below 50%
  2072 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2646 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  2700 | -10/Subcaves  | Learned location of Zion (-6)
  2700 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2841 | -10/Subcaves  | Discovered new exit (range 7)
  2852 | -10/Subcaves  | Identified exit to Materials
  3190 | -10/Subcaves  | Core integrity fell below 20%
  3231 | -10/Subcaves  | Lost 4 parts (2n2w)
  3751 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3963 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  4121 | -10/Subcaves  | Discovered new exit (range 12)
  4605 | -10/Subcaves  | Visited Clippyterm
  4607 | -10/Subcaves  | Learned Factory fabricator intel
  4746 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  4746 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  4746 | -10/Subcaves  | Discovered exit to Materials (range 5)
  4759 | -10/Subcaves  | Entered Materials
  4759 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  4761 | -8/Materials  | Loaded intel: 56 non-interactive machine locations
  4762 | -8/Materials  | Loaded intel: 1 garrison access location
  5026 | -8/Materials  | Repaired Imp. Sensor Array
  5243 | -8/Materials  | Discovered new exit (range 12)
  5320 | -8/Materials  | Identified exit to Factory
  5383 | -8/Materials  | Build established: Skirmisher
  6545 | -8/Materials  | Discovered exit to Factory (range 9)
  6855 | -8/Materials  | Discovered exit to Factory (range 15)
  6903 | -8/Materials  | Garrison activated, responded to threat
  7369 | -8/Materials  | Build established: Tank
  7755 | -8/Materials  | Identified exit to Garrison
  7893 | -8/Materials  | Build established: Skirmisher
  7980 | -8/Materials  | Repaired Corrupted Lgt. Treads
  8037 | -8/Materials  | Repaired Hvy. Ion Engine?
  8189 | -8/Materials  | Entered Garrison
  8225 | -8/Garrison   | Triggered checkpoint
  8289 | -8/Garrison   | Garrison Relay disabled
  8437 | -8/Garrison   | Triggered checkpoint
  8479 | -8/Garrison   | Triggered checkpoint
  8484 | -8/Garrison   | Build established: Tank
  8515 | -8/Garrison   | Core integrity fell below 50%
  8789 | -8/Garrison   | Triggered checkpoint
  8799 | -8/Garrison   | Garrison Relay disabled
  8874 | -8/Garrison   | Discovered exit to Factory (range 15)
  8879 | -8/Garrison   | Triggered checkpoint
  9005 | -8/Garrison   | Triggered checkpoint
  9171 | -8/Garrison   | Discovered exit to Factory (range 5)
  9381 | -8/Garrison   | Triggered checkpoint
  9565 | -8/Garrison   | Triggered checkpoint
  9908 | -8/Garrison   | Spotted B-75 Beast
  9927 | -8/Garrison   | Allies destroyed B-75 Beast
 10166 | -8/Garrison   | Build established: Scavenger-Tank
 10435 | -8/Garrison   | Discovered exit to Factory (range 10)
 10615 | -8/Garrison   | Triggered checkpoint
 10729 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 10875 | -8/Garrison   | Installed Relay Interface Framework
 11101 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 11272 | -8/Garrison   | Phase Generator disabled
 11279 | -8/Garrison   | Entered Factory
 11279 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11280 | -7/Factory    | Loaded intel: 6 fabricator locations
 11448 | -7/Factory    | Identified exit to DSF
 11806 | -7/Factory    | Identified exit to DSF
 12212 | -7/Factory    | Destroyed 7 combat bots
 12479 | -7/Factory    | First assault squad dispatched
 12679 | -7/Factory    | Identified exit to Lower Caves
 12739 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 12808 | -7/Factory    | Fabricated Adv. Treads (x2)
 12904 | -7/Factory    | Build established: Hacker-Gunner
 13408 | -7/Factory    | Core integrity fell below 50%
 13632 | -7/Factory    | Garrison activated, responded to threat
 13788 | -7/Factory    | Build established: Hacker-Tank
 13801 | -7/Factory    | High security lockdown imminent
 13822 | -7/Factory    | Destroyed 7 combat bots
 13881 | -7/Factory    | High security lockdown engaged
 13906 | -7/Factory    | Core integrity fell below 20%
 13914 | -7/Factory    | Core destroyed

 Last Messages 
---------------
13902_ Y-54 Guardian suffers critical hit
  (Destroy).
13902_ Destroyed Lgt. Treads.
13905_ Lgt. Treads broken.
13905_ Overheating: Short circuit.
13905_ System corrupted: Cld. Pulse Rifle failed
  to cycle.
13905_ Y-54 Guardian suffers critical hit
  (Destroy).
13906_ Overheating: Core damaged (-119).
13907_ Overheating: System interference.
13907_ Cld. Pulse Rifle temporarily disabled.
  <x2>
13908_ Overheating: Matter decay (-44).
13908_ Hyp. Gauss Cannon destroyed.
13909_ Adv. Assault Cannon broken.
13909_ Overheating: Short circuit.
13910_ Power failure, Rnf. Deuterium Engine
  shutdown.
13914_ Overheating: Core damaged (-91).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????????????????###+####???????????        |
| ????????????????????????#!    ]#???????????        |
| ????????????????????????#  "   #???????????        |
| ????????????????????????#%"G"  #???????????        |
| ????????????????????????#!!%"  #???????????        |
| ????????????????######??#@%=%  #???????????        |
| ?????????????????     ??#=[Y[ [#???????????        |
| ???????????????????#  #####/############???        |
| ????????? ?????????#       %           #???        |
| ????????? ?????????#                   #???        |
| ????????# ?????????#                   #???        |
| ????????# ?????????#       *           #???        |
| "???????# ?????????###    = !          #???        |
| " ??????# ???#########     [  ######## #???        |
|    ?????# ???#      ##        ########?????        |
|     ??### ####      ##        #* !%= #?????        |
|     ###     ##      ##        # """  #?????        |
|             ##      ##    = %=#%"R[ %#?????        |
| ??       %  ##      +    !%/!%"%"%"  #?????        |
| ????        ##      #   *%*%= # %[*  / #???        |
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| ???????# =%##     #[ =        ########?????        |
| ???????#!% %!   %=  *         #????????????        |
| ???????# [%%    [=%           #????????????        |
| ???????#  [=   %!%            #????????????        |
| ??????##   ########           ##???????????        |
| ??????#   ! #??   #########] !=#???????????        |
| ??????#     ####???#??????####[#???????????        |
| ??????+        +?????????????#%#???????????        |
| ??????#     ####?????????????#=#???????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
   Adv. Treads | -8/Materials | Hacked
 Cryofiber Web | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              PointyDeliveryCanceller
  Manual?         0
Play Time         03:22:23
  Cumulative      30.2 hours
  Start           2025.02.13 @ 00:27:13
  End             2025.02.18 @ 22:12:56
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2a49b17-a883-4e6f-9de6-8e4bc69f4c47