Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.18 @ 22:12:56 Player: AhngusBeaf Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (186) 930 Value Destroyed (7429) 7429 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4792) 4792 TOTAL SCORE: 16171 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2644 Follower Combat Kills 474 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 198/290 System Corruption 7% Temperature Critical (596) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Cooled Pulse Rifle Beamcaster Flak Gun Advanced Assault Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Enhanced Nuclear Core Light Treads Armored Treads Improved Medium Treads Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Light Armor Plating System Shield System Shield Tesla Rifle Heavy Laser Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Cooled Pulse Rifle Cooled Pulse Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Nuclear Core Improved Treads Armored Treads Improved Medium Treads Cryofiber Web High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Medium Armor Plating System Shield System Shield Cooled Pulse Rifle Beamcaster Enhanced Autogun Magnetic Acceleration Cannon Heavy Rocket Launcher [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Multitool Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Slots Evolved 6 | . . . . 4 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . 2 . . Parts Attached 186 | 7 13 4 29 59 25 49 Power 14 | 1 1 . 4 6 . 2 Engine 12 | 1 1 . 4 4 . 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 48 | 2 2 1 12 15 5 11 Treads 29 | . . . 3 10 5 11 Leg 2 | . . . . 2 . . Wheel 16 | 2 2 1 9 2 . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 57 | 2 9 1 3 16 10 16 Device 35 | 1 7 1 1 10 8 7 Storage 7 | 1 1 . . 3 1 1 Processor 4 | . 1 . 1 1 . 1 Hackware 3 | . . . . . . 3 Protection 8 | . . . 1 2 1 4 Artifact . | . . . . . . . Weapon 67 | 2 1 2 10 22 10 20 Energy Gun 27 | 1 . 1 5 8 2 10 Energy Cannon 5 | . . . . 4 . 1 Ballistic Gun 19 | 1 1 1 3 7 4 2 Ballistic Cannon 5 | . . . 1 . 1 3 Launcher 6 | . . . 1 1 2 2 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 7 | . . . . 5 . 2 Parts Lost 26 | . . 1 7 6 . 12 Power 1 | . . . . 1 . . Propulsion 10 | . . . 3 2 . 5 Utility 4 | . . . 1 . . 3 Weapon 11 | . . 1 3 3 . 4 Highest Loss Streak 6 | . . 1 4 2 . 6 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 99 | . 99 100 98 97 100 99 Engine 10 | . 14 14 14 7 9 7 Treads 19 | . . . 9 23 27 29 Wheel 7 | . 28 28 17 1 . . Device 7 | . 13 14 5 7 9 6 Storage 10 | . 14 14 14 9 9 7 Processor 4 | . . . 8 9 . 2 Hackware 1 | . . . . . . 7 Protection 3 | . . . . 1 8 4 Energy Gun 11 | . 14 4 10 7 12 16 Energy Cannon 1 | . . . . 5 . . Ballistic Gun 16 | . 14 23 11 18 21 10 Ballistic Cannon 2 | . . . 6 . 1 1 Peak Build Rating 59 | 7 9 10 15 39 48 59 Average Rating 30 | 5 8 9 12 32 40 52 On Entrance 17 | . 7 9 10 10 38 47 Naked Turns . | . . . . . . . Heaviest Build 87 | 15 21 22 26 68 78 87 Greatest Support 101 | 26 26 32 40 69 77 101 Greatest Overweight (x) 3 | . . . 1 3 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 Average Capacity 14 | 7 9 10 10 12 20 20 Most Carried 20 | 4 10 10 10 20 20 20 Average Carried 14 | 2 8 9 9 12 19 19 Final Capacity 20 | 8 10 10 10 20 20 20 Final Carried 20 | 4 10 10 10 19 20 17 Class Distribution -------------------- 33% | Mutant 19% | Scavenger-Tank 16% | Tank 16% | Skirmisher 5% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -8/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Matter Collected 5472 | 122 373 131 649 1362 1278 1557 Remotely . | . . . . . . . Salvage Created 9409 | 115 464 86 751 2296 1863 3834 Parts 477 | 8 39 6 55 112 76 181 Haulers Intercepted 10 | . 1 . . 6 . 3 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . 19 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Combat Hostiles Destroyed 155 | . 5 1 21 35 30 63 Guns 118 | . 5 1 18 21 25 48 Cannons 25 | . . . 3 11 1 10 AOE 12 | . . . . 3 4 5 Classes Destroyed 17 | 2 4 . 4 4 1 2 Worker 7 | . 1 1 . . . 5 Builder 4 | . . . . 3 . 1 Tunneler 3 | 1 1 1 . . . . Hauler 10 | . 1 . . 6 . 3 Recycler 7 | 1 1 . . 2 . 3 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . 1 . . Watcher 8 | . 2 . . 5 . 1 Swarmer 22 | . . . 8 6 4 4 Grunt 76 | . 5 1 . 17 15 38 Brawler 5 | . . . . . . 5 Duelist 2 | . . . . 1 . 1 Sentry 24 | . . . 1 10 5 8 Hunter 4 | . . . . 1 3 . Programmer 10 | . . . . . 3 7 Artisan 1 | . . . 1 . . . Subdweller 12 | . . . 12 . . . Best Kill Streak 9 | 2 2 1 5 4 6 9 Combat Bots Only 7 | . 2 1 5 4 6 7 Max Kills in Single Turn 3 | 1 1 1 1 2 3 3 Gunslinging 1 | . . . . 1 1 1 Exploded 3 | . . . . 1 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac Hostile Shots Fired 941 | . 33 10 116 178 68 536 Missed 271 | . 10 2 34 38 19 168 Damage Taken 7343 | . 217 89 1128 1571 616 3722 Core 1323 | . 67 . 182 259 61 754 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2048 | . 68 26 284 458 180 1032 Regen/Repaired (Parts) 97 | . . . . 97 . . Core Remaining (%) 47 | 100 . . . . 41 . Volleys Fired 488 | 5 29 10 89 104 104 147 Largest 4 | 2 2 2 2 4 4 4 Hottest 218 | 60 63 63 120 173 218 209 Shots Fired 1415 | 10 58 20 155 348 343 481 Gun 1235 | 10 58 20 128 275 324 420 Cannon 168 | . . . 26 68 15 59 Launcher 10 | . . . 1 3 4 2 Special 2 | . . . . 2 . . Kinetic 788 | 5 29 18 90 209 229 208 Thermal 382 | . . . 45 86 91 160 Explosive 10 | . . . 1 3 4 2 Electromagnetic 235 | 5 29 2 19 50 19 111 Robot Hit Streak 53 | 5 32 12 23 33 53 45 Robot Miss Streak 4 | 1 2 2 3 4 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 14 | . 1 . 2 1 4 6 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 996 | 7 48 16 93 263 226 343 Core Hits 429 | 2 16 5 41 90 88 187 Critical Kills 5 | . 1 . . . 1 3 Critical Parts Destroyed 8 | . . . . . 1 7 Critical Strikes 36 | . 1 . 3 5 9 18 Burn 9 | . . . . 5 . 4 Destroy 17 | . 1 . 2 . 2 12 Blast 1 | . . . 1 . . . Corrupt 2 | . . . . . . 2 Sever 7 | . . . . . 7 . Melee Attacks 31 | . . . . 10 20 1 Impact . | . . . . . . . Slashing 21 | . . . . . 20 1 Piercing 10 | . . . . 10 . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 20506 | 86 660 231 1738 5213 4697 7881 Guns 14875 | 86 660 231 1612 3083 3097 6106 Cannons 2519 | . . . 126 1547 119 727 Explosions 2044 | . . . . 509 541 994 Melee 967 | . . . . 27 940 . Ramming 91 | . . . . 37 . 54 Kinetic 7867 | 34 289 219 821 2013 1910 2581 Thermal 6265 | . . . 582 1594 1273 2816 Explosive 1740 | . . . . 332 541 867 Electromagnetic 3576 | 52 371 12 335 1210 33 1563 Impact . | . . . . . . . Slashing 940 | . . . . . 940 . Piercing 27 | . . . . 27 . . Highest Corruption 7 | . . . . . 1 7 Average Corruption 3 | . . . . . 1 4 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 49 | . . . . . 6 43 Message Errors 8 | . . . . . 1 7 Matter Fused 12 | . . . . . 2 10 Heat Flow Errors 8 | . . . . . 1 7 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . 1 7 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Weapon Failures 4 | . . . . . 1 3 Overload Shots 9 | . . . . . . 9 Overflow Damage 147 | . . . . 48 . 99 Projectiles 47 | . . . . 47 . . Explosions 100 | . . . . 1 . 99 Melee . | . . . . . . . Knockbacks 9 | . . . 2 1 2 4 Impact . | . . . . . . . Kinetic 9 | . . . 2 1 2 4 Secondary . | . . . . . . . Self-Inflicted Damage 211 | . . . . 34 44 133 Shots 6 | . . . . 1 1 4 Rammed 9 | . . . . 4 . 5 Targets Rammed 10 | . . . . 4 . 6 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 698 | 20 132 43 14 451 407 698 Average Temperature 142 | 20 41 21 4 136 132 181 Received Heat Transfer 2844 | . 159 69 177 828 192 1419 Effects 78 | . . . . 8 8 62 Shutdowns 12 | . . . . . 1 11 Energy Bleed 17 | . . . . 3 3 11 Interference 15 | . . . . 5 1 9 Matter Decay 6 | . . . . . 1 5 Short Circuit 5 | . . . . . 1 4 Damage (minor) 2 | . . . . . 1 1 Damage (major) 18 | . . . . . . 18 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 14 | . . . . 9 . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . . 3 5 2 8 Heat Transferred 11235 | . . . 700 3185 2181 5169 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 4 . 2 Alert | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Peak Influence 2182 | 10 149 76 . 511 2182 1891 Initial 992 | . 5 36 . . 30 992 Average 602 | 2 47 38 . 156 984 1073 Maximum Alert Level 5 | . . . . 2 5 5 Low Security (%) 36 | 100 100 100 . 57 9 . Level 1 13 | . . . . 39 4 . Level 2 8 | . . . . 2 24 3 Level 3 22 | . . . . . 26 59 Level 4 11 | . . . . . 13 31 Level 5 6 | . . . . . 21 1 High Security 1 | . . . . . . 4 Max Security . | . . . . . . . Squads Dispatched 30 | . . . . 7 . 23 Investigation 4 | . . . . 1 . 3 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . . 3 . 3 Assault 10 | . . . . . . 10 Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Distress Signals 5 | . 2 . . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 214 | . 11 2 29 49 34 89 Peak Tracking Total 6 | . 4 1 6 6 4 6 Tactical Retreats 9 | . 1 . 2 2 1 3 Traps | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Traps Triggered 15 | . . . 2 1 7 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Machines Disabled 14 | . . . 1 3 6 4 Max in Single Turn 2 | . . . 1 1 2 2 Garrison Access 1 | . . . . . . 1 Garrison Relay 3 | . . . . . 3 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Machines Accessed 30 | . 4 1 3 11 3 8 Terminals 19 | . 3 1 . 7 3 5 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . 2 . . Recycling Units 3 | . 1 . . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 106 | . 16 4 6 44 8 28 Successful 70 | . 11 . 6 34 2 17 Failed 36 | . 5 4 . 10 6 11 Catastrophic 3 | . . 1 . . . 2 Database Lockouts . | . . . . . . . Manual 38 | . 7 . . 18 . 13 Terminals 76 | . 14 4 . 32 8 18 Fabricators 8 | . . . . . . 8 Repair Stations 7 | . . . . 7 . . Recycling Units 7 | . 2 . . 3 . 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 37 | . 6 . 6 18 2 5 Record 7 | . . . 5 2 . . Part Schematic 2 | . . . . 2 . . Prototype ID Bank 5 | . 2 . . 2 . 1 Open Door 2 | . . . 1 . 1 . Open DSF 2 | . . . . . . 2 Branch Access Points 2 | . . . . 1 . 1 Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . 1 . . 1 . 1 Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Security Status 2 | . . . . 2 . . Transport Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks 5 | . . . . . . 5 Network Status 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks 19 | . 5 . . 7 . 7 Terminals 10 | . 3 . . 5 . 2 Assimilate 1 | . . . . 1 . . Botnet 9 | . 3 . . 4 . 2 Fabricators 3 | . . . . . . 3 Prioritize 2 | . . . . . . 2 Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . 2 . 2 Monitor 2 | . . . . 1 . 1 Reject 3 | . 1 . . 1 . 1 Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 1 . 8 3 6 Full Trace Events 3 | . . 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 3 | . . . . 3 . . Time 106 | . . . . 106 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Used RIF Installer 2 | . . . . . 2 . Robot Detection 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 15 | . . . . . 9 6 Machine Destruction 11 | . . . . . 9 2 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . 1 . 3 . Allies Hacked 2 | . . . . . 2 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac Total Allies 11 | . . 2 1 2 3 3 Largest Group 3 | . . 2 2 1 3 3 Highest-Rated Group 101 | . . 46 46 26 101 93 Highest-Rated Ally 39 | . . 31 31 26 39 31 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 89 | . . . 9 . 47 33 Total Damage 1418 | . . . 150 . 654 614 Kills 17 | . . . 2 . 8 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Turns Passed 13912 | 96 688 794 3180 3430 3090 2634 Spaces Moved 7901 | 75 581 734 2403 1724 1205 1179 Core 3 | 3 . . . . . . Treads 4364 | . . . 518 1462 1205 1179 Legs 29 | . . . . 29 . . Wheels 3505 | 72 581 734 1885 233 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 95 110 158 151 Average Speed 143 | 88 90 99 114 164 213 158 Slowest Speed 260 | 100 90 100 240 260 243 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 4 70 99 92 85 95 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 14 | . . 2 12 . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 182 | . . . 9 31 92 50 Melee 1 | . . . . . . 1 Projectile 4 | . . . . 1 . 3 AOE 177 | . . . 9 30 92 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Total 9619 | 90 694 781 2680 2155 1551 1668 Wait 738 | . 55 29 109 163 150 232 Move 7893 | 74 580 733 2402 1723 1202 1179 Hop . | . . . . . . . Pick Up 112 | 4 7 2 22 43 11 23 Fast Attach 32 | 7 1 . 5 13 2 4 Attach 40 | . 1 1 8 9 2 19 Detach 13 | . 2 . 2 1 1 7 Swap 114 | . 11 3 16 37 21 26 Drop 120 | . 8 3 24 47 15 23 Fire 488 | 5 29 10 89 104 104 147 Melee 31 | . . . . 10 20 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . . . 4 . 6 Escape Stasis 8 | . . . . . 8 . Rewire 19 | . . . 3 . 15 1 Trap . | . . . . . . . Miscellaneous 1 | . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 299 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 8) 564 | -10/Materials | Identified exit to Materials 785 | -10/Materials | Entered Mines 917 | -10/Mines | Learned Materials non-interactive machine intel 1024 | -10/Mines | Learned Materials emergency access door positions 1208 | -10/Mines | Discovered exit to Materials (range 14) 1218 | -10/Mines | Learned location of Storage (-9) 1311 | -10/Mines | Discovered exit to Materials (range 5) 1558 | -10/Mines | Discovered new exit (range 10) 1579 | -10/Mines | Entered Subcaves 1579 | -10/Subcaves | Accompanied by 2 allies 1584 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1584 | -10/Subcaves | Learned Materials garrison access intel 1711 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2065 | -10/Subcaves | Core integrity fell below 50% 2072 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2646 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2700 | -10/Subcaves | Learned location of Zion (-6) 2700 | -10/Subcaves | Met a Zionite searching for "candidates" 2841 | -10/Subcaves | Discovered new exit (range 7) 2852 | -10/Subcaves | Identified exit to Materials 3190 | -10/Subcaves | Core integrity fell below 20% 3231 | -10/Subcaves | Lost 4 parts (2n2w) 3751 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3963 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 4121 | -10/Subcaves | Discovered new exit (range 12) 4605 | -10/Subcaves | Visited Clippyterm 4607 | -10/Subcaves | Learned Factory fabricator intel 4746 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4746 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4746 | -10/Subcaves | Discovered exit to Materials (range 5) 4759 | -10/Subcaves | Entered Materials 4759 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4761 | -8/Materials | Loaded intel: 56 non-interactive machine locations 4762 | -8/Materials | Loaded intel: 1 garrison access location 5026 | -8/Materials | Repaired Imp. Sensor Array 5243 | -8/Materials | Discovered new exit (range 12) 5320 | -8/Materials | Identified exit to Factory 5383 | -8/Materials | Build established: Skirmisher 6545 | -8/Materials | Discovered exit to Factory (range 9) 6855 | -8/Materials | Discovered exit to Factory (range 15) 6903 | -8/Materials | Garrison activated, responded to threat 7369 | -8/Materials | Build established: Tank 7755 | -8/Materials | Identified exit to Garrison 7893 | -8/Materials | Build established: Skirmisher 7980 | -8/Materials | Repaired Corrupted Lgt. Treads 8037 | -8/Materials | Repaired Hvy. Ion Engine? 8189 | -8/Materials | Entered Garrison 8225 | -8/Garrison | Triggered checkpoint 8289 | -8/Garrison | Garrison Relay disabled 8437 | -8/Garrison | Triggered checkpoint 8479 | -8/Garrison | Triggered checkpoint 8484 | -8/Garrison | Build established: Tank 8515 | -8/Garrison | Core integrity fell below 50% 8789 | -8/Garrison | Triggered checkpoint 8799 | -8/Garrison | Garrison Relay disabled 8874 | -8/Garrison | Discovered exit to Factory (range 15) 8879 | -8/Garrison | Triggered checkpoint 9005 | -8/Garrison | Triggered checkpoint 9171 | -8/Garrison | Discovered exit to Factory (range 5) 9381 | -8/Garrison | Triggered checkpoint 9565 | -8/Garrison | Triggered checkpoint 9908 | -8/Garrison | Spotted B-75 Beast 9927 | -8/Garrison | Allies destroyed B-75 Beast 10166 | -8/Garrison | Build established: Scavenger-Tank 10435 | -8/Garrison | Discovered exit to Factory (range 10) 10615 | -8/Garrison | Triggered checkpoint 10729 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10875 | -8/Garrison | Installed Relay Interface Framework 11101 | -8/Garrison | Expanded RIF knowledge: Robot Detection 11272 | -8/Garrison | Phase Generator disabled 11279 | -8/Garrison | Entered Factory 11279 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11280 | -7/Factory | Loaded intel: 6 fabricator locations 11448 | -7/Factory | Identified exit to DSF 11806 | -7/Factory | Identified exit to DSF 12212 | -7/Factory | Destroyed 7 combat bots 12479 | -7/Factory | First assault squad dispatched 12679 | -7/Factory | Identified exit to Lower Caves 12739 | -7/Factory | Allied Derelicts emerged from ambush trap array 12808 | -7/Factory | Fabricated Adv. Treads (x2) 12904 | -7/Factory | Build established: Hacker-Gunner 13408 | -7/Factory | Core integrity fell below 50% 13632 | -7/Factory | Garrison activated, responded to threat 13788 | -7/Factory | Build established: Hacker-Tank 13801 | -7/Factory | High security lockdown imminent 13822 | -7/Factory | Destroyed 7 combat bots 13881 | -7/Factory | High security lockdown engaged 13906 | -7/Factory | Core integrity fell below 20% 13914 | -7/Factory | Core destroyed Last Messages --------------- 13902_ Y-54 Guardian suffers critical hit (Destroy). 13902_ Destroyed Lgt. Treads. 13905_ Lgt. Treads broken. 13905_ Overheating: Short circuit. 13905_ System corrupted: Cld. Pulse Rifle failed to cycle. 13905_ Y-54 Guardian suffers critical hit (Destroy). 13906_ Overheating: Core damaged (-119). 13907_ Overheating: System interference. 13907_ Cld. Pulse Rifle temporarily disabled. 13908_ Overheating: Matter decay (-44). 13908_ Hyp. Gauss Cannon destroyed. 13909_ Adv. Assault Cannon broken. 13909_ Overheating: Short circuit. 13910_ Power failure, Rnf. Deuterium Engine shutdown. 13914_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????###+####??????????? | | ????????????????????????#! ]#??????????? | | ????????????????????????# " #??????????? | | ????????????????????????#%"G" #??????????? | | ????????????????????????#!!%" #??????????? | | ????????????????######??#@%=% #??????????? | | ????????????????? ??#=[Y[ [#??????????? | | ???????????????????# #####/############??? | | ????????? ?????????# % #??? | | ????????? ?????????# #??? | | ????????# ?????????# #??? | | ????????# ?????????# * #??? | | "???????# ?????????### = ! #??? | | " ??????# ???######### [ ######## #??? | | ?????# ???# ## ########????? | | ??### #### ## #* !%= #????? | | ### ## ## # """ #????? | | ## ## = %=#%"R[ %#????? | | ?? % ## + !%/!%"%"%" #????? | | ???? ## # *%*%= # %[* / #??? | | ??????# ?######## = " [#*! # #??? | | ???????# =%## #[ = ########????? | | ???????#!% %! %= * #???????????? | | ???????# [%% [=% #???????????? | | ???????# [= %!% #???????????? | | ??????## ######## ##??????????? | | ??????# ! #?? #########] !=#??????????? | | ??????# ####???#??????####[#??????????? | | ??????+ +?????????????#%#??????????? | | ??????# ####?????????????#=#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Hacked Cryofiber Web | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed PointyDeliveryCanceller Manual? 0 Play Time 03:22:23 Cumulative 30.2 hours Start 2025.02.13 @ 00:27:13 End 2025.02.18 @ 22:12:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2a49b17-a883-4e6f-9de6-8e4bc69f4c47