Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 19:22:25 Player: redd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (916) 916 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2796 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 62/100 System Corruption 0% Temperature Cool (27) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Heat Sink Faulty Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit ECM Suite Shield Generator > --- WEAPON ----------- Heavy Hammer Katana > --- INVENTORY -------- Light Ion Engine Melee Analysis Suite Improved EM Shotgun Welding Torch Flail [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 41 | 2 12 21 6 Power 5 | . 1 3 1 Engine 1 | . . . 1 Core 4 | . 1 3 . Reactor . | . . . . Propulsion 7 | . 2 5 . Treads . | . . . . Leg . | . . . . Wheel 7 | . 2 5 . Hover . | . . . . Flight . | . . . . Utility 9 | . 3 4 2 Device 5 | . 1 3 1 Storage 2 | . 1 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 6 9 3 Energy Gun 4 | 1 2 1 . Energy Cannon 4 | . 2 2 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon 5 | . . 4 1 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . 2 6 12 Power 3 | . . 1 2 Propulsion 6 | . . 3 3 Utility 3 | . . 1 2 Weapon 8 | . 2 1 5 Highest Loss Streak 12 | . 1 5 12 To Critical Strikes . | . . . . Average Slot Usage (%) 74 | . 56 86 63 Core 6 | . 1 10 1 Wheel 17 | . 4 25 16 Device 10 | . 8 11 13 Storage 7 | . 1 11 9 Processor 9 | . 13 6 7 Energy Gun 5 | . 16 . . Energy Cannon 9 | . 1 15 . Ballistic Gun 1 | . 3 . . Ballistic Cannon 1 | . 5 . . Impact Weapon 1 | . . 2 8 Slashing Weapon 2 | . . 2 5 Naked Turns . | . . . . Heaviest Build 19 | 3 16 19 19 Greatest Support 32 | 3 20 32 32 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 5 8 8 Most Carried 8 | 5 7 8 7 Average Carried 5 | 3 4 6 5 Final Capacity 8 | 5 8 8 8 Final Carried 6 | 5 5 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 687 | 220 162 305 . Remotely . | . . . . Salvage Created 1204 | . 340 815 49 Parts 85 | . 28 54 3 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 7 19 . Melee 3 | . . 3 . Guns 7 | . 7 . . Cannons 14 | . . 14 . AOE 1 | . . 1 . Classes Destroyed 7 | . 5 2 . Hauler 3 | . 1 1 1 Operator 3 | . 1 2 . Watcher 4 | . 2 2 . Swarmer 8 | . 2 6 . Grunt 13 | . 5 8 . Duelist 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 5 | . 3 5 1 Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2448 | . 348 835 1265 Core 860 | . 92 206 562 Absorbed by Shields 66 | . . . 66 Regen/Repaired (Parts) 232 | . 26 206 . Core Remaining (%) 70 | 100 63 48 . Volleys Fired 92 | . 35 53 4 Largest 2 | . 2 2 1 Hottest 120 | . 80 120 20 Shots Fired 169 | . 67 98 4 Gun 62 | . 62 . . Cannon 103 | . 5 98 . Launcher . | . . . . Special 4 | . . . 4 Kinetic 22 | . 22 . . Thermal 147 | . 45 98 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 6 12 1 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 118 | . 43 60 15 Core Hits 49 | . 20 27 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 2 1 Smash 2 | . . 1 1 Sever 1 | . . 1 . Melee Attacks 28 | . . 9 19 Impact 12 | . . 1 11 Slashing 16 | . . 8 8 Piercing . | . . . . Sneak Attacks 2 | . . 1 1 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . 1 . Damage Inflicted 2229 | . 498 1304 427 Guns 435 | . 435 . . Cannons 1020 | . 63 957 . Explosions 31 | . . 31 . Melee 731 | . . 316 415 Ramming . | . . . . Kinetic 194 | . 194 . . Thermal 1273 | . 304 957 12 Explosive . | . . . . Electromagnetic 31 | . . 31 . Impact 178 | . . 18 160 Slashing 553 | . . 298 255 Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 53 | . . 23 30 Projectiles . | . . . . Explosions . | . . . . Melee 53 | . . 23 30 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 17 | . . 17 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 588 | . 31 588 3 Average Temperature 153 | . 10 176 2 Received Heat Transfer 810 | . 132 168 510 Effects 14 | . . 14 . Shutdowns 1 | . . 1 . Energy Bleed 2 | . . 2 . Matter Decay 2 | . . 2 . Short Circuit 4 | . . 4 . Damage (major) 4 | . . 4 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 2 | . . 1 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 7 . Heat Transferred 2772 | . 700 2035 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 321 | . 223 321 144 Initial 122 | . . 27 122 Average 174 | . 94 232 120 Maximum Alert Level 1 | . 1 1 . Low Security (%) 60 | 100 94 33 100 Level 1 40 | . 5 66 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 14 27 7 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts 29 | . . 29 . Triggered . | . . . . Disarmed 5 | . 4 1 . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 10 7 . Terminals 11 | . 7 4 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 28 24 . Successful 40 | . 22 18 . Failed 12 | . 6 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 34 | . 23 11 . Fabricators . | . . . . Repair Stations 14 | . 2 12 . Recycling Units 4 | . 3 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 11 7 . Robot Analysis 3 | . 1 2 . Prototype ID Bank 2 | . 2 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 2 | . . 2 . Locate Traps 4 | . 3 1 . Disarm Traps 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . 2 10 . Scan Component 6 | . 1 5 . Repair 6 | . 1 5 . Recycling Unit Hacks 4 | . 3 1 . Report Inventory 3 | . 2 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Track 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 12 | . 6 6 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 1 5 . Time 190 | . 26 164 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 4 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2050 | 33 697 1181 139 Spaces Moved 1738 | 47 783 841 67 Core 720 | 47 666 7 . Treads . | . . . . Legs . | . . . . Wheels 1018 | . 117 834 67 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 80 83 Average Speed 74 | 50 66 81 84 Slowest Speed 200 | 50 100 200 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 96 64 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2286 | 55 893 1225 113 Wait 312 | . 48 250 14 Move 1735 | 46 782 840 67 Hop . | . . . . Pick Up 36 | 7 9 18 2 Fast Attach 7 | . 6 1 . Attach 31 | 2 6 17 6 Detach 2 | . . 1 1 Swap 3 | . . 3 . Drop 12 | . 7 5 . Fire 92 | . 35 53 4 Melee 27 | . . 8 19 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 29 | . . 29 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 11) 235 | -10/Materials | Discovered new exit (range 9) 294 | -10/Materials | Repaired Sml. Laser 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Discovered new exit (range 6) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Lost 5 parts (1p3n1u) 1058 | -9/Materials | Repaired Beam Cannon 1096 | -9/Materials | Repaired Broken Beam Cannon 1136 | -9/Materials | Repaired Lgt. Nuclear Core 1313 | -9/Materials | Discovered new exit (range 8) 1366 | -9/Materials | Repaired Wheel 1406 | -9/Materials | Repaired Lgt. Nuclear Core 1640 | -9/Materials | Core integrity fell below 50% 1818 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -8/Materials | Core integrity fell below 50% 2042 | -8/Materials | Core integrity fell below 20% 2051 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01985_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01990_ A-02 Transporter destroyed. 01992_ Katana destroyed. 01993_ Acquired Ion Engine. 02006_ Wheel destroyed. 02012_ Shield Generator destroyed. 02012_ Electrolysis Chamber disabled. 02012_ Arm. Wheel destroyed. 02013_ Critical hit (Burn: +37). 02021_ Ion Engine destroyed. 02027_ ECM Suite destroyed. 02028_ Y-45 Defender suffers critical hit (Smash). 02028_ Destroyed Heat Sink. 02028_ Y-45 Defender system corrupted by crushing effect. 02029_ Hvy. Hammer destroyed. 02039_ Plasma Cutter destroyed. 02044_ Y-45 Defender heat damages Lgt. Treads. 02047_ Y-45 Defender heat spikes uncontrollably. 02051_ Welding Torch destroyed. 02051_ Flail destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????############??????????????????????????????? | | ???????# + ???????????????????????????????? | | ???????# = #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????##+##???????????????????????? | | ???????# [! #???? ?#??????????????????????? | | ###????# !! #????! ???????????????????????? | | #????# #???? T ????????????????????????? | | #????# #????[ ?????????????????????????? | | #????# #????# #?????????????????????????? | | ##########+######### #?????????????????????????? | | #########?????????????????? | | ![! ??????????????????? | | !%#########?????????????????? | | # #####+####### [# #?????????????????? | | #! !#??# ## # "" #?????????????????? | | #! !#??#] ## # """#?????????????????? | | ##!!!!##??# ## # S"#?????????????????? | | ?######???# ## g#g #?????????????????? | | ??????????# ## gY@ #?????????????????? | | ??????????# ## #Y " #?????????????????? | | ??????????# ## # " " * #?????????????????? | | ??????????# ## # """ #?????????????????? | | ??????????# ## # #?????????????????? | | ??????????########## # #?????????????????? | | ??????????????????? ###### ##?????????????????? | | ?????????????????? #?????##??????????????????? | | ????????????????? #?????????????????????????? | | ?????????????????! #?????????????????????????? | | ????????????????=! #?????????????????????????? | | ???????????????=! ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed EnhancedScatterMachine Manual? 0 Play Time 00:54:17 Cumulative 41.4 hours Start 2022.05.02 @ 18:21:12 End 2022.05.02 @ 19:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36868870-8fe9-4d2e-96b9-8eb7774d4708