Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.11 @ 16:36:14 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (751) 751 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 3215 Bonus ------- Follower Combat Kills 179 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 288/400 Matter 300/300 Energy 290/290 System Corruption 2% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Minigun CR-A16's Pointy Stick > --- INVENTORY (12) --- Large Storage Unit Improved Sensor Array Makeshift Terrain Scan Processor Hardened Medium Armor Plating Hacking Drone Bay (1/1) Minigun Minigun Improved Datajack Mining Laser Makeshift Sword Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Minigun CR-A16's Pointy Stick > --- INVENTORY -------- Large Storage Unit Improved Sensor Array Makeshift Terrain Scan Processor Hardened Medium Armor Plating Hacking Drone Bay Minigun Minigun Improved Datajack Mining Laser Makeshift Sword Self-destruct Interrupter Self-destruct Interrupter [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 55 | 7 18 18 3 5 4 Power 9 | 2 1 3 1 1 1 Engine 8 | 2 1 2 1 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | 2 5 6 . . 3 Treads . | . . . . . . Leg 10 | 2 5 1 . . 2 Wheel 6 | . . 5 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 3 3 . 3 . Device 4 | . . 1 . 3 . Storage 2 | 1 1 . . . . Processor 4 | 1 1 2 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 19 | 1 9 6 2 1 . Energy Gun 5 | 1 3 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 5 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 4 | . 1 2 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 5 | . 2 1 1 . 1 Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 2 | . 2 . . . . Highest Loss Streak 2 | . 2 1 1 . 1 Average Slot Usage (%) 95 | . 99 96 98 90 93 Engine 10 | . 12 8 10 10 10 Leg 12 | . 24 19 . . 8 Wheel 11 | . . 7 28 20 15 Device 6 | . . 6 10 10 10 Storage 10 | . 12 10 10 10 10 Processor 17 | . 12 17 20 20 20 Protection 4 | . 12 6 . . . Energy Gun 2 | . 8 . . . . Ballistic Gun 10 | . 9 10 11 10 10 Special Weapon 4 | . 5 8 8 . . Piercing Weapon 3 | . . . . 9 10 Naked Turns . | . . . . . . Heaviest Build 49 | 15 42 43 49 49 49 Greatest Support 40 | 20 20 38 38 28 40 Greatest Overweight (x) 3 | . 2 3 1 1 3 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 6 9 12 12 12 12 Most Carried 12 | 7 12 12 12 12 12 Average Carried 10 | 5 8 11 11 11 12 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 7 12 12 12 12 12 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1133 | 220 504 209 110 50 40 Remotely . | . . . . . . Salvage Created 877 | . 378 433 66 . . Parts 70 | . 30 37 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 9 11 2 . . Guns 17 | . 7 8 2 . . Cannons 5 | . 2 3 . . . Classes Destroyed 5 | . 3 2 . . . Watcher 3 | . 3 . . . . Swarmer 5 | . 2 3 . . . Grunt 15 | . 7 6 2 . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 3 5 2 . . Combat Bots Only 5 | . 3 5 2 . . Max Kills in Single Turn 2 | . 2 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1022 | . 375 255 117 . 275 Core 168 | . 56 60 28 . 24 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 71 | . 38 26 7 . . Largest 2 | . 2 2 2 . . Hottest 100 | . 85 45 100 . . Shots Fired 119 | . 69 38 12 . . Gun 101 | . 65 26 10 . . Cannon . | . . . . . . Launcher . | . . . . . . Special 18 | . 4 12 2 . . Kinetic 70 | . 34 26 10 . . Thermal 49 | . 35 12 2 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 25 29 10 . . Robot Miss Streak 2 | . 2 2 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 101 | . 56 33 10 . 2 Core Hits 43 | . 22 18 3 . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . 3 . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1250 | . 602 393 187 . 68 Guns 1042 | . 560 319 163 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 68 | . . . . . 68 Ramming . | . . . . . . Kinetic 693 | . 211 319 163 . . Thermal 489 | . 391 74 24 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 68 | . . . . . 68 Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 184 | . 184 8 138 . . Average Temperature 68 | . 68 3 87 . . Received Heat Transfer 627 | . 309 123 105 . 90 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1493 | . 1184 259 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 200 | . 149 200 54 . . Initial 11 | . . . 11 . . Average 40 | . 27 69 24 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 98 100 . . Level 1 . | . . 1 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 14 21 2 . 8 Peak Tracking Total 8 | . 4 6 2 . 8 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 8 | . 4 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 4 2 . . . Successful 4 | . 3 1 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Record 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 3 . . . Non-combat 2 | . . 2 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 4 Highest-Rated Group 151 | . . . 40 151 151 Highest-Rated Ally 39 | . . . 16 39 39 Total Orders 3 | . . . 3 . . ROAM 3 | . . . 3 . . Ally Attacks 33 | . . . 14 . 19 Total Damage 565 | . . . 90 . 475 Kills 7 | . . . 3 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4662 | 88 1324 1003 580 1155 512 Spaces Moved 3322 | 64 841 496 517 1082 322 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1264 | 56 841 267 . . 100 Wheels 2050 | . . 229 517 1082 222 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 105 105 Average Speed 116 | 111 130 128 100 105 128 Slowest Speed 180 | 120 180 150 105 105 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 5 98 37 97 90 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3986 | 79 1009 818 561 1104 415 Wait 427 | 1 78 237 27 . 84 Move 3317 | 63 840 495 516 1081 322 Hop . | . . . . . . Pick Up 56 | 7 18 18 4 9 . Fast Attach 21 | 6 6 6 . . 3 Attach 7 | . 3 4 . . . Detach 2 | . . 2 . . . Swap 27 | 1 9 8 3 5 1 Drop 53 | 1 17 19 4 9 3 Fire 71 | . 38 26 7 . . Melee 5 | . . 3 . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered exit to Mines (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 507 | -10/Materials | Identified exit to Materials 507 | -10/Materials | Discovered exit to Materials (range 15) 600 | -10/Materials | Repaired Aluminum Leg 688 | -10/Materials | Discovered exit to Materials (range 16) 970 | -10/Materials | Discovered exit to Mines (range 11) 1306 | -10/Materials | Discovered exit to Materials (range 14) 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -9/Materials | Identified exit to Mines 2399 | -9/Materials | Discovered exit to Mines (range 8) 2416 | -9/Materials | Entered Mines 2421 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2431 | -9/Mines | Identified exit to Materials 2431 | -9/Mines | Discovered exit to Materials (range 10) 2480 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2485 | -9/Mines | Found Prototype Device 2789 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2790 | -9/Mines | Identified exit to Exiles 2790 | -9/Mines | Discovered exit to Exiles (range 5) 2855 | -9/Mines | Learned 4 Materials zone layouts 2865 | -9/Mines | Discovered exit to Materials (range 14) 2953 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2963 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2992 | -9/Mines | Identified exit to Zion 2996 | -9/Mines | Entered Zion 3102 | -7/Zion | Found CR-A16's Pointy Stick 3292 | -7/Zion | Given the Hacking Drone Bay 3293 | -7/Zion | Found Prototype Device 3294 | -7/Zion | Identified Exp. Sensor Array 3295 | -7/Zion | Identified Hacking Drone Bay 3439 | -7/Zion | Learned Factory terminal intel 3615 | -7/Zion | Imprinted 3617 | -7/Zion | Declared Zion's savior 4127 | -7/Zion | Identified exit to Proximity Caves 4127 | -7/Zion | Discovered exit to Proximity Caves (range 10) 4151 | -7/Zion | Entered Proximity Caves 4151 | -6/Proximity Caves | Accompanied by 4 allies 4152 | -6/Proximity Caves | Identified exit to Factory 4638 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4663 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04435_ Acquired Flexi-carbon Leg. 04438_ Dropped Arm. Wheel. 04439_ Dropped Com. Wheel. 04439_ Acquired Arm. Wheel. 04472_ Acquired 20 matter. 04479_ Acquired Flexi-carbon Leg. 04481_ Acquired 10 matter. 04560_ Dropped Ion Engine. 04561_ Acquired 10 matter. 04638_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04640_ Penetrated by Slug. 04642_ Y-64 Sentinel: "REQUESTING BACKUP." 04643_ Slug penetrates B-48 Gladiator. 04647_ B-48 Gladiator destroyed. 04647_ Slug penetrates I2-I4Y(M). 04647_ I2-I4Y(M) destroyed. 04658_ Slug penetrates Wall. 04661_ Penetrated by Slug. 04662_ Exp. Sensor Array destroyed. 04662_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????####????## ??????????????? | | ?????????????????????? ##??# ????????????????? | | ???????????????###?#### ### ?????????????????? | | ???????????????#" #Yl# ??????????????????? | | ???????????????#" # #???????????????????? | | ???????????????#" / $# ##??????????????????? | | ????????????? ?#" //%= # ##?????????????????? | | ?????????# ?????# !%[ #????????# ???????? | | ????????? ?????# #gYb #??????## ???????? | | ???????# ###+#### ##????## ????????? | | ??????? ####????## ????????? | | ???????# ### b #??????## #????????? | | #?????????### ?????##b @ ##?????# ##???????? | | ########?????# ??????##l ##????# #???????? | | ?????# ???????# #???## ##??????? | | ## ###??# #?###### #???# ##?????? | | ??# #??# ## #;###???? ####??? | | #???# #???# ###??????? #??? | | #????### #???## #????????# #???? | | #??????# ####### ! ########## #???? | | #??????# # # #"# [%## #???? | | ######## ##"""" =### ######??? | | # ## [% ##?# ## #??# ### | | # [ #??# ### ### | | ##?# ######### | | ### #?## ##?????## ### | | ####?# ##??## #??????# #???? | | ##????# #####????# ##?????## [[##???? | | ##?????## ##???????# ##??????# [%#####? | | ###???????###????????# ###???????## = #? | | ##????????????????????# ##??????????# ### | | ??????????????????????##????????????## ##???? | | ?????????????????????????????????????###!% #?????? | | ???????????????????????????????????????#!!##?????? | | ????????????????????????????????########%!#??????? | | ????????????????????????????????# *%!#??????? | | ????????????????????????????????# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorBottomlessSuite Manual? 0 Play Time 00:55:12 Cumulative 28.5 hours Start 2021.12.11 @ 15:36:11 End 2021.12.11 @ 16:36:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 15 Adventurer 15 Explorer 9 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60d7aded-9e15-40b1-b7d5-41c3c12df2c2