Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 16:20:06 Player: Willow Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (416) 416 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 901 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 140/160 System Corruption 0% Temperature Warm (114) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Beam Rifle Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Medium Matter Pod (0) Experimental Sensor Array Signal Interpreter Beam Rifle Beam Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Nuclear Core Seismic Detector Beam Rifle Beam Rifle Assault Rifle Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 6 2 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 100 98 Engine 6 | . 7 . Core 7 | . 6 14 Treads 28 | . 28 28 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 22 | . 21 26 Ballistic Gun 5 | . 6 . Peak Build Rating 14 | 7 14 14 Average Rating 10 | 5 11 12 On Entrance 7 | . 7 14 Naked Turns . | . . . Heaviest Build 32 | 13 32 32 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 9 | 7 9 15 Most Carried 9 | 3 8 9 Average Carried 5 | 1 5 8 Final Capacity 15 | 8 15 15 Final Carried 8 | 2 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 350 | 282 68 . Remotely . | . . . Salvage Created 546 | 129 417 . Parts 47 | 10 37 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | . 12 . Guns 12 | . 12 . Classes Destroyed 6 | 2 4 . Builder 1 | . 1 . Tunneler 2 | 2 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 9 | . 9 . Best Kill Streak 3 | 2 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 63 | . 51 12 Missed 15 | . 12 3 Damage Taken 718 | . 639 79 Core 252 | . 224 28 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 50 | 6 42 2 Largest 2 | 2 2 2 Hottest 112 | 40 112 112 Shots Fired 100 | 12 84 4 Gun 100 | 12 84 4 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 30 | 12 18 . Thermal 70 | . 66 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 3 13 1 Robot Miss Streak 3 | 2 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 62 | 6 55 1 Core Hits 29 | 4 25 . Critical Kills 2 | 2 . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 2 3 . Burn 3 | . 3 . Destroy 2 | 2 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 795 | 50 731 14 Guns 795 | 50 731 14 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 168 | 50 118 . Thermal 627 | . 613 14 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 283 | . 283 114 Average Temperature 64 | . 64 66 Received Heat Transfer 279 | . 279 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 5 . Heat Transferred 1813 | . 1776 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 329 | 15 329 127 Initial 127 | . 9 127 Average 120 | 5 136 126 Maximum Alert Level 1 | . 1 . Low Security (%) 77 | 100 71 100 Level 1 22 | . 28 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 23 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats 4 | . 4 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 4 | . 4 . Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1009 | 114 793 102 Spaces Moved 493 | 56 379 58 Core 3 | 3 . . Treads 490 | 53 379 58 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 154 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 4 59 30 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 619 | 71 485 63 Wait 43 | . 43 . Move 491 | 55 378 58 Hop . | . . . Pick Up 14 | 3 10 1 Fast Attach 6 | 6 . . Attach 2 | 1 . 1 Detach . | . . . Swap 7 | . 6 1 Drop 6 | . 6 . Fire 50 | 6 42 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 8) 194 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 345 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Core integrity fell below 20% 615 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Entered Mines 911 | -10/Mines | Met a Derelict bent on vengeance 993 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 996 | -10/Mines | Found Prototype Device 1010 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 00881_ EXIT=FOUND 00895_ Acquired Med. Matter Pod. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00993_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00996_ Acquired Prototype Device. 01008_ Beam Rifle destroyed. 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