Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 18:29:42

Player: Cmdr.Laserstrahl

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (238)     1190
Value Destroyed (7582)     7582
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2766)               2766
              TOTAL SCORE: 16338

 Bonus
-------
High Alert Combat Kills    2493
Follower Combat Kills      273

 Cogmind 
---------
Core Integrity             0/1150
Matter                     68/300
Energy                     83/100
System Corruption          41%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
  Improved Hacking Suite
           Hardcell Cannon
           Neutron Missile Launcher
           Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Core Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Wave Gun
                Gauss Rifle
                Hardcell Cannon
>               --- INVENTORY --------
       Enhanced Fission Core
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
       Advanced Cryofiber Web
       Improved Cooling System
  High-capacity Battery
        Compact Matter Pod
                Structural Scanner
       Improved Particle Charger
                ECM Suite
          Heavy Phase Cannon
          Heavy Phase Cannon
                KE Penetrator
       Enhanced Gauss Cannon
          Heavy Shock Bomb Launcher
          Heavy Missile Launcher
      Precision Grenade Launcher
                Axe
[Rating: 102]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  8    | .   .   .   1   2   1   1   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             248  | 7   8   5   8   33  65  10  69  43  
  Power                    39   | 1   .   2   1   5   9   2   13  6   
    Engine                 18   | 1   .   2   1   2   4   2   5   1   
    Core                   16   | .   .   .   .   3   5   .   5   3   
    Reactor                5    | .   .   .   .   .   .   .   3   2   
  Propulsion               53   | 2   1   2   2   8   15  2   15  6   
    Treads                 6    | .   .   .   .   .   6   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   5   6   
    Wheel                  36   | 2   1   2   2   8   9   2   10  .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  74   | 2   2   1   2   11  17  4   22  13  
    Device                 34   | 1   1   1   .   6   5   2   10  8   
    Storage                8    | 1   1   .   1   1   1   .   1   2   
    Processor              10   | .   .   .   .   1   1   1   6   1   
    Hackware               3    | .   .   .   .   .   1   .   2   .   
    Protection             19   | .   .   .   1   3   9   1   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   5   .   3   9   24  2   19  18  
    Energy Gun             15   | 2   3   .   .   4   3   .   2   1   
    Energy Cannon          9    | .   .   .   .   1   5   1   1   1   
    Ballistic Gun          26   | .   .   .   2   1   9   1   10  3   
    Ballistic Cannon       5    | .   .   .   .   1   1   .   .   3   
    Launcher               19   | .   1   .   1   1   4   .   5   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   1   .   .   1   2   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   4   1   4   1   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   1   
    System Corruption      13   | .   .   .   .   .   8   .   .   5   
Parts Lost                 93   | .   .   1   .   15  15  .   32  30  
  Power                    13   | .   .   .   .   3   .   .   5   5   
  Propulsion               28   | .   .   .   .   6   6   .   11  5   
  Utility                  39   | .   .   .   .   4   6   .   14  15  
  Weapon                   13   | .   .   1   .   2   3   .   2   5   
  Highest Loss Streak      15   | .   .   1   .   11  5   .   13  15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     90   | .   100 97  89  91  93  84  89  80  
  Engine                   5    | .   14  14  11  2   3   12  6   2   
  Core                     2    | .   .   .   .   6   3   .   2   3   
  Treads                   6    | .   .   .   .   .   15  .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   7   19  
  Wheel                    12   | .   28  28  29  24  8   11  9   .   
  Device                   15   | .   14  14  11  22  19  5   9   14  
  Storage                  7    | .   14  14  11  9   7   6   5   6   
  Processor                11   | .   .   .   .   3   8   15  26  15  
  Hackware                 1    | .   .   .   .   .   .   6   2   .   
  Protection               5    | .   .   .   10  5   7   10  3   4   
  Energy Gun               5    | .   25  25  11  8   3   .   1   2   
  Energy Cannon            1    | .   .   .   .   4   1   6   1   .   
  Ballistic Gun            5    | .   .   .   5   2   8   6   5   2   
Peak Build Rating          102  | 7   8   8   13  24  54  64  95  102 
  Average Rating           46   | 4   7   7   10  19  41  60  70  81  
  On Entrance              28   | .   7   8   7   13  22  43  64  94  
Naked Turns                11   | .   .   .   .   .   .   .   .   11  
Heaviest Build             90   | 13  20  20  54  57  79  86  88  90  
  Greatest Support         90   | 20  20  20  32  32  90  56  89  89  
  Greatest Overweight (x)  16   | 1   .   .   2   5   7   3   16  1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   10  19  20  20  20  20  19  
  Most Carried             20   | 6   10  10  19  20  20  20  20  20  
  Average Carried          17   | 2   9   9   13  17  19  19  19  17  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  5   
  Final Carried            20   | 6   10  10  19  19  19  20  20  5   

 Class Distribution 
--------------------
 37% | Mutant
 36% | Scavenger-Mutant
 16% | Scavenger-Skirmisher
  7% | Infiltrator-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -8   -7   -6   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5486  | 270  96   60   115  416  1875 99   1696 859  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    
Salvage Created            10838 | 136  290  86   132  904  3606 163  4365 1156 
  Parts                    543   | 6    23   4    22   37   175  9    191  76   
Haulers Intercepted        6     | .    .    .    .    .    2    1    3    .    
Recyclers Shooed           27    | 1    2    .    .    2    9    .    13   .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  132  | .   9   3   4   16  31  1   43  25  
  Melee                    8    | .   .   .   .   1   2   .   3   2   
  Guns                     68   | .   7   3   4   7   19  .   24  4   
  Cannons                  30   | .   .   .   .   6   7   1   8   8   
  AOE                      23   | .   2   .   .   2   3   .   6   10  
Classes Destroyed          20   | 2   5   1   1   3   3   .   3   2   
  Worker                   19   | .   1   .   .   1   11  .   5   1   
  Builder                  19   | .   .   .   1   1   1   .   6   10  
  Tunneler                 7    | 2   .   .   1   .   1   .   2   1   
  Hauler                   6    | .   .   .   .   .   2   1   3   .   
  Recycler                 33   | 1   .   .   .   3   20  .   9   .   
  Mechanic                 6    | .   .   .   .   1   2   .   2   1   
  Operator                 5    | .   1   .   .   1   1   1   1   .   
  Watcher                  12   | .   1   .   .   3   4   .   3   1   
  Swarmer                  23   | .   3   .   2   4   5   .   5   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   
  Saboteur                 2    | .   .   .   .   .   .   .   1   1   
  Grunt                    56   | .   6   2   2   9   11  .   20  6   
  Brawler                  4    | .   .   .   .   .   .   .   2   2   
  Duelist                  8    | .   .   .   .   .   1   .   4   3   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   2   4   .   2   1   
  Hunter                   9    | .   .   .   .   1   1   .   5   2   
  Programmer               15   | .   .   .   .   .   9   1   3   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | 3   6   2   4   8   11  1   12  10  
  Combat Bots Only         8    | .   4   2   3   6   3   1   8   7   
Max Kills in Single Turn   6    | 1   1   1   1   2   6   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   1   1   .   2   3   
  Melee                    1    | .   .   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        1354  | .    35   12   6    152  495  9    302  343  
  Missed                   440   | .    13   5    4    42   174  2    97   103  
Damage Taken               16732 | .    200  133  50   1726 4218 141  4431 5833 
  Core                     2955  | .    54   11   14   418  463  9    835  1151 
  Absorbed by Shields      192   | .    .    .    .    .    .    54   138  .    
  Redirected to Shielding  75    | .    .    .    .    52   21   2    .    .    
  Ignored by Resistances   8     | .    .    .    .    .    8    .    .    .    
  Regen/Repaired (Parts)   87    | .    .    .    .    87   .    .    .    .    
Core Remaining (%)         63    | 100  .    74   96   24   33   98   16   .    
Volleys Fired              566   | 5    29   16   12   72   183  8    178  63   
  Largest                  3     | 2    2    2    2    2    2    2    2    3    
  Hottest                  232   | 80   90   90   73   119  119  118  162  232  
Shots Fired                1061  | 10   55   25   18   133  348  15   324  133  
  Gun                      770   | 10   52   25   15   83   280  7    241  57   
  Cannon                   225   | .    .    .    .    46   57   8    54   60   
  Launcher                 66    | .    3    .    3    4    11   .    29   16   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  515   | .    .    .    6    25   222  7    186  69   
  Thermal                  363   | 10   52   16   9    70   41   8    109  48   
  Explosive                29    | .    3    .    3    4    6    .    4    9    
  Electromagnetic          154   | .    .    9    .    34   79   .    25   7    
  Robot Hit Streak         41    | 3    12   6    5    15   16   5    41   9    
  Robot Miss Streak        5     | 3    3    3    2    3    5    3    4    4    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    
  Secondary Targets        6     | .    1    .    .    .    2    .    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    
Shots Hit Robots           746   | 5    35   15   9    97   222  6    272  85   
  Core Hits                436   | 4    19   7    8    54   117  2    150  75   
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    3    .    2    .    
  Critical Strikes         28    | .    3    .    .    3    6    .    8    8    
    Burn                   9     | .    3    .    .    2    .    .    3    1    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    
    Destroy                6     | .    .    .    .    .    3    .    3    .    
    Blast                  9     | .    .    .    .    .    2    .    .    7    
    Sever                  3     | .    .    .    .    1    1    .    1    .    
Melee Attacks              46    | .    2    .    .    3    16   .    14   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 46    | .    2    .    .    3    16   .    14   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    3    .    .    .    
Damage Inflicted           23867 | 56   592  187  256  2324 5481 300  9040 5631 
  Guns                     10805 | 56   403  187  119  1061 3386 23   4743 827  
  Cannons                  5369  | .    .    .    .    724  1103 277  1805 1460 
  Explosions               6664  | .    186  .    137  478  803  .    2043 3017 
  Melee                    1000  | .    .    .    .    61   189  .    449  301  
  Ramming                  29    | .    3    .    .    .    .    .    .    26   
  Kinetic                  8322  | .    .    .    56   346  2817 23   3756 1324 
  Thermal                  7055  | 56   403  113  63   1038 824  277  3031 1250 
  Explosive                3945  | .    186  .    137  329  594  .    440  2259 
  Electromagnetic          3516  | .    .    74   .    550  1057 .    1364 471  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1000  | .    .    .    .    61   189  .    449  301  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         41    | .    .    3    .    .    25   2    1    41   
  Average Corruption       14    | .    .    3    .    .    15   2    1    21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  116   | .    .    2    .    .    90   1    4    19   
    Message Errors         30    | .    .    1    .    .    26   1    .    2    
    Matter Fused           26    | .    .    .    .    .    20   .    .    6    
    Heat Flow Errors       17    | .    .    .    .    .    14   .    1    2    
    Energy Discharges      11    | .    .    1    .    .    9    .    .    1    
    Parts Rejected         3     | .    .    .    .    .    1    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    6    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    2    .    1    .    
    Misfires               2     | .    .    .    .    .    1    .    .    1    
    Alerts                 2     | .    .    .    .    .    2    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
    Weapon Failures        11    | .    .    .    .    .    9    .    2    .    
Overload Shots             64    | .    .    .    .    .    19   6    39   .    
  Effects                  5     | .    .    .    .    .    1    1    3    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    
    Heat Surge             3     | .    .    .    .    .    1    .    2    .    
Overflow Damage            536   | .    18   .    .    73   68   61   147  169  
  Projectiles              259   | .    .    .    .    47   11   61   90   50   
  Explosions               254   | .    18   .    .    26   57   .    34   119  
  Melee                    23    | .    .    .    .    .    .    .    23   .    
Knockbacks                 14    | .    .    .    .    3    4    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    3    3    .    .    7    
  Secondary                1     | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      412   | .    1    .    .    31   31   .    72   277  
  Shots                    12    | .    .    .    .    2    1    .    4    5    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    
Targets Rammed             4     | .    1    .    .    .    .    .    .    3    
  Kicked                   3     | .    .    .    .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        325   | 36   232  161  29   133  246  126  325  325  
  Average Temperature      69    | 18   84   47   11   20   70   46   91   82   
  Received Heat Transfer   3202  | .    54   39   18   756  972  6    883  474  
  Effects                  6     | .    3    .    .    .    .    .    2    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    
    Interference           3     | .    3    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    1    
  Parts Fried              16    | .    .    .    .    2    5    .    7    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    2    .    1    6    .    
  Heat Transferred         10571 | 125  1324 333  185  2246 942  237  3751 1428 
Parts Sabotaged            6     | .    .    .    .    .    .    .    2    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    2    2    .    3    3    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Peak Influence             1498 | 15   311  110  361  541  993  566  1353 1498 
  Initial                  662  | .    9    45   31   152  230  486  277  662  
  Average                  536  | 4    188  102  149  381  415  510  863  1020 
Maximum Alert Level        4    | .    1    .    1    2    3    2    4    4    
  Low Security (%)         17   | 100  42   100  70   5    18   .    .    .    
  Level 1                  24   | .    57   .    29   53   33   .    10   .    
  Level 2                  28   | .    .    .    .    41   32   100  17   29   
  Level 3                  16   | .    .    .    .    .    15   .    38   21   
  Level 4                  12   | .    .    .    .    .    .    .    32   48   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    .    4    8    1    14   12   
  Investigation            8    | .    1    .    .    2    2    .    2    1    
  Extermination            6    | .    .    .    .    .    4    .    1    1    
  Reinforcement            21   | .    2    .    .    2    2    1    8    6    
  Assault                  7    | .    .    .    .    .    .    .    3    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    2    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    2    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Distress Signals           7    | .   .   .   .   .   1   .   6   .   
Communications Jammed      9    | .   .   .   .   .   9   .   .   .   
  Distress Signals         5    | .   .   .   .   .   5   .   .   .   
Times Spotted              233  | .   13  5   9   26  57  5   65  53  
  Peak Tracking Total      11   | .   6   2   4   6   5   3   8   11  
  Tactical Retreats        21   | .   1   .   .   .   5   .   10  5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Traps Triggered            17   | .   1   .   .   5   5   2   3   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Machines Disabled          20   | .   .   .   .   3   4   .   3   10  
  Max in Single Turn       2    | .   .   .   .   1   2   .   1   2   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Machines Accessed          48   | .   7   .   3   8   19  2   6   3   
  Terminals                32   | .   7   .   2   6   10  2   3   2   
  Fabricators              3    | .   .   .   .   .   2   .   .   1   
  Repair Stations          3    | .   .   .   .   1   1   .   1   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   
  Scanalyzers              4    | .   .   .   1   1   1   .   1   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   
Total Hacks                118  | .   21  .   9   27  33  6   14  8   
  Successful               61   | .   12  .   6   17  14  3   6   3   
  Failed                   57   | .   9   .   3   10  19  3   8   5   
    Catastrophic           8    | .   .   .   1   1   3   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   12  .   5   11  18  3   5   4   
  Terminals                86   | .   21  .   6   20  18  6   8   7   
  Fabricators              4    | .   .   .   .   .   3   .   .   1   
  Repair Stations          9    | .   .   .   .   3   3   .   3   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   
  Scanalyzers              11   | .   .   .   3   4   3   .   1   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   .   
Terminal Hacks             21   | .   6   .   2   5   2   2   3   1   
  Record                   2    | .   .   .   .   .   .   1   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   1   .   1   1   .   1   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   .   1   .   .   1   .   
  Zone Layout              3    | .   1   .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   1   .   1   .   
  Scan Component           3    | .   .   .   .   1   1   .   1   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 8    | .   .   .   2   4   2   .   .   .   
  Insert Component         4    | .   .   .   1   2   1   .   .   .   
  Analyze                  4    | .   .   .   1   2   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         25   | .   6   .   2   6   6   1   2   2   
  Terminals                24   | .   6   .   2   6   6   1   2   1   
    Botnet                 23   | .   6   .   2   6   5   1   2   1   
    Sabotage               1    | .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   7   .   2   6   17  2   5   2   
  Full Trace Events        3    | .   .   .   .   .   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   2   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   2   1   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   2   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   4   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  32  32  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   
Total Orders               10   | .   .   6   .   4   .   .   .   .   
  STAY                     5    | .   .   3   .   2   .   .   .   .   
  FOLLOW                   5    | .   .   3   .   2   .   .   .   .   
Ally Attacks               64   | .   .   14  26  24  .   .   .   .   
  Total Damage             652  | .   .   116 313 223 .   .   .   .   
  Kills                    11   | .   .   2   6   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7573 | 74   429  323  248  734  3009 382  1520 854  
Spaces Moved               4232 | 52   377  314  195  408  1506 285  692  403  
  Core                     29   | 13   .    .    .    .    .    .    1    15   
  Treads                   571  | .    .    .    .    .    571  .    .    .    
  Legs                     619  | .    .    .    .    .    .    .    231  388  
  Wheels                   3013 | 39   377  314  195  408  935  285  460  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   95   101  115  100  50   
  Average Speed            117  | 76   80   80   98   99   137  118  117  135  
  Slowest Speed            850  | 100  80   80   110  155  320  145  850  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 3    64   50   23   43   51   11   23   14   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    1    .    3    .    .    1    .    6    
Terrain Destroyed          471  | .    26   .    15   26   75   2    64   263  
  Melee                    1    | .    1    .    .    .    .    .    .    .    
  Projectile               65   | .    .    .    .    .    18   2    22   23   
  AOE                      405  | .    25   .    15   26   57   .    42   240  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5726 | 75   445  363  230  597  2071 322  1049 574  
  Wait                     330  | 1    10   22   4    44   195  1    30   23   
  Move                     4224 | 51   376  313  194  407  1505 284  691  403  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  175  | 11   11   2    11   26   48   10   37   19   
  Fast Attach              77   | 2    1    .    1    4    25   4    29   11   
  Attach                   90   | 5    .    .    3    17   14   5    24   22   
  Detach                   7    | .    .    .    1    .    1    .    1    4    
  Swap                     81   | .    7    5    4    12   26   1    16   10   
  Drop                     129  | .    8    5    .    12   61   9    29   5    
  Fire                     566  | 5    29   16   12   72   183  8    178  63   
  Melee                    43   | .    2    .    .    3    13   .    14   11   
  Ram                      1    | .    1    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 7)
  348 | -10/Materials | Discovered new exit (range 14)
  504 | -10/Materials | Entered Mines
  555 | -10/Mines     | Assembled infested the area
  704 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  811 | -10/Mines     | Discovered new exit (range 8)
  827 | -10/Mines     | Entered Materials
  827 | -9/Materials  | Accompanied by 2 allies
  827 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1050 | -9/Materials  | Discovered new exit (range 11)
 1075 | -9/Materials  | Entered another Materials area
 1075 | -8/Materials  | Accompanied by 2 allies
 1075 | -8/Materials  | Evolved 2 slots: Utility x2
 1208 | -8/Materials  | Build established: Scavenger-Mutant
 1319 | -8/Materials  | Core integrity fell below 50%
 1369 | -8/Materials  | Lost 11 parts (2p3n4u2w)
 1466 | -8/Materials  | Repaired Imp. Light Cannon?
 1786 | -8/Materials  | Build established: Scavenger-Skirmisher
 1805 | -8/Materials  | Discovered new exit (range 5)
 1808 | -8/Materials  | Identified exit to Factory
 1809 | -8/Materials  | Entered Factory
 1809 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2168 | -7/Factory    | Discovered new exit (range 11)
 2223 | -7/Factory    | Identified exit to Lower Caves
 2384 | -7/Factory    | Build established: Scavenger-Mutant
 3315 | -7/Factory    | System corruption reached 10%
 4075 | -7/Factory    | Build established: Infiltrator-Skirmisher
 4110 | -7/Factory    | Discovered exit to Lower Caves (range 6)
 4432 | -7/Factory    | Discovered new exit (range 11)
 4454 | -7/Factory    | Identified exit to Factory
 4512 | -7/Factory    | Core integrity fell below 50%
 4557 | -7/Factory    | Lost 5 parts (4u1w)
 4810 | -7/Factory    | Build established: Mutant
 4818 | -7/Factory    | Entered another Factory area
 4818 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5192 | -6/Factory    | Discovered new exit (range 5)
 5197 | -6/Factory    | Identified exit to Factory
 5200 | -6/Factory    | Entered another Factory area
 5200 | -5/Factory    | Evolved 2 slots: Utility x2
 5319 | -5/Factory    | Identified exit to DSF
 5347 | -5/Factory    | Hacking Suite fried by hacking feedback
 5615 | -5/Factory    | Destroyed 8 combat bots
 5706 | -5/Factory    | Lost 3 parts (1n2u)
 5800 | -5/Factory    | First assault squad dispatched
 5925 | -5/Factory    | Discovered new exit (range 3)
 5927 | -5/Factory    | Identified exit to Upper Caves
 5934 | -5/Factory    | Lost 3 parts (2n1u)
 6190 | -5/Factory    | Core integrity fell below 50%
 6237 | -5/Factory    | Destroyed 7 combat bots
 6240 | -5/Factory    | Lost 13 parts (4p4n3u2w)
 6364 | -5/Factory    | Discovered exit to Upper Caves (range 13)
 6502 | -5/Factory    | Lost 3 parts (3u)
 6505 | -5/Factory    | Build established: Scavenger-Mutant
 6565 | -5/Factory    | Discovered new exit (range 14)
 6575 | -5/Factory    | Core integrity fell below 20%
 6676 | -5/Factory    | Identified exit to Factory
 6720 | -5/Factory    | Entered another Factory area
 6720 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6955 | -4/Factory    | Discovered new exit (range 13)
 6970 | -4/Factory    | First assault squad dispatched
 6989 | -4/Factory    | Identified exit to Upper Caves
 7018 | -4/Factory    | Build established: Scavenger-Skirmisher
 7177 | -4/Factory    | Destroyed 7 combat bots
 7256 | -4/Factory    | Lost 6 parts (2p1n2u1w)
 7263 | -4/Factory    | System corruption reached 10%
 7370 | -4/Factory    | Lost 4 parts (1p3u)
 7411 | -4/Factory    | System corruption reached 30%
 7423 | -4/Factory    | Crushed by falling debris
 7425 | -4/Factory    | Core integrity fell below 50%
 7428 | -4/Factory    | Found Quantum Capacitor
 7466 | -4/Factory    | Lost 15 parts (1p4n6u4w)
 7567 | -4/Factory    | Core integrity fell below 20%
 7573 | -4/Factory    | Spotted B-86 Titan
 7574 | -4/Factory    | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
07559_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
07559_ S-27 Virus destroyed.
07559_ K-01 Serf destroyed.
07560_ G-67 Veteran destroyed.
07561_ Prc. Grenade Launcher severed.
07562_ Enh. Armored Leg blown off. <x3>
07562_ Great Axe blown off.
07562_ E-15 Imp destroyed.
07562_ Hcp. Storage Unit destroyed.
07563_ Seismic Detector severed.
07563_ K-01 Serf collects debris.
07565_ Dropped Quantum Capacitor.
07565_ Acquired Great Axe.
07567_ Acquired Imp. Hacking Suite.
07568_ System corrupted: Energy discharge (-34).
07568_ G-67 Veteran suffers critical hit (Burn).
07568_ Acquired 12 matter.
07569_ K-01 Serf collects debris. <x2>
07574_ Penetrated by Slug.

 Map 
-----
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|    # ""   %    #"#####???????????????????????????? |
|    #                  ???????????????????????????? |
|    #            ##???????????????????????????????? |
|    # !          ##???????????????????????????????? |
|    #            ##???????????????????????????????? |
|  ] #%  !        ##???????????????????????????????? |
|    ########  *% ##???????????????????????????????? |
| ""#########   = ##???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          37
Energy Capacity            710
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         21
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4
Particle Charging          20
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials | Scanalyzed
                    Katana | -8/Materials | Scanalyzed
               Arm. Treads | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneBraceShifter
  Manual?         0
Play Time         04:28:49
  Cumulative      317.0 hours
  Start           2024.10.14 @ 13:25:53
  End             2024.10.14 @ 18:29:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           132
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2ef17a9-269c-49fa-92ba-6ee890697acc