Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 20:14:58 Player: Tibo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (947) 947 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 5568 Bonus ------- Follower Combat Kills 76 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 172/300 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (7) ------ Large Battery Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System Linear Gravjet > --- UTILITY ---------- Medium Matter Pod Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Transmission Jammer Force Field > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Improved Proton Missile Launcher Power Maul > --- INVENTORY -------- Neutrino Core Cooled Airjet Improved Gravmag System Disruptor Cannon [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 1 . 2 1 . . Weapon 2 | . . . 1 1 . . . . Parts Attached 156 | 8 12 30 12 35 33 23 . 3 Power 16 | 2 3 1 . 5 4 1 . . Engine 13 | 2 3 1 . 4 3 . . . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 63 | 2 4 17 9 10 12 7 . 2 Treads 6 | . . . . 2 2 . . 2 Leg 20 | 2 2 8 . 3 5 . . . Wheel . | . . . . . . . . . Hover 17 | . . 3 6 . 1 7 . . Flight 20 | . 2 6 3 5 4 . . . Utility 37 | 2 1 2 1 12 10 8 . 1 Device 20 | 1 1 . . 7 5 6 . . Storage 7 | 1 . 1 . 3 . 1 . 1 Processor 6 | . . 1 . 1 3 1 . . Hackware 1 | . . . . . 1 . . . Protection 3 | . . . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 40 | 2 4 10 2 8 7 7 . . Energy Gun 14 | 2 . 7 . 2 2 1 . . Energy Cannon 3 | . . 1 . . . 2 . . Ballistic Gun 7 | . 4 1 1 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 6 | . . . . 2 3 1 . . Special Weapon 3 | . . 1 . 1 . 1 . . Impact Weapon 3 | . . . . . 1 2 . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 6 | . . 2 . 3 1 . . . Parts Lost 57 | . . 1 12 7 17 20 . . Power 8 | . . . 1 . 5 2 . . Propulsion 20 | . . . 5 3 6 6 . . Utility 14 | . . . 3 1 3 7 . . Weapon 15 | . . 1 3 3 3 5 . . Highest Loss Streak 8 | . . 1 8 4 5 8 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 65 | . 100 92 86 64 53 48 5 20 Engine 5 | . 14 11 5 6 2 . . . Core 2 | . . . . 3 2 5 . . Treads 3 | . . . . 8 4 . . 9 Leg 8 | . 27 19 9 5 4 . . . Hover 2 | . . 3 15 . . 10 . . Flight 2 | . . 8 . 2 4 . . . Device 10 | . 14 11 8 8 10 16 . . Storage 6 | . 14 11 9 5 3 2 . 4 Processor 3 | . . 5 4 1 5 2 5 5 Protection 2 | . . . 7 4 2 . . . Energy Gun 6 | . 15 10 8 4 5 2 . . Ballistic Gun 3 | . 12 10 4 1 . . . . Launcher 1 | . . . . 3 1 1 . . Slashing Weapon 1 | . . . . 4 1 . . . Peak Build Rating 73 | 8 8 18 24 43 56 73 8 14 Average Rating 23 | 6 7 11 20 26 30 37 7 13 On Entrance 11 | . 8 7 17 2 43 16 5 8 Naked Turns 85 | . . . . 41 44 . . . Heaviest Build 55 | 14 13 16 25 53 55 45 . 3 Greatest Support 57 | 20 20 39 39 57 57 49 3 56 Greatest Overweight (x) 3 | 1 2 3 2 2 1 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 5 Average Capacity 8 | 7 8 8 8 11 10 5 5 5 Most Carried 13 | 8 8 8 8 11 13 5 5 5 Average Carried 6 | 5 7 7 6 5 7 3 4 2 Final Capacity 15 | 8 8 8 8 15 5 5 5 5 Final Carried 11 | 8 8 8 7 11 5 2 5 2 Class Distribution -------------------- 83% | Mutant 6% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 1938 | 280 121 307 . 422 359 449 . . Remotely . | . . . . . . . . . Salvage Created 2035 | 290 139 237 . 394 599 376 . . Parts 107 | 23 12 8 . 38 19 7 . . Haulers Intercepted 5 | . . 1 . 2 1 1 . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 18 | . 7 2 . 5 4 . . . Melee 3 | . . . . 1 2 . . . Guns 9 | . 7 1 . 1 . . . . Cannons 1 | . . 1 . . . . . . AOE 4 | . . . . 3 1 . . . Classes Destroyed 12 | 3 2 2 . 4 1 . . . Worker 10 | 2 . . . 3 2 3 . . Builder 7 | . . . . 2 1 4 . . Tunneler 8 | 5 . . . 2 1 . . . Hauler 5 | . . 1 . 2 1 1 . . Recycler 7 | 1 . 2 . 1 2 1 . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 9 | . 6 . . 3 . . . . Grunt 3 | . 1 1 . 1 . . . . Sentry 3 | . . 1 . . 2 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . 1 1 . . . Best Kill Streak 5 | 5 3 1 . 5 3 4 . . Combat Bots Only 3 | . 3 1 . 3 1 . . . Max Kills in Single Turn 5 | 1 1 1 . 5 2 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 927 | . 38 29 93 110 468 188 . 1 Missed 372 | . 11 10 28 43 199 81 . . Damage Taken 8395 | . 308 291 1221 975 3154 2432 . 14 Core 2373 | . 69 79 244 148 820 999 . 14 Absorbed by Shields 32 | . . . . . . 32 . . Redirected to Shielding 16 | . . . . . 16 . . . Core Remaining (%) 64 | 100 72 80 55 78 3 . . . Volleys Fired 83 | 14 15 25 5 16 7 1 . . Largest 3 | 2 2 2 3 2 2 2 . . Hottest 181 | 90 90 145 181 95 75 144 . . Shots Fired 158 | 28 30 50 15 20 13 2 . . Gun 134 | 28 30 46 5 17 7 1 . . Cannon 11 | . . . 10 . . 1 . . Launcher 9 | . . . . 3 6 . . . Special 4 | . . 4 . . . . . . Kinetic 40 | . 11 22 5 2 . . . . Thermal 64 | 14 4 13 10 15 7 1 . . Explosive 9 | . . . . 3 6 . . . Electromagnetic 45 | 14 15 15 . . . 1 . . Robot Hit Streak 11 | 6 11 8 1 5 6 1 . . Robot Miss Streak 4 | 2 2 2 3 4 2 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 125 | 16 20 26 2 24 27 10 . . Core Hits 55 | 9 8 9 . 15 11 3 . . Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 6 | . . . . . 3 3 . . Critical Strikes 10 | . . . . . 6 4 . . Burn 1 | . . . . . 1 . . . Smash 8 | . . . . . 4 4 . . Sever 1 | . . . . . 1 . . . Melee Attacks 45 | . . . . 14 22 9 . . Impact 25 | . . . . . 16 9 . . Slashing 18 | . . . . 12 6 . . . Piercing . | . . . . . . . . . Sneak Attacks 23 | . . . . 9 5 9 . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5101 | 249 160 361 55 1988 1314 974 . . Guns 1072 | 209 160 310 28 248 117 . . . Cannons 52 | . . . 26 . . 26 . . Explosions 1099 | 40 . 27 . 814 218 . . . Melee 2804 | . . . . 924 961 919 . . Ramming 50 | . . . 1 2 18 29 . . Kinetic 196 | . 51 119 26 . . . . . Thermal 1308 | 129 36 118 28 880 117 . . . Explosive 400 | . . . . 182 218 . . . Electromagnetic 343 | 120 73 124 . . . 26 . . Impact 1625 | . . . . . 706 919 . . Slashing 1179 | . . . . 924 255 . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 1 10 5 14 14 Average Corruption 4 | . . . . 1 3 3 11 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . 2 13 5 1 4 Message Errors 2 | . . . . . 2 . . . Matter Fused 6 | . . . . . 1 1 . 4 Heat Flow Errors 8 | . . . . . 5 3 . . Energy Discharges 4 | . . . . 1 2 1 . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . . . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1319 | . . . . 476 297 546 . . Projectiles . | . . . . . . . . . Explosions 145 | . . . . 137 8 . . . Melee 1174 | . . . . 339 289 546 . . Knockbacks 6 | . . . . . 2 4 . . Impact 6 | . . . . . 2 4 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 293 | . . 35 . 201 43 14 . . Shots 7 | . . 1 . 5 1 . . . Rammed 14 | . . . 1 1 5 7 . . Targets Rammed 14 | . . . 1 1 5 7 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 490 | 120 96 120 490 45 243 184 . . Average Temperature 69 | 42 40 42 229 17 92 46 . . Received Heat Transfer 1513 | . 42 75 441 126 480 349 . . Effects 5 | . . . 5 . . . . . Shutdowns 2 | . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 9 | . . . . . 3 6 . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 15 | . . 1 . . 4 10 . . Impact Corruptions 29 | . . . . . 9 20 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 1 . . . 2 1 . . . Heat Transferred 1848 | 259 111 248 74 877 279 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 275 | 40 203 198 47 275 253 255 81 42 Initial 123 | . 26 7 2 . 89 123 66 42 Average 102 | 17 134 121 11 114 72 169 67 42 Maximum Alert Level 1 | . 1 . . 1 1 1 . . Low Security (%) 85 | 100 91 100 100 81 93 47 100 100 Level 1 14 | . 8 . . 18 6 52 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 1 2 5 11 1 . . Investigation 3 | . . . . 1 2 . . . Extermination 6 | . . . . 2 3 1 . . Reinforcement 7 | . . 1 2 1 3 . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 5 | . 1 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 9 7 17 19 26 35 6 3 Peak Tracking Total 12 | . 3 5 12 6 8 11 6 1 Tactical Retreats 20 | . . 2 2 3 5 8 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 8 | . 2 . . 2 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 12 | . . . . 11 1 . . . Max in Single Turn 9 | . . . . 9 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 20 | . 3 3 1 3 9 . . 1 Terminals 18 | . 3 3 1 2 8 . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 4 5 3 7 15 . . 2 Successful 12 | . 3 2 1 . 6 . . . Failed 24 | . 1 3 2 7 9 . . 2 Catastrophic 7 | . . 1 1 1 4 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 32 | . 4 5 3 4 14 . . 2 Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 3 2 1 . 5 . . . Record 2 | . . . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 3 . 3 7 . . 1 Full Trace Events 3 | . . . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies 2 | . . . . 1 . . 1 . Largest Group 1 | . . . . 1 . . 1 . Highest-Rated Group 31 | . . . . 16 . . 31 . Highest-Rated Ally 31 | . . . . 16 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . 11 . . 6 . Total Damage 200 | . . . . 98 . . 102 . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 4047 | 210 426 450 199 1053 1004 555 49 101 Spaces Moved 3677 | 125 286 426 168 823 831 857 93 68 Core 839 | 9 . 1 4 144 387 189 93 12 Treads 565 | . . . . 348 161 . . 56 Legs 916 | 116 284 155 54 192 115 . . . Wheels . | . . . . . . . . . Hover 972 | . . 49 96 . 159 668 . . Flight 385 | . 2 221 14 139 9 . . . Fastest Speed 30 | 50 120 34 35 35 30 43 50 50 Average Speed 87 | 115 120 67 96 111 89 54 50 140 Slowest Speed 240 | 120 210 200 195 190 240 150 50 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . 9 . 3 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 29 39 22 20 34 28 97 1 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . 1 . . 1 . . . Terrain Destroyed 92 | 9 . 5 4 47 27 . . . Melee 1 | . . . . . 1 . . . Projectile 7 | . . 3 4 . . . . . AOE 84 | 9 . 2 . 47 26 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 4232 | 161 340 519 188 907 1034 916 94 73 Wait 164 | . 10 27 . 4 112 11 . . Move 3649 | 124 285 409 167 817 830 857 92 68 Hop 9 | . . 7 . 2 . . . . Pick Up 49 | 11 6 5 1 9 13 2 2 . Fast Attach 68 | 7 2 8 2 19 12 15 . 3 Attach 38 | 1 2 2 3 11 13 6 . . Detach 16 | 1 1 1 . 6 5 2 . . Swap 50 | . 8 20 7 5 8 2 . . Drop 47 | 3 11 15 2 3 7 4 . 2 Fire 83 | 14 15 25 5 16 7 1 . . Melee 45 | . . . . 14 22 9 . . Ram 14 | . . . 1 1 5 7 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -9/Materials | Discovered new exit (range 6) 863 | -9/Materials | Discovered new exit (range 8) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1160 | -8/Materials | Discovered new exit (range 4) 1172 | -8/Materials | Identified exit to Storage 1259 | -8/Materials | Lost 4 parts (1p1n1u1w) 1260 | -8/Materials | Discovered new exit (range 9) 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1314 | -7/Factory | Lost 8 parts (4n2u2w) 1555 | -7/Factory | Released all parts (5) 1585 | -7/Factory | Lost 4 parts (2n2w) 2324 | -7/Factory | Discovered new exit (range 6) 2330 | -7/Factory | Garrison activated, responded to threat 2339 | -7/Factory | Entered another Factory area 2339 | -6/Factory | Evolved 2 slots: Utility x2 2443 | -6/Factory | Garrison activated, responded to threat 2670 | -6/Factory | Lost 5 parts (2p2u1w) 2825 | -6/Factory | Lost 5 parts (1p2n1u1w) 2994 | -6/Factory | Released all parts (8) 3062 | -6/Factory | Core integrity fell below 50% 3190 | -6/Factory | Lost 3 parts (1p2n) 3240 | -6/Factory | Core integrity fell below 20% 3332 | -6/Factory | System corruption reached 10% 3337 | -6/Factory | Discovered new exit (range 8) 3343 | -6/Factory | Entered another Factory area 3343 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3690 | -5/Factory | Lost 4 parts (1n2u1w) 3741 | -5/Factory | Lost 6 parts (2p3n1w) 3793 | -5/Factory | Core integrity fell below 50% 3839 | -5/Factory | Lost 8 parts (2n3u3w) 3851 | -5/Factory | Core integrity fell below 20% 3898 | -5/Factory | Sucked down chute 3898 | -5/Factory | Entered Waste 3899 | -5/Waste | Met a frightened Derelict 3910 | -5/Waste | Spotted C-40 Crusher 3911 | -5/Waste | Spotted C-40 Crusher 3913 | -5/Waste | EMP discharged 3913 | -5/Waste | System corruption reached 10% 3914 | -5/Waste | Spotted C-40 Crusher 3918 | -5/Waste | Spotted C-40 Crusher 3918 | -5/Waste | Spotted C-40 Crusher 3923 | -5/Waste | Spotted C-40 Crusher 3942 | -5/Waste | Discovered new exit (range 11) 3947 | -5/Waste | Entered Factory 4048 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03903_ ALERT: Foreign system detected. Charging EMP. 03909_ Acquired Broken Adv. Heavy Siege Treads. 03913_ System corrupted (+9). 03942_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 03951_ Dropped Broken Adv. Heavy Siege Treads. 03952_ Dropped Broken HERF Cannon. 03955_ Acquired Med. Treads. 03961_ Acquired Lrg. Battery. 03963_ System corrupted: Matter fused (-10). 03978_ ALERT: All DSF locations entering lockdown mode. 03979_ System corrupted: Matter fused (-9). 04011_ System corrupted: Matter fused (-6). 04026_ Connecting with Terminal... 04026_ Current location identified: Factory 04048_ System corrupted: Matter fused (-10). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????? ?????????????????????????????? | | ??????????????s ?????????????????????????????? | | ??????????????s ????????????????????????????? | | ??????????????? ##########+?????????????????? | | ??????????????? ?????????????????? | | ???????????????? ??????????????????? | | ????????????????? ???????????????????? | | ????????????????? ???????????????????? | | ?????????????????? ????????????????????? | | ??????????????????# k#????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# @ #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ????????########### #????????????????????? | | ????????# # #????????????????????? | | ????????# """ # #????????????????????? | | ????????# "" """ #k k#????????????????????? | | ????????# "" """ + #????????????????????? | | ????????# "T # #????????????????????? | | ????????# "" # #????????????????????? | | ????????# "" # #????????????????????? | | ????????# # #????????????????????? | | ????????########### #????????????????????? | | ??????????????????# #???###??????????????? | | ??????????????????# #??? ?????????????? | | ??????????????????# #?? ?????????????? | | ??????????????????# #?? ??????????????? | | ????????########### #? ??????????????? | | ????????# # #?"""""??????????????? | | ????????# # # """""??????????????? | | ????????# ] # # """""??????????????? | | ????????# =""" + / """""??????????????? | | ????????# ! """ # #######??????????????? | | ????????# """ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 225 Core Shielding 30 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Close Call No Signal Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed ConcussiveTripodInitializer Manual? 0 Play Time 01:37:10 Cumulative 6.3 hours Start 2025.03.16 @ 18:34:43 End 2025.03.16 @ 20:14:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 90x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94b5f116-1528-447d-a45d-f57d2aba625e