Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.05 @ 12:23:59 Player: viper Result: Destroyed by M Guard with Hellfire Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (450) 2250 Value Destroyed (19148) 19148 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (493) 493 TOTAL SCORE: 28871 Bonus ------- High Alert Combat Kills 493 Cogmind --------- Core Integrity 0/1600 Matter 670/700 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (350) Ox6 Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Medium Matter Pod Improved Matter Compressor Transport Network Coupler Advanced Targeting Computer > --- WEAPON (6) ------- Enhanced Quantum Rifle Compact HERF Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Improved Matter Compressor Advanced Matter Compressor Transport Network Coupler Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Heavy Machine Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Heavy Siege Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Filter Matter Filter Core Shielding High-powered Tractor Beam Enhanced Force Lance [Rating: 186] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Titanium Leg Hover Unit Gravmag Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Core Shielding Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 . Power 3 | . . 1 . . . 1 1 . . . . Propulsion 4 | . . . 2 . . . . . 2 . . Utility 8 | . . 1 . 2 1 1 1 . . 2 . Weapon 4 | . 1 . . . 1 . . 2 . . . Parts Attached 271 | 7 3 9 15 15 2 69 31 6 2 63 49 Power 60 | 1 . 2 2 2 . 15 8 . . 17 13 Engine 14 | 1 . 2 1 2 . 7 1 . . . . Core 7 | . . . 1 . . 5 1 . . . . Reactor 39 | . . . . . . 3 6 . . 17 13 Propulsion 54 | 2 1 3 10 5 . 14 3 2 2 6 6 Treads 23 | . . . . . . 4 3 2 2 6 6 Leg 29 | 2 1 3 10 5 . 8 . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . Flight . | . . . . . . . . . . . . Utility 82 | 2 1 2 . 3 1 25 14 2 . 19 13 Device 54 | . . 2 . 1 1 17 10 1 . 16 6 Storage 13 | 1 1 . . 2 . 3 1 . . . 5 Processor 10 | 1 . . . . . 1 2 1 . 3 2 Hackware 1 | . . . . . . 1 . . . . . Protection 4 | . . . . . . 3 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 75 | 2 1 2 3 5 1 15 6 2 . 21 17 Energy Gun 2 | . . . . . . . . . . . 2 Energy Cannon 5 | . . . . . . . . . . 2 3 Ballistic Gun 54 | 2 1 2 3 5 1 11 6 1 . 13 9 Ballistic Cannon 12 | . . . . . . 4 . 1 . 6 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 3 2 . . 1 2 Parts Lost 97 | . . . 4 2 . 24 4 . . 30 33 Power 20 | . . . . . . 7 . . . 5 8 Propulsion 19 | . . . 4 . . 3 . . . 7 5 Utility 21 | . . . . . . 5 4 . . 3 9 Weapon 37 | . . . . 2 . 9 . . . 15 11 Highest Loss Streak 24 | . . . 2 1 . 3 2 . . 8 24 To Critical Strikes 4 | . . . . . . . . . . 3 1 Average Slot Usage (%) 94 | . 100 99 99 99 100 94 99 97 95 92 86 Engine 4 | . 12 20 15 11 12 5 . . . . . Core 2 | . . . . 2 . 7 . . . . . Reactor 8 | . . . . . . 2 18 18 16 14 14 Treads 10 | . . . . . . 5 19 15 20 15 12 Leg 7 | . 25 20 32 28 25 9 . . . . . Hover 1 | . . . . . . 3 . . . . . Device 15 | . . 9 8 14 18 15 15 12 12 22 14 Storage 11 | . 12 10 8 14 12 13 13 13 12 11 9 Processor 5 | . 12 10 8 7 6 2 5 9 8 3 12 Protection 2 | . . . . . . 4 6 . . . . Ballistic Gun 18 | . 37 30 25 20 25 15 16 22 20 15 18 Ballistic Cannon 3 | . . . . . . 4 3 4 4 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 172 | 17 29 38 42 70 69 118 146 158 158 172 151 Greatest Support 220 | 20 20 23 60 69 69 108 108 129 183 203 220 Greatest Overweight (x) 37 | 5 1 1 1 1 . 37 2 1 . 2 30 Average Overweight (x) . | 2 . 1 . . . 1 1 1 . . . Largest Inventory Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 13 15 15 19 20 20 20 20 20 20 19 Most Carried 20 | 6 6 12 14 20 19 20 20 20 20 20 20 Average Carried 17 | 3 5 6 11 17 18 17 19 18 17 19 19 Final Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 5 6 12 14 20 19 18 20 19 20 20 . Class Distribution -------------------- 30% | Scavenger-Executioner 18% | Hacker-Gunner 10% | Scavenger-Tank 9% | Generator-Executioner 6% | Hacker-Skirmisher 6% | Scavenger-Gunner 5% | Generator-Gunner 4% | Hacker-Tank 3% | Generator-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Generator-Executioner | -3/Research Generator-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 17508 | 208 112 492 795 536 25 4580 1960 781 276 5056 2687 Remotely 1678 | . . . . . . . . . . 555 1123 Salvage Created 25234 | . 84 738 1588 719 . 6460 3283 1131 329 7702 3200 Parts 1213 | . 7 53 91 44 . 275 179 45 15 362 142 Haulers Intercepted 20 | . . . 3 2 . 8 3 1 . 3 . Recyclers Shooed 25 | . . 3 2 . . 13 4 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 290 | . 3 11 25 11 . 79 28 10 4 81 38 Guns 215 | . 3 11 25 11 . 45 24 8 4 49 35 Cannons 73 | . . . . . . 34 4 2 . 30 3 AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 18 | . 2 6 5 2 . . . . . 1 2 Worker 36 | . . . 2 . . 12 8 1 . 11 2 Builder 38 | . . 1 1 1 . 14 7 1 . 13 . Tunneler 4 | . . . 1 . . 2 . . . 1 . Hauler 20 | . . . 3 2 . 8 3 1 . 3 . Recycler 34 | . . 3 . . . 10 6 2 . 12 1 Mechanic 4 | . . . 1 . . 2 1 . . . . Operator 8 | . . 2 1 . . 1 . 1 . 1 2 Watcher 37 | . . 3 4 1 . 9 6 . 1 9 4 Swarmer 40 | . 2 3 4 . . 13 2 . . 13 3 Grunt 94 | . 1 5 10 6 . 30 6 7 . 15 14 Brawler 4 | . . . 2 . . 2 . . . . . Duelist 2 | . . 1 1 . . . . . . . . Sentry 33 | . . 2 8 1 . 8 5 1 2 6 . Hunter 38 | . . . . 2 . 9 4 2 . 14 7 Programmer 72 | . . . . 2 . 17 11 . 2 32 8 Heavy 1 | . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . . . 2 Best Kill Streak 11 | . 3 6 7 4 . 10 11 7 2 11 7 Combat Bots Only 10 | . 3 4 5 3 . 8 7 3 2 10 7 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 3 2 1 3 3 Gunslinging 1 | . . . . . . . . . . 1 1 Exploded 2 | . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 20149 | . 55 259 882 603 . 3963 1312 528 162 5790 6595 Core 2249 | . 5 46 87 65 . 309 41 40 . 142 1514 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . 45 6 . . . . Core Remaining (%) 92 | 100 98 88 84 90 100 69 96 96 100 . . Volleys Fired 778 | . 5 40 93 46 . 238 82 19 9 167 79 Largest 6 | . 3 3 3 3 . 4 4 6 6 6 6 Hottest 396 | . 60 63 66 71 . 163 182 232 232 396 341 Shots Fired 3336 | . 15 120 279 138 . 870 327 114 55 984 434 Gun 2675 | . 15 120 279 138 . 626 279 95 46 677 400 Cannon 661 | . . . . . . 244 48 19 9 307 34 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 3222 | . 15 120 279 138 . 870 327 114 55 898 406 Thermal 54 | . . . . . . . . . . 49 5 Explosive . | . . . . . . . . . . . . Electromagnetic 60 | . . . . . . . . . . 37 23 Robot Hit Streak 43 | . 6 25 24 18 . 43 27 41 27 41 39 Robot Miss Streak 6 | . 2 3 3 1 . 6 5 1 1 3 5 Penetration Max 2 | . . . . . . 2 1 1 . 2 1 Secondary Targets 33 | . . 4 8 4 . . 2 . . 3 12 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . 1 1 Shots Hit Robots 2378 | . 12 89 225 115 . 637 235 88 38 616 323 Core Hits 1128 | 1 5 38 81 43 . 380 126 38 11 287 118 Critical Kills 83 | . . . . . . 20 15 2 3 27 16 Critical Parts Destroyed 113 | . . 1 . . . 23 25 6 2 42 14 Critical Strikes 225 | . . 1 . . . 55 40 9 7 81 32 Destroy 201 | . . 1 . . . 44 40 9 6 70 31 Blast 19 | . . . . . . 11 . . 1 7 . Corrupt 5 | . . . . . . . . . . 4 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 56587 | 1 139 942 2886 1510 . 14792 6799 2504 1043 18879 7092 Guns 41876 | . 139 942 2886 1510 . 8556 5757 2151 856 12473 6606 Cannons 13640 | . . . . . . 5811 790 335 176 6060 468 Explosions 600 | . . . . . . 260 200 . . 140 . Melee . | . . . . . . . . . . . . Ramming 471 | 1 . . . . . 165 52 18 11 206 18 Kinetic 52412 | . 139 942 2886 1510 . 14367 6547 2486 1032 15870 6633 Thermal 1986 | . . . . . . . . . . 1872 114 Explosive 274 | . . . . . . 74 200 . . . . Electromagnetic 1444 | . . . . . . 186 . . . 931 327 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | 2 2 . 1 2 . 3 3 . 1 11 36 Average Corruption 5 | 2 2 . 1 1 . 1 2 . 1 5 13 Corruption Purged 6 | . . . . . . 6 . . . . . Corruption Blocked 15 | . . . . . . . . . . . 15 Effects 239 | 2 1 . 5 6 . 16 19 . 2 102 86 Message Errors 50 | 1 . . . 2 . 3 3 . 1 26 14 Matter Fused 62 | . 1 . 3 1 . 5 8 . . 21 23 Heat Flow Errors 18 | 1 . . . . . 2 1 . . 10 4 Energy Discharges 21 | . . . . 1 . 2 2 . . 4 12 Parts Rejected 4 | . . . . 1 . . . . . 2 1 Parts Fused 3 | . . . 1 . . . . . . 2 . Data Loss (minor) 30 | . . . 1 1 . 2 3 . . 15 8 Data Loss (major) 8 | . . . . . . . 1 . . 3 4 Misfires 10 | . . . . . . 1 . . 1 4 4 Alerts 3 | . . . . . . . . . . 3 . Weapon Failures 30 | . . . . . . 1 1 . . 12 16 Overload Shots . | . . . . . . . . . . . . Overflow Damage 388 | . . . . . . 120 21 40 . 202 5 Projectiles 323 | . . . . . . 104 1 40 . 173 5 Explosions 40 | . . . . . . 16 20 . . 4 . Melee 25 | . . . . . . . . . . 25 . Knockbacks 107 | . . . . . . 58 16 3 1 28 1 Impact 3 | . . . . . . 2 1 . . . . Kinetic 96 | . . . . . . 53 13 2 1 26 1 Secondary 8 | . . . . . . 3 2 1 . 2 . Self-Inflicted Damage 176 | . . . . . . 117 . . . 58 1 Shots 5 | . . . . . . 3 . . . 2 . Rammed 33 | 2 . . . . . 8 6 2 1 7 7 Targets Rammed 42 | 2 . . . . . 14 6 2 1 10 7 Kicked 6 | . . . . . . 6 . . . . . Crushed 3 | . . . . . . . . . . 3 . Highest Temperature 469 | 83 40 234 335 153 . 469 229 193 93 199 239 Average Temperature 77 | 45 20 53 59 42 . 138 35 74 42 58 33 Received Heat Transfer 3294 | . . 162 657 330 . 1059 120 102 18 540 306 Effects 25 | . . . 5 . . 20 . . . . . Shutdowns 5 | . . . 1 . . 4 . . . . . Energy Bleed 5 | . . . 2 . . 3 . . . . . Interference 11 | . . . 2 . . 9 . . . . . Short Circuit 3 | . . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . 1 . . . 7 1 Impact Corruptions 4 | . . . . . . . 1 . . 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 1 Heat Transferred 1591 | . . . . . . . . . . 1480 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 532 | . 88 210 515 203 34 510 480 401 115 532 357 Initial 89 | . . 26 63 48 34 12 31 83 48 51 89 Average 154 | . 60 68 255 64 34 135 173 194 52 217 144 Maximum Alert Level 2 | . . 1 2 1 . 2 2 2 . 2 1 Low Security (%) 67 | 100 100 94 46 96 100 74 59 67 100 45 67 Level 1 26 | . . 5 30 3 . 21 32 26 . 43 32 Level 2 5 | . . . 23 . . 3 8 6 . 10 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 65 | . . 2 4 4 . 21 6 3 1 18 6 Investigation 15 | . . 2 . . . 5 1 . . 5 2 Extermination 29 | . . . . 2 . 8 5 . 1 9 4 Reinforcement 14 | . . . . 2 . 8 . 3 . 1 . Assault . | . . . . . . . . . . . . Garrison 7 | . . . 4 . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . 3 . . . . . Haulers Reinforced 5 | . . . . . . 4 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 18 | . . 1 4 1 . 5 2 . . 4 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 374 | . 3 18 36 16 . 98 40 13 5 95 50 Peak Tracking Total 7 | . 2 7 7 4 . 6 6 3 2 6 7 Tactical Retreats 12 | . . 1 1 . . 3 3 . . 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 10 | . 1 . . 2 . 2 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 8 | . . 4 . . . . . . . 4 . Reused 3 | . . 2 . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . 2 . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 29 | . . . 1 . . 11 10 1 . 6 . Max in Single Turn 3 | . . . 1 . . 3 2 1 . 1 . Garrison Access 6 | . . . 1 . 1 2 . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 34 | . 1 4 6 2 1 7 . . . 10 3 Terminals 28 | . 1 4 5 2 . 5 . . . 8 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 2 . . . 2 . Total Hacks 94 | . 5 17 18 4 3 17 . . . 23 7 Successful 60 | . 5 15 14 3 1 9 . . . 10 3 Failed 34 | . . 2 4 1 2 8 . . . 13 4 Catastrophic 5 | . . . . . . 1 . . . 3 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . Terminals 84 | . 5 17 16 4 . 15 . . . 20 7 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . 2 . 3 2 . . . 3 . Terminal Hacks 53 | . 5 15 13 3 . 7 . . . 7 3 Record 15 | . 1 5 3 . . 3 . . . 1 2 Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . . Open Door 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . Alert Level 4 | . . 1 2 . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . Locate Traps 4 | . . 1 2 . . . . . . 1 . Reprogram Traps 2 | . . 1 . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Transport Status 2 | . 1 . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 8 | . . 4 1 2 . . . . . 1 . Disengage Seal 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 2 . . . 2 . Seal Access 6 | . . . 1 . 1 2 . . . 2 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . 1 . Track 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . . 1 2 Used . | . . . . . . . . . . . . Hacking Detections 26 | . 1 4 5 1 . 5 . . . 7 3 Full Trace Events 17 | . 1 3 2 . . 4 . . . 5 2 Feedback Events 2 | . . . . . . 1 . . . 1 . Corruption 2 | . . . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . Programmers 6 | . . . . . . 6 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 16621 | 120 278 607 980 1175 67 4915 1758 450 718 3830 1723 Spaces Moved 7147 | 58 161 225 545 634 51 1991 561 139 392 1614 776 Core 66 | 57 . . . . . 4 . . . . 5 Treads 3997 | . . . . . . 520 561 139 392 1614 771 Legs 2357 | 1 161 225 545 634 51 740 . . . . . Wheels . | . . . . . . . . . . . . Hover 727 | . . . . . . 727 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 125 127 125 250 250 172 152 100 Average Speed 177 | 171 158 190 123 157 127 176 250 253 172 186 153 Slowest Speed 1900 | 300 190 190 200 196 127 1900 330 256 172 330 1550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 21 | 5 34 24 48 15 2 48 17 5 6 34 25 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . 6 Terrain Destroyed 258 | . . . . . . 74 63 9 5 78 29 Melee . | . . . . . . . . . . . . Projectile 196 | . . . . . . 58 29 9 5 71 24 AOE 55 | . . . . . . 15 34 . . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 9113 | 72 174 328 656 708 53 2831 701 181 409 1926 1074 Wait 718 | . 4 52 4 4 . 481 4 6 1 40 122 Move 7136 | 57 160 224 544 633 50 1990 560 138 391 1613 776 Hop . | . . . . . . . . . . . . Pick Up 59 | 6 1 2 . 6 1 7 3 3 4 15 11 Fast Attach 67 | 6 . . . . . 19 11 2 . 15 14 Attach 103 | 1 1 3 6 5 2 30 5 3 2 26 19 Detach 28 | . . 1 . . . 16 1 1 . 4 5 Swap 101 | . 2 6 9 10 . 20 15 1 . 22 16 Drop 80 | . 1 . . 4 . 16 14 6 1 13 25 Fire 778 | . 5 40 93 46 . 238 82 19 9 167 79 Melee . | . . . . . . . . . . . . Ram 9 | 2 . . . . . 3 . . . . 4 Kick 6 | . . . . . . 6 . . . . . Crush 27 | . . . . . . 5 6 2 1 10 3 Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 121 | -11/Junkyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Weapon x1 265 | -10/Materials | Identified exit to Materials 265 | -10/Materials | Discovered exit to Materials (range 14) 311 | -10/Materials | Build established: Hacker-Gunner 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 945 | -9/Materials | Identified exit to Storage 945 | -9/Materials | Discovered exit to Storage (range 11) 974 | -9/Materials | Identified exit to Materials 974 | -9/Materials | Discovered exit to Materials (range 15) 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Propulsion x2 1178 | -8/Materials | Garrison activated, responded to threat 1321 | -8/Materials | Garrison activated, responded to threat 1584 | -8/Materials | Build established: Scavenger-Gunner 1944 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Discovered exit to Factory (range 8) 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Utility x2 2294 | -7/Factory | Build established: Scavenger-Skirmisher 2626 | -7/Factory | Build established: Hacker-Skirmisher 3047 | -7/Factory | Identified exit to Lower Caves 3047 | -7/Factory | Discovered exit to Lower Caves (range 11) 3108 | -7/Factory | Identified exit to Factory 3108 | -7/Factory | Discovered exit to Factory (range 15) 3161 | -7/Factory | Entered another Factory area 3161 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3210 | -6/Factory | Identified exit to Factory 3210 | -6/Factory | Discovered exit to Factory (range 14) 3228 | -6/Factory | Entered another Factory area 3228 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4141 | -5/Factory | Build established: Hacker-Gunner 5788 | -5/Factory | Identified exit to Upper Caves 5788 | -5/Factory | Discovered exit to Upper Caves (range 15) 5935 | -5/Factory | Build established: Hacker-Tank 6119 | -5/Factory | Lost 3 parts (1p1u1w) 6360 | -5/Factory | Lost 3 parts (1p1n1w) 6572 | -5/Factory | Lost 3 parts (1p1u1w) 6577 | -5/Factory | Build established: Scavenger-Tank 6773 | -5/Factory | Lost 3 parts (1p1n1w) 6784 | -5/Factory | Destroyed 7 combat bots 7196 | -5/Factory | Destroyed 8 combat bots 8089 | -5/Factory | Identified exit to Factory 8089 | -5/Factory | Discovered exit to Factory (range 16) 8143 | -5/Factory | Entered another Factory area 8143 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8483 | -4/Factory | Build established: Generator-Tank 9088 | -4/Factory | Identified exit to Upper Caves 9088 | -4/Factory | Discovered exit to Upper Caves (range 13) 9116 | -4/Factory | Build established: Generator-Gunner 9248 | -4/Factory | Destroyed 7 combat bots 9758 | -4/Factory | Discovered exit to Upper Caves (range 11) 9824 | -4/Factory | Identified exit to Research 9824 | -4/Factory | Discovered exit to Research (range 15) 9901 | -4/Factory | Entered Research 9901 | -3/Research | Evolved 2 slots: Weapon x2 10196 | -3/Research | Build established: Generator-Executioner 10326 | -3/Research | Identified exit to Research 10326 | -3/Research | Discovered exit to Research (range 10) 10351 | -3/Research | Entered another Research area 10351 | -2/Research | Evolved 2 slots: Propulsion x2 11043 | -2/Research | Identified exit to Access 11043 | -2/Research | Discovered exit to Access (range 5) 11069 | -2/Research | Entered Access 11069 | -1/Access | Evolved 2 slots: Utility x2 11616 | -1/Access | Build established: Scavenger-Executioner 12058 | -1/Access | Destroyed 8 combat bots 12791 | -1/Access | Destroyed 7 combat bots 12940 | -1/Access | Garrison activated, responded to threat 13006 | -1/Access | Destroyed 8 combat bots 13782 | -1/Access | Destroyed 10 combat bots 13787 | -1/Access | Lost 3 parts (2n1w) 13971 | -1/Access | System corruption reached 10% 14027 | -1/Access | Lost 8 parts (1p3n1u3w) 14325 | -1/Access | Found Enh. Force Lance 14883 | -1/Access | Identified exit to Command 14883 | -1/Access | Discovered exit to Command (range 7) 14899 | -1/Access | Entered Command 15225 | -1/Command | Disengaged cave seal 15225 | -1/Command | Wild derelicts emerged from the dark tunnel 15271 | -1/Command | Destroyed 7 combat bots 15695 | -1/Command | Found Prototype Processor 15696 | -1/Command | Identified Exp. Targeting Computer 16018 | -1/Command | Spotted B-99 Colossus 16533 | -1/Command | Spotted M Guard 16533 | -1/Command | Spotted M Guard 16533 | -1/Command | Spotted Combat Programmer 16540 | -1/Command | Spotted Combat Programmer 16590 | -1/Command | Core integrity fell below 50% 16599 | -1/Command | Crushed by falling debris 16599 | -1/Command | System corruption reached 30% 16608 | -1/Command | Core integrity fell below 20% 16622 | -1/Command | Destroyed by M Guard with Hellfire Missile Launcher Last Messages --------------- 16609_ The unstable cave ceiling collapses. 16610_ Slammed into Combat Programmer. 16611_ System corrupted: Matter fused (-6). 16611_ The unstable cave ceiling collapses. 16613_ Lgt. Quantum Reactor destroyed. 16613_ Knocked back. 16614_ The unstable cave ceiling collapses. 16614_ Penetrated by EMDS Slug. 16615_ The unstable cave ceiling collapses. 16616_ Slammed into Combat Programmer. 16616_ Destabilizing: Core damaged (-80). 16617_ The unstable cave ceiling collapses. 16618_ Knocked back. 16618_ Penetrated by EMDS Slug. 16619_ The unstable cave ceiling collapses. 16620_ Combat Programmer heat damages Prototype Reactor, Prototype Hover Unit, Prototype Device, Prototype Reactor. 16621_ Combat Programmer heat damages core (-36). 16621_ Combat Programmer fries systems beyond repair. 16621_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????#####?###########?#####????# | | ??????????????????????# ### # ### #????# | | ???????????????#+++#### W ## W ## W ;## ###### | | ???????????????# " | | ???????????????# " | | ???????????????# %/ | | ???????????????#% / | | ???????????????# Y p "% !% | | ???????????????# %# Y @ W ### "## #####" | | ??????????????????#### ## ### #??# | | ??????????????????# #####?#####??#! | | ??????????????????# ## # # #??????????? " | | ??????????????????# # # ###?#??????????### % | | ??????????????????# ##????????????????# * | | ??????????????????### ?????????????????# | | ????????????????????# # #????????????????# | | ????????????????????### ## ##????????????????# | | ??????????????????????# #?##?????????????????# | | ??????????????????????# #???????????????######## | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????? #???????????????# | | ??????????????????????? ????????????????# | | ???????????????????????###????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# %% | | ??????????????????????????????????????????#######+ | | ????????????????????????????????????????????# *[ | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 85 Energy Capacity 1060 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 4 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 9 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxModifiedInitializer Manual? 0 Play Time 02:17:57 Cumulative 1344.4 hours Start 2023.04.05 @ 09:41:05 End 2023.04.05 @ 12:23:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 845 Rogue 62 Adventurer 0 Explorer 783 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a34643d4-e00d-41dc-b6b2-1a849a622735