Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 15:50:30 // Halloween2019/Abominations Player: Minty Result: Destroyed by Final Abomination with Enhanced Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (4616) 4616 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9336 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 163/190 System Corruption 0% Temperature Critical (1701) Movement Core (800) Ox15 Location -1/Lair Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (7) ------ Enhanced Optical Array Core Analyzer Core Analyzer Improved Kinecellerator Corruption Screen > --- WEAPON (3) ------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Backup Power III Improved Kinecellerator Stealth Gun Enhanced Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Improved Targeting Computer Core Analyzer Core Analyzer Improved Kinecellerator Powered Armor Corruption Screen > --- WEAPON ----------- Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Backup Power III Improved Kinecellerator Stealth Gun Improved Remote Datajack [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Core Analyzer Device Cooling System Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 1 1 . . Utility 5 | . . 1 1 1 1 1 . Weapon 1 | . . 1 . . . . . Parts Attached 88 | . 9 16 15 9 9 14 16 Power 6 | . 1 . 1 . 1 1 2 Engine 4 | . 1 . 1 . 1 1 . Core . | . . . . . . . . Reactor 2 | . . . . . . . 2 Propulsion 23 | . 3 5 7 . 1 5 2 Treads 8 | . 2 2 4 . . . . Leg 2 | . . . . . . 1 1 Wheel 3 | . 1 1 1 . . . . Hover 2 | . . 2 . . . . . Flight 8 | . . . 2 . 1 4 1 Utility 29 | . 1 5 2 5 3 7 6 Device 12 | . . 1 1 . 3 3 4 Storage . | . . . . . . . . Processor 9 | . 1 . . 5 . 1 2 Hackware 3 | . . 1 . . . 2 . Protection 5 | . . 3 1 . . 1 . Artifact . | . . . . . . . . Weapon 30 | . 4 6 5 4 4 1 6 Energy Gun 11 | . 1 4 4 1 1 . . Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 5 | . 2 . . 1 1 . 1 Ballistic Cannon 5 | . . . . . 2 . 3 Launcher 4 | . 1 1 1 . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 1 3 2 1 . 8 Parts Lost 38 | . 6 3 11 7 4 3 4 Power 4 | . 1 1 1 . . . 1 Propulsion 12 | . 2 2 3 2 1 1 1 Utility 10 | . . . 4 . 2 2 2 Weapon 12 | . 3 . 3 5 1 . . Highest Loss Streak 7 | . 5 2 7 4 2 2 3 To Critical Strikes 1 | . . . . 1 . . . Average Backups 4 | . 5 4 4 4 4 3 4 Power . | . . . . . . . 1 Propulsion . | . 3 1 . . . . . Utility . | . . 1 . 1 . . 1 Weapon 2 | . . 1 3 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 8 | . 4 . 2 1 . . 1 Power 1 | . 1 . . . . . . Propulsion 2 | . 2 . . . . . . Utility 3 | . 1 . 1 . . . 1 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 67 | . 82 82 76 50 38 69 65 Engine 3 | . 11 2 3 . 1 9 1 Treads 9 | . 10 16 22 . . . . Hover 1 | . . 2 . . . 3 . Flight 3 | . . . . 9 . 7 13 Device 5 | . . 5 12 . 5 5 5 Processor 13 | . 10 4 . 26 24 20 28 Hackware 2 | . . 4 . . . 6 . Protection 6 | . . 14 14 . . 2 1 Energy Gun 10 | . 1 23 20 1 1 4 . Ballistic Gun 1 | . 16 3 . 1 1 . 1 Ballistic Cannon 1 | . . . . . 2 4 4 Launcher 1 | . . . 4 4 . . . Peak Build Rating 86 | . 7 18 38 34 39 72 86 Average Rating 30 | . 5 14 27 23 24 58 71 On Entrance 20 | 6 6 5 18 9 21 32 64 Avg Prop Armor Cover (%) 11 | . 19 22 8 . . 3 10 Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 13 30 33 10 16 34 46 Greatest Support 84 | 20 40 46 84 10 16 30 30 Greatest Overweight (x) 3 | . . 2 . 1 3 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 5 5 5 Average Capacity 5 | . 8 5 5 5 5 5 5 Most Carried 7 | . 7 5 5 5 5 5 5 Average Carried 4 | . 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 5 5 5 5 Class Distribution -------------------- 49% | Mutant 31% | Tank 11% | Gunner 5% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Matter Collected 2623 | 200 114 359 596 460 390 437 67 Remotely . | . . . . . . . . Salvage Created 3205 | . 120 589 772 616 389 719 . Parts 167 | . 15 30 67 23 13 19 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Combat Hostiles Destroyed 60 | . 5 7 21 11 6 10 . Melee 1 | . . . . 1 . . . Guns 31 | . 3 5 14 1 5 3 . Cannons 7 | . . . . . . 7 . AOE 21 | . 2 2 7 9 1 . . Classes Destroyed 9 | . 4 2 . 3 . . . Worker 3 | . . 2 . 1 . . . Builder 4 | . 1 2 . 1 . . . Tunneler 1 | . . . . 1 . . . Recycler 6 | . . 2 . 3 . 1 . Swarmer 1 | . 1 . . . . . . Grunt 4 | . . . . 2 1 1 . Sentry 3 | . . . . 1 1 1 . Abomination 52 | . 4 7 21 8 4 8 . Anomaly 10 | . 1 . 4 5 . . . Best Kill Streak 7 | . 7 2 7 5 2 4 . Combat Bots Only 7 | . 5 1 7 3 2 4 . Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 2 1 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Hostile Shots Fired 883 | . 71 77 219 219 188 65 44 Missed 360 | . 19 21 68 112 101 31 8 Hits 523 | . 52 56 151 107 87 34 36 Melee 32 | . 6 11 13 2 . . . Projectile 491 | . 46 45 138 105 87 34 36 AOE 8 | . . . . 1 . . 7 Critical Strikes 26 | . 5 3 9 2 3 1 3 Part Disruptions 2 | . . 2 . . . . . Damage Taken 10390 | . 882 1454 2955 1323 870 895 2011 Core 3038 | . 187 339 437 644 422 271 738 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 36 | 100 25 15 20 8 50 . . Volleys Fired 261 | . 15 42 71 35 40 45 13 Largest 3 | . 2 3 3 2 2 3 2 Hottest 203 | . 80 177 187 84 140 203 116 Shots Fired 476 | . 27 98 171 42 44 71 23 Gun 337 | . 23 91 151 17 24 29 2 Cannon 84 | . . 2 . . 20 42 20 Launcher 54 | . 4 5 20 25 . . . Special 1 | . . . . . . . 1 Kinetic 129 | . 16 12 . 7 33 39 22 Thermal 292 | . 7 81 151 10 11 32 . Explosive 54 | . 4 5 20 25 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 10 5 18 14 13 12 5 Robot Miss Streak 5 | . 5 4 4 3 4 4 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 336 | . 15 57 139 34 32 45 14 Core Hits 246 | . 16 25 94 50 22 35 4 Critical Kills 4 | . . . . 2 2 . . Critical Parts Destroyed 3 | . . . . 2 1 . . Critical Strikes 22 | . . 2 8 5 5 2 . Burn 12 | . . 2 8 . 1 1 . Destroy 4 | . . . . . 4 . . Blast 1 | . . . . . . 1 . Smash 5 | . . . . 5 . . . Melee Attacks 22 | . . . . 22 . . . Impact 22 | . . . . 22 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . 11 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12216 | . 384 1363 4064 3430 935 1328 712 Guns 5099 | . 150 901 2876 178 333 661 . Cannons 1858 | . . 20 . . 459 667 712 Explosions 4227 | . 234 420 1141 2295 137 . . Melee 957 | . . . . 957 . . . Ramming 75 | . . 22 47 . 6 . . Kinetic 2060 | . 121 60 . 61 512 594 712 Thermal 5136 | . 29 942 2876 275 280 734 . Explosive 3988 | . 234 339 1141 2137 137 . . Electromagnetic . | . . . . . . . . Impact 957 | . . . . 957 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . 7 23 2 . . . Average Corruption 8 | . . 6 13 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . 4 . 1 2 Effects 61 | . . 15 38 8 . . . Message Errors 15 | . . 4 10 1 . . . Matter Fused 13 | . . 3 8 2 . . . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 6 | . . . 5 1 . . . Parts Rejected 4 | . . . 3 1 . . . Parts Fused 2 | . . . 2 . . . . Data Loss (minor) 6 | . . 2 3 1 . . . Data Loss (major) 2 | . . . 1 1 . . . Misfires 2 | . . 1 . 1 . . . Alerts 2 | . . 1 1 . . . . Misdirections 2 | . . . 2 . . . . Weapon Failures 5 | . . 2 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 701 | . 2 . 44 641 4 10 . Projectiles 10 | . . . . . . 10 . Explosions 305 | . 2 . 44 255 4 . . Melee 386 | . . . . 386 . . . Knockbacks 22 | . . 1 . 7 7 2 5 Impact 8 | . . 1 . 7 . . . Kinetic 14 | . . . . . 7 2 5 Secondary . | . . . . . . . . Self-Inflicted Damage 503 | . 77 9 274 . 143 . . Shots 12 | . 2 . 9 . 1 . . Rammed 11 | . . 3 7 . 1 . . Targets Rammed 12 | . . 3 8 . 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 1612 | . 66 292 288 345 56 358 1612 Average Temperature 137 | . 23 94 85 90 28 76 352 Received Heat Transfer 2733 | . 318 237 882 78 135 163 920 Effects 35 | . . 2 . . . . 33 Shutdowns 6 | . . . . . . . 6 Energy Bleed 7 | . . . . . . . 7 Interference 4 | . . 2 . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . . . . . . . 3 Damage (major) 10 | . . . . . . . 10 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . 8 . . . Impact Corruptions 12 | . . . . 12 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . Heat Transferred 2506 | . 46 746 1011 178 197 328 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 87 | . 100 100 100 26 100 100 100 Level 1 12 | . . . . 73 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 341 | . 22 35 28 341 165 48 6 Initial 136 | . . . 4 . 136 35 . Average 49 | . 2 3 3 205 104 10 . Influence Increases 1305 | . 54 127 175 601 176 163 9 Destroy 0b10 Robot/C 160 | . 20 . . 60 40 40 . Destroy 0b10 Robot/NC 75 | . 5 35 . 30 . 5 . Destroy Leader 40 | . . . . 20 10 10 . Successful Hack 205 | . 5 29 25 70 17 59 . Disable Machine 315 | . . 30 15 240 30 . . Destroy Structure 405 | . 24 33 135 121 49 34 9 Partial Spotted 75 | . . . . 45 15 15 . Lose Combat Pursuer 30 | . . . . 15 15 . . Influence Decreases 1305 | . 54 116 186 322 381 237 9 Entered New Map 189 | . . . 7 . 143 39 . Time Decay 853 | . 15 100 130 252 198 149 9 Lost Part 228 | . 39 16 49 70 40 14 . Lost Ally 35 | . . . . . . 35 . Squads Dispatched 76 | . 3 4 14 20 15 20 . Investigation 17 | . 2 1 2 5 2 5 . Extermination . | . . . . . . . . Reinforcement 16 | . 1 . . 5 6 4 . Assault 21 | . . 3 6 4 4 4 . Garrison 22 | . . . 6 6 3 7 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 6 | . . . . 2 2 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Distress Signals 38 | . . 3 10 10 10 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 9 9 25 30 10 15 6 Peak Tracking Total 10 | . 5 3 7 10 3 3 3 Tactical Retreats 19 | . . . 4 10 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Traps Triggered 2 | . . . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused 3 | . 3 . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . 1 . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . Objects Rigged 15 | . . . . 15 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Machines Disabled 21 | . . 2 1 16 2 . . Max in Single Turn 8 | . . 1 1 8 2 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Machines Accessed 27 | . 2 4 4 6 5 6 . Terminals 20 | . 2 3 4 5 3 3 . Fabricators 3 | . . . . . 1 2 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 86 | . 7 16 17 16 16 14 . Successful 44 | . 4 8 10 7 9 6 . Failed 42 | . 3 8 7 9 7 8 . Catastrophic 14 | . 1 1 4 3 3 2 . Database Lockouts . | . . . . . . . . Manual 44 | . 5 7 11 8 9 4 . Terminals 67 | . 7 12 17 13 9 9 . Fabricators 9 | . . . . . 6 3 . Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . . 4 . . . . . Scanalyzers 5 | . . . . 3 . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 3 6 5 1 2 3 . Prototype ID Bank 2 | . . 1 . . 1 . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 3 | . . 1 2 . . . . Transport Status 1 | . . . . . . 1 . Hauler Manifests 2 | . . . 1 . 1 . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 1 | . . . . . 1 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 2 . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 1 2 5 4 5 1 . Terminals 14 | . 1 2 5 4 1 1 . Track 11 | . 1 2 4 2 1 1 . Botnet 1 | . . . 1 . . . . Detonate 2 | . . . . 2 . . . Fabricators 4 | . . . . . 4 . . Report 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Fabnet 1 | . . . . . 1 . . Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 2 4 4 5 3 6 . Full Trace Events 9 | . 1 2 1 3 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . . 5 1 Non-combat . | . . . . . . . . Combat 6 | . . . . . . 5 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . 3 . Autooverrided 5 | . . . . . . 5 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Total Allies 5 | . . . . . . 5 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 70 | . . . . . . 70 . Highest-Rated Ally 41 | . . . . . . 41 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . . . 22 . Total Damage 337 | . . . . . . 337 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Active Infowar (turns) 894 | . . . . . 135 592 167 Optics 505 | . . . . . . 338 167 Sensors 129 | . . . . . 127 . 2 Jamming 263 | . . . . . 8 255 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Turns Passed 3440 | . 174 685 805 561 402 646 167 Spaces Moved 3104 | 1 92 404 324 824 406 926 127 Core 493 | . . 30 93 75 295 . . Treads 450 | . 9 222 219 . . . . Legs 119 | 1 44 . . . . 71 3 Wheels 122 | . 39 83 . . . . . Hover 193 | . . 69 . . 38 86 . Flight 1727 | . . . 12 749 73 769 124 Fastest Speed 32 | 120 80 50 37 37 35 32 32 Average Speed 67 | 120 106 119 123 40 58 53 46 Slowest Speed 320 | 120 160 160 160 110 200 320 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . 3 . 6 1 Potential Cave-ins 6 | . 4 . 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 26 35 53 30 14 32 99 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . 10 3 . . . Terrain Destroyed 423 | . 25 34 141 122 82 16 3 Melee 3 | . . . . 3 . . . Projectile 22 | . . . . 1 2 16 3 AOE 398 | . 25 34 141 118 80 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Total 3827 | . 122 508 531 907 534 1014 211 Wait 190 | . . 23 75 5 45 4 38 Move 3077 | . 91 403 323 817 405 913 125 Hop 10 | . . . . 3 . 6 1 Pick Up 18 | . 2 2 4 3 . 7 . Fast Attach 68 | . 2 6 20 11 7 8 14 Attach 41 | . 6 6 4 1 13 8 3 Detach 41 | . 2 6 4 1 15 9 4 Swap 46 | . 3 13 13 5 3 5 4 Drop 40 | . 1 4 9 4 4 9 9 Fire 261 | . 15 42 71 35 40 45 13 Melee 22 | . . . . 22 . . . Ram 2 | . . 1 . . 1 . . Kick . | . . . . . . . . Crush 10 | . . 2 8 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -1/Lair History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 13) 96 | -10/Materials | Core integrity fell below 50% 108 | -10/Materials | Discovered new exit (range 11) 129 | -10/Materials | Lost 5 parts (1p2n2w) 154 | -10/Materials | Discovered new exit (range 13) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Core integrity fell below 50% 348 | -9/Materials | Build established: Mutant 620 | -9/Materials | Core integrity fell below 20% 732 | -9/Materials | Build established: Tank 794 | -9/Materials | Discovered new exit (range 10) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -8/Materials | Garrison activated, responded to threat 1081 | -8/Materials | System corruption reached 10% 1093 | -8/Materials | Discovered new exit (range 10) 1374 | -8/Materials | Garrison activated, responded to threat 1519 | -8/Materials | Lost 3 parts (1p2u) 1522 | -8/Materials | Destroyed 7 combat bots 1555 | -8/Materials | Garrison activated, responded to threat 1591 | -8/Materials | Core integrity fell below 50% 1629 | -8/Materials | Lost 7 parts (3n1u3w) 1658 | -8/Materials | Discovered new exit (range 11) 1665 | -8/Materials | Entered Factory 1665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1686 | -7/Factory | Garrison activated, responded to threat 1702 | -7/Factory | Garrison activated, responded to threat 1837 | -7/Factory | Garrison activated, responded to threat 1894 | -7/Factory | Lost 4 parts (1n3w) 1899 | -7/Factory | Core integrity fell below 50% 1901 | -7/Factory | Build established: Mutant 1939 | -7/Factory | Discovered new exit (range 15) 1945 | -7/Factory | Identified exit to Lower Caves 2124 | -7/Factory | Garrison activated, responded to threat 2164 | -7/Factory | Garrison activated, responded to threat 2186 | -7/Factory | Core integrity fell below 20% 2217 | -7/Factory | Discovered new exit (range 14) 2218 | -7/Factory | Lost 3 parts (1n2w) 2226 | -7/Factory | Identified exit to Factory 2226 | -7/Factory | Entered another Factory area 2226 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -6/Factory | Discovered new exit (range 13) 2417 | -6/Factory | Garrison activated, responded to threat 2614 | -6/Factory | Discovered new exit (range 10) 2628 | -6/Factory | Entered another Factory area 2628 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2681 | -5/Factory | Garrison activated, responded to threat 2894 | -5/Factory | Garrison activated, responded to threat 2911 | -5/Factory | Garrison activated, responded to threat 2927 | -5/Factory | Found Powered Armor 2953 | -5/Factory | Detected disturbance from likely dimensional gate 2994 | -5/Factory | Identified exit to Upper Caves 3084 | -5/Factory | Garrison activated, responded to threat 3272 | -5/Factory | Discovered exit to Lair (range 9) 3274 | -5/Factory | Entered Lair 3297 | -1/Lair | Found Prototype Device 3297 | -1/Lair | Identified Thermal Barrier 3350 | -1/Lair | Found Prototype Device 3350 | -1/Lair | Identified Exp. ECM Suite 3375 | -1/Lair | Lost 3 parts (1p1n1u) 3389 | -1/Lair | Found Prototype Launcher 3389 | -1/Lair | Identified Com. Tesla Bomb Launcher 3413 | -1/Lair | Core integrity fell below 50% 3437 | -1/Lair | Core integrity fell below 20% 3441 | -1/Lair | Destroyed by Final Abomination with Enhanced Quantum Rifle Last Messages --------------- 03438_ Power failure, Lgt. Quantum Reactor shutdown. 03438_ Nuclear Pulse Array blinks away. 03438_ Unstable Anomaly suddenly flashes brightly. 03439_ Critical hit (Meltdown: +410). 03440_ Overheating: Enh. Hardcell Cannon damaged (-53). 03440_ Overheating: Lgt. Quantum Reactor damaged (-59). 03440_ Overheating: Enh. Hardcell Cannon damaged (-55). 03440_ Sundering Anomaly forced to warp away. 03440_ Fusion Bomb Launcher blinks away. 03440_ 23 Matter blinks away. 03440_ Field Propulsion Array blinks away. 03440_ Phase Shifter blinks away. 03440_ Hvy. Gauss Cannon blinks away. 03440_ Imp. VSS Leg blinks away. 03440_ Unstable Anomaly suddenly flashes brightly. 03441_ Biometal Heavy Treads blinks away. 03441_ 23 Matter blinks away. 03441_ Prototype Flight Unit blinks away. 03441_ Parts repaired by Paradox Anomaly. 03441_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#???????#########?????????????#######%####?????? | | ??# ###### ! ############### ! ]!!/]=##????? | | ??# #%!=! ####### # #####%# ! =] ]! ##???? | | ??# #*/! !! ! ### #### !!!/! ! ##??? | | ?# ##=]! ! ! !]|! ] = % #??? | | ?# #= ! ! ] =% ! ! ! = ]##?? | | ?# # ! = ! !! !=%#?? | | ??## = ! !=] [!!! ! %= ]!#?? | | ??## ! ! = ! | # =!AAA= =!!#?? | | ??#[ !! ! = ## AAA !=! #?? | | ?##! !] n %= AAA ! !% #?? | | ?##= ] # !### ###= =[ =#?? | | ?#%/! ! ## ###### !##?###?#[ ##? | | ?#! # = # # ! !! #?????##! !=! #? | | ?#!= ] # # ## = ]%!%##??????#! !#? | | ?# =| ##### ##! % #?????###=!/ ! #? | | ?# ## !### =! = ####?##% ! =#? | | ?# =! ] ###= ! ####%! ! ] #? | | ?# n @ % !! ! ! ! !] !#? | | ?# ! ] | n ] % ] !! #? | | ?# ! !! ! = =#? | | ?# ! ! ! = #? | | ?# n! = ! ] #? | | ?# = ! ] !n #? | | ?##! % ! !! n ! ! = !#? | | ??# #### !] ]#? | | ??# ! ##??### ### %#;=! ]=#? | | ??# #???#### ! # ####;### =! !#? | | ??# % #????# # / # #??##?# #? | | ??# % #????### n # ##????## !=#? | | ??# ####??## ! # #?????#! !] =#? | | ??# ## ####! A ###??### ]#? | | ?##%! ###%%!= = ##!### =! #? | | ?# = = = ]! ! =! !! ##? | | ??# # % = =!! ! = !! ! #?? | | ??#= ! ! ! #?? | | ??# ! ! / #?? | | ??# = ! ! !]##?? | | ??# ! = ] ! ! ### ! ! %#?? | | ??## ! [!!! = %##= ! [ % !##?? | | ???# ! ! !!/ = ! ! #??? | | ???# % ]= =!=! =! != =%###??? | | ???## ! % = ! !!! = ! ########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 43 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Corruption Block 8 Armor Coverage 675 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyDirtyMindspike Manual? 0 Play Time 00:46:14 Cumulative 1306.6 hours Start 2026.06.02 @ 13:40:22 End 2026.06.02 @ 15:50:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1606 Rogue 1322 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25d94906-e7a8-4250-8ef7-069635f901fd