Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.26 @ 16:24:35 Player: NeoBioHazard Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (409) 2045 Value Destroyed (16282) 16282 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2684) 2684 TOTAL SCORE: 30311 Bonus ------- High Alert Combat Kills 528 Follower Combat Kills 2072 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1816 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 456/600 System Corruption 0% Temperature Critical (2185) Movement Treading (260) Ox1 Location -3/DSF Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Improved Cooling System Huge Storage Unit Targeting Computer Advanced Targeting Computer Improved Target Analyzer Precision Matter Filter Layered Heavy Armor Plating Graphene Brace (fused) Advanced Force Field > --- WEAPON (4) ------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Graviton Cannon > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Huge Storage Unit High-capacity Matter Pod (17) High-capacity Matter Pod (0) Layered Heavy Armor Plating Long-range Tractor Beam Gauss Rifle Heavy Battle Rifle Coil Gun KE Penetrator KE Penetrator Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Heavy Rocket Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Targeting Computer Advanced Targeting Computer Improved Target Analyzer Precision Matter Filter Layered Heavy Armor Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Graviton Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Layered Heavy Armor Plating Long-range Tractor Beam Gauss Rifle Heavy Battle Rifle Coil Gun KE Penetrator KE Penetrator Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Heavy Rocket Launcher Smartbomb Launcher [Rating: 161] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Graviton Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Slots Evolved 15 | . 1 . . 4 . 2 . . . . 2 . . . . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Utility 8 | . . . . 3 . . . . . . 2 . . . . 2 . . . . . . 1 . . Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 8 7 2 . 26 3 10 1 1 . 9 16 6 . 5 3 7 12 5 2 1 1 5 4 1 11 Power 15 | 1 1 . . 5 . 3 . . . . 1 . . . . . . . . . . . 2 . 2 Engine 12 | 1 1 . . 5 . 3 . . . . 1 . . . . . . . . . . . 1 . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 31 | 2 . 2 . 2 2 3 . . . 2 6 1 . . 2 2 . 2 . . . . 1 . 4 Treads 29 | 2 . . . 2 2 3 . . . 2 6 1 . . 2 2 . 2 . . . . 1 . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 52 | 3 2 . . 8 . 3 1 . . 6 6 2 . 2 1 3 5 2 . 1 1 2 1 1 2 Device 19 | 1 . . . . . 1 . . . 4 4 . . . 1 1 3 1 . . . 1 1 1 . Storage 6 | 1 1 . . 1 . . . . . . . . . 1 . 1 . 1 . . . . . . . Processor 8 | . . . . 3 . 1 1 . . . . 1 . 1 . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 18 | 1 1 . . 4 . 1 . . . 2 1 1 . . . . 2 . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 4 . . 11 1 1 . 1 . 1 3 3 . 3 . 2 7 1 2 . . 3 . . 3 Energy Gun 5 | 2 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ballistic Gun 25 | . 3 . . 10 . 1 . 1 . 1 3 3 . . . . 2 1 . . . . . . . Ballistic Cannon 15 | . . . . . . . . . . . . . . 3 . 2 2 . 2 . . 3 . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 . . . . . 1 . . . . . 1 . 1 . . 1 . . . . Parts Lost 19 | . . . . 1 . 2 . . . 4 2 . . . 1 1 3 1 . . . 2 2 . . Power 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . Utility 8 | . . . . . . 2 . . . 1 . . . . 1 . 2 . . . . 1 1 . . Weapon 5 | . . . . . . . . . . 1 2 . . . . 1 1 . . . . . . . . Highest Loss Streak 2 | . . . . 1 . 1 . . . 2 1 . . . 1 1 2 1 . . . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 1 11 14 14 14 18 18 20 19 18 16 17 18 20 19 20 21 24 24 22 24 25 24 24 20 21 Power 3 | . 1 2 2 2 4 4 6 5 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 2 2 Propulsion 3 | . 2 2 2 . 3 2 3 3 3 2 1 2 2 2 2 3 5 5 5 5 5 3 3 1 2 Utility 5 | . 4 5 5 3 3 2 3 3 5 4 6 6 8 6 6 5 6 6 7 7 7 6 5 4 4 Weapon 7 | . 3 4 5 7 8 7 8 6 5 4 4 5 6 8 9 9 9 9 8 10 11 11 12 12 12 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 5 . . 9 . . . 3 . . 1 2 . 3 . 1 1 1 . . . . 1 . 14 Power 8 | . 1 . . 1 . . . 1 . . 1 . . 1 . . . . . . . . . . 3 Propulsion 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . 1 . . 1 . . . . . . . 1 . 2 . 1 . . . . . . . . 3 Weapon 20 | . 3 . . 5 . . . 2 . . . . . . . . 1 1 . . . . 1 . 7 Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 100 93 91 88 92 92 92 94 98 100 100 100 99 98 93 93 94 94 93 96 97 96 88 Engine 6 | . 12 12 12 7 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 2 Treads 20 | . 25 7 . 13 16 27 28 28 28 24 25 25 25 25 25 20 16 16 16 16 16 19 19 25 20 Wheel 1 | . . 17 25 2 . . . . . . . . . . . . . . . . . . . . . Device 11 | . 5 . . . . 1 4 . . 10 17 14 12 6 11 19 19 22 22 22 22 21 22 16 18 Storage 6 | . 12 12 12 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 Processor 11 | . . . . 13 16 9 9 14 14 8 6 9 12 17 12 12 16 16 16 16 16 16 15 13 13 Hackware 1 | . . . . . . . . . . . 5 6 6 6 6 5 1 . . . . . . . . Protection 6 | . 6 12 12 13 8 5 7 7 7 6 6 6 6 6 6 5 4 5 5 5 4 5 5 9 4 Ballistic Gun 19 | . 20 37 37 32 32 27 28 28 28 27 24 25 25 9 6 5 8 10 9 5 5 4 . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . 14 18 15 12 11 12 16 16 16 20 18 18 Peak Build Rating 161 | 7 14 16 16 41 42 49 48 50 50 61 71 79 74 74 67 93 104 106 106 107 109 107 117 120 161 Average Rating 66 | 5 11 15 16 31 41 45 47 48 50 52 69 75 74 66 66 85 99 103 102 106 106 102 112 119 142 On Entrance 64 | . 7 14 16 16 41 40 48 47 50 50 59 71 74 74 65 67 89 104 102 106 107 107 101 108 120 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 17 39 39 39 78 78 86 86 85 85 85 82 87 86 91 92 140 158 162 168 168 168 168 189 189 206 Greatest Support 230 | 40 40 40 24 44 44 80 80 80 80 80 98 98 98 98 98 128 128 128 128 128 128 128 105 147 230 Greatest Overweight (x) 15 | . . 1 1 15 1 1 1 1 1 1 . . . . . 2 1 1 1 1 1 2 2 1 1 Average Overweight (x) . | . . . 1 1 1 . 1 1 1 . . . . . . . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 14 15 15 17 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 24 25 25 25 25 22 25 Average Carried 20 | 1 11 14 14 15 19 18 20 19 20 18 19 18 20 19 20 21 24 24 22 24 25 24 24 20 23 Final Capacity 25 | 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 14 15 16 19 20 20 20 20 19 20 20 20 20 20 23 25 22 24 25 25 25 23 20 25 Class Distribution -------------------- 33% | Hacker-Gunner 28% | Scavenger-Gunner 26% | Scavenger-Tank 11% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/DSF Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Matter Collected 15327 | 162 722 154 456 1560 733 964 407 163 . 729 1189 332 93 50 370 1053 2157 745 121 220 . 1532 776 . 639 Remotely 58 | . . . . . . . . . . . . . . . . . . . . . . . 58 . . Salvage Created 17114 | 68 618 37 429 2508 1318 1964 375 . . 1193 1701 310 154 . 559 977 1111 1271 54 75 . 1053 948 . 391 Parts 768 | 3 37 4 25 120 62 110 12 . . 36 70 16 8 . 17 51 47 61 3 2 . 26 41 . 17 Haulers Intercepted 13 | . . . . 4 1 3 . . . 1 1 . . . . 1 . 2 . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . 1 . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Combat Hostiles Destroyed 320 | . 13 2 12 36 20 35 8 . . 19 26 7 4 . 10 21 34 14 1 2 . 23 20 . 13 Guns 216 | . 13 2 12 36 20 35 8 . . 19 26 7 4 . 2 6 9 9 1 . . 7 . . . Cannons 103 | . . . . . . . . . . . . . . . 8 15 25 5 . 2 . 15 20 . 13 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Classes Destroyed 24 | 2 4 . 3 4 . 4 1 . . . 1 . . . 1 . . 2 . . . 1 . . 1 Worker 16 | . . . . 5 2 1 . . . . 3 . . . . 1 . 1 . . . . 3 . . Builder 12 | . 1 . . 1 . 1 . . . . 1 . . . . 2 . 5 . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . . . . 4 1 3 . . . 1 1 . . . . 1 . 1 . . . . . . . Recycler 17 | 1 1 . . 4 3 1 . . . . . . . . . 2 . 1 . . . 1 3 . . Operator 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 21 | . 3 . . 5 1 3 . . . . 1 . . . . 2 3 2 . . . . 1 . . Swarmer 72 | . 4 2 3 5 3 8 . . . 3 2 3 2 . 1 9 14 3 . . . 6 4 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Grunt 112 | . 9 . 3 17 7 11 2 . . 13 14 1 1 . 5 2 10 3 1 1 . 6 . . 6 Brawler 10 | . . . . . . . 2 . . . 1 . . . 2 1 2 1 . . . 1 . . . Duelist 6 | . . . . . . 2 . . . 1 . . . . . 1 . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 53 | . . . 1 12 10 4 . . . 2 2 1 . . 2 2 6 1 . . . 5 4 . 1 Specialist 5 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . . Hunter 23 | . . . . 2 . 3 . . . . 4 1 . . . . 1 2 . . . 1 7 . 2 Programmer 19 | . . . . . . 4 . . . . 2 1 1 . . 6 . 1 . 1 . . 3 . . Heavy 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Behemoth 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . Subdweller 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 3 2 4 8 5 6 3 . . 6 4 3 2 . 6 7 6 6 1 1 . 4 4 . 4 Combat Bots Only 6 | . 3 2 3 5 4 6 3 . . 6 4 3 2 . 6 4 6 2 1 1 . 4 4 . 4 Max Kills in Single Turn 3 | 1 2 1 2 2 2 2 1 . . 2 2 1 1 . 2 3 2 3 1 1 . 2 2 . 2 Gunslinging 1 | . 1 . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . NK-0LA (-4/Proximity Caves) Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Hostile Shots Fired 1521 | . 26 4 71 95 39 157 29 . . 131 175 76 1 . 17 82 137 39 6 10 . 112 209 . 105 Missed 491 | . 8 . 21 35 13 54 3 . . 34 64 25 1 . 6 33 44 12 . 1 . 30 61 . 46 Hits 1030 | . 18 4 50 60 26 103 26 . . 97 111 51 . . 11 49 93 27 6 9 . 82 148 . 59 Melee 7 | . . . . . . . . . . . . . . . 3 . . . . . . 3 . . 1 Projectile 1023 | . 18 4 50 60 26 103 26 . . 97 111 51 . . 8 49 93 27 6 9 . 79 148 . 58 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 31 | . . . . 4 1 4 . . . . . . . . 1 1 3 . . . . 5 6 . 6 Actively Blocked 21 | . . . . . . . . . . . . . . . . 1 3 . . . . 5 6 . 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 11271 | . 124 13 434 533 239 922 240 . . 1135 1149 251 . . 234 665 963 579 45 93 . 1060 672 . 1920 Core 2094 | . 28 . 81 35 25 49 19 . . 86 45 3 . . . 31 114 141 6 6 . 41 32 . 1352 Absorbed by Shields 1711 | . . . . . . . . . . . . . . . . . 202 131 49 99 . 250 592 . 388 Ignored by Resistances 6977 | . 82 12 273 324 145 566 144 . . 679 685 179 . . 136 397 686 396 54 113 . 767 774 . 565 Regen/Repaired (Parts) 143 | . . . . 13 . 70 . . . . . . . . . 60 . . . . . . . . . Core Remaining (%) 82 | 100 . . 56 . 89 . . . . 78 . . . . 94 . . . . . . 66 97 . . Volleys Fired 702 | 3 27 2 38 90 43 78 24 . . 43 66 15 4 . 13 45 67 25 4 5 . 42 44 . 24 Largest 4 | 2 3 3 3 4 4 4 4 . . 4 4 4 4 . 4 4 4 4 4 4 . 4 4 . 4 Hottest 232 | 90 130 69 69 103 103 101 99 . . 117 117 126 126 . 156 174 232 184 177 195 . 195 223 . 223 Shots Fired 2682 | 6 76 6 114 328 165 310 92 . . 172 265 62 16 . 54 174 259 103 16 21 . 171 176 . 96 Gun 1839 | 6 76 6 114 328 165 310 92 . . 172 265 62 16 . 13 46 58 53 8 6 . 43 . . . Cannon 843 | . . . . . . . . . . . . . . . 41 128 201 50 8 15 . 128 176 . 96 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2618 | . 36 6 114 328 165 310 92 . . 172 265 62 16 . 54 174 241 103 16 21 . 171 176 . 96 Thermal 49 | 6 25 . . . . . . . . . . . . . . . 18 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 66 | 5 28 31 38 44 26 66 12 . . 53 41 17 16 . 30 27 38 42 35 24 . 54 37 . 54 Robot Miss Streak 3 | . 1 1 2 3 3 1 1 . . 2 2 2 . . 1 2 2 1 1 . . 1 2 . 2 Penetration Max 2 | . . . . 1 1 1 . . . 1 1 . . . 1 1 . 2 . . . 1 . . . Secondary Targets 38 | . 3 . 3 5 2 9 1 . . 9 6 . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 1 1 2 1 1 . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 1939 | 5 60 4 97 238 106 253 30 . . 145 217 36 4 . 39 114 186 70 13 19 . 125 102 . 76 Core Hits 722 | 3 26 2 25 95 41 89 17 . . 48 82 9 4 . 20 44 61 39 3 4 . 45 40 . 25 Critical Kills 38 | . . . 1 2 2 4 1 . . 1 3 1 . . 6 4 5 7 . . . 1 . . . Critical Parts Destroyed 71 | . . . . 5 4 12 2 . . 4 4 . . . 5 16 12 5 1 . . 1 . . . Critical Strikes 174 | . 1 . 1 8 7 17 3 . . 5 8 1 . . 14 23 30 12 2 2 . 18 12 . 10 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Destroy 119 | . . . 1 8 7 17 3 . . 5 8 1 . . 14 21 19 12 1 . . 2 . . . Blast 53 | . . . . . . . . . . . . . . . . 2 10 . 1 2 . 16 12 . 10 Melee Attacks 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Impact 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46188 | 62 902 66 1478 4027 1875 4460 540 . . 2633 3865 734 118 . 1092 3524 5849 2588 147 775 . 4759 3932 . 2762 Guns 25624 | 62 902 66 1478 4013 1870 4460 540 . . 2633 3865 734 118 . 168 734 1236 1427 93 166 . 1059 . . . Cannons 19949 | . . . . . . . . . . . . . . . 924 2655 4613 1079 54 609 . 3321 3932 . 2762 Explosions 596 | . . . . . . . . . . . . . . . . 135 . 82 . . . 379 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 19 | . . . . 14 5 . . . . . . . . . . . . . . . . . . . . Kinetic 44526 | . 476 66 1478 4013 1870 4460 540 . . 2633 3865 734 118 . 1092 3389 5290 2506 147 775 . 4380 3932 . 2762 Thermal 1354 | 62 219 . . . . . . . . . . . . . . 135 559 . . . . 379 . . . Explosive 82 | . . . . . . . . . . . . . . . . . . 82 . . . . . . . Electromagnetic 207 | . 207 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 . . . . . 1 1 1 1 4 2 2 4 4 5 5 5 2 . . Average Corruption 2 | . . . . 1 1 . . . . . 1 1 1 1 3 2 2 2 4 4 5 5 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 210 | . . . . 16 8 . . . . . 6 9 7 1 18 10 21 18 18 19 7 39 13 . . Message Errors 46 | . . . . 4 1 . . . . . 1 3 . 1 5 3 5 1 4 6 3 8 1 . . Matter Fused 55 | . . . . 3 2 . . . . . . 3 4 . 5 . 5 6 5 6 1 12 3 . . Heat Flow Errors 24 | . . . . 4 1 . . . . . 1 . 1 . 1 1 4 3 1 2 2 2 1 . . Energy Discharges 25 | . . . . 2 1 . . . . . 1 . 1 . 3 3 2 1 1 2 1 7 . . . Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 4 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . . Data Loss (minor) 23 | . . . . . 2 . . . . . 1 1 1 . 1 1 2 3 3 1 . 4 3 . . Data Loss (major) 6 | . . . . 1 1 . . . . . . . . . 1 . . . 2 . . 1 . . . Misfires 18 | . . . . 1 . . . . . . 2 2 . . 2 1 1 3 . 1 . 4 1 . . Alerts 4 | . . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 783 | . . . . . . . . . . . . . . . 87 109 73 57 . . . 101 243 . 113 Projectiles 683 | . . . . . . . . . . . . . . . 87 99 73 15 . . . 53 243 . 113 Explosions 100 | . . . . . . . . . . . . . . . . 10 . 42 . . . 48 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 105 | . . . . . 1 . . . . . . . . . 2 19 8 3 . 5 . 17 29 . 21 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 95 | . . . . . . . . . . . . . . . 2 19 8 3 . 5 . 16 23 . 19 Secondary 9 | . . . . . . . . . . . . . . . . . . . . . . 1 6 . 2 Self-Inflicted Damage 114 | . . . . . . . . . . . . . . . . 114 . . . . . . . . . Shots 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 2185 | 60 364 61 34 461 523 482 521 . . 514 94 . 213 . 183 188 174 180 220 168 151 138 406 . 2185 Average Temperature 133 | 25 83 31 10 89 143 121 236 . . 165 21 . 120 . 23 93 18 22 40 42 91 39 95 . 674 Received Heat Transfer 3103 | . 96 . 234 360 171 309 36 . . 660 306 99 . . 48 63 263 16 10 14 . 246 104 . 68 Effects 91 | . 3 . . 5 11 2 10 . . 6 . . . . . . . . . . . . 6 . 48 Shutdowns 29 | . . . . 1 3 2 4 . . 3 . . . . . . . . . . . . 2 . 14 Energy Bleed 11 | . . . . 1 3 . 1 . . 1 . . . . . . . . . . . . . . 5 Interference 21 | . 3 . . 3 . . . . . . . . . . . . . . . . . . 4 . 11 Matter Decay 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 Short Circuit 6 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 10 | . . . . . 4 . 3 . . . . . . . . . . . . . . . . . 3 Damage (core) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . 2 . . . . . . 2 . . . . . 1 . . . . . . . . 2 Heat Transferred 1967 | 161 643 . . . . . . . . . . . . . . 150 773 . . . . 240 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Maximum Alert Level 4 | . . . . . . . . . . . . . . . . 1 4 3 . . . . . . 1 Low Security (%) 79 | 100 100 100 . 100 100 100 . . . . 100 . . . . 95 11 . . . . . 100 100 41 Level 1 3 | . . . . . . . . . . . . . . . . 4 5 8 . . . . . . 58 Level 2 9 | . . . . . . . . . . . . . . . . . 23 91 . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . 34 . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . 24 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Peak Influence 1385 | 10 102 35 . 164 113 168 . . . . 95 . . . . 256 1385 819 . . . . 191 32 344 Initial 540 | . . 12 . . . . . . . . . . . . . . 121 540 . . . . . 32 18 Average 167 | 1 19 2 . 35 18 38 . . . . 18 . . . . 29 779 482 . . . . 56 32 193 Influence Increases 11293 | 10 516 50 289 1170 632 1016 100 . . 427 735 170 100 . 320 774 1294 1259 182 165 . 649 1109 . 326 Destroy 0b10 Robot/C 7160 | . 260 40 200 720 400 700 80 . . 400 520 140 80 . 260 420 720 620 140 140 . 520 540 . 260 Destroy 0b10 Robot/NC 460 | 10 25 . . 110 35 45 . . . 5 30 . . . 5 40 15 80 . . . 10 50 . . Destroy Leader 1496 | . 76 10 20 228 144 192 20 . . 20 144 30 20 . 10 106 40 162 30 20 . 30 154 . 40 Allied During Kill 209 | . . . 9 . . . . . . 2 . . . . 30 . 3 96 12 5 . 14 38 . . Successful Hack 167 | . 33 . . 16 25 45 . . . . 26 . . . . . . 22 . . . . . . . Select Force Hacks 120 | . 60 . . 60 . . . . . . . . . . . . . . . . . . . . . Disable Machine 92 | . 12 . . . 8 . . . . . 8 . . . . 20 . 32 . . . . 8 . 4 Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . . 400 . . . . . . . . Destroy Structure 784 | . 20 . . 6 5 4 . . . . 7 . . . . 128 56 232 . . . . 304 . 22 Lose Combat Pursuer 405 | . 30 . 60 30 15 30 . . . . . . . . 15 60 60 15 . . . 75 15 . . Influence Decreases 10949 | 10 469 97 289 1170 632 921 195 . . 427 735 170 100 . 320 548 135 1825 1001 165 . 649 1025 52 14 Entered New Map 1528 | . . 35 . . . . 50 . . . . . . . . . 105 845 427 . . . . 52 14 Time Decay 8774 | 10 469 62 249 1140 632 901 145 . . 372 715 170 100 . 270 518 . 930 554 145 . 527 865 . . Lost Part 165 | . . . . 10 . 20 . . . 15 20 . . . 10 10 30 10 . . . 20 20 . . Lost Ally 482 | . . . 40 20 . . . . . 40 . . . . 40 20 . 40 20 20 . 102 140 . . Squads Dispatched 63 | . 3 . . 10 2 12 . 1 . 1 7 . . . 1 8 . 8 . . . 2 6 . 2 Investigation 19 | . 3 . . 5 2 3 . 1 . . 2 . . . . 2 . 1 . . . . . . . Extermination 12 | . . . . . . 3 . . . . 2 . . . . 3 . 2 . . . . 2 . . Reinforcement 20 | . . . . 1 . 3 . . . . 3 . . . . 1 . 5 . . . 2 3 . 2 Assault 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Garrison 10 | . . . . 4 . 3 . . . . . . . . . 2 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . 2 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Distress Signals 16 | . 1 . . 7 1 1 . . . . . . . . . . 3 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 17 2 19 52 24 45 6 5 . 21 29 5 1 . 14 27 41 34 7 5 . 28 34 . 13 Peak Tracking Total 9 | . 4 2 4 5 5 7 4 5 . 7 3 2 1 . 9 4 6 6 3 3 . 5 4 . 4 Tactical Retreats 21 | . 2 . 1 2 1 2 . . . . . . . . 1 4 3 1 . . . 3 1 . . Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Traps Triggered 15 | . . . . 2 . . . . . . 1 . . . . . 11 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Machines Disabled 26 | . 3 . . . 2 . . . . . 2 . . . . 5 . 8 1 . . 2 2 . 1 Max in Single Turn 3 | . 2 . . . 1 . . . . . 1 . . . . 3 . 1 1 . . 1 . . 1 Garrison Access 4 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Machines Accessed 80 | . 10 . . 15 12 8 2 2 4 . 7 1 . . . 3 . 2 1 . 9 1 2 1 . Terminals 42 | . 8 . . 11 11 6 . 1 . . 3 . . . . . . . . . . 1 . 1 . Fabricators 6 | . . . . . . . . . . . 2 . . . . 1 . 2 . . . . 1 . . Repair Stations 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 1 . . Total Hacks 249 | . 27 . . 33 28 32 6 7 32 . 15 1 . . . 3 . 8 1 . 48 1 6 1 . Successful 200 | . 23 . . 27 15 17 6 7 32 . 12 1 . . . 3 . 3 1 . 48 1 3 1 . Failed 49 | . 4 . . 6 13 15 . . . . 3 . . . . . . 5 . . . . 3 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 28 . . 33 17 26 . . . . 10 . . . . 16 1 12 . . . . 4 . . Terminals 123 | . 25 . . 28 27 26 . 6 . . 9 . . . . . . . . . . 1 . 1 . Fabricators 15 | . . . . . . . . . . . 3 . . . . 1 . 8 . . . . 3 . . Repair Stations 5 | . . . . 1 . 3 . . . . . . . . . 1 . . . . . . . . . Recycling Units 6 | . 2 . . 2 . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 2 1 3 . . . . 1 . . . . 1 . . . . . . 3 . . Terminal Hacks 129 | . 9 . . 9 8 6 6 7 32 . . 1 . . . . . . 1 . 48 1 . 1 . Record 59 | . . . . . . 1 5 6 11 . . . . . . . . . . . 36 . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 15 | . 3 . . 5 . 3 . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 11 | . . . . . 2 2 . . 3 . . . . . . . . . . . 4 . . . . Open Door 9 | . . . . . 4 . 1 1 . . . 1 . . . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 6 . . 3 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 3 . . . . 1 . 3 . . . . 2 . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Build 6 | . . . . . . . . . . . 2 . . . . 1 . 2 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 4 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 55 | . 14 . . 17 6 11 . . . . 6 . . . . 1 . . . . . . . . . Terminals 48 | . 12 . . 14 6 10 . . . . 6 . . . . . . . . . . . . . . Botnet 20 | . 6 . . 6 . 5 . . . . 3 . . . . . . . . . . . . . . Skim 28 | . 6 . . 8 6 5 . . . . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Patch 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 . . 10 8 8 . 1 . . 5 . . . . . . 2 . . . . 1 . . Full Trace Events 12 | . 2 . . 2 2 2 . 1 . . 2 . . . . . . 1 . . . . . . . Feedback Events 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Corruption 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . . 67 . . . . 67 . . Total Robot Build Rating 20 | . . . . . . . . . . . . . . . . . . 8 . . . . 12 . . Part Schematics Acquired 23 | . . . . . . . . . 11 . . . . . . 8 . . . . 4 . . . . Parts Built 5 | . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 443 | . . . . . . . . . . . 163 . . . . 222 . 58 . . . . . . . Total Part Build Rating 37 | . . . . . . . . . . . 14 . . . . 9 . 14 . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . 2 . . . . 2 . 2 . . . . 10 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Total Allies 38 | . . 3 . . . . . . . 2 . . . 4 2 . 2 7 . . . 10 8 . . Largest Group 7 | . . 3 3 1 . . . . . 2 . . . 4 6 3 2 7 3 2 1 4 7 . . Highest-Rated Group 442 | . . 40 40 16 . . . . . 50 . . . 151 210 112 75 442 210 171 139 142 398 . . Highest-Rated Ally 146 | . . 16 16 16 . . . . . 30 . . . 39 39 39 46 146 146 139 139 139 96 . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 289 | . . . 44 11 . . . . . 5 . . . . 31 3 5 91 16 8 . 33 42 . . Total Damage 9220 | . . . 464 111 . . . . . 65 . . . . 820 43 178 3540 789 647 . 792 1771 . . Kills 59 | . . . 5 . . . . . . 1 . . . . 4 . 2 23 6 5 . 4 9 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Active Infowar (turns) 700 | 14 686 . . . . . . . . . . . . . . . . . . . . . . . . Seismic 700 | 14 686 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 15 | . 3 . . 5 . 3 . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 1 . 1 . 2 1 . 1 . . . . 2 . 2 . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Turns Passed 31958 | 85 1460 549 990 2407 1739 2214 1565 1355 203 2719 1860 1101 649 1163 804 1727 2399 1259 953 926 358 1511 1565 18 379 Spaces Moved 14201 | 43 683 427 827 991 643 1083 597 539 82 1192 958 628 386 689 452 563 881 447 390 373 148 526 539 7 107 Core 7 | 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . Treads 12808 | 37 683 89 . 769 643 1083 597 539 82 1192 958 628 386 689 452 563 881 447 390 373 148 526 539 7 107 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1386 | . . 338 827 221 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 105 105 225 170 250 250 250 170 161 165 165 165 165 165 160 240 240 240 240 240 245 242 166 Average Speed 199 | 144 160 116 105 199 246 183 250 250 250 211 163 165 165 165 165 236 239 240 240 240 240 242 245 242 226 Slowest Speed 800 | 160 160 160 105 800 250 250 250 250 250 250 170 165 165 165 165 320 240 240 240 240 240 320 326 242 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 99 84 56 98 93 37 74 59 69 96 30 78 68 79 63 16 75 17 60 61 62 53 15 1 68 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 22 | . 3 1 1 6 . 2 1 1 1 1 . . . 1 . . . . . . 3 1 . . . Known Exits Taken 24 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . . 2 6 . 5 . 2 2 3 . . . . 3 1 . . . . . Spaces Dug 33 | . . . . . 1 . . . . 2 . . . . . 2 . . . . . . 28 . . Terrain Destroyed 306 | . 39 . . . 5 . 1 . . 2 3 7 . . 9 65 40 47 3 3 . 8 58 . 16 Melee 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Projectile 211 | . . . . . 4 . . . . . 2 7 . . 9 43 40 18 3 3 . 8 58 . 16 AOE 90 | . 39 . . . . . . . . . . . . . . 22 . 29 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res DSF Total 16398 | 56 1003 475 886 1256 732 1186 624 551 81 1276 1109 660 389 718 480 852 1013 573 397 393 152 657 673 9 197 Wait 1009 | . 254 42 21 97 30 11 2 1 . 9 58 1 . 7 9 232 11 89 1 13 1 17 79 . 24 Move 14176 | 42 682 426 826 990 642 1082 596 538 81 1191 957 627 385 688 451 562 880 446 389 372 147 525 538 6 107 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 84 | 3 22 1 1 14 4 2 . 3 . 2 . 3 . 8 . 1 5 1 . 1 . 2 2 . 9 Fast Attach 52 | 7 . . . 13 . 2 1 . . 4 4 1 . . 1 2 7 2 1 . 2 2 . . 3 Attach 31 | . 1 . . 6 . 4 . . . 5 1 . . . . 3 . 1 . . . 2 4 3 1 Detach 15 | . . . . 5 . 1 . . . 1 . 1 . . . 3 . . 1 . . . . . 3 Swap 90 | 1 6 2 . 13 6 5 . 2 . 4 12 5 . 6 2 3 5 3 1 1 . 3 3 . 7 Drop 131 | . 11 2 . 27 3 1 1 6 . 3 11 7 . 9 2 1 12 6 . 1 2 4 3 . 19 Fire 702 | 3 27 2 38 90 43 78 24 . . 43 66 15 4 . 13 45 67 25 4 5 . 42 44 . 24 Melee 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . 18 . . . . . . . . Rewire 79 | . . . . . . . . . . 9 . . . . 2 . 8 . . . . 60 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat / *Rec / [*Scr]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/DSF (discovered 1 exit: *Res) History --------- Turn | Location | Event 39 | -11/Scrapyard | Identified exit to Materials 39 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 283 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Discovered exit to Mines (range 8) 316 | -10/Materials | Build established: Hacker-Gunner 321 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Discovered exit to Materials (range 16) 778 | -10/Materials | Discovered exit to Materials (range 8) 966 | -10/Materials | Learned location of 2 exits from Mines 1049 | -10/Materials | Build established: Hacker-Tank 1160 | -10/Materials | Discovered exit to Materials (range 5) 1165 | -10/Materials | Learned 2 Storage zone layouts 1214 | -10/Materials | Learned Storage security intel 1303 | -10/Materials | Learned Storage stockpile data 1321 | -10/Materials | Identified exit to Subcaves 1321 | -10/Materials | Discovered exit to Subcaves (range 9) 1362 | -10/Materials | Learned location of 2 exits from Mines 1546 | -10/Materials | Entered Mines 1548 | -10/Mines | Identified exit to Exiles 1614 | -10/Mines | Met a Derelict bent on vengeance 1723 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2030 | -10/Mines | Learned 2 Materials zone layouts 2031 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2037 | -10/Mines | Learned location of Storage (-8) 2095 | -10/Mines | Entered Subcaves 2095 | -10/Subcaves | Accompanied by 3 allies 2096 | -10/Subcaves | Approached by a straggling Scientist 2141 | -10/Subcaves | Learned location of Zion (-6) 2141 | -10/Subcaves | Met a Zionite searching for "candidates" 2684 | -10/Subcaves | Identified exit to Recycling 2684 | -10/Subcaves | Discovered exit to Recycling (range 8) 2737 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2787 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2828 | -10/Subcaves | Identified exit to Materials 2828 | -10/Subcaves | Discovered exit to Materials (range 5) 2851 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 2852 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2920 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2921 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2952 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2962 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3085 | -10/Subcaves | Entered Materials 3085 | -8/Materials | Accompanied by 1 ally 3085 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3086 | -8/Materials | Identified exit to Factory 3086 | -8/Materials | Identified exit to Storage 3261 | -8/Materials | Discovered exit to Storage (range 14) 3353 | -8/Materials | Garrison activated, responded to threat 3453 | -8/Materials | Discovered exit to Factory (range 16) 3923 | -8/Materials | Learned Storage trap positions 3975 | -8/Materials | Build established: Hacker-Gunner 3988 | -8/Materials | Learned Factory emergency access door positions 4013 | -8/Materials | Learned Factory recycling unit intel 4014 | -8/Materials | Learned Factory trap positions 4015 | -8/Materials | Learned Storage emergency access door positions 4016 | -8/Materials | Learned location of Lower Caves (-6) 4021 | -8/Materials | Learned Factory emergency access door positions 4632 | -8/Materials | Garrison activated, responded to threat 5492 | -8/Materials | Entered Storage 5494 | -8/Storage | Loaded intel: 12 trap records 6801 | -8/Storage | Learned Factory emergency access door positions 6866 | -8/Storage | Learned Factory stockpile data 6920 | -8/Storage | Learned Factory emergency access door positions 7001 | -8/Storage | Learned Factory scanalyzer intel 7049 | -8/Storage | Learned 4 Factory zone layouts 7231 | -8/Storage | Entered Factory 7231 | -7/Factory | Evolved 2 slots: Propulsion x2 7232 | -7/Factory | Identified exit to Lower Caves 7234 | -7/Factory | Loaded intel: 93 trap records 7237 | -7/Factory | Loaded intel: 6 recycling unit locations 7238 | -7/Factory | Loaded intel: 4 scanalyzer locations 7870 | -7/Factory | Garrison activated, responded to threat 8045 | -7/Factory | Identified exit to Factory 8045 | -7/Factory | Discovered exit to Factory (range 7) 8385 | -7/Factory | Cargo convoy interrupted 8887 | -7/Factory | Learned location of Upper Caves (-5) 9008 | -7/Factory | Learned 4 Lower Caves zone layouts 9053 | -7/Factory | Learned Extension terminal intel 9090 | -7/Factory | Learned 4 Factory zone layouts 9138 | -7/Factory | Learned location of Warlord (-4) 9445 | -7/Factory | Entered Lower Caves 9446 | -7/Lower Caves | Encountered a Warlord checkpoint 9446 | -7/Lower Caves | Identified exit to Lower Caves 10380 | -7/Lower Caves | Entered an active Warlord outpost 10438 | -7/Lower Caves | Learned Armory trap positions 10438 | -7/Lower Caves | Learned Factory emergency access door positions 10438 | -7/Lower Caves | Learned Extension security intel 10926 | -7/Lower Caves | Ambushed by wild Derelicts 11010 | -7/Lower Caves | Entered another Lower Caves area 11013 | -7/Lower Caves | Learned 4 Factory zone layouts 11070 | -7/Lower Caves | Encountered a Warlord checkpoint 11124 | -7/Lower Caves | Discovered exit to Factory (range 16) 11247 | -7/Lower Caves | Activated DRS Beacon 11770 | -7/Lower Caves | Found Prototype Device 12024 | -7/Lower Caves | Attracted the attention of an 0b10 base 12062 | -7/Lower Caves | Learned Research emergency access door positions 12349 | -7/Lower Caves | Identified exit to Data Miner 12349 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 12365 | -7/Lower Caves | Entered Data Miner 12365 | -7/Data Miner | Identified exit to Proximity Caves 12365 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 12413 | -7/Data Miner | Met Data Miner 12463 | -7/Data Miner | Learned location of Section 7 (-3) 12463 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12513 | -7/Data Miner | Received God Mode back door access code from Data Miner 12568 | -7/Data Miner | Entered Proximity Caves 12942 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13444 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13516 | -6/Proximity Caves | Build established: Scavenger-Tank 13587 | -6/Proximity Caves | Learned location of Extension (-4) 13857 | -6/Proximity Caves | Build established: Scavenger-Gunner 14240 | -6/Proximity Caves | Discovered exit to Factory (range 7) 15033 | -6/Proximity Caves | Build established: Hacker-Gunner 15287 | -6/Proximity Caves | Entered Factory 15287 | -6/Factory | Evolved 2 slots: Utility x2 15288 | -6/Factory | Identified exit to Lower Caves 15369 | -6/Factory | Build established: Hacker-Tank 15477 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 15907 | -6/Factory | Spotted B-75 Beast 15945 | -6/Factory | Destroyed B-75 Beast 16001 | -6/Factory | Identified exit to Factory 16001 | -6/Factory | Discovered exit to Factory (range 12) 16170 | -6/Factory | Fabricated Impulse Thruster Array? 16211 | -6/Factory | Build established: Scavenger-Tank 16343 | -6/Factory | Discovered exit to Factory (range 10) 16775 | -6/Factory | Incoming investigation squad redirected 17147 | -6/Factory | Entered Lower Caves 17457 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17618 | -6/Lower Caves | Learned Factory stockpile data 17994 | -6/Lower Caves | Build established: Scavenger-Gunner 18100 | -6/Lower Caves | Learned Factory trap positions 18206 | -6/Lower Caves | Identified exit to Lower Caves 18206 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 18248 | -6/Lower Caves | Entered another Lower Caves area 18277 | -6/Lower Caves | Discovered exit to Factory (range 13) 18734 | -6/Lower Caves | Identified exit to Zion 18897 | -6/Lower Caves | Entered Zion 18898 | -6/Zion | Identified exit to Proximity Caves 19187 | -6/Zion | System corruption cleaned by Quarantine Array 19513 | -6/Zion | Met Imprinter 19538 | -6/Zion | Imprinted 19540 | -6/Zion | Declared Zion's savior 19736 | -6/Zion | Given the Hacking Drone Bay 19750 | -6/Zion | Found Prototype Device 20060 | -6/Zion | Entered Proximity Caves 20060 | -5/Proximity Caves | Accompanied by 4 allies 20100 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20384 | -5/Proximity Caves | Lost 3 allies 20760 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20762 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20810 | -5/Proximity Caves | Discovered exit to Factory (range 15) 20864 | -5/Proximity Caves | Entered Factory 20864 | -5/Factory | Accompanied by 3 allies 20864 | -5/Factory | Evolved 2 slots: Utility x2 20865 | -5/Factory | Identified exit to Upper Caves 20865 | -5/Factory | Identified Hacking Drone Bay 20866 | -5/Factory | Loaded intel: 81 trap records 20933 | -5/Factory | Incoming investigation squad redirected 21807 | -5/Factory | Fabricated Graviton Cannon (x1) 22050 | -5/Factory | Retrieved Zion intel report: Active Terminals 22189 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 22349 | -5/Factory | Retrieved Zion intel report: Trap Installations 22385 | -5/Factory | Retrieved Zion intel report: Emergency Access 22395 | -5/Factory | Garrison activated, responded to threat 22587 | -5/Factory | Identified exit to Garrison 22591 | -5/Factory | Entered Garrison 22639 | -5/Garrison | Triggered checkpoint 22863 | -5/Garrison | Spotted B-75 Beast 22909 | -5/Garrison | Destroyed B-75 Beast 22943 | -5/Garrison | Triggered checkpoint 23174 | -5/Garrison | Identified exit to Factory 23174 | -5/Garrison | Discovered exit to Factory (range 14) 23559 | -5/Garrison | Triggered checkpoint 23697 | -5/Garrison | Build established: Scavenger-Tank 23973 | -5/Garrison | Discovered exit to Factory (range 12) 24065 | -5/Garrison | Triggered checkpoint 24219 | -5/Garrison | Triggered checkpoint 24299 | -5/Garrison | Triggered checkpoint 24405 | -5/Garrison | Triggered checkpoint 24468 | -5/Garrison | Discovered exit to Factory (range 10) 24990 | -5/Garrison | Entered Factory 24990 | -5/Factory | Accompanied by 2 allies 25350 | -5/Factory | Retrieved Zion intel report: Active Garrisons 25351 | -5/Factory | Zion hero teleported in (NK-0LA) 25531 | -5/Factory | Identified exit to Factory 25531 | -5/Factory | Discovered exit to Factory (range 11) 25626 | -5/Factory | Fabricated Y-54 Guardian (x2) 25627 | -5/Factory | Fabricated Imp. Antigrav System (x2) 25780 | -5/Factory | Zion Light squad teleported in 25812 | -5/Factory | Cargo convoy interrupted 25994 | -5/Factory | Zion Offense Resupply teleported in 26190 | -5/Factory | Discovered exit to Upper Caves (range 7) 26249 | -5/Factory | Entered Upper Caves 26249 | -5/Upper Caves | Accompanied by 3 allies (NK-0LA) 26327 | -5/Upper Caves | Entered a destroyed Warlord outpost 27168 | -5/Upper Caves | Identified exit to Upper Caves 27168 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 27202 | -5/Upper Caves | Entered another Upper Caves area 27202 | -5/Upper Caves | Accompanied by 2 allies (NK-0LA) 27231 | -5/Upper Caves | Discovered exit to Factory (range 15) 27455 | -5/Upper Caves | Learned location of 1 exit from Factory 27747 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28091 | -5/Upper Caves | Identified exit to Zhirov 28091 | -5/Upper Caves | Discovered exit to Zhirov (range 8) 28128 | -5/Upper Caves | Entered Zhirov 28128 | -5/Zhirov | Accompanied by 1 ally (NK-0LA) 28128 | -5/Zhirov | Identified exit to Proximity Caves 28128 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 28172 | -5/Zhirov | Met Zhirov 28217 | -5/Zhirov | Learned location of Quarantine (-3) 28217 | -5/Zhirov | Learned location of Testing (-2) 28217 | -5/Zhirov | Learned location of Command (-1) 28271 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28486 | -5/Zhirov | Entered Proximity Caves 28486 | -4/Proximity Caves | Accompanied by 1 ally (NK-0LA) 28849 | -4/Proximity Caves | Destroyed NK-0LA 29105 | -4/Proximity Caves | Spotted B-86 Titan 29106 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 29140 | -4/Proximity Caves | Destroyed B-86 Titan 29435 | -4/Proximity Caves | Build established: Scavenger-Gunner 29687 | -4/Proximity Caves | Lost 4 allies 29745 | -4/Proximity Caves | Lost 3 allies 29997 | -4/Proximity Caves | Entered Factory 29997 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 29998 | -4/Factory | Identified exit to Research 30355 | -4/Factory | Zion Demo squad teleported in 31116 | -4/Factory | Fabricated B-48 Gladiator? 31140 | -4/Factory | Zion Light squad teleported in 31352 | -4/Factory | Lost 6 allies 31562 | -4/Factory | Entered Research 31562 | -3/Research | Evolved 2 slots: Propulsion x2 31578 | -3/Research | Identified exit to DSF 31580 | -3/Research | Entered DSF 31585 | -3/DSF | Build established: Scavenger-Tank 31657 | -3/DSF | Additional patrols routed to DSF 31695 | -3/DSF | Identified exit to Research 31695 | -3/DSF | Discovered exit to Research (range 16) 31839 | -3/DSF | Sterilization system engaged 31859 | -3/DSF | Ambient heat levels rising (+10) 31874 | -3/DSF | Ambient heat levels rising (+10) 31889 | -3/DSF | Ambient heat levels rising (+10) 31904 | -3/DSF | Ambient heat levels rising (+10) 31919 | -3/DSF | Ambient heat levels rising (+10) 31923 | -3/DSF | Core integrity fell below 50% 31934 | -3/DSF | Ambient heat levels rising (+10) 31945 | -3/DSF | Core integrity fell below 20% 31949 | -3/DSF | Ambient heat levels rising (+10) 31960 | -3/DSF | Core destroyed Last Messages --------------- 31941_ Overheating: Short circuit. 31943_ Power failure, Quantum Reactor shutdown. 31944_ Overheating: Energy bleed (-115). 31945_ Overheating: Core damaged (-208). 31946_ Overheating: System interference. 31946_ Hardcell Cannon temporarily disabled. 31948_ Dropped Hardcell Cannon. 31949_ Overheating: Adv. Targeting Computer damaged (-14). 31949_ Overheating: Hardcell Cannon damaged (-92). 31949_ Overheating: Prc. Matter Filter damaged (-25). 31949_ ALERT: Ambient heat levels +10. 31951_ Power failure, Quantum Reactor shutdown. 31952_ Dropped Hvy. Gauss Cannon. 31956_ Overheating: Huge Storage Unit damaged (-261). 31957_ Power failure, Quantum Reactor shutdown. 31958_ Dropped Hardcell Cannon. 31958_ Acquired Hardcell Cannon. 31959_ Power failure, Quantum Reactor shutdown. 31960_ Overheating: Core damaged (-130). [Achievement: Punisher] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????#???????????? | | ????????????????????????# ???????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ???????????????????????## ####???????# | | ??????????????????##???# #???????# | | ??????????????????# ####" ##??????## | | ?????????????#??####"= ########" | | ??????????""##!!#=%![!== = !# ##" | | ?????????<%%%%! !%=%!=* = ! ! ! | | ?????????% %!% =%/%[ / ! ! ! | | ???????????%##!!# %#"" ###! !#= ## | | ????????????????# ?### ###!!!#=]### | | ????????????????#???#!! //########## | | ????????????????????#!! //#??????# | | ????????????????????#!! =//#??????# | | ????????????????????### ###??????### | | ????????????????????#== !!#??????? | | ????????????????????#== !!#??????# | | ????????????????????#== !!#??????# | | ??????###???########### "########### | | ??????#%% ## ]]#!!!### "##= =# ## | | ??????#%% ;]@ ]#!!!## ##===# ## | | ?????#;%%%!* ===== | | ?????## =%= | | ???# ; %== | | ??# ## ##!!!#[[[##% %##!!!#!!!## | | ??#???# ?#!!!#[[[### ###!!!#!!!#? | | ??????### ??########### ###########? | | ???????? ??????????#!! *#????????? | | ???????# ???????????#!! * *#????????? | | ???????# ???????????#!! *#????????? | | ???????#????????????### ###????????? | | ????????????????????# =??????????? | | ????????????????????# =??????????? | | ????????????????????# ==?????????? | | ????????????????????### ##?????????? | | ??????????????????????# ^#??????????? | | ?????????????????????? ^ ??????????? | | ????????????????????? ??????????? | | ?????????????????????|| ??????????? | | ????????????????????#|| ??????????? | | ????????????????????#######??????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 7 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 34 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Cld. Airjet | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded Graviton Cannon | x1 | -5/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory Imp. Antigrav System | x2 | -5/Factory | Preloaded B-48 Gladiator | x3 | -4/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods My Bad Punisher Challenges ------------ None Game ------ Seed NullRiotLattice Manual? 0 Play Time 02:48:31 Cumulative 163.7 hours Start 2026.01.26 @ 09:31:03 End 2026.01.26 @ 16:24:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 297 Rogue 216 Adventurer 15 Explorer 66 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 247423c7-d8be-4fa1-a18c-3dd4d66ce9bd