Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:17:28 Player: ZombieDenden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1484) 1484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3769 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 36/100 System Corruption 0% Temperature Critical (739) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Structural Scanner Improved Utility Shielding > --- WEAPON (3) ------- Heavy Laser Axe > --- INVENTORY (20) --- Armored Treads Armored Treads Huge Storage Unit Small Matter Pod (50) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Visual Processing Unit Improved Terrain Scan Processor Hardened Heavy Armor Plating Shock Absorption System Field Recycling Unit (0) Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Structural Scanner Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Armored Treads Armored Treads Huge Storage Unit Small Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Visual Processing Unit Improved Terrain Scan Processor Hardened Heavy Armor Plating Shock Absorption System Field Recycling Unit Heavy Laser Beam Cannon Axe [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 68 | 5 17 3 9 7 27 Power 7 | 1 2 . 2 . 2 Engine 7 | 1 2 . 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 4 1 1 3 5 Treads 8 | . . . . 3 5 Leg . | . . . . . . Wheel 8 | 2 4 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 5 2 3 1 7 Device 12 | . 4 1 3 1 3 Storage 3 | . 1 . . . 2 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 27 | 2 6 . 3 3 13 Energy Gun 10 | 1 . . . 2 7 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 4 | 1 3 . . . . Ballistic Cannon 3 | . . . . . 3 Launcher 5 | . 3 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 4 . 5 2 14 Power 5 | . 1 . 1 . 3 Propulsion 4 | . 1 . 1 . 2 Utility 5 | . 1 . . 1 3 Weapon 11 | . 1 . 3 1 6 Highest Loss Streak 8 | . 3 . 4 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 75 100 97 98 84 Engine 10 | . 11 14 10 11 10 Treads 9 | . . . . 11 16 Wheel 10 | . 21 28 21 9 . Device 21 | . 9 14 33 32 20 Storage 8 | . 3 14 11 11 9 Protection 1 | . . . . . 3 Energy Gun 7 | . 5 . . 10 11 Energy Cannon 4 | . . . 9 11 2 Ballistic Gun 4 | . 16 14 1 . . Ballistic Cannon 4 | . . . . . 9 Launcher 3 | . 6 14 10 . . Naked Turns . | . . . . . . Heaviest Build 102 | 6 32 32 41 39 102 Greatest Support 49 | 20 26 32 32 43 49 Greatest Overweight (x) 19 | . 1 1 2 1 19 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 25 | 5 15 15 15 15 25 Average Capacity 16 | 5 7 15 15 15 20 Most Carried 24 | 3 13 15 15 15 24 Average Carried 13 | 1 5 13 13 13 17 Final Capacity 20 | 5 15 15 15 15 20 Final Carried 15 | 1 13 15 15 14 14 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Mutant 13% | Tank 9% | Skirmisher 6% | Infiltrator-Mutant 4% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Infiltrator-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1660 | 254 373 57 259 214 503 Remotely 160 | . 160 . . . . Salvage Created 1486 | 42 377 . 145 165 757 Parts 99 | . 28 . 14 11 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 21 | . . . 18 3 . Retrieved Matter 92 | . . . 83 9 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | 1 12 . 9 5 19 Guns 9 | 1 3 . . 1 4 Cannons 19 | . . . 3 2 14 AOE 18 | . 9 . 6 2 1 Classes Destroyed 11 | 1 4 . 1 1 4 Worker 2 | . . . . . 2 Builder 2 | . 2 . . . . Tunneler 1 | . . . . . 1 Recycler 3 | . 1 . . . 2 Watcher 3 | . 2 . . . 1 Swarmer 17 | . 3 . 4 . 10 Grunt 19 | 1 9 . 4 4 1 Brawler 1 | . . . . 1 . Sentry 6 | . . . 1 . 5 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 6 . 5 3 6 Combat Bots Only 5 | 1 3 . 5 3 5 Max Kills in Single Turn 4 | 1 4 . 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 . 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 280 | 7 33 . 44 8 188 Missed 69 | 2 8 . 15 2 42 Damage Taken 3191 | 54 421 1 369 70 2276 Core 733 | 22 68 . 85 . 558 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . . . . 18 Core Remaining (%) 77 | 91 . 64 . 78 . Volleys Fired 115 | 5 27 . 18 8 57 Largest 3 | 2 2 . 2 2 3 Hottest 186 | 60 70 . 90 100 186 Shots Fired 244 | 10 50 . 26 16 142 Gun 120 | 10 40 . 1 5 64 Cannon 99 | . . . 13 8 78 Launcher 25 | . 10 . 12 3 . Special . | . . . . . . Kinetic 97 | 5 31 . 1 . 60 Thermal 108 | . . . 13 13 82 Explosive 25 | . 10 . 12 3 . Electromagnetic 14 | 5 9 . . . . Robot Hit Streak 17 | 2 17 . 14 6 7 Robot Miss Streak 6 | 2 4 . 2 2 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 126 | 5 32 . 18 10 61 Core Hits 90 | 2 24 . 16 10 38 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 10 | . 1 . . . 9 Destroy 1 | . 1 . . . . Blast 9 | . . . . . 9 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3892 | 69 1035 3 639 419 1727 Guns 1054 | 69 309 . . 45 631 Cannons 1181 | . . . 158 107 916 Explosions 1654 | . 726 . 481 267 180 Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1005 | 28 237 . . . 740 Thermal 1169 | . 52 . 158 152 807 Explosive 1422 | . 674 . 481 267 . Electromagnetic 293 | 41 72 . . . 180 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . 4 . 6 . . Projectiles . | . . . . . . Explosions 10 | . 4 . 6 . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 231 | . 118 1 49 . 63 Shots 11 | . 6 . 3 . 2 Rammed 2 | . . 1 . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 730 | 64 46 . 126 265 730 Average Temperature 188 | 30 17 . 45 105 257 Received Heat Transfer 741 | 30 144 . 72 36 459 Effects 40 | . . . . 2 38 Shutdowns 9 | . . . . . 9 Energy Bleed 4 | . . . . 1 3 Interference 7 | . . . . 1 6 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 4 | . . . . . 4 Damage (major) 8 | . . . . . 8 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2346 | . 100 . 333 322 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 405 | 20 405 157 316 261 373 Initial 157 | . 13 157 61 123 101 Average 195 | 3 200 157 209 236 197 Maximum Alert Level 2 | . 2 . 1 1 1 Low Security (%) 51 | 100 53 100 25 33 54 Level 1 45 | . 28 . 74 66 45 Level 2 3 | . 17 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 1 . 4 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 3 . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 17 . 12 5 32 Peak Tracking Total 7 | 1 4 . 6 3 7 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 3 . 1 . 3 Terminals 5 | . 2 . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 23 | . 8 . 6 . 9 Successful 17 | . 4 . 5 . 8 Failed 6 | . 4 . 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 5 . 6 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 . 5 . 4 Record 10 | . 2 . 5 . 3 Scanalyzer Index 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 . 3 Full Trace Events 4 | . 2 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2015 | 66 367 108 329 199 946 Spaces Moved 997 | 58 261 89 206 118 265 Core 22 | 16 . . . . 6 Treads 322 | . . . . 63 259 Legs . | . . . . . . Wheels 653 | 42 261 89 206 55 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 100 105 160 Average Speed 144 | 71 94 102 107 135 257 Slowest Speed 1000 | 80 115 105 130 240 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 30 30 17 40 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 173 | . 65 . 46 26 36 Melee . | . . . . . . Projectile 36 | . . . . . 36 AOE 137 | . 65 . 46 26 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1342 | 73 331 104 286 141 407 Wait 76 | . 2 9 47 . 18 Move 992 | 57 260 88 205 117 265 Hop . | . . . . . . Pick Up 64 | 6 18 3 7 5 25 Fast Attach 6 | . 5 . . . 1 Attach 33 | 5 3 . 7 3 15 Detach 1 | . . . . . 1 Swap 29 | . 9 3 2 4 11 Drop 24 | . 7 . . 4 13 Fire 115 | 5 27 . 18 8 57 Melee . | . . . . . . Ram 2 | . . 1 . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 226 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Lost 3 parts (1p1n1w) 434 | -10/Materials | Entered Mines 502 | -10/Mines | Learned location of Recycling (-9) 513 | -10/Mines | Discovered new exit (range 8) 519 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Utility x2 602 | -9/Materials | Discovered new exit (range 13) 634 | -9/Materials | Lost 4 parts (1p1n2w) 871 | -9/Materials | Entered Mines 931 | -9/Mines | Learned Materials emergency access door positions 1064 | -9/Mines | Discovered new exit (range 5) 1070 | -9/Mines | Entered Materials 1070 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1540 | -8/Materials | Lost 8 parts (2p2n2u2w) 1906 | -8/Materials | Core integrity fell below 50% 2008 | -8/Materials | Core integrity fell below 20% 2016 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gauss Cannon temporarily disabled. Hvy. Laser temporarily disabled. Hvy. Laser destroyed. Overheating: Core damaged (-99). R-06 Scavenger collects Carbon-fiber Leg. Arm. Treads broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Critical hit (Burn: +37). R-06 Scavenger collects Com. Wheel. Imp. Ion Engine destroyed. Overheating: Energy bleed (-25). Hvy. Laser destroyed. Overheating: Energy bleed (-16). Overheating: Imp. Utility Shielding damaged (-51). Gauss Cannon destroyed. Critical hit (Burn: +37). Hvy. Laser broken. Overheating: Short circuit. 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"?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Axe | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Storm Trooper Challenges ------------ None Game ------ Seed CommMissileChip Manual? 0 Play Time 00:57:46 Cumulative 2.4 hours Start 2024.04.01 @ 10:17:34 End 2024.04.01 @ 11:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6c2f15a-da2a-408a-baa2-de2ef23b5801