Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 13:57:37 Player: ILikeVoltron Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (968) 968 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 2873 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Cryofiber Web Sensor Array Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cryofiber Web Medium Storage Unit Large Storage Unit High-capacity Matter Pod Sensor Array Seismic Detector Improved Propulsion Shielding Medium Armor Plating Heavy Assault Rifle Light Cannon Light Cannon Grenade Launcher Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 49 | . 17 16 16 Power 5 | . 3 1 1 Engine 5 | . 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | . 1 4 4 Treads 2 | . . . 2 Leg 7 | . 1 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | . 5 5 5 Device 5 | . . 2 3 Storage 2 | . 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 7 | . 3 2 2 Artifact . | . . . . Weapon 20 | . 8 6 6 Energy Gun 4 | . 1 1 2 Energy Cannon 1 | . . 1 . Ballistic Gun 12 | . 7 2 3 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 99 92 Engine 11 | . 13 11 7 Treads 1 | . . . 4 Leg 29 | . 28 33 28 Device 3 | . . 6 5 Storage 13 | . 16 13 8 Processor 4 | . . 8 8 Protection 6 | . 9 4 2 Energy Gun 1 | . 1 2 . Ballistic Gun 21 | . 26 15 15 Ballistic Cannon 1 | . . 2 2 Impact Weapon 1 | . . . 6 Naked Turns 25 | . . . 25 Heaviest Build 42 | 11 41 42 40 Greatest Support 49 | 20 20 39 49 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 8 10 15 14 Most Carried 15 | 6 12 15 15 Average Carried 11 | 6 9 13 14 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 6 12 15 5 Class Distribution -------------------- 87% | Mutant 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1505 | 200 427 650 228 Remotely . | . . . . Salvage Created 1619 | . 429 773 417 Parts 118 | . 26 58 34 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 8 20 8 Guns 29 | . 5 16 8 Cannons 3 | . . 3 . AOE 4 | . 3 1 . Classes Destroyed 10 | . 5 2 3 Worker 6 | . 1 5 . Builder 1 | . . . 1 Hauler 4 | . 1 1 2 Recycler 2 | . 2 . . Watcher 2 | . . 2 . Swarmer 17 | . 5 8 4 Grunt 16 | . 3 11 2 Brawler 1 | . . 1 . Sentry 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 12 | . 3 12 5 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging 1 | . . . 1 Exploded 3 | . 3 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 219 | . 29 89 101 Missed 57 | . 4 29 24 Damage Taken 2259 | . 260 609 1390 Core 690 | . 41 95 554 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 83 76 . Volleys Fired 118 | 1 26 64 27 Largest 3 | 2 2 2 3 Hottest 69 | 40 60 68 69 Shots Fired 235 | 2 51 122 60 Gun 218 | 2 51 105 60 Cannon 15 | . . 15 . Launcher 2 | . . 2 . Special . | . . . . Kinetic 208 | 2 47 104 55 Thermal . | . . . . Explosive 2 | . . 2 . Electromagnetic 25 | . 4 16 5 Robot Hit Streak 10 | 2 6 9 10 Robot Miss Streak 5 | . 3 5 3 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 150 | 2 24 76 48 Core Hits 68 | 1 14 32 21 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 5 | . 2 1 2 Destroy 3 | . 2 1 . Smash 2 | . . . 2 Melee Attacks 11 | . . . 11 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2505 | 24 410 1274 797 Guns 2043 | 24 324 1003 692 Cannons 143 | . . 143 . Explosions 214 | . 86 128 . Melee 105 | . . . 105 Ramming . | . . . . Kinetic 1939 | 24 304 1003 608 Thermal 132 | . 86 46 . Explosive 82 | . . 82 . Electromagnetic 247 | . 20 143 84 Impact 105 | . . . 105 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 29 | . . . 29 Projectiles . | . . . . Explosions . | . . . . Melee 29 | . . . 29 Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary 2 | . . 2 . Self-Inflicted Damage 49 | . 39 10 . Shots 2 | . 1 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 32 | . 32 18 . Average Temperature 7 | . 8 7 . Received Heat Transfer 405 | . 66 204 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 50 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 441 | . 181 441 182 Initial 128 | . . 1 128 Average 107 | . 64 216 92 Maximum Alert Level 2 | . . 2 . Low Security (%) 84 | 100 100 33 100 Level 1 13 | . . 54 . Level 2 2 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 17 31 20 Peak Tracking Total 8 | . 5 8 8 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 9 5 6 Successful 11 | . 6 2 3 Failed 9 | . 3 3 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 13 | . 6 5 2 Terminals 20 | . 9 5 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 1 2 Unreport Threat 2 | . . 1 1 Locate Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 1 1 Terminals 5 | . 3 1 1 Track 2 | . . 1 1 Assimilate 1 | . 1 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2040 | 22 1042 493 483 Spaces Moved 895 | 14 497 192 192 Core 41 | . . . 41 Treads . | . . . . Legs 854 | 14 497 192 151 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 120 120 120 50 Average Speed 160 | 120 186 142 112 Slowest Speed 260 | 120 260 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 72 22 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 31 | . 3 23 5 Melee 4 | . . . 4 Projectile . | . . . . AOE 27 | . 3 23 1 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1272 | 17 571 296 388 Wait 138 | 3 1 10 124 Move 892 | 13 496 191 192 Hop . | . . . . Pick Up 28 | . 14 7 7 Fast Attach 11 | . 7 2 2 Attach 6 | . . 3 3 Detach 2 | . 1 1 . Swap 32 | . 10 11 11 Drop 33 | . 16 7 10 Fire 118 | 1 26 64 27 Melee 11 | . . . 11 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Discovered new exit (range 3) 1065 | -10/Materials | Entered another Materials area 1065 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -9/Materials | Discovered new exit (range 15) 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2016 | -8/Materials | Released all parts (8) 2026 | -8/Materials | Core integrity fell below 50% 2038 | -8/Materials | Core integrity fell below 20% 2041 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02000_ U-05 Engineer builds a Wall. 02009_ Knocked back. 02011_ Hvy. Assault Rifle destroyed. 02012_ U-05 Engineer lays Concrete. 02012_ U-05 Engineer builds a Wall. 02013_ U-05 Engineer lays Concrete. 02014_ U-05 Engineer builds a Wall. 02016_ Released Lgt. Treads. 02016_ Released Imp. Aluminum Leg. 02016_ Released Imp. Targeting Computer. 02016_ Released Lrg. Storage Unit. 02016_ Released Hvy. Assault Rifle. 02016_ Released Aluminum Leg. 02016_ Released Lyr. Light Armor Plating. 02016_ Released Hvy. Assault Rifle. 02018_ U-05 Engineer lays Concrete. 02025_ Knocked back. 02025_ K-01 Serf knocked back. 02025_ Knocked back. 02036_ Slammed into C-17 Slicer. 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