Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 12:51:34 Player: carrera Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1302) 1302 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-135) -135 TOTAL SCORE: 3317 Bonus ------- Friendly Fire -135 Cogmind --------- Core Integrity 516/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Structural Scanner Seismic Detector > --- WEAPON (3) ------- Shotgun Shotgun > --- INVENTORY (15) --- Ion Engine Heavy Ion Engine Titanium Leg Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Melee Analysis Suite Decoy Drone Bay Beam Rifle Beam Rifle Autogun Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Ion Engine Heavy Ion Engine Titanium Leg Cooling System High-capacity Matter Pod Experimental Sensor Array Decoy Drone Bay Beam Rifle Beam Rifle Autogun Grenade Launcher Hammer [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 44 | 7 15 6 13 3 Power 6 | 1 2 . 2 1 Engine 6 | 1 2 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 3 3 1 Treads 7 | 2 2 . 2 1 Leg 3 | . . 2 1 . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 5 2 3 . Device 8 | 1 3 2 2 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 15 | 2 6 1 5 1 Energy Gun 5 | . 4 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . . 4 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 10 | . 2 4 3 1 Power 2 | . 1 . 1 . Propulsion 3 | . . 2 1 . Utility 1 | . 1 . . . Weapon 4 | . . 2 1 1 Highest Loss Streak 2 | . 1 2 2 1 To Critical Strikes . | . . . . . Average Backups 12 | 5 11 14 11 11 Power 1 | . . 1 1 1 Propulsion 3 | 3 3 3 . . Utility 3 | . 2 3 4 4 Weapon 4 | . 3 5 5 5 Tool/Special . | . . . . . Unused Backups 12 | . 2 4 2 4 Power . | . . . . . Propulsion 3 | . 1 1 . 1 Utility 5 | . 1 2 . 2 Weapon 4 | . . 1 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 98 99 90 84 Engine 13 | . 13 14 10 9 Treads 24 | . 28 26 10 20 Leg 3 | . . 1 20 . Device 12 | . 10 14 12 21 Storage 13 | . 14 14 13 12 Protection 1 | . 3 . . . Energy Gun 16 | . 6 28 8 . Ballistic Gun 8 | . 17 . 13 18 Impact Weapon 1 | . 3 . . 3 Peak Build Rating 23 | 7 12 18 18 23 Average Rating 11 | 5 8 13 15 18 On Entrance 9 | . 7 12 14 15 Avg Prop Armor Cover (%) 10 | . . 12 9 . Naked Turns . | . . . . . Heaviest Build 37 | 12 30 30 37 37 Greatest Support 62 | 40 40 40 40 62 Greatest Overweight (x) 3 | . . 2 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 15 | 7 15 15 15 14 Average Carried 12 | 5 11 14 12 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 12 13 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1514 | 342 411 348 289 124 Remotely 64 | 64 . . . . Salvage Created 1760 | 196 542 495 390 137 Parts 99 | 12 39 20 25 3 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | 1 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 16 9 10 3 Guns 33 | . 14 8 8 3 AOE 4 | . 2 . 2 . Classes Destroyed 10 | 3 5 . 2 . Worker 1 | 1 . . . . Builder 4 | . 2 . 2 . Tunneler 4 | 4 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 . 1 . . Watcher 3 | . 2 . 1 . Swarmer 11 | . 9 . 2 . Grunt 23 | . 7 8 5 3 Duelist 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 5 | 3 5 2 3 3 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 4 | 1 4 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 198 | . 99 29 55 15 Missed 52 | . 25 11 12 4 Hits 146 | . 74 18 43 11 Melee 7 | . . . 7 . Projectile 139 | . 74 18 36 11 AOE 6 | . . 6 . . Critical Strikes 2 | . . 1 1 . Damage Taken 2200 | . 840 402 780 178 Core 273 | . 101 94 44 34 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 . 22 89 . Volleys Fired 135 | 18 62 27 22 6 Largest 3 | 2 2 2 2 3 Hottest 112 | 40 112 112 112 69 Shots Fired 267 | 36 119 54 43 15 Gun 262 | 36 116 54 41 15 Cannon . | . . . . . Launcher 5 | . 3 . 2 . Special . | . . . . . Kinetic 165 | 36 83 . 31 15 Thermal 97 | . 33 54 10 . Explosive 5 | . 3 . 2 . Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 18 9 11 20 Robot Miss Streak 4 | 2 3 3 4 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 177 | 18 85 39 21 14 Core Hits 90 | 8 33 19 21 9 Critical Kills . | . . . . . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 7 | 1 1 4 1 . Burn 5 | . 1 4 . . Destroy 2 | 1 . . 1 . Melee Attacks 13 | . 12 . . 1 Impact 13 | . 12 . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3177 | 215 1249 632 835 246 Guns 2368 | 215 939 573 395 246 Cannons . | . . . . . Explosions 583 | . 143 . 440 . Melee 167 | . 167 . . . Ramming 59 | . . 59 . . Kinetic 1500 | 215 703 . 336 246 Thermal 1212 | . 236 573 403 . Explosive 239 | . 143 . 96 . Electromagnetic . | . . . . . Impact 167 | . 167 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 41 | . . . 41 . Projectiles . | . . . . . Explosions 41 | . . . 41 . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 179 | . . . 179 . Shots 2 | . . . 2 . Rammed 7 | . . 7 . . Targets Rammed 7 | . . 7 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 96 | . 81 96 . . Average Temperature 29 | . 27 32 . . Received Heat Transfer 651 | . 288 129 135 99 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions 1 | . 1 . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . 2 2 . . Heat Transferred 2766 | . 679 1739 348 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 88 100 100 100 Level 1 4 | . 11 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 250 | 10 250 119 167 64 Initial 89 | . . 89 . 53 Average 37 | 1 64 19 47 40 Influence Increases 1174 | 30 495 205 366 78 Destroy 0b10 Robot/C 740 | . 320 160 200 60 Destroy 0b10 Robot/NC 80 | 30 30 5 15 . Destroy Leader 170 | . 68 40 52 10 Successful Hack 48 | . 28 . 13 7 Disable Machine 60 | . 15 . 45 . Destroy Structure 61 | . 19 . 41 1 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1103 | 30 265 435 239 134 Entered New Map 215 | . . 141 . 74 Time Decay 808 | 30 245 274 209 50 Lost Part 80 | . 20 20 30 10 Squads Dispatched 6 | . 3 . 1 2 Investigation 5 | . 3 . 1 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 29 9 14 4 Peak Tracking Total 5 | . 5 2 3 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . 3 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 6 1 2 1 Terminals 8 | . 6 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . 14 1 7 3 Successful 13 | . 8 1 2 2 Failed 12 | . 6 . 5 1 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 17 | . 13 . 4 . Terminals 23 | . 14 . 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 1 1 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 6 . 1 . Terminals 7 | . 6 . 1 . Botnet 2 | . 1 . 1 . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 6 . 2 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 879 | . 675 32 89 83 Sensors 32 | . . 32 . . Terrain 42 | . 42 . . . Structural 715 | . 633 . . 82 Seismic 172 | . . . 89 83 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4125 | 289 1378 1755 586 117 Spaces Moved 1959 | 148 688 832 238 53 Core 13 | 13 . . . . Treads 1753 | 135 688 738 139 53 Legs 145 | . . 46 99 . Wheels 48 | . . 48 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 115 120 155 Average Speed 164 | 150 160 163 190 159 Slowest Speed 330 | 160 160 260 330 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 9 94 99 23 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . 9 . . 1 Terrain Destroyed 72 | . 16 . 55 1 Melee 7 | . 6 . . 1 Projectile . | . . . . . AOE 65 | . 10 . 55 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2580 | 179 831 1172 329 69 Wait 339 | . 21 284 33 1 Move 1955 | 147 687 831 237 53 Hop . | . . . . . Pick Up 38 | 7 16 7 6 2 Fast Attach 14 | 7 . . 6 1 Attach 17 | . 4 4 7 2 Detach 7 | . 1 . 6 . Swap 30 | . 18 4 5 3 Drop 25 | . 10 8 7 . Fire 135 | 18 62 27 22 6 Melee 13 | . 12 . . 1 Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 7 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 290 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 13) 813 | -10/Materials | Discovered new exit (range 6) 1011 | -10/Materials | Discovered new exit (range 13) 1016 | -10/Materials | Discovered new exit (range 5) 1383 | -10/Materials | Discovered new exit (range 11) 1490 | -10/Materials | Derelicts attacked the area 1668 | -10/Materials | Entered Mines 1696 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1699 | -10/Mines | Found Prototype Device 1700 | -10/Mines | Identified Exp. Sensor Array 1799 | -10/Mines | Core integrity fell below 50% 1975 | -10/Mines | Discovered new exit (range 4) 2182 | -10/Mines | Discovered new exit (range 12) 2433 | -10/Mines | Found the Drone Emporium 2442 | -10/Mines | Found Prototype Device 2470 | -10/Mines | Discovered new exit (range 11) 2480 | -10/Mines | Learned location of Storage (-8) 2604 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3303 | -10/Mines | Destroyed YI-UF0 3423 | -10/Mines | Entered Materials 3423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3848 | -9/Materials | Identified exit to Materials 4009 | -9/Materials | Entered another Materials area 4009 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4126 | -8/Materials | Identified exit to Storage 4126 | -8/Materials | Self-destructed Last Messages --------------- 04102_ Switching to secondary target: G-47 Trooper. 04103_ Shotgun destroyed. 04112_ G-47 Trooper destroyed. 04115_ Acquired 39 matter. 04118_ Acquired 54 matter. 04119_ Acquired 31 matter. 04124_ Acquired Melee Analysis Suite. 04126_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (33,77) Storage (62,32) Storage Map updated. >>Prototypes Downloading prototype IDs... Cld. Deuterium Engine Cld. Particle Cannon 04126_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????? #######???????????????????? | | ????????????##########???????????????????? | | ????????????## ##???????????????????? | | ????????????## @T ##???????????????????? | | ????????????## ##???????????????????? | | ?##########?## ##???????????????????? | | ?##########?## % ##???????????????????? | | ?## #####= = ###??????????????????? | | ?## "" ########+#####??????????????????? | | ?## "T ! + ! ????????????? | | ?## "" ## ###########??????????????????? | | ?## ## ###########??????????????????? | | ?## ] * ## ##???????????????????????????? | | ?########## ##???????????????????????????? | | ?########## ##???????????????????????????? | | ?????????## ##???????????????????????????? | | ?????????## ##???????????????????????????? | | ???????#?## ##???????????????????????????? | | ???##### ## ##???????????????????????????? | | ???? # ##???????????????????????????? | | ???? 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""" # + #????????????????????? | | ???? ?# # #????????????????????? | | ??? ?# # #????????????????????? | | ??######??# #? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipPhasingSuit Manual? 0 Play Time 00:29:01 Cumulative 45.8 hours Start 2025.11.02 @ 12:22:00 End 2025.11.02 @ 12:51:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 25f1aec3-e346-49e4-9705-4b74fe552629