Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.23 @ 14:19:55 Player: Dave Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4249) 4249 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10019 Bonus ------- None Cogmind --------- Core Integrity 384/1300 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (2000) Ox39 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Huge Storage Unit Improved Signal Interpreter Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Treads Improved Heavy Treads Xenon Bombardment Thruster Advanced Power Amplifier Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Myomer Leg Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Armor Integrity Analyzer Heavy Armor Plating Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle Heavy Machine Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Treads Improved Heavy Treads Xenon Bombardment Thruster Advanced Power Amplifier Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating Improved Shield Generator Plasma Rifle Gauss Rifle Heavy Shock Bomb Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility High-capacity Matter Pod Device Weapon Cycler Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . . . 1 1 . . Propulsion 3 | . . . . . 1 . 1 1 Utility 8 | . 1 2 2 2 . 1 . . Weapon 2 | . . . . . . . 1 1 Parts Attached 91 | 8 5 5 15 20 9 13 1 15 Power 15 | 1 . 1 2 3 1 3 . 4 Engine 6 | 1 . 1 . 1 1 2 . . Core 5 | . . . 2 2 . 1 . . Reactor 4 | . . . . . . . . 4 Propulsion 16 | 2 2 1 3 3 1 1 . 3 Treads . | . . . . . . . . . Leg 12 | 2 2 1 3 2 . . . 2 Wheel 2 | . . . . 1 . 1 . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . . 1 Utility 35 | 2 2 2 8 7 4 7 . 3 Device 10 | 1 . . 1 1 2 4 . 1 Storage 5 | 1 1 . 1 1 . 1 . . Processor 6 | . . 1 1 1 1 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 13 | . 1 1 5 4 . 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 3 1 1 2 7 3 2 1 5 Energy Gun 6 | 2 . . . . 1 . . 3 Energy Cannon 4 | . . . 1 2 1 . . . Ballistic Gun 7 | 1 . 1 1 2 . 1 . 1 Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 6 | . . . . 3 1 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 45 | . . . 3 1 3 9 1 28 Power 10 | . . . . . 1 3 . 6 Propulsion 6 | . . . . . . 1 . 5 Utility 15 | . . . 3 1 1 2 1 7 Weapon 14 | . . . . . 1 3 . 10 Highest Loss Streak 18 | . . . 1 1 2 5 1 18 To Critical Strikes . | . . . . . . . . . Average Backups 14 | . 6 12 14 17 17 16 12 12 Power . | . . . 1 1 . . . . Propulsion 2 | . 1 1 2 2 3 2 2 3 Utility 4 | . 2 4 3 4 6 6 6 6 Weapon 6 | . 2 6 8 9 7 6 4 3 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . 1 7 2 . 1 8 Power . | . . . . . . . . . Propulsion 3 | . . . . . . . . 3 Utility 10 | . . . 1 4 . . . 5 Weapon 6 | . . . . 3 2 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 94 91 90 88 86 76 78 74 Engine 4 | . 11 10 3 3 7 4 5 . Core 3 | . . . 4 3 2 2 5 . Leg 8 | . 25 19 16 5 . . . 7 Wheel 2 | . . . . 4 6 3 5 3 Flight 1 | . . . . . 6 5 5 2 Device 10 | . 12 10 6 10 9 15 15 8 Storage 15 | . 13 10 12 19 18 16 15 13 Processor 8 | . . 7 8 11 11 7 5 7 Hackware 1 | . . . . . 5 5 5 4 Protection 10 | . 5 14 20 14 4 1 3 1 Energy Gun 1 | . 6 . . . 1 2 . 5 Energy Cannon 2 | . . . 2 6 1 2 . . Ballistic Gun 6 | . 12 10 8 5 4 2 5 6 Ballistic Cannon 2 | . 5 10 5 . . . 4 . Launcher 1 | . . . . 2 4 1 4 3 Peak Build Rating 105 | 7 11 17 30 48 59 69 73 105 Average Rating 41 | 5 8 14 25 40 55 59 70 80 On Entrance 32 | . 7 11 17 25 48 54 66 65 Naked Turns . | . . . . . . . . . Heaviest Build 198 | 18 40 41 64 130 114 181 178 198 Greatest Support 53 | 20 20 23 30 38 28 28 28 53 Greatest Overweight (x) 53 | 3 1 3 2 4 4 53 6 43 Average Overweight (x) 2 | . . 1 1 2 3 5 5 5 Largest Inventory Capacity 25 | 10 15 15 15 20 20 25 25 25 Average Capacity 18 | 9 12 15 15 19 20 24 25 25 Most Carried 22 | 2 10 15 15 20 20 22 15 15 Average Carried 15 | . 6 12 14 18 18 17 12 13 Final Capacity 25 | 10 15 15 15 20 20 25 25 25 Final Carried 18 | 2 10 15 12 18 17 14 15 10 Class Distribution -------------------- 73% | Hacker-Mutant 12% | Scavenger-Mutant 5% | Hacker-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3445 | 264 96 126 1226 467 119 403 62 682 Remotely . | . . . . . . . . . Salvage Created 4151 | 30 287 157 1160 884 98 532 62 941 Parts 210 | 2 11 14 49 55 5 29 1 44 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 5 | . . . 1 1 1 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 80 | . 4 4 24 19 4 10 1 14 Guns 35 | . 4 . 10 4 1 5 . 11 Cannons 24 | . . 4 13 7 . . . . AOE 18 | . . . . 8 3 4 1 2 Classes Destroyed 15 | 1 3 2 5 2 1 . . 1 Worker 6 | . 1 . 1 . 1 1 . 2 Builder 4 | . . . . 4 . . . . Tunneler 2 | 1 . . . 1 . . . . Hauler 1 | . . . . . . . . 1 Recycler 5 | . . . 3 2 . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . . . 1 1 . . Watcher 9 | . 2 1 1 3 . . . 2 Swarmer 18 | . . . 5 7 . . . 6 Grunt 37 | . 4 1 12 5 3 6 . 6 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 2 5 5 . . 1 2 Hunter 4 | . . . 1 . 1 2 . . Programmer 4 | . . . . 2 . 2 . . Best Kill Streak 8 | 1 4 4 8 7 4 4 1 6 Combat Bots Only 6 | . 4 4 4 4 3 3 1 6 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1233 | . 18 23 169 287 82 247 8 399 Missed 340 | . 6 10 35 114 15 38 2 120 Hits 893 | . 12 13 134 173 67 209 6 279 Melee 8 | . . 3 5 . . . . . Projectile 885 | . 12 10 129 173 67 209 6 279 Critical Strikes 29 | . . 1 6 1 3 1 . 17 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 8226 | . 94 135 1040 1102 798 1217 90 3750 Core 1459 | . 8 7 80 63 109 249 27 916 Absorbed by Shields 53 | . . . . . 53 . . . Ignored by Resistances 6279 | . 59 82 865 764 492 1603 78 2336 Regen/Repaired (Parts) 13 | . 13 . . . . . . . Core Remaining (%) 91 | 100 96 98 85 91 87 75 97 . Volleys Fired 260 | 4 14 8 81 48 25 38 4 38 Largest 4 | 2 2 2 2 2 2 2 3 4 Hottest 259 | 60 60 53 81 102 124 124 109 259 Shots Fired 522 | 8 28 16 162 87 50 55 12 104 Gun 310 | 8 28 8 81 19 25 42 4 95 Cannon 151 | . . 8 81 39 8 8 4 3 Launcher 61 | . . . . 29 17 5 4 6 Special . | . . . . . . . . . Kinetic 305 | 4 14 16 145 19 17 30 8 52 Thermal 36 | . . . . . . . . 36 Explosive 54 | . . . . 29 17 5 . 3 Electromagnetic 127 | 4 14 . 17 39 16 20 4 13 Robot Hit Streak 32 | 6 20 15 26 24 18 32 9 26 Robot Miss Streak 2 | 1 1 1 2 2 2 1 1 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 420 | 6 22 15 132 70 39 43 11 82 Core Hits 225 | 1 12 7 49 58 21 29 3 45 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 8 | . . . 5 1 . . . 2 Destroy 2 | . . . . 1 . . . 1 Blast 5 | . . . 5 . . . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11264 | 83 302 254 2500 2517 1339 1563 270 2436 Guns 4608 | 83 302 87 1085 219 207 659 78 1888 Cannons 2801 | . . 167 1412 752 82 247 94 47 Explosions 3738 | . . . . 1546 976 648 98 470 Melee . | . . . . . . . . . Ramming 117 | . . . 3 . 74 9 . 31 Kinetic 4648 | 40 105 254 2150 219 181 570 172 957 Thermal 987 | . . . . 44 55 150 . 738 Explosive 3160 | . . . . 1502 921 498 . 239 Electromagnetic 2352 | 43 197 . 347 752 108 336 98 471 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 1 . 2 3 1 . 11 Average Corruption 1 | . . 1 . 1 2 1 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . 3 . 14 8 1 . 2 Message Errors 6 | . . 1 . 3 1 . . 1 Matter Fused 11 | . . 2 . 5 3 1 . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 4 | . . . . 2 2 . . . Data Loss (minor) 3 | . . . . 1 1 . . 1 Data Loss (major) 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 121 | . . . 9 91 3 . . 18 Projectiles 22 | . . . 9 13 . . . . Explosions 96 | . . . . 78 . . . 18 Melee 3 | . . . . . 3 . . . Knockbacks 20 | . . 1 16 . . 1 . 2 Impact 2 | . . . . . . 1 . 1 Kinetic 16 | . . 1 14 . . . . 1 Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 395 | . . . . 142 153 32 10 58 Shots 31 | . . . . 10 8 3 3 7 Rammed 11 | . . . . . 9 1 . 1 Targets Rammed 19 | . 1 . 2 . 9 1 . 6 Kicked 8 | . 1 . 2 . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 479 | . 75 6 360 479 380 446 23 354 Average Temperature 105 | . 46 3 89 128 108 172 16 105 Received Heat Transfer 2514 | . 90 60 648 423 213 297 36 747 Effects 11 | . . . 3 4 1 2 . 1 Shutdowns 6 | . . . 1 3 1 1 . . Interference 1 | . . . . . . . . 1 Matter Decay 3 | . . . 2 1 . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 2 | . . . 1 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Fried 9 | . . . 2 2 . 3 . 2 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 3 Heat Transferred 1531 | . . . . 50 50 100 . 1331 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 98 | 100 100 100 97 96 100 100 100 100 Level 1 1 | . . . 2 3 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 234 | 5 131 95 229 234 95 112 30 115 Initial 25 | . . . . 4 10 . 25 . Average 34 | 1 26 22 72 38 11 14 6 29 Influence Increases 2814 | 5 181 147 736 697 248 369 30 401 Destroy 0b10 Robot/C 1600 | . 80 80 480 380 80 200 20 280 Destroy 0b10 Robot/NC 150 | 5 15 5 30 50 10 10 . 25 Destroy Leader 460 | . 24 32 142 126 20 40 10 66 Successful Hack 3 | . 1 . . . 2 . . . Disable Machine 44 | . . . 8 8 16 8 . 4 Destroy Structure 272 | . 1 . 1 103 75 66 . 26 Lose Combat Pursuer 285 | . 60 30 75 30 45 45 . . Influence Decreases 2814 | 5 181 147 720 682 279 298 101 401 Entered New Map 79 | . . . . 12 21 . 46 . Time Decay 2493 | 5 181 147 690 660 228 268 55 259 Lost Part 242 | . . . 30 10 30 30 . 142 Squads Dispatched 29 | . . . 7 11 3 2 . 6 Investigation 3 | . . . 1 1 . 1 . . Extermination 7 | . . . . 3 2 1 . 1 Reinforcement 6 | . . . 2 1 1 . . 2 Assault . | . . . . . . . . . Garrison 13 | . . . 4 6 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . . 2 4 2 . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 9 9 37 25 12 23 1 29 Peak Tracking Total 10 | . 4 6 6 6 3 9 1 10 Tactical Retreats 14 | . 2 2 4 2 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . 2 . 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 11 | . . . 2 2 4 2 . 1 Max in Single Turn 1 | . . . 1 1 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 14 | . 3 2 2 2 2 1 2 . Terminals 9 | . 2 1 1 2 2 . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 3 | . . 1 1 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 8 5 6 5 6 3 3 . Successful 30 | . 7 5 4 4 4 3 3 . Failed 6 | . 1 . 2 1 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 6 1 2 5 6 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 2 . . . . . . . Recycling Units 11 | . . 4 4 . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 5 1 1 4 4 . 2 . Record 10 | . 4 . . 4 2 . . . Prototype ID Bank 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . 1 . . . . 1 . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 10 | . . 4 3 . . 3 . . Recycle Component 1 | . . 1 . . . . . . Process 1 | . . . 1 . . . . . Report Inventory 4 | . . 1 1 . . 2 . . Retrieve Matter 2 | . . 1 1 . . . . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 2 2 2 . 1 . . Full Trace Events 3 | . . . 1 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 28 | . . . 28 . . . . . Retrieved Matter 28 | . . . 28 . . . . . Retrieved Components 3 | . . 2 . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 12 | . . . . . 12 . . . Largest Group 8 | . . . . . 8 . . . Highest-Rated Group 163 | . . . . . 163 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5966 | 50 615 382 1450 1829 1043 597 . . Optics 5080 | . . 286 1450 1829 1043 472 . . Sensors 3019 | 50 615 382 1048 . 327 597 . . Seismic 1347 | . . . 106 1241 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7097 | 85 615 382 1450 1829 1043 996 233 464 Spaces Moved 3269 | 48 344 180 496 934 628 397 116 126 Core 12 | 4 . . . . . 7 . 1 Treads . | . . . . . . . . . Legs 1363 | 44 344 180 496 285 . . . 14 Wheels 1894 | . . . . 649 628 390 116 111 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 145 145 145 175 175 Average Speed 183 | 123 154 192 238 174 148 209 186 218 Slowest Speed 2700 | 200 190 330 260 265 160 2700 190 2200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 41 18 36 32 11 11 4 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 242 | . . . . 114 89 29 . 10 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 241 | . . . . 114 88 29 . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 3868 | 61 397 198 617 1069 694 513 125 194 Wait 125 | . 26 . 9 25 12 52 . 1 Move 3261 | 47 343 179 495 933 627 396 115 126 Hop . | . . . . . . . . . Pick Up 46 | 2 5 5 3 18 5 5 3 . Fast Attach 47 | 7 4 3 5 8 2 6 . 12 Attach 26 | . . . 3 2 5 7 2 7 Detach 1 | . 1 . . . . . . . Swap 35 | 1 2 2 7 10 6 4 . 3 Drop 48 | . 1 1 12 25 3 4 1 1 Fire 260 | 4 14 8 81 48 25 38 4 38 Melee . | . . . . . . . . . Ram 11 | . . . . . 9 1 . 1 Kick 8 | . 1 . 2 . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Repaired Lgt. Ion Engine 631 | -10/Materials | Identified exit to Materials 631 | -10/Materials | Discovered exit to Materials (range 16) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Utility x2 1079 | -9/Materials | Identified exit to Materials 1079 | -9/Materials | Discovered exit to Materials (range 3) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Utility x2 1705 | -8/Materials | Garrison activated, responded to threat 1857 | -8/Materials | Garrison activated, responded to threat 2501 | -8/Materials | Identified exit to Factory 2501 | -8/Materials | Discovered exit to Factory (range 17) 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Utility x2 2719 | -7/Factory | Build established: Scavenger-Mutant 3333 | -7/Factory | Build established: Hacker-Mutant 3902 | -7/Factory | Garrison activated, responded to threat 4337 | -7/Factory | Identified exit to Factory 4337 | -7/Factory | Discovered exit to Factory (range 18) 4362 | -7/Factory | Entered another Factory area 4362 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4363 | -6/Factory | Allied Derelicts attacked 0b10 via Garrison Access 5388 | -6/Factory | Identified exit to Factory 5388 | -6/Factory | Discovered exit to Factory (range 7) 5405 | -6/Factory | Entered another Factory area 5405 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5735 | -5/Factory | Found Hvy. Insulated Plating 5921 | -5/Factory | Build established: Hacker-Skirmisher 6056 | -5/Factory | Lost 5 parts (2p1u2w) 6280 | -5/Factory | Build established: Hacker-Mutant 6372 | -5/Factory | Identified exit to Factory 6372 | -5/Factory | Discovered exit to Factory (range 14) 6401 | -5/Factory | Entered another Factory area 6401 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6572 | -4/Factory | Identified exit to Research 6572 | -4/Factory | Discovered exit to Research (range 6) 6634 | -4/Factory | Entered Research 6634 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6672 | -3/Research | Found Gamma Bomb Array 6744 | -3/Research | Garrison activated, responded to threat 6759 | -3/Research | Lost 4 parts (2p2u) 6915 | -3/Research | Lost 6 parts (1p1n1u3w) 7074 | -3/Research | System corruption reached 10% 7092 | -3/Research | Core integrity fell below 50% 7098 | -3/Research | Self-destructed Last Messages --------------- Penetrated by Slug. Slug penetrates G-73 Enforcer. Penetrated by Slug. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates G-73 Enforcer. Penetrated by Slug. P-80 Master resets G-67 Veteran, system corruption cleaned. YQ YWL#NF&L394J2PNLVH38F Penetrated by Slug. Hcp. Matter Pod destroyed. Penetrated by Slug. Slug penetrates G-73 Enforcer. Penetrated by Slug. Slug penetrates G-67 Veteran. R-10 Processor collects Wheel. Slug penetrates H-77 Assassin. P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###########?????????? | | ???????????????????????????# ###########+# | | ???????????????????????????# ## ^ | | ???????????????????????????# ## | | ???????????????????????????# " "" ## | | ???????????????????????????# "R"" ## "" | | ???????????????????????????# """ ## "G | | ???????????????????????????# ! ## "" | | ???????????????????????????# ## %%= !! | | ???????????####+#############/######### ^ [^= !! | | ?????????? = p p | | ?????????? [%= !=]* == h Rh | | ?????????? !g=%!%!@ =!|h ! | | ?????????? g%=!]! !=%!p h %= | | ?????????????##+#############;#############+### | | ?????????????????????????# #?#! # | | ?????????????????????????# #?# != # | | ?????????????????????????# "" #?# # | | ?????????????????????????# """#?# [ #= | | ?????????????????????????# ! T"#?# # | | ?????????????????????????# """#?# " "" + | | ?????????????????????????# "" ??# "R"" ## # | | ?????????????????????????# ???# """" ## # | | ?????????????????????????# [ ???# ##########/# | | ?????????????????????????########???##??????# ! | | ????????????????????????????????????????????# [ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????#"" | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????????????# ![ | | ????????????????????????????????????????# ! [ | | ????????????????????????????????????????# [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 55 Energy Capacity 410 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Launcher Accuracy 20 Armor Integrity Analysis 40 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 67% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumArchitectPlatform Manual? 0 Play Time 01:58:13 Cumulative 17.6 hours Start 2025.08.22 @ 22:04:53 End 2025.08.23 @ 14:19:55 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 164c1b41-f765-4fdb-a4e0-222045bce96c