Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 21:43:11

Player: ZergFTW

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (174)     870
Value Destroyed (5324)     5324
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (2257)               2257
              TOTAL SCORE: 15771

 Bonus
-------
High Alert Combat Kills    124
Follower Combat Kills      1009
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      30
Friendly Fire              -206

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     97/100
System Corruption          18%
Temperature                Hot (291)
Movement                   Walking (120)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Flexi-carbon Leg
>          --- UTILITY (9) ------
    Medium Storage Unit
           Graphene Brace
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Antimatter Reactor
  Advanced Shield Generator
           Matter Neutralizer
           KE Penetrator

 Peak State 
------------
>              --- POWER ------------
               Backup Power III
>              --- PROPULSION -------
               Backup Propulsion III
               Backup Propulsion III
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Target Analyzer
               Weapon Cycler
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Thermal Barrier
      Improved Energy Mantle
               System Mapper
>              --- WEAPON -----------
               Coil Gun
               Coil Gun
               RU-N14's Throwing Claymores v3
>              --- INVENTORY --------
               Vortex Chain Reactor
               Backup Laser III
      Improved Plasma Cutter
     Makeshift Hammer
[Rating: 104]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Medium Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Slots Evolved              12   | .   .   .   .   .   4   .   2   2   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   .   .   3   .   1   1   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             280  | 6   10  9   2   .   26  32  22  19  2   .   28  19  9   34  1   33  28  
  Power                    22   | 1   1   .   .   .   2   1   1   2   .   .   2   3   .   3   .   3   3   
    Engine                 8    | 1   1   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   
    Core                   12   | .   .   .   .   .   1   1   .   2   .   .   2   .   .   3   .   3   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               52   | 2   3   1   2   .   3   .   1   3   1   .   4   3   5   10  1   8   5   
    Treads                 9    | 2   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   1   .   
    Leg                    20   | .   .   .   2   .   3   .   1   3   1   .   1   1   4   .   .   .   4   
    Wheel                  6    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   5   1   
  Utility                  88   | 1   4   1   .   .   11  7   7   3   1   .   10  9   3   14  .   11  6   
    Device                 45   | .   2   1   .   .   7   5   4   1   .   .   5   4   1   5   .   6   4   
    Storage                10   | 1   1   .   .   .   .   .   .   1   .   .   2   2   1   .   .   1   1   
    Processor              7    | .   .   .   .   .   1   .   1   .   .   .   1   1   1   2   .   .   .   
    Hackware               5    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   1   .   
    Protection             21   | .   1   .   .   .   2   2   2   1   1   .   2   .   .   6   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   2   7   .   .   10  24  13  11  .   .   12  4   1   7   .   11  14  
    Energy Gun             11   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   5   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
    Ballistic Gun          28   | 1   1   2   .   .   4   1   5   1   .   .   4   .   1   3   .   4   1   
    Ballistic Cannon       33   | .   .   3   .   .   2   10  2   5   .   .   3   4   .   .   .   .   4   
    Launcher               10   | .   1   1   .   .   .   5   2   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          29   | .   .   1   .   .   4   8   4   4   .   .   4   .   .   1   .   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   7   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Lost                 66   | .   .   .   .   .   .   .   .   1   .   .   10  3   14  4   1   16  17  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   2   2   
  Propulsion               25   | .   .   .   .   .   .   .   .   .   .   .   2   1   5   2   1   7   7   
  Utility                  22   | .   .   .   .   .   .   .   .   1   .   .   4   1   5   1   .   5   5   
  Weapon                   11   | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   2   3   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   .   1   .   .   3   1   7   4   1   11  12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  99  100 99  99  100 99  100 100 93  86  59  65  64  43  57  
  Engine                   5    | .   14  14  14  14  8   7   6   3   .   .   .   4   .   2   .   .   6   
  Core                     1    | .   .   .   .   .   .   1   .   2   6   6   5   .   .   .   5   3   .   
  Treads                   2    | .   10  .   .   .   .   .   .   .   .   .   4   13  8   .   .   .   .   
  Leg                      14   | .   .   .   14  28  26  27  23  26  26  26  15  .   3   .   .   .   2   
  Wheel                    3    | .   17  28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   23  16  14  
  Device                   10   | .   12  14  14  14  16  9   14  6   13  13  14  5   2   9   .   3   16  
  Storage                  8    | .   14  14  14  14  9   9   7   6   6   6   11  10  6   .   .   3   4   
  Processor                8    | .   .   .   .   .   2   9   7   13  13  13  11  15  14  13  11  5   .   
  Hackware                 6    | .   .   .   .   .   8   9   7   6   6   6   5   13  9   3   5   3   5   
  Protection               5    | .   1   .   .   .   9   8   7   12  6   6   5   1   .   6   17  2   .   
  Ballistic Gun            5    | .   21  9   14  14  8   1   3   .   6   6   7   .   .   5   .   .   .   
  Ballistic Cannon         9    | .   .   10  14  14  8   12  14  13  13  13  6   16  8   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   3   4   .   .   .   .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 13  51  53  51  51  69  72  78  113 82  82  121 117 90  53  20  26  66  
  Greatest Support         130  | 40  40  20  60  60  77  77  77  97  97  97  130 128 126 42  21  26  69  
  Greatest Overweight (x)  6    | .   5   2   2   .   1   .   1   1   .   .   2   .   2   2   .   6   3   
  Average Overweight (x)   .    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   10  10  
  Average Capacity         17   | 7   17  20  20  20  20  20  20  20  20  20  20  20  13  5   5   8   9   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   8   10  
  Average Carried          16   | 4   11  19  19  20  18  19  19  19  19  20  17  16  13  4   4   5   6   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   10  
  Final Carried            20   | 4   20  20  20  20  20  20  20  20  20  20  14  20  4   5   5   4   4   

 Class Distribution 
--------------------
 46% | Mutant
 18% | Gunner
 10% | Hacker-Gunner
  6% | Scavenger-Mutant
  4% | Scavenger-Sprinter
  3% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -7/Factory
             Mutant | -6/Factory
             Gunner | -6/Lower Caves
             Gunner | -6/Lower Caves
             Gunner | -5/Factory
      Hacker-Gunner | -5/Upper Caves
      Hacker-Gunner | -5/Upper Caves
        Hacker-Tank | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
             Mutant | -4/Factory
 Scavenger-Sprinter | -4/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Ext  
Matter Collected           8486 | 293  359  126  .    49   732  924  404  911  423  .    2131 789  318  352  10   287  378  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5877 | 103  375  23   .    80   759  531  199  366  247  .    1835 441  300  14   .    331  273  
  Parts                    300  | 7    34   2    .    4    51   26   4    21   10   .    103  9    9    3    .    10   7    
Haulers Intercepted        11   | .    1    .    .    .    2    2    .    .    .    .    3    .    .    .    .    1    2    
Recyclers Shooed           5    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    10   2    .    8    11   .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Combat Hostiles Destroyed  108  | .   8   .   .   1   14  10  8   8   8   .   27  12  7   1   .   4   .   
  Melee                    6    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   .   .   .   
  Guns                     31   | .   6   .   .   1   5   1   .   .   3   .   8   .   5   .   .   2   .   
  Cannons                  58   | .   .   .   .   .   9   9   2   4   5   .   15  12  2   .   .   .   .   
  AOE                      9    | .   2   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
Classes Destroyed          17   | 3   6   .   .   .   1   .   2   .   .   .   2   1   1   1   .   .   .   
  Worker                   18   | 2   .   .   .   .   4   2   .   2   .   .   7   .   .   .   .   1   .   
  Builder                  15   | .   4   .   .   .   3   1   .   4   .   .   2   .   .   .   .   .   1   
  Tunneler                 3    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   2   2   .   .   .   .   3   .   .   .   .   1   2   
  Recycler                 7    | 1   1   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Operator                 5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   1   
  Swarmer                  34   | .   6   .   .   1   4   2   4   3   4   .   9   .   1   .   .   .   .   
  Cutter                   7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    29   | .   2   .   .   .   7   3   1   1   .   .   4   7   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   3   6   .   1   1   .   1   1   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   1   .   3   .   2   3   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   2   3   .   .   6   .   .   .   .   .   .   
Best Kill Streak           7    | 4   5   1   .   2   6   4   4   3   5   .   7   4   5   1   .   3   2   
  Combat Bots Only         5    | .   3   .   .   1   4   3   4   2   5   .   4   4   5   1   .   2   .   
Max Kills in Single Turn   5    | 1   1   1   .   1   1   2   3   1   1   .   5   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Ext  
Hostile Shots Fired        1118  | .    26   2    .    4    52   43   55   73   90   .    264  98   89   23   36   104  159  
  Missed                   358   | .    7    1    .    1    14   12   19   19   35   .    66   30   27   12   15   32   68   
Damage Taken               12317 | .    184  71   .    28   439  395  414  1003 400  .    3010 811  1259 250  414  1632 2007 
  Core                     2418  | .    46   71   .    .    26   45   65   52   10   .    368  116  280  106  71   746  416  
  Absorbed by Shields      1306  | .    .    .    .    .    76   36   48   13   294  .    337  36   250  .    .    .    216  
  Redirected to Shielding  44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   22   .    
  Ignored by Resistances   503   | .    .    .    .    .    .    .    .    .    .    .    411  92   .    .    .    .    .    
  Regen/Repaired (Parts)   482   | .    61   .    .    .    102  291  .    .    .    .    .    .    .    28   .    .    .    
Core Remaining (%)         71    | 100  .    .    .    53   .    87   90   .    .    92   .    .    .    .    5    .    .    
Volleys Fired              380   | 11   39   3    .    3    61   40   15   19   26   .    85   26   16   1    .    13   22   
  Largest                  3     | 2    2    2    .    2    2    2    3    3    3    .    3    3    3    2    .    1    3    
  Hottest                  298   | 60   60   55   .    55   63   88   116  141  122  .    183  167  167  70   .    88   298  
Shots Fired                870   | 22   76   4    .    6    119  78   44   41   80   .    231  79   46   2    .    13   29   
  Gun                      362   | 22   74   1    .    3    61   2    13   3    27   .    109  .    14   2    .    13   18   
  Cannon                   499   | .    .    1    .    3    58   76   29   35   53   .    122  79   32   .    .    .    11   
  Launcher                 9     | .    2    2    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  786   | 11   61   2    .    6    119  78   42   38   80   .    209  79   46   1    .    10   4    
  Thermal                  53    | 11   13   .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    25   
  Explosive                9     | .    2    2    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Robot Hit Streak         16    | 4    7    3    .    6    7    11   6    7    4    .    14   16   7    .    .    5    7    
  Robot Miss Streak        9     | 4    6    .    .    1    6    4    4    3    9    .    4    3    1    2    .    2    4    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    .    .    1    1    1    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           532   | 11   42   2    .    4    68   49   25   36   27   .    147  53   32   .    .    19   17   
  Core Hits                240   | 5    21   1    .    2    33   19   10   13   14   .    72   23   14   .    .    5    8    
  Critical Kills           13    | .    .    .    .    .    .    .    1    2    .    .    9    .    1    .    .    .    .    
  Critical Parts Destroyed 19    | .    .    .    .    .    2    .    2    2    .    .    9    .    1    .    .    2    1    
  Critical Strikes         55    | .    .    .    .    .    2    2    3    4    4    .    22   12   3    .    .    2    1    
    Destroy                22    | .    .    .    .    .    1    .    .    .    .    .    18   .    2    .    .    .    1    
    Blast                  23    | .    .    .    .    .    .    2    .    .    4    .    4    12   1    .    .    .    .    
    Smash                  10    | .    .    .    .    .    1    .    3    4    .    .    .    .    .    .    .    2    .    
Melee Attacks              128   | .    .    2    .    .    6    12   23   38   .    .    8    .    .    .    .    39   .    
  Impact                   128   | .    .    2    .    .    6    12   23   38   .    .    8    .    .    .    .    39   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    2    2    .    5    .    .    1    .    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15215 | 125  612  26   .    60   1453 1478 1071 1563 502  .    4429 1536 931  .    .    873  556  
  Guns                     4224  | 125  465  10   .    24   731  23   152  .    143  .    1795 .    236  .    .    183  337  
  Cannons                  7275  | .    .    16   .    36   530  1182 284  550  359  .    1922 1536 673  .    .    .    187  
  Explosions               889   | .    147  .    .    .    .    .    284  .    .    .    458  .    .    .    .    .    .    
  Melee                    2693  | .    .    .    .    .    188  273  351  1013 .    .    178  .    .    .    .    690  .    
  Ramming                  134   | .    .    .    .    .    4    .    .    .    .    .    76   .    22   .    .    .    32   
  Kinetic                  10457 | 72   379  26   .    60   1261 1205 436  550  502  .    3350 1536 909  .    .    125  46   
  Thermal                  1133  | 53   86   .    .    .    .    .    .    .    .    .    458  .    .    .    .    58   478  
  Explosive                431   | .    147  .    .    .    .    .    284  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          367   | .    .    .    .    .    .    .    .    .    .    .    367  .    .    .    .    .    .    
  Impact                   2693  | .    .    .    .    .    188  273  351  1013 .    .    178  .    .    .    .    690  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    1    1    1    1    3    2    1    1    1    9    9    15   15   2    .    18   
  Average Corruption       2     | .    .    1    1    1    1    1    1    1    1    1    2    6    10   3    2    .    14   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Effects                  132   | .    .    3    3    .    7    9    7    4    7    .    13   53   17   3    2    .    4    
    Message Errors         32    | .    .    .    2    .    2    1    2    .    1    .    1    17   3    2    .    .    1    
    Matter Fused           33    | .    .    1    1    .    1    3    2    2    .    .    4    11   7    .    .    .    1    
    Heat Flow Errors       16    | .    .    .    .    .    1    .    .    1    3    .    2    6    .    .    2    .    1    
    Energy Discharges      9     | .    .    .    .    .    1    3    1    .    1    .    1    2    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    2    .    .    .    2    2    1    .    .    2    7    5    .    .    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    2    .    1    3    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1247  | .    .    .    .    .    161  167  120  385  .    .    129  38   .    .    .    244  3    
  Projectiles              57    | .    .    .    .    .    13   .    2    .    .    .    3    38   .    .    .    .    1    
  Explosions               45    | .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    
  Melee                    1145  | .    .    .    .    .    148  167  118  385  .    .    81   .    .    .    .    244  2    
Knockbacks                 81    | .    .    .    .    2    8    12   4    10   1    .    23   12   4    .    .    2    3    
  Impact                   9     | .    .    .    .    .    1    1    1    1    .    .    2    .    .    .    .    2    1    
  Kinetic                  67    | .    .    .    .    1    7    9    3    8    1    .    20   12   4    .    .    .    2    
  Secondary                5     | .    .    .    .    1    .    2    .    1    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      283   | .    13   .    .    .    .    .    .    1    .    .    269  .    .    .    .    .    .    
  Shots                    6     | .    1    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Targets Rammed             11    | .    .    .    .    .    1    .    .    .    .    .    5    .    3    .    .    1    1    
  Kicked                   9     | .    .    .    .    .    1    .    .    .    .    .    4    .    3    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        698   | .    6    .    .    .    177  246  352  269  452  .    698  305  390  223  175  47   535  
  Average Temperature      132   | .    6    .    .    .    32   72   121  80   183  .    188  111  142  111  80   12   158  
  Received Heat Transfer   1434  | .    30   .    .    .    215  185  12   57   .    .    342  117  237  .    .    9    230  
  Effects                  50    | .    .    .    .    .    .    .    1    .    4    .    35   3    1    .    .    .    6    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    1    .    6    .    1    .    .    .    2    
    Energy Bleed           9     | .    .    .    .    .    .    .    1    .    2    .    6    .    .    .    .    .    .    
    Interference           17    | .    .    .    .    .    .    .    .    .    .    .    13   3    .    .    .    .    1    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              26    | .    .    .    .    .    4    4    5    4    .    .    3    .    .    .    .    6    .    
  Impact Corruptions       37    | .    .    .    .    .    5    5    5    13   .    .    1    .    .    .    .    7    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1241  | 125  200  .    .    .    .    .    .    .    .    .    250  .    .    .    .    74   592  
Parts Sabotaged            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Peak Influence             728  | 20  150 15  .   66  277 372 271 125 .   .   728 .   .   .   .   141 306 
  Initial                  164  | .   13  .   .   .   25  117 164 4   .   .   81  .   .   .   .   69  60  
  Average                  118  | 5   42  2   .   58  112 226 133 42  .   .   245 .   .   .   .   88  119 
Maximum Alert Level        3    | .   .   .   .   .   1   1   1   .   .   .   3   .   .   .   .   .   1   
  Low Security (%)         81   | 100 100 100 .   100 82  42  76  100 .   .   65  .   .   .   .   100 81  
  Level 1                  14   | .   .   .   .   .   17  57  23  .   .   .   7   .   .   .   .   .   18  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   .   .   .   1   2   6   3   .   .   11  .   1   .   .   5   1   
  Investigation            5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Extermination            10   | .   .   .   .   .   .   .   3   3   .   .   4   .   .   .   .   .   .   
  Reinforcement            12   | .   1   .   .   .   1   1   .   .   .   .   5   .   .   .   .   4   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Distress Signals           12   | .   .   1   .   .   1   4   .   .   .   .   2   .   .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              261  | .   10  2   .   3   29  23  12  13  12  .   50  15  21  12  11  24  24  
  Peak Tracking Total      11   | .   4   1   .   1   4   4   4   3   5   .   10  5   8   11  5   10  9   
  Tactical Retreats        36   | .   .   1   .   .   1   3   2   2   3   .   4   1   8   .   3   4   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Traps Triggered            11   | .   1   1   .   .   .   3   .   4   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   16  1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Machines Disabled          22   | .   .   .   .   .   3   5   .   .   .   .   11  1   .   .   .   2   .   
  Max in Single Turn       7    | .   .   .   .   .   1   1   .   .   .   .   7   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Machines Accessed          61   | .   8   1   2   .   5   13  3   7   .   .   2   1   .   9   .   2   8   
  Terminals                36   | .   6   .   .   .   4   11  1   3   .   .   2   .   .   .   .   1   8   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                134  | .   23  1   2   .   12  26  6   13  .   .   7   1   .   19  .   4   20  
  Successful               69   | .   10  1   2   .   7   10  1   7   .   .   2   1   .   19  .   2   7   
  Failed                   65   | .   13  .   .   .   5   16  5   6   .   .   5   .   .   .   .   2   13  
    Catastrophic           16   | .   4   .   .   .   1   7   2   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   8   .   1   .   7   16  2   5   .   .   5   .   .   .   .   3   6   
  Terminals                87   | .   16  .   .   .   10  22  2   7   .   .   7   .   .   .   .   3   20  
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   5   .   .   .   2   4   3   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   5   1   2   .   5   6   .   3   .   .   2   1   .   19  .   1   6   
  Record                   17   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   14  .   .   1   
  Robot Analysis           5    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   
  Open Door                10   | .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   5   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   4   .   .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   7   .   .   .   5   10  3   4   .   .   2   .   .   .   .   2   3   
  Full Trace Events        6    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     153  | .   52  .   .   .   13  88  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Ext  
Total Allies               26   | .    .    5    .    .    .    10   .    2    .    .    .    .    1    .    .    .    8    
  Largest Group            10   | .    .    3    3    3    3    10   .    2    2    .    .    .    1    .    .    .    4    
  Highest-Rated Group      226  | .    .    44   40   40   40   173  .    64   64   .    .    .    180  .    .    .    226  
  Highest-Rated Ally       180  | .    .    31   16   16   16   29   .    32   32   .    .    .    180  .    .    .    159  
Total Orders               3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               182  | .    .    8    .    6    55   57   .    10   3    .    .    .    .    .    .    .    43   
  Total Damage             3229 | .    .    63   .    59   515  772  .    361  98   .    .    .    .    .    .    .    1361 
  Kills                    35   | .    .    1    .    1    9    9    .    3    1    .    .    .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp War Pro Fac Ext 
Robot Analysis Total       5    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   2   1   .   1   1   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Ext  
Turns Passed               15904 | 152  1282 715  383  31   1447 1446 1271 2080 1024 40   1611 1721 506  1067 173  487  468  
Spaces Moved               12680 | 66   821  525  374  23   770  989  778  1496 868  38   936  989  507  1399 578  760  763  
  Core                     909   | 2    .    .    .    .    .    .    .    .    .    .    .    .    370  519  .    10   8    
  Treads                   1478  | 64   168  .    .    .    .    .    .    .    .    .    138  989  119  .    .    .    .    
  Legs                     6050  | .    .    .    214  23   770  989  778  1496 868  38   798  .    18   .    .    .    58   
  Wheels                   1365  | .    653  525  160  .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Hover                    603   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    603  .    .    .    
  Flight                   2275  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    277  578  723  697  
  Fastest Speed            13    | 50   110  110  90   90   90   103  62   107  107  107  107  160  50   26   27   15   13   
  Average Speed            95    | 156  128  110  98   90   103  103  102  109  107  107  124  160  81   64   27   34   35   
  Slowest Speed            350   | 160  240  110  170  90   170  103  179  182  107  107  250  160  260  156  27   350  260  
  Overloaded Moves         21    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    3    10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 6    93   81   78   8    46   94   16   37   79   5    19   87   67   91   63   14   56   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    .    1    1    .    1    1    .    1    1    1    1    1    .    
Scrap Searched             12    | .    .    1    .    .    .    .    .    .    3    .    .    4    3    .    1    .    .    
Spaces Dug                 90    | .    .    15   .    .    4    3    7    47   .    .    6    .    .    .    .    8    .    
Terrain Destroyed          244   | .    3    15   .    .    4    18   22   51   18   .    50   33   16   .    .    8    6    
  Melee                    40    | .    .    2    .    .    4    3    7    11   .    .    5    .    .    .    .    8    .    
  Projectile               107   | .    .    .    .    .    .    15   .    4    18   .    15   33   16   .    .    .    6    
  AOE                      97    | .    3    13   .    .    .    .    15   36   .    .    30   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Ext  
Total                      15528 | 93   972  654  388  27   1289 1313 1177 1854 918  37   1195 1067 559  1541 592  918  934  
  Wait                     1712  | .    74   104  5    2    389  197  327  244  13   .    97   16   18   62   13   54   97   
  Move                     12630 | 65   820  524  373  22   769  988  777  1495 867  37   935  988  506  1398 573  743  750  
  Hop                      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    4    
  Pick Up                  190   | 10   24   5    2    .    20   14   6    17   4    .    19   16   2    11   2    21   17   
  Fast Attach              50    | 1    .    2    2    .    1    8    .    1    .    .    1    1    2    24   .    7    .    
  Attach                   108   | 5    2    .    .    .    4    3    3    4    .    .    13   11   5    5    1    26   26   
  Detach                   23    | .    .    .    1    .    .    .    .    .    .    .    2    1    .    3    .    4    12   
  Swap                     123   | .    8    7    .    .    21   21   19   14   2    .    14   7    2    6    .    .    2    
  Drop                     129   | 1    5    7    4    .    17   18   7    17   6    .    16   1    5    19   1    2    3    
  Fire                     380   | 11   39   3    .    3    61   40   15   19   26   .    85   26   16   1    .    13   22   
  Melee                    128   | .    .    2    .    .    6    12   23   38   .    .    8    .    .    .    .    39   .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     9     | .    .    .    .    .    1    .    .    .    .    .    4    .    3    .    .    .    1    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    5    .    5    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            19    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    12   .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [Sub])
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / Upp / *Ext)
-4/Extension

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   153 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Discovered new exit (range 13)
   307 | -10/Materials      | Build established: Mutant
   419 | -10/Materials      | Discovered new exit (range 8)
   610 | -10/Materials      | Discovered new exit (range 7)
   656 | -10/Materials      | Discovered new exit (range 8)
   695 | -10/Materials      | Identified exit to Mines
  1075 | -10/Materials      | Repaired Lgt. Treads
  1102 | -10/Materials      | Repaired Lgt. Treads
  1435 | -10/Materials      | Entered Mines
  1465 | -10/Mines          | Met a Derelict bent on vengeance
  1554 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1747 | -10/Mines          | Assembled infested the area
  1811 | -10/Mines          | Discovered new exit (range 9)
  1832 | -10/Mines          | Discovered new exit (range 13)
  2067 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2146 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2146 | -10/Mines          | Discovered new exit (range 5)
  2150 | -10/Mines          | Entered Exiles
  2150 | -10/Exiles         | Accompanied by 3 allies
  2179 | -10/Exiles         | Met 8R-AWN
  2199 | -10/Exiles         | Met EX-HEX
  2280 | -10/Exiles         | Met EX-BIN
  2292 | -10/Exiles         | Aligned with FarCom system
  2293 | -10/Exiles         | Given EX-Vault access code
  2320 | -10/Exiles         | Opened EX-Vault
  2331 | -10/Exiles         | Found Potential Leg
  2334 | -10/Exiles         | Found Potential Leg
  2359 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2390 | -10/Exiles         | Met EX-DEC
  2421 | -10/Exiles         | Visited The Gauntlet
  2481 | -10/Exiles         | Learned location of Zion (-7)
  2517 | -10/Exiles         | Discovered new exit (range 14)
  2533 | -10/Exiles         | Left Exiles lab with Potential Leg
  2533 | -10/Exiles         | Entered Mines
  2533 | -9/Mines           | Accompanied by 3 allies
  2558 | -9/Mines           | Discovered new exit (range 7)
  2564 | -9/Mines           | Entered Materials
  2564 | -8/Materials       | Accompanied by 3 allies
  2564 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3240 | -8/Materials       | Build established: Scavenger-Mutant
  3633 | -8/Materials       | Discovered new exit (range 16)
  3820 | -8/Materials       | Repaired Lgt. Cannon
  3829 | -8/Materials       | Identified exit to Storage
  4011 | -8/Materials       | Entered Storage
  4260 | -8/Storage         | Build established: Mutant
  4420 | -8/Storage         | Lost 10 allies
  4437 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4638 | -8/Storage         | Learned location of Armory (-3)
  4731 | -8/Storage         | Discovered new exit (range 6)
  4893 | -8/Storage         | Lost 3 allies
  5047 | -8/Storage         | Repaired Hrd. Medium Armor Plating
  5063 | -8/Storage         | Found Prototype Launcher
  5063 | -8/Storage         | Identified Gui. Missile Launcher
  5274 | -8/Storage         | Repaired Lgt. Angular Momentum Engine
  5457 | -8/Storage         | Entered Factory
  5457 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5794 | -7/Factory         | Build established: Scavenger-Tank
  6087 | -7/Factory         | Garrison activated, responded to threat
  6481 | -7/Factory         | Build established: Mutant
  6708 | -7/Factory         | Discovered new exit (range 4)
  6728 | -7/Factory         | Entered another Factory area
  6728 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7898 | -6/Factory         | Identified exit to Lower Caves
  8053 | -6/Factory         | Discovered new exit (range 16)
  8212 | -6/Factory         | Fabricated Y-54 Guardian?
  8808 | -6/Factory         | Entered Lower Caves
  8808 | -6/Lower Caves     | Accompanied by 2 allies
  8843 | -6/Lower Caves     | Build established: Gunner
  9005 | -6/Lower Caves     | Spotted B-75 Beast
  9280 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9751 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9801 | -6/Lower Caves     | Learned Factory terminal intel
  9803 | -6/Lower Caves     | Learned Factory emergency access door positions
  9825 | -6/Lower Caves     | Discovered new exit (range 7)
  9832 | -6/Lower Caves     | Entered another Lower Caves area
  9844 | -6/Lower Caves     | Discovered new exit (range 9)
  9872 | -6/Lower Caves     | Entered Factory
  9872 | -5/Factory         | Evolved 2 slots: Utility x2
  9874 | -5/Factory         | Loaded intel: 26 terminal locations
 10066 | -5/Factory         | Identified exit to Upper Caves
 10924 | -5/Factory         | Found Hvy. Reactive Plating
 11419 | -5/Factory         | First assault squad dispatched
 11483 | -5/Factory         | Entered Upper Caves
 11513 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 12203 | -5/Upper Caves     | Build established: Hacker-Gunner
 12703 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13079 | -5/Upper Caves     | Discovered new exit (range 14)
 13204 | -5/Upper Caves     | Entered another Upper Caves area
 13395 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13401 | -5/Upper Caves     | Core integrity fell below 50%
 13449 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 13483 | -5/Upper Caves     | System corruption reached 10%
 13518 | -5/Upper Caves     | Lost 7 parts (1p1n3u2w)
 13567 | -5/Upper Caves     | Spotted B-75 Beast
 13606 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13688 | -5/Upper Caves     | Discovered new exit (range 15)
 13694 | -5/Upper Caves     | Lost 3 parts (2n1u)
 13710 | -5/Upper Caves     | Entered Warlord
 13736 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13773 | -5/Warlord         | Build established: Mutant
 13846 | -5/Warlord         | Discovered new exit (range 15)
 13925 | -5/Warlord         | Found Prototype Device
 13925 | -5/Warlord         | Identified Minesniffer Drone Bay
 13970 | -5/Warlord         | Met Warlord
 13975 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14021 | -5/Warlord         | Found Prototype Hackware
 14025 | -5/Warlord         | Identified System Mapper
 14027 | -5/Warlord         | Found Prototype Processor
 14031 | -5/Warlord         | Identified Exp. Target Analyzer
 14035 | -5/Warlord         | Found Prototype Device
 14036 | -5/Warlord         | Identified Thermal Barrier
 14040 | -5/Warlord         | Found Prototype Reactor
 14325 | -5/Warlord         | Warlord forces counterattacked
 14420 | -5/Warlord         | Build established: Hacker-Tank
 14463 | -5/Warlord         | Found Prototype Special Weapon
 14464 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 14620 | -5/Warlord         | Spotted Executioner
 14622 | -5/Warlord         | Core integrity fell below 20%
 14650 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14660 | -5/Warlord         | Lost 4 parts (1p2n1u)
 14777 | -5/Warlord         | Entered Proximity Caves
 14815 | -4/Proximity Caves | Spotted B-86 Titan
 14895 | -4/Proximity Caves | Discovered new exit (range 7)
 14950 | -4/Proximity Caves | Entered Factory
 14950 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14951 | -4/Factory         | Identified exit to Upper Caves
 15025 | -4/Factory         | Identified exit to Research
 15035 | -4/Factory         | Build established: Scavenger-Sprinter
 15227 | -4/Factory         | Lost 11 parts (2p5n4u)
 15291 | -4/Factory         | Core integrity fell below 50%
 15321 | -4/Factory         | Lost 4 parts (1n1u2w)
 15432 | -4/Factory         | Discovered new exit (range 16)
 15437 | -4/Factory         | Entered Extension
 15562 | -4/Extension       | Disrupted transfer network
 15655 | -4/Extension       | Rescued a captive Derelict
 15660 | -4/Extension       | Rescued a captive Derelict
 15679 | -4/Extension       | Rescued a captive Derelict
 15680 | -4/Extension       | Rescued a captive Derelict
 15762 | -4/Extension       | Rescued a captive Derelict
 15763 | -4/Extension       | Rescued a captive Derelict
 15775 | -4/Extension       | Lost 4 parts (3n1u)
 15787 | -4/Extension       | Rescued A7
 15811 | -4/Extension       | System corruption reached 10%
 15830 | -4/Extension       | Spotted B-86 Titan
 15841 | -4/Extension       | Spotted B-86 Titan
 15856 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 15868 | -4/Extension       | Core integrity fell below 20%
 15905 | -4/Extension       | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
15875_ Penetrated by Slug.
15875_ Slug penetrates Machine.
15876_ U-05 Engineer builds a Wall.
15877_ Imp. Ion Engine destroyed.
15877_ Field Propulsion Array destroyed.
15879_ System corrupted: Matter fused (-7).
15879_ Imp. Hardlight Generator destroyed.
15879_ Penetrated by Slug.
15879_ Slug penetrates Wall.
15879_ Flexi-carbon Leg destroyed.
15882_ Acquired 1 matter.
15882_ Knocked back.
15882_ Slug penetrates Wall. <x2>
15882_ Adv. Weight Redist. System destroyed.
15883_ Acquired 1 matter.
15883_ Slug penetrates Earth.
15883_ Slug penetrates Wall. <x3>
15899_ KE Penetrator destroyed.
15905_ System corrupted: Heat flow error (+289).
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#"##?????????????????????? |
| ????????????????????????# T??????????????????????? |
| ????????????????######### ##?????????????????????? |
| ########????????#        @ #?????????????????????? |
|       !#????????#          ###### ##?????????????? |
| ######%#????????#                      ??????????? |
| ?????#=#????????#                      ??????????? |
| ?????#[#????????#         s            ??????????? |
| ?????#!#????????#                      ??????????? |
| ?????# #????????#            ss s     ???????????? |
| ?????# #????????#                     ???????????? |
| ?????# ##???????#   g#################???????????? |
| ?????# "#???????#    #???????????????????????????? |
| ???### ##???????#    #???????????????????????????? |
| ?###T" "#???????#    #???????????????????????????? |
| ?# *=+ ##???????#g##/##"##???????????????????????? |
| ?# # "=#????????# #      #???????????????????????? |
| ?#####[#????????# #      #???????????????????????? |
| ?????# #????????# g      #???????????????????????? |
| ?????#%#????????# #      #???????????????????????? |
| ????##[####??#### "      #???????????????????????? |
| ????#"=## #??# ## "      #???????????????????????? |
| ????##%%# ##?#  " ########???????????????????????? |
| ?????"%"!""###% " #??????????????????????????????? |
| ???###*##" #" """ "##????????????????????????????? |
| ??## "  %           #????????????????????????????? |
| ??#"    %           #????????????????????????????? |
| ??##   %        %   " #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          28
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             825
Resistance: KI             40
Propulsion Shielding       33
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         16
Target Analysis            10
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-54 Guardian | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Dodgeball, But With Guns
Explorer
I'm Back, Baby!
Leap Before You Look
My Command Is Your Wish
Prison Break
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              DeepRemoteBay
  Manual?         0
Play Time         04:36:30
  Cumulative      49.2 hours
  Start           2024.06.28 @ 22:35:58
  End             2024.06.30 @ 21:43:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           35
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d747eaa1-22bf-41d1-aa7b-c3ea44f853b9