Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 15:51:15

Player: Evan

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1795)     1795
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 3474

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     258/265
System Corruption          8%
Temperature                Cool (44)
Movement                   Core (250) Ox4
Location                   -9/Mines

 Parts 
-------
>                     --- POWER (1) --------
             Improved Ion Engine
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (3) ------
             Improved Terrain Scan Processor
>                     --- WEAPON (3) -------
                      EM Shotgun
                      Particle Gun
>                     --- INVENTORY (4) ----
  Faulty Experimental Sensor Array
             Advanced Beam Cannon
                 Mini Grenade Launcher
                 Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
               Heat Sink
      Improved Terrain Scan Processor
      Improved Targeting Computer
>              --- WEAPON -----------
               EM Shotgun
      Advanced Beam Cannon
      Improved Assault Rifle
>              --- INVENTORY --------
  Experimental Sensor Array
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scan Processor
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             68   | 6   12  8   38  4   
  Power                    5    | 1   .   2   2   .   
    Engine                 4    | 1   .   2   1   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   9   2   11  .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    15   | .   4   2   9   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 4    | .   2   .   2   .   
  Utility                  9    | 1   2   .   6   .   
    Device                 3    | .   1   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   1   4   19  4   
    Energy Gun             14   | 2   .   1   9   2   
    Energy Cannon          3    | .   .   .   3   .   
    Ballistic Gun          4    | .   .   .   4   .   
    Ballistic Cannon       4    | .   1   3   .   .   
    Launcher               5    | .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 16   | .   1   1   9   5   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   1   .   .   2   
  Utility                  3    | .   .   .   1   2   
  Weapon                   9    | .   .   1   7   1   
  Highest Loss Streak      3    | .   1   1   3   2   
Average Slot Usage (%)     97   | .   95  98  98  89  
  Engine                   7    | .   14  14  3   11  
  Core                     4    | .   .   .   6   .   
  Treads                   1    | .   8   .   .   .   
  Leg                      20   | .   12  28  21  15  
  Device                   5    | .   .   .   8   11  
  Storage                  5    | .   14  14  2   .   
  Processor                16   | .   10  14  18  17  
  Protection               1    | .   .   .   3   .   
  Energy Gun               11   | .   23  5   9   9   
  Energy Cannon            3    | .   .   .   4   5   
  Ballistic Gun            6    | .   .   .   9   11  
  Ballistic Cannon         9    | .   4   21  8   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 11  12  15  19  18  
  Greatest Support         40   | 40  40  20  23  23  
  Greatest Overweight (x)  6    | 1   2   .   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   
  Average Capacity         4    | 5   6   6   4   4   
  Most Carried             6    | 6   6   6   6   4   
  Average Carried          4    | 1   3   5   4   4   
  Final Capacity           6    | 6   6   6   4   4   
  Final Carried            6    | 1   6   6   4   4   

 Class Distribution 
--------------------
 30% | Mutant
 22% | Scavenger-Skirmisher
 12% | Scavenger-Gunner
 12% | Scavenger-Tank
 10% | Gunner
  5% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
               Gunner | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1473 | 195  164  219  844  51   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2179 | .    306  358  1464 51   
  Parts                    114  | .    19   14   80   1    
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  43   | .   6   8   27  2   
  Guns                     18   | .   5   .   12  1   
  Cannons                  19   | .   .   7   12  .   
  AOE                      5    | .   .   1   3   1   
Classes Destroyed          12   | .   4   .   6   2   
  Worker                   4    | .   .   .   4   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 4    | .   1   1   2   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    28   | .   3   8   17  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   .   8   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           4    | .   3   3   4   1   
  Combat Bots Only         4    | .   3   2   4   1   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2439 | .    161  400  1328 550  
  Core                     542  | .    35   105  284  118  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  .    44   .    .    
Volleys Fired              131  | .    17   25   84   5    
  Largest                  3    | .    2    2    3    3    
  Hottest                  164  | .    80   75   164  133  
Shots Fired                330  | .    34   44   237  15   
  Gun                      180  | .    33   8    126  13   
  Cannon                   142  | .    1    36   105  .    
  Launcher                 8    | .    .    .    6    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  165  | .    1    36   123  5    
  Thermal                  104  | .    .    .    100  4    
  Explosive                8    | .    .    .    6    2    
  Electromagnetic          53   | .    33   8    8    4    
  Robot Hit Streak         20   | .    20   15   20   13   
  Robot Miss Streak        4    | .    2    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           212  | .    26   30   146  10   
  Core Hits                84   | .    10   14   57   3    
  Critical Hits            6    | .    .    .    6    .    
  Critical Kills           4    | .    .    .    4    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3358 | .    320  476  2465 97   
  Guns                     1573 | .    300  55   1134 84   
  Cannons                  1333 | .    20   373  940  .    
  Explosions               452  | .    .    48   391  13   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1577 | .    20   373  1166 18   
  Thermal                  905  | .    .    48   808  49   
  Explosive                388  | .    .    .    375  13   
  Electromagnetic          488  | .    300  55   116  17   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            101  | .    .    .    101  .    
  Projectiles              13   | .    .    .    13   .    
  Explosions               88   | .    .    .    88   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    5    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    5    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      228  | .    .    8    220  .    
  Shots                    4    | .    .    1    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        310  | .    120  81   310  76   
  Average Temperature      66   | .    42   39   77   43   
  Received Heat Transfer   771  | .    54   231  486  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1823 | .    .    50   1662 111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             473  | .   187 135 473 193 
  Initial                  163  | .   .   .   40  163 
  Average                  128  | .   46  76  165 167 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         80   | 100 100 100 66  100 
  Level 1                  11   | .   .   .   20  .   
  Level 2                  7    | .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           5    | .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   11  8   48  3   
  Peak Tracking Total      6    | .   3   2   6   1   
  Tactical Retreats        4    | .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          10   | .   .   2   8   .   
  Max in Single Turn       3    | .   .   1   3   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          8    | .   4   .   4   .   
  Terminals                8    | .   4   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   7   .   10  .   
  Successful               14   | .   6   .   8   .   
  Failed                   3    | .   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   7   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   6   .   8   .   
  Record                   2    | .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   
  Maintenance Status       1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               3532 | 84   533  602  2041 272  
Spaces Moved               1922 | 59   360  418  901  184  
  Core                     39   | 26   .    .    3    10   
  Treads                   117  | 33   84   .    .    .    
  Legs                     1637 | .    150  418  895  174  
  Wheels                   5    | .    5    .    .    .    
  Hover                    60   | .    60   .    .    .    
  Flight                   64   | .    61   .    3    .    
  Fastest Speed            50   | 50   56   120  117  120  
  Average Speed            122  | 122  122  120  120  136  
  Slowest Speed            350  | 160  210  120  350  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       42   | 3    41   73   53   42   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          157  | .    .    4    138  15   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      157  | .    .    4    138  15   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      2830 | 70   421  475  1671 193  
  Wait                     622  | .    6    11   605  .    
  Move                     1917 | 58   359  417  900  183  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  44   | 6    16   6    16   .    
  Fast Attach              18   | 1    .    1    16   .    
  Attach                   18   | 5    6    .    7    .    
  Detach                   2    | .    2    .    .    .    
  Swap                     32   | .    6    7    15   4    
  Drop                     45   | .    9    8    28   .    
  Fire                     131  | .    17   25   84   5    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  338 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 17)
  618 | -10/Materials | Entered Mines
  779 | -10/Mines     | Learned 8 Materials zone layouts
  792 | -10/Mines     | Learned Materials emergency access door positions
  814 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  819 | -10/Mines     | Found Prototype Device
 1098 | -10/Mines     | Discovered new exit (range 16)
 1139 | -10/Mines     | Core integrity fell below 50%
 1220 | -10/Mines     | Entered Materials
 1220 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1221 | -9/Materials  | Identified exit to Storage
 1221 | -9/Materials  | Identified exit to Mines
 1518 | -9/Materials  | Build established: Scavenger-Tank
 1956 | -9/Materials  | Build established: Scavenger-Skirmisher
 2643 | -9/Materials  | Core integrity fell below 50%
 2676 | -9/Materials  | Lost 3 parts (1u2w)
 2960 | -9/Materials  | Lost 3 parts (1p2w)
 3261 | -9/Materials  | Entered Mines
 3360 | -9/Mines      | Assembled infested the area
 3365 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3425 | -9/Mines      | Crushed by falling debris
 3426 | -9/Mines      | Core integrity fell below 20%
 3462 | -9/Mines      | Build established: Gunner
 3534 | -9/Mines      | Crushed by falling debris
 3534 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
03425_ The unstable cave ceiling collapses.
03425_ Crushed by falling debris.
03425_ Imp. Aluminum Leg destroyed.
03425_ System corrupted by crushing effect (+3).
03425_ Imp. Targeting Computer destroyed.
03425_ System corrupted by crushing effect (+1).
03432_ The unstable cave ceiling collapses. <x3>
03489_ System corrupted: Matter fused (-7).
03498_ Aluminum Leg destroyed.
03499_ System corrupted: Particle Gun targeting data glitched.
03499_ System corrupted: Imp. Assault Rifle targeting data glitched.
03499_ Destroyed Asb. Hover Unit.
03499_ as-59686 destroyed.
03505_ Acquired 8 matter.
03530_ Heat Sink destroyed.
03530_ System corrupted by crushing effect (+1).
03533_ Imp. Assault Rifle destroyed.
03533_ System corrupted by crushing effect (+3).
03534_ The unstable cave ceiling collapses.
03534_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Utility Shielding          66
Evasion (%)                53
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlCoolingBooster
  Manual?         0
Play Time         00:42:37
  Cumulative      16.9 hours
  Start           2021.04.13 @ 15:07:39
  End             2021.04.13 @ 15:51:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e33becdd-3d2f-4d13-812e-62d7a1899dae