Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 15:51:15 Player: Evan Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1795) 1795 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 3474 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 258/265 System Corruption 8% Temperature Cool (44) Movement Core (250) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- EM Shotgun Particle Gun > --- INVENTORY (4) ---- Faulty Experimental Sensor Array Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- EM Shotgun Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Experimental Sensor Array Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 68 | 6 12 8 38 4 Power 5 | 1 . 2 2 . Engine 4 | 1 . 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 24 | 2 9 2 11 . Treads 2 | 2 . . . . Leg 15 | . 4 2 9 . Wheel 1 | . 1 . . . Hover 2 | . 2 . . . Flight 4 | . 2 . 2 . Utility 9 | 1 2 . 6 . Device 3 | . 1 . 2 . Storage 1 | 1 . . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 30 | 2 1 4 19 4 Energy Gun 14 | 2 . 1 9 2 Energy Cannon 3 | . . . 3 . Ballistic Gun 4 | . . . 4 . Ballistic Cannon 4 | . 1 3 . . Launcher 5 | . . . 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 16 | . 1 1 9 5 Power 1 | . . . 1 . Propulsion 3 | . 1 . . 2 Utility 3 | . . . 1 2 Weapon 9 | . . 1 7 1 Highest Loss Streak 3 | . 1 1 3 2 Average Slot Usage (%) 97 | . 95 98 98 89 Engine 7 | . 14 14 3 11 Core 4 | . . . 6 . Treads 1 | . 8 . . . Leg 20 | . 12 28 21 15 Device 5 | . . . 8 11 Storage 5 | . 14 14 2 . Processor 16 | . 10 14 18 17 Protection 1 | . . . 3 . Energy Gun 11 | . 23 5 9 9 Energy Cannon 3 | . . . 4 5 Ballistic Gun 6 | . . . 9 11 Ballistic Cannon 9 | . 4 21 8 . Naked Turns . | . . . . . Heaviest Build 19 | 11 12 15 19 18 Greatest Support 40 | 40 40 20 23 23 Greatest Overweight (x) 6 | 1 2 . 6 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 Average Capacity 4 | 5 6 6 4 4 Most Carried 6 | 6 6 6 6 4 Average Carried 4 | 1 3 5 4 4 Final Capacity 6 | 6 6 6 4 4 Final Carried 6 | 1 6 6 4 4 Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Skirmisher 12% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Gunner 5% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1473 | 195 164 219 844 51 Remotely . | . . . . . Salvage Created 2179 | . 306 358 1464 51 Parts 114 | . 19 14 80 1 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 43 | . 6 8 27 2 Guns 18 | . 5 . 12 1 Cannons 19 | . . 7 12 . AOE 5 | . . 1 3 1 Classes Destroyed 12 | . 4 . 6 2 Worker 4 | . . . 4 . Hauler 1 | . . . 1 . Recycler 4 | . 1 1 2 . Operator 2 | . . . 2 . Watcher 4 | . 1 . 3 . Swarmer 3 | . 3 . . . Grunt 28 | . 3 8 17 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 4 | . 3 3 4 1 Combat Bots Only 4 | . 3 2 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2439 | . 161 400 1328 550 Core 542 | . 35 105 284 118 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 44 . . Volleys Fired 131 | . 17 25 84 5 Largest 3 | . 2 2 3 3 Hottest 164 | . 80 75 164 133 Shots Fired 330 | . 34 44 237 15 Gun 180 | . 33 8 126 13 Cannon 142 | . 1 36 105 . Launcher 8 | . . . 6 2 Special . | . . . . . Kinetic 165 | . 1 36 123 5 Thermal 104 | . . . 100 4 Explosive 8 | . . . 6 2 Electromagnetic 53 | . 33 8 8 4 Robot Hit Streak 20 | . 20 15 20 13 Robot Miss Streak 4 | . 2 2 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 212 | . 26 30 146 10 Core Hits 84 | . 10 14 57 3 Critical Hits 6 | . . . 6 . Critical Kills 4 | . . . 4 . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3358 | . 320 476 2465 97 Guns 1573 | . 300 55 1134 84 Cannons 1333 | . 20 373 940 . Explosions 452 | . . 48 391 13 Melee . | . . . . . Ramming . | . . . . . Kinetic 1577 | . 20 373 1166 18 Thermal 905 | . . 48 808 49 Explosive 388 | . . . 375 13 Electromagnetic 488 | . 300 55 116 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 101 | . . . 101 . Projectiles 13 | . . . 13 . Explosions 88 | . . . 88 . Melee . | . . . . . Knockbacks 10 | . . 5 5 . Impact . | . . . . . Kinetic 10 | . . 5 5 . Secondary . | . . . . . Self-Inflicted Damage 228 | . . 8 220 . Shots 4 | . . 1 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 310 | . 120 81 310 76 Average Temperature 66 | . 42 39 77 43 Received Heat Transfer 771 | . 54 231 486 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1823 | . . 50 1662 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 473 | . 187 135 473 193 Initial 163 | . . . 40 163 Average 128 | . 46 76 165 167 Maximum Alert Level 2 | . . . 2 . Low Security (%) 80 | 100 100 100 66 100 Level 1 11 | . . . 20 . Level 2 7 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 11 8 48 3 Peak Tracking Total 6 | . 3 2 6 1 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 10 | . . 2 8 . Max in Single Turn 3 | . . 1 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 8 | . 4 . 4 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 7 . 10 . Successful 14 | . 6 . 8 . Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 7 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 6 . 8 . Record 2 | . . . 2 . Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . . 2 . Maintenance Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3532 | 84 533 602 2041 272 Spaces Moved 1922 | 59 360 418 901 184 Core 39 | 26 . . 3 10 Treads 117 | 33 84 . . . Legs 1637 | . 150 418 895 174 Wheels 5 | . 5 . . . Hover 60 | . 60 . . . Flight 64 | . 61 . 3 . Fastest Speed 50 | 50 56 120 117 120 Average Speed 122 | 122 122 120 120 136 Slowest Speed 350 | 160 210 120 350 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 42 | 3 41 73 53 42 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 157 | . . 4 138 15 Melee . | . . . . . Projectile . | . . . . . AOE 157 | . . 4 138 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2830 | 70 421 475 1671 193 Wait 622 | . 6 11 605 . Move 1917 | 58 359 417 900 183 Hop . | . . . . . Pick Up 44 | 6 16 6 16 . Fast Attach 18 | 1 . 1 16 . Attach 18 | 5 6 . 7 . Detach 2 | . 2 . . . Swap 32 | . 6 7 15 4 Drop 45 | . 9 8 28 . Fire 131 | . 17 25 84 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 17) 618 | -10/Materials | Entered Mines 779 | -10/Mines | Learned 8 Materials zone layouts 792 | -10/Mines | Learned Materials emergency access door positions 814 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 819 | -10/Mines | Found Prototype Device 1098 | -10/Mines | Discovered new exit (range 16) 1139 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1221 | -9/Materials | Identified exit to Storage 1221 | -9/Materials | Identified exit to Mines 1518 | -9/Materials | Build established: Scavenger-Tank 1956 | -9/Materials | Build established: Scavenger-Skirmisher 2643 | -9/Materials | Core integrity fell below 50% 2676 | -9/Materials | Lost 3 parts (1u2w) 2960 | -9/Materials | Lost 3 parts (1p2w) 3261 | -9/Materials | Entered Mines 3360 | -9/Mines | Assembled infested the area 3365 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3425 | -9/Mines | Crushed by falling debris 3426 | -9/Mines | Core integrity fell below 20% 3462 | -9/Mines | Build established: Gunner 3534 | -9/Mines | Crushed by falling debris 3534 | -9/Mines | Smashed by cave-in Last Messages --------------- 03425_ The unstable cave ceiling collapses. 03425_ Crushed by falling debris. 03425_ Imp. Aluminum Leg destroyed. 03425_ System corrupted by crushing effect (+3). 03425_ Imp. Targeting Computer destroyed. 03425_ System corrupted by crushing effect (+1). 03432_ The unstable cave ceiling collapses. 03489_ System corrupted: Matter fused (-7). 03498_ Aluminum Leg destroyed. 03499_ System corrupted: Particle Gun targeting data glitched. 03499_ System corrupted: Imp. Assault Rifle targeting data glitched. 03499_ Destroyed Asb. Hover Unit. 03499_ as-59686 destroyed. 03505_ Acquired 8 matter. 03530_ Heat Sink destroyed. 03530_ System corrupted by crushing effect (+1). 03533_ Imp. Assault Rifle destroyed. 03533_ System corrupted by crushing effect (+3). 03534_ The unstable cave ceiling collapses. 03534_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????######????????????????????? | | ????????????????# ?????????????????????? | | ????????????????# #??????????????????????? | | ?????????????#### #??????????????????????? | | ????????????## ##??????????????????????? | | ???????????## ####### #?????????????? | | ??????????## #?????????????? | | ??????????# % #?????????????? | | ??????????# a@##########?????????????? | | ??????????# ###??????????????????????? | | ????##????# ##????????????????????????? | | ????# #???# ##?????????????????????????? | | ????# #??# " #??????????????????????????? | | ????# #?# #??????????????????????????? | | ?????# ## #??????????????????????????? | | ?????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????## ####???????????????????????? | | ???????## ##??????????????????????? | | ????????### ##?????????????????????? | | ??????????# ####??????????????????? | | ?????????## ## !??????????????? | | ?????????# ### ######???????????????? | | ?????????# # ## ##??????????????? #??? | | ?????????# ####???????????????? ??? | | ????????## % #########??????????? ??? | | ????????# ## ##?????????? ??? | | ???????### ###???????? ??? | | ???????# ## # # ##??????? ??? | | ???????## # % # ##?????? ??? | | ???????# " ####??? ??? | | ???????# # ] "%" #???# #??? | | ???????# # # # # ### ### #???# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlCoolingBooster Manual? 0 Play Time 00:42:37 Cumulative 16.9 hours Start 2021.04.13 @ 15:07:39 End 2021.04.13 @ 15:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e33becdd-3d2f-4d13-812e-62d7a1899dae