Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 16:38:18 Player: Darby Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (211) 1055 Value Destroyed (7262) 7262 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 14095 Bonus ------- High Alert Combat Kills 318 Cogmind --------- Core Integrity 0/1300 Matter 11/300 Energy 574/600 System Corruption 21% Temperature Critical (513) Movement Immobile (Siege) Location -3/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Huge Storage Unit Advanced Terrain Scan Processor Advanced Phase Shifter > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Reinforced Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Structural Scanner Triangulator Improved Signal Interpreter Recoil Nullifier Advanced Force Booster Compact HERF Cannon Enhanced Nova Cannon Railgun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Advanced Phase Shifter Advanced Phase Shifter Heavy Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Reinforced Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Structural Scanner Triangulator Improved Signal Interpreter Recoil Nullifier Advanced Force Booster Compact HERF Cannon Railgun Enhanced Gauss Cannon Kinetic Spear [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . 2 . . . . . Utility 10 | . . 1 2 . 2 2 1 2 . Weapon . | . . . . . . . . . . Parts Attached 417 | 7 36 67 90 51 36 44 51 19 16 Power 25 | 1 2 3 4 2 1 1 5 4 2 Engine 14 | 1 2 3 4 1 . . 3 . . Core 5 | . . . . 1 1 1 1 1 . Reactor 6 | . . . . . . . 1 3 2 Propulsion 64 | 2 2 16 13 9 2 9 8 . 3 Treads 61 | 2 . 15 13 9 2 9 8 . 3 Leg . | . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 195 | 2 16 31 33 31 21 20 27 9 5 Device 140 | 1 11 21 25 22 16 16 19 6 3 Storage 4 | 1 1 . . . . . 1 . 1 Processor 13 | . 1 1 2 3 2 . 2 2 . Hackware 5 | . . . . 2 . . 3 . . Protection 33 | . 3 9 6 4 3 4 2 1 1 Artifact . | . . . . . . . . . . Weapon 133 | 2 16 17 40 9 12 14 11 6 6 Energy Gun 34 | 1 4 5 9 4 4 4 1 2 . Energy Cannon 13 | . . . . . . 3 5 1 4 Ballistic Gun 16 | 1 5 5 3 . . 1 1 . . Ballistic Cannon 21 | . . . 14 1 2 2 . 2 . Launcher 19 | . 1 4 5 . 2 4 3 . . Special Weapon 9 | . 6 3 . . . . . . . Impact Weapon 11 | . . . 6 4 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 7 | . . . . . 3 . 1 1 2 Special Melee Weapon 3 | . . . 3 . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . 1 1 . . Corrupted Parts 2 | . . . 1 . . . 1 . . System Corruption 14 | . . . 9 . . . 5 . . Parts Lost 73 | . 5 2 15 . . 6 18 23 4 Power 9 | . 1 1 2 . . . 3 2 . Propulsion 19 | . 2 . 3 . . 3 9 2 . Utility 32 | . 1 . 7 . . 2 5 14 3 Weapon 13 | . 1 1 3 . . 1 1 5 1 Highest Loss Streak 17 | . 3 1 4 . . 3 6 17 4 To Critical Strikes 1 | . 1 . . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 100 100 99 85 67 44 Engine 7 | . 13 11 8 2 . . 2 . . Core 1 | . . . . 4 5 5 3 1 . Treads 25 | . 22 27 27 38 33 29 15 4 11 Wheel 1 | . 3 5 . . . . . . . Device 14 | . 11 7 24 14 13 20 10 9 6 Storage 8 | . 14 11 9 7 6 5 5 3 3 Processor 10 | . . 10 4 14 24 23 22 24 4 Hackware 1 | . . . . . . . 9 8 . Protection 2 | . 1 3 6 . 1 1 2 . 1 Energy Gun 6 | . 9 10 6 3 1 5 2 . . Ballistic Gun 4 | . 13 10 1 . . . . . . Ballistic Cannon 2 | . . . 6 6 5 2 . 3 . Special Weapon 1 | . 5 . . . . . . . . Impact Weapon 1 | . . . 2 4 . . . . . Peak Build Rating 128 | 7 11 17 30 54 62 79 94 90 128 Average Rating 34 | 5 8 15 25 43 59 69 74 73 95 On Entrance 32 | . 7 10 16 25 52 60 78 61 12 Naked Turns . | . . . . . . . . . . Heaviest Build 157 | 12 90 100 112 107 111 114 130 130 157 Greatest Support 188 | 40 40 60 60 128 128 142 144 105 188 Greatest Overweight (x) 29 | . 29 5 1 . . . 5 1 . Average Overweight (x) . | . 1 2 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 23 23 Most Carried 25 | 5 25 25 25 25 25 25 25 23 25 Average Carried 22 | 2 17 24 24 24 24 24 22 15 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 25 Final Carried 25 | 5 25 25 25 25 25 23 23 4 24 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Mutant 9% | Assassin 7% | Hacker-Skirmisher 6% | Skirmisher 5% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 6242 | 377 550 910 1650 519 531 599 659 351 96 Remotely . | . . . . . . . . . . Salvage Created 8500 | 232 1152 1262 1562 526 671 941 1341 383 430 Parts 442 | 15 55 91 87 25 30 40 61 22 16 Haulers Intercepted 9 | . 2 3 4 . . . . . . Recyclers Shooed 12 | . 3 1 . . . 2 5 1 . Parts Field Recycled 2 | . . . . . . . 2 . . Retrieved Matter 30 | . . . . . . . 30 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 137 | . 14 22 34 6 9 18 24 5 5 Melee 5 | . . . 2 . . . . . 3 Guns 53 | . 13 16 7 2 1 7 7 . . Cannons 37 | . . . 14 4 3 1 8 5 2 AOE 36 | . 1 6 7 . 4 10 8 . . Classes Destroyed 16 | 3 7 2 1 1 1 1 . . . Worker 11 | 2 5 1 . . 1 . 2 . . Builder 5 | . 1 2 1 . . . . 1 . Tunneler 5 | 5 . . . . . . . . . Hauler 9 | . 2 3 4 . . . . . . Recycler 20 | 1 4 1 2 4 3 2 2 1 . Mechanic 2 | . 1 . 1 . . . . . . Operator 6 | . 3 1 . . . 1 1 . . Watcher 16 | . 3 5 4 2 . 1 1 . . Swarmer 33 | . 3 4 9 . 4 9 4 . . Grunt 47 | . 11 7 14 2 . 3 10 . . Brawler 4 | . . . 2 . . . . . 2 Duelist 2 | . . 1 . 1 . . . . . Sentry 24 | . . 10 9 . 2 1 1 . 1 Hunter 6 | . . . . . 2 . 2 2 . Programmer 20 | . . . . 3 1 4 7 3 2 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 11 | 4 4 7 6 2 5 11 8 4 2 Combat Bots Only 10 | . 3 6 3 2 5 10 6 3 2 Max Kills in Single Turn 5 | 1 2 4 2 1 4 5 3 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 5 | . 1 3 2 . 4 5 2 . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Hostile Shots Fired 1283 | . 74 77 255 27 122 162 204 286 76 Missed 349 | . 14 18 58 6 41 44 62 89 17 Damage Taken 16280 | . 730 942 2873 317 1029 2335 2927 3191 1936 Core 2921 | . 136 199 465 58 72 236 224 1095 436 Absorbed by Shields 255 | . . 23 64 . . 168 . . . Reduced by Siege Mode 319 | . . . . . . . . 54 265 Redirected to Shielding 51 | . 51 . . . . . . . . Regen/Repaired (Parts) 567 | . 90 155 77 . 87 158 . . . Core Remaining (%) 68 | 100 45 50 15 91 91 76 80 . . Volleys Fired 632 | 23 137 72 152 41 17 56 85 38 11 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 240 | 70 100 100 110 118 145 180 180 171 240 Shots Fired 1058 | 46 241 136 242 70 29 86 132 59 17 Gun 694 | 46 213 122 164 33 17 48 47 4 . Cannon 292 | . . . 72 37 10 27 74 55 17 Launcher 40 | . 4 6 6 . 2 11 11 . . Special 32 | . 24 8 . . . . . . . Kinetic 417 | 23 106 62 112 37 10 15 17 35 . Thermal 509 | 23 118 68 45 33 17 60 104 24 17 Explosive 40 | . 4 6 6 . 2 11 11 . . Electromagnetic 92 | . 13 . 79 . . . . . . Robot Hit Streak 35 | 8 22 32 35 6 9 16 20 8 6 Robot Miss Streak 4 | 3 3 2 3 3 3 2 3 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 1 . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 743 | 32 146 97 206 38 26 60 73 40 25 Core Hits 376 | 11 62 49 100 15 14 38 64 15 8 Critical Kills 4 | . 1 . 1 1 . . 1 . . Critical Parts Destroyed 8 | . 1 . 5 1 . . 1 . . Critical Strikes 45 | 2 7 4 7 5 2 5 6 4 3 Burn 25 | 2 5 4 1 2 1 5 4 1 . Meltdown 1 | . . . . . . . 1 . . Destroy 3 | . 2 . . . . . 1 . . Blast 4 | . . . . 1 . . . 3 . Smash 8 | . . . 6 2 . . . . . Impale 4 | . . . . . 1 . . . 3 Melee Attacks 82 | . . . 31 23 10 . . 1 17 Impact 53 | . . . 29 23 1 . . . . Slashing . | . . . . . . . . . . Piercing 27 | . . . . . 9 . . 1 17 Sneak Attacks 10 | . . . 2 4 4 . . . . Combat Hostiles 2 | . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20041 | 343 1948 1783 4452 1249 1068 2503 4198 1414 1083 Guns 8039 | 343 1643 1381 1948 458 292 986 893 95 . Cannons 5652 | . . . 1148 432 284 601 1273 1278 636 Explosions 4354 | . 305 402 491 . 208 916 2032 . . Melee 1976 | . . . 865 359 272 . . 33 447 Ramming 20 | . . . . . 12 . . 8 . Kinetic 5220 | 133 667 602 1636 432 284 164 325 977 . Thermal 8390 | 210 923 779 799 458 292 1423 2474 396 636 Explosive 3507 | . 235 402 360 . 208 916 1386 . . Electromagnetic 928 | . 123 . 792 . . . 13 . . Impact 1224 | . . . 865 359 . . . . . Slashing . | . . . . . . . . . . Piercing 752 | . . . . . 272 . . 33 447 Highest Corruption 21 | . . . 14 9 1 6 11 2 21 Average Corruption 5 | . . . 7 7 1 2 5 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 135 | . . . 81 2 4 10 29 2 7 Message Errors 27 | . . . 14 2 1 1 7 . 2 Matter Fused 41 | . . . 27 . . 3 8 1 2 Heat Flow Errors 17 | . . . 10 . . 1 4 1 1 Energy Discharges 14 | . . . 8 . 1 2 1 . 2 Parts Rejected 2 | . . . 2 . . . . . . Parts Fused 3 | . . . 1 . . 1 1 . . Data Loss (minor) 17 | . . . 12 . 1 . 4 . . Data Loss (major) 3 | . . . 1 . . 1 1 . . Misfires 3 | . . . 2 . . . 1 . . Alerts 3 | . . . 2 . 1 . . . . Weapon Failures 5 | . . . 2 . . 1 2 . . Overload Shots 1 | . . . . . . 1 . . . Overflow Damage 813 | . 17 . 211 183 134 31 117 37 83 Projectiles 88 | . . . . 1 . 12 38 37 . Explosions 137 | . 17 . . . 22 19 79 . . Melee 588 | . . . 211 182 112 . . . 83 Knockbacks 34 | . . . 24 6 1 . . 3 . Impact 5 | . . . 4 1 . . . . . Kinetic 29 | . . . 20 5 1 . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 163 | . . 123 . . . 18 22 . . Shots 6 | . . 4 . . . 1 1 . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 2 | . . . . . 1 . . 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 513 | 100 294 159 423 433 234 235 270 368 513 Average Temperature 78 | 33 54 38 128 132 79 62 54 126 195 Received Heat Transfer 3395 | . 297 294 1267 153 18 475 306 576 9 Effects 8 | . 2 . 3 . . . . . 3 Shutdowns 3 | . . . 1 . . . . . 2 Energy Bleed 3 | . 1 . 2 . . . . . . Interference 1 | . 1 . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations 5 | . . . . . . . . 2 3 Total Turns 110 | . . . . . . . . 36 74 Longest Duration 48 | . . . . . . . . 26 48 Robots Corrupted 6 | . . . 5 1 . . . . . Combat Hostiles 4 | . . . 4 . . . . . . Parts Fried 12 | . . . 9 3 . . . . . Impact Corruptions 12 | . . . 8 4 . . . . . Robots Melted 3 | . . . . . 1 1 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 36 | 2 5 5 2 . 5 5 10 2 . Heat Transferred 15877 | 777 2986 2220 1580 851 672 2573 3145 555 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 749 | 40 145 411 749 354 288 495 530 290 189 Initial 340 | . 26 36 170 340 65 74 242 176 44 Average 176 | 18 67 156 223 148 109 273 348 182 103 Maximum Alert Level 3 | . . 2 3 1 1 2 2 1 . Low Security (%) 67 | 100 100 58 71 80 89 40 14 33 100 Level 1 19 | . . 29 10 19 10 38 41 66 . Level 2 10 | . . 11 10 . . 20 44 . . Level 3 1 | . . . 7 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 4 2 5 6 2 3 8 1 1 Investigation 4 | . 1 . 1 2 . . . . . Extermination 10 | . . . . 3 2 1 3 . 1 Reinforcement 11 | . 3 2 1 1 . 1 2 1 . Assault 1 | . . . . . . 1 . . . Garrison 6 | . . . 3 . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 5 | . 1 3 1 . . . . . . Communications Jammed 11 | . . . . . . . 3 8 . Distress Signals 11 | . . . . . . . 3 8 . Times Spotted 225 | . 31 30 53 11 12 28 33 20 7 Peak Tracking Total 11 | . 4 4 6 2 8 10 6 11 5 Tactical Retreats 12 | . 1 1 5 . 2 . 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 12 | . 2 1 1 6 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 25 | . . 1 3 5 . 5 8 1 2 Max in Single Turn 5 | . . 1 2 1 . 5 2 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 42 | . 6 12 11 4 1 1 5 . 2 Terminals 32 | . 5 10 9 2 . . 5 . 1 Fabricators . | . . . . . . . . . . Repair Stations 7 | . 1 2 1 1 1 1 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 111 | . 20 29 33 8 2 3 11 . 5 Successful 57 | . 10 16 16 4 2 2 5 . 2 Failed 54 | . 10 13 17 4 . 1 6 . 3 Catastrophic 12 | . 3 1 6 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 48 | . 7 13 17 3 . . 8 . . Terminals 74 | . 11 24 20 5 . . 11 . 3 Fabricators . | . . . . . . . . . . Repair Stations 23 | . 9 5 2 2 2 3 . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 11 | . . . 11 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 26 | . 2 12 4 2 . . 5 . 1 Robot Analysis 9 | . . 7 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 3 | . . 1 . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . . . . . . 1 . 1 Unreport Threat 3 | . . 1 1 . . . 1 . . Locate Traps 4 | . 2 2 . . . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . Registered Components 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 19 | . 8 4 2 1 2 2 . . . Scan Component 10 | . 4 2 1 1 1 1 . . . Repair 9 | . 4 2 1 . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 10 | . . . 10 . . . . . . Insert Component 5 | . . . 5 . . . . . . Analyze 5 | . . . 5 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 40 | . 6 12 11 3 . 1 5 . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . 4 2 1 . 1 1 . . . Time 270 | . 104 52 26 . 44 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 16 | . . . 16 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders 6 | . . . . . 2 . . 4 . EXPLORE 3 | . . . . . 1 . . 2 . RETURN 3 | . . . . . 1 . . 2 . Ally Attacks 2 | . . . 2 . . . . . . Total Damage 16 | . . . 16 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total 9 | . . 7 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . 1 . . 3 . Drone Recoveries 4 | . . . . . 1 . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 16718 | 266 3135 3183 3561 2039 824 1103 1799 465 343 Spaces Moved 5703 | 110 843 1032 1072 775 429 533 591 187 131 Core 103 | 4 11 . . . . . . 76 12 Treads 5096 | 106 702 658 1072 775 429 533 591 111 119 Legs . | . . . . . . . . . . Wheels 504 | . 130 374 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 135 116 240 151 154 154 153 50 50 Average Speed 204 | 156 255 207 240 154 154 161 238 157 149 Slowest Speed 1500 | 160 1500 240 240 160 154 164 560 240 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 8 99 93 77 24 9 14 21 8 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 127 | . 17 8 5 25 6 38 26 2 . Terrain Destroyed 419 | . 35 59 87 28 14 93 81 19 3 Melee 26 | . . . 2 18 6 . . . . Projectile 115 | . 17 8 10 10 . 13 35 19 3 AOE 278 | . 18 51 75 . 8 80 46 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total 9442 | 160 1537 1917 1754 1497 530 688 835 296 228 Wait 2353 | 16 494 676 367 586 31 33 86 36 28 Move 5694 | 109 842 1031 1071 774 428 532 590 186 131 Hop . | . . . . . . . . . . Pick Up 161 | 5 26 35 23 9 4 12 14 9 24 Fast Attach 35 | 7 3 4 6 . . . 5 2 8 Attach 64 | . 3 4 14 2 2 8 13 15 3 Detach 4 | . . . . . . . 3 1 . Swap 319 | . 30 60 70 49 34 36 33 2 5 Drop 95 | . 2 35 20 13 2 11 6 5 1 Fire 632 | 23 137 72 152 41 17 56 85 38 11 Melee 82 | . . . 31 23 10 . . 1 17 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . 1 . . 1 . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 267 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 6) 718 | -10/Materials | Discovered new exit (range 13) 1860 | -10/Materials | Discovered new exit (range 16) 2019 | -10/Materials | Discovered new exit (range 11) 2033 | -10/Materials | Core integrity fell below 50% 2371 | -10/Materials | Discovered new exit (range 6) 2776 | -10/Materials | Discovered new exit (range 15) 2876 | -10/Materials | Lost 3 parts (2n1w) 3151 | -10/Materials | Repaired Sensor Array 3178 | -10/Materials | Repaired Seismic Detector 3206 | -10/Materials | Repaired Lgt. Ion Engine 3233 | -10/Materials | Repaired Lgt. Assault Rifle 3241 | -10/Materials | Identified exit to Materials 3402 | -10/Materials | Entered another Materials area 3402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3448 | -9/Materials | Discovered new exit (range 16) 3634 | -9/Materials | Discovered new exit (range 3) 3716 | -9/Materials | Identified exit to Materials 3891 | -9/Materials | Build established: Scavenger-Mutant 4812 | -9/Materials | Repaired Lgt. Treads 5252 | -9/Materials | Discovered new exit (range 8) 6522 | -9/Materials | Repaired Lgt. Treads 6585 | -9/Materials | Entered another Materials area 6585 | -8/Materials | Evolved 2 slots: Utility x2 8214 | -8/Materials | Discovered new exit (range 15) 8552 | -8/Materials | Discovered new exit (range 16) 8616 | -8/Materials | Repaired Lgt. Treads 9462 | -8/Materials | Garrison activated, responded to threat 9509 | -8/Materials | Core integrity fell below 50% 9513 | -8/Materials | System corruption reached 10% 9563 | -8/Materials | Lost 4 parts (1p3u) 9576 | -8/Materials | Core integrity fell below 20% 9604 | -8/Materials | Lost 4 parts (2n2u) 9642 | -8/Materials | Lost 3 parts (1p1n1w) 10146 | -8/Materials | Entered Factory 10146 | -7/Factory | Evolved 2 slots: Propulsion x2 10236 | -7/Factory | Identified exit to Factory 11040 | -7/Factory | Build established: Assassin 12185 | -7/Factory | Entered another Factory area 12185 | -6/Factory | Evolved 2 slots: Utility x2 12325 | -6/Factory | Repaired Med. Treads 12817 | -6/Factory | Discovered new exit (range 5) 12824 | -6/Factory | Identified exit to Lower Caves 12850 | -6/Factory | Discovered new exit (range 16) 12961 | -6/Factory | Identified exit to Factory 13009 | -6/Factory | Entered another Factory area 13009 | -5/Factory | Evolved 2 slots: Utility x2 13113 | -5/Factory | Repaired Med. Treads? 13296 | -5/Factory | Build established: Skirmisher 13520 | -5/Factory | Destroyed 10 combat bots 13603 | -5/Factory | Discovered new exit (range 7) 13613 | -5/Factory | Identified exit to Factory 13831 | -5/Factory | Discovered new exit (range 16) 13854 | -5/Factory | Identified exit to Upper Caves 13909 | -5/Factory | First assault squad dispatched 13928 | -5/Factory | Destroyed 7 combat bots 13968 | -5/Factory | Spotted B-75 Beast 14012 | -5/Factory | Destroyed B-75 Beast 14036 | -5/Factory | Lost 3 parts (1n2u) 14112 | -5/Factory | Entered another Factory area 14112 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14195 | -4/Factory | Discovered new exit (range 11) 14234 | -4/Factory | Identified exit to Upper Caves 14306 | -4/Factory | Discovered exit to Upper Caves (range 19) 14828 | -4/Factory | Garrison activated, responded to threat 14884 | -4/Factory | Lost 5 parts (1p3n1u) 14954 | -4/Factory | Identified exit to Research 15037 | -4/Factory | Lost 6 parts (4n1u1w) 15192 | -4/Factory | Build established: Hacker-Skirmisher 15821 | -4/Factory | Spotted B-86 Titan 15904 | -4/Factory | System corruption reached 10% 15911 | -4/Factory | Entered Research 15911 | -3/Research | Evolved 2 slots: Utility x2 15940 | -3/Research | Lost 4 parts (2p1n1u) 15987 | -3/Research | Lost 4 parts (1p1u2w) 16109 | -3/Research | Found Quantum Capacitor 16243 | -3/Research | Cargo convoy interrupted 16296 | -3/Research | Build established: Hacker-Mutant 16342 | -3/Research | Core integrity fell below 50% 16371 | -3/Research | Discovered new exit (range 9) 16375 | -3/Research | Core integrity fell below 20% 16376 | -3/Research | Entered Armory 16404 | -3/Armory | Lost 17 parts (1p1n12u3w) 16466 | -3/Armory | Found Adv. Force Booster 16618 | -3/Armory | Build established: Mutant 16680 | -3/Armory | System corruption reached 10% 16720 | -3/Armory | Core destroyed Last Messages --------------- 16665_ HB|JFQZLRPZ&Y:5S#W:R0E&F,G5HGP|PD:EQLM 16672_ Activated siege mode. 16674_ P-80 Master destroyed. 16680_ Power failure, Quantum Reactor shutdown. 16683_ System corrupted: Energy discharge (-123). 16687_ Hvy. Armor Plating destroyed. 16699_ P-80 Master suffers critical hit (Impale). 16699_ Destroyed Adv. Remote Datajack. 16700_ QM|W&CO#GEXCYDXGYK %#%% GWDUASA 16707_ Destroyed Gamma Rifle. 16707_ P-80 Master destroyed. 16711_ Adv. Heat Sink destroyed. 16711_ System corrupted by crushing effect (+2). 16712_ Kinetic Spear destroyed. 16715_ P-80 Master resets B-74 Champion, system corruption cleaned. 16717_ Door malfunctions. 16718_ System corrupted: Heat flow error (+217). 16719_ Power failure, Quantum Reactor shutdown. 16719_ B-74 Champion destroyed. 16720_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#;######?????????????????? | | ?????????????????######?# #?????????????????? | | ?????????????????#""""###* ! #?????????????????? | | ????????????????##""F"#!%p #?????????????????? | | ????????????????# */%! =! #?????????????????? | | ????????????????# #@=%== #?????????????????? | | ????????????###?# """ !#*b ! + ???????????? | | ????????????# ?# """ ##############???????????? | | ????????????# # """ #????????# ######????????? | | ????????##### # ########## #????????? | | ??????# [ + "" #????????? | | ??????# ########+## # "" #?"""""""" | | ??????### ???????????# # T" #?"* * | | ????????# ????????????# + "" #?" | | ????????# ?????????????# ####### "" # " * * | | ????????# ??????????????# #?????# # """"" "" | | ????????#????????????????# #?????# # | | ?????????????????????????#+#?????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ????????????????????????????????#####+#########+## | | ????????????????????????????????+ | | ????????????????????????????????# | | ????????????????????????????????#####+#########+## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """ !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 51 Energy Capacity 1265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 14 Armor Coverage 1200 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakAuthchipGreatsword Manual? 0 Play Time 05:48:16 Cumulative 119.1 hours Start 2024.09.10 @ 00:04:59 End 2024.09.10 @ 16:38:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8560b2c-09aa-4b57-9579-86378318106e