Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 18:37:44 // Winter2019/RPGLIKE

Player: Demise

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (3307)     3307
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1241)               1241
              TOTAL SCORE: 8708

 Bonus
-------
High Alert Combat Kills    256
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/700
Matter                     166/350
Energy                     160/160
System Corruption          3%
Temperature                Cool (318)
Movement                   Flying (35)
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (1) ---
    Improved VTOL Module
>            --- UTILITY (8) ------
    Advanced Sensor Array
    Advanced Signal Interpreter
             Salvage Targeting Computer
             Transmission Jammer
    Improved Light Armor Plating
             System Shield
             System Backup Module
>            --- WEAPON (3) -------
    Advanced Beam Cannon
             Gauss Rifle
             Gauss Cannon
>            --- INVENTORY (6) ----
             Carbon-fiber Leg
  Long-range Terrain Scanner
      Guided Plasma Cannon
             Gauss Cannon
             Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved VTOL Module
>               --- UTILITY ----------
       Advanced Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
                Salvage Targeting Computer
                Transmission Jammer
       Improved Light Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Cannon
                Katana
>               --- INVENTORY --------
                Carbon-fiber Leg
  High-capacity Battery
                System Backup Module
       Advanced Beam Cannon
         Guided Plasma Cannon
                Gauss Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Processor                Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Slots Evolved              9    | 1   2   .   2   .   .   .   3   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   2   .   1   .   .   .   3   .   1   .   
  Weapon                   2    | 1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             75   | 6   15  3   12  4   .   .   9   4   8   14  
  Power                    5    | 1   .   .   2   .   .   .   1   1   .   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 1   1   .   .   2   .   .   .   2   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   1   .   .   2   .   .   .   2   .   1   
  Utility                  19   | 2   3   .   3   .   .   .   4   .   3   4   
    Device                 9    | 2   2   .   1   .   .   .   2   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   1   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   1   .   
    Protection             4    | .   .   .   1   .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   11  3   7   2   .   .   4   1   5   9   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   5   2   4   .   .   .   3   .   1   4   
    Ballistic Gun          3    | 1   1   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   1   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         5    | .   4   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   1   1   .   .   .   .   3   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   .   .   1   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   98  100 100 100 100 100 100 100 100 100 
  Engine                   6    | .   18  14  12  11  11  11  1   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   8   8   7   7   
  Wheel                    1    | .   9   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   8   14  12  11  11  11  9   8   7   7   
  Device                   22   | .   21  28  25  22  22  22  19  25  23  23  
  Processor                15   | .   2   14  16  22  22  22  18  16  15  15  
  Hackware                 7    | .   .   .   .   .   .   .   14  16  15  15  
  Protection               1    | .   .   .   .   .   .   .   .   .   7   7   
  Energy Cannon            16   | .   21  23  23  22  22  22  18  15  2   1   
  Ballistic Gun            1    | .   4   .   .   .   .   .   .   .   5   7   
  Ballistic Cannon         1    | .   .   .   .   1   .   .   .   .   7   6   
  Special Weapon           1    | .   9   4   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   3   9   11  11  9   8   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 8   12  13  20  22  19  19  25  25  27  27  
  Greatest Support         31   | 16  16  14  24  24  24  24  29  29  29  31  
  Greatest Overweight (x)  2    | 2   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 1   2   2   5   5   5   5   5   5   5   6   
  Average Capacity         4    | .   1   2   4   5   5   5   5   5   5   5   
  Most Carried             6    | 1   2   2   5   5   5   5   5   5   5   6   
  Average Carried          4    | .   1   1   4   5   4   5   4   4   4   5   
  Final Capacity           6    | 1   2   2   5   5   5   5   5   5   5   6   
  Final Carried            5    | 1   2   2   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 41% | Scout
 29% | Hacker-Ninja
 17% | Hacker-Scout
 11% | Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
        Scout | -10/Mines
        Scout | -9/Materials
        Scout | -9/Mines
        Scout | -9/Exiles
        Scout | -8/Mines
 Hacker-Scout | -8/Materials
 Hacker-Ninja | -8/Garrison
 Hacker-Ninja | -8/Materials
 Hacker-Ninja | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Matter Collected           1191 | 293  224  30   120  55   .    .    80   50   162  177  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3766 | 258  242  156  1167 93   .    167  347  459  275  602  
  Parts                    225  | 18   15   10   71   12   .    7    15   21   14   42   
Haulers Intercepted        11   | .    2    .    5    .    .    .    1    .    1    2    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  70   | .   8   6   24  3   .   .   3   10  3   13  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     4    | .   1   .   .   .   .   .   .   .   1   2   
  Cannons                  65   | .   7   6   23  3   .   .   3   10  2   11  
Classes Destroyed          12   | 3   4   .   3   .   .   .   1   1   .   .   
  Worker                   6    | 2   .   .   .   1   .   2   .   .   .   1   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   5   .   .   .   1   .   1   2   
  Recycler                 4    | 1   .   .   .   .   .   2   .   .   .   1   
  Operator                 10   | .   2   .   4   .   .   .   3   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  18   | .   3   .   5   3   .   .   .   4   .   3   
  Grunt                    32   | .   5   6   12  .   .   .   1   3   .   5   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   5   .   .   .   2   2   3   4   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   1   
Best Kill Streak           12   | 6   3   4   5   3   .   2   3   3   1   12  
  Combat Bots Only         9    | .   3   4   5   3   .   .   1   3   1   9   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Damage Taken               3103  | .    311  164  835  224  .    48   329  234  89   869  
  Core                     2551  | .    252  131  683  195  .    41   287  179  73   710  
  Absorbed by Shields      147   | .    .    .    .    .    .    .    .    62   .    85   
  Redirected to Core       1862  | .    183  108  531  97   .    23   158  179  58   525  
Core Remaining (%)         97    | 100  .    100  .    .    .    93   .    .    .    .    
Volleys Fired              276   | 11   54   21   93   3    .    .    19   40   12   23   
  Largest                  3     | 2    2    2    2    3    .    .    1    1    3    3    
  Hottest                  180   | 60   136  136  136  180  .    .    120  120  144  144  
Shots Fired                458   | 22   73   37   171  9    .    .    19   39   22   66   
  Gun                      67    | 22   13   .    .    .    .    .    .    .    10   22   
  Cannon                   370   | .    44   32   171  9    .    .    19   39   12   44   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  21    | .    16   5    .    .    .    .    .    .    .    .    
  Kinetic                  84    | 11   8    .    .    3    .    .    .    .    17   45   
  Thermal                  358   | .    60   37   171  6    .    .    19   39   5    21   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16    | 11   5    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 5    14   16   8    1    .    .    6    4    7    15   
  Robot Miss Streak        8     | 2    4    1    8    1    .    .    2    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           261   | 12   44   26   99   4    .    6    8    4    12   46   
  Core Hits                118   | 8    14   7    33   5    .    4    7    11   4    25   
  Critical Hits            16    | .    .    1    8    1    .    .    1    4    .    1    
  Critical Kills           9     | .    .    .    6    1    .    .    1    1    .    .    
  Critical Parts Destroyed 7     | .    .    1    2    .    .    .    .    3    .    1    
Melee Attacks              225   | .    .    .    57   13   .    26   69   7    24   29   
  Impact                   20    | .    .    .    20   .    .    .    .    .    .    .    
  Slashing                 205   | .    .    .    37   13   .    26   69   7    24   29   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    4    2    .    5    2    .    2    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8590  | 167  931  512  2135 267  .    551  883  1278 383  1483 
  Guns                     718   | 167  87   .    .    .    .    .    .    .    109  355  
  Cannons                  5711  | .    800  512  1598 84   .    .    627  1278 85   727  
  Explosions               20    | .    20   .    .    .    .    .    .    .    .    .    
  Melee                    2117  | .    .    .    537  183  .    551  256  .    189  401  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1016  | 48   59   .    .    .    .    .    .    .    134  775  
  Thermal                  5310  | .    844  512  1598 84   .    .    627  1278 60   307  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          147   | 119  28   .    .    .    .    .    .    .    .    .    
  Impact                   233   | .    .    .    233  .    .    .    .    .    .    .    
  Slashing                 1884  | .    .    .    304  183  .    551  256  .    189  401  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    1    1    1    1    1    1    1    1    
  Average Corruption       1     | .    .    .    1    1    1    1    1    1    1    1    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    1    
  Effects                  25    | .    .    .    6    .    .    3    1    7    3    5    
    Message Errors         7     | .    .    .    1    .    .    1    .    2    1    2    
    Energy Discharges      6     | .    .    .    2    .    .    .    1    2    .    1    
    Data Loss (minor)      4     | .    .    .    1    .    .    .    .    1    .    2    
    Targeting Errors       8     | .    .    .    2    .    .    2    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477   | .    2    16   111  .    .    128  106  27   40   47   
  Projectiles              106   | .    2    16   12   .    .    .    20   27   .    29   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    371   | .    .    .    99   .    .    128  86   .    40   18   
Knockbacks                 5     | .    .    .    1    .    .    .    .    .    .    4    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | .    448  258  390  270  .    .    311  301  75   430  
  Average Temperature      103   | .    110  106  91   137  .    .    90   92   33   177  
  Received Heat Transfer   603   | .    69   93   177  .    .    27   18   45   36   138  
  Effects                  7     | .    2    .    3    .    .    .    .    .    .    2    
    Shutdowns              3     | .    .    .    1    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    2    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    5    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    3    5    4    .    .    .    5    2    .    .    
  Heat Transferred         10355 | .    1543 925  2886 148  .    .    1397 2790 111  555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Peak Influence             1031 | 40   278  200  1031 542  .    147  147  430  328  420  
  Average Influence        228  | 22   125  133  621  522  .    109  44   249  221  84   
Maximum Alert Level        3    | .    1    1    3    2    .    .    .    2    1    2    
  Low Security (%)         63   | 100  86   64   13   .    .    100  100  37   36   93   
  Level 1                  16   | .    13   35   6    .    .    .    .    49   63   5    
  Level 2                  11   | .    .    .    40   100  .    .    .    12   .    .    
  Level 3                  7    | .    .    .    39   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    9    .    .    1    3    .    2    5    
  Investigation            4    | .    .    .    3    .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            15   | .    1    .    5    .    .    1    1    .    2    5    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Distress Signals           16   | .   1   .   5   .   .   .   3   .   2   5   
Communications Jammed      39   | .   .   .   .   .   .   .   .   .   12  27  
  Distress Signals         39   | .   .   .   .   .   .   .   .   .   12  27  
Times Spotted              182  | .   21  8   58  7   .   2   26  16  12  32  
  Peak Tracking Total      11   | .   4   4   9   3   .   2   7   4   7   11  
  Tactical Retreats        31   | .   2   2   6   1   .   1   8   3   5   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Traps Triggered            9    | .   .   .   .   .   .   .   1   5   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Disabled          50   | .   6   5   18  4   .   8   .   2   2   5   
  Max in Single Turn       2    | .   1   1   1   1   .   1   .   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Accessed          38   | .   7   .   8   .   1   .   10  .   6   6   
  Terminals                31   | .   7   .   7   .   .   .   7   .   5   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   1   
Total Hacks                116  | .   26  .   20  .   1   .   32  .   17  20  
  Successful               73   | .   15  .   10  .   1   .   26  .   8   13  
  Failed                   43   | .   11  .   10  .   .   .   6   .   9   7   
    Catastrophic           8    | .   1   .   3   .   .   .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   17  .   14  .   1   .   16  .   11  17  
  Terminals                99   | .   26  .   18  .   .   .   20  .   16  19  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              11   | .   .   .   2   .   .   .   9   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   1   
Terminal Hacks             26   | .   7   .   3   .   1   .   8   .   3   4   
  Prototype ID Bank        3    | .   .   .   1   .   .   .   1   .   .   1   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   .   1   .   
  Unreport Threat          8    | .   2   .   .   .   .   .   3   .   1   2   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   .   .   1   1   
  Registered Components    3    | .   1   .   1   .   .   .   1   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 11   | .   .   .   2   .   .   .   9   .   .   .   
  Insert Component         5    | .   .   .   1   .   .   .   4   .   .   .   
  Analyze                  6    | .   .   .   1   .   .   .   5   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         79   | .   18  .   16  .   .   .   14  .   11  20  
  Terminals                31   | .   8   .   5   .   .   .   6   .   4   8   
    Assimilate             4    | .   2   .   .   .   .   .   .   .   .   2   
    Botnet                 26   | .   6   .   5   .   .   .   6   .   4   5   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   2   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         28   | .   6   .   6   .   .   .   9   .   5   2   
  Full Trace Events        5    | .   .   .   3   .   .   .   1   .   1   .   
  Feedback Events          2    | .   .   .   1   .   .   .   1   .   .   .   
    Corruption             2    | .   .   .   1   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   .   .   4   .   .   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   4   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Total Allies               4    | .   1   2   .   .   .   .   .   .   .   1   
  Largest Group            2    | .   1   2   1   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   10  45  28  .   .   .   .   .   .   10  
  Highest-Rated Ally       31   | .   10  31  28  .   .   .   .   .   .   10  
Total Orders               1    | .   .   1   .   .   .   .   .   .   .   .   
  GOTO                     1    | .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   7   9   .   .   .   .   .   .   .   
  Total Damage             169  | .   .   62  107 .   .   .   .   .   .   .   
  Kills                    3    | .   .   1   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Turns Passed               5726 | 149  587  254  1046 162  131  408  1083 619  558  729  
Spaces Moved               5915 | 97   578  307  1242 242  255  527  874  587  637  569  
  Core                     39   | 39   .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   253  | 58   195  .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5623 | .    383  307  1242 242  255  527  874  587  637  569  
  Fastest Speed            35   | 50   40   40   40   40   40   40   40   40   40   35   
  Average Speed            42   | 110  60   40   40   40   40   40   40   40   40   37   
  Slowest Speed            150  | 150  100  40   120  40   40   40   40   40   40   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            39   | .    11   5    10   .    .    .    1    .    7    5    
  Cave-ins Triggered       3    | .    .    .    1    .    .    .    1    .    .    1    
Exploration Rate (%)       65   | 3    97   61   96   44   69   97   63   77   48   66   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 161  | .    9    .    27   7    .    12   64   .    23   19   
Terrain Destroyed          174  | .    11   .    27   8    .    12   64   .    27   25   
  Melee                    150  | .    .    .    27   7    .    12   64   .    21   19   
  Projectile               22   | .    9    .    .    1    .    .    .    .    6    6    
  AOE                      2    | .    2    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total                      8238 | 115  697  386  1527 280  284  684  1484 921  875  985  
  Wait                     1536 | .    37   48   79   17   2    132  493  195  199  334  
  Move                     5830 | 96   557  296  1221 241  254  526  871  586  623  559  
  Hop                      35   | .    9    5    9    .    .    .    1    .    6    5    
  Pick Up                  25   | 1    2    2    9    .    3    .    5    1    1    1    
  Fast Attach              31   | 5    7    1    7    .    .    .    7    .    1    3    
  Attach                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Detach                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Swap                     43   | 1    8    2    4    4    .    .    2    4    7    11   
  Drop                     50   | 1    7    3    14   2    3    .    9    4    2    5    
  Fire                     276  | 11   54   21   93   3    .    .    19   40   12   23   
  Melee                    225  | .    .    .    57   13   .    26   69   7    24   29   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            82   | .    .    .    1    .    .    .    1    78   .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            103  | .    16   8    31   .    22   .    7    6    .    13   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   20 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   28 | -11/Scrapyard | Discovered new exit (range 16)
  150 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 11)
  573 | -10/Materials | Discovered new exit (range 8)
  629 | -10/Materials | Reached level 2
  629 | -10/Materials | Upgraded with Utility slot (x2)
  639 | -10/Materials | Identified exit to Mines
  703 | -10/Materials | Discovered new exit (range 13)
  737 | -10/Materials | Entered Mines
  737 | -10/Mines     | Accompanied by 1 ally
  806 | -10/Mines     | Discovered new exit (range 15)
  849 | -10/Mines     | Excavation squad dispatched
  849 | -10/Mines     | A large section of the Mines collapsed
  864 | -10/Mines     | Reached level 3
  901 | -10/Mines     | Identified exit to Materials
  916 | -10/Mines     | Discovered exit to Materials (range 16)
  933 | -10/Mines     | Build established: Scout
  991 | -10/Mines     | Entered Materials
  991 | -9/Materials  | Accompanied by 1 ally
  993 | -9/Materials  | Reached level 4
  996 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1191 | -9/Materials  | Reached level 5
 1276 | -9/Materials  | Discovered new exit (range 3)
 1354 | -9/Materials  | Reached level 6
 1481 | -9/Materials  | Upgraded with Weapon slot (x1)
 1500 | -9/Materials  | Discovered new exit (range 10)
 1627 | -9/Materials  | Upgraded with Utility slot (x1)
 1652 | -9/Materials  | Discovered new exit (range 12)
 1702 | -9/Materials  | Reached level 7
 1712 | -9/Materials  | Discovered new exit (range 15)
 1791 | -9/Materials  | First assault squad dispatched
 1819 | -9/Materials  | Identified exit to Mines
 2019 | -9/Materials  | Crushed by falling debris
 2037 | -9/Materials  | Entered Mines
 2039 | -9/Mines      | Reached level 8
 2050 | -9/Mines      | Met a Derelict bent on vengeance
 2078 | -9/Mines      | Assembled infested the area
 2091 | -9/Mines      | Discovered new exit (range 10)
 2111 | -9/Mines      | Identified exit to Materials
 2134 | -9/Mines      | Core integrity fell below 50%
 2198 | -9/Mines      | Discovered new exit (range 5)
 2199 | -9/Mines      | Identified exit to Exiles
 2199 | -9/Mines      | Entered Exiles
 2206 | -9/Exiles     | Discovered new exit (range 16)
 2210 | -9/Exiles     | Met 8R-AWN
 2216 | -9/Exiles     | Met EX-HEX
 2228 | -9/Exiles     | Met EX-BIN
 2232 | -9/Exiles     | Aligned with FarCom system
 2232 | -9/Exiles     | Given EX-Vault access code
 2242 | -9/Exiles     | Opened EX-Vault
 2270 | -9/Exiles     | Found Gui. Plasma Cannon
 2279 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2290 | -9/Exiles     | Met EX-DEC
 2326 | -9/Exiles     | Discovered new exit (range 10)
 2329 | -9/Exiles     | Identified exit to Mines
 2330 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
 2330 | -9/Exiles     | Entered Mines
 2344 | -8/Mines      | Reached level 9
 2409 | -8/Mines      | Discovered exit to Materials (range 7)
 2417 | -8/Mines      | Discovered exit to Materials (range 9)
 2738 | -8/Mines      | Entered Materials
 2740 | -8/Materials  | Reached level 10
 2761 | -8/Materials  | Identified exit to Storage
 2921 | -8/Materials  | Upgraded with Utility slot (x1)
 2959 | -8/Materials  | Discovered new exit (range 9)
 3024 | -8/Materials  | Upgraded with Utility slot (x1)
 3041 | -8/Materials  | Crushed by falling debris
 3326 | -8/Materials  | Build established: Hacker-Scout
 3769 | -8/Materials  | Discovered new exit (range 9)
 3772 | -8/Materials  | Garrison activated, responded to threat
 3808 | -8/Materials  | Upgraded with Utility slot (x1)
 3821 | -8/Materials  | Identified exit to Garrison
 3821 | -8/Materials  | Entered Garrison
 3911 | -8/Garrison   | Garrison Relay disabled
 3911 | -8/Garrison   | Reached level 11
 4054 | -8/Garrison   | Triggered checkpoint
 4062 | -8/Garrison   | Discovered new exit (range 20)
 4110 | -8/Garrison   | Build established: Hacker-Ninja
 4128 | -8/Garrison   | Triggered checkpoint
 4143 | -8/Garrison   | Triggered checkpoint
 4219 | -8/Garrison   | Discovered new exit (range 14)
 4223 | -8/Garrison   | Identified exit to Materials
 4226 | -8/Garrison   | Installed Relay Interface Framework
 4302 | -8/Garrison   | Discovered exit to Materials (range 22)
 4440 | -8/Garrison   | Entered Materials
 4446 | -8/Materials  | Upgraded with Utility slot (x1)
 4606 | -8/Materials  | Core integrity fell below 50%
 4614 | -8/Materials  | Discovered new exit (range 15)
 4649 | -8/Materials  | Reached level 12
 4936 | -8/Materials  | Discovered new exit (range 10)
 4998 | -8/Materials  | Entered Storage
 5199 | -8/Storage    | Discovered new exit (range 9)
 5239 | -8/Storage    | Used back door to open Recycling access
 5240 | -8/Storage    | Identified exit to Recycling
 5716 | -8/Storage    | Core integrity fell below 20%
 5722 | -8/Storage    | Reached level 13
 5728 | -8/Storage    | Crushed by falling debris
 5728 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
05716_ S-10 Pest destroyed.
05717_ K-01 Serf collects debris.
05719_ Acquired 18 matter.
05719_ Upgraded: Core Integrity (+100)
05719_ Slug penetrates Garrison Access.
05722_ Reached level 13.
05722_ S-10 Pest destroyed.
05723_ U-05 Engineer lays Concrete. <x2>
05724_ Dropped Hcp. Battery.
05725_ Extracted 150 energy.
05725_ Slug penetrates G-47 Trooper.
05725_ G-47 Trooper destroyed.
05725_ U-05 Engineer lays Concrete.
05726_ Extracted 12 energy.
05726_ U-05 Engineer builds a Door.
05727_ U-05 Engineer lays Concrete.
05728_ The unstable cave ceiling collapses.
05728_ Crushed by falling debris.
05728_ Hacking Suite destroyed.
05728_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          14
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              8
Armor Coverage             225
Evasion (%)                63
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Assault Cannon | -9/Materials | Scanalyzed
     Hcp. Battery | -8/Materials | Scanalyzed
 Adv. Beam Cannon | -8/Materials | Scanalyzed
 Carbon-fiber Leg | -8/Materials | Scanalyzed
     Gauss Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Levels Raised              12    | .    1    1    4    1    .    1    1    1    1    1    
  XP Earned                21041 | 3000 1790 1525 6616 981  243  1100 2010 1807 466  1503 
  XP Spent                 19340 | 870  3320 .    5600 .    .    .    5690 .    2300 1560 
Upgrades                   30    | 4    10   .    7    .    .    .    5    .    1    3    
  Utility Slot             7     | .    2    .    1    .    .    .    3    .    1    .    
  Weapon Slot              2     | 1    .    .    1    .    .    .    .    .    .    .    
  Core Integrity           2     | .    .    .    .    .    .    .    .    .    .    2    
  Heat Dissipation         3     | .    2    .    .    .    .    .    1    .    .    .    
  Matter Storage           1     | .    1    .    .    .    .    .    .    .    .    .    
  Mass Support             5     | .    2    .    2    .    .    .    1    .    .    .    
  Inventory Capacity       6     | 1    1    .    3    .    .    .    .    .    .    1    
  Terrain Scan Density     2     | 2    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    2    .    .    .    .    .    .    .    .    .    
Protomatter Created        875   | .    150  122  341  .    .    .    .    53   .    209  
  Integrity Restored       2061  | .    304  164  563  .    478  .    168  108  .    276  
    Core                   1813  | .    252  131  479  .    399  .    168  108  .    276  
    Parts                  248   | .    52   33   84   .    79   .    .    .    .    .    
Protomatter Decayed        183   | .    2    7    100  11   .    .    .    17   .    46   

 Game 
------
Seed              ArcResetCore
  Manual?         0
Play Time         01:54:40
  Cumulative      157.2 hours
  Start           2019.12.25 @ 14:47:22
  End             2019.12.25 @ 18:37:44
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          209
  Rogue           198
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             48
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9bad251-1efc-4e0d-9ef4-a1dc9af37813