Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 11:20:04 Player: Triffids Result: Destroyed by Cetus Guard with Advanced KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (4605) 4605 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1032) 1032 TOTAL SCORE: 11652 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 759 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 164/300 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Cetus Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- Compact Battery Improved Salvage Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Cooling System Centrium Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Triangulator Improved Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Core Shielding Makeshift Thermal Plating Graphene Brace Hacking Suite Improved System Shield > --- WEAPON ----------- Dispersion Rifle Quantum Rifle KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Nova Cannon Coil Gun [Rating: 100] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Hacking Suite Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 11 | . . 2 1 2 2 . . 2 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 148 | 6 6 8 24 23 7 2 5 17 28 16 6 Power 16 | 1 . . 4 1 2 . 1 1 2 2 2 Engine 5 | 1 . . 2 1 1 . . . . . . Core 8 | . . . 2 . 1 . 1 1 2 . 1 Reactor 3 | . . . . . . . . . . 2 1 Propulsion 33 | 2 2 . 7 2 . . 2 4 10 2 2 Treads 2 | . . . . . . . . 2 . . . Leg 27 | 2 2 . 7 2 . . 2 2 6 2 2 Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . Utility 52 | 1 2 5 6 12 5 1 . 7 8 5 . Device 24 | . . 2 2 5 2 1 . 5 4 3 . Storage 2 | 1 . . . . . . . . . 1 . Processor 9 | . 1 . . 4 2 . . 1 1 . . Hackware 2 | . . 1 . . 1 . . . . . . Protection 15 | . 1 2 4 3 . . . 1 3 1 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 2 3 7 8 . 1 2 5 8 7 2 Energy Gun 24 | 1 . . 3 6 . 1 1 3 5 4 . Energy Cannon 2 | . . . . . . . . . . 1 1 Ballistic Gun 17 | 1 2 3 4 2 . . 1 . 3 1 . Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 1 . 1 . 1 . . . Parts Lost 52 | . . . 4 2 1 2 6 . 11 12 14 Power 7 | . . . 2 . . . 1 . 1 1 2 Propulsion 11 | . . . . . . . 2 . 4 1 4 Utility 19 | . . . 2 2 1 2 . . 3 6 3 Weapon 15 | . . . . . . . 3 . 3 4 5 Highest Loss Streak 14 | . . . 2 1 1 2 6 . 4 7 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 90 99 96 92 72 86 87 88 64 Engine 3 | . 14 11 5 1 4 6 . . . . . Core 2 | . . . 3 5 1 . 5 5 5 1 . Leg 13 | . 28 22 18 15 13 13 11 8 7 9 6 Device 11 | . . 10 10 14 15 5 6 14 13 13 11 Processor 21 | . 9 11 9 16 23 30 26 24 28 25 21 Hackware 9 | . . 11 9 7 10 13 13 11 10 10 8 Protection 6 | . 7 11 9 13 6 2 . . 4 6 . Energy Gun 9 | . 2 . 9 17 13 13 6 9 8 9 2 Ballistic Gun 8 | . 25 22 15 4 6 6 . 2 5 4 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 12 14 18 20 28 29 33 33 46 42 49 34 Greatest Support 70 | 20 20 20 30 36 36 36 37 70 50 50 45 Greatest Overweight (x) 2 | 1 . . . 1 . . 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 1 3 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 . 5 4 5 3 Class Distribution -------------------- 25% | Scavenger-Gunner 21% | Hacker-Mutant 17% | Mutant 12% | Hacker-Gunner 11% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Hacker-Mutant | -4/Cetus Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Matter Collected 4323 | 223 330 274 658 216 131 663 119 746 612 235 116 Remotely . | . . . . . . . . . . . . Salvage Created 5642 | . 380 269 781 571 148 519 100 551 1449 764 110 Parts 274 | . 36 36 40 18 3 15 4 27 54 35 6 Haulers Intercepted 6 | . . 2 2 1 . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled 43 | . . . . . . . . 43 . . . Retrieved Matter 664 | . . . . . . . . 664 . . . Parts Self-Destructed 15 | . . . . . . 11 4 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Combat Hostiles Destroyed 89 | . 11 6 15 8 2 4 1 9 21 10 2 Guns 82 | . 11 6 15 8 2 4 1 9 17 8 1 Cannons 3 | . . . . . . . . . . 2 1 AOE 3 | . . . . . . . . . 3 . . Classes Destroyed 14 | . 6 2 2 1 . 1 . . 2 . . Worker 6 | . 1 . 2 1 . . . . 2 . . Builder 2 | . . . . . . . . . 2 . . Hauler 6 | . . 2 2 1 . . . . 1 . . Recycler 5 | . 1 . . 2 . . . 1 . 1 . Operator 3 | . 1 . . 1 . . . . 1 . . Watcher 8 | . 2 1 3 . . . . 1 1 . . Swarmer 28 | . 6 3 3 3 . . . 3 6 4 . Grunt 32 | . 5 . 8 3 . 3 . 3 7 3 . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . . . . Sentry 11 | . . 3 1 1 2 . . . 3 1 . Hunter 5 | . . . 2 . . . . . 3 . . Programmer 5 | . . . . 1 . . . 3 1 . . Behemoth 4 | . . . . . . 1 1 . . 2 . Cetus Guard 2 | . . . . . . . . . . . 2 Best Kill Streak 9 | . 9 3 5 4 1 3 1 4 8 4 2 Combat Bots Only 6 | . 6 3 3 4 1 3 1 3 5 4 2 Max Kills in Single Turn 5 | . 2 1 2 3 1 1 1 1 5 1 1 Gunslinging 1 | . 1 . . . . . . . 1 . . Exploded 3 | . . . . . . . . . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Damage Taken 9358 | . 209 286 823 395 291 606 399 629 2595 1373 1752 Core 1552 | . 54 46 45 21 50 89 56 36 479 208 468 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 374 | . . . 76 92 70 32 . . 61 43 . Regen/Repaired (Parts) 18 | . . . 18 . . . . . . . . Core Remaining (%) 89 | 100 78 88 91 97 . . 77 96 . . . Volleys Fired 309 | . 31 32 58 22 9 23 6 22 68 28 10 Largest 3 | . 2 2 3 3 3 3 2 3 3 3 3 Hottest 282 | . 70 46 145 153 68 148 135 192 202 282 205 Shots Fired 774 | . 61 64 166 64 25 60 9 59 163 76 27 Gun 750 | . 61 64 166 64 25 60 9 59 163 65 14 Cannon 24 | . . . . . . . . . . 11 13 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 392 | . 59 64 112 12 9 14 . 7 78 20 17 Thermal 382 | . 2 . 54 52 16 46 9 52 85 56 10 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 35 | . 7 8 12 35 21 12 5 19 13 12 5 Robot Miss Streak 8 | . 7 8 7 4 1 1 1 3 4 2 2 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 15 | . 1 . 3 2 . 2 . 3 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 1 . Shots Hit Robots 530 | . 46 45 115 47 19 46 7 36 100 52 17 Core Hits 245 | . 27 15 46 21 6 21 3 20 51 23 12 Critical Kills 8 | . . . 2 . . . . . 5 1 . Critical Parts Destroyed 15 | . . 1 5 . . . . . 6 3 . Critical Strikes 42 | . . 1 10 4 . 1 1 2 15 8 . Burn 18 | . . . 3 4 . 1 1 2 4 3 . Destroy 24 | . . 1 7 . . . . . 11 5 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12134 | . 612 606 1938 957 357 973 317 875 3300 1597 602 Guns 10376 | . 612 606 1938 957 357 973 317 875 2275 1198 268 Cannons 733 | . . . . . . . . . . 399 334 Explosions 1025 | . . . . . . . . . 1025 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4610 | . 612 606 1230 119 76 211 . 134 926 311 385 Thermal 7196 | . . . 708 838 281 762 317 741 2046 1286 217 Explosive 328 | . . . . . . . . . 328 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 . 1 Average Corruption 1 | . . . . . . . . 1 1 . 1 Corruption Purged 1 | . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . . 7 2 . . Message Errors 2 | . . . . . . . . 1 1 . . Matter Fused 2 | . . . . . . . . 1 1 . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . 4 . . . Overload Shots 20 | . . . . 1 . 4 7 8 . . . Effects 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Overflow Damage 129 | . . . . . . . . . 129 . . Projectiles . | . . . . . . . . . . . . Explosions 129 | . . . . . . . . . 129 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . . . 130 . . Shots 2 | . . . . . . . . . 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 265 | . 14 9 265 27 20 85 119 27 18 153 63 Average Temperature 51 | . 7 4 69 18 8 36 51 18 10 52 22 Received Heat Transfer 1889 | . 66 90 351 138 90 261 60 153 332 195 153 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 29 | . . . . 5 5 1 . 2 9 7 . Heat Transferred 12526 | . . . 1517 1863 555 1469 487 1325 3127 1924 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Peak Influence 834 | . 290 235 357 187 81 . . 340 834 433 181 Initial 398 | . . 70 72 162 . . . 18 125 398 181 Average 169 | . 100 114 234 90 34 . . 51 373 347 145 Maximum Alert Level 3 | . 1 1 1 . . . . 1 3 2 . Low Security (%) 69 | 100 96 85 41 100 100 . . 92 27 . 100 Level 1 17 | . 3 14 58 . . . . 7 23 44 . Level 2 12 | . . . . . . . . . 43 54 . Level 3 . | . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 1 2 1 . . 2 8 2 2 Investigation 4 | . . . . . . . . . 1 1 2 Extermination 5 | . . . . 1 1 . . 1 2 . . Reinforcement 9 | . 1 1 1 1 . . . 1 3 1 . Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Distress Signals 11 | . 1 2 2 . . . . 1 2 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 17 16 27 10 2 6 2 16 42 13 7 Peak Tracking Total 7 | . 4 4 4 4 1 4 2 5 7 4 5 Tactical Retreats 4 | . . 1 2 . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Traps Triggered 5 | . . . . 5 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Machines Disabled 8 | . . . 1 . . . . . 7 . . Max in Single Turn 3 | . . . 1 . . . . . 3 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Machines Accessed 26 | . 4 5 2 2 1 1 . 3 2 3 3 Terminals 21 | . 4 5 1 2 1 . . 2 1 2 3 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 87 | . 13 26 5 6 3 1 . 7 4 12 10 Successful 44 | . 7 16 3 3 1 1 . 2 1 6 4 Failed 42 | . 6 9 2 3 2 . . 5 3 6 6 Catastrophic 5 | . . 2 . . . . . . . 1 2 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 41 | . 10 13 . 4 3 . . 3 . 8 . Terminals 77 | . 13 26 3 6 3 . . 3 3 10 10 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 6 | . . . . . . . . 4 . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 27 | . 4 13 1 2 . 1 . . . 2 4 Record 4 | . . . . . . . . . . . 4 Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . 1 1 . . . . . . . 1 . Emergency Access Points 3 | . 1 1 1 . . . . . . . . Terminal Index 3 | . . 1 . 1 . . . . . 1 . Locate Traps 2 | . . 2 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Investigation Status 2 | . . 2 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 2 . 2 . Report Inventory 2 | . . . . . . . . 1 . 1 . Retrieve Matter 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 3 3 . 1 1 . . . . 2 . Terminals 10 | . 3 3 . 1 1 . . . . 2 . Track 1 | . . 1 . . . . . . . . . Botnet 9 | . 3 2 . 1 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 22 | . 4 5 2 2 1 . . 3 1 2 2 Full Trace Events 3 | . . . . . . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 99 | . . . . . . . . 99 98 . . Highest-Rated Ally 99 | . . . . . . . . 99 98 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . 18 42 . . Total Damage 3249 | . . . . . . . . 727 2522 . . Kills 26 | . . . . . . . . 8 18 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Turns Passed 7948 | 41 552 677 673 1222 327 1207 157 1280 1035 679 98 Spaces Moved 5168 | 32 345 466 309 895 237 940 105 683 644 430 82 Core 73 | 17 . . . . . . . . . . 56 Treads 95 | . . . . . . . . 95 . . . Legs 4792 | 15 345 466 309 895 237 940 105 588 436 430 26 Wheels . | . . . . . . . . . . . . Hover 208 | . . . . . . . . . 208 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 56 120 50 Average Speed 123 | 90 120 120 120 120 120 120 131 151 116 129 73 Slowest Speed 260 | 120 120 120 120 190 120 120 200 250 260 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 53 37 27 24 6 97 17 12 16 53 52 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 44 | . . . . . . 3 . . 34 1 6 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . 3 . . 2 1 6 AOE 32 | . . . . . . . . . 32 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Ext Cet Total 6087 | 42 424 523 488 994 261 970 115 883 793 493 101 Wait 304 | . 30 9 69 30 2 4 . 135 19 6 . Move 5157 | 31 344 465 308 894 236 939 104 682 643 429 82 Hop . | . . . . . . . . . . . . Pick Up 63 | 5 5 2 10 6 2 . . 12 13 7 1 Fast Attach 68 | 3 3 3 8 12 6 1 . 9 12 10 1 Attach 42 | 3 . 1 4 4 1 . 5 5 10 4 5 Detach 13 | . 1 . . 3 . 1 . 2 3 1 2 Swap 38 | . 3 4 12 7 . 1 . 3 6 2 . Drop 88 | . 7 7 19 11 5 1 . 13 19 6 . Fire 309 | . 31 32 58 22 9 23 6 22 68 28 10 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Extension (discovered 2 exits: [*Res] / *Cet) -4/Cetus History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Utility x2 907 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Central database locked down 1136 | -9/Materials | Discovered new exit (range 6) 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1337 | -8/Materials | Repaired Imp. Sensor Array 1896 | -8/Materials | Discovered new exit (range 6) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Utility x2 2244 | -7/Factory | Build established: Scavenger-Skirmisher 3074 | -7/Factory | Discovered new exit (range 13) 3108 | -7/Factory | Discovered new exit (range 12) 3166 | -7/Factory | Entered another Factory area 3166 | -6/Factory | Evolved 2 slots: Utility x2 3239 | -6/Factory | Build established: Gunner 3319 | -6/Factory | Discovered new exit (range 9) 3484 | -6/Factory | Discovered new exit (range 6) 3493 | -6/Factory | Entered Lower Caves 3496 | -6/Lower Caves | Learned Factory stockpile data 3508 | -6/Lower Caves | Encountered a Warlord checkpoint 3590 | -6/Lower Caves | Build established: Hacker-Gunner 4031 | -6/Lower Caves | Spotted B-75 Beast 4049 | -6/Lower Caves | Destroyed B-75 Beast 4211 | -6/Lower Caves | Found Prototype Device 4211 | -6/Lower Caves | Identified Heart of Steel 4346 | -6/Lower Caves | Build established: Hacker-Mutant 4600 | -6/Lower Caves | Discovered new exit (range 6) 4700 | -6/Lower Caves | Entered another Lower Caves area 4708 | -6/Lower Caves | Spotted B-75 Beast 4729 | -6/Lower Caves | Destroyed B-75 Beast 4739 | -6/Lower Caves | Learned 4 Factory zone layouts 4743 | -6/Lower Caves | Learned Factory trap positions 4752 | -6/Lower Caves | Lost 6 parts (1p2n3w) 4791 | -6/Lower Caves | Discovered new exit (range 11) 4857 | -6/Lower Caves | Entered Factory 4857 | -5/Factory | Evolved 2 slots: Utility x2 4858 | -5/Factory | Identified exit to Factory 4859 | -5/Factory | Loaded intel: 100 trap records 4898 | -5/Factory | Discovered new exit (range 9) 5460 | -5/Factory | Discovered exit to Factory (range 11) 5845 | -5/Factory | Heart of Steel transformed into Warbot 6129 | -5/Factory | Build established: Scavenger-Gunner 6137 | -5/Factory | Entered another Factory area 6137 | -4/Factory | Accompanied by 1 ally (Warbot) 6137 | -4/Factory | Evolved 2 slots: Utility x2 6506 | -4/Factory | Garrison activated, responded to threat 6887 | -4/Factory | First assault squad dispatched 6949 | -4/Factory | Discovered new exit (range 14) 6949 | -4/Factory | Discovered new exit (range 12) 7172 | -4/Factory | Entered Extension 7200 | -4/Extension | Lost 4 parts (2n1u1w) 7253 | -4/Extension | Identified exit to Cetus 7365 | -4/Extension | Warlord forces began an assault 7467 | -4/Extension | Spotted B-86 Titan 7496 | -4/Extension | Destroyed B-86 Titan 7515 | -4/Extension | Spotted B-86 Titan 7553 | -4/Extension | Core integrity fell below 50% 7557 | -4/Extension | Destroyed B-86 Titan 7594 | -4/Extension | Found Hvy. Reflective Plating 7595 | -4/Extension | Lost 7 parts (1p3u3w) 7809 | -4/Extension | Discovered new exit (range 15) 7851 | -4/Extension | Entered Cetus 7866 | -4/Cetus | Spotted Cetus Guard 7866 | -4/Cetus | Spotted Cetus Guard 7868 | -4/Cetus | Spotted Cetus Guard 7881 | -4/Cetus | Destroyed Cetus Guard 7881 | -4/Cetus | Spotted Cetus Guard 7892 | -4/Cetus | Destroyed Cetus Guard 7918 | -4/Cetus | Core integrity fell below 20% 7949 | -4/Cetus | Destroyed by Cetus Guard with Advanced KE Penetrator Last Messages --------------- Investigation squad. 07935_ Connecting with Cetus Terminal... >>Query(Revision Series) Post-deployment revisions of the [MAIN.C] neural network, before application of self-engineered evolution to correct flaws discovered only after long-term execution. A single copy of each previous revision is stored in the [Cetus Mainframe] for research and analysis. Most revisions have been allowed to continue to remain aware, though in isolation from all external stimuli except in controlled experiments. >>Query(Dr. REDACTED) REDACTED. 07941_ Penetrated by Slug. 07941_ Imp. System Shield destroyed. 07941_ Penetrated by Slug. 07946_ Connecting with Cetus Terminal... Feedback: System corruption (+1%). 07946_ ALERT: Suspicious activity at Terminal C004. Dispatching Investigation squad. 07948_ Slug penetrates Wall. 07949_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ??????????"""""""????#"??????????????????????????? | | ?????#"""""""""""""""#"######????????????????????? | | ?????#""""" """ """""#""""""#????????????????????? | | ?????#""""""" """""""#" ""#????????????????????? | | ?????#""" " " """#T ""#????????????????????? | | ####?#" """ """ "#" ""#????????????????????? | | % ### @ ############ ??????? | | * " + ?????? | | % / + ?????? | | / + ?????? | | ""#" ############?????????? | | ######" "" """"""""#T #????????????????????? | | ?????######++############"""#????????????????????? | | ?????#" " ""#???????????????????????????????? | | ?????###" """#???????????????????????????????? | | ?????#" " ""#???????????????????????????????? | | ?????###" """#???????????????????????????????? | | ?????#" "###???????????????????????????????? | | ?????#" """"#???????????????????????????????? | | ?????#" T"""#???????????????????????????????? | | ?????#" """"#???????????????????????????????? | | ?????### "###???????????????????????????????? | | ?????# """"#???????????????????????????????? | | ?????#" " T"""#???????????????????????????????? | | ?????#" """"#???????????????????????????????? | | ?????#" " " #"###???????????????????????????????? | | ?????# #""?????????????????????????????????? | | ?????#""" """#"""????????????????????????????????? | | ?????#########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 80 Energy Generation 21 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed ComponentDeuteriumField Manual? 0 Play Time 01:55:01 Cumulative 135.1 hours Start 2022.07.02 @ 16:40:25 End 2022.07.04 @ 11:20:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6c13480-b2ed-400c-be78-81d1757cd523