Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 11:50:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (170) 850 Value Destroyed (5035) 5035 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1048) 1048 TOTAL SCORE: 10253 Bonus ------- High Alert Combat Kills 748 Met Imprinter 300 Cogmind --------- Core Integrity 360/700 Matter 214/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Melee Analysis Suite Core Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Great Axe > --- INVENTORY (18) --- Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Signal Interpreter Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Armor Plating System Backup Module Hacking Drone Bay Heavy Rocket Launcher Chainsword Great Axe Great Axe Great Axe Makeshift Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Melee Analysis Suite Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Makeshift Power Source Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Improved Grenade Launcher Heavy Rocket Launcher Chainsword Great Axe Great Axe [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 2 . . . . Utility 3 | . . 2 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 162 | 6 8 13 43 66 8 12 2 4 Power 14 | 1 2 1 2 5 . 2 . 1 Engine 12 | 1 2 1 2 3 . 2 . 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 56 | 2 . . 19 31 1 3 . . Treads 15 | 2 . . 13 . . . . . Leg 35 | . . . 5 26 1 3 . . Wheel . | . . . . . . . . . Hover 6 | . . . 1 5 . . . . Flight . | . . . . . . . . . Utility 29 | 1 2 3 4 11 3 3 2 . Device 6 | . . 2 1 2 1 . . . Storage 7 | 1 2 1 . 3 . . . . Processor 3 | . . . . 1 . 2 . . Hackware . | . . . . . . . . . Protection 13 | . . . 3 5 2 1 2 . Artifact . | . . . . . . . . . Weapon 63 | 2 4 9 18 19 4 4 . 3 Energy Gun 21 | 1 2 7 3 8 . . . . Energy Cannon 13 | . . 1 8 3 1 . . . Ballistic Gun 4 | 1 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 13 | . . 1 4 4 1 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . 4 2 3 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . Unidentified Prototypes 5 | . . 1 3 1 . . . . Parts Lost 21 | . 1 1 2 12 1 1 . 3 Power 3 | . . . . 2 . . . 1 Propulsion 7 | . . . 2 4 . . . 1 Utility 3 | . . . . 1 1 1 . . Weapon 8 | . 1 1 . 5 . . . 1 Highest Loss Streak 4 | . 1 1 2 4 1 1 . 3 Average Slot Usage (%) 98 | . 96 99 99 98 92 98 100 99 Engine 8 | . 14 11 9 6 7 7 7 7 Treads 6 | . 28 22 10 . . . . . Leg 25 | . . . 16 37 38 38 38 38 Device 5 | . . 15 9 5 . . . . Storage 22 | . 24 28 27 22 15 15 15 15 Processor 3 | . . . . . 7 13 15 15 Protection 6 | . . . 8 6 7 7 7 7 Energy Gun 5 | . 8 21 3 6 . . . . Energy Cannon 5 | . . . 12 5 . . . . Ballistic Gun 1 | . 18 . 1 . . . . . Slashing Weapon 4 | . . . . 2 12 15 15 9 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 9 73 112 117 134 88 86 72 75 Greatest Support 98 | 40 40 40 60 94 96 98 98 98 Greatest Overweight (x) 8 | . 1 2 8 2 . . . . Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 28 | 6 20 28 28 28 18 18 18 18 Average Capacity 23 | 5 16 24 28 27 18 18 18 18 Most Carried 28 | 4 15 28 28 28 18 18 18 18 Average Carried 22 | 2 8 21 27 26 17 17 17 18 Final Capacity 28 | 6 20 28 28 18 18 18 18 18 Final Carried 28 | 4 15 27 28 17 18 18 18 18 Class Distribution -------------------- 67% | Hauler-Mutant 32% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2558 | 264 94 120 622 908 258 145 61 86 Remotely . | . . . . . . . . . Salvage Created 5171 | 72 64 452 1788 2277 46 99 . 373 Parts 291 | 2 6 28 109 116 . 14 . 16 Haulers Intercepted 11 | . . 2 6 3 . . . . Recyclers Shooed 7 | . . . 4 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 10 . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 124 | . 2 12 29 52 9 5 . 15 Melee 11 | . . . . 5 1 1 . 4 Guns 28 | . 2 8 2 16 . . . . Cannons 25 | . . . 14 10 1 . . . AOE 59 | . . 4 13 20 7 4 . 11 Classes Destroyed 17 | 1 3 3 5 4 1 . . . Worker 7 | . 1 . 2 4 . . . . Builder 8 | . . . 1 7 . . . . Tunneler 2 | . . . 1 1 . . . . Hauler 11 | . . 2 6 3 . . . . Recycler 9 | 1 . . 6 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . Watcher 6 | . . 1 1 4 . . . . Swarmer 36 | . 1 6 7 11 . 4 . 7 Grunt 44 | . 1 4 7 28 . . . 4 Brawler 4 | . . . 1 . . . . 3 Duelist 3 | . . . . 2 . . . 1 Protector 1 | . . . . 1 . . . . Sentry 18 | . . 2 13 3 . . . . Hunter 3 | . . . 1 2 . . . . Programmer 6 | . . . . 5 . 1 . . Assembled 9 | . . . . . 9 . . . Best Kill Streak 18 | 1 1 4 9 18 4 4 . 5 Combat Bots Only 11 | . 1 4 5 11 4 4 . 5 Max Kills in Single Turn 4 | 1 1 2 4 4 2 4 . 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 3 3 2 4 . 3 Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6122 | . 275 310 1186 2967 319 146 . 919 Core 516 | . 50 35 91 252 . 32 . 56 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 80 91 83 . . . . . Volleys Fired 287 | 4 21 34 67 138 11 1 . 11 Largest 2 | 2 2 2 2 2 1 1 . 1 Hottest 160 | 60 70 113 136 160 56 39 . 39 Shots Fired 505 | 8 39 65 120 250 11 1 . 11 Gun 292 | 8 39 59 32 154 . . . . Cannon 154 | . . 3 75 73 3 . . . Launcher 59 | . . 3 13 23 8 1 . 11 Special . | . . . . . . . . . Kinetic 33 | 4 21 . 8 . . . . . Thermal 383 | 4 18 59 75 227 . . . . Explosive 59 | . . 3 13 23 8 1 . 11 Electromagnetic 30 | . . 3 24 . 3 . . . Robot Hit Streak 19 | 1 11 7 13 19 3 3 . 5 Robot Miss Streak 4 | 2 2 3 4 4 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 359 | 4 32 40 75 183 10 2 . 13 Core Hits 284 | 2 7 20 74 135 15 5 . 26 Critical Hits 21 | . 1 . 7 11 . . . 2 Critical Kills 8 | . . . 3 5 . . . . Critical Parts Destroyed 12 | . 1 . 3 6 . . . 2 Melee Attacks 50 | . . . . 23 8 3 2 14 Impact . | . . . . . . . . . Slashing 50 | . . . . 23 8 3 2 14 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . 1 1 . . . Damage Inflicted 15842 | 51 314 829 3301 8421 742 300 . 1884 Guns 3405 | 51 313 572 298 2171 . . . . Cannons 2216 | . . 23 1127 1027 39 . . . Explosions 8548 | . . 216 1853 4171 460 269 . 1579 Melee 1631 | . . . . 1052 243 31 . 305 Ramming 42 | . 1 18 23 . . . . . Kinetic 205 | 17 143 . 45 . . . . . Thermal 6330 | 34 170 549 1233 4344 . . . . Explosive 7296 | . . 216 1747 3025 460 269 . 1579 Electromagnetic 338 | . . 46 253 . 39 . . . Impact . | . . . . . . . . . Slashing 1631 | . . . . 1052 243 31 . 305 Piercing . | . . . . . . . . . Highest Corruption 9 | . . 5 . 5 8 9 9 . Average Corruption 4 | . . 5 . 3 6 8 9 . Corruption Purged . | . . . . . . . . . Effects 80 | . . 4 . 45 14 15 2 . Message Errors 19 | . . 2 . 12 4 1 . . Matter Fused 16 | . . 1 . 5 4 6 . . Heat Flow Errors 8 | . . 1 . 4 1 1 1 . Energy Discharges 7 | . . . . 4 . 3 . . Parts Rejected 3 | . . . . 3 . . . . Data Loss (minor) 16 | . . . . 7 5 3 1 . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Targeting Errors 7 | . . . . 6 . 1 . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 850 | . . 20 92 665 17 . . 56 Projectiles 5 | . . 5 . . . . . . Explosions 493 | . . 15 92 330 . . . 56 Melee 352 | . . . . 335 17 . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 374 | . . . 27 308 . . . 39 Shots 13 | . . . 1 9 . . . 3 Rammed 4 | . . 3 1 . . . . . Targets Rammed 5 | . 1 3 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 261 | 20 192 198 193 261 166 105 162 2 Average Temperature 58 | 13 91 87 49 50 39 55 90 2 Received Heat Transfer 1644 | . 141 63 432 885 . . . 123 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 23 | . . 7 1 15 . . . . Heat Transferred 10500 | 75 458 1332 2061 6574 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 1432 | 5 67 211 429 1432 . . . . Initial 103 | . 3 1 . 103 . . . . Average 303 | 1 20 89 216 551 . . . . Maximum Alert Level 4 | . . 1 2 4 . . . . Low Security (%) 50 | 100 100 99 41 31 . . . . Level 1 26 | . . . 52 13 . . . . Level 2 10 | . . . 6 21 . . . . Level 3 7 | . . . . 20 . . . . Level 4 4 | . . . . 12 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 1 6 14 . . . 1 Investigation 2 | . . . . 2 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 7 | . 1 1 2 3 . . . . Assault 3 | . . . . 2 . . . 1 Garrison 7 | . . . 4 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 1 . 4 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 188 | . 12 21 49 72 10 5 . 19 Peak Tracking Total 8 | . 5 4 8 7 5 4 . 8 Tactical Retreats 19 | . 3 3 3 8 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 34 | . 31 . 3 . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . 1 . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused 3 | . 3 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 18 | . . . 2 14 1 . . 1 Max in Single Turn 7 | . . . 2 7 1 . . 1 Garrison Access 3 | . . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 26 | . 2 5 11 5 2 1 . . Terminals 18 | . 2 5 8 2 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . 1 2 . . . . Total Hacks 70 | . 14 13 30 8 4 1 . . Successful 35 | . 6 7 17 3 1 1 . . Failed 35 | . 8 6 13 5 3 . . . Catastrophic 5 | . . 1 3 1 . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 9 9 16 3 3 . . . Terminals 56 | . 14 13 21 5 3 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 22 | . 4 6 9 1 1 1 . . Part Schematic 3 | . . . 3 . . . . . Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . Open Door 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . 1 2 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 4 | . 2 1 . 1 . . . . Terminals 3 | . 2 1 . . . . . . Track 1 | . 1 . . . . . . . Botnet 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 18 | . 2 4 8 3 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . . Programmers 8 | . . . . 8 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9362 | 113 548 825 2712 2432 586 361 1226 559 Spaces Moved 5130 | 58 239 353 1289 1183 399 259 963 387 Core 3 | 3 . . . . . . . . Treads 1119 | 55 239 353 472 . . . . . Legs 4008 | . . . 817 1183 399 259 963 387 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 124 124 124 126 126 Average Speed 152 | 154 175 189 180 150 124 124 126 126 Slowest Speed 360 | 160 180 200 360 180 124 126 126 127 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 35 38 97 41 59 49 83 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 1 3 . Spaces Dug 87 | . . 4 11 29 7 . . 36 Terrain Destroyed 441 | . . 8 119 147 40 16 . 111 Melee 5 | . . . . 1 . . . 4 Projectile 2 | . . . 1 1 . . . . AOE 434 | . . 8 118 145 40 16 . 107 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 6138 | 72 332 441 1565 1559 467 301 978 423 Wait 195 | . 13 9 82 48 34 4 . 5 Move 5122 | 57 238 352 1288 1182 398 258 962 387 Hop . | . . . . . . . . . Pick Up 139 | 5 15 22 35 39 5 11 6 1 Fast Attach 25 | 5 1 1 6 12 . . . . Attach 38 | 1 2 4 6 18 3 3 1 . Detach 1 | . . . . 1 . . . . Swap 99 | . 5 8 31 36 5 9 1 4 Drop 143 | . 5 8 46 58 4 13 7 2 Fire 287 | 4 21 34 67 138 11 1 . 11 Melee 45 | . . . . 22 7 2 1 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 3 1 . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap 34 | . 31 . 3 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Discovered new exit (range 16) 556 | -10/Materials | Build established: Hauler-Mutant 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x2 1469 | -9/Materials | Discovered new exit (range 10) 1487 | -9/Materials | Entered another Materials area 1487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -8/Materials | Garrison activated, responded to threat 2498 | -8/Materials | Garrison activated, responded to threat 2532 | -8/Materials | Discovered new exit (range 8) 2774 | -8/Materials | Discovered new exit (range 16) 3325 | -8/Materials | Discovered new exit (range 16) 4199 | -8/Materials | Entered Factory 4199 | -7/Factory | Evolved 2 slots: Propulsion x2 5334 | -7/Factory | Destroyed 11 combat bots 5341 | -7/Factory | Lost 4 parts (1p1n1u1w) 5398 | -7/Factory | Lost 4 parts (3n1w) 5839 | -7/Factory | Garrison activated, responded to threat 6199 | -7/Factory | First assault squad dispatched 6493 | -7/Factory | Discovered new exit (range 16) 6631 | -7/Factory | Entered Lower Caves 6900 | -7/Lower Caves | Build established: Mutant 7207 | -7/Lower Caves | Discovered new exit (range 5) 7217 | -7/Lower Caves | Entered another Lower Caves area 7573 | -7/Lower Caves | Discovered new exit (range 3) 7578 | -7/Lower Caves | Entered Zion 7613 | -7/Zion | Given A8's code to call for help 7632 | -7/Zion | System corruption cleaned by Quarantine Array 7661 | -7/Zion | Discovered new exit (range 16) 7822 | -7/Zion | Identified exit to Deep Caves 7837 | -7/Zion | Learned location of Quarantine (-2) 7847 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8005 | -7/Zion | Learned location of Warlord (-5) 8061 | -7/Zion | Learned Factory garrison access intel 8163 | -7/Zion | Learned Factory emergency access door positions 8203 | -7/Zion | Given the Hacking Drone Bay 8207 | -7/Zion | Found Prototype Device 8804 | -7/Zion | Entered Proximity Caves 9089 | -6/Proximity Caves | Spotted B-75 Beast 9154 | -6/Proximity Caves | Learned Factory terminal intel 9338 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9363 | -6/Proximity Caves | Self-destructed Last Messages --------------- 09339_ B-48 Gladiator destroyed. 09341_ Slug penetrates Wall. 09341_ Machine disabled. 09342_ Y-64 Sentinel: "REQUESTING BACKUP." 09345_ Destroyed Hvy. Laser. 09347_ Lgt. Treads fries itself beyond repair. 09347_ Penetrated by Slug. 09347_ G-50 Soldier destroyed. 09349_ Destroyed Carbon-fiber Leg. 09349_ B-48 Gladiator destroyed. 09350_ Penetrated by Slug. 09353_ Imp. Grenade Launcher destroyed. 09355_ Lgt. Treads fries itself beyond repair. 09356_ Penetrated by Slug. 09356_ L-41 Fighter destroyed. 09357_ The unstable cave ceiling collapses. 09358_ Penetrated by Slug. 09361_ The unstable cave ceiling collapses. 09361_ Flexi-carbon Leg destroyed. 09361_ Lgt. Angular Momentum Engine destroyed. 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