Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 17:39:23 Player: Powerlich_soros Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1407) 1407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 5932 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 232 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 850/850 Matter 132/300 Energy 41/100 System Corruption 8% Temperature Critical (647) Movement Walking (120) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Improved Targeting Computer Layered Light Armor Plating > --- WEAPON (3) ------- Compact HERF Cannon Phase Cannon > --- INVENTORY (5) ---- Hacking Suite Improved EM Pulse Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Compact HERF Cannon Phase Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Small Storage Unit Energy Filter Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Improved EM Pulse Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Magnetic Acceleration Cannon Missile Launcher Missile Launcher Phasing Sabre [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 55 | 6 8 28 . . 5 6 2 Power 7 | 1 2 3 . . 1 . . Engine 6 | 1 2 2 . . 1 . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 2 15 . . 2 1 1 Treads . | . . . . . . . . Leg 21 | . 2 15 . . 2 1 1 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 4 . . 2 4 . Device . | . . . . . . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . 3 . . 2 3 . Artifact . | . . . . . . . . Weapon 13 | 2 3 6 . . . 1 1 Energy Gun 5 | 1 2 2 . . . . . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 4 | 1 1 2 . . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 30 | . 5 17 . . 5 . 3 Power 6 | . 2 3 . . 1 . . Propulsion 13 | . 2 8 . . 2 . 1 Utility 5 | . . 2 . . 2 . 1 Weapon 6 | . 1 4 . . . . 1 Highest Loss Streak 4 | . 4 3 . . 4 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 83 95 100 100 99 90 95 Engine 10 | . 13 8 11 11 11 6 6 Core 1 | . . 2 . . . . . Leg 38 | . 18 43 44 44 43 33 33 Wheel 1 | . 9 . . . . . . Storage 11 | . 14 11 11 11 11 6 5 Processor 1 | . . 1 . . . 5 6 Protection 8 | . . 7 11 11 10 19 23 Energy Gun 9 | . 17 5 11 11 11 6 . Ballistic Gun 4 | . 10 7 . . . . . Ballistic Cannon 7 | . . 7 11 11 11 6 5 Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 48 56 54 54 54 74 79 Greatest Support 53 | 32 32 40 40 40 40 53 53 Greatest Overweight (x) 3 | 3 2 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 18 Most Carried 20 | 2 13 20 20 20 20 20 20 Average Carried 15 | . 7 15 20 19 19 16 18 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 2 13 20 20 20 17 20 5 Class Distribution -------------------- 75% | Scavenger-Mutant 19% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1103 | 196 247 644 . . 14 2 . Remotely . | . . . . . . . . Salvage Created 1610 | . 624 933 . . 31 22 . Parts 94 | . 26 66 . . 1 1 . Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 12 | . . . . . 12 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 42 | . 13 28 . . 1 . . Guns 27 | . 11 15 . . 1 . . Cannons 13 | . . 13 . . . . . Classes Destroyed 9 | . 3 5 . . 1 . . Hauler 3 | . . 3 . . . . . Mechanic 2 | . 1 1 . . . . . Operator 2 | . 1 1 . . . . . Watcher 3 | . . 2 . . . 1 . Swarmer 12 | . . 12 . . . . . Grunt 22 | . 13 9 . . . . . Brawler 1 | . . 1 . . . . . Sentry 6 | . . 6 . . . . . Demolisher 1 | . . . . . 1 . . Best Kill Streak 6 | . 5 6 . . 1 1 . Combat Bots Only 6 | . 5 6 . . 1 . . Max Kills in Single Turn 2 | . 2 1 . . 1 1 . Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 295 | . 80 192 . . 21 . 2 Missed 69 | . 11 54 . . 4 . . Damage Taken 3025 | . 821 1536 . . 589 . 79 Core 551 | . 187 325 . . 39 . . Absorbed by Shields 12 | . . . . . 12 . . Core Remaining (%) 44 | 100 25 . . . 9 . . Volleys Fired 216 | . 64 129 . . 12 4 7 Largest 3 | . 2 2 . . 2 3 3 Hottest 218 | . 100 100 . . 100 185 218 Shots Fired 386 | . 103 231 . . 24 12 16 Gun 273 | . 103 154 . . 12 4 . Cannon 113 | . . 77 . . 12 8 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 238 | . 41 175 . . 12 4 6 Thermal 145 | . 62 56 . . 12 8 7 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 16 | . 16 16 . . 4 6 4 Robot Miss Streak 6 | . 3 6 . . 2 6 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 250 | . 80 139 . . 15 4 12 Core Hits 91 | . 29 53 . . 6 1 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 3 4 . . 2 . . Burn 6 | . 3 3 . . . . . Blast 3 | . . 1 . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3872 | . 1071 2090 . . 304 107 300 Guns 2285 | . 1071 1059 . . 135 20 . Cannons 1523 | . . 987 . . 169 87 280 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 64 | . . 44 . . . . 20 Kinetic 2310 | . 416 1576 . . 169 24 125 Thermal 1492 | . 655 470 . . 135 83 149 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . 4 . . . 13 . Projectiles 17 | . . 4 . . . 13 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . . 7 . . 2 . . Impact 1 | . . 1 . . . . . Kinetic 7 | . . 5 . . 2 . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 8 | . . 5 . . . . 3 Kicked 8 | . . 5 . . . . 3 Crushed . | . . . . . . . . Highest Temperature 542 | . 427 252 . . 291 261 542 Average Temperature 106 | . 147 55 . . 119 132 357 Received Heat Transfer 1041 | . 465 552 . . 24 . . Effects 12 | . 9 . . . . . 3 Shutdowns 2 | . 1 . . . . . 1 Energy Bleed 2 | . 1 . . . . . 1 Interference 4 | . 4 . . . . . . Short Circuit 1 | . . . . . . . 1 Damage (major) 3 | . 3 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Melted 5 | . 3 2 . . . . . Heat Transferred 3790 | . 2072 1295 . . 127 111 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Peak Influence 464 | . 131 464 180 . . 53 1 Initial 180 | . . 5 180 . . . . Average 106 | . 25 172 180 . . 15 . Maximum Alert Level 2 | . . 2 . . . . . Low Security (%) 79 | 100 100 63 100 . . 100 100 Level 1 13 | . . 24 . . . . . Level 2 6 | . . 11 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 4 . . . . . Investigation 3 | . 1 2 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 15 | . 4 5 . . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 27 62 . . 11 4 2 Peak Tracking Total 7 | . 7 7 . . 3 1 2 Tactical Retreats 6 | . 1 5 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 3 | . . 1 . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 4 | . 1 2 . . 1 . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 13 | . 6 7 . . . . . Terminals 8 | . 4 4 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 17 13 . . . . . Successful 15 | . 9 6 . . . . . Failed 15 | . 8 7 . . . . . Catastrophic 4 | . 2 2 . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 14 9 . . . . . Terminals 22 | . 13 9 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 5 | . 3 2 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 3 . . . . . Terminals 5 | . 4 1 . . . . . Assimilate 1 | . 1 . . . . . . Botnet 3 | . 2 1 . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 5 . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . 8 . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 10 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 5 | . 1 . . 4 . . . Largest Group 4 | . 1 . . 4 4 . . Highest-Rated Group 158 | . 10 . . 158 158 . . Highest-Rated Ally 41 | . 10 . . 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . 35 . . Total Damage 1049 | . . . . . 1049 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 6762 | 83 1249 2339 25 1321 1219 464 62 Spaces Moved 3189 | 59 557 1005 14 695 613 230 16 Core 27 | 27 . . . . . . . Treads . | . . . . . . . . Legs 2854 | . 281 1005 14 695 613 230 16 Wheels 308 | 32 276 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 190 190 190 190 190 190 Average Speed 188 | 122 187 190 190 190 190 190 190 Slowest Speed 260 | 200 260 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 62 63 3 80 67 7 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . 5 . . . 1 1 Melee . | . . . . . . . . Projectile 7 | . . 5 . . . 1 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3575 | 66 659 1219 13 696 643 247 32 Wait 39 | . 16 15 . . 5 2 1 Move 3183 | 58 556 1004 13 694 612 230 16 Hop . | . . . . . . . . Pick Up 52 | 2 14 28 . 1 1 5 1 Fast Attach 20 | 6 2 5 . . 1 4 2 Attach 31 | . 4 21 . . 4 2 . Detach 5 | . 1 4 . . . . . Swap 4 | . 2 2 . . . . . Drop 9 | . . 6 . 1 . . 2 Fire 216 | . 64 129 . . 12 4 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . 5 . . . . 3 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire 7 | . . . . . 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 68 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Core integrity fell below 50% 537 | -10/Materials | Lost 4 parts (1p2n1w) 846 | -10/Materials | Discovered new exit (range 12) 871 | -10/Materials | Discovered new exit (range 16) 1333 | -10/Materials | Entered another Materials area 1333 | -9/Materials | Evolved 2 slots: Propulsion x2 1487 | -9/Materials | Lost 3 parts (1p2n) 1651 | -9/Materials | Build established: Scavenger-Mutant 1661 | -9/Materials | Lost 3 parts (1n2w) 1774 | -9/Materials | Discovered new exit (range 16) 2526 | -9/Materials | Core integrity fell below 50% 2562 | -9/Materials | Lost 3 parts (1p1n1u) 2602 | -9/Materials | Discovered new exit (range 16) 2802 | -9/Materials | Discovered new exit (range 9) 2807 | -9/Materials | Discovered new exit (range 16) 3159 | -9/Materials | Core integrity fell below 20% 3672 | -9/Materials | Entered Mines 3673 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3697 | -9/Mines | Entered Zion 4279 | -7/Zion | Imprinted 4281 | -7/Zion | Declared Zion's savior 4480 | -7/Zion | Learned Factory emergency access door positions 4759 | -7/Zion | Given A8's code to call for help 4993 | -7/Zion | Discovered new exit (range 11) 5018 | -7/Zion | Entered Proximity Caves 5018 | -6/Proximity Caves | Accompanied by 4 allies 5307 | -6/Proximity Caves | Learned Factory security intel 5698 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5881 | -6/Proximity Caves | Lost 3 allies 5972 | -6/Proximity Caves | Lost 4 allies 5980 | -6/Proximity Caves | Lost 4 parts (2n2u) 6210 | -6/Proximity Caves | Discovered new exit (range 15) 6237 | -6/Proximity Caves | Entered Factory 6237 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6701 | -6/Factory | Sucked down chute 6701 | -6/Factory | Entered Waste 6716 | -6/Waste | EMP discharged 6724 | -6/Waste | Spotted C-40 Crusher 6734 | -6/Waste | Build established: Scavenger-Tank 6745 | -6/Waste | Spotted C-40 Crusher 6757 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6760 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6763 | -6/Waste | Self-destructed Last Messages --------------- 06714_ Acquired Adv. Beam Rifle. 06716_ System corrupted (+8). 06738_ System corrupted: Aluminum Leg rejected. 06738_ Acquired Aluminum Leg. 06750_ Power failure, Ion Engine shutdown. 06755_ Overheating: Energy bleed (-5). 06757_ Kicked C-40 Crusher out of the way. 06757_ Imp. Light Cannon crushed. 06757_ Lyr. Light Armor Plating crushed. 06757_ Hcp. Storage Unit destroyed. 06758_ Imp. Targeting Computer broken. 06758_ Overheating: Short circuit. 06760_ Lyr. Light Armor Plating crushed. 06760_ Adv. ECM Suite crushed. 06760_ Hacking Suite crushed. 06760_ Aluminum Leg crushed. 06760_ Imp. Light Armor Plating crushed. 06760_ Ion Engine crushed. 06761_ Kicked C-40 Crusher out of the way. 06763_ System corrupted: Heat flow error (+202). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????############???????????????? | | ?????????????# #???????#???????? | | ?????????????# / #????? #???????? | | ?????????????# #### #####???? | | ?????????????# % % % ??? | | ?????????????# *]! % ??? | | ?????????????#[!=] CC ??? | | ?????????????#!*@CC CC ??? | | ?????????????#=]/CC #### ###?????? | | ?????????????# == #?????? #???????? | | ?????????????# ;#??????????????? | | ?????????????#############??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Imp. Deuterium Engine | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The One Challenges ------------ None Game ------ Seed SubdwellerThunderReplicator Manual? 0 Play Time 00:41:20 Cumulative 24.0 hours Start 2024.04.22 @ 16:34:45 End 2024.04.22 @ 17:39:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ecb2020-e550-41be-a1d0-a3d562a22b21