Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 19:35:52 Player: Pepsi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (2863) 2863 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 7550 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 456 Met Data Miner 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Proton Missile Launcher Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Hacking Suite Lightning Gun EM Pulse Cannon Ion Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Launcher Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 2 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 107 | 6 2 10 40 14 13 4 12 . 6 Power 16 | 1 . 1 7 1 2 1 2 . 1 Engine 9 | 1 . 1 5 . 1 . . . 1 Core 7 | . . . 2 1 1 1 2 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . 10 4 3 . . . 1 Treads 2 | . . . . . 2 . . . . Leg 16 | . . . 10 4 1 . . . 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 2 4 12 6 3 . 6 . 3 Device 22 | . 1 2 7 5 3 . 3 . 1 Storage 5 | 1 1 . 2 1 . . . . . Processor 10 | . . 2 3 . . . 3 . 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 . 5 11 3 5 3 4 . 1 Energy Gun 10 | 2 . 3 4 . 1 . . . . Energy Cannon 16 | . . 2 6 2 3 1 1 . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . 1 1 2 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . . . . Parts Lost 32 | . . 2 11 2 3 2 3 . 9 Power 7 | . . . 3 . . 1 1 . 2 Propulsion 7 | . . 1 4 . . . . . 2 Utility 10 | . . 1 2 1 2 1 1 . 2 Weapon 8 | . . . 2 1 1 . 1 . 3 Highest Loss Streak 3 | . . 1 2 2 3 2 2 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 96 98 97 99 95 71 79 84 58 Engine 5 | . 14 11 5 . 6 7 5 . 1 Core 4 | . . . 3 8 7 1 1 7 1 Leg 11 | . . . 17 17 8 7 7 7 6 Wheel 1 | . 28 21 . . . . . . . Device 22 | . 11 20 25 26 29 23 20 15 5 Storage 8 | . 14 11 9 9 7 7 7 7 4 Processor 18 | . . 10 18 18 15 15 21 30 34 Energy Gun 3 | . 28 14 2 . 4 . . . . Energy Cannon 10 | . . 7 14 18 9 6 2 7 2 Slashing Weapon 1 | . . . . . . . 5 7 1 Peak Build Rating 46 | 6 7 14 36 35 44 44 46 41 44 Average Rating 32 | 4 6 11 30 32 41 34 39 41 31 On Entrance 25 | . 6 7 13 31 35 43 34 41 41 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 12 18 25 40 38 47 48 37 25 25 Greatest Support 40 | 32 32 32 30 27 40 30 30 30 30 Greatest Overweight (x) 9 | 2 . 1 9 1 2 1 1 . 3 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 8 Most Carried 10 | 4 6 7 10 10 10 9 10 8 9 Average Carried 8 | 2 4 4 8 9 8 8 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 6 8 10 8 9 8 8 2 Class Distribution -------------------- 67% | Mutant 11% | Commander-Mutant 11% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Matter Collected 1349 | 196 84 90 369 193 145 63 150 . 59 Remotely . | . . . . . . . . . . Salvage Created 4016 | . 69 644 1620 736 423 117 327 . 80 Parts 175 | . 7 36 68 23 20 5 11 . 5 Haulers Intercepted 12 | . 1 3 3 4 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 2 10 . 9 Prevented 6 | . . . . . . 2 4 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 2 11 26 8 6 4 6 . 2 Melee 6 | . . . 3 . . . 3 . . Guns 11 | . 2 5 3 . 1 . . . . Cannons 36 | . . 5 19 7 2 1 1 . 1 AOE 5 | . . . . . 1 3 1 . . Classes Destroyed 13 | . 2 4 3 1 1 . 1 . 1 Worker 2 | . . . 1 1 . . . . . Builder 5 | . . 1 3 . 1 . . . . Hauler 12 | . 1 3 3 4 1 . . . . Recycler 1 | . . . . 1 . . . . . Operator 2 | . . . 2 . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 6 | . . 2 4 . . . . . . Swarmer 12 | . 2 3 3 . . 4 . . . Grunt 33 | . . 6 15 4 3 . 5 . . Brawler 1 | . . . . . . . 1 . . Sentry 14 | . . 2 7 4 1 . . . . Hunter 4 | . . . 1 . 2 . . . 1 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 2 6 3 4 3 4 3 . 1 Combat Bots Only 6 | . 2 6 3 3 2 4 3 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 1 1 . . Melee 1 | . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 491 | . 5 63 151 28 47 20 30 . 147 Missed 140 | . 2 17 35 9 13 5 8 . 51 Damage Taken 5532 | . 25 544 1758 460 619 297 363 . 1466 Core 1269 | . . 170 251 137 147 40 71 . 453 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 126 | . . . 46 80 . . . . . Core Remaining (%) 71 | 100 100 57 . 29 . . . . . Volleys Fired 268 | . 13 55 105 44 23 7 17 . 4 Largest 2 | . 2 2 2 2 2 1 1 . 1 Hottest 160 | . 80 136 160 160 155 60 60 . 63 Shots Fired 491 | . 26 104 200 88 45 7 17 . 4 Gun 143 | . 26 78 36 . 3 . . . . Cannon 333 | . . 26 164 88 38 2 11 . 4 Launcher 15 | . . . . . 4 5 6 . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 443 | . 26 82 193 88 38 2 11 . 3 Explosive . | . . . . . . . . . . Electromagnetic 48 | . . 22 7 . 7 5 6 . 1 Robot Hit Streak 24 | . 4 10 24 13 10 1 7 . 3 Robot Miss Streak 5 | . 4 3 5 2 3 2 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 328 | . 13 62 150 54 27 1 18 . 3 Core Hits 133 | . 5 25 54 21 14 4 9 . 1 Critical Kills 6 | . . 1 . 2 2 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . 3 9 2 2 . 1 . 1 Burn 4 | . . 1 3 . . . . . . Meltdown 6 | . . 1 . 2 2 . . . 1 Corrupt 1 | . . 1 . . . . . . . Sever 7 | . . . 6 . . . 1 . . Melee Attacks 30 | . . . 21 . . . 9 . . Impact . | . . . . . . . . . . Slashing 30 | . . . 21 . . . 9 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8628 | . 145 942 4064 1444 1070 241 632 . 90 Guns 1249 | . 145 654 438 . 12 . . . . Cannons 5538 | . . 246 2880 1423 694 24 184 . 87 Explosions 1114 | . . 25 211 . 364 217 297 . . Melee 686 | . . . 535 . . . 151 . . Ramming 41 | . . 17 . 21 . . . . 3 Kinetic . | . . . . . . . . . . Thermal 6647 | . 145 699 3431 1423 694 24 184 . 47 Explosive . | . . . . . . . . . . Electromagnetic 1254 | . . 226 98 . 376 217 297 . 40 Impact . | . . . . . . . . . . Slashing 686 | . . . 535 . . . 151 . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 2 2 . 1 4 4 5 Average Corruption 2 | . . . 1 2 . 1 2 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . 12 11 . 3 17 2 12 Message Errors 16 | . . . 3 4 . 2 6 . 1 Matter Fused 16 | . . . 5 4 . 1 3 1 2 Heat Flow Errors 8 | . . . . 1 . . 4 . 3 Energy Discharges 7 | . . . 3 . . . 2 . 2 Data Loss (minor) 5 | . . . . 1 . . 2 . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . 1 . . . . . . Alerts 3 | . . . . 1 . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 184 | . . . 147 1 24 . . . 12 Projectiles 108 | . . . 71 1 24 . . . 12 Explosions 48 | . . . 48 . . . . . . Melee 28 | . . . 28 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 142 | . . 8 54 . . 79 . . 1 Shots 6 | . . . 1 . . 5 . . . Rammed 3 | . . 1 . . . . . . 2 Targets Rammed 10 | . . 1 1 6 . . . . 2 Kicked 7 | . . . 1 6 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 546 | . 72 282 326 142 546 . 199 . 214 Average Temperature 92 | . 26 66 72 41 302 . 97 . 96 Received Heat Transfer 1539 | . . 192 819 216 138 . 162 . 12 Effects 12 | . . . 2 . 10 . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 6 | . . . 1 . 5 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 5 | . . 1 . . 1 2 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . 1 1 2 2 . . . 1 Combat Hostiles 6 | . . 1 1 1 2 . . . 1 Parts Melted 24 | . 1 1 11 6 4 . . . 1 Heat Transferred 12600 | . 325 1515 6662 2601 1090 37 296 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Peak Influence 505 | . 104 381 430 505 347 . . . . Initial 229 | . . 43 78 161 229 . . . . Average 187 | . 49 182 207 233 137 . . . . Maximum Alert Level 2 | . . 1 2 2 1 . . . . Low Security (%) 60 | 100 100 70 53 54 67 . . . . Level 1 32 | . . 29 38 30 32 . . . . Level 2 6 | . . . 8 14 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 3 5 2 3 . . . . Investigation 5 | . . . 2 2 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 7 | . 1 3 3 . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Distress Signals 13 | . . 5 6 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 6 17 46 20 9 4 7 . 11 Peak Tracking Total 5 | . 3 4 5 3 3 4 3 . 4 Tactical Retreats 7 | . 1 . 4 . . . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 3 | . . . 1 1 1 . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 24 | . 3 . 7 8 2 . . 4 . Terminals 15 | . 3 . 4 7 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 75 | . 5 . 19 21 7 . . 23 . Successful 43 | . 2 . 8 9 1 . . 23 . Failed 32 | . 3 . 11 12 6 . . . . Catastrophic 6 | . . . 1 2 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 5 5 . . . . . Terminals 37 | . 5 . 10 18 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 7 3 . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 35 | . 2 . 3 7 . . . 23 . Record 13 | . . . 1 2 . . . 10 . Part Schematic 9 | . . . . 1 . . . 8 . Robot Schematic 2 | . . . . . . . . 2 . Prototype ID Bank 7 | . 1 . 1 2 . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . . . Scan Component 3 | . . . 2 1 . . . . . Repair 3 | . . . 2 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 5 7 2 . . . . Full Trace Events 6 | . . . 3 2 1 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . Time 114 | . . . 76 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Total Allies 11 | . . . . 10 . . . . 1 Largest Group 10 | . . . . 10 6 . . . 1 Highest-Rated Group 173 | . . . . 173 96 . . . 96 Highest-Rated Ally 96 | . . . . 29 16 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 125 | . . . . 84 18 . . . 23 Total Damage 1876 | . . . . 1070 181 . . . 625 Kills 15 | . . . . 11 1 . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Turns Passed 7886 | 66 188 460 2405 1183 1215 473 1187 128 581 Spaces Moved 3996 | 52 138 262 1045 497 485 309 622 92 494 Core 174 | 20 . . 1 . . . . . 153 Treads 78 | . . . . . 78 . . . . Legs 3290 | . . . 1022 497 407 309 622 92 341 Wheels 454 | 32 138 262 22 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 185 185 140 140 140 50 Average Speed 163 | 101 100 100 173 185 223 146 177 140 113 Slowest Speed 500 | 150 100 115 500 185 330 250 250 140 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 30 33 74 61 10 52 77 73 57 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 14 | . . . . . . . 13 . 1 Spaces Dug 11 | . . . 8 3 . . . . . Terrain Destroyed 58 | . . . 44 14 . . . . . Melee . | . . . . . . . . . . Projectile 56 | . . . 42 14 . . . . . AOE 2 | . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Total 4816 | 63 162 352 1398 671 574 321 676 91 508 Wait 310 | . 6 20 149 87 39 . 9 . . Move 3987 | 51 137 261 1044 496 484 308 621 91 494 Hop . | . . . . . . . . . . Pick Up 44 | 6 2 3 18 10 3 . 2 . . Fast Attach 32 | 4 1 1 10 1 6 . 6 . 3 Attach 22 | 2 . 2 7 2 3 1 3 . 2 Detach 8 | . . . 1 . 3 2 2 . . Swap 53 | . 1 7 23 11 4 3 3 . 1 Drop 51 | . 2 2 19 13 9 . 4 . 2 Fire 268 | . 13 55 105 44 23 7 17 . 4 Melee 30 | . . . 21 . . . 9 . . Ram 3 | . . 1 . . . . . . 2 Kick 7 | . . . 1 6 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 697 | -9/Materials | Discovered new exit (range 15) 714 | -9/Materials | Identified exit to Materials 715 | -9/Materials | Entered another Materials area 715 | -8/Materials | Evolved 2 slots: Utility x2 913 | -8/Materials | Identified exit to Storage 1637 | -8/Materials | Repaired Thermal Generator 2901 | -8/Materials | Build established: Scavenger-Mutant 2905 | -8/Materials | Repaired VSS Leg 3120 | -8/Materials | Entered Storage 3199 | -8/Storage | Repaired VSS Leg 3296 | -8/Storage | Core integrity fell below 50% 3446 | -8/Storage | Build established: Mutant 3714 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4007 | -8/Storage | Build established: Commander-Mutant 4052 | -8/Storage | Lost 3 allies 4188 | -8/Storage | Discovered new exit (range 15) 4283 | -8/Storage | Identified exit to Factory 4303 | -8/Storage | Entered Factory 4303 | -7/Factory | Accompanied by 6 allies 4303 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4400 | -7/Factory | Garrison activated, responded to threat 4657 | -7/Factory | Lost 5 allies 4667 | -7/Factory | Lost 3 parts (2u1w) 4831 | -7/Factory | Discovered new exit (range 5) 5070 | -7/Factory | Build established: Mutant 5515 | -7/Factory | Identified exit to Lower Caves 5518 | -7/Factory | Entered Lower Caves 5645 | -7/Lower Caves | Encountered a Warlord checkpoint 5683 | -7/Lower Caves | Learned Factory trap positions 5701 | -7/Lower Caves | Identified exit to Lower Caves 5991 | -7/Lower Caves | Entered another Lower Caves area 7112 | -7/Lower Caves | Build established: Derelict-Mutant 7154 | -7/Lower Caves | Discovered new exit (range 16) 7175 | -7/Lower Caves | Identified exit to Data Miner 7178 | -7/Lower Caves | Entered Data Miner 7178 | -7/Data Miner | Discovered new exit (range 6) 7205 | -7/Data Miner | Met Data Miner 7243 | -7/Data Miner | Learned location of Section 7 (-2) 7243 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7272 | -7/Data Miner | Received God Mode back door access code from Data Miner 7304 | -7/Data Miner | Identified exit to Proximity Caves 7306 | -7/Data Miner | Entered Proximity Caves 7392 | -6/Proximity Caves | Spotter reported a threat 7394 | -6/Proximity Caves | Spotter reported a threat 7446 | -6/Proximity Caves | Core integrity fell below 50% 7552 | -6/Proximity Caves | Escorted by Enhanced Grunt 7597 | -6/Proximity Caves | Spotter reported a threat 7709 | -6/Proximity Caves | Spotted B-75 Beast 7767 | -6/Proximity Caves | Spotter reported a threat 7843 | -6/Proximity Caves | Core integrity fell below 20% 7887 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07779_ Acquired 10 matter. 07781_ Acquired Lgt. Ion Engine. 07784_ Acquired Adv. Visual Processing Unit. 07789_ Corrupted Hover Unit fries itself beyond repair. 07801_ System corrupted: IFF burst signal emitted. 07841_ Penetrated by Slug. 07842_ Slug penetrates Wall. 07842_ Penetrated by Slug. 07864_ System corrupted: Matter fused (-7). 07864_ Slug penetrates Wall. 07871_ Penetrated by Slug. 07871_ Slug penetrates Wall. 07871_ Mak. Leg destroyed. 07874_ Dropped Imp. Signal Interpreter. 07874_ Penetrated by Slug. 07874_ Lgt. Ion Engine destroyed. 07876_ Penetrated by Slug. 07876_ EM Pulse Cannon destroyed. 07876_ Penetrated by Slug. 07887_ System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ??????????##""???????????????????????????????????? | | ?????????##"""???????????????????????????????????? | | #????????#"""##??????????????????????????????????? | | "????????# ""##?????????????????????????????????? | | "????????# ##????????????????????????????????? | | """####### ##????????????##?????????????????? | | # #####???????# ##????????????????? | | # ##?????# ?????????????????? | | #????# ! #???## ?????????????????? | | ? ###?# #### ##?? #?????????????????? | | ??# #?# ## ##### #?? #?????????????????? | | ??# ### ####### #?? #?????????????????? | | ??# #??## #### #?????????????????? | | ??# ######??# #?# #?????????????????? | | ??# ##???????# #?# ??????????????????? | | ??# #????????# ### ???????????????????? | | ??# #????????# ### ????????????????????? | | ??# #????????# ## #????????????????????? | | ## #####????## # #????????????????????? | | #?????### ## ####?????????????????? | | #???????## ## #?????????????????? | | ####### #????????# ## @ #?????????????????? | | ##????# #???????## ##?????????????????? | | ???# #??????## p ###??????????????????? | | ??# #??????# #????????????????????? | | # ## #??????## #???????????????????? | | ?# #???????# #??????????????????? | | ?# ## #???????# ???????????????? | | ?## ??# #??????# #???????????? | | ??#???# #??????# ##???????????? | | ??????# #??????# ## ##????????????? | | ??????# #??????# ##??#?????????????? | | ??????# #?????? #?????????????????? | | ??????# #?????# ##?????????????????? | | #?????# ### ### #### #??????????????????? | | #?????# ### ##??? #??????????????????? | | #?????# #### #####????? ####??????????????????? | | #?????# ##?????????????? ##?????????????????????? | | #?##### ##?????????????##??????????????????????? | | ### #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ##?## #???????????????????????????????????????? | | ##???###???????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- Titanium Leg | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed JunkMeleeDissipator Manual? 0 Play Time 01:14:11 Cumulative 20.2 hours Start 2025.04.05 @ 18:17:30 End 2025.04.05 @ 19:35:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53660a4f-336a-4e47-95cd-c0c4c69b603d