Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 23:46:50 Player: MAXX-P31 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (678) 3390 Value Destroyed (27543) 27543 Prototype IDs (46) 920 Alien Tech Used (7) 1400 Bonus (10234) 10234 TOTAL SCORE: 53187 Bonus ------- High Alert Combat Kills 4353 Follower Combat Kills 564 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -83 Cogmind --------- Core Integrity 1452/1600 Matter 259/300 Energy 555/615 System Corruption 12% Temperature Cool (-182) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Kinecellerator Advanced Thermal Shield (fused) Advanced Hacking Suite > --- WEAPON (6) ------- Quantum Rifle (fused) Enhanced Quantum Rifle Enhanced Quantum Rifle Core Cannon Gamma Bomb Array > --- INVENTORY (25) --- Light Quantum Reactor Medium Treads Medium Treads Armored Medium Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Compact Wheel Improved Coolant Injector Advanced Energy Well (500) Advanced Energy Well (500) Compact Matter Pod (150) Matter Compressor (250) Advanced Sensor Array Improved Transmission Jammer Light Regenerative Plating Improved Thermal Shield Drone Bay (2/2) Enhanced Quantum Rifle Enhanced Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Kinecellerator Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Core Cannon Gamma Bomb Array > --- INVENTORY -------- Light Quantum Reactor Medium Treads Medium Treads Armored Medium Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Compact Wheel Improved Coolant Injector Advanced Energy Well Advanced Energy Well Compact Matter Pod Matter Compressor Advanced Sensor Array Improved Transmission Jammer Light Regenerative Plating Improved Thermal Shield Drone Bay Enhanced Quantum Rifle Enhanced Nova Cannon Gamma Bomb Array [Rating: 204] Favorites ----------- Power Reinforced Fission Core Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Graviton Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . Utility 9 | . . . . 2 . . . 2 . . . . . . . . . 1 . . . . 2 . 1 1 Weapon 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 427 | 7 7 10 4 40 17 3 5 42 4 2 7 11 66 3 18 15 13 38 2 2 2 6 25 20 36 22 Power 43 | 1 1 2 2 1 1 . . 2 . . 1 . 8 . 2 2 . 8 . . . . 1 1 6 4 Engine 18 | 1 1 2 2 1 1 . . 2 . . 1 . 5 . 1 1 . . . . . . . . . . Core 8 | . . . . . . . . . . . . . 2 . 1 . . 4 . . . . . 1 . . Reactor 17 | . . . . . . . . . . . . . 1 . . 1 . 4 . . . . 1 . 6 4 Propulsion 93 | 2 . 2 . 7 5 . . 11 1 . 2 . 17 . 5 6 2 10 . . . . 5 5 7 6 Treads 40 | 2 . 2 . 7 5 . . 8 1 . 1 . . . 1 1 . . . . . . . 4 3 5 Leg 34 | . . . . . . . . . . . 1 . 6 . . 5 2 9 . . . . 5 1 4 1 Wheel 12 | . . . . . . . . 3 . . . . 7 . 1 . . 1 . . . . . . . . Hover 7 | . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 132 | 2 2 1 . 13 2 1 2 10 1 . 4 7 19 1 6 2 4 11 2 . 2 5 9 9 10 7 Device 83 | 1 . . . 6 1 1 . 8 1 . 2 5 10 . 2 2 4 5 2 . 1 4 6 6 9 7 Storage 9 | 1 1 1 . . . . . 1 . . 1 . 1 . . . . 1 . . . . . 1 1 . Processor 20 | . 1 . . 3 . . 2 1 . . . . 2 1 3 . . 5 . . . 1 1 . . . Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Protection 16 | . . . . 4 1 . . . . . 1 2 5 . 1 . . . . . 1 . 1 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 159 | 2 4 5 2 19 9 2 3 19 2 2 . 4 22 2 5 5 7 9 . 2 . 1 10 5 13 5 Energy Gun 32 | . . . . . . . . 2 . . . 1 9 . . 2 3 5 . 2 . . 1 . 4 3 Energy Cannon 18 | . . . . . . . . . 1 . . . 5 1 . . . 1 . . . . 2 3 3 2 Ballistic Gun 72 | 2 2 5 1 15 8 2 3 13 . . . 1 3 . 4 1 3 1 . . . 1 4 . 3 . Ballistic Cannon 16 | . 2 . . 1 . . . 3 . 1 . 1 1 . . . 1 2 . . . . 3 . 1 . Launcher 13 | . . . 1 3 1 . . 1 1 1 . . 2 . . . . . . . . . . 2 1 . Special Weapon 5 | . . . . . . . . . . . . . 1 . 1 2 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 2 1 . . 1 2 . 2 . 2 . . . . 2 . . 3 . 2 5 1 . Corrupted Parts 10 | . . . . . . . . . . 1 3 . . . 1 . 3 . . . . . . 1 1 . System Corruption 58 | . . . . . . . . . . 4 20 . . . 2 . 18 . . . . . . 8 6 . Parts Lost 145 | . . . . 6 . . . 11 2 3 14 12 43 2 8 1 4 19 . . . . 2 1 9 8 Power 14 | . . . . . . . . . . . 1 . 5 . 2 . 1 3 . . . . . . 1 1 Propulsion 34 | . . . . 2 . . . 5 1 2 1 1 12 . 1 . 2 1 . . . . 2 . 3 1 Utility 40 | . . . . 3 . . . 2 1 1 4 6 8 . 2 . . 6 . . . . . 1 3 3 Weapon 57 | . . . . 1 . . . 4 . . 8 5 18 2 3 1 1 9 . . . . . . 2 3 Highest Loss Streak 14 | . . . . 3 . . . 4 1 2 14 8 9 1 8 1 1 4 . . . . 1 1 3 5 To Critical Strikes 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 Average Backups 21 | 2 13 18 19 18 18 18 18 22 22 22 20 19 22 19 16 21 24 24 25 25 24 24 24 23 23 23 Power 1 | . 1 1 2 2 2 2 2 2 2 2 1 1 . . . 1 . . 2 2 2 2 2 2 . . Propulsion 2 | 1 4 5 5 4 3 3 3 1 1 1 1 . 1 1 . . 1 3 4 4 4 4 2 2 2 6 Utility 11 | . 4 7 7 6 6 7 6 8 8 8 9 11 14 17 15 15 16 14 15 15 14 14 14 13 12 10 Weapon 5 | . 3 3 4 5 5 6 6 9 10 10 8 4 4 1 . 4 6 6 3 4 4 4 5 4 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 2 5 4 7 5 . 1 6 . . . . 2 . 1 3 . 3 1 . 2 1 . 3 4 8 Power 5 | . . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Propulsion 16 | . 1 2 1 2 3 . . . . . . . 1 . . 1 . 1 . . . . . 1 . 3 Utility 25 | . . . 2 3 1 . 1 3 . . . . . . 1 1 . 2 1 . 2 . . 2 2 4 Weapon 11 | . 1 2 . 2 1 . . 2 . . . . . . . . . . . . . 1 . . 2 . Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 98 98 99 96 99 93 90 72 78 86 60 54 98 98 96 100 100 76 99 99 95 96 96 Engine 4 | . 14 11 11 9 9 9 9 6 6 6 6 6 5 5 2 4 4 . . . . . . . . . Core 1 | . . . . . . . . . . . . . 2 . 1 5 5 5 5 5 5 5 4 4 3 . Reactor 1 | . . . . . . . . . . . . . 1 5 1 . . 4 5 5 5 5 4 3 4 10 Treads 10 | . 28 22 22 17 17 18 18 20 7 9 4 6 . . 3 4 . . . . . . . 13 14 11 Leg 8 | . . . . . . . . . . . . 5 9 . . 2 26 27 30 30 30 30 26 9 6 8 Wheel 1 | . . . . . . . . 4 13 5 4 . 7 5 1 4 . . . . . . . . . . Device 13 | . 2 . . 8 11 9 8 9 12 12 10 21 16 10 9 11 20 15 20 20 19 19 20 21 22 26 Storage 6 | . 14 11 11 9 9 9 9 6 6 6 6 6 5 5 4 5 5 5 5 5 5 5 4 4 4 3 Processor 9 | . 11 11 11 13 9 9 15 16 12 12 7 . . . 7 15 6 13 10 10 10 10 9 9 5 3 Hackware 1 | . . . . . . . . . . . . . 3 5 . . . . . . . . 3 4 4 3 Protection 3 | . . . . 4 6 8 . 5 6 6 4 7 4 5 1 . . . . . . . 1 . 3 2 Energy Gun 3 | . . . . . . . . 1 . . . 6 7 . . 3 8 10 10 10 . 10 1 3 5 11 Energy Cannon 2 | . . . . . . . . . 5 . . 2 6 2 1 . . 2 5 5 . 5 3 2 8 3 Ballistic Gun 16 | . 6 43 43 34 32 35 36 23 10 21 14 3 3 . 8 13 12 8 10 10 . 10 9 3 . 5 Ballistic Cannon 3 | . 21 . . . 1 . . 1 8 7 9 8 3 . . . 2 3 . . . . 7 10 8 . Peak Build Rating 204 | 7 10 18 21 35 41 42 50 70 73 74 66 70 94 59 83 90 101 119 122 126 127 130 162 177 194 204 Average Rating 82 | 5 8 16 18 28 37 40 46 66 64 69 55 60 72 55 47 80 93 111 119 124 92 126 151 157 171 185 On Entrance 76 | . 7 10 18 21 34 41 40 48 62 73 66 64 59 61 53 83 90 101 119 120 126 127 130 160 159 180 Naked Turns 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Heaviest Build 210 | 15 32 59 62 72 71 65 64 126 131 131 128 131 138 130 127 126 128 153 151 155 155 157 174 173 203 210 Greatest Support 216 | 40 40 46 46 46 40 40 40 88 26 26 10 28 80 10 33 90 100 122 113 113 113 113 147 151 151 216 Greatest Overweight (x) 27 | . . 1 1 2 2 1 1 7 5 12 12 13 12 12 27 11 1 2 1 1 1 1 1 2 2 1 Average Overweight (x) 2 | . . . 1 1 1 1 1 1 4 11 11 4 2 12 4 8 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 19 20 20 20 20 20 24 25 25 25 25 25 25 21 23 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 20 20 20 20 20 20 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 13 18 19 19 19 19 19 24 24 24 22 20 23 24 16 21 24 24 24 25 24 24 24 24 24 24 Final Capacity 25 | 8 15 20 20 20 20 20 20 25 25 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 20 20 20 20 20 20 24 24 25 13 21 19 23 18 25 24 25 25 25 25 25 25 25 25 23 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Scavenger-Skirmisher 19% | Gunner 7% | Scavenger-Executioner 5% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 25963 | 288 354 558 195 2188 2009 1061 220 4404 371 398 343 828 1652 305 380 244 565 2137 154 . . 418 2234 1224 2342 1091 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 35844 | 88 546 1032 370 3278 3196 2599 415 4941 86 270 256 692 3380 95 142 . 489 2734 379 22 . 285 2350 1718 3713 2768 Parts 1585 | 10 35 56 35 184 179 101 17 203 9 2 3 12 115 5 11 . 18 108 3 1 . 19 95 83 155 126 Haulers Intercepted 23 | . 2 1 . 6 6 2 . 2 . . . . . . . . . . . . . . 3 . . 1 Recyclers Shooed 30 | 1 1 1 1 3 5 . . 3 . . . . 7 . . . . 1 . . . . 5 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . 10 . . 7 . 4 25 . 13 . 7 1 . 17 . . . . Prevented 10 | . . . . . . . . . . 2 . . . 6 . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 447 | . 9 13 8 47 43 15 7 69 8 3 4 8 43 1 2 . 9 41 . . . 7 16 20 45 29 Guns 275 | . . 13 5 44 33 15 7 57 1 1 2 2 13 . 1 . 8 30 . . . 7 10 4 7 15 Cannons 104 | . 9 . . . . . . 4 3 . 1 4 19 1 . . . 7 . . . . 6 12 28 10 AOE 40 | . . . 3 3 10 . . 5 4 . 1 2 6 . 1 . . 1 . . . . . . 4 . Classes Destroyed 25 | 2 7 3 . 3 . 3 3 2 . 1 . . . . . . . . . . . . . . 1 . Worker 56 | . 3 2 1 8 8 2 . 5 . . . . 4 . . . . 7 . . . . 6 5 1 4 Builder 32 | . 1 . . 3 3 4 . 3 . . . . 1 . . . . 2 . . . . 4 4 5 2 Tunneler 11 | 2 1 . 3 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . Hauler 23 | . 2 1 . 6 6 2 . 2 . . . . . . . . . . . . . . 3 . . 1 Recycler 75 | 1 2 5 1 8 9 17 . 6 . . . . 9 . . . . 2 . . . . 7 2 3 3 Minesweeper 4 | . . . . . . . . . . 2 . . . 1 . . . . . 1 . . . . . . Mechanic 5 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 2 1 . . 2 . . . . . . . . . . . . 1 . . . . . . . . Watcher 19 | . 3 2 . 2 1 . . 2 . . . . . . . . . 2 . . . . 4 1 2 . Swarmer 68 | . 6 4 3 8 7 2 . 5 8 . . . 5 . . . 3 7 . . . 6 . . 4 . Saboteur 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Grunt 138 | . 3 3 4 22 17 1 . 34 . 2 . 5 17 . 1 . 3 13 . . . . . 5 3 5 Brawler 11 | . . 1 . . 2 . . 1 . . . . 1 . . . . 2 . . . . . . 4 . Duelist 7 | . . 1 1 . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . Protector 4 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . Sentry 58 | . . 4 . 14 16 2 . 6 . . . . 1 1 . . . 2 . . . . 4 3 5 . Demolisher 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 47 | . . . . 2 . 1 . 9 . 1 . . 3 . . . 2 4 . . . . 2 2 9 12 Programmer 91 | . . . . . . 2 . 11 . . . 2 15 . . . . 12 . . . 1 10 10 16 12 Heavy 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 4 | . . . . . . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Bolteater 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guru 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scrapper 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 21 | 3 5 8 3 5 14 21 7 7 4 2 4 5 9 1 1 . 3 6 . 1 . 3 6 5 5 6 Combat Bots Only 9 | . 3 6 3 5 8 8 7 6 4 2 4 5 9 1 1 . 3 5 . . . 3 3 3 5 5 Max Kills in Single Turn 4 | 2 2 2 3 2 3 2 2 2 2 1 1 2 2 1 1 . 1 4 . 1 . 2 2 2 4 3 Gunslinging 2 | . . . . 1 . . 1 . . . . . . . . . . 2 . . . 1 . . . . Exploded 4 | . . . 3 1 3 . . 2 2 . 1 1 1 . 1 . . 1 . . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 2740 | . 27 44 8 145 87 22 7 548 32 32 47 77 327 48 46 18 135 279 1 . . 29 124 87 260 310 Missed 804 | . 8 11 1 45 15 7 3 152 12 5 18 26 74 20 14 4 44 82 . . . 11 36 22 71 123 Hits 1936 | . 19 33 7 100 72 15 4 396 20 27 29 51 253 28 32 14 91 197 1 . . 18 88 65 189 187 Melee 11 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . 6 . Projectile 1925 | . 19 33 7 100 72 15 4 395 20 27 29 51 250 28 32 14 91 196 1 . . 18 88 65 183 187 AOE 6 | . . . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . . Critical Strikes 96 | . . . . 6 5 1 1 8 . 3 . 1 10 2 1 2 4 11 . . . . 6 4 13 18 Part Disruptions 12 | . . . . . . . . . . . 1 . 1 . . . . 2 . . . 1 . 1 2 4 Damage Taken 31769 | . 181 320 114 1658 996 281 108 4822 331 479 1357 1253 5079 609 747 267 869 3346 26 . . 408 1152 1254 3333 2779 Core 2586 | . 7 16 10 264 135 15 . 330 58 72 45 57 572 . 108 . 104 216 . . . 50 131 52 240 104 Absorbed by Shields 6172 | . . . . . . . . 1199 . 25 . . . . . 170 757 295 . . . . 899 440 1226 1161 Reduced by Siege Mode 158 | . . . . . . . . . . . . . . . . . . . . . . . . 12 14 132 Redirected to Shielding 23 | . . . . . . . . . . . . . 23 . . . . . . . . . . . . . Ignored by Resistances 405 | . . . . . . . . 124 . . . . 133 . . . . . . . . . . . . 148 Regen/Repaired (Parts) 1691 | . . . . . 77 43 . 669 70 76 7 . . . . 44 . . . . . . 72 63 403 167 Core Remaining (%) 70 | 100 97 . 93 . . . 24 . . . . 33 . . . . 21 . . . . 76 . 85 83 90 Volleys Fired 1482 | 3 37 34 13 135 137 71 9 214 13 21 12 26 177 1 12 3 33 116 31 33 . 27 102 58 90 74 Largest 6 | 2 2 4 4 4 4 4 4 4 3 5 4 5 5 1 1 5 5 5 5 3 . 5 5 5 6 6 Hottest 529 | 40 60 92 92 98 118 96 112 226 89 218 158 280 406 75 46 242 314 370 325 293 . 358 358 359 529 444 Shots Fired 5221 | 6 74 136 49 521 478 285 30 784 25 72 41 105 501 3 12 9 161 511 48 83 1 95 329 156 383 323 Gun 3882 | 6 12 136 48 509 435 285 30 730 12 47 17 51 268 . 7 9 148 398 17 50 . 75 183 50 104 255 Cannon 1228 | . 62 . . 9 27 . . 44 9 19 13 47 208 3 . . 6 113 31 33 1 20 146 103 268 66 Launcher 79 | . . . 1 3 16 . . 10 4 6 11 7 7 . 5 . . . . . . . . 3 4 2 Special 32 | . . . . . . . . . . . . . 18 . . . 7 . . . . . . . 7 . Kinetic 3659 | 6 74 136 48 518 462 285 30 740 21 64 28 57 159 . 7 7 88 282 8 . . 21 277 96 139 106 Thermal 1274 | . . . . . . . . 34 . 2 2 34 290 . . 1 54 229 40 83 1 74 21 26 209 174 Explosive 40 | . . . 1 3 8 . . . 4 . 5 7 7 . 5 . . . . . . . . . . . Electromagnetic 241 | . . . . . 8 . . 10 . 6 6 7 45 3 . 1 19 . . . . . 31 34 28 43 Robot Hit Streak 32 | 4 10 11 9 32 22 27 9 16 3 8 3 6 12 6 13 4 18 14 4 2 . 6 11 13 18 17 Robot Miss Streak 13 | . 4 6 1 5 4 2 2 6 8 13 4 7 6 . 1 1 5 5 2 2 . 2 7 5 5 5 Penetration Max 2 | . . . . . . . 1 2 . . . . 1 . . . . 1 1 . . . 1 1 1 2 Secondary Targets 30 | . . 3 1 6 3 . 2 6 . . . . . . . . 2 2 . . . 4 . . . 1 Max Gunslinging Chain 2 | . . 1 1 1 1 . 1 1 . . . . . . . . 1 2 . . . 1 . . . 1 Shots Hit Robots 2858 | 4 42 70 27 320 260 149 19 537 10 35 18 52 250 2 11 6 104 295 8 3 . 19 164 86 196 171 Core Hits 1348 | 4 24 35 15 134 128 66 12 264 19 11 24 29 98 2 8 3 30 121 5 2 . 11 62 54 103 84 Critical Kills 62 | . 1 . . 6 7 7 1 3 . . 1 . 3 . . . 1 15 2 . . 2 7 1 3 2 Critical Parts Destroyed 53 | . . . . 8 10 5 1 5 . . . 2 1 . . . 1 12 1 . . . 6 . . 1 Critical Strikes 189 | . 3 . . 15 17 12 2 10 . . 1 3 14 . 1 1 8 48 3 . . 2 30 7 7 5 Burn 26 | . . . . . . . . 2 . . . . 6 . . . 5 13 . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . 3 . Destroy 112 | . 1 . . 14 17 12 2 8 . . 1 3 2 . 1 1 2 26 2 . . 2 14 1 . 3 Blast 39 | . 2 . . 1 . . . . . . . . 4 . . . 1 7 . . . . 14 6 4 . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Melee Attacks 9 | . . . . . . . . . . . . 4 2 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77763 | 66 733 1156 604 5411 5798 2642 395 12058 623 1013 902 2178 7772 82 422 104 1953 7501 237 101 . 475 6000 4148 8451 6938 Guns 46232 | 66 104 1156 436 4869 3849 2642 395 10674 113 470 226 555 3536 . 102 95 1672 5092 132 27 . 428 2915 911 1666 4101 Cannons 22422 | . 624 . . 199 101 . . 504 103 183 113 754 3029 28 . . 165 2078 105 74 . 47 3076 2725 6292 2222 Explosions 8240 | . . . 159 304 1776 . . 875 407 360 563 607 1059 . 320 . 50 297 . . . . . 491 449 523 Melee 316 | . . . . . . . . . . . . 262 . 54 . . . . . . . . . . . . Ramming 339 | . 5 . 9 39 72 . . 5 . . . . . . . 9 . 34 . . . . 9 21 44 92 Kinetic 45041 | 66 728 1156 436 5068 3950 2642 395 10803 216 653 339 854 1989 . 102 55 928 3587 42 . . 131 4921 2358 2579 1043 Thermal 20443 | . . . . . . . . 526 . . . 383 4318 . . 22 817 3880 195 101 . 344 250 472 4796 4339 Explosive 4184 | . . . 159 304 1197 . . . 407 . 362 607 828 . 320 . . . . . . . . . . . Electromagnetic 7440 | . . . . . 579 . . 724 . 360 201 72 637 28 . 18 208 . . . . . 820 1297 1032 1464 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 262 | . . . . . . . . . . . . 262 . . . . . . . . . . . . . . Piercing 54 | . . . . . . . . . . . . . . 54 . . . . . . . . . . . . Highest Corruption 31 | . . . . 1 2 2 . 3 3 7 27 31 24 24 26 18 19 6 6 6 6 6 10 16 21 12 Average Corruption 7 | . . . . 1 1 2 . 1 3 4 8 30 14 24 21 18 11 3 6 6 6 5 6 5 8 7 Corruption Purged 27 | . . . . . . . . 2 . . . . 5 . . . . . . . . 6 7 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 922 | . . . . 24 31 24 . 33 21 32 10 109 116 56 48 2 40 50 39 23 13 26 47 50 92 36 Message Errors 210 | . . . . 3 4 5 . 8 9 10 2 28 23 14 11 . 6 12 11 7 4 11 8 8 19 7 Matter Fused 189 | . . . . 8 5 4 . 5 3 11 2 23 21 12 9 1 11 11 5 4 5 2 12 12 15 8 Heat Flow Errors 113 | . . . . . 4 3 . 5 . 2 1 15 16 9 10 . 4 3 3 2 . 2 5 6 14 9 Energy Discharges 120 | . . . . 3 5 3 . 4 5 4 4 15 13 4 6 . 7 9 7 3 1 6 2 9 10 . Parts Rejected 6 | . . . . . . . . . . . . . 1 1 . . 1 2 . . . . . 1 . . Parts Fused 17 | . . . . . 1 . . 2 . . . 1 3 . 1 . 2 . 1 . . . 2 . 3 1 Data Loss (minor) 108 | . . . . 5 6 2 . 5 4 2 . 13 11 7 7 1 2 1 9 3 2 1 7 4 13 3 Data Loss (major) 42 | . . . . 2 1 1 . 1 . 1 . 2 5 3 2 . 1 2 . 4 . . 3 5 5 4 Misfires 43 | . . . . 2 1 2 . 1 . . 1 6 6 2 . . 1 3 2 . 1 3 3 2 4 3 Alerts 24 | . . . . . 1 3 . . . 1 . 2 3 2 2 . 1 3 . . . 1 2 1 2 . Misdirections 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . Weapon Failures 46 | . . . . 1 3 1 . 2 . 1 . 4 12 . . . 4 4 1 . . . 3 2 7 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1705 | . 9 . 17 36 42 . . 14 6 24 15 193 177 . . . 25 162 22 . . . 249 275 220 219 Projectiles 1208 | . 9 . . 13 . . . . . 24 15 66 123 . . . . 89 22 . . . 249 205 208 185 Explosions 359 | . . . 17 23 42 . . 14 6 . . 12 54 . . . 25 73 . . . . . 70 . 23 Melee 138 | . . . . . . . . . . . . 115 . . . . . . . . . . . . 12 11 Knockbacks 110 | . 8 . . 2 . . . 22 5 3 . . 5 . . . . 14 . . . . 18 17 16 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 102 | . 8 . . 2 . . . 21 4 3 . . 5 . . . . 13 . . . . 16 16 14 . Secondary 7 | . . . . . . . . 1 1 . . . . . . . . 1 . . . . 2 . 2 . Self-Inflicted Damage 493 | . . . 28 . 10 . . . 28 16 . 76 117 . 21 . . . . . . . . 168 . 29 Shots 20 | . . . 2 . 1 . . . 2 1 . 2 3 . 1 . . . . . . . . 7 . 1 Rammed 24 | . . . 1 8 9 . . 1 . . . . . . . . . . . . . . . 2 2 1 Targets Rammed 38 | . 1 . 1 9 9 . . 1 . . . . . . . 2 . 4 . . . . 2 3 2 4 Kicked 9 | . . . . . . . . . . . . . . . . 2 . 4 . . . . 2 . . 1 Crushed 5 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 Highest Temperature 600 | . 18 102 70 111 334 237 140 401 . 388 233 323 549 179 249 289 210 600 235 358 31 240 380 374 403 195 Average Temperature 91 | . 12 30 28 28 76 75 74 77 . 152 83 140 145 80 96 115 49 121 55 90 31 102 81 90 111 57 Received Heat Transfer 5276 | . 36 72 33 459 450 54 73 1300 . 90 . 204 978 288 183 38 267 462 . . . . 33 41 87 128 Effects 44 | . . . . . 1 . . 2 . 4 . . 17 . 1 . . 14 . 3 . . 1 . 1 . Shutdowns 12 | . . . . . . . . . . . . . 6 . . . . 5 . . . . 1 . . . Energy Bleed 9 | . . . . . 1 . . 2 . 1 . . 2 . 1 . . 2 . . . . . . . . Interference 16 | . . . . . . . . . . 3 . . 4 . . . . 5 . 3 . . . . 1 . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . 5 3 3 Total Turns 266 | . . . . . . . . . . . . . . . . . . . . . . . . 158 45 63 Longest Duration 121 | . . . . . . . . . . . . . . . . . . . . . . . . 121 19 36 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Corrupted 21 | . . . . . . . . 1 . 2 . . 1 . . . . . . . . . 1 6 6 4 Combat Hostiles 15 | . . . . . . . . 1 . 2 . . 1 . . . . . . . . . . 4 3 4 Parts Fried 53 | . . . . . . . . 5 . 3 1 . 3 . . . . . . . . . 9 10 10 12 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Robots Melted 16 | . . . . . . . . 2 . . . . 6 . . . 1 3 1 . . . . . 3 . Combat Hostiles 14 | . . . . . . . . 2 . . . . 4 . . . 1 3 1 . . . . . 3 . Parts Melted 83 | . . . . . . . 1 3 . . . 1 18 . . . 1 27 . . . 1 . . 14 17 Heat Transferred 29375 | . . . . . . . . 1255 . . . 596 8494 . . 37 2059 7249 311 111 . 407 296 568 4081 3911 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 2 . . 2 . . . . 1 . . . 1 . . . . . . 2 . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Maximum Alert Level 4 | . . . . 2 3 2 . 4 . . . . 3 . . . . 3 . . . . 1 1 4 3 Low Security (%) 50 | 100 100 100 100 53 32 . . 55 . . . . 39 . . . . 27 . . . . 80 88 16 . Level 1 13 | . . . . 27 5 26 . 7 . . . . 9 . . . . 18 . . . . 19 11 29 . Level 2 16 | . . . . 18 2 73 . 5 . . . . 39 . . . . 37 . . . . . . 20 34 Level 3 17 | . . . . . 60 . . 23 . . . . 11 . . . . 16 . . . . . . 28 65 Level 4 2 | . . . . . . . . 8 . . . . . . . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1546 | 15 120 135 175 555 1028 612 . 1546 . . . . 908 . . . . 742 . . . . 291 369 1146 998 Initial 684 | . . 3 30 . 230 399 . . . . . . . . . . . 33 . . . . 81 160 201 684 Average 345 | 2 37 49 54 219 571 451 . 420 . . . . 342 . . . . 422 . . . . 113 138 539 767 Influence Increases 15653 | 15 365 414 290 1518 1608 538 . 2201 180 95 . 210 1705 55 50 201 296 1508 5 5 . 170 771 826 1739 888 Destroy 0b10 Robot/C 8880 | . 180 260 160 940 860 260 . 1380 160 60 . 160 860 20 40 160 180 800 . . . 140 320 400 960 580 Destroy 0b10 Robot/NC 1265 | 15 70 55 25 145 165 200 . 95 . 10 . 20 75 5 . . . 85 5 5 . . 120 60 60 50 Destroy Leader 2056 | . 40 86 30 276 244 . . 376 20 10 . 30 180 . 10 . 40 164 . . . 30 104 62 234 120 Allied During Kill 77 | . . . . . . . . . . . . . . . . 41 16 2 . . . . . . 18 . Successful Hack 196 | . 13 9 . 7 23 . . 10 . . . . 12 . . . . 19 . . . . 68 . 35 . Select Force Hacks 80 | . . . . . . 60 . 20 . . . . . . . . . . . . . . . . . . Disable Machine 1110 | . 60 . 60 30 90 . . 150 . . . . 225 . . . . 195 . . . . . 150 105 45 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1224 | . 2 4 15 30 46 3 . 35 . . . . 308 . . . . 138 . . . . 144 124 312 63 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . 15 . . . . . 15 15 . Lose Combat Pursuer 570 | . . . . 90 30 15 . 135 . 15 . . 45 30 . . 60 90 . . . . 15 15 . 30 Influence Decreases 14655 | 15 355 346 368 972 1130 1343 219 655 961 722 138 210 800 826 184 99 344 841 726 5 . 48 607 754 955 1032 Entered New Map 3607 | . . 7 48 . 316 625 219 . 573 146 138 . . 336 26 . 102 21 268 . . . 41 126 157 458 Time Decay 9161 | 15 317 339 320 612 594 568 . 545 368 546 . 180 410 470 130 49 222 610 458 5 . 48 555 618 688 494 Lost Part 1089 | . . . . 60 . . . 110 20 30 . 30 380 20 28 10 20 190 . . . . 11 10 90 80 Lost Ally 90 | . . . . . . . . . . . . . 10 . . 40 . 20 . . . . . . 20 . Purge Threat 708 | . 38 . . 300 220 150 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 118 | . . 1 1 11 11 . . 34 . . . . 18 . . . . 11 . . . . 8 6 11 6 Investigation 21 | . . . 1 3 2 . . 6 . . . . 5 . . . . 3 . . . . . . 1 . Extermination 43 | . . . . . . . . 11 . . . . 7 . . . . 6 . . . . 5 4 6 4 Reinforcement 23 | . . 1 . 3 2 . . 9 . . . . 2 . . . . 1 . . . . . 2 3 . Assault 10 | . . . . . 3 . . 2 . . . . 1 . . . . 1 . . . . . . 1 2 Garrison 21 | . . . . 5 4 . . 6 . . . . 3 . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . 5 . . . . 1 . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 27 | . . . . 7 3 . . 5 . . . . 5 . . . . 4 . . . . 2 . 1 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Times Spotted 652 | . 18 15 8 81 54 7 15 91 7 3 8 8 56 6 3 49 15 57 1 . . 7 33 23 52 35 Peak Tracking Total 12 | . 3 4 3 6 5 1 5 7 4 2 4 5 9 5 2 12 4 6 1 . . 3 4 4 6 8 Tactical Retreats 31 | . . . . 4 2 1 . 8 . 1 . . 2 2 . . 3 5 . . . . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 9 | . . . . 2 2 . . 1 . . . . . . . . . 1 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 77 | . 4 . 4 2 7 . . 10 1 . 1 . 15 . . . . 13 . . . . . 10 7 3 Max in Single Turn 6 | . 3 . 3 1 2 . . 1 1 . 1 . 2 . . . . 6 . . . . . 2 2 3 Garrison Access 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 112 | . 10 3 1 12 12 9 4 14 1 . 4 . 11 . . . . 6 . . 5 . 9 5 5 1 Terminals 70 | . 8 2 . 10 10 6 . 7 . . . . 8 . . . . 3 . . . . 7 4 4 1 Fabricators 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 2 1 . . 1 3 . 5 . . . . 2 . . . . 2 . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 282 | . 33 9 1 33 25 20 17 23 1 . 26 . 26 . . . . 16 . . 17 . 16 10 7 2 Successful 156 | . 8 7 1 17 13 7 17 13 1 . 26 . 6 . . . . 6 . . 17 . 7 6 3 1 Failed 126 | . 25 2 . 16 12 13 . 10 . . . . 20 . . . . 10 . . . . 9 4 4 1 Catastrophic 41 | . 6 . . 9 3 3 . 2 . . . . 8 . . . . 3 . . . . 4 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 105 | . 14 7 . 11 9 17 . 14 1 . . . 17 . . . . 5 . . . . 6 3 1 . Terminals 163 | . 30 7 . 26 21 15 . 12 . . . . 14 . . . . 9 . . . . 14 7 6 2 Fabricators 13 | . . . . . . . . 3 . . . . 5 . . . . 2 . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 31 | . 3 2 . . 2 5 . 7 . . . . 7 . . . . 5 . . . . . . . . Scanalyzers 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 6 | . . . . 3 2 . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 116 | . 5 2 1 12 12 2 17 3 1 . 26 . 2 . . . . 3 . . 17 . 5 5 2 1 Record 41 | . 1 . . . . . 17 . 1 . 11 . . . . . . . . . 6 . 1 3 1 . Part Schematic 11 | . . . . . . . . . . . 8 . . . . . . . . . 3 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 17 | . 1 1 . 4 2 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 1 1 Unreport Threat 6 | . 1 . . 2 2 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . Disarm Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 7 | . . 1 . 1 2 . . 1 . . . . . . . . . . . . . . 1 1 . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 3 5 . . . 3 . 8 . . . . 3 . . . . 1 . . . . 2 1 1 . Terminals 7 | . 1 3 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Botnet 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Skim 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . 1 . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 2 . . . 2 . 5 . . . . 1 . . . . 1 . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fedlink 7 | . . . . . . . . 5 . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 2 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . Used 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 9 3 . 10 9 7 . 9 . . . . 10 . . . . 5 . . . . 8 3 4 1 Full Trace Events 13 | . 3 . . 1 2 1 . . . . . . 3 . . . . 2 . . . . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . 40 . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 . . . . . . 8 . . . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . 3 12 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 6 | . . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 8 | . . . . . . . . . . . . . 2 . . 5 . . . . . . . . 1 . Largest Group 5 | . . . . . . . . . . . . . 2 . . 5 3 2 . . . . . . 1 . Highest-Rated Group 259 | . . . . . . . . . . . . . 20 . . 259 177 121 . . . . . . 148 . Highest-Rated Ally 148 | . . . . . . . . . . . . . 10 . . 64 64 64 . . . . . . 148 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . . . . . . . . . . . . 32 5 . . . . . . . 26 . Total Damage 2450 | . . . . . . . . . . . . . . . . 1631 109 . . . . . . . 710 . Kills 13 | . . . . . . . . . . . . . . . . 9 . . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Active Infowar (turns) 26183 | 27 196 . . 478 . . . 2883 845 1521 172 1172 540 . 874 1651 1232 1683 1431 941 338 3110 1878 1899 2102 1210 Sensors 17756 | . . . . . . . . 2883 845 1521 172 . . . . . . 259 1431 941 338 3110 1739 1445 1862 1210 Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seismic 4458 | 27 196 . . 478 . . . . . . . . . . 874 1651 1232 . . . . . . . . . Decoding 1424 | . . . . . . . . . . . . . . . . . . 1424 . . . . . . . . Cloaking 304 | . . . . . . . . . . . . 304 . . . . . . . . . . . . . . Jamming 5685 | . . . . . . . . . . . . 867 540 . . . . . . . . . 1085 1846 1256 91 ECM 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . 1 . . . . . 2 3 . . . 3 . . 1 . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . . . 39 . . . . . . . . Traps 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Items 30 | . . . . . . . . . . . . . . . . . . 30 . . . . . . . . Machines 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 51636 | 121 1368 1253 1119 3475 3254 1717 2691 6007 854 1561 283 2137 3219 1189 1055 1651 1424 2507 1431 941 338 3153 2715 2078 2776 1319 Spaces Moved 19512 | 61 747 442 418 1111 1083 587 1028 2472 454 533 87 513 1355 449 393 690 644 969 678 406 158 1005 1077 681 956 515 Core 11 | 1 . . . . . . . . . . . . . . 10 . . . . . . . . . . . Treads 8513 | 60 747 442 418 1111 1083 587 1028 1436 . . . . . . 95 . . . . . . . . 488 728 290 Legs 6494 | . . . . . . . . . . . . 477 371 . . 63 644 969 678 406 158 1005 1077 193 228 225 Wheels 4205 | . . . . . . . . 1036 454 533 87 36 894 449 89 627 . . . . . . . . . . Hover 289 | . . . . . . . . . . . . . 90 . 199 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 245 250 250 123 150 165 230 260 120 260 50 155 187 187 190 190 190 190 184 191 180 160 Average Speed 215 | 158 160 235 240 243 247 250 250 202 150 257 255 390 176 260 238 210 187 189 190 190 190 190 188 232 231 177 Slowest Speed 1400 | 160 160 240 240 320 330 250 250 400 165 260 260 400 400 260 1400 330 188 262 190 190 190 190 191 320 330 244 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . 3 . 2 . . . 2 . . 2 . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 36 74 89 94 96 55 48 56 70 70 61 26 52 48 80 66 19 76 49 61 77 25 57 19 10 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 9 | . . . 1 . . 2 . 1 . . 1 . . . . . . . 1 . 3 . . . . . Known Exits Taken 17 | . . . . 1 . . . 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . . . 1 . . . . 1 . . . . . . . . . . Scrap Searched 24 | . . . 1 . . . 2 . 4 2 . 5 . 1 2 . 1 . 2 . . 4 . . . . Spaces Dug 127 | . . . . . 5 . . 6 2 . . . 14 . . . . 10 5 28 . 29 10 2 11 5 Terrain Destroyed 1038 | . . . 16 29 42 . 3 31 30 11 40 65 199 . 37 . 12 70 28 76 1 58 81 67 112 30 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Projectile 589 | . . . . 6 8 . 3 24 2 11 11 19 35 . . . 10 48 28 76 1 58 81 32 112 24 AOE 445 | . . . 16 23 34 . . 5 28 . 29 46 163 . 37 . 2 21 . . . . . 35 . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 26233 | 76 850 579 504 1570 1433 723 1142 3071 605 671 120 579 1816 468 492 884 762 1395 795 521 200 2206 1621 1094 1312 744 Wait 3727 | 2 36 71 60 211 142 56 88 227 118 101 . . 136 . 45 96 45 196 71 79 18 1149 353 259 109 59 Move 19486 | 60 746 441 417 1110 1082 586 1027 2471 453 532 86 512 1354 448 392 690 643 968 677 405 157 1004 1076 680 955 514 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 4 13 11 3 13 11 3 3 27 3 2 1 12 17 5 14 11 2 15 1 . 3 2 11 12 28 18 Fast Attach 254 | 7 4 . . 17 6 . 3 16 5 2 3 8 50 3 17 14 8 20 4 . 10 9 10 18 14 6 Attach 137 | . . 2 . 3 1 3 1 14 5 1 13 8 20 . 5 3 2 19 . . . 1 6 4 12 14 Detach 68 | . 2 . . 1 . . 2 6 3 . 2 4 9 1 2 5 2 11 1 . . 1 5 2 6 3 Swap 346 | . 3 8 4 26 18 1 3 64 3 9 2 3 19 1 1 4 9 20 . 2 . 1 34 28 58 25 Drop 372 | . 8 12 6 45 27 3 5 31 2 2 1 2 32 3 2 17 5 21 5 2 12 12 22 30 38 27 Fire 1482 | 3 37 34 13 135 137 71 9 214 13 21 12 26 177 1 12 3 33 116 31 33 . 27 102 58 90 74 Melee 9 | . . . . . . . . . . . . 4 2 3 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . 1 . 4 . . . . 2 . . 1 Crush 29 | . 1 . 1 9 9 . . 1 . . . . . . . . . . . . . . . 3 2 3 Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Rewire 60 | . . . . . . . 1 . . 1 . . . . . 40 13 . 5 . . . . . . . Trap 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 339 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Discovered new exit (range 7) 980 | -10/Materials | Discovered new exit (range 14) 1490 | -10/Materials | Entered another Materials area 1490 | -9/Materials | Evolved 2 slots: Weapon x2 1780 | -9/Materials | Build established: Gunner 2323 | -9/Materials | Discovered new exit (range 15) 2743 | -9/Materials | Entered Mines 2764 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2961 | -9/Mines | Found DCF Scrap (14 items) 3164 | -9/Mines | Learned location of Storage (-8) 3398 | -9/Mines | Learned Materials garrison access intel 3439 | -9/Mines | Discovered new exit (range 8) 3461 | -9/Mines | Met a Derelict shopkeep closing up shop 3648 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3721 | -9/Mines | Found Scrap Suit 3862 | -9/Mines | Entered Materials 3862 | -8/Materials | Evolved 2 slots: Utility x2 3863 | -8/Materials | Loaded intel: 1 garrison access location 4524 | -8/Materials | Discovered new exit (range 15) 4807 | -8/Materials | Build established: Scavenger-Gunner 5798 | -8/Materials | Discovered new exit (range 15) 5825 | -8/Materials | Identified exit to Storage 6392 | -8/Materials | Discovered new exit (range 16) 6907 | -8/Materials | Lost 3 parts (1n1u1w) 7153 | -8/Materials | Discovered new exit (range 16) 7337 | -8/Materials | Entered Storage 8175 | -8/Storage | Core integrity fell below 50% 8183 | -8/Storage | Garrison activated, responded to threat 8298 | -8/Storage | Found Prototype Protection 8298 | -8/Storage | Identified Lgt. Regenerative Plating 8504 | -8/Storage | Garrison activated, responded to threat 8626 | -8/Storage | Destroyed 8 combat bots 9111 | -8/Storage | Build established: Gunner 9808 | -8/Storage | Discovered new exit (range 15) 10456 | -8/Storage | Build established: Scavenger-Gunner 10537 | -8/Storage | First assault squad dispatched 10584 | -8/Storage | Used back door to open Recycling access 10584 | -8/Storage | Discovered new exit (range 4) 10591 | -8/Storage | Entered Recycling 10733 | -8/Recycling | Destroyed 8 combat bots 10808 | -8/Recycling | Build established: Gunner 12076 | -8/Recycling | Discovered new exit (range 7) 12213 | -8/Recycling | Scanned before Scraplab entrance 12282 | -8/Recycling | Entered Scraplab 12303 | -8/Recycling | Discovered new exit (range 2) 12308 | -8/Recycling | Entered Scraptown 12308 | -8/Scraptown | System corruption cleaned by C-Scrubber 12546 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12688 | -8/Scraptown | Visited UFD Registry 12723 | -8/Scraptown | Visited Cyclists 12811 | -8/Scraptown | Registered with UFD as "Fissionnade" 12878 | -8/Scraptown | Visited Scrapoid Research Area 12959 | -8/Scraptown | Visited A0-MCA Data Center 12974 | -8/Scraptown | Given a B rating by A0-MCA 12982 | -8/Scraptown | Found Unknown Processor 12982 | -8/Scraptown | Identified A0-MCA's Component Scanner 13059 | -8/Scraptown | Visited Observation Area 13178 | -8/Scraptown | Visited Derelict Rescue Squad 13194 | -8/Scraptown | Found DRS Beacon 13273 | -8/Scraptown | Visited Scrap Suit Storage 13395 | -8/Scraptown | Visited Junk Repository 13455 | -8/Scraptown | Visited Modified Component R&D 13746 | -8/Scraptown | Discovered new exit (range 3) 13826 | -8/Scraptown | Visited DA-N13 Charitable Foundation 13884 | -8/Scraptown | Found DCF Scrap (28 items) 13951 | -8/Scraptown | Visited Junk Repository 14088 | -8/Scraptown | Visited Botcube Research 14743 | -8/Scraptown | Met Optimus 14743 | -8/Scraptown | Accepted into 0bPrime 14910 | -8/Scraptown | Civil war broke out across Scraptown 14984 | -8/Scraptown | Destroyed 7 combat bots 14999 | -8/Scraptown | Entered Factory 14999 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 15022 | -6/Factory | Lost 7 allies 15998 | -6/Factory | Discovered new exit (range 3) 16188 | -6/Factory | Identified exit to Factory 16442 | -6/Factory | Loaded intel: 8 recycling unit locations 17481 | -6/Factory | Build established: Scavenger-Skirmisher 17699 | -6/Factory | Discovered new exit (range 7) 17715 | -6/Factory | Identified exit to Lower Caves 17768 | -6/Factory | Learned location of Protoforge (-2) 18546 | -6/Factory | Discovered exit to Lower Caves (range 11) 18841 | -6/Factory | Build established: Scavenger-Gunner 18935 | -6/Factory | Spotted B-75 Beast 18971 | -6/Factory | Destroyed B-75 Beast 19004 | -6/Factory | Lost 4 parts (3n1w) 19415 | -6/Factory | Build established: Scavenger-Skirmisher 19642 | -6/Factory | Garrison activated, responded to threat 19994 | -6/Factory | Discovered exit to Factory (range 5) 20249 | -6/Factory | First assault squad dispatched 20486 | -6/Factory | Garrison activated, responded to threat 21006 | -6/Factory | Entered Lower Caves 21338 | -6/Lower Caves | Build established: Skirmisher 21349 | -6/Lower Caves | Learned Factory trap positions 21529 | -6/Lower Caves | Found Alien Artifact 21529 | -6/Lower Caves | Identified Dimensional Node Initializer 21529 | -6/Lower Caves | Initialized slip node 21648 | -6/Lower Caves | Learned Factory stockpile data 21652 | -6/Lower Caves | Discovered new exit (range 9) 21661 | -6/Lower Caves | Identified exit to Lower Caves 21673 | -6/Lower Caves | Build established: Scavenger-Skirmisher 21740 | -6/Lower Caves | Found Alien Artifact 21740 | -6/Lower Caves | Identified Core Expander 21740 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 21860 | -6/Lower Caves | Entered another Lower Caves area 21927 | -6/Lower Caves | Core integrity fell below 50% 22022 | -6/Lower Caves | Learned location of 1 exit from Factory 22043 | -6/Lower Caves | Learned 4 Factory zone layouts 22047 | -6/Lower Caves | Entered a destroyed Warlord outpost 22135 | -6/Lower Caves | Learned 4 Factory zone layouts 22959 | -6/Lower Caves | Discovered new exit (range 6) 22968 | -6/Lower Caves | Encountered a Warlord checkpoint 22970 | -6/Lower Caves | Identified exit to Data Miner 23023 | -6/Lower Caves | Build established: Skirmisher 23421 | -6/Lower Caves | Entered Data Miner 23421 | -6/Data Miner | Discovered new exit (range 6) 23471 | -6/Data Miner | Met Data Miner 23518 | -6/Data Miner | Learned location of Section 7 (-2) 23518 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23559 | -6/Data Miner | Received God Mode back door access code from Data Miner 23582 | -6/Data Miner | Data Conduit disabled 23648 | -6/Data Miner | Lost 14 parts (1p1n4u8w) 23664 | -6/Data Miner | System corruption reached 10% 23704 | -6/Data Miner | Entered Proximity Caves 23934 | -5/Proximity Caves | Build established: Scavenger-Tank 24197 | -5/Proximity Caves | System corruption reached 30% 24704 | -5/Proximity Caves | Spotted B-75 Beast 24742 | -5/Proximity Caves | Destroyed B-75 Beast 24765 | -5/Proximity Caves | Lost 8 parts (5u3w) 24786 | -5/Proximity Caves | Build established: Derelict-Gunner 25689 | -5/Proximity Caves | Discovered exit to Factory (range 9) 25841 | -5/Proximity Caves | Entered Factory 25841 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 25842 | -5/Factory | Identified exit to Factory 25843 | -5/Factory | Identified exit to Upper Caves 25844 | -5/Factory | Loaded intel: 78 trap records 26217 | -5/Factory | Build established: Derelict-Tank 26438 | -5/Factory | Lost 7 parts (1n3u3w) 26651 | -5/Factory | Fabricated T-07 Excavator? 26832 | -5/Factory | System corruption reached 10% 26870 | -5/Factory | Destroyed 9 combat bots 27106 | -5/Factory | Build established: Scavenger-Tank 27570 | -5/Factory | Lost 5 parts (2p2n1w) 27717 | -5/Factory | Lost 3 parts (2n1w) 28179 | -5/Factory | Loaded intel: 8 recycling unit locations 28394 | -5/Factory | Garrison activated, responded to threat 28454 | -5/Factory | Lost 3 parts (2n1w) 28507 | -5/Factory | Lost 4 parts (1n1u2w) 28681 | -5/Factory | Lost 4 parts (1n3w) 28695 | -5/Factory | Core integrity fell below 50% 28771 | -5/Factory | Lost 9 parts (1p3n2u3w) 28841 | -5/Factory | First assault squad dispatched 28951 | -5/Factory | Build established: Scavenger-Mutant 29048 | -5/Factory | Found Prototype Launcher 29048 | -5/Factory | Identified Scatter Rocket Array 29060 | -5/Factory | Entered Upper Caves 29097 | -5/Upper Caves | Learned 4 Factory zone layouts 29118 | -5/Upper Caves | Learned Factory garrison access intel 29752 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30053 | -5/Upper Caves | Discovered new exit (range 11) 30080 | -5/Upper Caves | Identified exit to Upper Caves 30164 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 30249 | -5/Upper Caves | Entered another Upper Caves area 30250 | -5/Upper Caves | Identified exit to Warlord 30449 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30480 | -5/Upper Caves | Activated DRS Beacon 30532 | -5/Upper Caves | Lost 8 parts (2p1n2u3w) 30592 | -5/Upper Caves | Released all parts (4) 30773 | -5/Upper Caves | Build established: Mutant 30814 | -5/Upper Caves | Spotted B-75 Beast 30865 | -5/Upper Caves | Destroyed B-75 Beast 30880 | -5/Upper Caves | Lost 3 allies 31178 | -5/Upper Caves | Build established: Scavenger-Gunner 31304 | -5/Upper Caves | Entered Warlord 31384 | -5/Warlord | System corruption cleaned by Quarantine Array 32351 | -5/Warlord | Warlord's base attacked by MAIN.C 32534 | -5/Warlord | Rebuked by Warlord 32698 | -5/Warlord | Spotted Striker 32701 | -5/Warlord | Warlord forces counterattacked 32802 | -5/Warlord | Lost 6 allies 32817 | -5/Warlord | Spotted Striker 32863 | -5/Warlord | Spotted Striker 32876 | -5/Warlord | Spotted B-86 Titan 32894 | -5/Warlord | Spotted B-75 Beast 32934 | -5/Warlord | Discovered new exit (range 12) 32941 | -5/Warlord | Lost 13 allies 32951 | -5/Warlord | Spotted Executioner 32955 | -5/Warlord | Entered Proximity Caves 32955 | -4/Proximity Caves | Accompanied by 3 allies 33272 | -4/Proximity Caves | Learned Research emergency access door positions 33279 | -4/Proximity Caves | Spotted B-86 Titan 33382 | -4/Proximity Caves | Destroyed B-86 Titan 34347 | -4/Proximity Caves | Discovered exit to Factory (range 4) 34379 | -4/Proximity Caves | Entered Factory 34379 | -4/Factory | Accompanied by 2 allies 34379 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34381 | -4/Factory | Loaded intel: 4 garrison access locations 34800 | -4/Factory | Loaded intel: 8 recycling unit locations 34887 | -4/Factory | Lost 4 parts (1p1n2w) 35629 | -4/Factory | First assault squad dispatched 35780 | -4/Factory | Lost 3 parts (1u2w) 36634 | -4/Factory | Discovered new exit (range 15) 36678 | -4/Factory | Identified exit to Upper Caves 36851 | -4/Factory | Fabricated Lgt. Regenerative Plating? 36886 | -4/Factory | Entered Upper Caves 36932 | -4/Upper Caves | Build established: Scavenger-Skirmisher 37222 | -4/Upper Caves | Learned location of Quarantine (-3) 37528 | -4/Upper Caves | Learned Research emergency access door positions 37598 | -4/Upper Caves | Encountered a Warlord checkpoint 37630 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 38255 | -4/Upper Caves | Discovered new exit (range 12) 38276 | -4/Upper Caves | Identified exit to Upper Caves 38317 | -4/Upper Caves | Entered another Upper Caves area 38434 | -4/Upper Caves | Encountered a Warlord checkpoint 38548 | -4/Upper Caves | Learned Research interactive machine intel 38582 | -4/Upper Caves | Learned Research emergency access door positions 39243 | -4/Upper Caves | Discovered new exit (range 10) 39256 | -4/Upper Caves | Identified exit to Zhirov 39258 | -4/Upper Caves | Entered Zhirov 39261 | -4/Zhirov | Discovered new exit (range 3) 39295 | -4/Zhirov | Met Zhirov 39350 | -4/Zhirov | Learned location of Testing (-2) 39350 | -4/Zhirov | Learned location of Command (-1) 39362 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 39393 | -4/Zhirov | Found Alien Artifact 39393 | -4/Zhirov | Identified Integrated Reactor 39393 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 39556 | -4/Zhirov | Build established: Scavenger-Mutant 39594 | -4/Zhirov | Identified exit to Proximity Caves 39596 | -4/Zhirov | Entered Proximity Caves 39877 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 39963 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 42685 | -3/Proximity Caves | Discovered new exit (range 6) 42692 | -3/Proximity Caves | Identified exit to Research 42749 | -3/Proximity Caves | Entered Research 42749 | -3/Research | Evolved 2 slots: Utility x2 42751 | -3/Research | Loaded intel: 42 interactive machine locations 42836 | -3/Research | Found Unknown Device 42836 | -3/Research | Identified Quantum Capacitor 43324 | -3/Research | Garrison activated, responded to threat 44664 | -3/Research | Found Adv. Kinecellerator 44667 | -3/Research | Found Adv. Kinecellerator 44692 | -3/Research | Identified exit to Armory 44692 | -3/Research | Identified exit to Quarantine 44897 | -3/Research | Identified exit to Research 44932 | -3/Research | System corruption reached 10% 45216 | -3/Research | Build established: Scavenger-Gunner 45464 | -3/Research | Entered Quarantine 45515 | -3/Quarantine | Found Alien Artifact 45515 | -3/Quarantine | Identified Subatomic Replicator 45635 | -3/Quarantine | Found Alien Energy Cannon 45635 | -3/Quarantine | Identified Core Cannon 45687 | -3/Quarantine | Found Alien Artifact 45687 | -3/Quarantine | Identified Phase Redirector 45757 | -3/Quarantine | Found Alien Artifact 45757 | -3/Quarantine | Identified Phase Armor 45790 | -3/Quarantine | Found Prototype Launcher 45790 | -3/Quarantine | Identified Tactical Quantum Warhead 45816 | -3/Quarantine | Build established: Scavenger-Skirmisher 45890 | -3/Quarantine | Found Gamma Bomb Array 47314 | -3/Quarantine | Cryocooling Duct disabled 47329 | -3/Quarantine | Ambient heat levels rising (+20) 47329 | -3/Quarantine | Non-combat units ordered to evacuate 47454 | -3/Quarantine | Discovered exit to Research (range 12) 47542 | -3/Quarantine | Entered Research 47542 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 48758 | -2/Research | Build established: Scavenger-Executioner 48903 | -2/Research | Lost 3 parts (1p2u) 49577 | -2/Research | System corruption reached 10% 49879 | -2/Research | Spotted B-90 Cyclops 49883 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 50042 | -2/Research | First assault squad dispatched 50226 | -2/Research | Used Subatomic Replicator to replicate Gamma Bomb Array 50287 | -2/Research | Discovered new exit (range 13) 50307 | -2/Research | Identified exit to Access 50318 | -2/Research | Entered Access 50318 | -1/Access | Evolved 2 slots: Power x1, Utility x1 51044 | -1/Access | System corruption reached 10% 51068 | -1/Access | First assault squad dispatched 51147 | -1/Access | Lost 5 parts (2u3w) 51605 | -1/Access | Discovered new exit (range 11) 51636 | -1/Access | Identified exit to Surface 51637 | *** | Escaped! Last Messages --------------- 51627_ P-80 Master suffers critical hit (Destroy). 51627_ P-80 Master destroyed. 51627_ Beam penetrates P-80 Master. 51627_ P-80 Master suffers critical hit (Destroy). 51627_ Destroyed Unknown Energy Gun. 51627_ P-80 Master destroyed. 51628_ R-10 Processor collects Corrupted KE Penetrator. 51629_ Acquired 41 matter. 51630_ System corrupted: Matter fused (-9). 51631_ Acquired 45 matter. 51634_ Acquired 48 matter. 51635_ K-01 Serf collects debris. 51636_ EXIT=IDENTIFIED: SURFACE 51636_ R-10 Processor collects Adv. Remote Datajack. [Achievement: Punisher] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????########?????????? | | ????????????????????????????????# ] #?????????? | | ????????????????????????????????#! #?????????? | | ????????????????????????????????# = #?????????? | | ????????????????????????????????# [#?????????? | | ????????????????????????????????# "" #?????????? | | ????????????????????????????????# "" #?????????? | | ????????????????????????? ??????# "" ##########? | | ????????????????????????? ??????# S + | | ????????????????????????? ??????# "" # ########? | | ????????????????????????? ??????# "" # #???????? | | ????????????????????????? ??????# "" # #???????? | | ????????????????????????? ??????# # #??###### | | ????????????????????????? ??????# * # #??# | | ????????????????????????" "?????######## #??# | | ????????????????????????" "?????# ! # #??# | | ????????????????????????" "?????# # #### | | ????????????????????????" "?????# + + | | ???????????????????????? ?????#! w###### | | ??????????????????????""" ""????# =#????# | | ??????????????????????" "????# #????# """ | | ??????????????????????" "" "??#?# #????# """ | | ???????????????????#??" "@ "? ### #????# """ | | ???????????????????# ?" [ " # " #????# """ | | ???????????????????# """ "" ###"######????# """ | | ???????????????????# !!=*| #?#"#########?###### | | ???????????????????# = *[ ### ] #?# | | ???????????????????"""""" """""## #?# | | ???????????????????#"" [ #"# #?# ] | | ???????????????????#"" R ### #?# | | ???????????????????#"" R ### ] #?# | | ???????????????????#T #?# ]] #?# | | ???????????????????# " #?# ]* #?# | | ???????????????????#"" #?# #?# | | ???????????????????#"" #?###+#######?# | | ???????????????? % k ??????????# | | ?????????????? [ % ???????# | | ?????????????######################## #????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????##???#??### | | ???????????????????????????????????????# ?? "" | | ???????????????????????????????????????# ? "" | | ???????????????????????????????????????# """""" | | ???????????????????????????????????????# """""" | | ????????????????????????????????????# # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Coolant Potential 80 Energy Generation 69 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Core Shielding 40 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 11 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Railgun | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ T-07 Excavator | x2 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Reactor Subatomic Replicator Core Cannon Phase Redirector Phase Armor Achievements -------------- Punisher Victory By Combat Challenges ------------ None Game ------ Seed EtherialCoolantMachine Manual? 0 Play Time 05:50:03 Cumulative 253.7 hours Start 2025.10.16 @ 15:37:22 End 2025.10.17 @ 23:46:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 836916cf-bd88-4649-8b41-edca9fd25833