Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.06 @ 10:45:30 Player: Birbsy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2694) 2694 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 5588 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 235 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 250/250 System Corruption 0% Temperature Cool (87) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Laser Axe > --- INVENTORY (20) --- Improved Aluminum Leg Carbon-fiber Leg Heat Sink Heat Sink Core Shielding Beam Rifle Beam Rifle Particle Gun EM Pulse Cannon EM Pulse Cannon Particle Cannon Heavy Assault Rifle Advanced Assault Cannon EMP Blaster Missile Launcher Heavy Missile Launcher Guided Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Heat Sink Heat Sink Core Shielding Beam Rifle Beam Rifle Particle Gun Heavy Laser EM Pulse Cannon EM Pulse Cannon Particle Cannon Heavy Assault Rifle Advanced Assault Cannon EMP Blaster Missile Launcher Heavy Missile Launcher Guided Missile Launcher Axe [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 55 | 7 14 22 6 3 3 Power 14 | 1 2 9 2 . . Engine 11 | 1 . 8 2 . . Core 3 | . 2 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 . 2 . Treads 2 | 2 . . . . . Leg 7 | . 2 3 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 7 2 . 1 Device 5 | . 1 3 1 . . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 19 | 3 8 3 2 1 2 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 5 | . 2 3 . . . Ballistic Gun 5 | 2 2 . 1 . . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . 1 2 . 1 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 99 94 88 Engine 18 | . 1 20 22 22 22 Core 2 | . 12 1 . . . Treads 2 | . 16 . . . . Leg 20 | . 11 21 22 22 22 Device 11 | . 12 10 10 11 11 Storage 12 | . 14 14 11 11 11 Protection 7 | . . 7 11 11 11 Energy Cannon 9 | . 10 21 4 . . Ballistic Gun 4 | . 11 . 8 6 . Launcher 5 | . 2 . 9 11 10 Naked Turns . | . . . . . . Heaviest Build 74 | 12 24 74 66 66 70 Greatest Support 40 | 40 40 26 23 38 38 Greatest Overweight (x) 2 | 2 1 2 2 2 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 7 8 17 20 20 20 Most Carried 20 | 4 8 13 13 19 20 Average Carried 11 | 2 6 10 11 15 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 19 | 3 8 12 12 19 18 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1139 | 270 367 247 112 43 100 Remotely . | . . . . . . Salvage Created 3678 | 84 667 2255 476 . 196 Parts 212 | 3 46 132 20 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . 2 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 77 | . 13 45 12 . 7 Guns 9 | . 8 . 1 . . Cannons 56 | . 2 43 11 . . AOE 10 | . 3 . . . 7 Classes Destroyed 10 | 1 3 6 . . . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Tunneler 1 | . . 1 . . . Recycler 7 | 1 2 3 1 . . Watcher 8 | . 3 5 . . . Swarmer 11 | . . 3 4 . 4 Grunt 53 | . 13 30 8 . 2 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 11 | . . 10 . . 1 Best Kill Streak 8 | 1 4 8 3 . 4 Combat Bots Only 5 | . 3 5 3 . 4 Max Kills in Single Turn 2 | 1 2 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2683 | . 615 1026 514 . 528 Core 499 | . 99 186 84 . 130 Absorbed by Shields . | . . . . . . Redirected to Shielding 121 | . . 70 51 . . Regen/Repaired (Parts) 182 | . . 182 . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 199 | 3 52 106 29 . 9 Largest 2 | 1 2 2 2 . 1 Hottest 136 | 50 136 136 136 . 69 Shots Fired 375 | 3 95 212 56 . 9 Gun 87 | 3 80 . 1 . 3 Cannon 268 | . 10 212 46 . . Launcher 20 | . 5 . 9 . 6 Special . | . . . . . . Kinetic 70 | . 69 . 1 . . Thermal 285 | 3 21 212 46 . 3 Explosive 11 | . 5 . . . 6 Electromagnetic 9 | . . . 9 . . Robot Hit Streak 17 | 3 16 17 16 . 11 Robot Miss Streak 4 | . 3 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 269 | 3 69 150 41 . 6 Core Hits 128 | 2 36 54 17 . 19 Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 2 3 . . . Burn 1 | . 1 . . . . Meltdown 3 | . . 3 . . . Destroy 1 | . 1 . . . . Melee Attacks 11 | . 11 . . . . Impact . | . . . . . . Slashing 11 | . 11 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5806 | 38 1088 2929 875 . 876 Guns 797 | 38 706 . 16 . 37 Cannons 3812 | . 122 2883 807 . . Explosions 1149 | . 258 . 52 . 839 Melee . | . . . . . . Ramming 48 | . 2 46 . . . Kinetic 609 | . 593 . 16 . . Thermal 4000 | 38 235 2883 807 . 37 Explosive 1097 | . 258 . . . 839 Electromagnetic 52 | . . . 52 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 7 1 . Matter Fused 4 | . . . 4 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 28 | . . 10 18 . . Projectiles 28 | . . 10 18 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . 27 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 13 | . 2 11 . . . Kicked 13 | . 2 11 . . . Crushed . | . . . . . . Highest Temperature 352 | . 84 352 236 . 87 Average Temperature 108 | . 23 116 112 . 34 Received Heat Transfer 1590 | . 489 570 312 . 219 Effects 3 | . . 2 1 . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 3 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 16 | . 2 12 2 . . Heat Transferred 7418 | 111 629 5180 1443 . 55 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 472 | 5 216 472 328 . . Initial 17 | . . 11 17 . . Average 85 | 1 59 125 93 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 83 | 100 97 69 87 . . Level 1 15 | . 2 27 12 . . Level 2 1 | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 9 . . 1 Investigation 10 | . 3 7 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 17 60 13 . 19 Peak Tracking Total 8 | . 4 5 5 . 8 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 6 1 . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 9 | . . 3 5 . 1 Max in Single Turn 3 | . . 1 3 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 19 | . 8 10 . 1 . Terminals 16 | . 8 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 79 | . 41 31 . 7 . Successful 55 | . 31 17 . 7 . Failed 24 | . 10 14 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 67 | . 41 26 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 50 | . 31 12 . 7 . Record 15 | . 13 2 . . . Part Schematic 7 | . . . . 7 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 3 | . 1 2 . . . Disarm Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 7 | . 4 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 8 . . . Full Trace Events 8 | . 2 6 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 22 | . . . . 22 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 827 | . . . . . 827 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 13175 | 1382 1915 3913 1497 3902 566 Spaces Moved 5993 | 855 1212 1446 540 1669 271 Core 6 | 6 . . . . . Treads 1452 | 849 603 . . . . Legs 4535 | . 609 1446 540 1669 271 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 260 200 200 Average Speed 206 | 159 139 238 260 233 200 Slowest Speed 260 | 160 190 260 260 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 77 | 53 96 99 90 91 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 3 3 . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 78 | . 28 . 2 . 48 Melee 5 | . 5 . . . . Projectile . | . . . . . . AOE 73 | . 23 . 2 . 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 6417 | 869 1317 1684 579 1682 286 Wait 65 | . . 65 . . . Move 5988 | 854 1211 1445 539 1668 271 Hop . | . . . . . . Pick Up 39 | 4 11 15 3 5 1 Fast Attach 34 | 5 9 14 2 3 1 Attach 21 | 2 5 8 4 . 2 Detach 11 | 1 5 1 1 3 . Swap . | . . . . . . Drop 36 | . 11 19 1 3 2 Fire 199 | 3 52 106 29 . 9 Melee 11 | . 11 . . . . Ram . | . . . . . . Kick 13 | . 2 11 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 1383 | -11/Scrapyard | Entered Materials 1384 | -10/Materials | Build established: Mutant 1770 | -10/Materials | Identified exit to Mines 1841 | -10/Materials | Discovered new exit (range 15) 2124 | -10/Materials | Discovered new exit (range 8) 2697 | -10/Materials | Discovered new exit (range 17) 3298 | -10/Materials | Entered another Materials area 3298 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3392 | -9/Materials | Discovered new exit (range 13) 3954 | -9/Materials | Discovered new exit (range 15) 3988 | -9/Materials | Identified exit to Mines 4136 | -9/Materials | Repaired Particle Cannon 4989 | -9/Materials | Repaired Particle Cannon 5417 | -9/Materials | Discovered new exit (range 15) 6882 | -9/Materials | Discovered new exit (range 13) 7211 | -9/Materials | Entered Mines 7234 | -9/Mines | Core integrity fell below 50% 7261 | -9/Mines | Met a Derelict bent on vengeance 7586 | -9/Mines | Build established: Scavenger-Mutant 7932 | -9/Mines | Discovered new exit (range 15) 8439 | -9/Mines | Learned Materials non-interactive machine intel 8701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8708 | -9/Mines | Entered Zion 8818 | -7/Zion | System corruption cleaned by Quarantine Array 9370 | -7/Zion | Imprinted 9372 | -7/Zion | Declared Zion's savior 9838 | -7/Zion | Learned location of Data Miner (-6) 10296 | -7/Zion | Learned Factory garrison access intel 10411 | -7/Zion | Build established: Mutant 10887 | -7/Zion | Found Prototype Launcher 10887 | -7/Zion | Identified Gui. Missile Launcher 10917 | -7/Zion | Found Gui. Missile Launcher 11234 | -7/Zion | Discovered new exit (range 15) 11401 | -7/Zion | Build established: Scavenger-Mutant 11700 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12610 | -7/Zion | Entered Proximity Caves 12610 | -6/Proximity Caves | Accompanied by 4 allies 13000 | -6/Proximity Caves | Spotted B-75 Beast 13022 | -6/Proximity Caves | Allies destroyed B-75 Beast 13084 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13160 | -6/Proximity Caves | Core integrity fell below 20% 13176 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13148_ Acquired Carbon-fiber Leg. 13150_ C-30 ARC bursts open, deploying its payload. 13150_ G-50 Soldier unfolds itself. 13154_ 7T-GHO(M) destroyed. 13155_ Acquired 10 matter. 13157_ Machine disabled. 13158_ Acquired 15 matter. 13159_ The unstable cave ceiling collapses. 13163_ Y-54 Guardian destroyed. 13164_ Acquired 15 matter. 13165_ The unstable cave ceiling collapses. 13165_ Imp. Heat Sink crushed. 13165_ G-50 Soldier IFF system glitched. 13167_ Critical hit (Burn: +37). 13167_ Dropped Gui. Missile Launcher. 13170_ Imp. Deuterium Engine self-destruct mechanism malfunctions. 13173_ G-50 Soldier IFF system glitched. 13174_ G-50 Soldier destroyed. 13175_ Lgt. Treads fries itself beyond repair. 13175_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????? ?? ? ?????????????????? | | ??????????????????????## ## # ?#????????????????? | | ??????????????????????#" """" ##???????????????? | | ??????????????????????? s ? ???????????????? | | ????????????####????#?? % ????????????????? | | #??????????## ##???# ## #*# ?????????????????? | | #??????????# ##??# # %=% ??????????????????? | | #?????????## #### %s [g ?#?????????????????? | | ##???????## "## # = g #?????????????????? | | ##??????# ### g #?????????????????? | | ####??## #### %= ###?????????????????? | | ##?# ## i%g###???????????????????? | | #?# = # %%=!##????????????????????? | | #??# %* # =@% #????????????????????? | | #???# !! # =%] #????????????????????? | | ####???## ## ##=% ##????????????????????? | | #####????# ## ; ##?????????????????????? | | ## ##???# ## #??????????????????????? | | ##??### !### #####??????????????????????? | | #???#" %#### ##??????????????????????????? | | ##??## ### #???????????????????????????? | | # ##### ## ###?????????????????????????? | | # # #?????????????????????????? | | #?????????????????????????? | | ### % ##?????????????????????????? | | #?# #??????????????????????????? | | #?# ## ### #??????????????????????????? | | ##?# ### #?? ????????????????????????? | | ##?# ?# #? ?????????????????????? | | ####? ### ####### ????????????????????? | | ???# #?# #??????? ???????????????????? | | ??# ##?# ???????????????????????????? | | ??# ##??## ??????????????????????????? | | ??## ##?????## ?????????????????????????? | | ???## #?????????#######????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 19 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed SiegeAdvancedHumpback Manual? 0 Play Time 01:34:42 Cumulative 7.6 hours Start 2022.10.06 @ 08:31:25 End 2022.10.06 @ 10:45:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb532d14-a0fd-4a38-b898-a63250060746